@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class GameProperty extends Object implements Serializable, Cloneable
Set of key-value pairs containing information a server process requires to set up a game session. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide.
Constructor and Description |
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GameProperty() |
Modifier and Type | Method and Description |
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GameProperty |
clone() |
boolean |
equals(Object obj) |
String |
getKey()
TBD
|
String |
getValue()
TBD
|
int |
hashCode() |
void |
setKey(String key)
TBD
|
void |
setValue(String value)
TBD
|
String |
toString()
Returns a string representation of this object; useful for testing and debugging.
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GameProperty |
withKey(String key)
TBD
|
GameProperty |
withValue(String value)
TBD
|
public void setKey(String key)
TBD
key
- TBDpublic String getKey()
TBD
public GameProperty withKey(String key)
TBD
key
- TBDpublic void setValue(String value)
TBD
value
- TBDpublic String getValue()
TBD
public GameProperty withValue(String value)
TBD
value
- TBDpublic String toString()
toString
in class Object
Object.toString()
public GameProperty clone()
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