com.badlogic.gdx
Interface InputProcessor

All Known Implementing Classes:
CameraInputController, FirstPersonCameraController, GestureDetector, InputAdapter, InputMultiplexer, InputProcessorQueue, RemoteSender, Stage

public interface InputProcessor

An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop). For this it has to be registered with the Input.setInputProcessor(InputProcessor) method. It will be called each frame before the call to ApplicationListener.render(). Each method returns a boolean in case you want to use this with the InputMultiplexer to chain input processors.

Author:
mzechner

Method Summary
 boolean keyDown(int keycode)
          Called when a key was pressed
 boolean keyTyped(char character)
          Called when a key was typed
 boolean keyUp(int keycode)
          Called when a key was released
 boolean mouseMoved(int screenX, int screenY)
          Called when the mouse was moved without any buttons being pressed.
 boolean scrolled(int amount)
          Called when the mouse wheel was scrolled.
 boolean touchDown(int screenX, int screenY, int pointer, int button)
          Called when the screen was touched or a mouse button was pressed.
 boolean touchDragged(int screenX, int screenY, int pointer)
          Called when a finger or the mouse was dragged.
 boolean touchUp(int screenX, int screenY, int pointer, int button)
          Called when a finger was lifted or a mouse button was released.
 

Method Detail

keyDown

boolean keyDown(int keycode)
Called when a key was pressed

Parameters:
keycode - one of the constants in Input.Keys
Returns:
whether the input was processed

keyUp

boolean keyUp(int keycode)
Called when a key was released

Parameters:
keycode - one of the constants in Input.Keys
Returns:
whether the input was processed

keyTyped

boolean keyTyped(char character)
Called when a key was typed

Parameters:
character - The character
Returns:
whether the input was processed

touchDown

boolean touchDown(int screenX,
                  int screenY,
                  int pointer,
                  int button)
Called when the screen was touched or a mouse button was pressed. The button parameter will be Input.Buttons.LEFT on Android and iOS.

Parameters:
screenX - The x coordinate, origin is in the upper left corner
screenY - The y coordinate, origin is in the upper left corner
pointer - the pointer for the event.
button - the button
Returns:
whether the input was processed

touchUp

boolean touchUp(int screenX,
                int screenY,
                int pointer,
                int button)
Called when a finger was lifted or a mouse button was released. The button parameter will be Input.Buttons.LEFT on Android and iOS.

Parameters:
pointer - the pointer for the event.
button - the button
Returns:
whether the input was processed

touchDragged

boolean touchDragged(int screenX,
                     int screenY,
                     int pointer)
Called when a finger or the mouse was dragged.

Parameters:
pointer - the pointer for the event.
Returns:
whether the input was processed

mouseMoved

boolean mouseMoved(int screenX,
                   int screenY)
Called when the mouse was moved without any buttons being pressed. Will not be called on either Android or iOS.

Returns:
whether the input was processed

scrolled

boolean scrolled(int amount)
Called when the mouse wheel was scrolled. Will not be called on either Android or iOS.

Parameters:
amount - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.
Returns:
whether the input was processed.


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