@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class DeleteGameServerGroupRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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DeleteGameServerGroupRequest() |
Modifier and Type | Method and Description |
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DeleteGameServerGroupRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getDeleteOption()
The type of delete to perform.
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String |
getGameServerGroupName()
A unique identifier for the game server group.
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int |
hashCode() |
void |
setDeleteOption(String deleteOption)
The type of delete to perform.
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void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
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String |
toString()
Returns a string representation of this object.
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DeleteGameServerGroupRequest |
withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withDeleteOption(String deleteOption)
The type of delete to perform.
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DeleteGameServerGroupRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.public String getGameServerGroupName()
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
public DeleteGameServerGroupRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName
- A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.public void setDeleteOption(String deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has
no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption
- The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when
it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless
of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOption
public String getDeleteOption()
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has
no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only
when it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers
regardless of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOption
public DeleteGameServerGroupRequest withDeleteOption(String deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has
no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption
- The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when
it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless
of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOption
public DeleteGameServerGroupRequest withDeleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when it has
no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
deleteOption
- The type of delete to perform. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and EC2 Auto Scaling group only when
it has no game servers that are in UTILIZED
status.
FORCE_DELETE
– Terminates the game server group, including all active game servers regardless
of their utilization status, and the EC2 Auto Scaling group.
RETAIN
– Does a safe delete of the game server group but retains the EC2 Auto Scaling group
as is.
GameServerGroupDeleteOption
public String toString()
toString
in class Object
Object.toString()
public DeleteGameServerGroupRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()