@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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UpdateGameServerRequest() |
Modifier and Type | Method and Description |
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UpdateGameServerRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getGameServerData()
A set of custom game server properties, formatted as a single string value.
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String |
getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
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String |
getGameServerId()
A custom string that uniquely identifies the game server to update.
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String |
getHealthCheck()
Indicates health status of the game server.
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String |
getUtilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
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int |
hashCode() |
void |
setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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void |
setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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void |
setHealthCheck(String healthCheck)
Indicates health status of the game server.
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void |
setUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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String |
toString()
Returns a string representation of this object.
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UpdateGameServerRequest |
withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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UpdateGameServerRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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UpdateGameServerRequest |
withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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UpdateGameServerRequest |
withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withHealthCheck(String healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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UpdateGameServerRequest |
withUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- A unique identifier for the game server group where the game server is running. Use either the
GameServerGroup name or ARN value.public String getGameServerGroupName()
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- A unique identifier for the game server group where the game server is running. Use either the
GameServerGroup name or ARN value.public void setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId
- A custom string that uniquely identifies the game server to update.public String getGameServerId()
A custom string that uniquely identifies the game server to update.
public UpdateGameServerRequest withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId
- A custom string that uniquely identifies the game server to update.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
gameServerData
- A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers using ListGameServers or
ClaimGameServer.public String getGameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
public UpdateGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
gameServerData
- A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers using ListGameServers or
ClaimGameServer.public void setUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus
- Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatus
public String getUtilizationStatus()
Indicates whether the game server is available or is currently hosting gameplay.
GameServerUtilizationStatus
public UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus
- Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatus
public UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is available or is currently hosting gameplay.
utilizationStatus
- Indicates whether the game server is available or is currently hosting gameplay.GameServerUtilizationStatus
public void setHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck
- Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck
public String getHealthCheck()
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
GameServerHealthCheck
public UpdateGameServerRequest withHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck
- Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck
public UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck
- Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck
public String toString()
toString
in class Object
Object.toString()
public UpdateGameServerRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()