@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class ResourceCreationLimitPolicy extends Object implements Serializable, Cloneable, StructuredPojo
A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.
The policy is evaluated when a player tries to create a new game session. On receiving a
CreateGameSession
request, GameLift checks that the player (identified by CreatorId
) has
created fewer than game session limit in the specified time period.
The resource creation limit policy is included in FleetAttributes.
Constructor and Description |
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ResourceCreationLimitPolicy() |
Modifier and Type | Method and Description |
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ResourceCreationLimitPolicy |
clone() |
boolean |
equals(Object obj) |
Integer |
getNewGameSessionsPerCreator()
The maximum number of game sessions that an individual can create during the policy period.
|
Integer |
getPolicyPeriodInMinutes()
The time span used in evaluating the resource creation limit policy.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
|
void |
setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
|
String |
toString()
Returns a string representation of this object.
|
ResourceCreationLimitPolicy |
withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
|
ResourceCreationLimitPolicy |
withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
|
public void setNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
newGameSessionsPerCreator
- The maximum number of game sessions that an individual can create during the policy period.public Integer getNewGameSessionsPerCreator()
The maximum number of game sessions that an individual can create during the policy period.
public ResourceCreationLimitPolicy withNewGameSessionsPerCreator(Integer newGameSessionsPerCreator)
The maximum number of game sessions that an individual can create during the policy period.
newGameSessionsPerCreator
- The maximum number of game sessions that an individual can create during the policy period.public void setPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- The time span used in evaluating the resource creation limit policy.public Integer getPolicyPeriodInMinutes()
The time span used in evaluating the resource creation limit policy.
public ResourceCreationLimitPolicy withPolicyPeriodInMinutes(Integer policyPeriodInMinutes)
The time span used in evaluating the resource creation limit policy.
policyPeriodInMinutes
- The time span used in evaluating the resource creation limit policy.public String toString()
toString
in class Object
Object.toString()
public ResourceCreationLimitPolicy clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.