Deprecated API


Contents
Deprecated Classes
com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
          Experimental, likely to change, do not use! 
 

Deprecated Fields
com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.imagePath
          use imagePaths[0] instead 
com.badlogic.gdx.graphics.g3d.Environment.shadowMap
          Experimental, likely to change, do not use! 
com.badlogic.gdx.graphics.Color.tmp
           
com.badlogic.gdx.math.Vector3.tmp
          Static temporary vector. Use with care! Use only when sure other code will not also use this. 
com.badlogic.gdx.math.Vector3.tmp2
          Static temporary vector. Use with care! Use only when sure other code will not also use this. 
com.badlogic.gdx.math.Vector3.tmp3
          Static temporary vector. Use with care! Use only when sure other code will not also use this. 
 

Deprecated Methods
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActor(Actor)
            
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAfter(Actor, Actor)
            
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAt(int, Actor)
            
com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorBefore(Actor, Actor)
            
com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(float[], VertexAttribute[], short[], int, Material)
           
com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, int, int, Material)
           
com.badlogic.gdx.graphics.g3d.utils.ModelBuilder.createFromMesh(Mesh, int, Material)
           
com.badlogic.gdx.math.Vector3.div(float)
          Use Vector3.scl(float) instead. Divides all components of this vector by the given value 
com.badlogic.gdx.math.Vector3.div(float, float, float)
          Use Vector3.scl(float, float, float) instead. Divides this vector by the given vector 
com.badlogic.gdx.math.Vector3.div(Vector3)
          Use Vector3.scl(Vector3) instead. Divides this vector by the given vector 
com.badlogic.gdx.math.collision.Ray.getEndPoint(float)
          Use Ray.getEndPoint(Vector3, float) instead. Returns the endpoint given the distance. This is calculated as startpoint + distance * direction. 
com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData.getImagePath()
          use getImagePath(int index) instead 
com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle)
          Use ModelLoader.loadModel(FileHandle) instead.

Loads a Wavefront OBJ file from a given file handle. 

com.badlogic.gdx.graphics.g3d.loader.ObjLoader.loadObj(FileHandle, boolean)
          Use ObjLoader.loadModel(FileHandle, boolean) instead.

Loads a Wavefront OBJ file from a given file handle. 

com.badlogic.gdx.math.Vector3.mul(float)
          Use Vector3.scl(float) instead. 
com.badlogic.gdx.math.Vector2.mul(float)
          Use Vector2.scl(float) instead. 
com.badlogic.gdx.math.Vector2.mul(float, float)
          Use Vector2.scl(float, float) instead. 
com.badlogic.gdx.math.Vector3.mul(float, float, float)
          Use Vector3.scl(float, float, float) instead. 
com.badlogic.gdx.math.Vector2.mul(Vector2)
          Use Vector2.scl(Vector2) instead. 
com.badlogic.gdx.math.Vector3.mul(Vector3)
          Use Vector3.scl(Vector3) instead. 
com.badlogic.gdx.math.Vector3.scale(float, float, float)
          Use Vector3.scl(float, float, float) instead. 
com.badlogic.gdx.utils.JsonValue.size()
          Use the size property instead. Returns this number of children in the array or object. 
com.badlogic.gdx.math.Vector3.tmp()
          NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this as well. 
com.badlogic.gdx.math.Vector3.tmp2()
          NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this as well. 
 

Deprecated Constructors
com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)
          Experimental, likely to change, do not use! 
 



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