Deprecated Methods |
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActor(Actor)
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com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAfter(Actor, Actor)
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com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAt(int, Actor)
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com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorBefore(Actor, Actor)
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com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(float[], VertexAttribute[], short[], int, Material)
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com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, int, int, Material)
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com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, Material)
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com.badlogic.gdx.math.Vector3.div(float)
Use Vector3.scl(float) instead.
Divides all components of this vector by the given value |
com.badlogic.gdx.math.Vector3.div(float, float, float)
Use Vector3.scl(float, float, float) instead.
Divides this vector by the given vector |
com.badlogic.gdx.math.Vector3.div(Vector3)
Use Vector3.scl(Vector3) instead.
Divides this vector by the given vector |
com.badlogic.gdx.math.collision.Ray.getEndPoint(float)
Use Ray.getEndPoint(Vector3, float) instead.
Returns the endpoint given the distance. This is calculated as startpoint + distance * direction. |
com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.getImagePath()
use getImagePath(int index) instead |
com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle)
Use ModelLoader.loadModel(FileHandle) instead.
Loads a Wavefront OBJ file from a given file handle. |
com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle, boolean)
Use ObjLoader.loadModel(FileHandle, boolean) instead.
Loads a Wavefront OBJ file from a given file handle. |
com.badlogic.gdx.math.Vector3.mul(float)
Use Vector3.scl(float) instead. |
com.badlogic.gdx.math.Vector2.mul(float)
Use Vector2.scl(float) instead. |
com.badlogic.gdx.math.Vector2.mul(float, float)
Use Vector2.scl(float, float) instead. |
com.badlogic.gdx.math.Vector3.mul(float, float, float)
Use Vector3.scl(float, float, float) instead. |
com.badlogic.gdx.math.Vector2.mul(Vector2)
Use Vector2.scl(Vector2) instead. |
com.badlogic.gdx.math.Vector3.mul(Vector3)
Use Vector3.scl(Vector3) instead. |
com.badlogic.gdx.math.Vector3.scale(float, float, float)
Use Vector3.scl(float, float, float) instead. |
com.badlogic.gdx.utils.JsonValue.size()
Use the size property instead. Returns this number of children in the array or object. |
com.badlogic.gdx.math.Vector3.tmp()
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well. |
com.badlogic.gdx.math.Vector3.tmp2()
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well. |