public class TextField.TextFieldClickListener extends ClickListener
visualPressedDuration
Constructor and Description |
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TextFieldClickListener() |
Modifier and Type | Method and Description |
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protected boolean |
checkFocusTraversal(char character)
Checks if focus traversal should be triggered.
|
void |
clicked(InputEvent event,
float x,
float y) |
protected void |
goEnd(boolean jump) |
protected void |
goHome(boolean jump) |
boolean |
keyDown(InputEvent event,
int keycode)
Called when a key goes down.
|
boolean |
keyTyped(InputEvent event,
char character)
Called when a key is typed.
|
boolean |
keyUp(InputEvent event,
int keycode)
Called when a key goes up.
|
protected void |
scheduleKeyRepeatTask(int keycode) |
protected void |
setCursorPosition(float x,
float y) |
boolean |
touchDown(InputEvent event,
float x,
float y,
int pointer,
int button)
Called when a mouse button or a finger touch goes down on the actor.
|
void |
touchDragged(InputEvent event,
float x,
float y,
int pointer)
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the
mouse button or touch.
|
void |
touchUp(InputEvent event,
float x,
float y,
int pointer,
int button)
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
|
cancel, enter, exit, getButton, getPressedButton, getPressedPointer, getTapCount, getTapSquareSize, getTouchDownX, getTouchDownY, inTapSquare, inTapSquare, invalidateTapSquare, isOver, isOver, isPressed, isVisualPressed, setButton, setTapCount, setTapCountInterval, setTapSquareSize, setVisualPressed
handle, mouseMoved, scrolled
public void clicked(InputEvent event, float x, float y)
clicked
in class ClickListener
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button)
InputListener
touch focus
, so it will receive all touchDragged and
touchUp events, even those not over this actor, until touchUp is received. Also when true is returned, the event is
handled
.touchDown
in class ClickListener
InputEvent
public void touchDragged(InputEvent event, float x, float y, int pointer)
InputListener
handled
.touchDragged
in class ClickListener
InputEvent
public void touchUp(InputEvent event, float x, float y, int pointer, int button)
InputListener
handled
.touchUp
in class ClickListener
InputEvent
protected void setCursorPosition(float x, float y)
protected void goHome(boolean jump)
protected void goEnd(boolean jump)
public boolean keyDown(InputEvent event, int keycode)
InputListener
handled
.keyDown
in class InputListener
protected void scheduleKeyRepeatTask(int keycode)
public boolean keyUp(InputEvent event, int keycode)
InputListener
handled
.keyUp
in class InputListener
protected boolean checkFocusTraversal(char character)
TextField.focusTraversal
and the
typed character, depending on the OS.character
- The character that triggered a possible focus traversal.next
input field.public boolean keyTyped(InputEvent event, char character)
InputListener
handled
.keyTyped
in class InputListener
character
- May be 0 for key typed events that don't map to a character (ctrl, shift, etc).