@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerGroupRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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UpdateGameServerGroupRequest() |
Modifier and Type | Method and Description |
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UpdateGameServerGroupRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getBalancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
String |
getGameServerGroupName()
A unique identifier for the game server group.
|
String |
getGameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
List<InstanceDefinition> |
getInstanceDefinitions()
An updated list of EC2 instance types to use in the Auto Scaling group.
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String |
getRoleArn()
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
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int |
hashCode() |
void |
setBalancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
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void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
|
void |
setGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
void |
setInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
An updated list of EC2 instance types to use in the Auto Scaling group.
|
void |
setRoleArn(String roleArn)
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
String |
toString()
Returns a string representation of this object.
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UpdateGameServerGroupRequest |
withBalancingStrategy(BalancingStrategy balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
UpdateGameServerGroupRequest |
withBalancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
UpdateGameServerGroupRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
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UpdateGameServerGroupRequest |
withGameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
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UpdateGameServerGroupRequest |
withGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
UpdateGameServerGroupRequest |
withInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
An updated list of EC2 instance types to use in the Auto Scaling group.
|
UpdateGameServerGroupRequest |
withInstanceDefinitions(InstanceDefinition... instanceDefinitions)
An updated list of EC2 instance types to use in the Auto Scaling group.
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UpdateGameServerGroupRequest |
withRoleArn(String roleArn)
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.public String getGameServerGroupName()
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
public UpdateGameServerGroupRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.public void setRoleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
roleArn
- The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your EC2 Auto Scaling groups.public String getRoleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
public UpdateGameServerGroupRequest withRoleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
roleArn
- The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your EC2 Auto Scaling groups.public List<InstanceDefinition> getInstanceDefinitions()
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
public void setInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
instanceDefinitions
- An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must
specify at least two different instance types that are supported by GameLift FleetIQ. This updated list
replaces the entire current list of instance definitions for the game server group. For more information
on instance types, see EC2 Instance Types in
the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If
no weight value is specified for an instance type, it is set to the default value "1". For more
information about capacity weighting, see Instance
Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.public UpdateGameServerGroupRequest withInstanceDefinitions(InstanceDefinition... instanceDefinitions)
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
NOTE: This method appends the values to the existing list (if any). Use
setInstanceDefinitions(java.util.Collection)
or withInstanceDefinitions(java.util.Collection)
if you want to override the existing values.
instanceDefinitions
- An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must
specify at least two different instance types that are supported by GameLift FleetIQ. This updated list
replaces the entire current list of instance definitions for the game server group. For more information
on instance types, see EC2 Instance Types in
the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If
no weight value is specified for an instance type, it is set to the default value "1". For more
information about capacity weighting, see Instance
Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.public UpdateGameServerGroupRequest withInstanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
instanceDefinitions
- An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must
specify at least two different instance types that are supported by GameLift FleetIQ. This updated list
replaces the entire current list of instance definitions for the game server group. For more information
on instance types, see EC2 Instance Types in
the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If
no weight value is specified for an instance type, it is set to the default value "1". For more
information about capacity weighting, see Instance
Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.public void setGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION
by default.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are
active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
This property is set to NO_PROTECTION
by default.GameServerProtectionPolicy
public String getGameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION
by default.
NO_PROTECTION
by default.GameServerProtectionPolicy
public UpdateGameServerGroupRequest withGameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION
by default.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are
active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
This property is set to NO_PROTECTION
by default.GameServerProtectionPolicy
public UpdateGameServerGroupRequest withGameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION
by default.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are
active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
This property is set to NO_PROTECTION
by default.GameServerProtectionPolicy
public void setBalancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
balancingStrategy
- Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy
public String getBalancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy
public UpdateGameServerGroupRequest withBalancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
balancingStrategy
- Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy
public UpdateGameServerGroupRequest withBalancingStrategy(BalancingStrategy balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
balancingStrategy
- Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy
public String toString()
toString
in class Object
Object.toString()
public UpdateGameServerGroupRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()