Uses of Interface
com.badlogic.gdx.graphics.g2d.Batch

Packages that use Batch
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.maps.tiled.renderers   
com.badlogic.gdx.scenes.scene2d   
com.badlogic.gdx.scenes.scene2d.ui   
com.badlogic.gdx.scenes.scene2d.utils   
 

Uses of Batch in com.badlogic.gdx.graphics.g2d
 

Classes in com.badlogic.gdx.graphics.g2d that implement Batch
 class PolygonSpriteBatch
          A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
 class SpriteBatch
          Draws batched quads using indices.
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type Batch
 void Sprite.draw(Batch batch)
           
 void ParticleEmitter.draw(Batch batch)
           
 void ParticleEffect.draw(Batch spriteBatch)
           
 void BitmapFontCache.draw(Batch spriteBatch)
           
 BitmapFont.TextBounds BitmapFont.draw(Batch batch, CharSequence str, float x, float y)
          Draws a string at the specified position.
 BitmapFont.TextBounds BitmapFont.draw(Batch batch, CharSequence str, float x, float y, int start, int end)
          Draws a string at the specified position.
 void Sprite.draw(Batch batch, float alphaModulation)
           
 void ParticleEmitter.draw(Batch batch, float delta)
          Updates and draws the particles.
 void ParticleEffect.draw(Batch spriteBatch, float delta)
           
 void BitmapFontCache.draw(Batch spriteBatch, float alphaModulation)
           
 void NinePatch.draw(Batch batch, float x, float y, float width, float height)
           
 void BitmapFontCache.draw(Batch spriteBatch, int start, int end)
           
 BitmapFont.TextBounds BitmapFont.drawMultiLine(Batch batch, CharSequence str, float x, float y)
          Draws a string, which may contain newlines (\n), at the specified position.
 BitmapFont.TextBounds BitmapFont.drawMultiLine(Batch batch, CharSequence str, float x, float y, float alignmentWidth, BitmapFont.HAlignment alignment)
          Draws a string, which may contain newlines (\n), at the specified position.
 BitmapFont.TextBounds BitmapFont.drawWrapped(Batch batch, CharSequence str, float x, float y, float wrapWidth)
          Draws a string, which may contain newlines (\n), with the specified position.
 BitmapFont.TextBounds BitmapFont.drawWrapped(Batch batch, CharSequence str, float x, float y, float wrapWidth, BitmapFont.HAlignment alignment)
          Draws a string, which may contain newlines (\n), with the specified position.
 

Uses of Batch in com.badlogic.gdx.maps.tiled.renderers
 

Methods in com.badlogic.gdx.maps.tiled.renderers that return Batch
 Batch BatchTiledMapRenderer.getSpriteBatch()
           
 

Constructors in com.badlogic.gdx.maps.tiled.renderers with parameters of type Batch
BatchTiledMapRenderer(TiledMap map, Batch batch)
           
BatchTiledMapRenderer(TiledMap map, float unitScale, Batch batch)
           
HexagonalTiledMapRenderer(TiledMap map, Batch batch)
           
HexagonalTiledMapRenderer(TiledMap map, float unitScale, Batch batch)
           
IsometricStaggeredTiledMapRenderer(TiledMap map, Batch batch)
           
IsometricStaggeredTiledMapRenderer(TiledMap map, float unitScale, Batch batch)
           
IsometricTiledMapRenderer(TiledMap map, Batch batch)
           
IsometricTiledMapRenderer(TiledMap map, float unitScale, Batch batch)
           
OrthogonalTiledMapRenderer(TiledMap map, Batch batch)
           
OrthogonalTiledMapRenderer(TiledMap map, float unitScale, Batch batch)
           
 

Uses of Batch in com.badlogic.gdx.scenes.scene2d
 

Methods in com.badlogic.gdx.scenes.scene2d that return Batch
 Batch Stage.getSpriteBatch()
           
 

Methods in com.badlogic.gdx.scenes.scene2d with parameters of type Batch
 void Group.draw(Batch batch, float parentAlpha)
          Draws the group and its children.
 void Actor.draw(Batch batch, float parentAlpha)
          Draws the actor.
 

Constructors in com.badlogic.gdx.scenes.scene2d with parameters of type Batch
Stage(Viewport viewport, Batch batch)
          Creates a stage with the specified Viewport and Batch.
 

Uses of Batch in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type Batch
 void Window.draw(Batch batch, float parentAlpha)
           
 void WidgetGroup.draw(Batch batch, float parentAlpha)
          If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
 void Widget.draw(Batch batch, float parentAlpha)
          If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
 void Tree.draw(Batch batch, float parentAlpha)
           
 void Touchpad.draw(Batch batch, float parentAlpha)
           
 void TextField.draw(Batch batch, float parentAlpha)
           
 void TextButton.draw(Batch batch, float parentAlpha)
           
 void Table.draw(Batch batch, float parentAlpha)
           
 void SplitPane.draw(Batch batch, float parentAlpha)
           
 void SelectBox.draw(Batch batch, float parentAlpha)
           
 void ScrollPane.draw(Batch batch, float parentAlpha)
           
 void ProgressBar.draw(Batch batch, float parentAlpha)
           
 void List.draw(Batch batch, float parentAlpha)
           
 void Label.draw(Batch batch, float parentAlpha)
           
 void ImageTextButton.draw(Batch batch, float parentAlpha)
           
 void ImageButton.draw(Batch batch, float parentAlpha)
           
 void Image.draw(Batch batch, float parentAlpha)
           
 void Container.draw(Batch batch, float parentAlpha)
           
 void CheckBox.draw(Batch batch, float parentAlpha)
           
 void Button.draw(Batch batch, float parentAlpha)
           
 

Uses of Batch in com.badlogic.gdx.scenes.scene2d.utils
 

Methods in com.badlogic.gdx.scenes.scene2d.utils with parameters of type Batch
 void TiledDrawable.draw(Batch batch, float x, float y, float width, float height)
           
 void TextureRegionDrawable.draw(Batch batch, float x, float y, float width, float height)
           
 void SpriteDrawable.draw(Batch batch, float x, float y, float width, float height)
           
 void NinePatchDrawable.draw(Batch batch, float x, float y, float width, float height)
           
 void Drawable.draw(Batch batch, float x, float y, float width, float height)
          Draws this drawable at the specified bounds.
 void BaseDrawable.draw(Batch batch, float x, float y, float width, float height)
           
 void TransformDrawable.draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation)
           
 void TextureRegionDrawable.draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation)
           
 void SpriteDrawable.draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation)
           
 



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