@ThreadSafe @Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class AmazonGameLiftClient extends AmazonWebServiceClient implements AmazonGameLift
GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About GameLift solutions
Get more information on these GameLift solutions in the Amazon GameLift Developer Guide.
Managed GameLift -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance hosting costs against meeting player demand., configure your game session management to minimize player latency, or add FlexMatch for matchmaking.
Managed GameLift with Realtime Servers – With GameLift Realtime Servers, you can quickly configure and set up game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in.
GameLift FleetIQ – Use GameLift FleetIQ as a standalone feature while managing your own EC2 instances and Auto Scaling groups for game hosting. GameLift FleetIQ provides optimizations that make low-cost Spot Instances viable for game hosting.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. You can find links to language-specific SDK guides and the AWS CLI reference with each operation and data type topic. Useful links:
LOGGING_AWS_REQUEST_METRIC
ENDPOINT_PREFIX
Constructor and Description |
---|
AmazonGameLiftClient()
Deprecated.
|
AmazonGameLiftClient(AWSCredentials awsCredentials)
Deprecated.
use
AwsClientBuilder.withCredentials(AWSCredentialsProvider) for example:
AmazonGameLiftClientBuilder.standard().withCredentials(new AWSStaticCredentialsProvider(awsCredentials)).build(); |
AmazonGameLiftClient(AWSCredentials awsCredentials,
ClientConfiguration clientConfiguration)
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
Deprecated.
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration)
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration,
RequestMetricCollector requestMetricCollector)
|
AmazonGameLiftClient(ClientConfiguration clientConfiguration)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
AcceptMatchResult |
acceptMatch(AcceptMatchRequest request)
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
static AmazonGameLiftClientBuilder |
builder() |
ClaimGameServerResult |
claimGameServer(ClaimGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
CreateAliasResult |
createAlias(CreateAliasRequest request)
Creates an alias for a fleet.
|
CreateBuildResult |
createBuild(CreateBuildRequest request)
Creates a new Amazon GameLift build resource for your game server binary files.
|
CreateFleetResult |
createFleet(CreateFleetRequest request)
Creates a new fleet to run your game servers.
|
CreateGameServerGroupResult |
createGameServerGroup(CreateGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
CreateGameSessionResult |
createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players.
|
CreateGameSessionQueueResult |
createGameSessionQueue(CreateGameSessionQueueRequest request)
Establishes a new queue for processing requests to place new game sessions.
|
CreateMatchmakingConfigurationResult |
createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest request)
Defines a new matchmaking configuration for use with FlexMatch.
|
CreateMatchmakingRuleSetResult |
createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest request)
Creates a new rule set for FlexMatch matchmaking.
|
CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest request)
Reserves an open player slot in an active game session.
|
CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest request)
Reserves open slots in a game session for a group of players.
|
CreateScriptResult |
createScript(CreateScriptRequest request)
Creates a new script record for your Realtime Servers script.
|
CreateVpcPeeringAuthorizationResult |
createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest request)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your AWS account.
|
CreateVpcPeeringConnectionResult |
createVpcPeeringConnection(CreateVpcPeeringConnectionRequest request)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for
your Amazon GameLift fleet.
|
DeleteAliasResult |
deleteAlias(DeleteAliasRequest request)
Deletes an alias.
|
DeleteBuildResult |
deleteBuild(DeleteBuildRequest request)
Deletes a build.
|
DeleteFleetResult |
deleteFleet(DeleteFleetRequest request)
Deletes everything related to a fleet.
|
DeleteGameServerGroupResult |
deleteGameServerGroup(DeleteGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
DeleteGameSessionQueueResult |
deleteGameSessionQueue(DeleteGameSessionQueueRequest request)
Deletes a game session queue.
|
DeleteMatchmakingConfigurationResult |
deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest request)
Permanently removes a FlexMatch matchmaking configuration.
|
DeleteMatchmakingRuleSetResult |
deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest request)
Deletes an existing matchmaking rule set.
|
DeleteScalingPolicyResult |
deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy.
|
DeleteScriptResult |
deleteScript(DeleteScriptRequest request)
Deletes a Realtime script.
|
DeleteVpcPeeringAuthorizationResult |
deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest request)
Cancels a pending VPC peering authorization for the specified VPC.
|
DeleteVpcPeeringConnectionResult |
deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest request)
Removes a VPC peering connection.
|
DeregisterGameServerResult |
deregisterGameServer(DeregisterGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
DescribeAliasResult |
describeAlias(DescribeAliasRequest request)
Retrieves properties for an alias.
|
DescribeBuildResult |
describeBuild(DescribeBuildRequest request)
Retrieves properties for a custom game build.
|
DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
Retrieves the following information for the specified EC2 instance type:
|
DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves core properties, including configuration, status, and metadata, for a fleet.
|
DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the current capacity statistics for one or more fleets.
|
DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from the specified fleet's event log.
|
DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves a fleet's inbound connection permissions.
|
DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets.
|
DescribeGameServerResult |
describeGameServer(DescribeGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
DescribeGameServerGroupResult |
describeGameServerGroup(DescribeGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
DescribeGameServerInstancesResult |
describeGameServerInstances(DescribeGameServerInstancesRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves properties, including the protection policy in force, for one or more game sessions.
|
DescribeGameSessionPlacementResult |
describeGameSessionPlacement(DescribeGameSessionPlacementRequest request)
Retrieves properties and current status of a game session placement request.
|
DescribeGameSessionQueuesResult |
describeGameSessionQueues(DescribeGameSessionQueuesRequest request)
Retrieves the properties for one or more game session queues.
|
DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest request)
Retrieves a set of one or more game sessions.
|
DescribeInstancesResult |
describeInstances(DescribeInstancesRequest request)
Retrieves information about a fleet's instances, including instance IDs.
|
DescribeMatchmakingResult |
describeMatchmaking(DescribeMatchmakingRequest request)
Retrieves one or more matchmaking tickets.
|
DescribeMatchmakingConfigurationsResult |
describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest request)
Retrieves the details of FlexMatch matchmaking configurations.
|
DescribeMatchmakingRuleSetsResult |
describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest request)
Retrieves the details for FlexMatch matchmaking rule sets.
|
DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions.
|
DescribeRuntimeConfigurationResult |
describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves a fleet's runtime configuration settings.
|
DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
|
DescribeScriptResult |
describeScript(DescribeScriptRequest request)
Retrieves properties for a Realtime script.
|
DescribeVpcPeeringAuthorizationsResult |
describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest request)
Retrieves valid VPC peering authorizations that are pending for the AWS account.
|
DescribeVpcPeeringConnectionsResult |
describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest request)
Retrieves information on VPC peering connections.
|
ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful, request, typically used for debugging issues
where a service isn't acting as expected.
|
GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game session.
|
GetInstanceAccessResult |
getInstanceAccess(GetInstanceAccessRequest request)
Requests remote access to a fleet instance.
|
ListAliasesResult |
listAliases(ListAliasesRequest request)
Retrieves all aliases for this AWS account.
|
ListBuildsResult |
listBuilds(ListBuildsRequest request)
Retrieves build resources for all builds associated with the AWS account in use.
|
ListFleetsResult |
listFleets(ListFleetsRequest request)
Retrieves a collection of fleet resources for this AWS account.
|
ListGameServerGroupsResult |
listGameServerGroups(ListGameServerGroupsRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
ListGameServersResult |
listGameServers(ListGameServersRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
ListScriptsResult |
listScripts(ListScriptsRequest request)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
ListTagsForResourceResult |
listTagsForResource(ListTagsForResourceRequest request)
Retrieves all tags that are assigned to a GameLift resource.
|
PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet.
|
RegisterGameServerResult |
registerGameServer(RegisterGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest request)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
|
ResolveAliasResult |
resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that an alias is currently pointing to.
|
ResumeGameServerGroupResult |
resumeGameServerGroup(ResumeGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
SearchGameSessionsResult |
searchGameSessions(SearchGameSessionsRequest request)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order.
|
void |
shutdown()
Shuts down this client object, releasing any resources that might be held
open.
|
StartFleetActionsResult |
startFleetActions(StartFleetActionsRequest request)
Resumes activity on a fleet that was suspended with StopFleetActions.
|
StartGameSessionPlacementResult |
startGameSessionPlacement(StartGameSessionPlacementRequest request)
Places a request for a new game session in a queue (see CreateGameSessionQueue).
|
StartMatchBackfillResult |
startMatchBackfill(StartMatchBackfillRequest request)
Finds new players to fill open slots in an existing game session.
|
StartMatchmakingResult |
startMatchmaking(StartMatchmakingRequest request)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
|
StopFleetActionsResult |
stopFleetActions(StopFleetActionsRequest request)
Suspends activity on a fleet.
|
StopGameSessionPlacementResult |
stopGameSessionPlacement(StopGameSessionPlacementRequest request)
Cancels a game session placement that is in
PENDING status. |
StopMatchmakingResult |
stopMatchmaking(StopMatchmakingRequest request)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
SuspendGameServerGroupResult |
suspendGameServerGroup(SuspendGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
TagResourceResult |
tagResource(TagResourceRequest request)
Assigns a tag to a GameLift resource.
|
UntagResourceResult |
untagResource(UntagResourceRequest request)
Removes a tag that is assigned to a GameLift resource.
|
UpdateAliasResult |
updateAlias(UpdateAliasRequest request)
Updates properties for an alias.
|
UpdateBuildResult |
updateBuild(UpdateBuildRequest request)
Updates metadata in a build resource, including the build name and version.
|
UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates fleet properties, including name and description, for a fleet.
|
UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet.
|
UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates port settings for a fleet.
|
UpdateGameServerResult |
updateGameServer(UpdateGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
UpdateGameServerGroupResult |
updateGameServerGroup(UpdateGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest request)
Updates game session properties.
|
UpdateGameSessionQueueResult |
updateGameSessionQueue(UpdateGameSessionQueueRequest request)
Updates settings for a game session queue, which determines how new game session requests in the queue are
processed.
|
UpdateMatchmakingConfigurationResult |
updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest request)
Updates settings for a FlexMatch matchmaking configuration.
|
UpdateRuntimeConfigurationResult |
updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet.
|
UpdateScriptResult |
updateScript(UpdateScriptRequest request)
Updates Realtime script metadata and content.
|
ValidateMatchmakingRuleSetResult |
validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest request)
Validates the syntax of a matchmaking rule or rule set.
|
addRequestHandler, addRequestHandler, configureRegion, getClientConfiguration, getEndpointPrefix, getMonitoringListeners, getRequestMetricsCollector, getServiceName, getSignerByURI, getSignerOverride, getSignerRegionOverride, getTimeOffset, makeImmutable, removeRequestHandler, removeRequestHandler, setEndpoint, setEndpoint, setRegion, setServiceNameIntern, setSignerRegionOverride, setTimeOffset, withEndpoint, withRegion, withRegion, withTimeOffset
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setEndpoint, setRegion
@Deprecated public AmazonGameLiftClient()
AmazonGameLiftClientBuilder.defaultClient()
All service calls made using this new client object are blocking, and will not return until the service call completes.
DefaultAWSCredentialsProviderChain
@Deprecated public AmazonGameLiftClient(ClientConfiguration clientConfiguration)
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).DefaultAWSCredentialsProviderChain
@Deprecated public AmazonGameLiftClient(AWSCredentials awsCredentials)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
for example:
AmazonGameLiftClientBuilder.standard().withCredentials(new AWSStaticCredentialsProvider(awsCredentials)).build();
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when authenticating with AWS services.@Deprecated public AmazonGameLiftClient(AWSCredentials awsCredentials, ClientConfiguration clientConfiguration)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when authenticating with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration, RequestMetricCollector requestMetricCollector)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
and
AwsClientBuilder.withMetricsCollector(RequestMetricCollector)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).requestMetricCollector
- optional request metric collectorpublic static AmazonGameLiftClientBuilder builder()
public AcceptMatchResult acceptMatch(AcceptMatchRequest request)
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status
REQUIRES_ACCEPTANCE
. This is a trigger for your game to get acceptance from all players in the
ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an
error.
To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have
registered acceptance, the matchmaking tickets advance to status PLACING
, where a new game session
is created for the match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed
match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more
players rejected the match, the ticket status is returned to SEARCHING
to find a new match. For
tickets where one or more players failed to respond, the ticket status is set to CANCELLED
, and
processing is terminated. A new matchmaking request for these players can be submitted as needed.
Learn more
Add FlexMatch to a Game Client
Related operations
acceptMatch
in interface AmazonGameLift
acceptMatchRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public ClaimGameServerResult claimGameServer(ClaimGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and players. This operation is
called from a game client or client service (such as a matchmaker) to request hosting resources for a new game
session. In response, GameLift FleetIQ locates an available game server, places it in CLAIMED
status
for 60 seconds, and returns connection information that players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
When a game server is successfully claimed, connection information is returned. A claimed game server's
utilization status remains AVAILABLE
while the claim status is set to CLAIMED
for up to
60 seconds. This time period gives the game server time to update its status to UTILIZED
(using
UpdateGameServer) once players join. If the game server's status is not updated within 60 seconds, the
game server reverts to unclaimed status and is available to be claimed by another request. The claim time period
is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
If the game server utilization status is UTILIZED
.
If the game server claim status is CLAIMED
.
When claiming a specific game server, this request will succeed even if the game server is running on an instance
in DRAINING
status. To avoid this, first check the instance status by calling
DescribeGameServerInstances.
Learn more
Related operations
claimGameServer
in interface AmazonGameLift
claimGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.OutOfCapacityException
- The specified game server group has no available game servers to fulfill a ClaimGameServer
request. Clients can retry such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateAliasResult createAlias(CreateAliasRequest request)
Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can
point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned,
including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias
.
createAlias
in interface AmazonGameLift
createAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateBuildResult createBuild(CreateBuildRequest request)
Creates a new Amazon GameLift build resource for your game server binary files. Game server binaries must be combined into a zip file for use with Amazon GameLift.
When setting up a new game build for GameLift, we recommend using the AWS CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.
The CreateBuild
operation can used in the following scenarios:
To create a new game build with build files that are in an S3 location under an AWS account that you control. To
use this option, you must first give Amazon GameLift access to the S3 bucket. With permissions in place, call
CreateBuild
and specify a build name, operating system, and the S3 storage location of your game
build.
To directly upload your build files to a GameLift S3 location. To use this option, first call
CreateBuild
and specify a build name and operating system. This operation creates a new build
resource and also returns an S3 location with temporary access credentials. Use the credentials to manually
upload your build files to the specified S3 location. For more information, see Uploading Objects in the
Amazon S3 Developer Guide. Build files can be uploaded to the GameLift S3 location once only; that can't
be updated.
If successful, this operation creates a new build resource with a unique build ID and places it in
INITIALIZED
status. A build must be in READY
status before you can create fleets with
it.
Learn more
Create a Build with Files in Amazon S3
Related operations
createBuild
in interface AmazonGameLift
createBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateFleetResult createFleet(CreateFleetRequest request)
Creates a new fleet to run your game servers. whether they are custom game builds or Realtime Servers with game-specific script. A fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can host multiple game sessions. When creating a fleet, you choose the hardware specifications, set some configuration options, and specify the game server to deploy on the new fleet.
To create a new fleet, provide the following: (1) a fleet name, (2) an EC2 instance type and fleet type (spot or on-demand), (3) the build ID for your game build or script ID if using Realtime Servers, and (4) a runtime configuration, which determines how game servers will run on each instance in the fleet.
If the CreateFleet
call is successful, Amazon GameLift performs the following tasks. You can track
the process of a fleet by checking the fleet status or by monitoring fleet creation events:
Creates a fleet resource. Status: NEW
.
Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.
Sets the fleet's target capacity to 1 (desired instances), which triggers Amazon GameLift to start one new EC2 instance.
Downloads the game build or Realtime script to the new instance and installs it. Statuses:
DOWNLOADING
, VALIDATING
, BUILDING
.
Starts launching server processes on the instance. If the fleet is configured to run multiple server processes
per instance, Amazon GameLift staggers each process launch by a few seconds. Status: ACTIVATING
.
Sets the fleet's status to ACTIVE
as soon as one server process is ready to host a game session.
Learn more
Related operations
createFleet
in interface AmazonGameLift
createFleetRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateGameServerGroupResult createGameServerGroup(CreateGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account, and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide.
An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide.
To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
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Related operations
createGameServerGroup
in interface AmazonGameLift
createGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.public CreateGameSessionResult createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players. This operation creates a game session record and assigns an
available server process in the specified fleet to host the game session. A fleet must have an
ACTIVE
status before a game session can be created in it.
To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a GameSession object is returned containing the game session properties and other settings you specified.
Idempotency tokens. You can add a token that uniquely identifies game session requests. This is useful for ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are processed only once; subsequent requests return the original result. All response values are the same with the exception of game session status, which may change.
Resource creation limits. If you are creating a game session on a fleet with a resource creation limit policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the policy for this new game session request.
Player acceptance policy. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.
Game session logs. Logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in Amazon GameLift Local.
createGameSession
in interface AmazonGameLift
createGameSessionRequest
- Represents the input for a request operation.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.FleetCapacityExceededException
- The specified fleet has no available instances to fulfill a CreateGameSession
request.
Clients can retry such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.IdempotentParameterMismatchException
- A game session with this custom ID string already exists in this fleet. Resolve this conflict before
retrying this request.public CreateGameSessionQueueResult createGameSessionQueue(CreateGameSessionQueueRequest request)
Establishes a new queue for processing requests to place new game sessions. A queue identifies where new game sessions can be hosted -- by specifying a list of destinations (fleets or aliases) -- and how long requests can wait in the queue before timing out. You can set up a queue to try to place game sessions on fleets in multiple Regions. To add placement requests to a queue, call StartGameSessionPlacement and reference the queue name.
Destination order. When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue's default order is determined by how destinations are listed. The default order is overridden when a game session placement request provides player latency information. Player latency information enables Amazon GameLift to prioritize destinations where players report the lowest average latency, as a result placing the new game session where the majority of players will have the best possible gameplay experience.
Player latency policies. For placement requests containing player latency information, use player latency policies to protect individual players from very high latencies. With a latency cap, even when a destination can deliver a low latency for most players, the game is not placed where any individual player is reporting latency higher than a policy's maximum. A queue can have multiple latency policies, which are enforced consecutively starting with the policy with the lowest latency cap. Use multiple policies to gradually relax latency controls; for example, you might set a policy with a low latency cap for the first 60 seconds, a second policy with a higher cap for the next 60 seconds, etc.
To create a new queue, provide a name, timeout value, a list of destinations and, if desired, a set of latency policies. If successful, a new queue object is returned.
Learn more
Related operations
createGameSessionQueue
in interface AmazonGameLift
createGameSessionQueueRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateMatchmakingConfigurationResult createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest request)
Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests (StartMatchmaking or StartMatchBackfill) identify the matchmaking configuration to use and provide player attributes consistent with that configuration.
To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.
In addition, you must set up an Amazon Simple Notification Service (SNS) to receive matchmaking notifications, and provide the topic ARN in the matchmaking configuration. An alternative method, continuously polling ticket status with DescribeMatchmaking, is only suitable for games in development with low matchmaking usage.
Learn more
Set Up FlexMatch Event Notification
Related operations
createMatchmakingConfiguration
in interface AmazonGameLift
createMatchmakingConfigurationRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateMatchmakingRuleSetResult createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest request)
Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type. A rule set is used by a MatchmakingConfiguration.
To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.
Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.
Learn more
Related operations
createMatchmakingRuleSet
in interface AmazonGameLift
createMatchmakingRuleSetRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest request)
Reserves an open player slot in an active game session. Before a player can be added, a game session must have an
ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an open player slot. To
add a group of players to a game session, use CreatePlayerSessions. When the player connects to the game
server and references a player session ID, the game server contacts the Amazon GameLift service to validate the
player reservation and accept the player.
To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, a slot is reserved in the game session for the player and a new PlayerSession object is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSession
in interface AmazonGameLift
createPlayerSessionRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest request)
Reserves open slots in a game session for a group of players. Before players can be added, a game session must
have an ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an open player
slot. To add a single player to a game session, use CreatePlayerSession. When a player connects to the
game server and references a player session ID, the game server contacts the Amazon GameLift service to validate
the player reservation and accept the player.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, a slot is reserved in the game session for each player and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
createPlayerSessions
in interface AmazonGameLift
createPlayerSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public CreateScriptResult createScript(CreateScriptRequest request)
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
A locally available directory. Use the ZipFile parameter for this option.
An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related operations
createScript
in interface AmazonGameLift
createScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateVpcPeeringAuthorizationResult createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest request)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. Once you've received authorization, call CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.
You can peer with VPCs that are owned by any AWS account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.
To request authorization to create a connection, call this operation from the AWS account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the AWS account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.
To request authorization to delete a connection, call this operation from the AWS account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the AWS account that you use to manage Amazon GameLift.
The authorization remains valid for 24 hours unless it is canceled by a call to DeleteVpcPeeringAuthorization. You must create or delete the peering connection while the authorization is valid.
createVpcPeeringAuthorization
in interface AmazonGameLift
createVpcPeeringAuthorizationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateVpcPeeringConnectionResult createVpcPeeringConnection(CreateVpcPeeringConnectionRequest request)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. You can peer with VPCs in any AWS account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.
Before calling this operation to establish the peering connection, you first need to call CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.
To establish the connection, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The AWS account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a VpcPeeringConnection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections, or by monitoring fleet events for success or failure using DescribeFleetEvents.
createVpcPeeringConnection
in interface AmazonGameLift
createVpcPeeringConnectionRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteAliasResult deleteAlias(DeleteAliasRequest request)
Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
deleteAlias
in interface AmazonGameLift
deleteAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteBuildResult deleteBuild(DeleteBuildRequest request)
Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
To delete a build, specify the build ID.
Learn more
Related operations
deleteBuild
in interface AmazonGameLift
deleteBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DeleteFleetResult deleteFleet(DeleteFleetRequest request)
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection--this is done as part of the delete fleet process.
This operation removes the fleet and its resources. Once a fleet is deleted, you can no longer use any of the resource in that fleet.
Learn more
Related operations
deleteFleet
in interface AmazonGameLift
deleteFleetRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteGameServerGroupResult deleteGameServerGroup(DeleteGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
The game server group
The corresponding Auto Scaling group
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify the type of delete operation
to initiate. Game server groups can only be deleted if they are in ACTIVE
or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is
changed to DELETE_SCHEDULED
, which prevents new game servers from being registered and stops
automatic scaling activity. Once all game servers in the game server group are deregistered, GameLift FleetIQ can
begin deleting resources. If any of the delete operations fail, the game server group is placed in
ERROR
status.
GameLift FleetIQ emits delete events to Amazon CloudWatch.
Learn more
Related operations
deleteGameServerGroup
in interface AmazonGameLift
deleteGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteGameSessionQueueResult deleteGameSessionQueue(DeleteGameSessionQueueRequest request)
Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.
Learn more
Related operations
deleteGameSessionQueue
in interface AmazonGameLift
deleteGameSessionQueueRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteMatchmakingConfigurationResult deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest request)
Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.
Related operations
deleteMatchmakingConfiguration
in interface AmazonGameLift
deleteMatchmakingConfigurationRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteMatchmakingRuleSetResult deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest request)
Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.
Learn more
Related operations
deleteMatchmakingRuleSet
in interface AmazonGameLift
deleteMatchmakingRuleSetRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteScalingPolicyResult deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
To temporarily suspend scaling policies, call StopFleetActions. This operation suspends all policies for the fleet.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
deleteScalingPolicy
in interface AmazonGameLift
deleteScalingPolicyRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DeleteScriptResult deleteScript(DeleteScriptRequest request)
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
Learn more
Amazon GameLift Realtime Servers
Related operations
deleteScript
in interface AmazonGameLift
deleteScriptRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteVpcPeeringAuthorizationResult deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest request)
Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, call DeleteVpcPeeringConnection.
deleteVpcPeeringAuthorization
in interface AmazonGameLift
deleteVpcPeeringAuthorizationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteVpcPeeringConnectionResult deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest request)
Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete. You can check for an authorization by calling DescribeVpcPeeringAuthorizations or request a new one using CreateVpcPeeringAuthorization.
Once a valid authorization exists, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.
deleteVpcPeeringConnection
in interface AmazonGameLift
deleteVpcPeeringConnectionRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeregisterGameServerResult deregisterGameServer(DeregisterGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.
To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.
Learn more
Related operations
deregisterGameServer
in interface AmazonGameLift
deregisterGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeAliasResult describeAlias(DescribeAliasRequest request)
Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's
target fleet ID only, use ResolveAlias
.
To get alias properties, specify the alias ID. If successful, the requested alias record is returned.
describeAlias
in interface AmazonGameLift
describeAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeBuildResult describeBuild(DescribeBuildRequest request)
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
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Related operations
describeBuild
in interface AmazonGameLift
describeBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
Retrieves the following information for the specified EC2 instance type:
Maximum number of instances allowed per AWS account (service limit).
Current usage for the AWS account.
To learn more about the capabilities of each instance type, see Amazon EC2 Instance Types. Note that the instance types offered may vary depending on the region.
Learn more
Related operations
describeEC2InstanceLimits
in interface AmazonGameLift
describeEC2InstanceLimitsRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves core properties, including configuration, status, and metadata, for a fleet.
To get attributes for one or more fleets, provide a list of fleet IDs or fleet ARNs. To get attributes for all fleets, do not specify a fleet identifier. When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each fleet requested, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed number.
Learn more
Related operations
describeFleetAttributes
in interface AmazonGameLift
describeFleetAttributesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the current capacity statistics for one or more fleets. These statistics present a snapshot of the fleet's instances and provide insight on current or imminent scaling activity. To get statistics on game hosting activity in the fleet, see DescribeFleetUtilization.
You can request capacity for all fleets or specify a list of one or more fleet identifiers. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When a list of fleet IDs is provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
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Related operations
describeFleetCapacity
in interface AmazonGameLift
describeFleetCapacityRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from the specified fleet's event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
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Related operations
describeFleetEvents
in interface AmazonGameLift
describeFleetEventsRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves a fleet's inbound connection permissions. Connection permissions specify the range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game sessions that are running on instances in the fleet use connections that fall in this range.
To get a fleet's inbound connection permissions, specify the fleet's unique identifier. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
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Related operations
describeFleetPortSettings
in interface AmazonGameLift
describeFleetPortSettingsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets. These statistics provide insight into how available hosting resources are currently being used. To get statistics on available hosting resources, see DescribeFleetCapacity.
You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet identifier is not found.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related operations
describeFleetUtilization
in interface AmazonGameLift
describeFleetUtilizationRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameServerResult describeGameServer(DescribeGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
Related operations
describeGameServer
in interface AmazonGameLift
describeGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeGameServerGroupResult describeGameServerGroup(DescribeGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.
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Related operations
describeGameServerGroup
in interface AmazonGameLift
describeGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeGameServerInstancesResult describeGameServerInstances(DescribeGameServerInstancesRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers. If you are looking for instance configuration information, call DescribeGameServerGroup or access the corresponding Auto Scaling group properties.
To request status for all instances in the game server group, provide a game server group ID only. To request
status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination
parameters to retrieve results in sequential segments. If successful, a collection of
GameServerInstance
objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Related operations
describeGameServerInstances
in interface AmazonGameLift
describeGameServerInstancesRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves properties, including the protection policy in force, for one or more game sessions. This operation can
be used in several ways: (1) provide a GameSessionId
or GameSessionArn
to request
details for a specific game session; (2) provide either a FleetId
or an AliasId
to
request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
describeGameSessionDetails
in interface AmazonGameLift
describeGameSessionDetailsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public DescribeGameSessionPlacementResult describeGameSessionPlacement(DescribeGameSessionPlacementRequest request)
Retrieves properties and current status of a game session placement request. To get game session placement details, specify the placement ID. If successful, a GameSessionPlacement object is returned.
describeGameSessionPlacement
in interface AmazonGameLift
describeGameSessionPlacementRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionQueuesResult describeGameSessionQueues(DescribeGameSessionQueuesRequest request)
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
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Related operations
describeGameSessionQueues
in interface AmazonGameLift
describeGameSessionQueuesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest request)
Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails.
To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each game session matching the request.
Available in Amazon GameLift Local.
describeGameSessions
in interface AmazonGameLift
describeGameSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public DescribeInstancesResult describeInstances(DescribeInstancesRequest request)
Retrieves information about a fleet's instances, including instance IDs. Use this operation to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all instances in a fleet, specify a fleet ID only. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, an Instance object is returned for each result.
Learn more
Remotely Access Fleet Instances
Related operations
describeInstances
in interface AmazonGameLift
describeInstancesRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeMatchmakingResult describeMatchmaking(DescribeMatchmakingRequest request)
Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.
To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.
This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide the topic ARN in the matchmaking configuration. Continuously poling ticket status with DescribeMatchmaking should only be used for games in development with low matchmaking usage.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
describeMatchmaking
in interface AmazonGameLift
describeMatchmakingRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public DescribeMatchmakingConfigurationsResult describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest request)
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting Up FlexMatch Matchmakers
Related operations
describeMatchmakingConfigurations
in interface AmazonGameLift
describeMatchmakingConfigurationsRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public DescribeMatchmakingRuleSetsResult describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest request)
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related operations
describeMatchmakingRuleSets
in interface AmazonGameLift
describeMatchmakingRuleSetsRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions. This operation can be used in several ways: (1) provide a
PlayerSessionId
to request properties for a specific player session; (2) provide a
GameSessionId
to request properties for all player sessions in the specified game session; (3)
provide a PlayerId
to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
Available in Amazon GameLift Local.
describePlayerSessions
in interface AmazonGameLift
describePlayerSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeRuntimeConfigurationResult describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves a fleet's runtime configuration settings. The runtime configuration tells Amazon GameLift which server processes to run (and how) on each instance in the fleet.
To get a runtime configuration, specify the fleet's unique identifier. If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.
Learn more
Running Multiple Processes on a Fleet
Related operations
describeRuntimeConfiguration
in interface AmazonGameLift
describeRuntimeConfigurationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This operation does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
describeScalingPolicies
in interface AmazonGameLift
describeScalingPoliciesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeScriptResult describeScript(DescribeScriptRequest request)
Retrieves properties for a Realtime script.
To request a script record, specify the script ID. If successful, an object containing the script properties is returned.
Learn more
Amazon GameLift Realtime Servers
Related operations
describeScript
in interface AmazonGameLift
describeScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeVpcPeeringAuthorizationsResult describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest request)
Retrieves valid VPC peering authorizations that are pending for the AWS account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
describeVpcPeeringAuthorizations
in interface AmazonGameLift
describeVpcPeeringAuthorizationsRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeVpcPeeringConnectionsResult describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest request)
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
describeVpcPeeringConnections
in interface AmazonGameLift
describeVpcPeeringConnectionsRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
getGameSessionLogUrl
in interface AmazonGameLift
getGameSessionLogUrlRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public GetInstanceAccessResult getInstanceAccess(GetInstanceAccessRequest request)
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time.
To remotely access an instance, you need credentials that match the operating system of the instance. For a
Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote
Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings,
for use with an SSH client. The private key must be saved in the proper format to a .pem
file before
using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the
GetInstanceAccess request, as shown in one of the examples for this operation.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances. If successful, an InstanceAccess object is returned that contains the instance's IP address and a set of credentials.
Learn more
Remotely Access Fleet Instances
Related operations
getInstanceAccess
in interface AmazonGameLift
getInstanceAccessRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListAliasesResult listAliases(ListAliasesRequest request)
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
listAliases
in interface AmazonGameLift
listAliasesRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListBuildsResult listBuilds(ListBuildsRequest request)
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status
parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related operations
listBuilds
in interface AmazonGameLift
listBuildsRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListFleetsResult listFleets(ListFleetsRequest request)
Retrieves a collection of fleet resources for this AWS account. You can filter the result set to find only those fleets that are deployed with a specific build or script. Use the pagination parameters to retrieve results in sequential pages.
Fleet resources are not listed in a particular order.
Learn more
Related operations
listFleets
in interface AmazonGameLift
listFleetsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public ListGameServerGroupsResult listGameServerGroups(ListGameServerGroupsRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
listGameServerGroups
in interface AmazonGameLift
listGameServerGroupsRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListGameServersResult listGameServers(ListGameServersRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related operations
listGameServers
in interface AmazonGameLift
listGameServersRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListScriptsResult listScripts(ListScriptsRequest request)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related operations
listScripts
in interface AmazonGameLift
listScriptsRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListTagsForResourceResult listTagsForResource(ListTagsForResourceRequest request)
Retrieves all tags that are assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To list tags for a resource, specify the unique ARN value for the resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
listTagsForResource
in interface AmazonGameLift
listTagsForResourceRequest
- NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.
Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.
You can temporarily suspend all scaling policies for a fleet by calling StopFleetActions with the fleet action AUTO_SCALING. To resume scaling policies, call StartFleetActions with the same fleet action. To stop just one scaling policy--or to permanently remove it, you must delete the policy with DeleteScalingPolicy.
Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.
Target-based policy
A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Rule-based policy
A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.
For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."
A policy's rule statement has the following structure:
If [MetricName]
is [ComparisonOperator]
[Threshold]
for
[EvaluationPeriods]
minutes, then [ScalingAdjustmentType]
to/by
[ScalingAdjustment]
.
To implement the example, the rule statement would look like this:
If [PercentIdleInstances]
is [GreaterThanThreshold]
[20]
for
[15]
minutes, then [PercentChangeInCapacity]
to/by [10]
.
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Manage scaling policies:
PutScalingPolicy (auto-scaling)
DescribeScalingPolicies (auto-scaling)
DeleteScalingPolicy (auto-scaling)
Manage fleet actions:
putScalingPolicy
in interface AmazonGameLift
putScalingPolicyRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public RegisterGameServerResult registerGameServer(RegisterGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Creates a new game server resource and notifies GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.
To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data. When a game client or service requests a game server by calling ClaimGameServer, this information is returned in the response.
Once a game server is successfully registered, it is put in status AVAILABLE
. A request to register
a game server may fail if the instance it is running on is in the process of shutting down as part of instance
balancing or scale-down activity.
Learn more
Related operations
registerGameServer
in interface AmazonGameLift
registerGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.public RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest request)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.
To request new credentials, specify the build ID as returned with an initial CreateBuild
request. If
successful, a new set of credentials are returned, along with the S3 storage location associated with the build
ID.
Learn more
Create a Build with Files in S3
Related operations
requestUploadCredentials
in interface AmazonGameLift
requestUploadCredentialsRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ResolveAliasResult resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that an alias is currently pointing to.
resolveAlias
in interface AmazonGameLift
resolveAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ResumeGameServerGroupResult resumeGameServerGroup(ResumeGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by theSuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a
GameServerGroup object is returned showing that the resumed activity is no longer listed in
SuspendedActions
.
Learn more
Related operations
resumeGameServerGroup
in interface AmazonGameLift
resumeGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public SearchGameSessionsResult searchGameSessions(SearchGameSessionsRequest request)
Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn
value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty
parameter.
GameProperty
values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl"
.
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount
and hasAvailablePlayerSessions
change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across multiple fleets, you must
search each fleet separately and combine the results. This search feature finds only game sessions that are in
ACTIVE
status. To locate games in statuses other than active, use DescribeGameSessionDetails.
searchGameSessions
in interface AmazonGameLift
searchGameSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public StartFleetActionsResult startFleetActions(StartFleetActionsRequest request)
Resumes activity on a fleet that was suspended with StopFleetActions. Currently, this operation is used to restart a fleet's auto-scaling activity.
To start fleet actions, specify the fleet ID and the type of actions to restart. When auto-scaling fleet actions are restarted, Amazon GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet were never stopped, this operation will have no effect. You can view a fleet's stopped actions using DescribeFleetAttributes.
Learn more
Related operations
startFleetActions
in interface AmazonGameLift
startFleetActionsRequest
- InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public StartGameSessionPlacementResult startGameSessionPlacement(StartGameSessionPlacementRequest request)
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
The queue name and a set of game session properties and settings
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
(Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's
status. If the status is FULFILLED
, a new game session has been created and a game session ARN and
Region are referenced. If the placement request times out, you can resubmit the request or retry it with a
different queue.
startGameSessionPlacement
in interface AmazonGameLift
startGameSessionPlacementRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public StartMatchBackfillResult startMatchBackfill(StartMatchBackfillRequest request)
Finds new players to fill open slots in an existing game session. This operation can be used to add players to matched games that start with fewer than the maximum number of players or to replace players when they drop out. By backfilling with the same matchmaker used to create the original match, you ensure that new players meet the match criteria and maintain a consistent experience throughout the game session. You can backfill a match anytime after a game session has been created.
To request a match backfill, specify a unique ticket ID, the existing game session's ARN, a matchmaking configuration, and a set of data that describes all current players in the game session. If successful, a match backfill ticket is created and returned with status set to QUEUED. The ticket is placed in the matchmaker's ticket pool and processed. Track the status of the ticket to respond as needed.
The process of finding backfill matches is essentially identical to the initial matchmaking process. The matchmaker searches the pool and groups tickets together to form potential matches, allowing only one backfill ticket per potential match. Once the a match is formed, the matchmaker creates player sessions for the new players. All tickets in the match are updated with the game session's connection information, and the GameSession object is updated to include matchmaker data on the new players. For more detail on how match backfill requests are processed, see How Amazon GameLift FlexMatch Works.
Learn more
Backfill Existing Games with FlexMatch
Related operations
startMatchBackfill
in interface AmazonGameLift
startMatchBackfillRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public StartMatchmakingResult startMatchmaking(StartMatchmakingRequest request)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. If you're also
using GameLift hosting, a new game session is started for the matched players. Each matchmaking request
identifies one or more players to find a match for, and specifies the type of match to build, including the team
configuration and the rules for an acceptable match. When a matchmaking request identifies a group of players who
want to play together, FlexMatch finds additional players to fill the match. Match type, rules, and other
features are defined in a MatchmakingConfiguration
.
To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to
be matched. For each player, you must also include the player attribute values that are required by the
matchmaking configuration (in the rule set). If successful, a matchmaking ticket is returned with status set to
QUEUED
.
Track the status of the ticket to respond as needed. If you're also using GameLift hosting, a successfully completed ticket contains game session connection information. Ticket status updates are tracked using event notification through Amazon Simple Notification Service (SNS), which is defined in the matchmaking configuration.
Learn more
Add FlexMatch to a Game Client
Set Up FlexMatch Event Notification
Related operations
startMatchmaking
in interface AmazonGameLift
startMatchmakingRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public StopFleetActionsResult stopFleetActions(StopFleetActionsRequest request)
Suspends activity on a fleet. Currently, this operation is used to stop a fleet's auto-scaling activity. It is used to temporarily stop triggering scaling events. The policies can be retained and auto-scaling activity can be restarted using StartFleetActions. You can view a fleet's stopped actions using DescribeFleetAttributes.
To stop fleet actions, specify the fleet ID and the type of actions to suspend. When auto-scaling fleet actions are stopped, Amazon GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity.
Learn more
Related operations
stopFleetActions
in interface AmazonGameLift
stopFleetActionsRequest
- InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public StopGameSessionPlacementResult stopGameSessionPlacement(StopGameSessionPlacementRequest request)
Cancels a game session placement that is in PENDING
status. To stop a placement, provide the
placement ID values. If successful, the placement is moved to CANCELLED
status.
stopGameSessionPlacement
in interface AmazonGameLift
stopGameSessionPlacementRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public StopMatchmakingResult stopMatchmaking(StopMatchmakingRequest request)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking
operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed
to CANCELLED
.
This call is also used to turn off automatic backfill for an individual game session. This is for game sessions
that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included
in the MatchmakerData
of an updated game session object, which is provided to the game server.
If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).
Learn more
Add FlexMatch to a Game Client
Related operations
stopMatchmaking
in interface AmazonGameLift
stopMatchmakingRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public SuspendGameServerGroupResult suspendGameServerGroup(SuspendGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:
Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.
To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a
GameServerGroup object is returned showing that the activity is listed in SuspendedActions
.
Learn more
Related operations
suspendGameServerGroup
in interface AmazonGameLift
suspendGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public TagResourceResult tagResource(TagResourceRequest request)
Assigns a tag to a GameLift resource. AWS resource tags provide an additional management tool set. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize AWS cost breakdowns, etc. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the specified resource.
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Tagging AWS Resources in the AWS General Reference
Related operations
tagResource
in interface AmazonGameLift
tagResourceRequest
- NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UntagResourceResult untagResource(UntagResourceRequest request)
Removes a tag that is assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to be removed. This operation succeeds even if the list includes tags that are not currently assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related operations
untagResource
in interface AmazonGameLift
untagResourceRequest
- NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateAliasResult updateAlias(UpdateAliasRequest request)
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
updateAlias
in interface AmazonGameLift
updateAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateBuildResult updateBuild(UpdateBuildRequest request)
Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
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Related operations
updateBuild
in interface AmazonGameLift
updateBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values that you want to change. If successful, the fleet ID for the updated fleet is returned.
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Related operations
updateFleetAttributes
in interface AmazonGameLift
updateFleetAttributesRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet. Use this operation to specify the number of EC2 instances (hosts) that you want this fleet to contain. Before calling this operation, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
Specify minimum and maximum number of instances. Amazon GameLift will not change fleet capacity to values fall outside of this range. This is particularly important when using auto-scaling (see PutScalingPolicy) to allow capacity to adjust based on player demand while imposing limits on automatic adjustments.
To update fleet capacity, specify the fleet ID and the number of instances you want the fleet to host. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception occurs.
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Related operations
updateFleetCapacity
in interface AmazonGameLift
updateFleetCapacityRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the
permissions you want to update. List the permissions you want to add in
InboundPermissionAuthorizations
, and permissions you want to remove in
InboundPermissionRevocations
. Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned.
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Related operations
updateFleetPortSettings
in interface AmazonGameLift
updateFleetPortSettingsRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateGameServerResult updateGameServer(UpdateGameServerRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates information about a registered game server to help GameLift FleetIQ to track game server availability. This operation is called by a game server process that is running on an instance in a game server group.
Use this operation to update the following types of game server information. You can make all three types of updates in the same request:
To update the game server's utilization status, identify the game server and game server group and specify the current utilization status. Use this status to identify when game servers are currently hosting games and when they are available to be claimed.
To report health status, identify the game server and game server group and set health check to
HEALTHY
. If a game server does not report health status for a certain length of time, the game
server is no longer considered healthy. As a result, it will be eventually deregistered from the game server
group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds.
To change game server metadata, provide updated game server data.
Once a game server is successfully updated, the relevant statuses and timestamps are updated.
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Related operations
updateGameServer
in interface AmazonGameLift
updateGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateGameServerGroupResult updateGameServerGroup(UpdateGameServerGroupRequest request)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
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Related operations
updateGameServerGroup
in interface AmazonGameLift
updateGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest request)
Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
updateGameSession
in interface AmazonGameLift
updateGameSessionRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public UpdateGameSessionQueueResult updateGameSessionQueue(UpdateGameSessionQueueRequest request)
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
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Related operations
updateGameSessionQueue
in interface AmazonGameLift
updateGameSessionQueueRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateMatchmakingConfigurationResult updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest request)
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
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Related operations
updateMatchmakingConfiguration
in interface AmazonGameLift
updateMatchmakingConfigurationRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public UpdateRuntimeConfigurationResult updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which tells Amazon GameLift how to launch
server processes on instances in the fleet. You can update a fleet's runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration
object with
an updated set of server process configurations.
Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; runtime configuration changes are applied gradually as existing processes shut down and new processes are launched during Amazon GameLift's normal process recycling activity.
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Related operations
updateRuntimeConfiguration
in interface AmazonGameLift
updateRuntimeConfigurationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.public UpdateScriptResult updateScript(UpdateScriptRequest request)
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related operations
updateScript
in interface AmazonGameLift
updateScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ValidateMatchmakingRuleSetResult validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest request)
Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.
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Related operations
validateMatchmakingRuleSet
in interface AmazonGameLift
validateMatchmakingRuleSetRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
Response metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing the request.
getCachedResponseMetadata
in interface AmazonGameLift
request
- The originally executed requestpublic void shutdown()
AmazonWebServiceClient
shutdown
in interface AmazonGameLift
shutdown
in class AmazonWebServiceClient