Class VertexBufferObjectWithVAO

  • All Implemented Interfaces:
    VertexData, Disposable

    public class VertexBufferObjectWithVAO
    extends java.lang.Object
    implements VertexData

    A VertexData implementation that uses vertex buffer objects and vertex array objects. (This is required for OpenGL 3.0+ core profiles. In particular, the default VAO has been deprecated, as has the use of client memory for passing vertex attributes.) Use of VAOs should give a slight performance benefit since you don't have to bind the attributes on every draw anymore.

    If the OpenGL ES context was lost you can call invalidate() to recreate a new OpenGL vertex buffer object.

    VertexBufferObjectWithVAO objects must be disposed via the dispose() method when no longer needed

    Code adapted from VertexBufferObject.
    • Constructor Detail

      • VertexBufferObjectWithVAO

        public VertexBufferObjectWithVAO​(boolean isStatic,
                                         int numVertices,
                                         VertexAttribute... attributes)
        Constructs a new interleaved VertexBufferObjectWithVAO.
        Parameters:
        isStatic - whether the vertex data is static.
        numVertices - the maximum number of vertices
        attributes - the VertexAttributes.
      • VertexBufferObjectWithVAO

        public VertexBufferObjectWithVAO​(boolean isStatic,
                                         int numVertices,
                                         VertexAttributes attributes)
        Constructs a new interleaved VertexBufferObjectWithVAO.
        Parameters:
        isStatic - whether the vertex data is static.
        numVertices - the maximum number of vertices
        attributes - the VertexAttributes.
      • VertexBufferObjectWithVAO

        public VertexBufferObjectWithVAO​(boolean isStatic,
                                         java.nio.ByteBuffer unmanagedBuffer,
                                         VertexAttributes attributes)
    • Method Detail

      • getNumVertices

        public int getNumVertices()
        Specified by:
        getNumVertices in interface VertexData
        Returns:
        the number of vertices this VertexData stores
      • getNumMaxVertices

        public int getNumMaxVertices()
        Specified by:
        getNumMaxVertices in interface VertexData
        Returns:
        the number of vertices this VertedData can store
      • getBuffer

        @Deprecated
        public java.nio.FloatBuffer getBuffer()
        Deprecated.
        use getBuffer(boolean) instead
        Description copied from interface: VertexData
        Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to bind. If you need immediate uploading use VertexData.setVertices(float[], int, int); Any modifications made to the Buffer *after* the call to bind will not automatically be uploaded.
        Specified by:
        getBuffer in interface VertexData
        Returns:
        the underlying FloatBuffer holding the vertex data.
      • getBuffer

        public java.nio.FloatBuffer getBuffer​(boolean forWriting)
        Description copied from interface: VertexData
        Returns the underlying FloatBuffer for reading or writing.
        Specified by:
        getBuffer in interface VertexData
        Parameters:
        forWriting - when true, the underlying buffer will be uploaded on the next call to bind. If you need immediate uploading use VertexData.setVertices(float[], int, int).
        Returns:
        the underlying FloatBuffer holding the vertex data.
      • setVertices

        public void setVertices​(float[] vertices,
                                int offset,
                                int count)
        Description copied from interface: VertexData
        Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as specified at construction time via VertexAttributes.

        This can be called in between calls to bind and unbind. The vertex data will be updated instantly.

        Specified by:
        setVertices in interface VertexData
        Parameters:
        vertices - the vertex data
        offset - the offset to start copying the data from
        count - the number of floats to copy
      • updateVertices

        public void updateVertices​(int targetOffset,
                                   float[] vertices,
                                   int sourceOffset,
                                   int count)
        Description copied from interface: VertexData
        Update (a portion of) the vertices. Does not resize the backing buffer.
        Specified by:
        updateVertices in interface VertexData
        vertices - the vertex data
        sourceOffset - the offset to start copying the data from
        count - the number of floats to copy
      • bind

        public void bind​(ShaderProgram shader)
        Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
        Specified by:
        bind in interface VertexData
        Parameters:
        shader - the shader
      • bind

        public void bind​(ShaderProgram shader,
                         int[] locations)
        Description copied from interface: VertexData
        Binds this VertexData for rendering via glDrawArrays or glDrawElements.
        Specified by:
        bind in interface VertexData
        locations - array containing the attribute locations.
      • unbind

        public void unbind​(ShaderProgram shader)
        Unbinds this VertexBufferObject.
        Specified by:
        unbind in interface VertexData
        Parameters:
        shader - the shader
      • unbind

        public void unbind​(ShaderProgram shader,
                           int[] locations)
        Description copied from interface: VertexData
        Unbinds this VertexData.
        Specified by:
        unbind in interface VertexData
        locations - array containing the attribute locations.
      • invalidate

        public void invalidate()
        Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.
        Specified by:
        invalidate in interface VertexData
      • dispose

        public void dispose()
        Disposes of all resources this VertexBufferObject uses.
        Specified by:
        dispose in interface Disposable
        Specified by:
        dispose in interface VertexData