@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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UpdateGameServerRequest() |
Modifier and Type | Method and Description |
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UpdateGameServerRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getCustomSortKey()
A game server tag that can be used to request sorted lists of game servers using ListGameServers.
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String |
getGameServerData()
A set of custom game server properties, formatted as a single string value.
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String |
getGameServerGroupName()
An identifier for the game server group where the game server is running.
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String |
getGameServerId()
The identifier for the game server to be updated.
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String |
getHealthCheck()
Indicates health status of the game server.
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String |
getUtilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
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int |
hashCode() |
void |
setCustomSortKey(String customSortKey)
A game server tag that can be used to request sorted lists of game servers using ListGameServers.
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void |
setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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void |
setGameServerGroupName(String gameServerGroupName)
An identifier for the game server group where the game server is running.
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void |
setGameServerId(String gameServerId)
The identifier for the game server to be updated.
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void |
setHealthCheck(String healthCheck)
Indicates health status of the game server.
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void |
setUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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String |
toString()
Returns a string representation of this object.
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UpdateGameServerRequest |
withCustomSortKey(String customSortKey)
A game server tag that can be used to request sorted lists of game servers using ListGameServers.
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UpdateGameServerRequest |
withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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UpdateGameServerRequest |
withGameServerGroupName(String gameServerGroupName)
An identifier for the game server group where the game server is running.
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UpdateGameServerRequest |
withGameServerId(String gameServerId)
The identifier for the game server to be updated.
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UpdateGameServerRequest |
withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withHealthCheck(String healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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UpdateGameServerRequest |
withUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameServerGroupName(String gameServerGroupName)
An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- An identifier for the game server group where the game server is running. Use either the
GameServerGroup name or ARN value.public String getGameServerGroupName()
An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)
An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- An identifier for the game server group where the game server is running. Use either the
GameServerGroup name or ARN value.public void setGameServerId(String gameServerId)
The identifier for the game server to be updated.
gameServerId
- The identifier for the game server to be updated.public String getGameServerId()
The identifier for the game server to be updated.
public UpdateGameServerRequest withGameServerId(String gameServerId)
The identifier for the game server to be updated.
gameServerId
- The identifier for the game server to be updated.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using DescribeGameServer or ClaimGameServer.
gameServerData
- A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on a game servers using DescribeGameServer or
ClaimGameServer.public String getGameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using DescribeGameServer or ClaimGameServer.
public UpdateGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on a game servers using DescribeGameServer or ClaimGameServer.
gameServerData
- A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on a game servers using DescribeGameServer or
ClaimGameServer.public void setCustomSortKey(String customSortKey)
A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.
customSortKey
- A game server tag that can be used to request sorted lists of game servers using ListGameServers.
Custom sort keys are developer-defined based on how you want to organize the retrieved game server
information.public String getCustomSortKey()
A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.
public UpdateGameServerRequest withCustomSortKey(String customSortKey)
A game server tag that can be used to request sorted lists of game servers using ListGameServers. Custom sort keys are developer-defined based on how you want to organize the retrieved game server information.
customSortKey
- A game server tag that can be used to request sorted lists of game servers using ListGameServers.
Custom sort keys are developer-defined based on how you want to organize the retrieved game server
information.public void setUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus
- Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatus
public String getUtilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
GameServerUtilizationStatus
public UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus
- Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatus
public UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus
- Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatus
public void setHealthCheck(String healthCheck)
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
healthCheck
- Indicates health status of the game server. An update that explicitly includes this parameter updates the
game server's LastHealthCheckTime time stamp.GameServerHealthCheck
public String getHealthCheck()
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
GameServerHealthCheck
public UpdateGameServerRequest withHealthCheck(String healthCheck)
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
healthCheck
- Indicates health status of the game server. An update that explicitly includes this parameter updates the
game server's LastHealthCheckTime time stamp.GameServerHealthCheck
public UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server. An update that explicitly includes this parameter updates the game server's LastHealthCheckTime time stamp.
healthCheck
- Indicates health status of the game server. An update that explicitly includes this parameter updates the
game server's LastHealthCheckTime time stamp.GameServerHealthCheck
public String toString()
toString
in class Object
Object.toString()
public UpdateGameServerRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()