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java.lang.Objectcom.badlogic.gdx.graphics.g2d.ParticleEffect
public class ParticleEffect
See http://www.badlogicgames.com/wordpress/?p=1255
Constructor Summary | |
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ParticleEffect()
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ParticleEffect(ParticleEffect effect)
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Method Summary | |
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void |
allowCompletion()
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void |
dispose()
Disposes the texture for each sprite for each ParticleEmitter. |
void |
draw(Batch spriteBatch)
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void |
draw(Batch spriteBatch,
float delta)
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ParticleEmitter |
findEmitter(String name)
Returns the emitter with the specified name, or null. |
void |
flipY()
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BoundingBox |
getBoundingBox()
Returns the bounding box for all active particles. |
Array<ParticleEmitter> |
getEmitters()
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boolean |
isComplete()
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void |
load(FileHandle effectFile,
FileHandle imagesDir)
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void |
load(FileHandle effectFile,
TextureAtlas atlas)
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void |
loadEmitterImages(FileHandle imagesDir)
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void |
loadEmitterImages(TextureAtlas atlas)
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void |
loadEmitters(FileHandle effectFile)
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void |
reset()
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void |
save(Writer output)
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void |
setDuration(int duration)
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void |
setFlip(boolean flipX,
boolean flipY)
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void |
setPosition(float x,
float y)
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void |
start()
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void |
update(float delta)
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ParticleEffect()
public ParticleEffect(ParticleEffect effect)
Method Detail |
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public void start()
public void reset()
public void update(float delta)
public void draw(Batch spriteBatch)
public void draw(Batch spriteBatch, float delta)
public void allowCompletion()
public boolean isComplete()
public void setDuration(int duration)
public void setPosition(float x, float y)
public void setFlip(boolean flipX, boolean flipY)
public void flipY()
public Array<ParticleEmitter> getEmitters()
public ParticleEmitter findEmitter(String name)
public void save(Writer output) throws IOException
IOException
public void load(FileHandle effectFile, FileHandle imagesDir)
public void load(FileHandle effectFile, TextureAtlas atlas)
public void loadEmitters(FileHandle effectFile)
public void loadEmitterImages(TextureAtlas atlas)
public void loadEmitterImages(FileHandle imagesDir)
public void dispose()
dispose
in interface Disposable
public BoundingBox getBoundingBox()
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