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A

a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
a - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
a - Variable in class com.badlogic.gdx.math.collision.Segment
the starting position
A - Static variable in class com.badlogic.gdx.Input.Keys
 
abgr8888ToColor(Color, float) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified float value in the format ABGR8888.
abgr8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format ABGR8888.
absolute(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Absolute file handle.
Absolute - com.badlogic.gdx.Files.FileType
Path that is a fully qualified, absolute filesystem path.
AbsoluteFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
AbsoluteFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
 
AbstractGraphics - Class in com.badlogic.gdx
 
AbstractGraphics() - Constructor for class com.badlogic.gdx.AbstractGraphics
 
AbstractInput - Class in com.badlogic.gdx
 
AbstractInput() - Constructor for class com.badlogic.gdx.AbstractInput
 
ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
 
Acceleration - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Accelerometer - com.badlogic.gdx.Input.Peripheral
 
accept(SocketHints) - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
Accepts a new incoming connection from a client Socket.
Accept - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Content-Types that are acceptable for the response.
acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
 
acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
AcceptCharset - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Character sets that are acceptable.
AcceptDatetime - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Acceptable version in time.
AcceptEncoding - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
List of acceptable encodings.
AcceptLanguage - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
List of acceptable human languages for response.
AcceptRanges - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
What partial content range types this server supports.
acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
AccessControlAllowOrigin - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Specifying which web sites can participate in cross-origin resource sharing.
acos(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns acos in radians; less accurate than Math.acos but may be faster.
acosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns arccosine in degrees.
act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls Stage.act(float) with Graphics.getDeltaTime(), limited to a minimum of 30fps.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Updates the action based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Updates the actor based on time.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calls the Actor.act(float) method on each actor in the stage.
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
action - Variable in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
action(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
action(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Returns a new or pooled action of the specified type.
action(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
action(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Apply an action animation on top of the current animation.
Action - Class in com.badlogic.gdx.scenes.scene2d
Actions attach to an Actor and perform some task, often over time.
Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
 
Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
Static convenience methods for using pooled actions, intended for static import.
Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Generally called by the Emitter.
activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called to initialize new emitted particles.
activatePressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Indicates if the activateKey is currently being pressed.
active - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
actor - com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
 
actor - Variable in class com.badlogic.gdx.scenes.scene2d.Action
The actor this action is attached to, or null if it is not attached.
Actor - Class in com.badlogic.gdx.scenes.scene2d
2D scene graph node.
Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
 
ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
actorRemoved(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Called just before an actor is removed from a group.
ACubemap(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
 
add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a cell without an actor.
add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(boolean, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(boolean, boolean, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
add(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
add(byte, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
add(byte, byte, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
add(byte, byte, byte, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
add(char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(char, char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(char, char, char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(char, char, char, char) - Method in class com.badlogic.gdx.utils.CharArray
 
add(float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given value to all three components of the vector.
add(float) - Method in class com.badlogic.gdx.math.Vector4
Adds the given value to all four components of the vector.
add(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(float, float) - Method in class com.badlogic.gdx.math.Vector2
Adds the given components to this vector
add(float, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Adds the given vector to this component
add(float, float, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(float, float, float) - Method in class com.badlogic.gdx.utils.QuadTreeFloat
 
add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color component values to this Color's values.
add(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
add(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Adds the given components to this vector
add(float, float, float, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(int) - Method in class com.badlogic.gdx.utils.IntSet
Returns true if the key was added to the set or false if it was already in the set.
add(int) - Method in class com.badlogic.gdx.utils.ShortArray
Casts the specified value to short and adds it.
add(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
Adds another 2D grid point to this point.
add(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
Adds another 3D grid point to this point.
add(int, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(int, int, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
add(long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(long, long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(long, long, long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(long, long, long, long) - Method in class com.badlogic.gdx.utils.LongArray
 
add(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
add(short, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
add(short, short, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
add(short, short, short, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
add(Color) - Method in class com.badlogic.gdx.graphics.Color
Adds the given color to this color.
add(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified sprite to the cache.
add(TextureRegion...) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified region to the cache.
add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Add a decal to the batch, marking it for later rendering
add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
add(ParticleEffect) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
add(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Adds the specified Renderable to the cache.
add(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Adds the specified RenderableProvider to the cache, see ModelCache.add(Renderable).
add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified vertices to the cache.
add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Adds the specified texture to the cache.
add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
 
add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
 
add(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
Adds another 2D grid point to this point.
add(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
Adds another 3D grid point to this point.
add(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
add(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
add(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
add(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(CharSequence, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(CharSequence, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(CharSequence, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell with a label.
add(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Adds the specified RenderableProviders to the cache, see ModelCache.add(Renderable).
add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
add(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
add(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
add(T) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Adds a value with interval size equal to zero to the distribution
add(T) - Method in class com.badlogic.gdx.math.Octree
 
add(T) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
 
add(T) - Method in interface com.badlogic.gdx.math.Vector
Adds the given vector to this vector
add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell to the table with the specified actor.
add(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Adds the item to the selection.
add(T) - Method in class com.badlogic.gdx.utils.Array
 
add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
Adds the node to the heap using its current value.
add(T) - Method in class com.badlogic.gdx.utils.ObjectSet
Returns true if the key was added to the set or false if it was already in the set.
add(T) - Method in class com.badlogic.gdx.utils.OrderedSet
 
add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
Adds the specified object to the end of the list regardless of iteration status
add(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
add(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Adds a value with a given interval size to the distribution
add(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
Sets the node's value and adds it to the heap.
add(T, int) - Method in class com.badlogic.gdx.utils.OrderedSet
Sets the key at the specfied index.
add(T, T) - Method in class com.badlogic.gdx.utils.Array
 
add(T, T, T) - Method in class com.badlogic.gdx.utils.Array
 
add(T, T, T, T) - Method in class com.badlogic.gdx.utils.Array
 
addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an action to the root of the stage.
addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds an action to an actor.
AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group, removing it from its previous parent.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds an actor to the root of the stage.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group at a specific index, removing it from its previous parent.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Deprecated.
Container may have only a single child.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
ScrollPane may have only a single child.
addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
addAll(boolean...) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(byte...) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(byte[], int, int) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(char...) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(float...) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(int...) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int...) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(long...) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(short...) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(Array<N>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
addAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
addAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(ByteArray, int, int) - Method in class com.badlogic.gdx.utils.ByteArray
 
addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(IntSet) - Method in class com.badlogic.gdx.utils.IntSet
 
addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
addAll(ObjectSet<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(OrderedSet<T>) - Method in class com.badlogic.gdx.utils.OrderedSet
 
addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
addAll(T...) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T...) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
 
addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
 
addAsset(String, Class<T>, T) - Method in class com.badlogic.gdx.assets.AssetManager
Adds an asset to this AssetManager
addBasicColorTextureAttachment(Pixmap.Format) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addBasicDepthRenderBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addBasicStencilDepthPackedRenderBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addBasicStencilRenderBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addCaptureListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds a listener that is only notified during the capture phase.
addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a capture listener to the root.
addChannel(ParallelArray.ChannelDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Adds and returns a channel described by the channel descriptor parameter.
addChannel(ParallelArray.ChannelDescriptor, ParallelArray.ChannelInitializer<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Adds and returns a channel described by the channel descriptor parameter.
addChild(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
Adds the specified value after the last child.
addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
addChild(String, JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
Sets the name of the specified value and adds it after the last child.
addChild(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Adds the specified node as the currently last child of this node.
addChildren(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Adds the specified nodes as the currently last child of this node.
addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
Sets a tag to use instead of the fully qualifier class name.
addColorTextureAttachment(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addDepthRenderBuffer(int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addDepthTextureAttachment(int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addElement(Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Adds an element considering the values in the same order as the current channels in the array.
addFirst(long) - Method in class com.badlogic.gdx.utils.LongQueue
Prepend given value to the head.
addFirst(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
Adds the specified object to the head of the list regardless of iteration status
addFirst(T) - Method in class com.badlogic.gdx.utils.Queue
Prepend given object to the head.
addFloatAttachment(int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addLast(long) - Method in class com.badlogic.gdx.utils.LongQueue
Append given value to the tail.
addLast(T) - Method in class com.badlogic.gdx.utils.Queue
Append given object to the tail.
addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
Adds a new LifecycleListener to the application.
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Add a listener to receive events that hit this actor.
addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds a listener to the root.
addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds a listener to an actor.
AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
addMesh(float[], short[]) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(float[], short[]) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a mesh to the mesh (part) currently being build.
addMesh(float[], short[], int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(float[], short[], int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a (part of a) mesh to the mesh (part) currently being build.
addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
addMesh(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(MeshPart) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a MeshPart to the mesh (part) currently being build.
addMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(Mesh) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a mesh to the mesh (part) currently being build.
addMesh(Mesh, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
addMesh(Mesh, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Copies a (part of a) mesh to the mesh (part) currently being build.
addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds a region to the atlas.
addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Adds all named texture regions from the atlas.
addScrollListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addStaticTiledMapTile(TiledMapTileSet, TextureRegion, int, float, float) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
addStaticTiles(FileHandle, ImageResolver, TiledMapTileSet, XmlReader.Element, Array<XmlReader.Element>, String, int, int, int, int, int, String, int, int, String, int, int, FileHandle) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
addStaticTiles(FileHandle, ImageResolver, TiledMapTileSet, XmlReader.Element, Array<XmlReader.Element>, String, int, int, int, int, int, String, int, int, String, int, int, FileHandle) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
addStaticTiles(FileHandle, ImageResolver, TiledMapTileSet, XmlReader.Element, Array<XmlReader.Element>, String, int, int, int, int, int, String, int, int, String, int, int, FileHandle) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
addStencilDepthPackedRenderBuffer(int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addStencilRenderBuffer(int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addStencilTextureAttachment(int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
addText(GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds the specified glyphs.
addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the specified text.
addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Adds glyphs for the the specified text.
addTileObjectGroup(TiledMapTile, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
addTileProperties(TiledMapTile, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
addToTree(Tree<N, V>, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Called to add the actor to the tree when the node's parent is expanded.
addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
Adds information to the exception message about where in the the object graph serialization failure occurred.
addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
adds a new sample to this mean.
Affine2 - Class in com.badlogic.gdx.math
A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.
Affine2() - Constructor for class com.badlogic.gdx.math.Affine2
Constructs an identity matrix.
Affine2(Affine2) - Constructor for class com.badlogic.gdx.math.Affine2
Constructs a matrix from the given affine matrix.
after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly after rendering of a group has completed
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked after having rendered all groups
afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
Age - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The age the object has been in a proxy cache in seconds.
alias - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the alias for the attribute used in a ShaderProgram
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
align - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the alignment of the actor within the cell.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the alignment of the actor within the container.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the alignment of all widgets within the horizontal group.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Alignment of the logical table within the table actor.
align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of all widgets within the vertical group.
Align - Class in com.badlogic.gdx.utils
Provides bit flag constants for alignment.
Align() - Constructor for class com.badlogic.gdx.utils.Align
 
all - com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called during initialization to allocate additional particles channels
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
allocateChannels(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
allocateIterators - Static variable in class com.badlogic.gdx.utils.Collections
When true, Iterable.iterator() for Array, ObjectMap, and other collections will allocate a new iterator for each invocation.
allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
allocRenderable() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
allocRenderable() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
Allow - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Valid actions for a specified resource.
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowCompletion() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
allowSameAnimation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Whether to allow the same animation to be played while playing that animation.
AllResize - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
 
alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's alpha instantly.
alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to the specified alpha.
Alpha - com.badlogic.gdx.graphics.Pixmap.Format
 
ALPHA - com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
 
AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
AlphaOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
alphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
AlphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
AlphaTestAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
alphaValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
alt() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
alt(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
alter(K, K) - Method in class com.badlogic.gdx.utils.OrderedMap
Changes the key before to after without changing its position in the order or its value.
alter(T, T) - Method in class com.badlogic.gdx.utils.OrderedSet
Changes the item before to after without changing its position in the order.
alterIndex(int, K) - Method in class com.badlogic.gdx.utils.OrderedMap
Changes the key at the given index in the order to after, without changing the ordering of other entries or any values.
alterIndex(int, T) - Method in class com.badlogic.gdx.utils.OrderedSet
Changes the item at the given index in the order to after, without changing the ordering of other items.
alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
ambientCube - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.environment
 
AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
AmbientLight - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
AmbientLightAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
ancestorsVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Deprecated.
and(Bits) - Method in class com.badlogic.gdx.utils.Bits
Performs a logical AND of this target bit set with the argument bit set.
andNot(Bits) - Method in class com.badlogic.gdx.utils.Bits
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
Android - com.badlogic.gdx.Application.ApplicationType
 
AndroidGL - com.badlogic.gdx.Graphics.GraphicsType
 
angle - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angle() - Method in class com.badlogic.gdx.math.Vector2
Deprecated.
use Vector2.angleDeg() instead.
angle(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Deprecated.
use Vector2.angleDeg(Vector2) instead. Beware of the changes in returned angle to counter-clockwise and the range.
angleCos - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angleDeg() - Method in class com.badlogic.gdx.math.Vector2
 
angleDeg(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
angleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
angleRad() - Method in class com.badlogic.gdx.math.Vector2
 
angleRad(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
angleSin - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
Angular() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
Angular(DynamicsModifier.Angular) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
angularChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
AngularVelocity2D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
AngularVelocity3D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
animate(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, int, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animate(String, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Changes the current animation by blending the new on top of the old during the transition time.
animated - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpriteMode
 
Animated() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
Animated(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
Animated(RegionInfluencer.Animated) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
Animated(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
 
AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
Creates an animated tile with the given animation interval and frame tiles.
AnimatedTiledMapTile(IntArray, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
Creates an animated tile with the given animation intervals and frame tiles.
animation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The animation to be applied.
Animation<T> - Class in com.badlogic.gdx.graphics.g2d
An Animation stores a list of objects representing an animated sequence, e.g.
Animation - Class in com.badlogic.gdx.graphics.g3d.model
An Animation has an id and a list of NodeAnimation instances.
Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
 
Animation(float, Array<? extends T>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, Array<? extends T>, Animation.PlayMode) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation(float, T...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
Constructor, storing the frame duration and key frames.
Animation.PlayMode - Enum in com.badlogic.gdx.graphics.g2d
Defines possible playback modes for an Animation.
AnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
Class to control one or more Animations on a ModelInstance.
AnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Construct a new AnimationController.
AnimationController.AnimationDesc - Class in com.badlogic.gdx.graphics.g3d.utils
Class describing how to play and Animation.
AnimationController.AnimationListener - Interface in com.badlogic.gdx.graphics.g3d.utils
Listener that will be informed when an animation is looped or completed.
AnimationDesc() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
 
animationPool - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
animations of the model, modifying node transformations
animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
animations of the model, modifying node transformations
animations - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
If false, tooltips will be shown without animations.
anisotropicFilterLevel - Variable in class com.badlogic.gdx.graphics.GLTexture
 
Annotation - Class in com.badlogic.gdx.utils.reflect
Provides information about, and access to, an annotation of a field, class or interface.
ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
 
APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
 
app - Static variable in class com.badlogic.gdx.Gdx
 
append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified boolean value.
append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char value.
append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified char[].
append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subset of the char[].
append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified double value.
append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified float value.
append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(int, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified int value.
append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(long, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(long, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified long value.
append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
 
append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
 
append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified CharSequence.
append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified subsequence of the CharSequence.
append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the string representation of the specified Object.
append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the contents of the specified string.
append(String, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the specified separator if the builder is not empty, then the specified string.
appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the encoded Unicode code point.
appendLine(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Appends the contents of the specified string, then create a new line.
appendText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
Applet - com.badlogic.gdx.Application.ApplicationType
 
Application - Interface in com.badlogic.gdx
An Application is the main entry point of your project.
Application.ApplicationType - Enum in com.badlogic.gdx
Enumeration of possible Application types
ApplicationAdapter - Class in com.badlogic.gdx
Convenience implementation of ApplicationListener.
ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
 
ApplicationListener - Interface in com.badlogic.gdx
An ApplicationListener is called when the Application is created, resumed, rendering, paused or destroyed.
ApplicationLogger - Interface in com.badlogic.gdx
The ApplicationLogger provides an interface for a libGDX Application to log messages and exceptions.
apply() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Calls Viewport.apply(boolean) with false.
apply(boolean) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Applies the viewport to the camera and sets the glViewport.
apply(float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
 
apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
 
apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
 
apply(float, float, float, float) - Method in class com.badlogic.gdx.utils.Scaling
Returns the size of the source scaled to the target.
apply(Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Apply an animation, must be called between {BaseAnimationController.begin() and {BaseAnimationController.end().
applyAnimation(Animation, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Apply a single animation to the ModelInstance and update the it to reflect the changes.
applyAnimation(ObjectMap<Node, BaseAnimationController.Transform>, Pool<BaseAnimationController.Transform>, float, Animation, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Helper method to apply one animation to either an objectmap for blending or directly to the bones.
applyAnimations(Animation, float, Animation, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Apply two animations, blending the second onto to first using weight.
applyTo(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Applies the affine transformation on a vector.
applyTransform(Batch, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Set the batch's transformation matrix, often with the result of Group.computeTransform().
applyTransform(ShapeRenderer, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Set the shape renderer transformation matrix, often with the result of Group.computeTransform().
approximate(T) - Method in class com.badlogic.gdx.math.Bezier
 
approximate(T) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T) - Method in interface com.badlogic.gdx.math.Path
 
approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
 
approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approxLength(int) - Method in class com.badlogic.gdx.math.Bezier
 
approxLength(int) - Method in class com.badlogic.gdx.math.BSpline
 
approxLength(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
approxLength(int) - Method in interface com.badlogic.gdx.math.Path
 
arc(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.arc(float, float, float, float, float, int) by estimating the number of segments needed for a smooth arc.
arc(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
area() - Method in class com.badlogic.gdx.math.Circle
 
area() - Method in class com.badlogic.gdx.math.Ellipse
 
area() - Method in class com.badlogic.gdx.math.Polygon
Returns the area contained within the polygon.
area() - Method in class com.badlogic.gdx.math.Rectangle
 
argb8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
argb8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
argb8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format ARGB8888.
array - com.badlogic.gdx.utils.JsonValue.ValueType
 
array() - Method in class com.badlogic.gdx.utils.JsonWriter
 
array() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Begins a new array container.
array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
array(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Begins a new named array container, having the given name.
Array<T> - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered array of objects.
Array() - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with a capacity of 16.
Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
 
Array(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array with Array.items of the specified type.
Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(int) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with the specified capacity.
Array(Array<? extends T>) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new array containing the elements in the specified array.
Array(Class) - Constructor for class com.badlogic.gdx.utils.Array
Creates an ordered array with Array.items of the specified type and a capacity of 16.
Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
Creates a new ordered array containing the elements in the specified array.
Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
 
Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
 
ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
ArrayIterable(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
 
ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayIterator(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
 
ArrayMap<K,​V> - Class in com.badlogic.gdx.utils
An ordered or unordered map of objects.
ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with a capacity of 16.
ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
 
ArrayMap(boolean, int, Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map with ArrayMap.keys and ArrayMap.values of the specified type.
ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with the specified capacity.
ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates a new map containing the elements in the specified map.
ArrayMap(Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
Creates an ordered map with ArrayMap.keys and ArrayMap.values of the specified type and a capacity of 16.
ArrayMap.Entries<K,​V> - Class in com.badlogic.gdx.utils
 
ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
 
ArrayReflection - Class in com.badlogic.gdx.utils.reflect
Utilities for Array reflection.
ArrayReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ArrayReflection
 
ArraySelection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
A selection that supports range selection by knowing about the array of items being selected.
ArraySelection(Array<T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
 
arrow(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
arrow(float, float, float, float, float, float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use ArrowShapeBuilder.build instead.
Arrow - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
ArrowShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build arrow shapes using MeshPartBuilder.
ArrowShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ArrowShapeBuilder
 
asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a boolean.
asBooleanArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated boolean array.
asByte() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a byte.
asByteArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated byte array.
ascendantsVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor and all ascendants are visible.
ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from the cap height to the top of the tallest glyph.
asChar() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a char.
asCharArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated char array.
asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a double.
asDoubleArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated double array.
asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a float.
asFloatArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated float array.
asin(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns asin in radians; less accurate than Math.asin but may be faster.
asinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns arcsine in degrees.
asInt() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as an int.
asIntArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated int array.
asLong() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a long.
asLongArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated long array.
AspectTextureRegion() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
AspectTextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
AspectTextureRegion(RegionInfluencer.AspectTextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
AssetData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
AssetData(String, Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
AssetDescriptor<T> - Class in com.badlogic.gdx.assets
Describes an asset to be loaded by its filename, type and AssetLoaderParameters.
AssetDescriptor(FileHandle, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
Creates an AssetDescriptor with an already resolved name.
AssetDescriptor(FileHandle, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
Creates an AssetDescriptor with an already resolved name.
AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
 
AssetErrorListener - Interface in com.badlogic.gdx.assets
 
AssetLoader<T,​P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Abstract base class for asset loaders.
AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
Constructor, sets the FileHandleResolver to use to resolve the file associated with the asset name.
AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
 
AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
 
AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
Callback interface that will be invoked when the AssetManager loaded an asset.
assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
 
AssetManager - Class in com.badlogic.gdx.assets
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with all default loaders.
AssetManager(FileHandleResolver, boolean) - Constructor for class com.badlogic.gdx.assets.AssetManager
Creates a new AssetManager with optionally all default loaders.
AssetManagerAtlasResolver(AssetManager, String) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.AssetManagerAtlasResolver
 
AssetManagerImageResolver(AssetManager) - Constructor for class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
 
AssetTextureProvider(AssetManager) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
 
asShort() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a short.
asShortArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated short array.
asString() - Method in class com.badlogic.gdx.utils.JsonValue
Returns this value as a string.
asStringArray() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the children of this value as a newly allocated String array.
AsyncExecutor - Class in com.badlogic.gdx.utils.async
Allows asnynchronous execution of AsyncTask instances on a separate thread.
AsyncExecutor(int) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
Creates a new AsynchExecutor with the name "AsynchExecutor-Thread".
AsyncExecutor(int, String) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
Creates a new AsynchExecutor that allows maxConcurrent Runnable instances to run in parallel.
AsynchronousAssetLoader<T,​P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
Base class for asynchronous AssetLoader instances.
AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
 
AsyncResult<T> - Class in com.badlogic.gdx.utils.async
Returned by AsyncExecutor.submit(AsyncTask), allows to poll for the result of the asynch workload.
AsyncTask<T> - Interface in com.badlogic.gdx.utils.async
Task to be submitted to an AsyncExecutor, returning a result of type T.
AT - Static variable in class com.badlogic.gdx.Input.Keys
 
atan(float) - Static method in class com.badlogic.gdx.math.MathUtils
Arc tangent approximation with very low error, using an algorithm from the 1955 research study "Approximations for Digital Computers," by RAND Corporation (this is sheet 11's algorithm, which is the fourth-fastest and fourth-least precise).
atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Close approximation of the frequently-used trigonometric method atan2.
atan2Deg(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Close approximation of the frequently-used trigonometric method atan2, using positive or negative degrees.
atan2Deg360(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Close approximation of the frequently-used trigonometric method atan2, using non-negative degrees only.
atanDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Arc tangent approximation returning a value measured in positive or negative degrees, using an algorithm from the 1955 research study "Approximations for Digital Computers," by RAND Corporation (this is sheet 11's algorithm, which is the fourth-fastest and fourth-least precise).
atanUnchecked(double) - Static method in class com.badlogic.gdx.math.MathUtils
A variant on MathUtils.atan(float) that does not tolerate infinite inputs for speed reasons.
atanUncheckedDeg(double) - Static method in class com.badlogic.gdx.math.MathUtils
A variant on MathUtils.atanDeg(float) that does not tolerate infinite inputs for speed reasons.
atlasFile - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
Atlas file name.
atlasName - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
The name of the TextureAtlas to load the BitmapFont itself from.
atlasName - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
atlasPrefix - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
Optional prefix to image names
AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
AtlasRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
atlasResolver - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
 
AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
AtlasTmxMapLoader.AtlasResolver - Interface in com.badlogic.gdx.maps.tiled
 
AtlasTmxMapLoader.AtlasResolver.AssetManagerAtlasResolver - Class in com.badlogic.gdx.maps.tiled
 
AtlasTmxMapLoader.AtlasResolver.DirectAtlasResolver - Class in com.badlogic.gdx.maps.tiled
 
AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
 
AtomicQueue<T> - Class in com.badlogic.gdx.utils
A queue that allows one thread to call AtomicQueue.put(Object) and another thread to call AtomicQueue.poll().
AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
 
attachFrameBufferColorTexture(Cubemap) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
 
attachFrameBufferColorTexture(Texture) - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
attachFrameBufferColorTexture(T) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Override this method in a derived class to attach the backing texture to the GL framebuffer object.
attachTo(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Adds this node as child to specified parent Node, synonym for: parent.addChild(this)
attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
attribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader
 
Attribute - Class in com.badlogic.gdx.graphics.g3d
Extend this class to implement a material attribute.
Attribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.Attribute
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
 
attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
Attributes - Class in com.badlogic.gdx.graphics.g3d
 
Attributes() - Constructor for class com.badlogic.gdx.graphics.g3d.Attributes
 
attributesHash() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
attributesMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
The attributes that this shader supports
audio - Static variable in class com.badlogic.gdx.Gdx
 
Audio - Interface in com.badlogic.gdx
This interface encapsulates the creation and management of audio resources.
AudioDevice - Interface in com.badlogic.gdx.audio
Encapsulates an audio device in mono or stereo mode.
AudioRecorder - Interface in com.badlogic.gdx.audio
An AudioRecorder allows to record input from an audio device.
Authorization - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Authentication credentials for HTTP authentication.
autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the camera after it has been changed.
autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
average - Variable in class com.badlogic.gdx.math.FloatCounter
The average value (total / count)
avg(Matrix4[]) - Method in class com.badlogic.gdx.math.Matrix4
Averages the given transforms and stores the result in this matrix.
avg(Matrix4[], float[]) - Method in class com.badlogic.gdx.math.Matrix4
Averages the given transforms with the given weights and stores the result in this matrix.
avg(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
Averages the given transform with this one and stores the result in this matrix.

B

b - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
b - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
b - Variable in class com.badlogic.gdx.math.collision.Segment
the ending position
B - Static variable in class com.badlogic.gdx.Input.Keys
 
back - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
Back - com.badlogic.gdx.math.Plane.PlaneSide
 
BACK - Static variable in class com.badlogic.gdx.Input.Buttons
 
BACK - Static variable in class com.badlogic.gdx.Input.Keys
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
The progress bar background, stretched only in one direction.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
Stretched in both directions.
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
background - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
background(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
background(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
background(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
backgroundBottom - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the bottom padding of the table's background.
backgroundDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
backgroundDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
backgroundLeft - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the left padding of the table's background.
backgroundOpen - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
backgroundOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
backgroundRight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the right padding of the table's background.
backgroundTop - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
Value that is the top padding of the table's background.
backlog - Variable in class com.badlogic.gdx.net.ServerSocketHints
The listen backlog length.
BACKSLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
BACKSPACE - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
backwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
backwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
backwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
barycoordInsideTriangle(Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns true if the barycentric coordinates are inside the triangle.
Base - Class in com.badlogic.gdx.utils.compression.lzma
 
Base() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Base
 
Base64Coder - Class in com.badlogic.gdx.utils
 
Base64Coder.CharMap - Class in com.badlogic.gdx.utils
 
BaseAnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
Base class for applying one or more Animations to a ModelInstance.
BaseAnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Construct a new BaseAnimationController.
BaseAnimationController.Transform - Class in com.badlogic.gdx.graphics.g3d.utils
 
BaseDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable that stores the size information but doesn't draw anything.
BaseDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
BaseDrawable(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
Creates a new empty drawable with the same sizing information as the specified drawable.
BaseJsonReader - Interface in com.badlogic.gdx.utils
 
BaseLight<T extends BaseLight<T>> - Class in com.badlogic.gdx.graphics.g3d.environment
 
BaseLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.BaseLight
 
baseResolver - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
BaseShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
BaseShader.GlobalSetter - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.LocalSetter - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.Setter - Interface in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.Uniform - Class in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShader.Validator - Interface in com.badlogic.gdx.graphics.g3d.shaders
 
BaseShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
BaseShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
BaseShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
This class allows to reduce the static allocation needed for shape builders.
BaseShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
BaseTmxMapLoader<P extends BaseTmxMapLoader.Parameters> - Class in com.badlogic.gdx.maps.tiled
 
BaseTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
BaseTmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
 
baseUrl - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
Will be added as a prefix to each URL when HttpRequestBuilder.url(String) is called.
basicAuthentication(String, String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Sets the Authorization header via the Base64 encoded username and password.
batch - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
batch - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
Batch - Interface in com.badlogic.gdx.graphics.g2d
A Batch is used to draw 2D rectangles that reference a texture (region).
BatchTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
BatchTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
BatchTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked directly before rendering the contents of a group
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
beforeGroup(int, Array<Decal>) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
beforeGroup(Array<Decal>) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
 
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
beforeGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Invoked before rendering any group
beforeGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
begin() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets up the Batch for drawing.
begin() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Prepares the OpenGL state for SpriteCache rendering.
begin() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Begin creating the cache, must be followed by a call to ModelCache.end(), in between these calls one or more calls to one of the add(...) methods can be made.
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
begin() - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
Must be called once before any drawing operation
begin() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Must be called one time per frame before any particle effect drawing operation will occur.
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Begin applying multiple animations to the instance, must followed by one or more calls to { BaseAnimationController.apply(Animation, float, float) and finally {BaseAnimationController.end().
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Begin building a new model
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
Sets up the render context, must be matched with a call to RenderContext.end().
begin() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Initialize ShapeCache for mesh generation with GL_LINES primitive type
begin() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Prepares the binder for operation, must be matched with a call to TextureBinder.end().
begin() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it.
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Deprecated.
use ShaderProgram.bind() instead, this method will be remove in future version
begin() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Begins a new batch without specifying a shape type.
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
begin() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the first time TemporalAction.act(float) is called.
begin() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
begin() - Method in class com.badlogic.gdx.utils.SnapshotArray
Returns the backing array, which is guaranteed to not be modified before SnapshotArray.end().
begin(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Initialize ShapeCache for mesh generation
begin(long) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(long, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Start rendering one or more Renderables.
begin(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Begin creating the cache, must be followed by a call to ModelCache.end(), in between these calls one or more calls to one of the add(...) methods can be made.
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
begin(Camera, RenderContext) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Initializes the context for exclusive rendering by this shader.
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
begin(Camera, RenderContext) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
begin(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Starts a new batch of shapes.
begin(VertexAttributes) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh.
begin(VertexAttributes, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Begin building a mesh
begin(Matrix4, int) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
begin(Matrix4, int) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
begin(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
beginCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the definition of a new cache, allowing the add and SpriteCache.endCache() methods to be called.
beginCache(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Starts the redefinition of an existing cache, allowing the add and SpriteCache.endCache() methods to be called.
beginRender() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
Called before the rendering of all layers starts.
Bezier<T extends Vector<T>> - Class in com.badlogic.gdx.math
Implementation of the Bezier curve.
Bezier() - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(Array<T>, int, int) - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(T...) - Constructor for class com.badlogic.gdx.math.Bezier
 
Bezier(T[], int, int) - Constructor for class com.badlogic.gdx.math.Bezier
 
BiLinear - com.badlogic.gdx.graphics.Pixmap.Filter
 
Billboard - com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
 
BillboardControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
Render data used by billboard particle batches
BillboardControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
BillboardParticleBatch - Class in com.badlogic.gdx.graphics.g3d.particles.batches
This class is used to render billboard particles.
BillboardParticleBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BillboardParticleBatch(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BillboardParticleBatch(ParticleShader.AlignMode, boolean, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
BillboardParticleBatch(ParticleShader.AlignMode, boolean, int, BlendingAttribute, DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
Create a new BillboardParticleBatch
BillboardParticleBatch.Config - Class in com.badlogic.gdx.graphics.g3d.particles.batches
 
BillboardRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
A ParticleControllerRenderer which will render particles as billboards to a BillboardParticleBatch .
BillboardRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
BillboardRenderer(BillboardParticleBatch) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
BinaryHeap<T extends BinaryHeap.Node> - Class in com.badlogic.gdx.utils
A binary heap that stores nodes which each have a float value and are sorted either lowest first or highest first.
BinaryHeap() - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap(int, boolean) - Constructor for class com.badlogic.gdx.utils.BinaryHeap
 
BinaryHeap.Node - Class in com.badlogic.gdx.utils
A binary heap node.
bind() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Bind the sub systems to the controller Called once during the init phase.
bind() - Method in class com.badlogic.gdx.graphics.GLTexture
Binds this texture.
bind() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Makes the frame buffer current so everything gets drawn to it, must be followed by call to either FrameBufferCubemap.nextSide() or FrameBufferCubemap.bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide) to activate the side to render onto.
bind() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Makes the frame buffer current so everything gets drawn to it.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Binds this IndexArray for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Binds this IndexBufferObject for rendering with glDrawElements.
bind() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
bind(int) - Method in class com.badlogic.gdx.graphics.GLTexture
Binds the texture to the given texture unit.
bind(TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
bind(TextureDescriptor) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Binds the texture to an available unit and applies the filters in the descriptor.
bind(GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
bind(GLTexture) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Binds the texture to an available unit.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
Binds this InstanceBufferObject for rendering via glDrawArraysInstanced or glDrawElementsInstanced
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Binds this InstanceBufferObject for rendering via glDrawArraysInstanced or glDrawElementsInstanced
bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Binds this InstanceData for rendering via glDrawArraysInstanced or glDrawElementsInstanced.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
bind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
bind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Binds this InstanceData for rendering via glDrawArraysInstanced or glDrawElementsInstanced.
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
bind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
bind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
bind(ShaderProgram, int[], int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Binds the underlying VertexBufferObject and IndexBufferObject if indices where given.
bindLights(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
bindMaterial(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
bindMaterial(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
bindSide(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Bind the side, making it active to render on.
Binormal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
BiNormal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
BINORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for binormal attribute
BinTree - Class in com.badlogic.gdx.utils.compression.lz
 
BinTree() - Constructor for class com.badlogic.gdx.utils.compression.lz.BinTree
 
BitmapFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts.
BitmapFont() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Liberation Sans font included in the libgdx JAR file.
BitmapFont(boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont using the default 15pt Liberation Sans font included in the libgdx JAR file.
BitmapFont(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file.
BitmapFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont from a BMFont file, using the specified image for glyphs.
BitmapFont(FileHandle, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a BitmapFont with the glyphs relative to the specified region.
BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and TextureRegion.
BitmapFont(BitmapFont.BitmapFontData, Array<TextureRegion>, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont
Constructs a new BitmapFont from the given BitmapFont.BitmapFontData and array of TextureRegion.
BitmapFont.BitmapFontData - Class in com.badlogic.gdx.graphics.g2d
Backing data for a BitmapFont.
BitmapFont.Glyph - Class in com.badlogic.gdx.graphics.g2d
Represents a single character in a font page.
BitmapFontCache - Class in com.badlogic.gdx.graphics.g2d
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
BitmapFontCache(BitmapFont) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
BitmapFontCache(BitmapFont, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
bitmapFontData - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
optional BitmapFont.BitmapFontData to be used instead of loading the Texture directly.
BitmapFontData() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Creates an empty BitmapFontData for configuration before calling BitmapFont.BitmapFontData.load(FileHandle, boolean), to subclass, or to populate yourself, e.g.
BitmapFontData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
BitmapFontLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for BitmapFont instances.
BitmapFontLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
BitmapFontLoader.BitmapFontParameter - Class in com.badlogic.gdx.assets.loaders
Parameter to be passed to AssetManager.load(String, Class, AssetLoaderParameters) if additional configuration is necessary for the BitmapFont.
BitmapFontParameter() - Constructor for class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
 
Bits - Class in com.badlogic.gdx.utils
A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.
Bits() - Constructor for class com.badlogic.gdx.utils.Bits
 
Bits(int) - Constructor for class com.badlogic.gdx.utils.Bits
Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through nbits-1.
Bits(Bits) - Constructor for class com.badlogic.gdx.utils.Bits
Creates a bit set from another bit set
bitsPerPixel - Variable in class com.badlogic.gdx.Graphics.DisplayMode
the number of bits per pixel, may exclude alpha
BitTreeDecoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeDecoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
BitTreeEncoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
BitTreeEncoder(int) - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
BLACK - Static variable in class com.badlogic.gdx.graphics.Color
 
blankLineScale - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Multiplier for the line height of blank lines.
blended - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
Whether this material should be considered blended (default: true).
blending - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
blendingAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
blendingAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
BlendingAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
BlendingAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(boolean, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(boolean, int, int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(int, int, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BlendingAttribute(BlendingAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
BLUE - Static variable in class com.badlogic.gdx.graphics.Color
 
BlueOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
The current transformation (relative to the bind pose) of each bone, may be null.
bones - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
The bone transformations used for skinning, or null if not applicable.
bones - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
bones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
 
Bones(int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
 
BoneWeight - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
BoneWeight(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
BONEWEIGHT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for boneweight attribute
bool(String, boolean) - Method in class com.badlogic.gdx.utils.JsonReader
 
BooleanArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered boolean array.
BooleanArray() - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with a capacity of 16.
BooleanArray(boolean[]) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new ordered array containing the elements in the specified array.
BooleanArray(boolean, boolean[], int, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specified array.
BooleanArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
 
BooleanArray(int) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates an ordered array with the specified capacity.
BooleanArray(BooleanArray) - Constructor for class com.badlogic.gdx.utils.BooleanArray
Creates a new array containing the elements in the specific array.
booleanValue - com.badlogic.gdx.utils.JsonValue.ValueType
 
both - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
 
both - com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
 
bottom - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
 
bottom - com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
 
bottom - Static variable in class com.badlogic.gdx.utils.Align
 
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Adds Align.bottom and clears Align.top for the alignment of the actor within the cell.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets Align.bottom and clears Align.top for the alignment of the actor within the container.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets Align.bottom and clears Align.top for the alignment of all widgets within the horizontal group.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.bottom and clears Align.top for the alignment of the logical table within the table actor.
bottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets Align.bottom and clears Align.top for the alignment of all widgets within the vertical group.
BOTTOM_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
Indices for the NinePatch(TextureRegion...) constructor.
BOTTOM_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
BOTTOM_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
bottomLeft - Static variable in class com.badlogic.gdx.utils.Align
 
bottomRight - Static variable in class com.badlogic.gdx.utils.Align
 
bounce - Static variable in class com.badlogic.gdx.math.Interpolation
 
Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
 
bounceIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
 
bounceOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
 
boundingBox - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Not used by the simulation, it should represent the bounding box containing all the particles
BoundingBox - Class in com.badlogic.gdx.math.collision
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.
BoundingBox() - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box with the minimum and maximum vector set to zeros.
BoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs a new bounding box from the given bounding box.
BoundingBox(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.BoundingBox
Constructs the new bounding box using the given minimum and maximum vector.
boundsInFrustum(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given bounding box is in the frustum.
boundsInFrustum(BoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given BoundingBox is in the frustum.
boundsInFrustum(OrientedBoundingBox) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given OrientedBoundingBox is in the frustum.
boundsInFrustum(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given bounding box is in the frustum.
box(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use BoxShapeBuilder.build instead.
BoxShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build box shapes using MeshPartBuilder.
BoxShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
 
breakChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Additional characters besides whitespace where text is wrapped.
Bresenham2 - Class in com.badlogic.gdx.math
Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.
Bresenham2() - Constructor for class com.badlogic.gdx.math.Bresenham2
 
BROWN - Static variable in class com.badlogic.gdx.graphics.Color
 
BrownianAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
BrownianAcceleration(DynamicsModifier.BrownianAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
BSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
 
BSpline() - Constructor for class com.badlogic.gdx.math.BSpline
 
BSpline(T[], int, boolean) - Constructor for class com.badlogic.gdx.math.BSpline
 
bufferBuilder - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
BufferedParticleBatch<T extends ParticleControllerRenderData> - Class in com.badlogic.gdx.graphics.g3d.particles.batches
Base class of all the batches requiring to buffer ParticleControllerRenderData
BufferedParticleBatch(Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
bufferedParticlesCount - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
 
buffers - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the frame buffers
BufferUtils - Class in com.badlogic.gdx.utils
Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers
build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FloatFrameBufferBuilder
 
build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferBuilder
 
build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferCubemapBuilder
 
build() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
build() - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Returns the Net.HttpRequest that has been setup by this builder so far.
build(MeshPartBuilder, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box with the specified dimensions.
build(MeshPartBuilder, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box at the specified location, with the specified dimensions
build(MeshPartBuilder, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
Build a patch shape.
build(MeshPartBuilder, float, float, float, float, float, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ArrowShapeBuilder
Build an arrow
build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build an ellipse
build(MeshPartBuilder, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
build(MeshPartBuilder, float, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
Build a cylinder
build(MeshPartBuilder, float, float, float, int, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
build(MeshPartBuilder, float, float, float, int, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
Build a cylinder
build(MeshPartBuilder, float, float, float, int, float, float, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
build(MeshPartBuilder, float, float, float, int, float, float, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
Build a cylinder
build(MeshPartBuilder, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
 
build(MeshPartBuilder, float, float, float, int, int, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
 
build(MeshPartBuilder, float, float, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CapsuleShapeBuilder
 
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a ellipse
build(MeshPartBuilder, float, int, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
Build a circle
build(MeshPartBuilder, Camera) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
Build camera with default colors
build(MeshPartBuilder, Camera, Color, Color, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
Build Camera with custom colors
build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
Build a patch shape.
build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box.
build(MeshPartBuilder, BoundingBox) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Build a box with the shape of the specified BoundingBox.
build(MeshPartBuilder, Frustum, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
Build Frustum with custom colors
build(MeshPartBuilder, Matrix4) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box given the matrix.
build(MeshPartBuilder, Matrix4, float, float, float, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
Deprecated.
use MeshPartBuilder.setVertexTransform(Matrix4) instead of using the method signature taking a matrix.
build(MeshPartBuilder, Matrix4, float, float, float, int, int, float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
Deprecated.
use MeshPartBuilder.setVertexTransform(Matrix4) instead of using the method signature taking a matrix.
build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
Build a patch shape.
build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BoxShapeBuilder
Add a box.
buildNormals(MeshPartBuilder, Renderable, float, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
Builds normal, tangent and binormal of a Renderable.
buildNormals(MeshPartBuilder, RenderableProvider, float) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).
buildNormals(MeshPartBuilder, RenderableProvider, float, Color, Color, Color) - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
Builds normal, tangent and binormal of a RenderableProvider.
BULLET - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
Bump - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
BumpAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
button - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The current (first) button being pressed.
button(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
button(Button, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given button to the button table.
button(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
button(String, Object, TextButton.TextButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a text button to the button table.
Button - Class in com.badlogic.gdx.scenes.scene2d.ui
A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
Creates a button without setting the style or size.
Button(Actor, Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
Button(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button
 
BUTTON_A - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_B - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_C - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_CIRCLE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_L2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_MODE - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R1 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_R2 - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_SELECT - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_START - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBL - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_THUMBR - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_X - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Y - Static variable in class com.badlogic.gdx.Input.Keys
 
BUTTON_Z - Static variable in class com.badlogic.gdx.Input.Keys
 
Button.ButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a button, see Button.
ButtonGroup<T extends Button> - Class in com.badlogic.gdx.scenes.scene2d.ui
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
ButtonGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
ButtonGroup(T...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
 
ButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
ButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
ButtonStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
ByteArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered byte array.
ByteArray() - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates an ordered array with a capacity of 16.
ByteArray(boolean, byte[], int, int) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates a new array containing the elements in the specified array.
ByteArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ByteArray
 
ByteArray(byte[]) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates a new ordered array containing the elements in the specified array.
ByteArray(int) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates an ordered array with the specified capacity.
ByteArray(ByteArray) - Constructor for class com.badlogic.gdx.utils.ByteArray
Creates a new array containing the elements in the specific array.

C

C - Static variable in class com.badlogic.gdx.Input.Keys
 
C1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
C4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
cacheBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
CacheControl - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Used to specify directives that must be obeyed by all caching mechanisms along the request-response chain.
CacheControl - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Tells all caching mechanisms from server to client whether they may cache this object.
cached - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the catmullrom value for the given position (t).
calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline value for the given position (t).
calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the catmullrom value for the given span (i) at the given position (u).
calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
calculateBoneTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Updates the bounding box using the position channel.
calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
Calculate the bounding box of this model instance.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculate the bounding box of this Node.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Calculate the bounding box of this model instance.
calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the BoundingBox of the vertices contained in this mesh.
calculateBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculate the bounding box of this Node.
calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculate the BoundingBox of the specified part.
calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculate the BoundingBox of the specified part.
calculateLength() - Method in class com.badlogic.gdx.math.Polyline
 
calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the local transform based on the translation, scale and rotation
calculateOffsets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
calculateOffsets() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
calculateRadius(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the radius of the bounding sphere around the specified center for the specified part.
calculateRadius(Vector3) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(Vector3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadius(Vector3, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRadiusSquared(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
calculateRenderOffsets() - Method in class com.badlogic.gdx.maps.MapLayer
 
calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
 
calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Calculates a scissor rectangle in OpenGL ES window coordinates from a Camera, a transformation Matrix4 and an axis aligned Rectangle.
calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Calculates a scissor rectangle using 0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight() as the viewport.
calculateScissors(Matrix4, Rectangle, Rectangle) - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
calculateScissors(Rectangle, Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
Calculates the local and world transform of all Node instances in this model, recursively.
calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Calculates the local and world transform of all Node instances in this model, recursively.
calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the local and world transform of this node and optionally all its children.
calculateWeights() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
Calculate the weights of each triangle of the wrapped mesh.
calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Calculates the world transform; the product of local transform and the parent's world transform.
call() - Method in interface com.badlogic.gdx.utils.async.AsyncTask
 
CALL - Static variable in class com.badlogic.gdx.Input.Keys
 
calls - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
cam - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The camera.
camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
Camera - Class in com.badlogic.gdx.graphics
Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
 
CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
 
cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
CameraGestureListener() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
 
CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
CameraInputController(CameraInputController.CameraGestureListener, Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
CameraInputController.CameraGestureListener - Class in com.badlogic.gdx.graphics.g3d.utils
 
cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraNearFar - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraNearFar - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
canCacheMoreE - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
canCacheMoreN - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
canCacheMoreS - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
canCacheMoreW - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
cancel() - Method in class com.badlogic.gdx.input.GestureDetector
No further gesture events will be triggered for the current touch, if any.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event cancelled.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
If currently scrolling by tracking a touch down, stop scrolling.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
Cancels the task.
canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
 
cancelHttpRequest(Net.HttpRequest) - Method in interface com.badlogic.gdx.Net
 
cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.net.NetJavaImpl
 
cancelled() - Method in interface com.badlogic.gdx.Net.HttpResponseListener
 
cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes all touch focus listeners, sending a touchUp event to each listener.
cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.
cancelTouchFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Cancels touch focus for all listeners with the specified listener actor.
cancelTouchFocusExcept(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Cancels touch focus for all listeners except the specified listener.
cancelTouchFocusExcept(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Cancels the touch focus for everything except the specified source.
canCheck(T, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Called when a button is checked or unchecked.
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Checks whether this shader is intended to render the Renderable.
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
capacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
the maximum amount of elements that this array can hold
capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the number of characters that can be held without growing.
capChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from the top of most uppercase characters to the baseline.
CAPS_LOCK - Static variable in class com.badlogic.gdx.Input.Keys
 
capsule(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
capsule(float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CapsuleShapeBuilder.build instead.
CapsuleShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build capsule shapes using MeshPartBuilder.
CapsuleShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CapsuleShapeBuilder
 
CARRIAGE_RETURN - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
castProperty(String, String, String) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
 
CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
 
causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
Returns true if any of the exceptions that caused this exception are of the specified type.
ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the smallest integer greater than or equal to the specified float.
cell - com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
 
Cell<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
A cell for a Table.
Cell() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
Cell() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
center - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The offset to the center of the bounding box of the shape, only valid after the call to MeshPart.update().
center - Variable in class com.badlogic.gdx.math.collision.Sphere
the center of the sphere
center - Static variable in class com.badlogic.gdx.utils.Align
 
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the alignment of the actor within the cell to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the alignment of the actor within the container to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the alignment of all widgets within the horizontal group to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the alignment of the logical table within the table actor to Align.center.
center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of all widgets within the vertical group to Align.center.
CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
CentripetalAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
CentripetalAcceleration(DynamicsModifier.CentripetalAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
changed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
Called after the selection changes, clears the range start item.
changed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Called after the selection changes.
changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
 
ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when something in an actor has changed.
Channel(int, Object, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
ChannelDescriptor(int, Class<?>, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
 
CharArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered char array.
CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with a capacity of 16.
CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specified array.
CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
 
CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new ordered array containing the elements in the specified array.
CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates an ordered array with the specified capacity.
CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
Creates a new array containing the elements in the specific array.
charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the character at the index.
CharMap(char, char) - Constructor for class com.badlogic.gdx.utils.Base64Coder.CharMap
 
chars - Variable in class com.badlogic.gdx.utils.StringBuilder
 
CHARTREUSE - Static variable in class com.badlogic.gdx.graphics.Color
 
check() - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
check(ShapeRenderer.ShapeType, ShapeRenderer.ShapeType, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Checks whether the correct ShapeType was set.
CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see CheckBox.
checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOffDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOnDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOnOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
 
checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
checkedDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
checkedDownFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
checkedFocused - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
checkedFocusedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
checkedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
checkedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
checkFocusTraversal(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
checkFocusTraversal(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
Checks if focus traversal should be triggered.
child - Variable in class com.badlogic.gdx.utils.JsonValue
May be null.
child() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the first child for this object or array.
child(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the child with the specified name.
child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Called when actors are added to or removed from the group.
childrenChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
childrenOnly - com.badlogic.gdx.scenes.scene2d.Touchable
No touch input events will be received by the actor, but children will still receive events.
choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
 
choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
CIM - com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
A simple compressed image format which is libgdx specific.
circle - Static variable in class com.badlogic.gdx.math.Interpolation
 
circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.circle(float, float, float, int) by estimating the number of segments needed for a smooth circle.
circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
circle(float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
Circle - Class in com.badlogic.gdx.math
A convenient 2D circle class.
Circle() - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle with all values set to zero
Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle with the given X and Y coordinates and the given radius.
Circle(Circle) - Constructor for class com.badlogic.gdx.math.Circle
Copy constructor
Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
Constructs a new circle using a given Vector2 that contains the desired X and Y coordinates, and a given radius.
Circle(Vector2, Vector2) - Constructor for class com.badlogic.gdx.math.Circle
Creates a new Circle in terms of its center and a point on its edge.
circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
CircleMapObject - Class in com.badlogic.gdx.maps.objects
 
CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
Creates a circle map object at (0,0) with r=1.0
CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
Creates a circle map object
circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
circumference() - Method in class com.badlogic.gdx.math.Circle
 
circumference() - Method in class com.badlogic.gdx.math.Ellipse
Approximates the circumference of this Ellipse.
clamp() - Method in class com.badlogic.gdx.graphics.Color
Clamps this Color's components to a valid range [0 - 1]
clamp() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
clamp(double, double, double) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Clamps the value to the progress bar's min/max range.
clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
Clamps this vector's length to given min and max values
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
 
clamp(float, float) - Method in class com.badlogic.gdx.math.Vector4
 
clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(long, long, long) - Static method in class com.badlogic.gdx.math.MathUtils
 
clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
 
clampSplitAmount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Called during layout to clamp the SplitPane.splitAmount within the set limits.
ClampToEdge - com.badlogic.gdx.graphics.Texture.TextureWrap
 
classpath(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Classpath file handle.
Classpath - com.badlogic.gdx.Files.FileType
Path relative to the root of the classpath.
ClasspathFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ClasspathFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ClasspathFileHandleResolver
 
ClassReflection - Class in com.badlogic.gdx.utils.reflect
Utilities for Class reflection.
ClassReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ClassReflection
 
cleansUpBlendFunction() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
clear() - Method in class com.badlogic.gdx.assets.AssetManager
Clears and disposes all assets and the preloading queue.
clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Removes all glyphs in the cache.
clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
clear() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Removes all attributes
clear() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Remove all decals from batch
clear() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Removes all the channels and sets size to 0
clear() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Clears the data being built up until now, including the vertices, indices and all parts.
clear() - Method in class com.badlogic.gdx.InputMultiplexer
 
clear() - Method in class com.badlogic.gdx.maps.MapProperties
Removes all properties
clear() - Method in class com.badlogic.gdx.math.CumulativeDistribution
Removes all the values from the distribution
clear() - Method in class com.badlogic.gdx.math.WindowedMean
clears this WindowedMean.
clear() - Method in interface com.badlogic.gdx.Preferences
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions and listeners on this actor.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all children, actions, and listeners from this group.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the root's children, actions, and listeners.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Removes all targets and sources.
clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
clear() - Method in class com.badlogic.gdx.utils.Array
 
clear() - Method in class com.badlogic.gdx.utils.ArrayMap
 
clear() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
clear() - Method in class com.badlogic.gdx.utils.Bits
Clears the entire bitset
clear() - Method in class com.badlogic.gdx.utils.BooleanArray
 
clear() - Method in class com.badlogic.gdx.utils.ByteArray
 
clear() - Method in class com.badlogic.gdx.utils.CharArray
 
clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
clear() - Method in class com.badlogic.gdx.utils.FloatArray
 
clear() - Method in class com.badlogic.gdx.utils.IntArray
 
clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
clear() - Method in class com.badlogic.gdx.utils.IntIntMap
 
clear() - Method in class com.badlogic.gdx.utils.IntMap
 
clear() - Method in class com.badlogic.gdx.utils.IntSet
 
clear() - Method in class com.badlogic.gdx.utils.LongArray
 
clear() - Method in class com.badlogic.gdx.utils.LongMap
 
clear() - Method in class com.badlogic.gdx.utils.LongQueue
Removes all values from this queue.
clear() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectMap
 
clear() - Method in class com.badlogic.gdx.utils.ObjectSet
Clears the set, leaving the backing arrays at the current capacity.
clear() - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear() - Method in class com.badlogic.gdx.utils.OrderedSet
 
clear() - Method in class com.badlogic.gdx.utils.Pool
Removes and discards all free objects from this pool.
clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
 
clear() - Method in class com.badlogic.gdx.utils.Queue
Removes all values from this queue.
clear() - Method in class com.badlogic.gdx.utils.ShortArray
 
clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
clear() - Method in class com.badlogic.gdx.utils.SortedIntList
Clears list
clear() - Method in class com.badlogic.gdx.utils.StringBuilder
Sets length to 0.
clear() - Method in class com.badlogic.gdx.utils.Timer
Cancels all tasks.
clear(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all children, actions, and listeners from this group.
clear(float, float, float, float) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Clears the color buffers with the specified color.
clear(float, float, float, float, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Clears the color buffers and optionally the depth buffer.
clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
clear(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.Bits
 
clear(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.IntMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.IntSet
Clears the set and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.LongMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Clears the map and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.ObjectSet
Clears the set and reduces the size of the backing arrays to be the specified capacity / loadFactor, if they are larger.
clear(int) - Method in class com.badlogic.gdx.utils.OrderedMap
 
clear(int) - Method in class com.badlogic.gdx.utils.OrderedSet
 
clear(Color) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Clears the color buffers with the specified Color.
clear(Color, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Clears the color buffers and optionally the depth buffer.
clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Writes the specified number of zeros to the buffer.
CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
 
CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
 
clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all actions on this actor.
clearActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Removes the current actor for the cell, if any.
clearAllCubemaps(Application) - Static method in class com.badlogic.gdx.graphics.Cubemap
Clears all managed cubemaps.
clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Will clear the managed mesh cache.
clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
clearAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.Texture3D
Clears all managed TextureArrays.
clearAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.TextureArray
Clears all managed TextureArrays.
clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Clears all managed textures.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all actors from this group and unfocuses them.
clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Removes all children from this node.
clearChildren(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes all actors from this group.
clearChildren(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Removes all actors and cells from the table.
clearChildren(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Removes all tree nodes.
clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes all listeners on this actor.
clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Create a listener where ClickListener.clicked(InputEvent, float, float) is only called for left clicks.
ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
clip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets clip to true.
clip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
clip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
clip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Calls Actor.clipBegin(float, float, float, float) to clip this actor's bounds.
clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
Clipboard - Interface in com.badlogic.gdx.utils
A very simple clipboard interface for text content.
clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
clipSpacePlanePoints - Static variable in class com.badlogic.gdx.math.Frustum
 
clipSpacePlanePointsArray - Static variable in class com.badlogic.gdx.math.Frustum
 
close() - Method in class com.badlogic.gdx.utils.JsonWriter
 
close() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Closes the underlying output stream and releases any system resources associated with the stream.
close() - Method in class com.badlogic.gdx.utils.XmlReader
 
close() - Method in class com.badlogic.gdx.utils.XmlWriter
Calls XmlWriter.pop() for each remaining open element, if any, and closes the stream.
closeQuietly(Closeable) - Static method in class com.badlogic.gdx.utils.StreamUtils
Close and ignore all errors.
clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to zeros.
Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value at the index.
codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Retrieves the Unicode code point value that precedes the index.
codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Calculates the number of Unicode code points between beginIndex and endIndex.
colinear(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Collapses all nodes under and including this node.
Collections - Class in com.badlogic.gdx.utils
 
Collections() - Constructor for class com.badlogic.gdx.utils.Collections
 
COLON - Static variable in class com.badlogic.gdx.Input.Keys
 
color - Variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
color - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
color - Variable in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
 
color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
color(float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
color(Color) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
color(Color) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the actor's color instantly.
color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the color at the time this action starts to the specified color.
Color - Class in com.badlogic.gdx.graphics
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Color - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Color() - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new Color with all components set to 0.
Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
Constructor, sets the components of the color
Color(int) - Constructor for class com.badlogic.gdx.graphics.Color
 
Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
Constructs a new color using the given color
COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for color attributes
ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's color (or a specified color), from the current to the new color.
ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
 
colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
 
ColorInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls particles color and transparency.
ColorInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
 
ColorInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which assigns a random color when a particle is activated.
ColorInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which manages the particle color during its life time.
ColorInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
 
ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
ColorPacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
colors - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout
Determines the colors of the glpyhs in the GlyphLayout.runs.
Colors - Class in com.badlogic.gdx.graphics
A general purpose class containing named colors that can be changed at will.
ColorUnpacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
colorValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
colspan(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
columnAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the vertical alignment of each column of widgets when wrapping is enabled and sets the horizontal alignment of widgets within each column.
columnBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.bottom and clears Align.top for the alignment of each column of widgets when wrapping is enabled.
columnCenter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the alignment of widgets within each column to Align.center.
columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Gets the cell values that will be used as the defaults for all cells in the specified column.
columnLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.left and clears Align.right for the alignment of widgets within each column.
columnRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.right and clears Align.left for the alignment of widgets within each column.
columnTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.top and clears Align.bottom for the alignment of each column of widgets when wrapping is enabled.
com.badlogic.gdx - package com.badlogic.gdx
 
com.badlogic.gdx.assets - package com.badlogic.gdx.assets
 
com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
 
com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
 
com.badlogic.gdx.audio - package com.badlogic.gdx.audio
 
com.badlogic.gdx.files - package com.badlogic.gdx.files
Platform independent wrappers for file handles and file streaming.
com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
 
com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
 
com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
 
com.badlogic.gdx.graphics.g3d.attributes - package com.badlogic.gdx.graphics.g3d.attributes
 
com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
 
com.badlogic.gdx.graphics.g3d.environment - package com.badlogic.gdx.graphics.g3d.environment
 
com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
 
com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
 
com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
 
com.badlogic.gdx.graphics.g3d.particles - package com.badlogic.gdx.graphics.g3d.particles
 
com.badlogic.gdx.graphics.g3d.particles.batches - package com.badlogic.gdx.graphics.g3d.particles.batches
 
com.badlogic.gdx.graphics.g3d.particles.emitters - package com.badlogic.gdx.graphics.g3d.particles.emitters
 
com.badlogic.gdx.graphics.g3d.particles.influencers - package com.badlogic.gdx.graphics.g3d.particles.influencers
 
com.badlogic.gdx.graphics.g3d.particles.renderers - package com.badlogic.gdx.graphics.g3d.particles.renderers
 
com.badlogic.gdx.graphics.g3d.particles.values - package com.badlogic.gdx.graphics.g3d.particles.values
 
com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
 
com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
 
com.badlogic.gdx.graphics.g3d.utils.shapebuilders - package com.badlogic.gdx.graphics.g3d.utils.shapebuilders
 
com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
 
com.badlogic.gdx.graphics.profiling - package com.badlogic.gdx.graphics.profiling
 
com.badlogic.gdx.input - package com.badlogic.gdx.input
 
com.badlogic.gdx.maps - package com.badlogic.gdx.maps
 
com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
 
com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
 
com.badlogic.gdx.maps.tiled.objects - package com.badlogic.gdx.maps.tiled.objects
 
com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
 
com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
 
com.badlogic.gdx.math - package com.badlogic.gdx.math
 
com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
 
com.badlogic.gdx.net - package com.badlogic.gdx.net
 
com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
 
com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
 
com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
 
com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
 
com.badlogic.gdx.utils - package com.badlogic.gdx.utils
 
com.badlogic.gdx.utils.async - package com.badlogic.gdx.utils.async
 
com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
 
com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
 
com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
 
com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
 
com.badlogic.gdx.utils.reflect - package com.badlogic.gdx.utils.reflect
 
com.badlogic.gdx.utils.viewport - package com.badlogic.gdx.utils.viewport
 
combined - Variable in class com.badlogic.gdx.graphics.Camera
the combined projection and view matrix
COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
compare(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Used for sorting attributes by type (not by value)
compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
 
compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
compareTo(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
compareTo(TextureDescriptor<T>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
compareTo(VertexAttributes) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
Compass - com.badlogic.gdx.Input.Peripheral
 
COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
 
compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Compresses the given InputStream into the given OutputStream.
compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the optional PKM header and compressed image data
computeIndices(float[], boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computeIndices(float[], int, int, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
Computes a hull the same as ConvexHull.computePolygon(float[], int, int, boolean) but returns indices of the specified points.
computeIndices(FloatArray, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computePolygon(float[], boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computePolygon(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
Returns the convex hull polygon for the given point cloud.
computePolygon(FloatArray, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
 
computePrefSize(GlyphLayout) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
computeTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the transform for this group's coordinate system.
computeTriangles(float[]) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
 
computeTriangles(float[], boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
 
computeTriangles(float[], int, int) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
computeTriangles(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
computeTriangles(FloatArray) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
 
computeTriangles(FloatArray, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
 
cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.cone(float, float, float, float, float, int) by estimating the number of segments needed for a smooth circular base.
cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use ConeShapeBuilder.build instead.
cone(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cone(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use ConeShapeBuilder.build instead.
ConeShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build cone shapes using MeshPartBuilder.
ConeShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.ConeShapeBuilder
 
config - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
config - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
 
Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
Config(boolean, ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
 
Config(ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(ParticleShader.AlignMode, ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
 
Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
conjugate() - Method in class com.badlogic.gdx.math.Quaternion
Conjugate the quaternion.
Connection - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
What type of connection the user-agent would prefer.
Connection - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Options that are desired for the connection.
connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
The connection timeout in milliseconds.
Constructor - Class in com.badlogic.gdx.utils.reflect
Provides information about, and access to, a single constructor for a Class.
consume3DData() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
consume3DData() - Method in interface com.badlogic.gdx.graphics.Texture3DData
Uploads the pixel data to the OpenGL ES texture.
consumeCubemapData() - Method in interface com.badlogic.gdx.graphics.CubemapData
Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.
consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumeCustomData(int) - Method in interface com.badlogic.gdx.graphics.TextureData
Uploads the pixel data to the OpenGL ES texture.
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
Returns the Pixmap for upload by Texture.
consumeTextureArrayData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
consumeTextureArrayData() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.
contain - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fit the target while keeping the same aspect ratio, but the source is not scaled at all if smaller in both directions.
Container<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
A group with a single child that sizes and positions the child using constraints.
Container() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
Creates a container with no actor.
Container(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
 
contains(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
contains(char) - Method in class com.badlogic.gdx.utils.CharArray
 
contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
contains(float, float) - Method in class com.badlogic.gdx.math.Circle
Checks whether or not this circle contains a given point.
contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
Checks whether or not this ellipse contains the given point.
contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
Returns whether an x, y pair is contained within the polygon.
contains(float, float) - Method in class com.badlogic.gdx.math.Polyline
 
contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(float, float) - Method in interface com.badlogic.gdx.math.Shape2D
Returns whether a point with the given coordinates is contained within the shape.
contains(int) - Method in class com.badlogic.gdx.utils.IntArray
 
contains(int) - Method in class com.badlogic.gdx.utils.IntSet
 
contains(long) - Method in class com.badlogic.gdx.utils.LongArray
 
contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
contains(Circle) - Method in class com.badlogic.gdx.math.Circle
 
contains(Circle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given bounding box is contained in this bounding box.
contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Returns whether the given bounding box is contained in this oriented bounding box.
contains(OrientedBoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given oriented bounding box is contained in this oriented bounding box.
contains(OrientedBoundingBox) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Returns whether the given oriented bounding box is contained in this oriented bounding box.
contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
Checks whether or not this circle contains a given point.
contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
Checks whether or not this ellipse contains the given point.
contains(Vector2) - Method in class com.badlogic.gdx.math.Polygon
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Polyline
 
contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
 
contains(Vector2) - Method in interface com.badlogic.gdx.math.Shape2D
Returns whether the given point is contained within the shape.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given vector is contained in this bounding box.
contains(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Returns whether the given vector is contained in this oriented bounding box.
contains(String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns true if an asset with the specified name is loading, queued to be loaded, or has been loaded.
contains(String) - Method in interface com.badlogic.gdx.Preferences
 
contains(String) - Method in class com.badlogic.gdx.utils.StringBuilder
 
contains(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
Returns true if an asset with the specified name and type is loading, queued to be loaded, or has been loaded.
contains(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
contains(T) - Method in class com.badlogic.gdx.utils.ObjectSet
 
contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns true if this array contains the specified value.
contains(T, boolean) - Method in class com.badlogic.gdx.utils.BinaryHeap
Returns true if the heap contains the specified node.
containsAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns true if this array contains all the specified values.
containsAll(Bits) - Method in class com.badlogic.gdx.utils.Bits
Returns true if this bit set is a super set of the specified set, i.e.
containsAny(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns true if this array contains any the specified values.
containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
containsIgnoreCase(String) - Method in class com.badlogic.gdx.utils.StringBuilder
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
 
containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
 
containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
 
containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns true if the specified value is in the map.
containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the specified value is in the map.
containsValue(float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns true if the specified value is in the map.
containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the specified value is in the map.
containsValue(long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the specified value is in the map.
containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the specified value is in the map.
containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
content(InputStream, long) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
content(String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
ContentDisposition - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for dynamic content.
ContentEncoding - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The type of encoding used on the data.
ContentLanguage - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The language the content is in.
ContentLength - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The length of the request body in octets (8-bit bytes).
ContentLength - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The length of the response body in octets (8-bit bytes).
ContentLocation - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
An alternate location for the returned data.
ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
A Base64-encoded binary MD5 sum of the content of the request body.
ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
A Base64-encoded binary MD5 sum of the content of the response.
ContentRange - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Where in a full body message this partial message belongs.
ContentType - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The MIME type of the body of the request (used with POST and PUT requests).
ContentType - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The MIME type of this content.
context - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
continueCursor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
continueCursor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
continuous - Variable in class com.badlogic.gdx.math.BSpline
 
continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
 
controller - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
controlPoints - Variable in class com.badlogic.gdx.math.BSpline
 
controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
controlsInverted - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
convertMaterial(ModelMaterial, TextureProvider) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
convertMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
Whether to convert the objects' pixel position and size to the equivalent in tile space.
ConvexHull - Class in com.badlogic.gdx.math
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
ConvexHull() - Constructor for class com.badlogic.gdx.math.ConvexHull
 
Cookie - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
An HTTP cookie previously sent by the server with Set-Cookie (below).
copy() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.Material
Create a copy of this material
copy() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Creates a nested copy of this Node, any child nodes are copied using this method as well.
copy() - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
 
copy() - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the contents of this TextField to the Clipboard implementation set on this TextField.
copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh.
copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies numFloats floats from src starting at offset to dst.
copy(int[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data type of src, no matter the datatype of dst).
copyAnimation(Animation) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Copy the source animation to this ModelInstance
copyAnimation(Animation, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Copy the source animation to this ModelInstance
copyAnimations(Iterable<Animation>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Copy source animations to this ModelInstance
copyAnimations(Iterable<Animation>, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Copy source animations to this ModelInstance
CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
copyFields(Object, Object) - Method in class com.badlogic.gdx.utils.Json
Each field on the to object is set to the value for the field with the same name on the from object.
copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a 4096 byte[] for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, OutputStream, byte[]).
copyStream(InputStream, OutputStream, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to an OutputStream, using the specified byte[] as a temporary buffer.
copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a byte[] of the specified size for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, OutputStream, byte[]).
copyStream(InputStream, ByteBuffer) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a 4096 byte[] for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, OutputStream, byte[]).
copyStream(InputStream, ByteBuffer, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a ByteBuffer, using the specified byte[] as a temporary buffer.
copyStream(InputStream, ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Allocates a byte[] of the specified size for use as a temporary buffer and calls StreamUtils.copyStream(InputStream, ByteBuffer, byte[]).
copyStreamToByteArray(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a byte array.
copyStreamToByteArray(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a byte array.
copyStreamToString(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
Calls StreamUtils.copyStreamToString(InputStream, int, String) using the input's available size and the platform's default charset.
copyStreamToString(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
Calls StreamUtils.copyStreamToString(InputStream, int, String) using the platform's default charset.
copyStreamToString(InputStream, int, String) - Static method in class com.badlogic.gdx.utils.StreamUtils
Copy the data from an InputStream to a string using the specified charset.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Copies this file or directory to the specified file or directory.
copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
CORAL - Static variable in class com.badlogic.gdx.graphics.Color
 
corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in radians from a lookup table.
cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the cosine in degrees from a lookup table.
CosineOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
count - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
 
count - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
count - Variable in class com.badlogic.gdx.math.FloatCounter
The amount of values added
count - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
The number of elements stored in QuadTreeFloat.values (3 values per quad tree entry).
CountdownEventAction<T extends Event> - Class in com.badlogic.gdx.scenes.scene2d.actions
An EventAction that is complete once it receives X number of events.
CountdownEventAction(Class<? extends T>, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.CountdownEventAction
 
counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
 
coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
whether coverage sampling anti-aliasing is used.
CPU_ATTRIBUTES - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_COLOR_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_POSITION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_REGION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_SIZE_AND_ROTATION_OFFSET - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CPU_VERTEX_SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
CpuSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
CpuSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Constructs a CpuSpriteBatch with a size of 1000 and the default shader.
CpuSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Constructs a CpuSpriteBatch with the default shader.
CpuSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Constructs a CpuSpriteBatch with a custom shader.
cpy() - Method in class com.badlogic.gdx.graphics.Color
 
cpy() - Method in class com.badlogic.gdx.math.collision.Ray
 
cpy() - Method in class com.badlogic.gdx.math.GridPoint2
 
cpy() - Method in class com.badlogic.gdx.math.GridPoint3
 
cpy() - Method in class com.badlogic.gdx.math.Matrix4
 
cpy() - Method in class com.badlogic.gdx.math.Quaternion
 
cpy() - Method in interface com.badlogic.gdx.math.Vector
 
cpy() - Method in class com.badlogic.gdx.math.Vector2
 
cpy() - Method in class com.badlogic.gdx.math.Vector3
 
cpy() - Method in class com.badlogic.gdx.math.Vector4
 
CRC - Class in com.badlogic.gdx.utils.compression
 
CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
 
create() - Method in class com.badlogic.gdx.ApplicationAdapter
 
create() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is first created.
Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
createAlphaTest(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
createAmbient(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createAmbient(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createAmbient(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createAmbient(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createAmbientLight(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createAmbientLight(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createAnimatedTile(TiledMapTileSet, TiledMapTile, XmlReader.Element, int) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
createArrow(float, float, float, float, float, float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with an arrow.
createArrow(Vector3, Vector3, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with an arrow.
createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a box shape.
createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a box shape.
createBump(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createBump(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createBundle(FileHandle) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle, the default locale and the default encoding "UTF-8".
createBundle(FileHandle, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle and encoding; the default locale is used.
createBundle(FileHandle, Locale) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle and locale; the default encoding "UTF-8" is used.
createBundle(FileHandle, Locale, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
Creates a new bundle using the specified baseFileHandle, locale and encoding.
createCapsule(float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a capsule shape.
createCapsule(float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a capsule shape.
createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCone(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cone shape.
createCullFace(int) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
create a cull face attribute to be used in a material
createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createCylinder(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a cylinder shape.
createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createDiffuse(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createDistanceFieldShader() - Static method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
Returns a new instance of the distance field shader, see https://libgdx.com/wiki/graphics/2d/fonts/distance-field-fonts if the u_smoothing uniform > 0.0.
createEmissive(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createEmissive(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createEmissive(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createEmissive(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createFog(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createFog(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createFromFrameBuffer(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Pixmap
Creates a Pixmap from a part of the current framebuffer.
createInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
createInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
createLineGrid(int, int, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model which represents a grid of lines on the XZ plane.
createNormal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createNormal(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a NinePatch.
createPrefix(Renderable, ParticleShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
createPrefix(Renderable, DefaultShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
createPrefix(Renderable, DepthShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
createProgram() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a rectangle shape.
createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a rectangle shape.
createReflection(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createReflection(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createReflection(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createReflection(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createSaveData() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
Creates and adds a new SaveData object to the save data list
createSaveData(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
Creates and adds a new and unique SaveData object to the save data map
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
createShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
createSpecular(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSphere(float, float, float, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with a single node containing a sphere shape.
createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name as a sprite.
createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index as a sprite.
createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas as sprites.
createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name as sprites, ordered by smallest to largest index.
createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
 
createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
 
createTexture(GLFrameBuffer.FrameBufferTextureAttachmentSpec) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Override this method in a derived class to set up the backing texture as you like.
createTileLayerCell(boolean, boolean, boolean) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
createXYZCoordinates(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Convenience method to create a model with three orthonormal vectors shapes.
createXYZCoordinates(float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
 
Crosshair - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Calculates the 2D cross product between this and the given vector.
crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Sets this vector to the cross product between it and the other vector.
ctrl() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
ctrl(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
cubemap - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
The texture to put the TextureData in, optional.
Cubemap - Class in com.badlogic.gdx.graphics
Wraps a standard OpenGL ES Cubemap.
Cubemap(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with Pixmaps for each side of the specified size.
Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
Cubemap(CubemapData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap based on the given CubemapData.
Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified Pixmaps for the sides, does not generate mipmaps.
Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified Pixmaps for the sides, optionally generating mipmaps.
Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
Construct a Cubemap with the specified TextureData's for the sides
Cubemap.CubemapSide - Enum in com.badlogic.gdx.graphics
Enum to identify each side of a Cubemap
CubemapAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
CubemapAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
CubemapAttribute(long, Cubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
CubemapAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
CubemapAttribute(CubemapAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
cubemapData - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
CubemapData for textures created on the fly, optional.
CubemapData - Interface in com.badlogic.gdx.graphics
Used by a Cubemap to load the pixel data.
CubemapLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Cubemap instances.
CubemapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader
 
CubemapLoader.CubemapLoaderInfo - Class in com.badlogic.gdx.assets.loaders
 
CubemapLoader.CubemapParameter - Class in com.badlogic.gdx.assets.loaders
 
CubemapLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapLoaderInfo
 
CubemapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
 
cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline value for the given position (t).
cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Cubic Bezier curve
cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline value for the given span (i) at the given position (u).
cubic_derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline derivative for the given position (t).
cubic_derivative(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Cubic Bezier curve derivative
cubic_derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the cubic b-spline derivative for the given span (i) at the given position (u).
Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
CullFace - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
CullFaceAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
CumulativeDistribution<T> - Class in com.badlogic.gdx.math
This class represents a cumulative distribution.
CumulativeDistribution() - Constructor for class com.badlogic.gdx.math.CumulativeDistribution
 
CumulativeDistribution.CumulativeValue - Class in com.badlogic.gdx.math
 
CumulativeValue(T, float, float) - Constructor for class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
 
current - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The animation currently playing.
current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The current value in seconds, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to update PerformanceCounter.valid.
currentCapacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
currentLife - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
CurrentLifeOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
Offsets to acess a particular value inside a stride of a given channel
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
Cursor - Interface in com.badlogic.gdx.graphics
Represents a mouse cursor.
Cursor.SystemCursor - Enum in com.badlogic.gdx.graphics
 
cursorX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The amount to add to the glyph X position when drawing a cursor between glyphs.
curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a curve using ShapeRenderer.ShapeType.Line.
Custom - com.badlogic.gdx.graphics.TextureData.TextureDataType
 
CustomTexture3DData - Class in com.badlogic.gdx.graphics.glutils
A Texture3DData implementation that addresses 2 use cases : You can use it as a GL only texture (feed by a compute shader).
CustomTexture3DData(int, int, int, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Copies the selected contents of this TextField to the Clipboard implementation set on this TextField, then removes it.
cutoffAngle - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
CYAN - Static variable in class com.badlogic.gdx.graphics.Color
 
cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CylinderShapeBuilder.build instead.
cylinder(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cylinder(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CylinderShapeBuilder.build instead.
cylinder(float, float, float, int, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
cylinder(float, float, float, int, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use CylinderShapeBuilder.build instead.
CylinderShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build cylinders shapes using MeshPartBuilder.
CylinderShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.CylinderShapeBuilder
 
CylinderSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a cylinder shape.
CylinderSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 
CylinderSpawnShapeValue(CylinderSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 

D

d - Variable in class com.badlogic.gdx.math.Plane
 
D - Static variable in class com.badlogic.gdx.Input.Keys
 
DARK_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
data - Variable in class com.badlogic.gdx.graphics.Cubemap
 
data - Variable in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
data - Variable in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
data - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
data - Variable in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
DataBuffer - Class in com.badlogic.gdx.utils
Extends DataOutput that writes bytes to a byte array.
DataBuffer() - Constructor for class com.badlogic.gdx.utils.DataBuffer
 
DataBuffer(int) - Constructor for class com.badlogic.gdx.utils.DataBuffer
 
DataInput - Class in com.badlogic.gdx.utils
Extends DataInputStream with additional convenience methods.
DataInput(InputStream) - Constructor for class com.badlogic.gdx.utils.DataInput
 
dataOffset - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the offset in bytes to the actual compressed data.
DataOutput - Class in com.badlogic.gdx.utils
Extends DataOutputStream with additional convenience methods.
DataOutput(OutputStream) - Constructor for class com.badlogic.gdx.utils.DataOutput
 
Date - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).
Date - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).
debug() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Calls Actor.setDebug(boolean) with true.
debug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
debug(Table.Debug) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns debug lines on or off.
debug(String) - Method in class com.badlogic.gdx.utils.I18NBundle
Sets the value of all localized strings to String placeholder so hardcoded, unlocalized values can be easily spotted.
debug(String) - Method in class com.badlogic.gdx.utils.Logger
 
debug(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
debug(String, String) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs a debug message with a tag
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs a debug message to the console or logcat
debug(String, String, Throwable) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs a debug message and exception with a tag
DEBUG - Static variable in class com.badlogic.gdx.utils.Logger
 
debugActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on actor debug lines.
debugActorColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
debugAll() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Calls Group.setDebug(boolean, boolean) with true, true.
debugAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
debugCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on cell debug lines.
debugCellColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
DebugRect() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect
 
debugTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Turns on table debug lines.
debugTableColor - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
Decal - Class in com.badlogic.gdx.graphics.g3d.decals
Represents a sprite in 3d space.
Decal() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Decal(DecalMaterial) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DecalBatch - Class in com.badlogic.gdx.graphics.g3d.decals
Renderer for Decal objects.
DecalBatch(int, GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
DecalBatch(GroupStrategy) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Creates a new DecalBatch using the given GroupStrategy.
DecalMaterial - Class in com.badlogic.gdx.graphics.g3d.decals
Material used by the Decal class
DecalMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
decideGroup(Decal) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Assigns a group to a decal
decideGroup(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
decode(char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decode(char[], int, int, byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(char[], int, int, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decode(char[], Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decode(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
decode(String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format.
Decode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
DecodeBit(short[], int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
DecodeDirectBits(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeImage(ETC1.ETC1Data, Pixmap.Format) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Takes ETC1 compressed image data and converts it to a Pixmap.Format.RGB565 or Pixmap.Format.RGB888 Pixmap.
decodeLines(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decodeLines(String, byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
decodeLines(String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
Decoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Decoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Decoder
 
Decoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
decodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Decodes a string from Base64 format.
decodeString(String, boolean) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
decodingMap - Variable in class com.badlogic.gdx.utils.Base64Coder.CharMap
 
decompress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
Decompresses the given InputStream into the given OutputStream.
Default - com.badlogic.gdx.Input.OnscreenKeyboardType
 
DEFAULT_BUFFER_SIZE - Static variable in class com.badlogic.gdx.utils.StreamUtils
 
DEFAULT_PORT - Static variable in class com.badlogic.gdx.input.RemoteInput
 
DEFAULT_TIME_STEP - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
the default time step used to update the simulation
defaultAlphaTest - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
defaultCullFace - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
Set to 0 to disable culling
defaultCullFace - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
Set to 0 to disable culling, -1 to inherit from DefaultShader.defaultCullFace
defaultCullFace - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
Deprecated.
Replaced by DefaultShader.Config.defaultCullFace Set to 0 to disable culling
defaultDepthFunc - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
Set to 0 to disable depth test
defaultDepthFunc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
Set to 0 to disable depth test, -1 to inherit from DefaultShader.defaultDepthFunc
defaultDepthFunc - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
Deprecated.
Replaced by DefaultShader.Config.defaultDepthFunc Set to 0 to disable depth test
defaultEncoding - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
 
defaultFramebufferHandle - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the default framebuffer handle, a.k.a screen.
defaultFramebufferHandleInitialized - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
true if we have polled for the default handle already.
DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
defaultParameters - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader
 
DefaultRenderableSorter - Class in com.badlogic.gdx.graphics.g3d.utils
 
DefaultRenderableSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
defaults() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Returns the defaults to use for all cells.
defaults() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
The cell values that will be used as the defaults for all cells.
DefaultShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader(Renderable, DefaultShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DefaultShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Inputs - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Setters - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Setters.ACubemap - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShader.Setters.Bones - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DefaultShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
DefaultShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultShaderProvider(DefaultShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
DefaultShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
 
defaultShareKeyframes - Static variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
Whether, by default, NodeKeyframe's are shared amongst Model and ModelInstance.
DefaultTextureBinder - Class in com.badlogic.gdx.graphics.g3d.utils
Class that you assign a range of texture units and binds textures for you within that range.
DefaultTextureBinder(int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses all available texture units and reuse weight of 3
DefaultTextureBinder(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
Uses all remaining texture units and reuse weight of 3
DefaultTextureBinder(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
defaultTimeout - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
Will be set for each new HttpRequest.
defaultVertexDataType - Static variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Deprecated.
Do not use, this field is for testing only and is likely to be removed. Sets the Mesh.VertexDataType to be used when gles 3 is not available, defaults to Mesh.VertexDataType.VertexArray.
degRad - Static variable in class com.badlogic.gdx.math.MathUtils
 
degree - Variable in class com.badlogic.gdx.math.BSpline
 
degrees - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The degrees the region has been rotated, counter clockwise between 0 and 359.
degrees - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
degreesPerPixel - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
degreesToRadians - Static variable in class com.badlogic.gdx.math.MathUtils
multiply by this to convert from degrees to radians
DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
DelaunayTriangulator - Class in com.badlogic.gdx.math
Delaunay triangulation.
DelaunayTriangulator() - Constructor for class com.badlogic.gdx.math.DelaunayTriangulator
 
delay - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
delay(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
delay(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
delay(long) - Method in class com.badlogic.gdx.utils.Timer
Adds the specified delay to all tasks.
DelayAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Delays execution of an action or inserts a pause in a SequenceAction.
DelayAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
DelayAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
DelayedRemovalArray<T> - Class in com.badlogic.gdx.utils
An array that queues removal during iteration until the iteration has completed.
DelayedRemovalArray() - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(int) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Array) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(Class) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
DelayedRemovalArray(T[]) - Constructor for class com.badlogic.gdx.utils.DelayedRemovalArray
 
delayTimer - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
delayValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
delegate(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
 
DelegateAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for an action that wraps another action.
DelegateAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
delete() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or empty directory and returns success.
delete() - Method in class com.badlogic.gdx.files.FileHandleStream
 
delete() - Method in class com.badlogic.gdx.graphics.GLTexture
Destroys the OpenGL Texture as specified by the glHandle.
delete(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes a sequence of characters specified by start and end.
DELETE - Static variable in interface com.badlogic.gdx.Net.HttpMethods
The DELETE method deletes the specified resource.
DELETE - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
deleteCharAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Deletes the character at the specified index.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes this file or directory and all children, recursively.
deleteDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
deltaTime - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Time step, DO NOT CHANGE MANUALLY
deltaTimeSqr - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Time step, DO NOT CHANGE MANUALLY
depth - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
depth - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
Distance of the translation required for the separation
depth - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
depthbufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the depthbuffer render object handle
depthBufferOnly - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
 
depthFunc - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL)
depthMask - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
Whether to write to the depth buffer (default: true)
depthRangeFar - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
Mapping of far clipping plane to window coordinates (default: 1)
depthRangeNear - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
Mapping of near clipping plane to window coordinates (default: 0)
depthRenderBufferSpec - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
DepthShader - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DepthShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader(Renderable, DepthShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
DepthShader.Config - Class in com.badlogic.gdx.graphics.g3d.shaders
 
DepthShaderProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
DepthShaderProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
DepthShaderProvider(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
DepthShaderProvider(DepthShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
DepthShaderProvider(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
 
depthStencilPackedBufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the depth stencil packed render buffer object handle
depthTestAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
depthTestAttribute - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
DepthTestAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
DepthTestAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(long, int, float, float, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
DepthTestAttribute(DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the derivative of the catmullrom spline for the given position (t).
derivative(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline derivative for the given position (t).
derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
Calculates the derivative of the catmullrom spline for the given span (i) at the given position (u).
derivative(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
Calculates the n-degree b-spline derivative for the given span (i) at the given position (u).
derivativeAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
 
derivativeAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
 
derivativeAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
derivativeAt(T, float) - Method in interface com.badlogic.gdx.math.Path
 
derivativeAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
 
derivativeAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
descent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from the bottom of the glyph that extends the lowest to the baseline.
descriptors - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
Desktop - com.badlogic.gdx.Application.ApplicationType
 
destFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
Specifies how the (existing) red, green, blue, and alpha destination blending factors are computed (default: GL_ONE_MINUS_SRC_ALPHA)
det() - Method in class com.badlogic.gdx.math.Affine2
Calculates the determinant of the matrix.
det() - Method in class com.badlogic.gdx.math.Matrix3
 
det() - Method in class com.badlogic.gdx.math.Matrix4
 
det(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the determinante of the given matrix.
det3x3() - Method in class com.badlogic.gdx.math.Matrix4
 
detach() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Removes this node from its current parent, if any.
Dialog - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a dialog, which is a window with a title, a content table, and a button table.
Dialog(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
Dialog(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
diffuse - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Diffuse - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
DiffuseAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
diffuseColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
diffuseTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
diffuseUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
diffuseUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
DigitsOnlyFilter() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
 
dimensions - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
DirectAtlasResolver(TextureAtlas) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.DirectAtlasResolver
 
DirectImageResolver(ObjectMap<String, Texture>) - Constructor for class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
 
direction - Variable in class com.badlogic.gdx.graphics.Camera
the unit length direction vector of the camera
direction - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
The direction vector to target the side.
direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
direction - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
direction - Variable in class com.badlogic.gdx.math.collision.Ray
 
DirectionalLight - Class in com.badlogic.gdx.graphics.g3d.environment
 
DirectionalLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
directionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
DirectionalLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
An Attribute which can be used to send an Array of DirectionalLight instances to the Shader.
DirectionalLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
DirectionalLightsAttribute(DirectionalLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
DirectionalShadowLight - Class in com.badlogic.gdx.graphics.g3d.environment
 
DirectionalShadowLight(int, int, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
directionUsage - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
dirLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
dirLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirLightsOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
 
dirLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dirty() - Method in class com.badlogic.gdx.math.Polygon
Sets the polygon's world vertices to be recalculated when calling getTransformedVertices.
dirty() - Method in class com.badlogic.gdx.math.Polyline
 
disable() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
Disables profiling by resetting the GL20 and GL30 instances with the original ones.
Disableable - Interface in com.badlogic.gdx.scenes.scene2d.utils
 
disableBlending() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Disables blending for drawing sprites.
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
disableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
disabled - com.badlogic.gdx.scenes.scene2d.Touchable
No touch input events will be received by the actor or any children.
disabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Disabled - com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
Prevents new particle emission.
disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
The progress bar background, stretched only in one direction.
disabledBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
disabledFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
disabledKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
disabledKnobAfter - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
disabledKnobBefore - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
disableInstancedRendering() - Method in class com.badlogic.gdx.graphics.Mesh
 
disableNativesLoading - Static variable in class com.badlogic.gdx.utils.GdxNativesLoader
 
disableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
disableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disables the vertex attribute with the given name
discard(T) - Method in class com.badlogic.gdx.utils.Pool
Called when an object is discarded.
DisplayMode(int, int, int, int) - Constructor for class com.badlogic.gdx.Graphics.DisplayMode
 
displayText - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
Disposable - Interface in com.badlogic.gdx.utils
Interface for disposable resources.
disposables - Variable in class com.badlogic.gdx.graphics.g3d.Model
Array of disposable resources like textures or meshes the Model is responsible for disposing
dispose() - Method in class com.badlogic.gdx.ApplicationAdapter
 
dispose() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is destroyed.
dispose() - Method in class com.badlogic.gdx.assets.AssetManager
Disposes all assets in the manager and stops all asynchronous loading.
dispose() - Method in interface com.badlogic.gdx.audio.AudioDevice
Frees all resources associated with this AudioDevice.
dispose() - Method in interface com.badlogic.gdx.audio.AudioRecorder
Disposes the AudioRecorder
dispose() - Method in interface com.badlogic.gdx.audio.Music
Needs to be called when the Music is no longer needed.
dispose() - Method in interface com.badlogic.gdx.audio.Sound
Releases all the resources.
dispose() - Method in class com.badlogic.gdx.Game
 
dispose() - Method in class com.badlogic.gdx.graphics.Cubemap
Disposes all resources associated with the cubemap
dispose() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Disposes any pixmap pages which don't have a texture.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Releases all resources held by this SpriteCache.
dispose() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Releases all resources associated with this TextureAtlas instance.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Frees up memory by dropping the buffer and underlying resources.
dispose() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.Model
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
dispose() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
 
dispose() - Method in class com.badlogic.gdx.graphics.GLTexture
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Releases the native resources of the ETC1Data instance.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Releases all resources associated with the FrameBuffer.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Disposes this IndexArray and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Disposes this IndexBufferObject and all its associated OpenGL resources.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Disposes this IndexDatat and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
Disposes of all resources this InstanceBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Disposes of all resources this InstanceBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Disposes this InstanceData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Disposes all resources associated with this shader.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Disposes of all resources this VertexBufferObject uses.
dispose() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Disposes this VertexData and all its associated OpenGL resources.
dispose() - Method in class com.badlogic.gdx.graphics.Mesh
Frees all resources associated with this Mesh
dispose() - Method in class com.badlogic.gdx.graphics.Pixmap
Releases all resources associated with this Pixmap.
dispose() - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
Disposal will happen automatically in Object.finalize() but can be done explicitly if desired.
dispose() - Method in class com.badlogic.gdx.graphics.Texture
Disposes all resources associated with the texture
dispose() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to be disposed
dispose() - Method in class com.badlogic.gdx.maps.Map
Disposes all resources like Texture instances that the map may own.
dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
dispose() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
dispose() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
 
dispose() - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
dispose() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
dispose() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Disposes the TextureAtlas and all Disposable resources in the skin.
dispose() - Method in interface com.badlogic.gdx.Screen
Called when this screen should release all resources.
dispose() - Method in class com.badlogic.gdx.ScreenAdapter
 
dispose() - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
Waits for running AsyncTask instances to finish, then destroys any resources like threads.
dispose() - Method in interface com.badlogic.gdx.utils.Disposable
Releases all resources of this object.
disposeColorTexture(Cubemap) - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
 
disposeColorTexture(Texture) - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
 
disposeColorTexture(T) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Override this method in a derived class to dispose the backing texture as you like.
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
disposePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
disposePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
 
disposePreparedData() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
disposeUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
distance(Vector3) - Method in class com.badlogic.gdx.math.Plane
Calculates the shortest signed distance between the plane and the given point.
Distance() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.Distance
 
DistanceFieldFont - Class in com.badlogic.gdx.graphics.g2d
Renders bitmap fonts using distance field textures, see the Distance Field Fonts wiki article for usage.
DistanceFieldFont(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, FileHandle, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(FileHandle, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(BitmapFont.BitmapFontData, TextureRegion, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
DistanceFieldFont(BitmapFont.BitmapFontData, Array<TextureRegion>, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
distanceLinePoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given line and point.
distanceSegmentPoint(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given segment and point.
distanceSegmentPoint(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns the distance between the given segment and point.
DISTSQR - Static variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
dot(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dot(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the dot product between this and the given vector.
dot(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Get the dot product between this and the other quaternion (commutative).
dot(float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector2
 
dot(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Returns the dot product between this and the given vector (given as 4 components).
dot(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dot(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Quaternion
Get the dot product between the two quaternions (commutative).
dot(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector4
 
dot(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Get the dot product between this and the other quaternion (commutative).
dot(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dot(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dot(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
dot(T) - Method in interface com.badlogic.gdx.math.Vector
 
doubleToLongBits(double) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
doubleValue - com.badlogic.gdx.utils.JsonValue.ValueType
 
down - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance to move down when \n is encountered.
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
down - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
downFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
downKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
downloadComplete(Pixmap) - Method in interface com.badlogic.gdx.graphics.Pixmap.DownloadPixmapResponseListener
Called on the render thread when image was downloaded successfully.
downloadFailed(Throwable) - Method in interface com.badlogic.gdx.graphics.Pixmap.DownloadPixmapResponseListener
Called when image download failed.
downloadFromUrl(String, Pixmap.DownloadPixmapResponseListener) - Static method in class com.badlogic.gdx.graphics.Pixmap
Downloads an image from http(s) url and passes it as a Pixmap to the specified Pixmap.DownloadPixmapResponseListener
DPAD_CENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
DPAD_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
Called repeatedly during a drag which started on this source.
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
drag(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the payload is dragged over the target.
DragAndDrop - Class in com.badlogic.gdx.scenes.scene2d.utils
Manages drag and drop operations through registered drag sources and drop targets.
DragAndDrop() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
DragAndDrop.Payload - Class in com.badlogic.gdx.scenes.scene2d.utils
The payload of a drag and drop operation.
DragAndDrop.Source - Class in com.badlogic.gdx.scenes.scene2d.utils
A source where a payload can be dragged from.
DragAndDrop.Target - Class in com.badlogic.gdx.scenes.scene2d.utils
A target where a payload can be dropped to.
dragging - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
DragListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Detects mouse or finger touch drags on an actor.
DragListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
DragScrollListener - Class in com.badlogic.gdx.scenes.scene2d.utils
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
DragScrollListener(ScrollPane) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
Called when a drag is started on the source.
dragStart(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
dragStop(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
dragStop(InputEvent, float, float, int, DragAndDrop.Payload, DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
Called when a drag for the source is stopped.
drain(InputProcessor) - Method in class com.badlogic.gdx.InputEventQueue
 
draw() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Updates the renderer used by this controller, usually this means the particles will be draw inside a batch.
draw() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
draw() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Draws all the particle effects.
draw() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
draw(int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws all the images defined for the specified cache ID.
draw(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Draws a subset of images defined for the specified cache ID.
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
draw(Batch) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Updates and draws the particles.
draw(Batch, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws the actor.
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws the group and its children.
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
If this method is overridden, the super method or Widget.validate() should be called to ensure the widget is laid out.
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
draw(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
draw(Batch, float, float, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
Draws this drawable at the specified bounds.
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
draw(Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
draw(Batch, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.TransformDrawable
 
draw(Batch, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
draw(Batch, GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, TextureRegion, float, float, float, float, float, int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
draw(Batch, CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(Batch, CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Draws text at the specified position.
draw(PolygonRegion, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.PolygonBatch
Draws a polygon region with the bottom left corner at x,y having the width and height of the region.
draw(PolygonRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(PolygonRegion, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.PolygonBatch
Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.PolygonBatch
Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(PolygonRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(PolygonSpriteBatch) - Method in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
draw(PolygonSpriteBatch, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
draw(TextureRegion, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the width and height of the region.
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the texture coordinates rotated 90 degrees.
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(TextureRegion, float, float, Affine2) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle transformed by the given matrix.
draw(TextureRegion, float, float, Affine2) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(TextureRegion, float, float, Affine2) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(TextureRegion, float, float, Affine2) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(ModelInstanceControllerRenderData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
draw(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Texture
Draws the given Pixmap to the texture at position x, y.
draw(Texture, float[], int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle using the given vertices.
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float[], int, int, short[], int, int) - Method in interface com.badlogic.gdx.graphics.g2d.PolygonBatch
Draws the polygon using the given vertices and triangles.
draw(Texture, float[], int, int, short[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(Texture, float, float, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
draw(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
draw(T) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
draw(T) - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
 
Drawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
A drawable knows how to draw itself at a given rectangular size.
drawBackground(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Called to draw the background.
drawBackground(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Called to draw the background.
drawBackground(Batch, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Called to draw the background, before clipping is applied (if enabled).
drawBackground(Batch, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Called to draw the background, before clipping is applied (if enabled).
drawBackground(Batch, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
drawCalls - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
drawChildren(Batch, float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws all children.
drawCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a circle outline with the center at x,y and a radius using the current color and stroke width.
drawCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawCursor(Drawable, Batch, BitmapFont, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
drawCursor(Drawable, Batch, BitmapFont, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
drawDebug(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws this actor's debug lines if Actor.getDebug() is true.
drawDebug(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws this actor's debug lines if Actor.getDebug() is true and, regardless of Actor.getDebug(), calls Actor.drawDebug(ShapeRenderer) on each child.
drawDebug(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
drawDebug(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
drawDebug(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
drawDebugBounds(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Draws a rectangle for the bounds of this actor if Actor.getDebug() is true.
drawDebugBounds(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
drawDebugBounds(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
drawDebugBounds(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
drawDebugChildren(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Draws all children.
drawExpandIcon(N, Drawable, Batch, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
drawIcon(N, Drawable, Batch, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
drawIcons(Batch, float, float, float, float, N, Array<N>, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Draws selection, icons, and expand icons.
drawItem(Batch, BitmapFont, int, T, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
drawItem(Batch, BitmapFont, T, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
drawLine(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a line between the given coordinates using the currently set color.
drawLine(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawMessageText(Batch, BitmapFont, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
drawOver(N, Drawable, Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
drawPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the current color.
drawPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a pixel at the given location with the given color.
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawPixmap(Pixmap, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area from another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area from another Pixmap to this Pixmap.
drawPixmap(Pixmap, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws an area from another Pixmap to this Pixmap.
drawRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
drawRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
drawScrollBars(Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Renders the scrollbars after the children have been drawn.
drawSelection(Batch, Drawable, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
drawSelection(Drawable, Batch, BitmapFont, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
drawSelection(Drawable, Batch, BitmapFont, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Draws selection rectangle
drawSelection(N, Drawable, Batch, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
drawStageBackground(Batch, float, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
drawText(Batch, BitmapFont, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
drawText(Batch, BitmapFont, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the payload is dropped on the target.
dst(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
 
dst(float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector2
 
dst(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
 
dst(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dst(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector4
 
dst(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
 
dst(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
 
dst(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
 
dst(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
 
dst(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dst(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
dst(T) - Method in interface com.badlogic.gdx.math.Vector
 
dst2(float, float) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Returns the squared distance between this point and the given point
dst2(float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector2
 
dst2(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Returns the squared distance between this point and the given point
dst2(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
dst2(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector4
 
dst2(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
 
dst2(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
 
dst2(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
 
dst2(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
 
dst2(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
dst2(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
dst2(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
dst2(T) - Method in interface com.badlogic.gdx.math.Vector
This method is faster than Vector.dst(Vector) because it avoids calculating a square root.
dstBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
duration - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
duration - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
the duration in seconds
duration - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
duration - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The duration of the animation
durationTimer - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
durationTimer - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
durationValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
DynamicsInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls the particles dynamics (movement, rotations).
DynamicsInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
DynamicsInfluencer(DynamicsInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
DynamicsInfluencer(DynamicsModifier...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
DynamicsModifier - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's the base class for any kind of influencer which operates on angular velocity and acceleration of the particles.
DynamicsModifier() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
DynamicsModifier(DynamicsModifier) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
DynamicsModifier.Angular - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.BrownianAcceleration - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.CentripetalAcceleration - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.FaceDirection - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.PolarAcceleration - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.Rotational2D - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.Rotational3D - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.Strength - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 
DynamicsModifier.TangentialAcceleration - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
 

E

E - Static variable in class com.badlogic.gdx.Input.Keys
 
E - Static variable in class com.badlogic.gdx.math.MathUtils
 
EarClippingTriangulator - Class in com.badlogic.gdx.math
A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.
EarClippingTriangulator() - Constructor for class com.badlogic.gdx.math.EarClippingTriangulator
 
edge - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
edgeDistance - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
The distance from the tooltip actor position to the edge of the screen where the actor will be shown on the other side of the mouse cursor.
elastic - Static variable in class com.badlogic.gdx.math.Interpolation
 
Elastic(float, float, int, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
 
elasticIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
ElasticIn(float, float, int, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
 
elasticOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
ElasticOut(float, float, int, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
 
element(String) - Method in class com.badlogic.gdx.utils.XmlWriter
 
element(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
Element(String, XmlReader.Element) - Constructor for class com.badlogic.gdx.utils.XmlReader.Element
 
ellipse - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
 
ellipse(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.ellipse(float, float, float, float, int) by estimating the number of segments needed for a smooth ellipse.
ellipse(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Calls ShapeRenderer.ellipse(float, float, float, float, float, int) by estimating the number of segments needed for a smooth ellipse.
ellipse(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
ellipse(float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
ellipse(float, float, float, float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, float, float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, float, float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, float, float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use EllipseShapeBuilder.build instead.
Ellipse - Class in com.badlogic.gdx.math
A convenient 2D ellipse class, based on the circle class
Ellipse() - Constructor for class com.badlogic.gdx.math.Ellipse
Construct a new ellipse with all values set to zero
Ellipse(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Ellipse
Constructs a new ellipse
Ellipse(Circle) - Constructor for class com.badlogic.gdx.math.Ellipse
Constructs a new Ellipse from the position and radius of a Circle (since circles are special cases of ellipses).
Ellipse(Ellipse) - Constructor for class com.badlogic.gdx.math.Ellipse
Copy constructor
Ellipse(Vector2, float, float) - Constructor for class com.badlogic.gdx.math.Ellipse
Constructs a new ellipse
Ellipse(Vector2, Vector2) - Constructor for class com.badlogic.gdx.math.Ellipse
Constructs a new ellipse
EllipseMapObject - Class in com.badlogic.gdx.maps.objects
 
EllipseMapObject() - Constructor for class com.badlogic.gdx.maps.objects.EllipseMapObject
Creates an Ellipse object whose lower left corner is at (0, 0) with width=1 and height=1
EllipseMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.EllipseMapObject
Creates an Ellipse object with the given X and Y coordinates along with a specified width and height.
EllipseShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build ellipse shapes using MeshPartBuilder.
EllipseShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.EllipseShapeBuilder
 
EllipseSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a ellipse shape.
EllipseSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
EllipseSpawnShapeValue(EllipseSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
Email - com.badlogic.gdx.Input.OnscreenKeyboardType
 
EMatchFinderTypeBT2 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
EMatchFinderTypeBT4 - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
emission - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
emissionDelta - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
emissionDiff - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
emissionValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
emissive - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
Emissive - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Emissive - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
EmissiveAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
EmissiveAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
emissiveColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
emissiveColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
emissiveTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
emissiveTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
emissiveUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
emissiveUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
emitter - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Controls the emission of the particles
Emitter - Class in com.badlogic.gdx.graphics.g3d.particles.emitters
An Emitter is a ParticleControllerComponent which will handle the particles emission.
Emitter() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
Emitter(Emitter) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
EMPTY_BYTES - Static variable in class com.badlogic.gdx.utils.StreamUtils
 
emptyDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Deletes all children of this directory, recursively.
emptyDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
emptyDirectory(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Deletes all children of this directory, recursively.
emptyDirectory(boolean) - Method in class com.badlogic.gdx.files.FileHandleStream
 
enable() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
Enables profiling by replacing the GL20 and GL30 instances with profiling ones.
enableBlending() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Enables blending for drawing sprites.
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
enableBlending() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
enabled - com.badlogic.gdx.scenes.scene2d.Touchable
All touch input events will be received by the actor and any children.
enabled - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
true by default.
enabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
If false, tooltips will not be shown.
Enabled - com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
New particles can be emitted.
EnabledUntilCycleEnd - com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
Only valid for continuous emitters.
enableInstancedRendering(boolean, int, VertexAttribute...) - Method in class com.badlogic.gdx.graphics.Mesh
 
enableVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
enableVertexAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Enables the vertex attribute with the given name
encode(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
encode(byte[], int) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int, int, char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format.
encode(byte[], int, int, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
encode(byte[], Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
Encode(short[], int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
Encode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
EncodeDirectBits(int, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
encodeImage(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeImagePKM(Pixmap) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Encodes the image via the ETC1 compression scheme.
encodeLines(byte[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format and breaks the output into lines of 76 characters.
encodeLines(byte[], int, int, int, String, char[]) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a byte array into Base64 format and breaks the output into lines.
encodeLines(byte[], int, int, int, String, Base64Coder.CharMap) - Static method in class com.badlogic.gdx.utils.Base64Coder
 
Encoder - Class in com.badlogic.gdx.utils.compression.lzma
 
Encoder - Class in com.badlogic.gdx.utils.compression.rangecoder
 
Encoder() - Constructor for class com.badlogic.gdx.utils.compression.lzma.Encoder
 
Encoder() - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
encodeString(String) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a string into Base64 format.
encodeString(String, boolean) - Static method in class com.badlogic.gdx.utils.Base64Coder
Encodes a string into Base64 format, optionally using URL-safe encoding instead of the "regular" Base64 encoding.
encoding - Variable in class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
 
encodingMap - Variable in class com.badlogic.gdx.utils.Base64Coder.CharMap
 
end - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
end() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Finishes off rendering.
end() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
end() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Completes rendering for this SpriteCache.
end() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
end() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
End rendering one or more Renderables.
end() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
Finishes creating the cache, must be called after a call to ModelCache.begin(), only after this call the cache will be valid (until the next call to ModelCache.begin()).
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
end() - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
Must be called after all the drawing operations
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
End the simulation.
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called at the end of the simulation.
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Must be called one time per frame at the end of all drawing operations.
end() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Cleanup the context so other shaders can render.
end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
End applying multiple animations to the instance and update it to reflect the changes.
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
End building the mesh and returns the mesh
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
End building the model.
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
Resets all changed OpenGL states to their defaults.
end() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Generate mesh and renderable
end() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Disables all used texture units and unbinds textures.
end() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
end() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
end() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Deprecated.
no longer necessary, this method will be remove in future version
end() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Finishes the batch of shapes and ensures they get rendered.
end() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called the last time TemporalAction.act(float) is called.
end() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
end() - Method in class com.badlogic.gdx.utils.SnapshotArray
Releases the guarantee that the array returned by SnapshotArray.begin() won't be modified.
end(int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Unbinds the framebuffer and sets viewport sizes, all drawing will be performed to the normal framebuffer from here on.
end(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
End building the mesh and returns the mesh
END - Static variable in class com.badlogic.gdx.Input.Keys
 
endCache() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Ends the definition of a cache, returning the cache ID to be used with SpriteCache.draw(int).
ENDCALL - Static variable in class com.badlogic.gdx.Input.Keys
 
endRender() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
Called after the rendering of all layers ended.
ensureCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
Ensure the batch can contain the passed in amount of particles
ensureCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.Distance
 
ensureCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
This method is called when the batch has increased the underlying particle buffer.
ensureCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.None
 
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Array
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Increases the size of the backing arrays to accommodate the specified number of additional entries.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ByteArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.CharArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.FloatArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.IntSet
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.LongQueue
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ObjectSet
Increases the size of the backing array to accommodate the specified number of additional items / loadFactor.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.Queue
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.ShortArray
Increases the size of the backing array to accommodate the specified number of additional items.
ensureCapacity(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Ensures that this object has a minimum capacity available before requiring the internal buffer to be enlarged.
ensureCapacity(int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
ensureCapacity(int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and indices.
ensureCCW(float[]) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
ensureCCW(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
ensureClockwise(float[]) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
ensureClockwise(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
ensureIndices(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
ensureIndices(int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Increases the size of the backing indices array to accommodate the specified number of additional indices.
ensureRectangleIndices(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
ensureRectangleIndices(int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Increases the size of the backing indices array to accommodate the specified number of additional rectangles.
ensureRectangles(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
ensureRectangles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
ensureTriangleIndices(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
ensureTriangleIndices(int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Increases the size of the backing indices array to accommodate the specified number of additional triangles.
ensureTriangles(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
ensureTriangles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
ensureVertices(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
ensureVertices(int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Increases the size of the backing vertices array to accommodate the specified number of additional vertices.
enter - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
The mouse pointer or an active touch have entered (i.e., hit) an actor.
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse cursor or a finger touch is moved over an actor.
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
enter(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
enter(Tooltip) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
 
ENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
entity(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
entries() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the entries in the map.
entries() - Method in class com.badlogic.gdx.utils.OrderedMap
Returns an iterator for the entries in the map.
Entries(ArrayMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
 
Entries(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entries
 
Entries(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entries
 
Entries(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Entries
 
Entries(LongMap) - Constructor for class com.badlogic.gdx.utils.LongMap.Entries
 
Entries(ObjectFloatMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap.Entries
 
Entries(ObjectIntMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
Entries(ObjectLongMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectLongMap.Entries
 
Entries(ObjectMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Entries
 
Entry() - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.IntMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.LongMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.ObjectLongMap.Entry
 
Entry() - Constructor for class com.badlogic.gdx.utils.ObjectMap.Entry
 
ENVELOPE - Static variable in class com.badlogic.gdx.Input.Keys
 
environment - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
The Environment to be used to render this Renderable, may be null.
Environment - Class in com.badlogic.gdx.graphics.g3d
 
Environment() - Constructor for class com.badlogic.gdx.graphics.g3d.Environment
 
environmentCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
environmentCubemap - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
environmentCubemap - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
EnvironmentMap - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
EnvironmentMapAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
environmentMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
epsilonEquals(float, float) - Method in class com.badlogic.gdx.math.Vector2
Compares this vector with the other vector using MathUtils.FLOAT_ROUNDING_ERROR for fuzzy equality testing
epsilonEquals(float, float, float) - Method in class com.badlogic.gdx.math.Vector2
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector using MathUtils.FLOAT_ROUNDING_ERROR for fuzzy equality testing
epsilonEquals(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Compares this vector with the other vector using MathUtils.FLOAT_ROUNDING_ERROR for its epsilon.
epsilonEquals(float, float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
epsilonEquals(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Compares this vector with the other vector using MathUtils.FLOAT_ROUNDING_ERROR for fuzzy equality testing
epsilonEquals(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
epsilonEquals(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Compares this vector with the other vector using MathUtils.FLOAT_ROUNDING_ERROR for fuzzy equality testing
epsilonEquals(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
epsilonEquals(Vector4) - Method in class com.badlogic.gdx.math.Vector4
Compares this vector with the other vector using MathUtils.FLOAT_ROUNDING_ERROR for its epsilon.
epsilonEquals(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
epsilonEquals(T, float) - Method in interface com.badlogic.gdx.math.Vector
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
equals(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attribute
 
equals(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
equals(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
equals(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
equals(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Compares this MeshPart to the specified MeshPart and returns true if they both reference the same Mesh and the MeshPart.offset, MeshPart.size and MeshPart.primitiveType members are equal.
equals(ParticleShader) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
equals(DefaultShader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
equals(VertexAttribute) - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
equals(Object) - Method in class com.badlogic.gdx.files.FileHandle
 
equals(Object) - Method in class com.badlogic.gdx.graphics.Color
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.Attribute
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.Material
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
equals(Object) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttribute
Tests to determine if the passed object was created with the same parameters
equals(Object) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
equals(Object) - Method in class com.badlogic.gdx.math.Circle
 
equals(Object) - Method in class com.badlogic.gdx.math.collision.Ray
 
equals(Object) - Method in class com.badlogic.gdx.math.collision.Segment
 
equals(Object) - Method in class com.badlogic.gdx.math.collision.Sphere
 
equals(Object) - Method in class com.badlogic.gdx.math.Ellipse
 
equals(Object) - Method in class com.badlogic.gdx.math.GridPoint2
 
equals(Object) - Method in class com.badlogic.gdx.math.GridPoint3
 
equals(Object) - Method in class com.badlogic.gdx.math.Quaternion
 
equals(Object) - Method in class com.badlogic.gdx.math.Rectangle
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector2
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector3
 
equals(Object) - Method in class com.badlogic.gdx.math.Vector4
 
equals(Object) - Method in class com.badlogic.gdx.utils.Array
Returns false if either array is unordered.
equals(Object) - Method in class com.badlogic.gdx.utils.ArrayMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
equals(Object) - Method in class com.badlogic.gdx.utils.Bits
 
equals(Object) - Method in class com.badlogic.gdx.utils.BooleanArray
Returns false if either array is unordered.
equals(Object) - Method in class com.badlogic.gdx.utils.ByteArray
Returns false if either array is unordered.
equals(Object) - Method in class com.badlogic.gdx.utils.CharArray
Returns false if either array is unordered.
equals(Object) - Method in class com.badlogic.gdx.utils.FloatArray
Returns false if either array is unordered.
equals(Object) - Method in class com.badlogic.gdx.utils.IntArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.IntIntMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.IntMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.IntSet
 
equals(Object) - Method in class com.badlogic.gdx.utils.LongArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.LongMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.LongQueue
 
equals(Object) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.ObjectMap
 
equals(Object) - Method in class com.badlogic.gdx.utils.ObjectSet
 
equals(Object) - Method in class com.badlogic.gdx.utils.Queue
 
equals(Object) - Method in class com.badlogic.gdx.utils.ShortArray
 
equals(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
 
equals(Object, float) - Method in class com.badlogic.gdx.utils.FloatArray
Returns false if either array is unordered.
EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
 
equalsIdentity(Object) - Method in class com.badlogic.gdx.utils.Array
Uses == for comparison of each item.
equalsIdentity(Object) - Method in class com.badlogic.gdx.utils.ArrayMap
Uses == for comparison of each value.
equalsIdentity(Object) - Method in class com.badlogic.gdx.utils.IntMap
Uses == for comparison of each value.
equalsIdentity(Object) - Method in class com.badlogic.gdx.utils.LongMap
Uses == for comparison of each value.
equalsIdentity(Object) - Method in class com.badlogic.gdx.utils.ObjectMap
Uses == for comparison of each value.
equalsIdentity(Object) - Method in class com.badlogic.gdx.utils.Queue
Uses == for comparison of each item.
equalsIgnoreCase(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
 
equalsIgnoreCase(String) - Method in class com.badlogic.gdx.utils.StringBuilder
 
error(AssetDescriptor, Throwable) - Method in interface com.badlogic.gdx.assets.AssetErrorListener
 
error(String) - Method in class com.badlogic.gdx.utils.Logger
 
error(String, String) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, String) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs an error message with a tag
error(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs an error message to the console or logcat
error(String, String, Throwable) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs an error message and exception with a tag
error(String, Throwable) - Method in class com.badlogic.gdx.utils.Logger
 
ERROR - Static variable in class com.badlogic.gdx.utils.Logger
 
ESCAPE - Static variable in class com.badlogic.gdx.Input.Keys
 
ETag - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
An identifier for a specific version of a resource, often a message digest.
ETC1 - Class in com.badlogic.gdx.graphics.glutils
Class for encoding and decoding ETC1 compressed images.
ETC1() - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1_RGB8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
 
ETC1.ETC1Data - Class in com.badlogic.gdx.graphics.glutils
Class for storing ETC1 compressed image data.
ETC1Data(int, int, ByteBuffer, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1Data(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
ETC1TextureData - Class in com.badlogic.gdx.graphics.glutils
 
ETC1TextureData(FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
ETC1TextureData(ETC1.ETC1Data, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
evaluate(T) - Method in interface com.badlogic.gdx.utils.Predicate
 
Event - Class in com.badlogic.gdx.scenes.scene2d
The base class for all events.
Event() - Constructor for class com.badlogic.gdx.scenes.scene2d.Event
 
EventAction<T extends Event> - Class in com.badlogic.gdx.scenes.scene2d.actions
Adds a listener to the actor for a specific event type and does not complete until EventAction.handle(Event) returns true.
EventAction(Class<? extends T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
EventListener - Interface in com.badlogic.gdx.scenes.scene2d
Low level interface for receiving events.
exists() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if the file exists.
exists() - Method in class com.badlogic.gdx.files.FileHandleStream
 
exit - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
The mouse pointer or an active touch have exited an actor.
exit() - Method in interface com.badlogic.gdx.Application
Schedule an exit from the application.
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse cursor or a finger touch is moved out of an actor.
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
exit(InputEvent, float, float, int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
exp(float) - Method in class com.badlogic.gdx.math.Quaternion
Calculates (this quaternion)^alpha where alpha is a real number and stores the result in this quaternion.
Exp(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Exp
 
exp10 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp10Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5 - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5In - Static variable in class com.badlogic.gdx.math.Interpolation
 
exp5Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
expand() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandX and expandY to 1.
expand() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
expand() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
expand(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
When true and wrap is false, the rows will take up the entire horizontal group height.
expand(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
When true and wrap is false, the columns will take up the entire vertical group width.
expand(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandX and expandY to 1 if true, 0 if false.
expand(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
expandAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Expands all nodes under and including this node.
expandTo() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Expands all parent nodes of this node.
expandX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandX to 1.
expandY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandY to 1.
Expect - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Indicates that particular server behaviors are required by the client.
ExpIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
 
Expires - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Gives the date/time after which the response is considered stale.
EXPLORER - Static variable in class com.badlogic.gdx.Input.Keys
 
exponent - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
ExpOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
 
ext(float, float, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box by the given vector.
ext(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given bounding box.
ext(BoundingBox, Matrix4) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given transformed bounding box.
ext(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends the bounding box to incorporate the given Vector3.
ext(Vector3, float) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Extends this bounding box by the given sphere.
extendBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
Extends the bounding box with the bounds of this model instance.
extendBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Extends the bounding box with the bounds of this Node.
extendBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Extends the bounding box with the bounds of this model instance.
extendBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Extends the bounding box with the bounds of this Node.
extendBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Extends the specified BoundingBox with the specified part.
extendBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Extends the specified BoundingBox with the specified part.
ExtendViewport - Class in com.badlogic.gdx.utils.viewport
A viewport that keeps the world aspect ratio by both scaling and extending the world.
ExtendViewport(float, float) - Constructor for class com.badlogic.gdx.utils.viewport.ExtendViewport
Creates a new viewport using a new OrthographicCamera with no maximum world size.
ExtendViewport(float, float, float, float) - Constructor for class com.badlogic.gdx.utils.viewport.ExtendViewport
Creates a new viewport using a new OrthographicCamera and a maximum world size.
ExtendViewport(float, float, float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ExtendViewport
Creates a new viewport with a maximum world size.
ExtendViewport(float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ExtendViewport
Creates a new viewport with no maximum world size.
extension() - Method in class com.badlogic.gdx.files.FileHandle
Returns the file extension (without the dot) or an empty string if the file name doesn't contain a dot.
external(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.External file handle.
External - com.badlogic.gdx.Files.FileType
Path relative to the root of the app external storage on Android and to the home directory of the current user on the desktop.
ExternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
ExternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
extract4x3Matrix(float[]) - Method in class com.badlogic.gdx.math.Matrix4
Copies the 4x3 upper-left sub-matrix into float array.

F

F - Static variable in class com.badlogic.gdx.Input.Keys
 
F1 - Static variable in class com.badlogic.gdx.Input.Keys
 
F10 - Static variable in class com.badlogic.gdx.Input.Keys
 
F11 - Static variable in class com.badlogic.gdx.Input.Keys
 
F12 - Static variable in class com.badlogic.gdx.Input.Keys
 
F13 - Static variable in class com.badlogic.gdx.Input.Keys
 
F14 - Static variable in class com.badlogic.gdx.Input.Keys
 
F15 - Static variable in class com.badlogic.gdx.Input.Keys
 
F16 - Static variable in class com.badlogic.gdx.Input.Keys
 
F17 - Static variable in class com.badlogic.gdx.Input.Keys
 
F18 - Static variable in class com.badlogic.gdx.Input.Keys
 
F19 - Static variable in class com.badlogic.gdx.Input.Keys
 
F2 - Static variable in class com.badlogic.gdx.Input.Keys
 
F20 - Static variable in class com.badlogic.gdx.Input.Keys
 
F21 - Static variable in class com.badlogic.gdx.Input.Keys
 
F22 - Static variable in class com.badlogic.gdx.Input.Keys
 
F23 - Static variable in class com.badlogic.gdx.Input.Keys
 
F24 - Static variable in class com.badlogic.gdx.Input.Keys
 
F3 - Static variable in class com.badlogic.gdx.Input.Keys
 
F4 - Static variable in class com.badlogic.gdx.Input.Keys
 
F5 - Static variable in class com.badlogic.gdx.Input.Keys
 
F6 - Static variable in class com.badlogic.gdx.Input.Keys
 
F7 - Static variable in class com.badlogic.gdx.Input.Keys
 
F8 - Static variable in class com.badlogic.gdx.Input.Keys
 
F9 - Static variable in class com.badlogic.gdx.Input.Keys
 
FacedCubemapData - Class in com.badlogic.gdx.graphics.glutils
A FacedCubemapData holds a cubemap data definition based on a TextureData per face.
FacedCubemapData() - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct an empty Cubemap.
FacedCubemapData(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct a Cubemap with Pixmaps for each side of the specified size.
FacedCubemapData(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
FacedCubemapData(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
FacedCubemapData(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct a Cubemap with the specified Pixmaps for the sides, does not generate mipmaps.
FacedCubemapData(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct a Cubemap with the specified Pixmaps for the sides, optionally generating mipmaps.
FacedCubemapData(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Construct a Cubemap with the specified TextureData's for the sides
FaceDirection() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
FaceDirection(DynamicsModifier.FaceDirection) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
Factory() - Constructor for class com.badlogic.gdx.graphics.TextureArrayData.Factory
 
Factory() - Constructor for class com.badlogic.gdx.graphics.TextureData.Factory
 
fade - Static variable in class com.badlogic.gdx.math.Interpolation
 
fadeIn(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 1.
fadeIn(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 1.
fadeOut(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 0.
fadeOut(float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Transitions from the alpha at the time this action starts to an alpha of 0.
failed(Throwable) - Method in interface com.badlogic.gdx.Net.HttpResponseListener
Called if the Net.HttpRequest failed because an exception when processing the HTTP request, could be a timeout any other reason (not an HTTP error).
far - Variable in class com.badlogic.gdx.graphics.Camera
the far clipping plane distance, has to be positive
fastSlow - Static variable in class com.badlogic.gdx.math.Interpolation
 
fbo - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
fetchUniformLocation(String, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
Field - Class in com.badlogic.gdx.utils.reflect
Provides information about, and access to, a single field of a class or interface.
fieldOfView - Variable in class com.badlogic.gdx.graphics.PerspectiveCamera
the field of view of the height, in degrees
file - Variable in class com.badlogic.gdx.assets.AssetDescriptor
The resolved file.
file - Variable in class com.badlogic.gdx.files.FileHandle
 
file() - Method in class com.badlogic.gdx.files.FileHandle
Returns a java.io.File that represents this file handle.
FileHandle - Class in com.badlogic.gdx.files
Represents a file or directory on the filesystem, classpath, Android app storage, or Android assets directory.
FileHandle() - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(File) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the File.
FileHandle(File, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandle(String) - Constructor for class com.badlogic.gdx.files.FileHandle
Creates a new absolute FileHandle for the file name.
FileHandle(String, Files.FileType) - Constructor for class com.badlogic.gdx.files.FileHandle
 
FileHandleResolver - Interface in com.badlogic.gdx.assets.loaders
Interface for classes the can map a file name to a FileHandle.
FileHandleStream - Class in com.badlogic.gdx.files
A FileHandle intended to be subclassed for the purpose of implementing FileHandleStream.read() and/or FileHandleStream.write(boolean).
FileHandleStream(String) - Constructor for class com.badlogic.gdx.files.FileHandleStream
Create an Files.FileType.Absolute file at the given location.
filename - Variable in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
fileName - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
fileName - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
files - Static variable in class com.badlogic.gdx.Gdx
 
Files - Interface in com.badlogic.gdx
Provides standard access to the filesystem, classpath, Android app storage (internal and external), and Android assets directory.
Files.FileType - Enum in com.badlogic.gdx
Indicates how to resolve a path to a file.
FileTextureArrayData - Class in com.badlogic.gdx.graphics.glutils
 
FileTextureArrayData(Pixmap.Format, boolean, FileHandle[]) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
FileTextureData - Class in com.badlogic.gdx.graphics.glutils
 
FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FileTextureData
 
FileTextureProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.FileTextureProvider
 
FileTextureProvider(Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.FileTextureProvider
 
fill - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fill the target while keeping the same aspect ratio.
fill() - Method in class com.badlogic.gdx.graphics.Pixmap
Fills the complete bitmap with the currently set color.
fill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets fillX and fillY to 1.
fill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets fillX and fillY to 1.
fill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
fill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
fill(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets fillX and fillY to 1 if true, 0 if false.
fill(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets fillX and fillY to 1 if true, 0 if false.
fill(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets fillX and fillY to 1 if true, 0 if false.
fill(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets fillX and fillY to 1 if true, 0 if false.
fill(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
fill(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
fill(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
fill(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
fill(int) - Method in class com.badlogic.gdx.utils.Pool
Adds the specified number of new free objects to the pool.
fillCircle(int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a circle with the center at x,y and a radius using the current color.
fillCircle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Filled - com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
fillRect(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
fillRectangle(int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using the current color.
fillTriangle(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.
fillTriangle(int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
FillViewport - Class in com.badlogic.gdx.utils.viewport
A ScalingViewport that uses Scaling.fill so it keeps the aspect ratio by scaling the world up to take the whole screen (some of the world may be off screen).
FillViewport(float, float) - Constructor for class com.badlogic.gdx.utils.viewport.FillViewport
Creates a new viewport using a new OrthographicCamera.
FillViewport(float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.FillViewport
 
fillX - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fill the target in the x direction while keeping the same aspect ratio.
fillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets fillX to 1.
fillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets fillX to 1.
fillY - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fill the target in the y direction while keeping the same aspect ratio.
fillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets fillY to 1.
fillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets fillY to 1.
find(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name of the specified style object, or null if it is not in the skin.
findActor(String) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the first actor found with the specified name.
findByUsage(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the first VertexAttribute for the given usage.
findController(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Returns the controller with the specified name, or null.
findEmitter(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Returns the emitter with the specified name, or null.
findExpandedValues(Array<V>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
findExpandedValues(Array<V>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
findFloats(float[], int, float[], int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(float[], int, float[], int, float) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(float[], int, Buffer, int, float) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(Buffer, int, float[], int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(Buffer, int, float[], int, float) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(Buffer, int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findFloats(Buffer, int, Buffer, int, float) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
findInfluencer(Class<K>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
findKey(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns the key for the specified value, or null if it is not in the map.
findKey(float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns the key for the specified value, or null if it is not in the map.
findKey(float, float, int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(float, int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the key for the specified value, or null if it is not in the map.
findKey(long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the key for the specified value, or null if it is not in the map.
findKey(Object, boolean, int) - Method in class com.badlogic.gdx.utils.IntMap
Returns the key for the specified value, or notFound if it is not in the map.
findKey(Object, boolean, long) - Method in class com.badlogic.gdx.utils.LongMap
Returns the key for the specified value, or notFound if it is not in the map.
findNode(V) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the node with the specified value, or null.
findNode(V) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns this node or the child node with the specified value, or null.
findRegion(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name.
findRegion(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns the first region found with the specified name and index.
findRegions(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions with the specified name, ordered by smallest to largest index.
findValue(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
findValue(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Causes the delay to be complete.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
Causes the action to not repeat again.
finish() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Skips to the end of the transition.
finishedLoading(AssetManager, String, Class) - Method in interface com.badlogic.gdx.assets.AssetLoaderParameters.LoadedCallback
 
finishLoading() - Method in class com.badlogic.gdx.assets.AssetManager
Blocks until all assets are loaded.
finishLoadingAsset(AssetDescriptor) - Method in class com.badlogic.gdx.assets.AssetManager
Blocks until the specified asset is loaded.
finishLoadingAsset(String) - Method in class com.badlogic.gdx.assets.AssetManager
Blocks until the specified asset is loaded.
fire(Event) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets this actor as the event target and propagates the event to this actor and ascendants as necessary.
FIREBRICK - Static variable in class com.badlogic.gdx.graphics.Color
 
fireChangeEvent() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Fires a change event on the selection's actor, if any.
first() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Returns the first selected item, or null.
first() - Method in class com.badlogic.gdx.utils.Array
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.ByteArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.CharArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.FloatArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.IntArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.IntSet
 
first() - Method in class com.badlogic.gdx.utils.LongArray
Returns the first item.
first() - Method in class com.badlogic.gdx.utils.LongQueue
Returns the first (head) item in the queue (without removing it).
first() - Method in class com.badlogic.gdx.utils.ObjectSet
 
first() - Method in class com.badlogic.gdx.utils.Queue
Returns the first (head) item in the queue (without removing it).
first() - Method in class com.badlogic.gdx.utils.ShortArray
Returns the first item.
firstAscendant(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns this actor or the first ascendant of this actor that is assignable with the specified type, or null if none were found.
firstKey() - Method in class com.badlogic.gdx.utils.ArrayMap
 
FirstPersonCameraController - Class in com.badlogic.gdx.graphics.g3d.utils
Takes a Camera instance and controls it via w,a,s,d and mouse panning.
FirstPersonCameraController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
firstValue() - Method in class com.badlogic.gdx.utils.ArrayMap
 
fit - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fit the target while keeping the same aspect ratio.
fitInside(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Fits this rectangle into another rectangle while maintaining aspect ratio.
fitOutside(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Fits this rectangle around another rectangle while maintaining aspect ratio.
FitViewport - Class in com.badlogic.gdx.utils.viewport
A ScalingViewport that uses Scaling.fit so it keeps the aspect ratio by scaling the world up to fit the screen, adding black bars (letterboxing) for the remaining space.
FitViewport(float, float) - Constructor for class com.badlogic.gdx.utils.viewport.FitViewport
Creates a new viewport using a new OrthographicCamera.
FitViewport(float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.FitViewport
 
Fixed(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
 
fixedWidth - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
FLAG_FLIP_DIAGONALLY - Static variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
FLAG_FLIP_HORIZONTALLY - Static variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
FLAG_FLIP_VERTICALLY - Static variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
fling(float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Generate fling gesture.
fling(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
fling(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
fling(float, float, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user dragged a finger over the screen and lifted it.
fling(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
flip - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
Flips the font vertically if true.
flip - Variable in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
whether to flip the texture atlas vertically
flip - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
boolean parameters x,y are not setting a state, but performing a flip
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
flip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
flip(int) - Method in class com.badlogic.gdx.utils.Bits
 
flipped - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
flipV - Variable in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader.ObjLoaderParameters
 
flipY - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
flipY - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
Whether to flip all Y coordinates so that Y positive is up.
flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
flipY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
FLOAT_ROUNDING_ERROR - Static variable in class com.badlogic.gdx.math.MathUtils
 
FloatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that has a float, whose value is transitioned over time.
FloatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from 0 to 1.
FloatAction(float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from start to end.
FloatAction(float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from start to end.
FloatAction(float, float, float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Creates a FloatAction that transitions from start to end.
FloatArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered float array.
FloatArray() - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with a capacity of 16.
FloatArray(boolean, float[], int, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specified array.
FloatArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.FloatArray
 
FloatArray(float[]) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new ordered array containing the elements in the specified array.
FloatArray(int) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates an ordered array with the specified capacity.
FloatArray(FloatArray) - Constructor for class com.badlogic.gdx.utils.FloatArray
Creates a new array containing the elements in the specific array.
FloatAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
FloatAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
FloatAttribute(long, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
FloatChannel(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
FloatCounter - Class in com.badlogic.gdx.math
Track properties of a stream of float values.
FloatCounter(int) - Constructor for class com.badlogic.gdx.math.FloatCounter
Construct a new FloatCounter
FloatFrameBuffer - Class in com.badlogic.gdx.graphics.glutils
This is a FrameBuffer variant backed by a float texture.
FloatFrameBuffer(int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.
FloatFrameBuffer(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<Texture>>) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatFrameBuffer
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
FloatFrameBufferBuilder(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FloatFrameBufferBuilder
 
FloatTextureData - Class in com.badlogic.gdx.graphics.glutils
A TextureData implementation which should be used to create float textures.
FloatTextureData(int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
floatToIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floatToIntColor(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
Converts the color from a float ABGR encoding to an int ABGR encoding.
floatToRawIntBits(float) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
floor(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
floorPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the largest integer less than or equal to the specified float.
flush() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Causes any pending sprites to be rendered, without ending the Batch.
flush() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
flush() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
flush() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flush this batch sending all contained decals to GL.
flush() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Flushes the batch, causing all Renderables in the batch to be rendered.
flush() - Method in interface com.badlogic.gdx.graphics.g3d.ModelCache.MeshPool
Releases all previously obtained Meshes using the the ModelCache.MeshPool.obtain(VertexAttributes, int, int) method.
flush() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
 
flush() - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
 
flush() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
flush() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
flush() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
flush() - Method in interface com.badlogic.gdx.Preferences
Makes sure the preferences are persisted.
flush() - Method in class com.badlogic.gdx.utils.FlushablePool
Frees all obtained instances.
flush() - Method in class com.badlogic.gdx.utils.JsonWriter
 
flush() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Flushes the underlying stream.
flush() - Method in class com.badlogic.gdx.utils.XmlWriter
 
flush(int[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
flush(int[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
Sends the data to the gpu.
flush(int[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
flush(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0
Flush() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
FlushablePool<T> - Class in com.badlogic.gdx.utils
A Pool which keeps track of the obtained items (see FlushablePool.obtain()), which can be free'd all at once using the FlushablePool.flush() method.
FlushablePool() - Constructor for class com.badlogic.gdx.utils.FlushablePool
 
FlushablePool(int) - Constructor for class com.badlogic.gdx.utils.FlushablePool
 
FlushablePool(int, int) - Constructor for class com.badlogic.gdx.utils.FlushablePool
 
flushAndSyncTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Flushes the batch and realigns the real matrix on the GPU.
FlushData() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
FlushStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
FOCUS - Static variable in class com.badlogic.gdx.Input.Keys
 
focused - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
focusedBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
focusedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
focusedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
FocusEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
FocusListener - Class in com.badlogic.gdx.scenes.scene2d.utils
FocusListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
FocusListener.FocusEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
Fired when an actor gains or loses keyboard or scroll focus.
FocusListener.FocusEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d.utils
 
Fog - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
FogAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
folder - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
The name of the folder, where the assets which fit this resolution, are located.
followRedirects(boolean) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
font - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
fontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
fontColorSelected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontColorUnselected - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
fontFile - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
fontOffset - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
forceTextureFilters - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
force texture filters?
FOREST - Static variable in class com.badlogic.gdx.graphics.Color
 
forever(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
FOREVER - Static variable in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
format - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
the format of the final Texture.
format - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
the format of the final Texture.
format - Variable in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters
 
format - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
format(String, Object...) - Method in class com.badlogic.gdx.utils.I18NBundle
Gets the string with the specified key from this bundle or one of its parent after replacing the given arguments if they occur.
formatHeader(ByteBuffer, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
Writes a PKM header to the ByteBuffer.
formEncodedContent(Map<String, String>) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Sets the correct ContentType and encodes the given parameter map, then sets it as the content.
forName(String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns the Class object associated with the class or interface with the supplied string name.
FORWARD - Static variable in class com.badlogic.gdx.Input.Buttons
 
FORWARD_DEL - Static variable in class com.badlogic.gdx.Input.Keys
 
forwardButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The button for translating the camera along the direction axis
forwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
forwardKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
forwardPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
forwardTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the target on forward
FPSLogger - Class in com.badlogic.gdx.graphics
A simple helper class to log the frames per seconds achieved.
FPSLogger() - Constructor for class com.badlogic.gdx.graphics.FPSLogger
 
FPSLogger(int) - Constructor for class com.badlogic.gdx.graphics.FPSLogger
 
fragmentFile - Variable in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
File name to be used for the fragment program instead of the default determined by the file name used to submit this asset to AssetManager.
fragmentShader - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
The uber fragment shader to use, null to use the default fragment shader.
fragmentShader - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The uber fragment shader to use, null to use the default fragment shader.
frame - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
FrameBuffer - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
FrameBuffer(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<Texture>>) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
FrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
FrameBuffer(Pixmap.Format, int, int, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBuffer
Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.
FrameBufferBuilder(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferBuilder
 
FrameBufferCubemap - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
FrameBufferCubemap(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<Cubemap>>) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
FrameBufferCubemap(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
FrameBufferCubemap(Pixmap.Format, int, int, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.
FrameBufferCubemapBuilder(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferCubemapBuilder
 
framebufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the framebuffer handle
FrameBufferRenderBufferAttachmentSpec(int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferRenderBufferAttachmentSpec
 
FrameBufferTextureAttachmentSpec(int, int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferTextureAttachmentSpec
 
free() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
 
free(ParticleEffectPool.PooledEffect) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
free(Object) - Static method in class com.badlogic.gdx.utils.Pools
Frees an object from the pool.
free(T) - Method in class com.badlogic.gdx.utils.FlushablePool
 
free(T) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified object in the pool, making it eligible to be returned by Pool.obtain().
freeAll() - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
Free all objects obtained using one of the `obtainXX` methods.
freeAll(Array) - Static method in class com.badlogic.gdx.utils.Pools
Frees the specified objects from the pool.
freeAll(Array<T>) - Method in class com.badlogic.gdx.utils.FlushablePool
 
freeAll(Array<T>) - Method in class com.badlogic.gdx.utils.Pool
Puts the specified objects in the pool.
freeAll(Array, boolean) - Static method in class com.badlogic.gdx.utils.Pools
Frees the specified objects from the pool.
frequency - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
 
From - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The email address of the user making the request.
fromBarycoord(Vector2, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns an interpolated value given the barycentric coordinates of a point in a triangle and the values at each vertex.
fromBarycoord(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns interpolated values given the barycentric coordinates of a point in a triangle and the values at each vertex.
fromGdx2DPixmapFormat(int) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
fromHsv(float[]) - Method in class com.badlogic.gdx.graphics.Color
Sets RGB components using the specified Hue-Saturation-Value.
fromHsv(float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Sets the RGB Color components using the specified Hue-Saturation-Value.
fromJson(Class<T>, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, char[], int, int) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, InputStream) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, Reader) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, Class, String) - Method in class com.badlogic.gdx.utils.Json
 
fromJson(Class<T>, String) - Method in class com.badlogic.gdx.utils.Json
 
fromString(String) - Method in class com.badlogic.gdx.math.Rectangle
Sets this Rectangle to the value represented by the specified string according to the format of Rectangle.toString().
fromString(String) - Method in class com.badlogic.gdx.math.Vector2
Sets this Vector2 to the value represented by the specified string according to the format of Vector2.toString().
fromString(String) - Method in class com.badlogic.gdx.math.Vector3
Sets this Vector3 to the value represented by the specified string according to the format of Vector3.toString().
fromString(String) - Method in class com.badlogic.gdx.math.Vector4
Sets this Vector4 to the value represented by the specified string according to the format of Vector4.toString().
front - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
Front - com.badlogic.gdx.math.Plane.PlaneSide
 
frustum - Variable in class com.badlogic.gdx.graphics.Camera
the frustum
Frustum - Class in com.badlogic.gdx.math
A truncated rectangular pyramid.
Frustum() - Constructor for class com.badlogic.gdx.math.Frustum
 
FrustumShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
FrustumShapeBuilder builds camera or frustum.
FrustumShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.FrustumShapeBuilder
 

G

g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
g - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
G - Static variable in class com.badlogic.gdx.Input.Keys
 
G3dModelLoader - Class in com.badlogic.gdx.graphics.g3d.loader
 
G3dModelLoader(BaseJsonReader) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
G3dModelLoader(BaseJsonReader, FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
Game - Class in com.badlogic.gdx
An ApplicationListener that delegates to a Screen.
Game() - Constructor for class com.badlogic.gdx.Game
 
Gdx - Class in com.badlogic.gdx
Environment class holding references to the Application, Graphics, Audio, Files and Input instances.
Gdx() - Constructor for class com.badlogic.gdx.Gdx
 
GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
 
Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(ByteBuffer, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
GdxNativesLoader - Class in com.badlogic.gdx.utils
 
GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
 
GdxRuntimeException - Exception in com.badlogic.gdx.utils
Typed runtime exception used throughout libGDX
GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
 
generate() - Method in class com.badlogic.gdx.math.CumulativeDistribution
Generate the cumulative distribution
generateMipMap(int, Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
Sets the image data of the Texture based on the Pixmap.
generateMipMap(Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
Sets the image data of the Texture based on the Pixmap.
generateMipMaps - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
generate mipmaps?
generateNormalized() - Method in class com.badlogic.gdx.math.CumulativeDistribution
Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1]
generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Generates a new TextureAtlas from the pixmaps inserted so far.
generateUniform() - Method in class com.badlogic.gdx.math.CumulativeDistribution
Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size
Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
Generates mipmaps for the font if true.
genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
whether to generate mipmaps
GeometryUtils - Class in com.badlogic.gdx.math
 
GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
GestureDetector - Class in com.badlogic.gdx.input
InputProcessor implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a GestureDetector.GestureListener.
GestureDetector(float, float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
 
GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f, maxFlingDelay=Integer.MAX_VALUE.
GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
Derrive from this if you only want to implement a subset of GestureDetector.GestureListener.
GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
Register an instance of this class with a GestureDetector to receive gestures such as taps, long presses, flings, panning or pinch zooming.
gestureListener - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
 
get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer
 
get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation3dInitializer
 
get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer
 
get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer
 
get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Deprecated.
Please directly use the constructor
get() - Method in interface com.badlogic.gdx.Preferences
Returns a read only Map with all the key, objects of the preferences.
get() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value
Calls Value.get(Actor) with null.
get() - Method in class com.badlogic.gdx.utils.async.AsyncResult
 
get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
get(int) - Method in class com.badlogic.gdx.maps.MapLayers
 
get(int) - Method in class com.badlogic.gdx.maps.MapObjects
 
get(int) - Method in class com.badlogic.gdx.utils.Array
 
get(int) - Method in class com.badlogic.gdx.utils.Bits
 
get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
get(int) - Method in class com.badlogic.gdx.utils.ByteArray
 
get(int) - Method in class com.badlogic.gdx.utils.CharArray
 
get(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
get(int) - Method in class com.badlogic.gdx.utils.IntArray
 
get(int) - Method in class com.badlogic.gdx.utils.IntMap
 
get(int) - Method in class com.badlogic.gdx.utils.JsonValue
Returns the child at the specified index.
get(int) - Method in class com.badlogic.gdx.utils.LongArray
 
get(int) - Method in class com.badlogic.gdx.utils.LongQueue
Retrieves the value in queue without removing it.
get(int) - Method in class com.badlogic.gdx.utils.Queue
Retrieves the value in queue without removing it.
get(int) - Method in class com.badlogic.gdx.utils.ShortArray
 
get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
Retrieves an element at a given index
get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
get(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
get(long) - Method in class com.badlogic.gdx.utils.LongMap
 
get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
get(AssetDescriptor<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
 
get(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value
 
get(Array<Attribute>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Get multiple attributes at once.
get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a resource named "default" for the specified type.
get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
Returns a new or existing pool for the specified type, stored in a Class to Pool map.
get(Class<T>, int) - Static method in class com.badlogic.gdx.utils.Pools
Returns a new or existing pool for the specified type, stored in a Class to Pool map.
get(Class<T>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
get(Object) - Method in class com.badlogic.gdx.utils.reflect.Field
Returns the value of the field on the supplied object.
get(Object, int) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
Returns the value of the indexed component in the supplied array.
get(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(String) - Static method in class com.badlogic.gdx.graphics.Colors
Convenience method to lookup a color by name.
get(String) - Method in class com.badlogic.gdx.maps.MapLayers
 
get(String) - Method in class com.badlogic.gdx.maps.MapObjects
 
get(String) - Method in class com.badlogic.gdx.maps.MapProperties
 
get(String) - Method in class com.badlogic.gdx.utils.I18NBundle
Gets a string for the given key from this bundle or one of its parents.
get(String) - Method in class com.badlogic.gdx.utils.JsonValue
Returns the child with the specified name.
get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
get(String, boolean) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(String, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
Returns the object for the given key, casting it to clazz.
get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a named resource of the specified type.
get(String, Class<T>, boolean) - Method in class com.badlogic.gdx.assets.AssetManager
 
get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
get(String, T, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
Returns the object for the given key, casting it to clazz.
get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the value (which may be null) for the specified key, or null if the key is not in the map.
get(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns the value for the specified key, or the default value if the key is not in the map.
get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the value for the specified key, or the default value if the key is not in the map.
get(K, long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns the value for the specified key, or the default value if the key is not in the map.
get(K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the value (which may be null) for the specified key, or the default value if the key is not in the map.
get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the value for the specified key, or the default value if the key is not in the map.
get(T) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the value for the specified key, or null if the key is not in the map.
get(T) - Method in class com.badlogic.gdx.utils.ObjectSet
 
GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
The GET method requests a representation of the specified resource.
getAccelerometerX() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerY() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
 
getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getActionsRequestRendering() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Returns the actor for this cell, or null.
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the actor embedded in this scroll pane, or null.
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
getActorHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the root's child actors.
getActorWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getActorX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getActorY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
getAlignment() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
getAlignment() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getAlignment() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getAlignMode() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
getAll(ObjectSet<T>) - Method in class com.badlogic.gdx.math.Octree
Method to retrieve all the geometries.
getAll(ObjectSet<T>) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
Get all geometries using Depth-First Search recursion.
getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
getAll(Class<T>, Array<T>) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
 
getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
getAndClear(int) - Method in class com.badlogic.gdx.utils.Bits
Returns the bit at the given index and clears it in one go.
getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the key's current value and increments the stored value.
getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the key's current value and increments the stored value.
getAndIncrement(K, float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns the key's current value and increments the stored value.
getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the key's current value and increments the stored value.
getAndIncrement(K, long, long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns the key's current value and increments the stored value.
getAndSet(int) - Method in class com.badlogic.gdx.utils.Bits
Returns the bit at the given index and sets it in one go.
getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getAngle() - Method in class com.badlogic.gdx.math.Quaternion
Get the angle in degrees of the rotation this quaternion represents.
getAngleAround(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Get the angle in degrees of the rotation around the specified axis.
getAngleAround(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Get the angle in degrees of the rotation around the specified axis.
getAngleAroundRad(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Get the angle in radians of the rotation around the specified axis.
getAngleAroundRad(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Get the angle in radians of the rotation around the specified axis.
getAngleRad() - Method in class com.badlogic.gdx.math.Quaternion
Get the angle in radians of the rotation this quaternion represents.
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getAnimationDuration() - Method in class com.badlogic.gdx.graphics.g2d.Animation
 
getAnimationIntervals() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getAnisotropicFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getAnnotation(Class<T>) - Method in class com.badlogic.gdx.utils.reflect.Annotation
 
getAnnotation(Class, Class<? extends Annotation>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an Annotation object reflecting the annotation provided, or null if this class doesn't have such an annotation.
getAnnotations(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Annotation objects reflecting all annotations declared by the supplied class, and inherited from its superclass.
getAnnotationType() - Method in class com.badlogic.gdx.utils.reflect.Annotation
 
getApplicationListener() - Method in interface com.badlogic.gdx.Application
 
getApplicationLogger() - Method in interface com.badlogic.gdx.Application
 
getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
getAspectRatio() - Method in class com.badlogic.gdx.math.Rectangle
Calculates the aspect ratio ( width / height ) of this rectangle
getAssetDescriptors() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
 
getAssets() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
getAtlas() - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.AssetManagerAtlasResolver
 
getAtlas() - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.DirectAtlasResolver
 
getAtlas() - Method in interface com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver
 
getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns the TextureAtlas passed to this skin constructor, or null.
getAtlasFileHandle(FileHandle) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeAlias(long) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
 
getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getAttributes() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getAttributeSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAttributeType(String) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
 
getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getAudio() - Method in interface com.badlogic.gdx.Application
 
getAvailableOutputDevices() - Method in interface com.badlogic.gdx.Audio
This function returns a list of fully qualified Output device names.
getAxisAngle(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Get the axis angle representation of the rotation in degrees.
getAxisAngleRad(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Get the axis-angle representation of the rotation in radians.
getAzimuth() - Method in interface com.badlogic.gdx.Input
The azimuth is the angle of the device's orientation around the z-axis.
getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
 
getBackBufferHeight() - Method in interface com.badlogic.gdx.Graphics
 
getBackBufferScale() - Method in class com.badlogic.gdx.AbstractGraphics
 
getBackBufferScale() - Method in interface com.badlogic.gdx.Graphics
 
getBackBufferWidth() - Method in interface com.badlogic.gdx.Graphics
 
getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getBackgroundDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
Returns appropriate background drawable from the style based on the current button state.
getBackgroundDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getBackgroundDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns appropriate background drawable from the style based on the current select box state.
getBackgroundDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getBackgroundDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getBaseResolver() - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
 
getBatch() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
getBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getBatches() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
getBindCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
getBindCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
 
getBitmapFontCache() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
Allows subclasses to access the cache in Label.draw(Batch, float).
getBlendDstFunc() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getBlendDstFuncAlpha() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getBlendDstFuncAlpha() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getBlendDstFuncAlpha() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getBlending() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getBlendingAttribute() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
getBlendingAttribute() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
getBlendMode() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getBlendSrcFunc() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getBlendSrcFuncAlpha() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getBlendSrcFuncAlpha() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getBlendSrcFuncAlpha() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getBoneWeights() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
getBoolean(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a boolean.
getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a boolean.
getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a boolean.
getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getBottomGutterHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Returns the bottom gutter (black bar) height in screen coordinates.
getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Returns the bounding box for all active particles.
getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Returns the bounding box for all active particles.
getBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
getBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
getBoundingBox(ObjectSet<BoundingBox>) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
Get bounding boxes using Depth-First Search recursion.
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the bounding axis aligned Rectangle that bounds this sprite.
getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
Returns an axis-aligned bounding box of this polygon.
getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polyline
Returns an axis-aligned bounding box of this polyline.
getBounds() - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Get the current bounds.
getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Deprecated.
getBuffer() - Method in class com.badlogic.gdx.utils.DataBuffer
Returns the backing array, which has 0 to DataOutputStream.size() items.
getBuffer() - Method in class com.badlogic.gdx.utils.StreamUtils.OptimizedByteArrayOutputStream
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getBuffer(boolean) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Returns the underlying ShortBuffer for reading or writing.
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
getBuffer(boolean) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Returns the underlying FloatBuffer for reading or writing.
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
getBuffer(boolean) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
getBuffer(boolean) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Returns the underlying FloatBuffer for reading or writing.
getBufferedCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
getBufferedCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
 
getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Returns the InstanceBufferObject handle
getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Returns the VBO handle
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The index for the mouse button pressed.
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getButtonGroup() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
getByte(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a byte.
getByte(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a byte.
getByte(String, byte) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a byte.
GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapLayers
 
getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapObjects
 
getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapLayers
 
getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapObjects
 
getCache() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
For expert usage -- returns the BitmapFontCache used by this font, for rendering to a sprite batch.
getCalls() - Method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
getCalls() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
getCamera() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Provides access to the current camera in between ModelBatch.begin(Camera) and ModelBatch.end().
getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The viewport's camera.
getCamera() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getCell(int, int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getCell(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the cell for the specified actor in this table, or null.
getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the cells for this table.
getCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
Calculates the center of the rectangle.
getCenter(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCenterX() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCenterY() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCenterZ() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCentroid(Vector2) - Method in class com.badlogic.gdx.math.Polygon
 
getChannel(ParallelArray.ChannelDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
 
getChar(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a char.
getChar(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a char.
getChar(String, char) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a char.
getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The character for the key that was typed.
getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
Copies the requested sequence of characters to the char[] passed starting at destStart.
getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getCheckedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
getChild(int) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
getChild(int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns the child at the specified index.
getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns its first child.
getChild(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildCount() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildren() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns an ordered list of child actors in this group.
getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
If the children order is changed, Tree.Node.updateChildren() must be called to ensure the node's actors are in the correct order.
getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getCircle() - Method in class com.badlogic.gdx.maps.objects.CircleMapObject
 
getClass(String) - Method in class com.badlogic.gdx.utils.Json
Returns the class for the specified tag, or null.
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the click listener the tree uses for clicking on nodes and the over node.
getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getClipboard() - Method in interface com.badlogic.gdx.Application
 
getColor() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the color of text drawn with this font.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the color used for subsequently added text.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the color of this sprite.
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getColor() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the color of this decal.
getColor() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
getColor() - Method in class com.badlogic.gdx.maps.MapObject
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the color the actor will be tinted when drawn.
getColor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getColor(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
getColor(float, float[], int) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
getColor(Color, int) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Convenience method to return the first Texture attachment present in the fbo
getColors() - Static method in class com.badlogic.gdx.graphics.Colors
Returns the color map.
getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getColors() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
getColspan() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getColumn() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getColumnMinWidth(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the min height of the specified column.
getColumnPrefWidth(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the pref height of the specified column.
getColumns() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getColumns() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
When wrapping is enabled, the number of columns may be > 1.
getColumnWidth(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the width of the specified column, or 0 if the table layout has not been validated.
getComponentType(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns the Class representing the component type of an array.
getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
 
getComputedPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The actual amount of combined padding and spacing from the last layout.
getComputedPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The actual amount of combined padding and spacing from the last layout.
getComputedPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The actual amount of combined padding and spacing from the last layout.
getComputedPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The actual amount of combined padding and spacing from the last layout.
getConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns a Constructor that represents the public constructor for the supplied class which takes the supplied parameter types.
getConstructors(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Constructor containing the public constructors of the class represented by the supplied Class.
getContainer() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content string to be used for the HTTP request.
getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content length in case content is a stream.
getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
gets the current content of the clipboard if it contains text for WebGL app, getting the system clipboard is currently not supported.
getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the content stream.
getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
getControllers() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
getCorner000(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner000(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner001(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner001(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner010(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner010(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner011(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner011(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner100(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner100(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner101(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner101(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner110(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner110(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCorner111(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getCorner111(Vector3) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getCount() - Method in class com.badlogic.gdx.maps.MapLayers
 
getCount() - Method in class com.badlogic.gdx.maps.MapObjects
 
getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
getCubemapData() - Method in class com.badlogic.gdx.graphics.Cubemap
 
getCullingArea() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
getCullingArea() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
 
getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
 
getCurrentEventTime() - Method in class com.badlogic.gdx.InputEventQueue
 
getCurrentFrame() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getCurrentFrameIndex() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Returns the current shape type.
getCursorLine() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getCursorX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getCursorY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getCustomShader() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Returns the custom shader, or null if the default shader is being used.
getD() - Method in class com.badlogic.gdx.math.Plane
 
getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Gets the underlying BitmapFont.BitmapFontData for this BitmapFont.
getData() - Method in class com.badlogic.gdx.graphics.Texture3D
 
getData(int, int) - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getDebugColor() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The default color that can be used by actors to draw debug lines.
getDebugVersionString() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getDeclaredAnnotation(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Field
Returns an Annotation object reflecting the annotation provided, or null of this field doesn't have such an annotation.
getDeclaredAnnotation(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Method
Returns an Annotation object reflecting the annotation provided, or null of this method doesn't have such an annotation.
getDeclaredAnnotation(Class, Class<? extends Annotation>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an Annotation object reflecting the annotation provided, or null if this class doesn't have such an annotation.
getDeclaredAnnotations() - Method in class com.badlogic.gdx.utils.reflect.Field
Returns an array of Annotation objects reflecting all annotations declared by this field, or an empty array if there are none.
getDeclaredAnnotations() - Method in class com.badlogic.gdx.utils.reflect.Method
Returns an array of Annotation objects reflecting all annotations declared by this method, or an empty array if there are none.
getDeclaredAnnotations(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Annotation objects reflecting all annotations declared by the supplied class, or an empty array if there are none.
getDeclaredConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns a Constructor that represents the constructor for the supplied class which takes the supplied parameter types.
getDeclaredField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns a Field that represents the specified declared field for the supplied class.
getDeclaredFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Field objects reflecting all the fields declared by the supplied class.
getDeclaredMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns a Method that represents the method declared by the supplied class which takes the supplied parameter types.
getDeclaredMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Method containing the methods declared by the class represented by the supplied Class.
getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Constructor
Returns the Class object representing the class or interface that declares the constructor.
getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Field
Returns the Class object representing the class or interface that declares the field.
getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Method
Returns the Class object representing the class or interface that declares the method.
getDecodingMap() - Method in class com.badlogic.gdx.utils.Base64Coder.CharMap
 
getDefaultCullFace() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
getDefaultCullFace() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getDefaultDepthFunc() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
getDefaultDepthFunc() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
getDefaultInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDelay() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
 
getDeltaX() - Method in interface com.badlogic.gdx.Input
 
getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns the amount on the x axis that the touch has been dragged since the last drag event.
getDeltaX(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY() - Method in interface com.badlogic.gdx.Input
 
getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns the amount on the y axis that the touch has been dragged since the last drag event.
getDeltaY(int) - Method in interface com.badlogic.gdx.Input
 
getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getDensity() - Method in class com.badlogic.gdx.AbstractGraphics
 
getDensity() - Method in interface com.badlogic.gdx.Graphics
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
getDependencies(String, FileHandle, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
getDependencies(String, FileHandle, CubemapLoader.CubemapParameter) - Method in class com.badlogic.gdx.assets.loaders.CubemapLoader
 
getDependencies(String, FileHandle, I18NBundleLoader.I18NBundleParameter) - Method in class com.badlogic.gdx.assets.loaders.I18NBundleLoader
 
getDependencies(String, FileHandle, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectParameter) - Method in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
 
getDependencies(String, FileHandle, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
getDependencies(String, FileHandle, ShaderProgramLoader.ShaderProgramParameter) - Method in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader
 
getDependencies(String, FileHandle, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
getDependencies(String, FileHandle, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
getDependencies(String, FileHandle, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
getDependencies(String, FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
getDependencies(String, FileHandle, PolygonRegionLoader.PolygonRegionParameters) - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
If the PSH file contains a line starting with params.texturePrefix, an AssetDescriptor for the file referenced on that line will be added to the returned Array.
getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
 
getDependencies(String, FileHandle, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
 
getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
Returns the assets this asset requires to be loaded first.
getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
 
getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
getDependencyAssetDescriptors(FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
getDependencyAssetDescriptors(FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
getDependencyAssetDescriptors(FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
getDependencyFileHandles(FileHandle) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
getDepth() - Method in class com.badlogic.gdx.graphics.Cubemap
 
getDepth() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getDepth() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getDepth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
getDepth() - Method in class com.badlogic.gdx.graphics.Texture
 
getDepth() - Method in class com.badlogic.gdx.graphics.Texture3D
 
getDepth() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
getDepth() - Method in class com.badlogic.gdx.graphics.TextureArray
 
getDepth() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
getDepth() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getDepthBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getDepthMap() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
getDepthMap() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
 
getDepthStencilPackedBuffer() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
 
GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
 
getDimensions(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getDirection(Vector3) - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
 
getDisplayMode() - Method in interface com.badlogic.gdx.Graphics
 
getDisplayMode(Graphics.Monitor) - Method in interface com.badlogic.gdx.Graphics
 
getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
 
getDisplayModes(Graphics.Monitor) - Method in interface com.badlogic.gdx.Graphics
 
getDistanceFieldSmoothing() - Method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
getDouble(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a double.
getDouble(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a double.
getDouble(String, double) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a double.
getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Returns the current drag actor, or null.
getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getDragDistance() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
The distance from drag start to the current drag position.
getDragPayload() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Returns the current drag payload, or null.
getDragSource() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Returns the current drag source, or null.
getDragStartX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getDragStartY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getDragTime() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
getDragX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getDragY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered drawable.
getDrawCalls() - Method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
getDrawCalls() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getDuplicateBorder() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getDuration() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
getEffect() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
getElementType(int) - Method in class com.badlogic.gdx.utils.reflect.Field
If the type of the field is parameterized, returns the Class object representing the parameter type at the specified index, null otherwise.
getEllipse() - Method in class com.badlogic.gdx.maps.objects.EllipseMapObject
 
getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getEmission() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
getEmissionMode() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
Gets current emission mode.
getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
getEncodingMap() - Method in class com.badlogic.gdx.utils.Base64Coder.CharMap
 
getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
getEndPoint(Vector3, float) - Method in class com.badlogic.gdx.math.collision.Ray
Returns the endpoint given the distance.
getEnumConstants(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns the elements of this enum class or null if this Class object does not represent an enum type.
getExceptionOnMissingKey() - Static method in class com.badlogic.gdx.utils.I18NBundle
Returns the flag indicating whether to throw a MissingResourceException from the get(key) method if no string for the given key can be found.
getExecuteTimeMillis() - Method in class com.badlogic.gdx.utils.Timer.Task
Returns the time in milliseconds when this task will be executed next.
getExpand() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getExpand() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getExpandIcon(N, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the drawable for the expand icon.
getExpandX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getExpandY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getExtension() - Method in enum com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
Returns the file extension for the image format.
getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the external storage path directory.
getFadeScrollBars() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns a Field that represents the specified public member field for the supplied class.
getFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Field containing the public fields of the class represented by the supplied Class.
getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
Returns a handle representing a file or directory.
getFileHandleResolver() - Method in class com.badlogic.gdx.assets.AssetManager
Returns the FileHandleResolver for which this AssetManager was loaded with.
getFiles() - Method in interface com.badlogic.gdx.Application
 
getFill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getFill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getFillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getFillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getFillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getFillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getFilter() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFirstLineShowing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getFlickScrollListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called by constructor.
getFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
getFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
getFloat(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a float.
getFloat(String) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a float.
getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
getFloat(String, float) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a float.
getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getFloatsPerVertex() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getFocusTraversal() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getFollowRedirects() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns whether 301 and 302 redirects are followed.
getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getFontColor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
Returns the appropriate label font color from the style based on the current button state.
getFontColor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the appropriate label font color from the style based on the current button state.
getFontColor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
Returns the appropriate label font color from the style based on the current button state.
getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getFragmentShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getFrameBuffer() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
getFramebufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the current framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the current framebuffer contents specified by x, y, width and height, as a byte[] array with a length equal to the specified width * height * 4.
getFrameBufferPixmap(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns the current framebuffer contents as a TextureRegion with a width and height equal to the current screen size.
getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
Returns a portion of the current framebuffer contents specified by x, y, width and height as a TextureRegion with the same dimensions.
getFrameDuration() - Method in class com.badlogic.gdx.graphics.g2d.Animation
 
getFrameId() - Method in interface com.badlogic.gdx.Graphics
Returns the id of the current frame.
getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
 
getFrameTiles() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getFree() - Method in class com.badlogic.gdx.utils.Pool
The number of objects available to be obtained.
getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
getGimbalPole() - Method in class com.badlogic.gdx.math.Quaternion
Get the pole of the gimbal lock, if any.
getGL20() - Method in interface com.badlogic.gdx.Graphics
 
getGL30() - Method in interface com.badlogic.gdx.Graphics
 
getGL31() - Method in interface com.badlogic.gdx.Graphics
 
getGL32() - Method in interface com.badlogic.gdx.Graphics
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGlInternalFormat() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES format of this Pixmap.
getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getGLType() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getGLType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the OpenGL ES type of this Pixmap.
getGLType() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
getGLType() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
getGLVersion() - Method in interface com.badlogic.gdx.Graphics
 
getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Returns the glyph for the specified character, or null if no such glyph exists.
getGlyphLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getGlyphs(GlyphLayout.GlyphRun, CharSequence, int, int, BitmapFont.Glyph) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Using the specified string, populates the glyphs and positions of the specified glyph run.
getGraphics() - Method in interface com.badlogic.gdx.Application
 
getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
Returns the shader to be used for the group.
getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
getGyroscopeX() - Method in interface com.badlogic.gdx.Input
 
getGyroscopeX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getGyroscopeY() - Method in interface com.badlogic.gdx.Input
 
getGyroscopeY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getGyroscopeZ() - Method in interface com.badlogic.gdx.Input
 
getGyroscopeZ() - Method in class com.badlogic.gdx.input.RemoteInput
 
getHandle() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getHeader(String) - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the value of the header with the given name as a String, or null if the header is not set.
getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns a Map with the headers of the HTTP request.
getHeaders() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns a Map of the headers.
getHeight() - Method in class com.badlogic.gdx.graphics.Cubemap
 
getHeight() - Method in interface com.badlogic.gdx.graphics.CubemapData
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getHeight() - Method in interface com.badlogic.gdx.Graphics
 
getHeight() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getHeight() - Method in class com.badlogic.gdx.graphics.Texture
 
getHeight() - Method in class com.badlogic.gdx.graphics.Texture3D
 
getHeight() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
getHeight() - Method in class com.badlogic.gdx.graphics.TextureArray
 
getHeight() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getHeight() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getHeight() - Method in class com.badlogic.gdx.math.Rectangle
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The viewport's world height.
getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns the height of the node as calculated for layout.
getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getHighest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getHighMax() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getId() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getIdToObject() - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
Gets a map of the object ids to the MapObject instances.
getIgnoreUnknownFields() - Method in class com.badlogic.gdx.utils.Json
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
 
getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
 
getImage(String) - Method in interface com.badlogic.gdx.maps.ImageResolver
 
getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
 
getImage(String) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.AssetManagerAtlasResolver
 
getImage(String) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver.DirectAtlasResolver
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getImageDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
getImageDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
Returns the appropriate image drawable from the style based on the current button state.
getImageDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
Returns the appropriate image drawable from the style based on the current button state.
getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImagePath(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Returns the image path for the texture page at the given index (the "id" in the BMFont file).
getImagePaths() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
getImagePaths() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getIncludeCredentials() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns whether a cross-origin request will include credentials.
getIndentSpacing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the amount of horizontal space for indentation level.
getIndex(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
Get the index of the layer in the collection, or -1 if no such layer exists.
getIndex(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
Get the index of the object in the collection, or -1 if no such object exists.
getIndex(String) - Method in class com.badlogic.gdx.maps.MapLayers
Get the index of the layer having the specified name, or -1 if no such layer exists.
getIndex(String) - Method in class com.badlogic.gdx.maps.MapObjects
Get the index of the object having the specified name, or -1 if no such object exists.
GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getIndices() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Provides direct access to the indices array being built, use with care.
getIndices(int, int, short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndices(int, short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the remaining indices from the Mesh to the short array.
getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Get a copy of the indices built so far.
getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the indices from the Mesh to the short array.
getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
Deprecated.
getIndicesBuffer(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
 
getInput() - Method in interface com.badlogic.gdx.Application
 
getInputProcessor() - Method in interface com.badlogic.gdx.Input
 
getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
 
getInputStream() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
 
getInputStream() - Method in interface com.badlogic.gdx.net.Socket
 
getInstance() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
 
getInstancedAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
 
getInt(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as an int.
getInt(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as an int.
getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getInt(String, int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as an int.
getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getInteger(String) - Method in interface com.badlogic.gdx.Preferences
 
getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
getInterfaces(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
 
getInternalFormat() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getInternalFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
getInternalFormat() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
getInternalFormat() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
getInterval(int) - Method in class com.badlogic.gdx.math.CumulativeDistribution
 
getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
 
getItemAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getItemHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getItemIndexAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Returns the internal items array.
getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the internal items array.
getJavaHeap() - Method in interface com.badlogic.gdx.Application
 
getJsonClassTags() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a map of class tags that will be used when loading skin JSON.
getJsonLoader(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
getKey() - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the key for the specified value.
getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Gets the actor that will receive key events.
getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The key code of the key that was pressed.
getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a frame based on the so called state time.
getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns a frame based on the so called state time.
getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns the current frame number.
getKeyFrames() - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns the keyframes[] array where all the frames of the animation are stored.
getKeyListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getKeys() - Method in class com.badlogic.gdx.maps.MapProperties
 
getKnobAfterDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getKnobAfterDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getKnobBeforeDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getKnobBeforeDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getKnobDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getKnobDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement area.
getKnobPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Returns progress bar visual position within the range (as it was last calculated in ProgressBar.draw(Batch, float)).
getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the x-position of the knob relative to the center of the widget.
getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the y-position of the knob relative to the center of the widget.
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLabelAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getLastSelected() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Makes a best effort to return the last item selected, else returns an arbitrary item or null if the selection is empty.
getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getLayers() - Method in class com.badlogic.gdx.maps.Map
 
getLayers() - Method in class com.badlogic.gdx.maps.MapGroupLayer
 
getLayouts() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getLeftGutterWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Returns the left gutter (black bar) width in screen coordinates.
getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getLength() - Method in class com.badlogic.gdx.math.Polyline
Returns the euclidean length of the polyline without scaling
getLength(Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
Returns the length of the supplied array.
GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
getLevel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getLevel() - Method in class com.badlogic.gdx.utils.Logger
 
getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLife() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
getLineAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the line height, which is the distance from one line of text to the next.
getLines() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
Returns total number of lines that the text occupies
getLinesShowing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the list shown when the select box is open.
getList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
getListener() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Returns the actor that this listener is attached to.
getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLoadedMusic() - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
Returns the Music instance currently loaded by this MusicLoader.
getLoadedSound() - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
Returns the Sound instance currently loaded by this SoundLoader.
getLoader(Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the default loader for the given type.
getLoader(Class<T>, String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the loader for the given type and the specified filename.
getLocale() - Method in class com.badlogic.gdx.utils.I18NBundle
Returns the locale of this bundle.
getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
Returns the local storage path directory.
getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
 
getLogLevel() - Method in interface com.badlogic.gdx.Application
Gets the log level.
getLong(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a long.
getLong(String) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a long.
getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
getLong(String, long) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a long.
getLowest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getLowMax() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
getMagFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getMajorVersion() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getManagedDisposables() - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Cubemap
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture3D
 
getManagedStatus() - Static method in class com.badlogic.gdx.graphics.TextureArray
 
getManagedStatus(StringBuilder) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getManager() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
getMap() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
getMask() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
getMask() - Method in class com.badlogic.gdx.graphics.VertexAttributes
Calculates a mask based on the contained VertexAttribute instances.
getMaskWithSizePacked() - Method in class com.badlogic.gdx.graphics.VertexAttributes
Calculates the mask based on VertexAttributes.getMask() and packs the attributes count into the last 32 bits.
GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Allows to customize the material.
getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getMax(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMaxAnisotropicFilterLevel() - Static method in class com.badlogic.gdx.graphics.GLTexture
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Zero indicates no max height.
getMaxHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMaxHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMaxListCount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
getMaxPointers() - Method in interface com.badlogic.gdx.Input
 
getMaxPointers() - Method in class com.badlogic.gdx.input.RemoteInput
 
getMaxSelectedPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the pref width of the select box if the widest item was selected, for use when SelectBox.setSelectedPrefWidth(boolean) is true.
getMaxSplitAmount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Zero indicates no max width.
getMaxWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMaxWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMaxWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
getMaxWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the x direction.
getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the maximum scroll value in the y direction.
getMean() - Method in class com.badlogic.gdx.math.WindowedMean
returns the mean of the samples added to this instance.
getMeshPart() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getMeshPart() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
 
getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
 
getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the HTTP method of the HttpRequest.
getMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns a Method that represents the public member method for the supplied class which takes the supplied parameter types.
getMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns an array of Method containing the public member methods of the class represented by the supplied Class.
getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getMin(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getMinFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMinHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMinHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMinorVersion() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
getMinSplitAmount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getMinWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getMinWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
getMinWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
getMipMapLevel() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getMonitor() - Method in interface com.badlogic.gdx.Graphics
 
getMonitors() - Method in interface com.badlogic.gdx.Graphics
 
getMotionValues() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getMouseWheelX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the amount to scroll horizontally when the mouse wheel is scrolled.
getMouseWheelY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the amount to scroll vertically when the mouse wheel is scrolled.
getMultiple() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getName() - Method in class com.badlogic.gdx.maps.MapLayer
 
getName() - Method in class com.badlogic.gdx.maps.MapObject
 
getName() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getName() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getName() - Method in class com.badlogic.gdx.utils.reflect.Field
Returns the name of the field.
getName() - Method in class com.badlogic.gdx.utils.reflect.Method
Returns the name of the method.
getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getNativeHeap() - Method in interface com.badlogic.gdx.Application
 
getNativeOrientation() - Method in interface com.badlogic.gdx.Input
 
getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getNet() - Method in interface com.badlogic.gdx.Application
 
getNode(Array<Node>, String, boolean, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.model.Node
Helper method to recursive fetch a node from an array
getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Deprecated.
getNodesBoxes(ObjectSet<BoundingBox>) - Method in class com.badlogic.gdx.math.Octree
Method to get nodes as bounding boxes.
getNormal() - Method in class com.badlogic.gdx.math.Plane
 
GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
getNumberOfFaces() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getNumberOfMipMapLevels() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getNumInstances() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
getNumInstances() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
getNumInstances() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
 
getNumManagedCubemaps() - Static method in class com.badlogic.gdx.graphics.Cubemap
 
getNumManagedShaderPrograms() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getNumManagedTextureArrays() - Static method in class com.badlogic.gdx.graphics.TextureArray
 
getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
 
getNumManagedTextures3D() - Static method in class com.badlogic.gdx.graphics.Texture3D
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
 
getNumMaxInstances() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
getNumMaxInstances() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
getNumMaxInstances() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
 
getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
 
getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getObjects() - Method in class com.badlogic.gdx.maps.MapLayer
 
getObjects() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getObjects() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getObjects() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the offset for the first VertexAttribute with the specified usage.
getOffset(int, int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
Returns the offset for the first VertexAttribute with the specified usage.
getOffsetX() - Method in class com.badlogic.gdx.maps.MapLayer
 
getOffsetX() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getOffsetX() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getOffsetX() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getOffsetY() - Method in class com.badlogic.gdx.maps.MapLayer
 
getOffsetY() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getOffsetY() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getOffsetY() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
 
getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Default is an instance of TextField.DefaultOnscreenKeyboard.
getOpacity() - Method in class com.badlogic.gdx.maps.MapLayer
 
getOpacity() - Method in class com.badlogic.gdx.maps.MapObject
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
The origin influences Sprite.setPosition(float, float), Sprite.setRotation(float) and the expansion direction of scaling Sprite.setScale(float, float)
getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getOriginX() - Method in class com.badlogic.gdx.math.Polygon
Returns the x-coordinate of the polygon's origin point.
getOriginX() - Method in class com.badlogic.gdx.math.Polyline
 
getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
The origin influences Sprite.setPosition(float, float), Sprite.setRotation(float) and the expansion direction of scaling Sprite.setScale(float, float)
getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getOriginY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getOriginY() - Method in class com.badlogic.gdx.math.Polygon
Returns the y-coordinate of the polygon's origin point.
getOriginY() - Method in class com.badlogic.gdx.math.Polyline
 
getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getOutputStream() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
 
getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
 
getOverItem() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getOverscrollDistance() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getOverValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPackedColor() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getPackedColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the actual color used in the vertices of this sprite.
getPackedColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getPackedColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getPackedColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getPackToTexture() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the bottom padding if set, else returns NinePatch.getBottomHeight().
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the left padding if set, else returns NinePatch.getLeftWidth().
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the right padding if set, else returns NinePatch.getRightWidth().
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Returns the top padding if set, else returns NinePatch.getTopHeight().
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPageFormat() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPageIndex(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Returns the index of the page containing the given packed rectangle.
getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getParallaxX() - Method in class com.badlogic.gdx.maps.MapLayer
 
getParallaxY() - Method in class com.badlogic.gdx.maps.MapLayer
 
getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Constructor
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the constructor.
getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Method
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the method.
getParent() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
getParent() - Method in class com.badlogic.gdx.maps.MapLayer
 
getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the parent actor, or null if not in a group.
getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getParticles() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered ninepatch.
getPercent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getPercentComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in screen coordinates.
getPickRay(float, float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Creates a picking Ray from the coordinates given in screen coordinates.
getPitch() - Method in interface com.badlogic.gdx.Input
The pitch is the angle of the device's orientation around the x-axis.
getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
 
getPitch() - Method in class com.badlogic.gdx.math.Quaternion
Get the pitch euler angle in degrees, which is the rotation around the x axis.
getPitchRad() - Method in class com.badlogic.gdx.math.Quaternion
Get the pitch euler angle in radians, which is the rotation around the x axis.
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the 32-bit RGBA8888 value of the pixel at x, y.
getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getPixels() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
Returns the direct ByteBuffer holding the pixel data.
getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
 
getPlayMode() - Method in class com.badlogic.gdx.graphics.g2d.Animation
Returns the animation play mode.
getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The pointer index for the event.
getPolygon() - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
 
getPolyline() - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
 
getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getPosition() - Method in interface com.badlogic.gdx.audio.Music
Returns the playback position in seconds.
getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the position of this decal.
getPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
return the Vector2 with coordinates of this rectangle
getPpcX() - Method in interface com.badlogic.gdx.Graphics
 
getPpcY() - Method in interface com.badlogic.gdx.Graphics
 
getPpiX() - Method in interface com.badlogic.gdx.Graphics
 
getPpiY() - Method in interface com.badlogic.gdx.Graphics
 
getPreferences(String) - Method in interface com.badlogic.gdx.Application
Returns the Preferences instance of this Application.
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getPrefHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPrefHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPrefix() - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
 
getPrefWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getPrefWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
getPressedButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
The button that initially pressed this button or -1 if the button is not pressed.
getPressedItem() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getPressedPointer() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
The pointer that initially pressed this button or -1 if the button is not pressed.
getPressure() - Method in interface com.badlogic.gdx.Input
 
getPressure() - Method in class com.badlogic.gdx.input.RemoteInput
 
getPressure(int) - Method in interface com.badlogic.gdx.Input
Returns the pressure of the given pointer, where 0 is untouched.
getPressure(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
getPrimaryMonitor() - Method in interface com.badlogic.gdx.Graphics
 
getPrimitiveType() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getPrimitiveType() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
 
GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
 
getProgrammaticChangeEvents() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
 
getProjectionMatrix() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Returns the current projection matrix.
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
If the matrix is modified, ShapeRenderer.updateMatrices() must be called.
getProjViewTrans() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
getProjViewTrans() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
 
getProperties() - Method in class com.badlogic.gdx.maps.Map
 
getProperties() - Method in class com.badlogic.gdx.maps.MapLayer
 
getProperties() - Method in class com.badlogic.gdx.maps.MapObject
 
getProperties() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getProperties() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getProtocol() - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
 
getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
 
getRangeSelect() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
 
getRawDeltaTime() - Method in class com.badlogic.gdx.AbstractGraphics
 
getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
Deprecated.
getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getRectangle() - Method in class com.badlogic.gdx.maps.objects.RectangleMapObject
 
getRects() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
 
getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
Returns the reference count of an asset.
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the first texture region.
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the texture page at the given index.
getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered texture region.
getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's height.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the array of TextureRegions that represents each texture page of glyphs.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Returns all regions in the atlas.
getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
getRegions(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Returns the region's width.
getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The actor related to the event.
getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
The actor related to the event.
getRelativeFileHandle(FileHandle, String) - Static method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
getReleaseVersion() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getRemoteAddress() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
 
getRemoteAddress() - Method in interface com.badlogic.gdx.net.Socket
 
getRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getRenderable(Renderable, Node) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getRenderable(Renderable, Node, NodePart) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getRenderables(Node, Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
 
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
 
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
Traverses the Node hierarchy and collects Renderable instances for every node with a graphical representation.
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.RenderableProvider
Returns Renderable instances.
getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
 
getRenderableSorter() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
getRenderContext() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
getRenderer() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
getRendererString() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getRenderOffsetX() - Method in class com.badlogic.gdx.maps.MapLayer
 
getRenderOffsetY() - Method in class com.badlogic.gdx.maps.MapLayer
 
getRequired() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
getResetOnTouchUp() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
getResult() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the data of the HTTP response as a byte[].
getResultAsStream() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the data of the HTTP response as an InputStream.
getResultAsString() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the data of the HTTP response as a String.
getReturnType() - Method in class com.badlogic.gdx.utils.reflect.Method
Returns a Class object that represents the formal return type of the method.
getReuseCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
getReuseCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
 
getReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getRight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns x plus width.
getRightGutterWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Returns the right gutter (black bar) width in screen coordinates.
getRightGutterX() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Returns the right gutter (black bar) x in screen coordinates.
getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getRightWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getRightWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getRoll() - Method in interface com.badlogic.gdx.Input
The roll is the angle of the device's orientation around the y-axis.
getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRoll() - Method in class com.badlogic.gdx.math.Quaternion
Get the roll euler angle in degrees, which is the rotation around the z axis.
getRollRad() - Method in class com.badlogic.gdx.math.Quaternion
Get the roll euler angle in radians, which is the rotation around the z axis.
getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the root group which holds all actors in the stage.
getRootNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
If the order of the root nodes is changed, Tree.updateRootNodes() must be called to ensure the nodes' actors are in the correct order.
getRotatedPackedHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Returns the packed height considering the TextureAtlas.AtlasRegion.rotate value, if it is true then it returns the packedWidth, otherwise it returns the packedHeight.
getRotatedPackedWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Returns the packed width considering the TextureAtlas.AtlasRegion.rotate value, if it is true then it returns the packedHeight, otherwise it returns the packedWidth.
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the rotation.
getRotation() - Method in interface com.badlogic.gdx.Input
 
getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
 
getRotation() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getRotation() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
getRotation() - Method in class com.badlogic.gdx.math.Matrix3
 
getRotation() - Method in class com.badlogic.gdx.math.Polygon
Returns the total rotation applied to the polygon.
getRotation() - Method in class com.badlogic.gdx.math.Polyline
 
getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Gets the rotation of this matrix.
getRotation(Quaternion, boolean) - Method in class com.badlogic.gdx.math.Matrix4
Gets the rotation of this matrix.
getRotationMatrix(float[]) - Method in interface com.badlogic.gdx.Input
Returns the rotation matrix describing the devices rotation as per SensorManager#getRotationMatrix(float[], float[], float[], float[]).
getRotationMatrix(float[]) - Method in class com.badlogic.gdx.input.RemoteInput
 
getRotationRad() - Method in class com.badlogic.gdx.math.Matrix3
 
getRow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getRow(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the row index for the y coordinate, or -1 if not over a row.
getRowHeight(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the height of the specified row, or 0 if the table layout has not been validated.
getRowMinHeight(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the min height of the specified row.
getRowPrefHeight(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Returns the pref height of the specified row.
getRows() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
When wrapping is enabled, the number of rows may be > 1.
getRows() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getRunnable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
getSafeInsetBottom() - Method in interface com.badlogic.gdx.Graphics
 
getSafeInsetLeft() - Method in interface com.badlogic.gdx.Graphics
 
getSafeInsetRight() - Method in interface com.badlogic.gdx.Graphics
 
getSafeInsetTop() - Method in interface com.badlogic.gdx.Graphics
 
getSaveData() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
getSaveData(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
getScale() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
 
getScale() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScale(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
getScale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
 
getScale(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
getScaledLength() - Method in class com.badlogic.gdx.math.Polyline
Returns the euclidean length of the polyline
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
X scale of the sprite, independent of size set by Sprite.setSize(float, float)
getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getScaleX() - Method in class com.badlogic.gdx.math.Matrix4
 
getScaleX() - Method in class com.badlogic.gdx.math.Polygon
Returns the total horizontal scaling applied to the polygon.
getScaleX() - Method in class com.badlogic.gdx.math.Polyline
 
getScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getScaleXSquared() - Method in class com.badlogic.gdx.math.Matrix4
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Y scale of the sprite, independent of size set by Sprite.setSize(float, float)
getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getScaleY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getScaleY() - Method in class com.badlogic.gdx.math.Matrix4
 
getScaleY() - Method in class com.badlogic.gdx.math.Polygon
Returns the total vertical scaling applied to the polygon.
getScaleY() - Method in class com.badlogic.gdx.math.Polyline
 
getScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getScaleYSquared() - Method in class com.badlogic.gdx.math.Matrix4
 
getScaleZ() - Method in class com.badlogic.gdx.math.Matrix4
 
getScaleZSquared() - Method in class com.badlogic.gdx.math.Matrix4
 
getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getScaling() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
getScaling() - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
 
getScreen() - Method in class com.badlogic.gdx.Game
 
getScreenHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getScreenWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getScreenX() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getScreenY() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getScrollAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The amount the mouse was scrolled horizontally.
getScrollAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The amount the mouse was scrolled vertically.
getScrollBarHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollBarWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Gets the actor that will receive scroll events.
getScrollHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the height of the scrolled viewport.
getScrollPane() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the scroll pane containing the list that is shown when the select box is open.
getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getScrollWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the width of the scrolled viewport.
getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the x scroll position in pixels, where 0 is the left of the scroll pane.
getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the y scroll position in pixels, where 0 is the top of the scroll pane.
getSelectBox() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
getSelected() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Returns the first selected item, or null.
getSelected() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the first selected item, or null.
getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getSelectedNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the first selected node, or null.
getSelectedPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
getSelectedValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Returns the first selected value, or null.
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Get the set of selected items, useful when multiple items are selected
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getSelectionStart() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getSerializer(Class<T>) - Method in class com.badlogic.gdx.utils.Json
 
getShader() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
getShader() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getShader() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getShader() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
getShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
getShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
getShader(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
Returns a Shader for the given Renderable.
getShaderProvider() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
getShaderSwitches() - Method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
getShaderSwitches() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getShort(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a short.
getShort(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a short.
getShort(String, short) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a short.
getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
getSide() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
getSide() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Get the currently bound side.
getSimpleFormatter() - Static method in class com.badlogic.gdx.utils.I18NBundle
Returns the flag indicating whether to use the simplified message pattern syntax (default is false).
getSimpleName(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns the simple name of the underlying class as supplied in the source code.
getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
 
getSize(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
 
getSizeInBytes() - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
getSkin() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getSnapToValues() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getSnapToValuesThreshold() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
getSorter() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
getSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getSpaceBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getSpaceXadvance() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the x-advance of the space character.
getSpawnDepth() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
getSplitAmount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
getSprite() - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
getSprite(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered sprite.
getSpriteCache() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
getSpriteMode() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSprites() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the stage that this actor is currently in, or null if not in a stage.
getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Event
The stage for the actor the event was fired on.
getStageTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getStageTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getStageX() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The stage x coordinate where the event occurred.
getStageY() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The stage x coordinate where the event occurred.
getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
getStartX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
Gets the starting X value, set in MoveToAction.begin().
getStartY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
Gets the starting Y value, set in MoveToAction.begin().
getState(int) - Method in class com.badlogic.gdx.math.RandomXS128
Returns the internal seeds to allow state saving.
getStatus() - Method in interface com.badlogic.gdx.Net.HttpResponse
Returns the HttpStatus containing the statusCode of the HTTP response.
getStatusCode() - Method in class com.badlogic.gdx.net.HttpStatus
Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate client and server errors, respectively (see HTTP/1.1: Status Code Definitions for more information about HTTP status codes).
getStencilBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getStepSize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getString(int) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified index and returns it as a string.
getString(String) - Method in interface com.badlogic.gdx.Preferences
 
getString(String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a string.
getString(String, String) - Method in interface com.badlogic.gdx.Preferences
 
getString(String, String) - Method in class com.badlogic.gdx.utils.JsonValue
Finds the child with the specified name and returns it as a string.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
Returns the button's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
Returns the checkbox's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
Returns the label's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Returns the list's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Returns the progress bar's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns the scroll pane's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Returns the select box's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Returns the slider's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
Returns the split pane's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Returns the text field's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
Returns the touchpad's style.
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
Returns the window's style.
getSwingTwist(float, float, float, Quaternion, Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Get the swing rotation and twist rotation for the specified axis.
getSwingTwist(Vector3, Quaternion, Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Get the swing rotation and twist rotation for the specified axis.
getTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getTableDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
getTag(Class) - Method in class com.badlogic.gdx.utils.Json
Returns the tag for the specified class, or null.
getTapCount() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns the number of taps within the tap count interval for the most recent click event.
getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Returns the actor that the event originated from.
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
getTextFieldFilter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getTextInput(Input.TextInputListener, String, String, String) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
 
getTextInput(Input.TextInputListener, String, String, String, Input.OnscreenKeyboardType) - Method in interface com.badlogic.gdx.Input
System dependent method to input a string of text.
getTextInput(Input.TextInputListener, String, String, String, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.input.RemoteInput
 
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
Returns the texture for this page, or null if the texture has not been created.
getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getTexture() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
getTexture() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
getTextureAttachments() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Return the Texture attachments attached to the fbo
getTextureBindings() - Method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
getTextureBindings() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
getTextureCoordinates() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
getTextureCoords() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
 
getTextureData(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getTextureRegion() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
getTextureRegion() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
getTextures() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
getTextY(BitmapFont, Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
getTextY(BitmapFont, Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
getTile() - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
getTile() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
Gets the TiledMapTile that has the given id.
getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
getTiledDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a registered tiled drawable.
getTileHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getTileIds(XmlReader.Element, int, int) - Static method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
getTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
getTileSet(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
getTileSets() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
 
getTileWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Gets the time spent waiting for the delay.
getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Gets the transition time so far.
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
getTimeline() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
getTimeline() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
getTimeOut() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the timeOut of the HTTP request.
getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTitleLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getTitleTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
getToggle() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
getTop() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns y plus height.
getTopGutterHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Returns the top gutter (black bar) height in screen coordinates.
getTopGutterY() - Method in class com.badlogic.gdx.utils.viewport.Viewport
Returns the top gutter (black bar) y in screen coordinates.
getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTopHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
getTopHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
 
getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getTouchDownTarget() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
getTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
If false, InputListener.handle(Event) will not add the listener to the stage's touch focus when a touch down event is handled.
getTransform() - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Get the current transformation matrix.
getTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Set the given matrix to the current transformation matrix.
getTransformedVertices() - Method in class com.badlogic.gdx.math.Polygon
Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied, as they are position within the world.
getTransformedVertices() - Method in class com.badlogic.gdx.math.Polyline
Returns vertices scaled, rotated, and offset by the polygon position.
getTransformMatrix() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Returns the current transform matrix.
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
getTransformMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
If the matrix is modified, ShapeRenderer.updateMatrices() must be called.
getTranslation(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Get the x-y translation component of the matrix.
getTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
 
getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getTransparentColor() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
getTree() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns the tree this node's actor is currently in, or null.
getTriangles() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
 
getType() - Method in interface com.badlogic.gdx.Application
 
getType() - Method in interface com.badlogic.gdx.Graphics
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getType() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getType() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
The type of input event.
getType() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
getType() - Method in class com.badlogic.gdx.utils.reflect.Field
Returns a Class object that identifies the declared type for the field.
getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getUniformAlias(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
getUniformID(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniformSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getUniformX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getUniformY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
getUnitScale() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
getUnitsPerPixel() - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
 
getUnsafeBufferAddress(Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Returns the address of the Buffer, it assumes it is an unsafe buffer.
getUp(Vector3) - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
 
getUrl() - Method in class com.badlogic.gdx.Net.HttpRequest
Returns the URL of the HTTP request.
getUsage() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
getUsage() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
getUserObject() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns an application specific object for convenience, or null.
getUWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
getValidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
getValue() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
 
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Gets the current float value.
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Gets the current int value.
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
getValue() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
 
getValue(int) - Method in class com.badlogic.gdx.math.CumulativeDistribution
 
getValueAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
getValueCount() - Method in class com.badlogic.gdx.math.WindowedMean
 
getValues() - Method in class com.badlogic.gdx.maps.MapProperties
 
getValues() - Method in class com.badlogic.gdx.math.Matrix3
Get the values in this matrix.
getValues() - Method in class com.badlogic.gdx.math.Matrix4
 
getVariableSizeKnobs() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Gets the flick scroll x velocity.
getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Gets the flick scroll y velocity.
getVendorString() - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
 
getVersion() - Method in interface com.badlogic.gdx.Application
 
getVertex(int, Vector2) - Method in class com.badlogic.gdx.math.Polygon
 
getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
Returns the first VertexAttribute having the given VertexAttributes.Usage.
getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertexCount() - Method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
getVertexCount() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
getVertexCount() - Method in class com.badlogic.gdx.math.Polygon
 
getVertexCount(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getVertexShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
 
getVertexTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
getVertexTransform(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Get the current vertex transformation matrix.
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
Returns the vertices in local space.
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Returns the packed vertices, colors, and texture coordinates for this sprite.
getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Returns the packed vertices, colors, and texture coordinates for this sprite.
getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
getVertices() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Provides direct access to the vertices array being built, use with care.
getVertices() - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
getVertices() - Method in class com.badlogic.gdx.math.Polygon
Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
getVertices() - Method in class com.badlogic.gdx.math.Polyline
Returns vertices without scaling or rotation and without being offset by the polyline position.
getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the vertices from the Mesh to the float array.
getVertices(float[], int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Get a copy of the vertices built so far.
getVertices(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
getVertices(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the the remaining vertices from the Mesh to the float array.
getVertices(int, int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the specified vertices from the Mesh to the float array.
getVertices(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.Mesh
Copies the specified vertices from the Mesh to the float array.
getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
Deprecated.
getVerticesBuffer(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
 
getViewBounds() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
getViewport() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
 
getVisualPercent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
getVisualScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVisualScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVisualScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVisualScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
getVisualValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
If animating the progress bar value, this returns the value current displayed.
getVolume() - Method in interface com.badlogic.gdx.audio.Music
 
getVWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
getWidth() - Method in class com.badlogic.gdx.graphics.Cubemap
 
getWidth() - Method in interface com.badlogic.gdx.graphics.CubemapData
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getWidth() - Method in interface com.badlogic.gdx.Graphics
 
getWidth() - Method in class com.badlogic.gdx.graphics.GLTexture
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
 
getWidth() - Method in class com.badlogic.gdx.graphics.Texture
 
getWidth() - Method in class com.badlogic.gdx.graphics.Texture3D
 
getWidth() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
getWidth() - Method in class com.badlogic.gdx.graphics.TextureArray
 
getWidth() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
 
getWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
 
getWidth() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
getWidth() - Method in class com.badlogic.gdx.math.Rectangle
 
getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
The viewport's world width.
getWidthRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getWindowSize() - Method in class com.badlogic.gdx.math.WindowedMean
 
getWindowValues() - Method in class com.badlogic.gdx.math.WindowedMean
 
getWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Allows to customize the world transform matrix.
getWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
getWrap() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getWrap() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
getWrap() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getWrapIndex(Array<BitmapFont.Glyph>, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Returns the first valid glyph index to use to wrap to the next line, starting at the specified start index and (typically) moving toward the beginning of the glyphs array.
getWrapReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getWrapSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
getWrapSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
getWriter() - Method in class com.badlogic.gdx.utils.Json
 
getWriter() - Method in class com.badlogic.gdx.utils.JsonWriter
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the x position of the cached string, relative to the position when the string was cached.
getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getX() - Method in interface com.badlogic.gdx.Input
 
getX() - Method in class com.badlogic.gdx.input.RemoteInput
 
getX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getX() - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
getX() - Method in class com.badlogic.gdx.math.Polygon
Returns the x-coordinate of the polygon's position within the world.
getX() - Method in class com.badlogic.gdx.math.Polyline
 
getX() - Method in class com.badlogic.gdx.math.Rectangle
 
getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
getX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the X position of the actor's left edge.
getX(int) - Method in interface com.badlogic.gdx.Input
Returns the x coordinate in screen coordinates of the given pointer.
getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getX(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the X position of the specified alignment.
getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getXScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getXSizeValues() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Returns the y position of the cached string, relative to the position when the string was cached.
getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getY() - Method in interface com.badlogic.gdx.Input
 
getY() - Method in class com.badlogic.gdx.input.RemoteInput
 
getY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
getY() - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
getY() - Method in class com.badlogic.gdx.math.Polygon
Returns the y-coordinate of the polygon's position within the world.
getY() - Method in class com.badlogic.gdx.math.Polyline
 
getY() - Method in class com.badlogic.gdx.math.Rectangle
 
getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
getY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the Y position of the actor's bottom edge.
getY(int) - Method in interface com.badlogic.gdx.Input
Returns the y coordinate in screen coordinates of the given pointer.
getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
getY(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the Y position of the specified alignment.
getYaw() - Method in class com.badlogic.gdx.math.Quaternion
Get the yaw euler angle in degrees, which is the rotation around the y axis.
getYawRad() - Method in class com.badlogic.gdx.math.Quaternion
Get the yaw euler angle in radians, which is the rotation around the y axis.
getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getYScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getYSizeValues() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
getYSpacing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
getZIndex() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the z-index of this actor, or -1 if the actor is not in a group.
gl - Static variable in class com.badlogic.gdx.Gdx
 
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ACTIVE_RESOURCES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_ACTIVE_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ACTIVE_VARIABLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALL_BARRIER_BITS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ALL_SHADER_BITS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ALREADY_SIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ANY_SAMPLES_PASSED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_ANY_SAMPLES_PASSED_CONSERVATIVE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATOMIC_COUNTER_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATOMIC_COUNTER_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATOMIC_COUNTER_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATOMIC_COUNTER_BUFFER_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATOMIC_COUNTER_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATOMIC_COUNTER_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BLOCK_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_BLUE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_BUFFER_ACCESS_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_BUFFER_DATA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_BUFFER_MAP_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_BUFFER_MAP_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_BUFFER_MAP_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_BUFFER_MAPPED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_UPDATE_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_BUFFER_VARIABLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CLAMP_TO_BORDER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_ATTACHMENT1 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT10 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT11 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT12 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT13 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT14 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT15 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT3 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT4 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT5 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT6 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT7 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_ATTACHMENT9 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COLORBURN - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COLORDODGE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMMAND_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_COMPARE_REF_TO_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMPRESSED_R11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_RG11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_RGB8_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_RGBA_ASTC_10x10 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_10x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_10x6 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_10x8 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_12x10 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_12x12 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_4x4 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_5x4 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_5x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_6x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_6x6 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_8x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_8x6 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA_ASTC_8x8 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_RGBA8_ETC2_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_SIGNED_R11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_SIGNED_RG11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_SRGB8_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_COMPUTE_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_COMPUTE_SHADER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_COMPUTE_WORK_GROUP_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_CONDITION_SATISFIED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CONTEXT_FLAG_DEBUG_BIT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_CONTEXT_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_CONTEXT_LOST - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_COPY_READ_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COPY_READ_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COPY_WRITE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COPY_WRITE_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CURRENT_QUERY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DARKEN - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_CALLBACK_FUNCTION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_CALLBACK_USER_PARAM - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_GROUP_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_LOGGED_MESSAGES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_OUTPUT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_OUTPUT_SYNCHRONOUS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SEVERITY_HIGH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SEVERITY_LOW - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SEVERITY_MEDIUM - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SEVERITY_NOTIFICATION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SOURCE_API - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SOURCE_APPLICATION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SOURCE_OTHER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SOURCE_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SOURCE_THIRD_PARTY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_SOURCE_WINDOW_SYSTEM - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_MARKER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_OTHER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_PERFORMANCE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_POP_GROUP - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_PORTABILITY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_PUSH_GROUP - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_COMPONENT24 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DEPTH_COMPONENT32F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_STENCIL - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DEPTH_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DEPTH_STENCIL_TEXTURE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DEPTH24_STENCIL8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DEPTH24_STENCIL8_OES - Static variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
 
GL_DEPTH32F_STENCIL8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DIFFERENCE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_DISPATCH_INDIRECT_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_DISPATCH_INDIRECT_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DRAW_BUFFER0 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER1 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER10 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER11 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER12 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER13 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER14 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER15 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER3 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER4 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER5 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER6 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER7 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_BUFFER9 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DRAW_INDIRECT_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_DRAW_INDIRECT_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DYNAMIC_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_DYNAMIC_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_ELEMENT_ARRAY_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_EXCLUSION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FIRST_VERTEX_CONVENTION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_32_UNSIGNED_INT_24_8_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT2x3 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_MAT2x4 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT3x2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_MAT3x4 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_MAT4x2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_MAT4x3 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRACTIONAL_EVEN - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FRACTIONAL_ODD - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAGMENT_SHADER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_FRAGMENT_SHADER_DERIVATIVE_HINT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_LAYERED - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_DEFAULT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_FRAMEBUFFER_DEFAULT_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_FRAMEBUFFER_DEFAULT_LAYERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FRAMEBUFFER_DEFAULT_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_FRAMEBUFFER_DEFAULT_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_UNDEFINED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GEOMETRY_INPUT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_GEOMETRY_OUTPUT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_GEOMETRY_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_GEOMETRY_SHADER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_GEOMETRY_SHADER_INVOCATIONS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_GEOMETRY_VERTICES_OUT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GREEN - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_GUILTY_CONTEXT_RESET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_HALF_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_HARDLIGHT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_HSL_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_HSL_HUE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_HSL_LUMINOSITY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_HSL_SATURATION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_IMAGE_2D - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_3D - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BINDING_ACCESS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BINDING_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BINDING_LAYER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BINDING_LAYERED - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BINDING_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BINDING_NAME - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_IMAGE_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INNOCENT_CONTEXT_RESET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_2_10_10_10_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INT_IMAGE_2D - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_INT_IMAGE_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_INT_IMAGE_3D - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_INT_IMAGE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_INT_IMAGE_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_INT_IMAGE_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_INT_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INT_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INT_SAMPLER_2D_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_INT_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INT_SAMPLER_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_INT_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INT_SAMPLER_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INTERLEAVED_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_IS_PER_PATCH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_IS_ROW_MAJOR - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ISOLINES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LAST_VERTEX_CONVENTION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_LAYER_PROVOKING_VERTEX - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LIGHTEN - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINE_STRIP_ADJACENCY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LINES_ADJACENCY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOCATION - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_LOSE_CONTEXT_ON_RESET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAJOR_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAP_FLUSH_EXPLICIT_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAP_INVALIDATE_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAP_INVALIDATE_RANGE_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAP_READ_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAP_UNSYNCHRONIZED_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAP_WRITE_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MATRIX_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_3D_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_ARRAY_TEXTURE_LAYERS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COLOR_ATTACHMENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_COLOR_TEXTURE_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_COMBINED_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_COMBINED_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_WORK_GROUP_COUNT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_COMPUTE_WORK_GROUP_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_DEBUG_GROUP_STACK_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_DEBUG_LOGGED_MESSAGES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_DEBUG_MESSAGE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_DEPTH_TEXTURE_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_DRAW_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_ELEMENT_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_FRAGMENT_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_FRAGMENT_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_FRAGMENT_INPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_FRAGMENT_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_FRAMEBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_FRAMEBUFFER_LAYERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_FRAMEBUFFER_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_FRAMEBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_INPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_OUTPUT_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_SHADER_INVOCATIONS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_INTEGER_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_LABEL_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_NUM_ACTIVE_VARIABLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_PATCH_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_PROGRAM_TEXEL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_SAMPLE_MASK_WORDS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_SERVER_WAIT_TIMEOUT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_SHADER_STORAGE_BLOCK_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_GEN_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TESS_PATCH_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TEXTURE_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_LOD_BIAS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_UNIFORM_BLOCK_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_UNIFORM_BUFFER_BINDINGS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_UNIFORM_LOCATIONS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VARYING_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_ATOMIC_COUNTERS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_ATTRIB_BINDINGS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_ATTRIB_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_IMAGE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VERTEX_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MIN - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MIN_PROGRAM_TEXEL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_MIN_SAMPLE_SHADING_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MINOR_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_MULTIPLY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_MULTISAMPLE_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NO_RESET_NOTIFICATION - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_ACTIVE_VARIABLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_NUM_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_NUM_PROGRAM_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_NUM_SAMPLE_COUNTS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_OVERLAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PACK_ROW_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PACK_SKIP_PIXELS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PACK_SKIP_ROWS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PATCH_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PATCHES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PIXEL_BUFFER_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_PIXEL_PACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PIXEL_PACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PIXEL_UNPACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PIXEL_UNPACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_PRIMITIVE_BOUNDING_BOX - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PRIMITIVE_RESTART_FIXED_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PRIMITIVES_GENERATED - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PROGRAM_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PROGRAM_BINARY_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PROGRAM_BINARY_RETRIEVABLE_HINT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_PROGRAM_INPUT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_PROGRAM_OUTPUT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_PROGRAM_PIPELINE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_PROGRAM_PIPELINE_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_PROGRAM_SEPARABLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_QUADS - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_QUERY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_QUERY_RESULT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_QUERY_RESULT_AVAILABLE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R11F_G11F_B10F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R16F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R16I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R32F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R32I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R8I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_R8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RASTERIZER_DISCARD - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_READ_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_READ_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_READ_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_READ_ONLY - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_READ_WRITE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_RED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RED_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_REFERENCED_BY_COMPUTE_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_REFERENCED_BY_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_REFERENCED_BY_GEOMETRY_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_REFERENCED_BY_TESS_CONTROL_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_REFERENCED_BY_TESS_EVALUATION_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_REFERENCED_BY_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RESET_NOTIFICATION_STRATEGY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_RG - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG16F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG16I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG32F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG32I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG8I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RG8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB10_A2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB10_A2UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB16F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB16I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB32F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB32I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGB8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB8I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGB9_E5 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGBA_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA16F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA16I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA32F - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA32I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_RGBA8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA8I - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_RGBA8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SAMPLE_MASK_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SAMPLE_POSITION - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SAMPLE_SHADING - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SAMPLER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLER_2D_ARRAY_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLER_2D_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SAMPLER_2D_MULTISAMPLE_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SAMPLER_2D_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLER_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SAMPLER_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SAMPLER_CUBE_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SCREEN - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SEPARATE_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADER_STORAGE_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_STORAGE_BLOCK - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_STORAGE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_STORAGE_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_STORAGE_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_STORAGE_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SIGNED_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SOFTLIGHT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SRGB - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SRGB8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SRGB8_ALPHA8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_STACK_OVERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_STACK_UNDERFLOW - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_STATIC_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STATIC_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_STENCIL - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STREAM_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_STREAM_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_SYNC_CONDITION - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SYNC_FENCE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SYNC_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SYNC_FLUSH_COMMANDS_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SYNC_GPU_COMMANDS_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_SYNC_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TESS_CONTROL_OUTPUT_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_CONTROL_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_CONTROL_SHADER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_EVALUATION_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_EVALUATION_SHADER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_GEN_MODE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_GEN_POINT_MODE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_GEN_SPACING - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TESS_GEN_VERTEX_ORDER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_2D_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_2D_MULTISAMPLE_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_ALPHA_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_BASE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_BINDING_2D_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BINDING_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_BINDING_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_BLUE_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_BORDER_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BUFFER_DATA_STORE_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BUFFER_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_COMPARE_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_COMPARE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_COMPRESSED - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_DEPTH_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_FETCH_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_GREEN_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_IMMUTABLE_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_IMMUTABLE_LEVELS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_MAX_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_MAX_LOD - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_MIN_LOD - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_RED_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_SHARED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_SWIZZLE_A - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_SWIZZLE_B - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_SWIZZLE_G - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_SWIZZLE_R - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_UPDATE_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TEXTURE_WRAP_R - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TIMEOUT_EXPIRED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TIMEOUT_IGNORED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TOP_LEVEL_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TOP_LEVEL_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TRANSFORM_FEEDBACK - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_ACTIVE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TRANSFORM_FEEDBACK_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_BUFFER_MODE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_PAUSED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_VARYING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRANSFORM_FEEDBACK_VARYINGS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLE_STRIP_ADJACENCY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TRIANGLES_ADJACENCY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNDEFINED_VERTEX - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNIFORM - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNIFORM_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNIFORM_BLOCK - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_DATA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_IS_ROW_MAJOR - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_MATRIX_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNIFORM_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNKNOWN_CONTEXT_RESET - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNPACK_IMAGE_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNPACK_ROW_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNPACK_SKIP_IMAGES - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNPACK_SKIP_PIXELS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNPACK_SKIP_ROWS - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_INT_10F_11F_11F_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_2_10_10_10_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_24_8 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_5_9_9_9_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_ATOMIC_COUNTER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNSIGNED_INT_IMAGE_2D - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNSIGNED_INT_IMAGE_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNSIGNED_INT_IMAGE_3D - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNSIGNED_INT_IMAGE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNSIGNED_INT_IMAGE_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNSIGNED_INT_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNSIGNED_INT_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_SAMPLER_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNSIGNED_INT_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_UNSIGNED_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL32
 
GL_VERTEX_ARRAY_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_DIVISOR - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_ATTRIB_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_ATTRIB_RELATIVE_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_BINDING_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_BINDING_DIVISOR - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_BINDING_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_BINDING_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_VERTEX_SHADER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
 
GL_WAIT_FAILED - Static variable in interface com.badlogic.gdx.graphics.GL30
 
GL_WRITE_ONLY - Static variable in interface com.badlogic.gdx.graphics.GL31
 
GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
 
gl20 - Static variable in class com.badlogic.gdx.Gdx
 
gl20 - Variable in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
GL20 - Interface in com.badlogic.gdx.graphics
Interface wrapping all the methods of OpenGL ES 2.0
GL20Interceptor - Class in com.badlogic.gdx.graphics.profiling
 
GL20Interceptor(GLProfiler, GL20) - Constructor for class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
gl30 - Static variable in class com.badlogic.gdx.Gdx
 
gl30 - Variable in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
GL30 - Interface in com.badlogic.gdx.graphics
OpenGL ES 3.0
GL30Interceptor - Class in com.badlogic.gdx.graphics.profiling
 
GL30Interceptor(GLProfiler, GL30) - Constructor for class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
gl31 - Static variable in class com.badlogic.gdx.Gdx
 
GL31 - Interface in com.badlogic.gdx.graphics
 
GL31Interceptor - Class in com.badlogic.gdx.graphics.profiling
 
GL31Interceptor(GLProfiler, GL31) - Constructor for class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
gl32 - Static variable in class com.badlogic.gdx.Gdx
 
GL32 - Interface in com.badlogic.gdx.graphics
 
GL32.DebugProc - Interface in com.badlogic.gdx.graphics
 
GL32Interceptor - Class in com.badlogic.gdx.graphics.profiling
 
GL32Interceptor(GLProfiler, GL32) - Constructor for class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glActiveShaderProgram(int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glActiveShaderProgram(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glActiveTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glActiveTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glAttachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glAttachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBeginQuery(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBeginQuery(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBeginTransformFeedback(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBeginTransformFeedback(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindBuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBindBuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindBufferBase(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBindBufferBase(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindBufferRange(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBindBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindImageTexture(int, int, int, boolean, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glBindImageTexture(int, int, int, boolean, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glBindProgramPipeline(int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glBindProgramPipeline(int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindSampler(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBindSampler(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBindTexture(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBindTexture(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindTransformFeedback(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBindTransformFeedback(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindVertexArray(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBindVertexArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBindVertexBuffer(int, int, long, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glBindVertexBuffer(int, int, long, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glBlendBarrier() - Method in interface com.badlogic.gdx.graphics.GL32
 
glBlendBarrier() - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquation(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBlendEquation(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBlendEquationi(int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glBlendEquationi(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBlendEquationSeparatei(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glBlendEquationSeparatei(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendFunc(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBlendFunc(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBlendFunci(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glBlendFunci(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBlendFuncSeparatei(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glBlendFuncSeparatei(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClear(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClear(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glClear(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearBufferfi(int, int, float, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glClearBufferfi(int, int, float, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearBufferfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glClearBufferfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearBufferiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glClearBufferiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearBufferuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glClearBufferuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClearDepthf(float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glClearDepthf(float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glClearStencil(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glClearStencil(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glColorMaski(int, boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GL32
 
glColorMaski(int, boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCompileShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCompileShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCopyBufferSubData(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glCopyBufferSubData(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
 
glCreateProgram() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCreateProgram() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCreateShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCreateShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glCreateShaderProgramv(int, String[]) - Method in interface com.badlogic.gdx.graphics.GL31
 
glCreateShaderProgramv(int, String[]) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glCullFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glCullFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDebugMessageCallback(GL32.DebugProc) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDebugMessageCallback(GL32.DebugProc) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDebugMessageControl(int, int, int, IntBuffer, boolean) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDebugMessageControl(int, int, int, IntBuffer, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDebugMessageInsert(int, int, int, int, String) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDebugMessageInsert(int, int, int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDeleteBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteProgramPipelines(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glDeleteProgramPipelines(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glDeleteQueries(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteQueries(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteQueries(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteQueries(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteSamplers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteSamplers(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteSamplers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteTransformFeedbacks(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteTransformFeedbacks(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteVertexArrays(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDeleteVertexArrays(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDeleteVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDepthFunc(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDepthFunc(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDepthRangef(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDepthRangef(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDetachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDetachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDisable(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDisable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDisable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDisablei(int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDisablei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDispatchCompute(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glDispatchCompute(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glDispatchComputeIndirect(long) - Method in interface com.badlogic.gdx.graphics.GL31
 
glDispatchComputeIndirect(long) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawArraysIndirect(int, long) - Method in interface com.badlogic.gdx.graphics.GL31
 
glDrawArraysIndirect(int, long) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glDrawArraysInstanced(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDrawArraysInstanced(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDrawBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
Not fully supported with GWT backend: indices content is ignored, only buffer position is used.
glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawElementsBaseVertex(int, int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDrawElementsBaseVertex(int, int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDrawElementsIndirect(int, int, long) - Method in interface com.badlogic.gdx.graphics.GL31
 
glDrawElementsIndirect(int, int, long) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glDrawElementsInstanced(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDrawElementsInstanced(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawElementsInstancedBaseVertex(int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDrawElementsInstancedBaseVertex(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDrawElementsInstancedBaseVertex(int, int, int, Buffer, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDrawElementsInstancedBaseVertex(int, int, int, Buffer, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glDrawRangeElements(int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDrawRangeElements(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawRangeElements(int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glDrawRangeElementsBaseVertex(int, int, int, int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glDrawRangeElementsBaseVertex(int, int, int, int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glEnable(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glEnable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glEnable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glEnablei(int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glEnablei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glEndQuery(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glEndQuery(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glEndTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
 
glEndTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glEnum - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
The OpenGL target (used for glTexImage2D) of the side.
GLErrorListener - Interface in com.badlogic.gdx.graphics.profiling
Listener for GL errors detected by GLProfiler.
GLES - com.badlogic.gdx.graphics.glutils.GLVersion.Type
 
glFinish() - Method in interface com.badlogic.gdx.graphics.GL20
 
glFinish() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glFinish() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glFlush() - Method in interface com.badlogic.gdx.graphics.GL20
 
glFlush() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glFlush() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glFlushMappedBufferRange(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glFlushMappedBufferRange(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
GLFrameBuffer<T extends GLTexture> - Class in com.badlogic.gdx.graphics.glutils
Encapsulates OpenGL ES 2.0 frame buffer objects.
GLFrameBuffer(GLFrameBuffer.GLFrameBufferBuilder<? extends GLFrameBuffer<T>>) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Creates a GLFrameBuffer from the specifications provided by bufferBuilder
GLFrameBuffer.FloatFrameBufferBuilder - Class in com.badlogic.gdx.graphics.glutils
 
GLFrameBuffer.FrameBufferBuilder - Class in com.badlogic.gdx.graphics.glutils
 
GLFrameBuffer.FrameBufferCubemapBuilder - Class in com.badlogic.gdx.graphics.glutils
 
GLFrameBuffer.FrameBufferRenderBufferAttachmentSpec - Class in com.badlogic.gdx.graphics.glutils
 
GLFrameBuffer.FrameBufferTextureAttachmentSpec - Class in com.badlogic.gdx.graphics.glutils
 
GLFrameBuffer.GLFrameBufferBuilder<U extends GLFrameBuffer<? extends GLTexture>> - Class in com.badlogic.gdx.graphics.glutils
 
GLFrameBufferBuilder(int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
glFramebufferParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glFramebufferParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glFramebufferTexture(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glFramebufferTexture(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glFrontFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glFrontFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenBuffer() - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenBuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenBuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenerateMipmap(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenerateMipmap(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenFramebuffer() - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenFramebuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenFramebuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenProgramPipelines(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGenProgramPipelines(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGenQueries(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenQueries(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenQueries(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenQueries(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenRenderbuffer() - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenRenderbuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenRenderbuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenSamplers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenSamplers(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenSamplers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenTexture() - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenTexture() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenTexture() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenTransformFeedbacks(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenTransformFeedbacks(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenVertexArrays(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGenVertexArrays(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGenVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetActiveAttrib(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetActiveUniform(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetActiveUniformBlockName(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetActiveUniformBlockName(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetBooleani_v(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetBooleani_v(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetBufferParameteri64v(int, int, LongBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetBufferParameteri64v(int, int, LongBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetBufferPointerv(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetBufferPointerv(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetDebugMessageLog(int, IntBuffer, IntBuffer, IntBuffer, IntBuffer, IntBuffer, ByteBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetDebugMessageLog(int, IntBuffer, IntBuffer, IntBuffer, IntBuffer, IntBuffer, ByteBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetError() - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetError() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetError() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetFragDataLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetFragDataLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetFramebufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetFramebufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetGraphicsResetStatus() - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetGraphicsResetStatus() - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetInteger64v(int, LongBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetInteger64v(int, LongBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetMultisamplefv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetMultisamplefv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetnUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetnUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetnUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetnUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetnUniformuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetnUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetObjectLabel(int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetObjectLabel(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetPointerv(int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetPointerv(int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetProgramInterfaceiv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramInterfaceiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetProgramPipelineInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramPipelineInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetProgramPipelineiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramPipelineiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetProgramResourceIndex(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramResourceIndex(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetProgramResourceiv(int, int, int, IntBuffer, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramResourceiv(int, int, int, IntBuffer, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetProgramResourceLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramResourceLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetProgramResourceName(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetProgramResourceName(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetQueryiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetQueryiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetQueryObjectuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetQueryObjectuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetSamplerParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetSamplerParameterIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetSamplerParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetSamplerParameterIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetSamplerParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetSamplerParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetString(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetString(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetString(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetStringi(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetStringi(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetTexLevelParameterfv(int, int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetTexLevelParameterfv(int, int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetTexLevelParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glGetTexLevelParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetTexParameterIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetTexParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetTexParameterIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glGetTexParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetUniformBlockIndex(int, String) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetUniformBlockIndex(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetUniformIndices(int, String[], IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetUniformIndices(int, String[], IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetUniformuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetVertexAttribIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetVertexAttribIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetVertexAttribIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glHandle - Variable in class com.badlogic.gdx.graphics.GLTexture
 
glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glHint(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glHint(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
GLInterceptor - Class in com.badlogic.gdx.graphics.profiling
 
GLInterceptor(GLProfiler) - Constructor for class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
glInvalidateFramebuffer(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glInvalidateFramebuffer(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsEnabled(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsEnabled(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsEnabledi(int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glIsEnabledi(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsProgramPipeline(int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glIsProgramPipeline(int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glIsQuery(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glIsQuery(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsSampler(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glIsSampler(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glIsTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glIsTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsTransformFeedback(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glIsTransformFeedback(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glIsVertexArray(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glIsVertexArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLineWidth(float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glLineWidth(float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glLinkProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glLinkProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glMapBufferRange(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glMapBufferRange(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glMemoryBarrier(int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glMemoryBarrier(int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glMemoryBarrierByRegion(int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glMemoryBarrierByRegion(int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glMinSampleShading(float) - Method in interface com.badlogic.gdx.graphics.GL32
 
glMinSampleShading(float) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
GlobalSetter() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.GlobalSetter
 
globalTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
the global transform, product of local transform and transform of the parent node, calculated via Node.calculateWorldTransform()
glObjectLabel(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL32
 
glObjectLabel(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
GLOnlyTextureData - Class in com.badlogic.gdx.graphics.glutils
A TextureData implementation which should be used to create gl only textures.
GLOnlyTextureData(int, int, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
glPatchParameteri(int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glPatchParameteri(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glPauseTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
 
glPauseTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glPixelStorei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glPixelStorei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glPolygonOffset(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glPolygonOffset(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glPopDebugGroup() - Method in interface com.badlogic.gdx.graphics.GL32
 
glPopDebugGroup() - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glProfiler - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
GLProfiler - Class in com.badlogic.gdx.graphics.profiling
When enabled, collects statistics about GL calls and checks for GL errors.
GLProfiler(Graphics) - Constructor for class com.badlogic.gdx.graphics.profiling.GLProfiler
Create a new instance of GLProfiler to monitor a Graphics instance's gl calls
glProgramParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glProgramParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glProgramUniform1f(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform1f(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform1i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform1i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform1ui(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform1ui(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform1uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform2f(int, int, float, float) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform2f(int, int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform2i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform2i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform2ui(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform2ui(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform2uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform2uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform3f(int, int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform3f(int, int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform3i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform3i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform3ui(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform3ui(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform3uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform4f(int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform4f(int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform4i(int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform4i(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform4ui(int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform4ui(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniform4uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glProgramUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL31
 
glProgramUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glPushDebugGroup(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL32
 
glPushDebugGroup(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glReadBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glReadBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glReadnPixels(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glReadnPixels(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
 
glReleaseShaderCompiler() - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glReleaseShaderCompiler() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glRenderbufferStorageMultisample(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glResumeTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
 
glResumeTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
 
glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glSampleMaski(int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glSampleMaski(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glSamplerParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL30
 
glSamplerParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glSamplerParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glSamplerParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glSamplerParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glSamplerParameterIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glSamplerParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glSamplerParameterIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glSamplerParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glSamplerParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glScissor(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Calls GL20.glScissor(int, int, int, int), expecting the coordinates and sizes given in logical coordinates and automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens.
glScissor(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glScissor(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
 
glShaderSource(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glShaderSource(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilMask(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glStencilMask(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilOp(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glStencilOp(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTarget - Variable in class com.badlogic.gdx.graphics.GLTexture
The target of this texture, used when binding the texture, e.g.
glTexBuffer(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glTexBuffer(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glTexBufferRange(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL32
 
glTexBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glTexImage2D(int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTexImage2D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexParameterIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glTexParameterIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glTexParameterIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL32
 
glTexParameterIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexStorage2DMultisample(int, int, int, int, int, boolean) - Method in interface com.badlogic.gdx.graphics.GL31
 
glTexStorage2DMultisample(int, int, int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glTexStorage3DMultisample(int, int, int, int, int, int, boolean) - Method in interface com.badlogic.gdx.graphics.GL32
 
glTexStorage3DMultisample(int, int, int, int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL32Interceptor
 
glTexSubImage2D(int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTexSubImage2D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
GLTexture - Class in com.badlogic.gdx.graphics
Class representing an OpenGL texture by its target and handle.
GLTexture(int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
Generates a new OpenGL texture with the specified target.
GLTexture(int, int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
 
glTransformFeedbackVaryings(int, String[], int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glTransformFeedbackVaryings(int, String[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform1fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1i(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform1i(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform1iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform1uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform2fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform2fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform2i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform2iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform2iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform3fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform3iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform3uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform4fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform4iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniform4uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformBlockBinding(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformBlockBinding(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix2fv(int, int, boolean, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix3fv(int, int, boolean, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix4fv(int, int, boolean, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUnmapBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glUnmapBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glUseProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glUseProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glUseProgramStages(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glUseProgramStages(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glValidateProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glValidateProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glValidateProgramPipeline(int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glValidateProgramPipeline(int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
GLVersion - Class in com.badlogic.gdx.graphics.glutils
 
GLVersion(Application.ApplicationType, String, String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.GLVersion
 
GLVersion.Type - Enum in com.badlogic.gdx.graphics.glutils
 
glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttribBinding(int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glVertexAttribBinding(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glVertexAttribDivisor(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glVertexAttribDivisor(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttribFormat(int, int, int, boolean, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glVertexAttribFormat(int, int, int, boolean, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glVertexAttribI4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glVertexAttribI4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttribI4ui(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glVertexAttribI4ui(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttribIFormat(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glVertexAttribIFormat(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glVertexAttribIPointer(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
 
glVertexAttribIPointer(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
Deprecated.
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
glVertexBindingDivisor(int, int) - Method in interface com.badlogic.gdx.graphics.GL31
 
glVertexBindingDivisor(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL31Interceptor
 
glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
 
glViewport(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Calls GL20.glViewport(int, int, int, int), expecting the coordinates and sizes given in logical coordinates and automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens.
glViewport(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Interceptor
 
glViewport(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Interceptor
 
Glyph() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
glyphCount - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout
Number of glyphs across all GlyphLayout.runs.
GlyphLayout - Class in com.badlogic.gdx.graphics.g2d
Stores runs of glyphs for a piece of text.
GlyphLayout() - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
Creates an empty GlyphLayout.
GlyphLayout(BitmapFont, CharSequence) - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
GlyphLayout(BitmapFont, CharSequence, int, int, Color, float, int, boolean, String) - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
GlyphLayout(BitmapFont, CharSequence, Color, float, int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
GlyphLayout.GlyphRun - Class in com.badlogic.gdx.graphics.g2d
Stores glyphs and positions for a line of text.
glyphPositions - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
GlyphRun() - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
glyphs - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
glyphs - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
goEnd(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
goEnd(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
goHome(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
goHome(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
GOLD - Static variable in class com.badlogic.gdx.graphics.Color
 
GOLDENROD - Static variable in class com.badlogic.gdx.graphics.Color
 
GradientColorValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Defines a variation of red, green and blue on a given time line.
GradientColorValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
GradientColorValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
graphics - Static variable in class com.badlogic.gdx.Gdx
 
Graphics - Interface in com.badlogic.gdx
This interface encapsulates communication with the graphics processor.
Graphics.BufferFormat - Class in com.badlogic.gdx
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
Graphics.DisplayMode - Class in com.badlogic.gdx
Describe a fullscreen display mode
Graphics.GraphicsType - Enum in com.badlogic.gdx
Enumeration describing different types of Graphics implementations.
Graphics.Monitor - Class in com.badlogic.gdx
Describes a monitor
GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
 
gravity - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
gravityDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
GREEN - Static variable in class com.badlogic.gdx.graphics.Color
 
GreenOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
GridPoint2 - Class in com.badlogic.gdx.math
A point in a 2D grid, with integer x and y coordinates
GridPoint2() - Constructor for class com.badlogic.gdx.math.GridPoint2
Constructs a new 2D grid point.
GridPoint2(int, int) - Constructor for class com.badlogic.gdx.math.GridPoint2
Constructs a new 2D grid point.
GridPoint2(GridPoint2) - Constructor for class com.badlogic.gdx.math.GridPoint2
Copy constructor
GridPoint3 - Class in com.badlogic.gdx.math
A point in a 3D grid, with integer x and y coordinates
GridPoint3() - Constructor for class com.badlogic.gdx.math.GridPoint3
Constructs a 3D grid point with all coordinates pointing to the origin (0, 0, 0).
GridPoint3(int, int, int) - Constructor for class com.badlogic.gdx.math.GridPoint3
Constructs a 3D grid point.
GridPoint3(GridPoint3) - Constructor for class com.badlogic.gdx.math.GridPoint3
Copy constructor
Group - Class in com.badlogic.gdx.scenes.scene2d
2D scene graph node that may contain other actors.
Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
 
GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
Handles a single group's pre and post render arrangements.
GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
This class provides hooks which are invoked by DecalBatch to evaluate the group a sprite falls into, as well as to adjust settings before and after rendering a group.
grow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandX, expandY, fillX, and fillY to 1.
grow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets fill to 1 and expand to true.
grow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets fill to 1 and expand to true.
growValues() - Method in class com.badlogic.gdx.utils.QuadTreeFloat
Returns a new length for QuadTreeFloat.values when it is not enough to hold all the entries after QuadTreeFloat.maxDepth has been reached.
growX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandX and fillX to 1.
growY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets expandY and fillY to 1.
GuillotineStrategy() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.GuillotineStrategy
 
GYRO - Static variable in class com.badlogic.gdx.input.RemoteSender
 
Gyroscope - com.badlogic.gdx.Input.Peripheral
 

H

H - Static variable in class com.badlogic.gdx.Input.Keys
 
HALF_PI - Static variable in class com.badlogic.gdx.math.MathUtils
 
halfDepth - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
halfExtents - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The location, relative to MeshPart.center, of the corner of the axis aligned bounding box of the shape.
halfHeight - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
HalfHeightOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
halfInvAspectRatio - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
HalfWidthOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Hand - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
handle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
handle() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event as handled.
handle(Event) - Method in interface com.badlogic.gdx.scenes.scene2d.EventListener
Try to handle the given event, if it is applicable.
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Try to handle the given event, if it is an InputEvent.
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
 
handle(Event) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
handle(T) - Method in class com.badlogic.gdx.scenes.scene2d.actions.CountdownEventAction
 
handle(T) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
Called when the specific type of event occurs on the actor.
handleHttpResponse(Net.HttpResponse) - Method in interface com.badlogic.gdx.Net.HttpResponseListener
Called when the Net.HttpRequest has been processed and there is a Net.HttpResponse ready.
HapticFeedback - com.badlogic.gdx.Input.Peripheral
 
HardwareKeyboard - com.badlogic.gdx.Input.Peripheral
 
has(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
Whether this Shader instance implements the specified uniform, only valid after a call to init().
has(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
has(String) - Method in class com.badlogic.gdx.utils.JsonValue
Returns true if a child with the specified name exists.
has(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
hasActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if the actor has one or more actions.
hasActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Returns true if the cell's actor is not null.
hasAttribute(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
hasAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
hasChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
Returns true if a child with the specified name exists and has a child.
hasChild(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
hasChildRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
hasChildren() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
hasChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
hasChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
hasColor - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
hasContents() - Method in interface com.badlogic.gdx.utils.Clipboard
Check if the clipboard has contents.
hasDepthRenderBuffer - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
hasDepthStencilPackedBuffer - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
if has depth stencil packed buffer
hasEnoughData() - Method in class com.badlogic.gdx.math.WindowedMean
 
hasGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Returns true if the font has the glyph, or if the font has a BitmapFont.BitmapFontData.missingGlyph.
hashCode() - Method in class com.badlogic.gdx.files.FileHandle
 
hashCode() - Method in class com.badlogic.gdx.graphics.Color
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.Material
 
hashCode() - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
hashCode() - Method in class com.badlogic.gdx.graphics.VertexAttribute
 
hashCode() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
hashCode() - Method in class com.badlogic.gdx.math.Circle
 
hashCode() - Method in class com.badlogic.gdx.math.collision.Ray
 
hashCode() - Method in class com.badlogic.gdx.math.collision.Segment
 
hashCode() - Method in class com.badlogic.gdx.math.collision.Sphere
 
hashCode() - Method in class com.badlogic.gdx.math.Ellipse
 
hashCode() - Method in class com.badlogic.gdx.math.GridPoint2
 
hashCode() - Method in class com.badlogic.gdx.math.GridPoint3
 
hashCode() - Method in class com.badlogic.gdx.math.Quaternion
 
hashCode() - Method in class com.badlogic.gdx.math.Rectangle
 
hashCode() - Method in class com.badlogic.gdx.math.Vector2
 
hashCode() - Method in class com.badlogic.gdx.math.Vector3
 
hashCode() - Method in class com.badlogic.gdx.math.Vector4
 
hashCode() - Method in class com.badlogic.gdx.utils.Array
 
hashCode() - Method in class com.badlogic.gdx.utils.ArrayMap
 
hashCode() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
hashCode() - Method in class com.badlogic.gdx.utils.Bits
 
hashCode() - Method in class com.badlogic.gdx.utils.BooleanArray
 
hashCode() - Method in class com.badlogic.gdx.utils.ByteArray
 
hashCode() - Method in class com.badlogic.gdx.utils.CharArray
 
hashCode() - Method in class com.badlogic.gdx.utils.FloatArray
 
hashCode() - Method in class com.badlogic.gdx.utils.IdentityMap
 
hashCode() - Method in class com.badlogic.gdx.utils.IntArray
 
hashCode() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
hashCode() - Method in class com.badlogic.gdx.utils.IntIntMap
 
hashCode() - Method in class com.badlogic.gdx.utils.IntMap
 
hashCode() - Method in class com.badlogic.gdx.utils.IntSet
 
hashCode() - Method in class com.badlogic.gdx.utils.LongArray
 
hashCode() - Method in class com.badlogic.gdx.utils.LongMap
 
hashCode() - Method in class com.badlogic.gdx.utils.LongQueue
 
hashCode() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
hashCode() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
hashCode() - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
hashCode() - Method in class com.badlogic.gdx.utils.ObjectMap
 
hashCode() - Method in class com.badlogic.gdx.utils.ObjectSet
 
hashCode() - Method in class com.badlogic.gdx.utils.Queue
 
hashCode() - Method in class com.badlogic.gdx.utils.ShortArray
 
hashCode() - Method in class com.badlogic.gdx.utils.StringBuilder
 
hasItems() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Deprecated.
hasKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is the keyboard focus actor.
hasNext - Variable in class com.badlogic.gdx.utils.IntSet.IntSetIterator
 
hasNext - Variable in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
hasNext() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
 
hasNext() - Method in class com.badlogic.gdx.utils.SortedIntList.Iterator
 
hasNormal - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
hasOppositeDirection(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
hasOppositeDirection(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
hasOppositeDirection(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
hasOppositeDirection(T) - Method in interface com.badlogic.gdx.math.Vector
 
hasOverlap(Vector3[], Vector3[], Vector3[]) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether two geometries (defined as an array of vertices) have at least one point of intersection using SAT (separating axis theorem)
hasPackedStencilDepthRenderBuffer - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
hasParent() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
 
hasParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if the actor's parent is not null.
hasPKMHeader() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
hasPosition - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
hasRotationOrScaling() - Method in class com.badlogic.gdx.math.Matrix4
 
hasSameDirection(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
hasSameDirection(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
hasSameDirection(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
hasSameDirection(T) - Method in interface com.badlogic.gdx.math.Vector
 
hasScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is the scroll focus actor.
hasSelection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
hasStencilRenderBuffer - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
hasUniform(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
hasUV - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
HdpiMode - Enum in com.badlogic.gdx.graphics.glutils
 
HdpiUtils - Class in com.badlogic.gdx.graphics.glutils
To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling OpenGL yourself.
HdpiUtils() - Constructor for class com.badlogic.gdx.graphics.glutils.HdpiUtils
 
head - Variable in class com.badlogic.gdx.utils.LongQueue
Index of first element.
head - Variable in class com.badlogic.gdx.utils.Queue
Index of first element.
HEAD - Static variable in interface com.badlogic.gdx.Net.HttpMethods
The HEAD method asks for a response identical to that of a GET request, but without the response body.
header(String, String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
HeadlessDesktop - com.badlogic.gdx.Application.ApplicationType
 
HEADSETHOOK - Static variable in class com.badlogic.gdx.Input.Keys
 
HEAVY - com.badlogic.gdx.Input.VibrationType
 
height - Variable in class com.badlogic.gdx.Graphics.DisplayMode
the height in physical pixels
height - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
height - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
height - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
height - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
height - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the height in pixels
height - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
height - Variable in class com.badlogic.gdx.math.Ellipse
 
height - Variable in class com.badlogic.gdx.math.Rectangle
 
height - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
height(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minHeight, prefHeight, and maxHeight to the specified value.
height(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minHeight, prefHeight, and maxHeight to the specified value.
height(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minHeight, prefHeight, and maxHeight to the specified value.
height(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minHeight, prefHeight, and maxHeight to the specified value.
HexagonalTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
HexagonalTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
 
HexagonalTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
 
HexagonalTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
 
HexagonalTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
 
hide() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
hide() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Hides the dialog.
hide() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
hide() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
hide() - Method in interface com.badlogic.gdx.Screen
Called when this screen is no longer the current screen for a Game.
hide() - Method in class com.badlogic.gdx.ScreenAdapter
 
hide(Action) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Removes the dialog from the stage, restoring the previous keyboard and scroll focus, and adds the specified action to the dialog.
hide(Tooltip) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
 
hideAction(Tooltip) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
Called when tooltip is hidden.
hideAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
 
hideList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Deprecated.
hideScrollPane() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns the deepest visible (and optionally, touchable) actor that contains the specified point, or null if no actor was hit.
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Returns the Actor at the specified location in stage coordinates.
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
If this method is overridden, the super method or WidgetGroup.validate() should be called to ensure the widget group is laid out.
hit(float, float, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
HOME - Static variable in class com.badlogic.gdx.Input.Keys
 
HorizontalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that lays out its children side by side horizontally, with optional wrapping.
HorizontalGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
HorizontalResize - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
Host - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The domain name of the server (for virtual hosting), and the TCP port number on which the server is listening.
hScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
hScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
HttpParametersUtils - Class in com.badlogic.gdx.net
Provides utility methods to work with the Net.HttpRequest content and parameters.
HttpRequest() - Constructor for class com.badlogic.gdx.Net.HttpRequest
 
HttpRequest(String) - Constructor for class com.badlogic.gdx.Net.HttpRequest
Creates a new HTTP request with the specified HTTP method, see Net.HttpMethods.
HttpRequestBuilder - Class in com.badlogic.gdx.net
A builder for Net.HttpRequests.
HttpRequestBuilder() - Constructor for class com.badlogic.gdx.net.HttpRequestBuilder
 
HttpRequestHeader - Interface in com.badlogic.gdx.net
A list of common request header constants of the HTTP protocol.
HttpResponseHeader - Interface in com.badlogic.gdx.net
A list of common response header constants of the HTTP protocol.
HttpStatus - Class in com.badlogic.gdx.net
This implementation is widely based Apache's HttpStatus which uses license (Apache license 2.0) - http://www.apache.org/licenses/LICENSE-2.0 For more information on the Apache Software Foundation, please see .
HttpStatus(int) - Constructor for class com.badlogic.gdx.net.HttpStatus
 

I

I - Static variable in class com.badlogic.gdx.Input.Keys
 
I18NBundle - Class in com.badlogic.gdx.utils
A I18NBundle provides Locale-specific resources loaded from property files.
I18NBundle() - Constructor for class com.badlogic.gdx.utils.I18NBundle
 
I18NBundleLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for I18NBundle instances.
I18NBundleLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader
 
I18NBundleLoader.I18NBundleParameter - Class in com.badlogic.gdx.assets.loaders
 
I18NBundleParameter() - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
 
I18NBundleParameter(Locale) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
 
I18NBundleParameter(Locale, String) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
 
Ibeam - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
ICodeProgress - Interface in com.badlogic.gdx.utils.compression
 
id - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
id - Variable in class com.badlogic.gdx.graphics.g3d.Material
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
the unique id of the animation
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
id - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Unique id within model, may be null.
id - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
the id, may be null, FIXME is this unique?
id - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
id - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
 
identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the transformation matrix to identity.
IdentityMap<K,​V> - Class in com.badlogic.gdx.utils
An unordered map that uses identity comparison for the object keys.
IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with a load factor of 0.8.
IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map with the specified initial capacity and load factor.
IdentityMap(IdentityMap<K, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap
Creates a new map identical to the specified map.
idt() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
idt() - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to the identity matrix
idt() - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to the identity matrix
idt() - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an identity matrix.
idt() - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion to an identity Quaternion
idt(Vector2) - Method in class com.badlogic.gdx.math.Vector2
Returns true if this vector and the vector parameter have identical components.
idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
Returns true if this vector and the vector parameter have identical components.
idt(Vector4) - Method in class com.badlogic.gdx.math.Vector4
Returns true if this vector and the vector parameter have identical components.
idToObject - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
IfMatch - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Only perform the action if the client supplied entity matches the same entity on the server.
IfModifiedSince - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Allows a 304 Not Modified to be returned if content is unchanged.
IfNoneMatch - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Allows a 304 Not Modified to be returned if content is unchanged, see HTTP ETag.
IfRange - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
If the entity is unchanged, send me the part(s) that I am missing=""; otherwise, send me the entire new entity.
IfUnmodifiedSince - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Only send the response if the entity has not been modified since a specific time.
ignoreTouchDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
ignoreUnimplemented - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
ignoreUnimplemented - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
 
ignoreUnknownField(Class, String) - Method in class com.badlogic.gdx.utils.Json
Called for each unknown field name encountered by Json.readFields(Object, JsonValue) when Json.ignoreUnknownFields is false to determine whether the unknown field name should be ignored.
Image - Class in com.badlogic.gdx.scenes.scene2d.ui
Displays a Drawable, scaled various way within the widgets bounds.
Image() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image with no drawable, stretched, and aligned center.
Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image stretched, and aligned center.
Image(Drawable, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
Creates an image aligned center.
Image(Drawable, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
 
imageBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Image to display an image.
ImageButton(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for an image button, see ImageButton.
ImageButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButtonStyle(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageCheckedDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageCheckedDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageName - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imagePaths - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
An array of the image paths, for multiple texture pages.
ImageResolver - Interface in com.badlogic.gdx.maps
Resolves an image by a string, wrapper around a Map or AssetManager to load maps either directly or via AssetManager.
ImageResolver.AssetManagerImageResolver - Class in com.badlogic.gdx.maps
 
ImageResolver.DirectImageResolver - Class in com.badlogic.gdx.maps
 
ImageResolver.TextureAtlasImageResolver - Class in com.badlogic.gdx.maps
 
imagesDir - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
Image directory.
ImageTextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Image and Label.
ImageTextButton(String, ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
ImageTextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
ImageTextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
ImageTextButton.ImageTextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for an image text button, see ImageTextButton.
ImageTextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
ImageTextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
ImageTextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
 
imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
 
ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
 
ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
Immediate mode rendering class for GLES 2.0.
ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
implementedFlags - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
implementedFlags - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
inAction - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Whether an action is being performed.
includeCredentials(boolean) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
incr(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
incr(char) - Method in class com.badlogic.gdx.utils.CharArray
 
incr(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
incr(int) - Method in class com.badlogic.gdx.utils.IntArray
 
incr(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
incr(int, char) - Method in class com.badlogic.gdx.utils.CharArray
 
incr(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
incr(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
incr(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
incr(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
incr(long) - Method in class com.badlogic.gdx.utils.LongArray
 
incr(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
indent - Variable in class com.badlogic.gdx.utils.XmlWriter
 
IndependentScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
index - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
The zero based index of the side in the cubemap
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The number at the end of the original image file name, or -1 if none.

When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as part of the sprite's name.
index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Index value in list
index(short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
index(short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add an index, MeshPartBuilder expects all meshes to be indexed.
index(short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
index(short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
index(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
index(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
index(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
index(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
index(short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
index(short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
index(short, short, short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
index(short, short, short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
IndexArray - Class in com.badlogic.gdx.graphics.glutils
 
IndexArray(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
Creates a new IndexArray to be used with vertex arrays.
IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new IndexBufferObject.
IndexBufferObject(boolean, ByteBuffer) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Creates a new static IndexBufferObject to be used with vertex arrays.
IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject.
IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Creates a new IndexBufferObject to be used with vertex arrays.
IndexData - Interface in com.badlogic.gdx.graphics.glutils
An IndexData instance holds index data.
indexOf(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
indexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
 
indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
 
indexOf(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
 
indexOf(long) - Method in class com.badlogic.gdx.utils.LongQueue
Returns the index of first occurrence of value in the queue, or -1 if no such value exists.
indexOf(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
indexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the first index of the specified character.
indexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the index of the specified character.
indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns the index of first occurrence of value in the array, or -1 if no such value exists.
indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Queue
Returns the index of first occurrence of value in the queue, or -1 if no such value exists.
indexOfIgnoreCase(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
 
indexOfKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
indexOfValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
indices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
 
inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the minimum and maximum vector to positive and negative infinity.
Influencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's a ParticleControllerComponent which usually modifies one or more properties of the particles(i.e color, scale, graphical representation, velocity, etc...).
Influencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.Influencer
 
influencers - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Update the properties of the particles
info(String) - Method in class com.badlogic.gdx.utils.Logger
 
info(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
 
INFO - Static variable in class com.badlogic.gdx.utils.Logger
 
inheritTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
Whether this node should inherit the transformation of its parent node, defaults to true.
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Initialize the controller.
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called once during intialization
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
init() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
 
init() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Initializes the Shader, must be called before the Shader can be used.
init() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
 
init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer
 
init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation3dInitializer
 
init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer
 
init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer
 
init(ShaderProgram, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
Initialize this shader, causing all registered uniforms/attributes to be fetched.
init(T) - Method in interface com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelInitializer
 
Init() - Method in class com.badlogic.gdx.utils.compression.CRC
 
Init() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
Init() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
Init(boolean) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
initialize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
initialize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
initialTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
Seconds from when an actor is hovered to when the tooltip is shown.
input - Static variable in class com.badlogic.gdx.Gdx
 
input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
 
Input - Interface in com.badlogic.gdx
Interface to the input facilities.
Input.Buttons - Class in com.badlogic.gdx
Mouse buttons.
Input.Keys - Class in com.badlogic.gdx
Keys.
Input.OnscreenKeyboardType - Enum in com.badlogic.gdx
 
Input.Orientation - Enum in com.badlogic.gdx
 
Input.Peripheral - Enum in com.badlogic.gdx
Enumeration of potentially available peripherals.
Input.TextInputListener - Interface in com.badlogic.gdx
Input.VibrationType - Enum in com.badlogic.gdx
 
InputAdapter - Class in com.badlogic.gdx
An adapter class for InputProcessor.
InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
 
InputEvent - Class in com.badlogic.gdx.scenes.scene2d
Event for actor input: touch, mouse, touch/mouse actor enter/exit, mouse scroll, and keyboard events.
InputEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputEvent
 
InputEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d
Types of low-level input events supported by scene2d.
InputEventQueue - Class in com.badlogic.gdx
Queues events that are later passed to an InputProcessor.
InputEventQueue() - Constructor for class com.badlogic.gdx.InputEventQueue
 
InputListener - Class in com.badlogic.gdx.scenes.scene2d
EventListener for low-level input events.
InputListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputListener
 
InputMultiplexer - Class in com.badlogic.gdx
An InputProcessor that delegates to an ordered list of other InputProcessors.
InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
 
InputProcessor - Interface in com.badlogic.gdx
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
Inputs() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
Inputs() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
insert(int, boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified boolean value at the specified offset.
insert(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
insert(int, char) - Method in class com.badlogic.gdx.utils.CharArray
 
insert(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified char value at the specified offset.
insert(int, char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified char[] at the specified offset.
insert(int, char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified subsequence of the char[] at the specified offset.
insert(int, double) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified double value at the specified offset.
insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
insert(int, float) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified float value at the specified offset.
insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
insert(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified int value at the specified offset.
insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
insert(int, long) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified long value at the specified offset.
insert(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
Inserts an element into the list at the given index
insert(int, CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified CharSequence at the specified offset.
insert(int, CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified subsequence of the CharSequence at the specified offset.
insert(int, Object) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the string representation of the specified Object at the specified offset.
insert(int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Inserts the specified string at the specified offset.
insert(int, K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
insert(int, N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
insert(int, N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
insert(int, T) - Method in class com.badlogic.gdx.utils.Array
 
insert(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
insert(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
INSERT - Static variable in class com.badlogic.gdx.Input.Keys
 
insertChild(int, T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Insert the specified node as child of this node at the specified index.
insertChildren(int, Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Insert the specified nodes as children of this node at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.Array
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.CharArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
insertRange(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.IntArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.LongArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
Inserts the specified number of items at the specified index.
insertRange(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
instance() - Static method in class com.badlogic.gdx.utils.Select
Provided for convenience
instance() - Static method in class com.badlogic.gdx.utils.Sort
Returns a Sort instance for convenience.
instance() - Static method in class com.badlogic.gdx.utils.Timer
Timer instance singleton for general application wide usage.
InstanceBufferObject - Class in com.badlogic.gdx.graphics.glutils
Modification of the VertexBufferObject class.
InstanceBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
InstanceBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
InstanceBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
Modification of the VertexBufferObjectSubData class.
InstanceBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Constructs a new interleaved InstanceBufferObject.
InstanceBufferObjectSubData(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Constructs a new interleaved InstanceBufferObject.
InstanceData - Interface in com.badlogic.gdx.graphics.glutils
A InstanceData instance holds instance data for rendering with OpenGL.
instant() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
Shows all tooltips on hover without a delay for TooltipManager.resetTime seconds.
IntAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that has an int, whose value is transitioned over time.
IntAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Creates an IntAction that transitions from 0 to 1.
IntAction(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Creates an IntAction that transitions from start to end.
IntAction(int, int, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Creates a FloatAction that transitions from start to end.
IntAction(int, int, float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Creates a FloatAction that transitions from start to end.
inTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if a touch is within the tap square.
inTapSquare(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
IntArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered int array.
IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with a capacity of 16.
IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
 
IntArray(boolean, int[], int, int) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specified array.
IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates an ordered array with the specified capacity.
IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new ordered array containing the elements in the specified array.
IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
Creates a new array containing the elements in the specific array.
IntAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
IntAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
IntAttribute(long, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
IntChannel(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
intensity - Variable in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
intensity - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
Intensity - com.badlogic.gdx.graphics.Pixmap.Format
 
internal(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Internal file handle.
Internal - com.badlogic.gdx.Files.FileType
Path relative to the asset directory on Android and to the application's root directory on the desktop.
InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
interpolate(Vector2, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector2
 
interpolate(Vector3, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector3
 
interpolate(Vector4, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector4
 
interpolate(T, float, Interpolation) - Method in interface com.badlogic.gdx.math.Vector
Interpolates between this vector and the given target vector by alpha (within range [0,1]) using the given Interpolation method.
Interpolation - Class in com.badlogic.gdx.math
Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
Interpolation - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Interpolation() - Constructor for class com.badlogic.gdx.math.Interpolation
 
Interpolation.Bounce - Class in com.badlogic.gdx.math
 
Interpolation.BounceIn - Class in com.badlogic.gdx.math
 
Interpolation.BounceOut - Class in com.badlogic.gdx.math
 
Interpolation.Elastic - Class in com.badlogic.gdx.math
 
Interpolation.ElasticIn - Class in com.badlogic.gdx.math
 
Interpolation.ElasticOut - Class in com.badlogic.gdx.math
 
Interpolation.Exp - Class in com.badlogic.gdx.math
 
Interpolation.ExpIn - Class in com.badlogic.gdx.math
 
Interpolation.ExpOut - Class in com.badlogic.gdx.math
 
Interpolation.Pow - Class in com.badlogic.gdx.math
 
Interpolation.PowIn - Class in com.badlogic.gdx.math
 
Interpolation.PowOut - Class in com.badlogic.gdx.math
 
Interpolation.Swing - Class in com.badlogic.gdx.math
 
Interpolation.SwingIn - Class in com.badlogic.gdx.math
 
Interpolation.SwingOut - Class in com.badlogic.gdx.math
 
Interpolation4 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Interpolation6 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
InterpolationDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
InterpolationStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
intersectBoundsPlaneFast(BoundingBox, Plane) - Static method in class com.badlogic.gdx.math.Intersector
Quick check whether the given BoundingBox and Plane intersect.
intersectBoundsPlaneFast(Vector3, Vector3, Vector3, float) - Static method in class com.badlogic.gdx.math.Intersector
Quick check whether the given bounding box and a plane intersect.
intersectFrustumBounds(Frustum, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given Frustum intersects a BoundingBox.
intersectFrustumBounds(Frustum, OrientedBoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given Frustum intersects a OrientedBoundingBox.
intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a line and a plane.
intersectLinePolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
Check whether the given line and Polygon intersect.
intersectLines(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two lines and returns the intersection point in intersection.
intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two lines and returns the intersection point in intersection.
Intersector - Class in com.badlogic.gdx.math
Class offering various static methods for intersection testing between different geometric objects.
Intersector.MinimumTranslationVector - Class in com.badlogic.gdx.math
Minimum translation required to separate two polygons.
Intersector.SplitTriangle - Class in com.badlogic.gdx.math
 
intersectPlanes(Plane, Plane, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Returns true if the three planes intersect, setting the point of intersection in intersection, if any.
intersectPolygonEdges(FloatArray, FloatArray) - Static method in class com.badlogic.gdx.math.Intersector
Returns true if the lines of the specified poygons intersect.
intersectPolygons(Polygon, Polygon, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
Intersects two convex polygons with clockwise vertices and sets the overlap polygon resulting from the intersection.
intersectPolygons(FloatArray, FloatArray) - Static method in class com.badlogic.gdx.math.Intersector
Returns true if the specified poygons intersect.
intersectRayBounds(Ray, BoundingBox, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a BoundingBox, returning the intersection point in intersection.
intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Quick check whether the given Ray and BoundingBox intersect.
intersectRayBoundsFast(Ray, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Quick check whether the given Ray and BoundingBox intersect.
intersectRayOrientedBounds(Ray, BoundingBox, Matrix4, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Check whether the given Ray and OrientedBoundingBox intersect.
intersectRayOrientedBounds(Ray, OrientedBoundingBox, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Check whether the given Ray and OrientedBoundingBox intersect.
intersectRayOrientedBoundsFast(Ray, BoundingBox, Matrix4) - Static method in class com.badlogic.gdx.math.Intersector
Check whether the given Ray and Oriented BoundingBox intersect.
intersectRayOrientedBoundsFast(Ray, OrientedBoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
Check whether the given Ray and OrientedBoundingBox intersect.
intersectRayPlane(Ray, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a Plane.
intersectRayRay(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersect two 2D Rays and return the scalar parameter of the first ray at the intersection point.
intersectRaySphere(Ray, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects a Ray and a sphere, returning the intersection point in intersection.
intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersect a Ray and a triangle, returning the intersection point in intersection.
intersectRayTriangles(Ray, float[], short[], int, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRayTriangles(Ray, float[], Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRayTriangles(Ray, List<Vector3>, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the given ray with list of triangles.
intersectRectangles(Rectangle, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
Determines whether the given rectangles intersect and, if they do, sets the supplied intersection rectangle to the area of overlap.
intersects(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether the given bounding box is intersecting this bounding box (at least one point in).
intersects(BoundingBox) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Returns whether the given bounding box is intersecting this oriented bounding box (at least one point in).
intersects(BoundingBox, T) - Method in interface com.badlogic.gdx.math.Octree.Collider
Method to calculate intersection between aabb and the geometry.
intersects(OrientedBoundingBox) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Returns whether the given oriented bounding box is intersecting this oriented bounding box (at least one point in).
intersects(Ray, T) - Method in interface com.badlogic.gdx.math.Octree.Collider
Method to calculate intersection between ray and the geometry.
intersects(Frustum, T) - Method in interface com.badlogic.gdx.math.Octree.Collider
Method to calculate intersection between frustum and the geometry.
intersects(Bits) - Method in class com.badlogic.gdx.utils.Bits
Returns true if the specified BitSet has any bits set to true that are also set to true in this BitSet.
intersectSegmentCircle(Vector2, Vector2, Circle, Intersector.MinimumTranslationVector) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given line segment intersects the given circle.
intersectSegmentCircle(Vector2, Vector2, Vector2, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given line segment intersects the given circle.
intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
 
intersectSegmentPolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
Check whether the given line segment and Polygon intersect.
intersectSegmentRectangle(float, float, float, float, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
Determines whether the given rectangle and segment intersect
intersectSegmentRectangle(Vector2, Vector2, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
intersectSegments(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
 
intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Intersects the two line segments and returns the intersection point in intersection.
interval - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
 
IntFloatMap - Class in com.badlogic.gdx.utils
An unordered map where the keys are unboxed ints and values are unboxed floats.
IntFloatMap() - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
IntFloatMap(int) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map with a load factor of 0.8.
IntFloatMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map with the specified initial capacity and load factor.
IntFloatMap(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
Creates a new map identical to the specified map.
IntFloatMap.Entries - Class in com.badlogic.gdx.utils
 
IntFloatMap.Entry - Class in com.badlogic.gdx.utils
 
IntFloatMap.Keys - Class in com.badlogic.gdx.utils
 
IntFloatMap.Values - Class in com.badlogic.gdx.utils
 
IntIntMap - Class in com.badlogic.gdx.utils
An unordered map where the keys and values are unboxed ints.
IntIntMap() - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
IntIntMap(int) - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map with a load factor of 0.8.
IntIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map with the specified initial capacity and load factor.
IntIntMap(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap
Creates a new map identical to the specified map.
IntIntMap.Entries - Class in com.badlogic.gdx.utils
 
IntIntMap.Entry - Class in com.badlogic.gdx.utils
 
IntIntMap.Keys - Class in com.badlogic.gdx.utils
 
IntIntMap.Values - Class in com.badlogic.gdx.utils
 
IntMap<V> - Class in com.badlogic.gdx.utils
An unordered map where the keys are unboxed ints and values are objects.
IntMap() - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
IntMap(int) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with a load factor of 0.8.
IntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map with the specified initial capacity and load factor.
IntMap(IntMap<? extends V>) - Constructor for class com.badlogic.gdx.utils.IntMap
Creates a new map identical to the specified map.
IntMap.Entries<V> - Class in com.badlogic.gdx.utils
 
IntMap.Entry<V> - Class in com.badlogic.gdx.utils
 
IntMap.Keys - Class in com.badlogic.gdx.utils
 
IntMap.Values<V> - Class in com.badlogic.gdx.utils
 
IntSet - Class in com.badlogic.gdx.utils
An unordered set where the items are unboxed ints.
IntSet() - Constructor for class com.badlogic.gdx.utils.IntSet
Creates a new set with an initial capacity of 51 and a load factor of 0.8.
IntSet(int) - Constructor for class com.badlogic.gdx.utils.IntSet
Creates a new set with a load factor of 0.8.
IntSet(int, float) - Constructor for class com.badlogic.gdx.utils.IntSet
Creates a new set with the specified initial capacity and load factor.
IntSet(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet
Creates a new set identical to the specified set.
IntSet.IntSetIterator - Class in com.badlogic.gdx.utils
 
IntSetIterator(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet.IntSetIterator
 
intToFloatColor(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
Encodes the ABGR int color as a float.
inv() - Method in class com.badlogic.gdx.math.Affine2
Inverts this matrix given that the determinant is != 0.
inv() - Method in class com.badlogic.gdx.math.Matrix3
Inverts this matrix given that the determinant is != 0.
inv() - Method in class com.badlogic.gdx.math.Matrix4
Inverts the matrix.
inv(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Computes the inverse of the given matrix.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Invalidates the IndexArray so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
Invalidates the InstanceBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Invalidates the InstanceBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Invalidates the InstanceData if applicable.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Invalidates the VertexData if applicable.
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
invalidate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Invalidates this actor's layout, causing Layout.layout() to happen the next time Layout.validate() is called.
invalidateAllCubemaps(Application) - Static method in class com.badlogic.gdx.graphics.Cubemap
Invalidate all managed cubemaps.
invalidateAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Invalidates all frame buffers.
invalidateAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
invalidateAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Invalidates all shaders so the next time they are used new handles are generated
invalidateAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.Texture3D
Invalidate all managed TextureArrays.
invalidateAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.TextureArray
Invalidate all managed TextureArrays.
invalidateAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
Invalidate all managed textures.
invalidateCache() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
Causes the cache to be rebuilt the next time it is rendered.
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
invalidateHierarchy() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Invalidates this actor and its ascendants, calling Layout.invalidate() on each.
invalidateRenderOffset() - Method in class com.badlogic.gdx.maps.MapGroupLayer
 
invalidateRenderOffset() - Method in class com.badlogic.gdx.maps.MapLayer
set the renderOffsetDirty state to true, when this layer or any parents' offset has changed
invalidateTapSquare() - Method in class com.badlogic.gdx.input.GestureDetector
The tap square will no longer be used for the current touch.
invalidateTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
The tap square will no longer be used for the current touch.
invBoneBindTransforms - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
Mapping to each bone (node) and the inverse transform of the bind pose.
invoke(Object, Object...) - Method in class com.badlogic.gdx.utils.reflect.Method
Invokes the underlying method on the supplied object with the supplied parameters.
invProjectionView - Variable in class com.badlogic.gdx.graphics.Camera
the inverse combined projection and view matrix
InWindow - Class in com.badlogic.gdx.utils.compression.lz
 
InWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.InWindow
 
iOS - com.badlogic.gdx.Application.ApplicationType
 
iOSGL - com.badlogic.gdx.Graphics.GraphicsType
 
ips - Variable in class com.badlogic.gdx.input.RemoteInput
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
isAbove(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
isAbstract() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the abstract modifier.
isAbstract(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Class object represents an abstract type.
isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Constructor
 
isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Field
 
isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Method
 
isActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
isActive() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
isActive() - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
isAdditive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAligned() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAlwaysActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
isAndroid - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
isAnimated - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
Whether this node is currently being animated, if so the translation, rotation and scale values are not used.
isAnimating() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
isAnimationFinished(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.
isAnnotation(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Class object represents an annotation type.
isAnnotationPresent(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Field
Returns true if the field includes an annotation of the provided class type.
isAnnotationPresent(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Method
Returns true if the method includes an annotation of the provided class type.
isAnnotationPresent(Class, Class<? extends Annotation>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns true if the supplied class includes an annotation of the given type.
isArray() - Method in class com.badlogic.gdx.utils.JsonValue
 
isArray(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Class object represents an array class.
isAscendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is the same as or is the ascendant of the specified actor.
isAscendantOf(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns true if the specified node is this node or an ascendant of this node.
isAssignableFrom(Class, Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the class or interface represented by first Class parameter is either the same as, or is a superclass or superinterface of, the class or interface represented by the second Class parameter.
isAttached() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isAutoRemove() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
isBehind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isBelow(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
isBlendingEnabled() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
isBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
 
isBottom(int) - Static method in class com.badlogic.gdx.utils.Align
 
isBottomEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isBreakChar(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
isButtonJustPressed(int) - Method in interface com.badlogic.gdx.Input
Returns whether a given button has just been pressed.
isButtonJustPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isButtonPressed(int) - Method in interface com.badlogic.gdx.Input
Whether a given button is pressed or not.
isButtonPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isCached() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
Returns true if tiles are currently cached.
isCancelled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
isCapture() - Method in class com.badlogic.gdx.scenes.scene2d.Event
If true, the event was fired during the capture phase.
isCatchBackKey() - Method in class com.badlogic.gdx.AbstractInput
 
isCatchBackKey() - Method in interface com.badlogic.gdx.Input
Deprecated.
isCatchBackKey() - Method in class com.badlogic.gdx.input.RemoteInput
 
isCatchKey(int) - Method in class com.badlogic.gdx.AbstractInput
 
isCatchKey(int) - Method in interface com.badlogic.gdx.Input
 
isCatchKey(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isCatchMenuKey() - Method in class com.badlogic.gdx.AbstractInput
 
isCatchMenuKey() - Method in interface com.badlogic.gdx.Input
Deprecated.
isCatchMenuKey() - Method in class com.badlogic.gdx.input.RemoteInput
 
isCCW(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
isCenterHorizontal(int) - Static method in class com.badlogic.gdx.utils.Align
 
isCenterVertical(int) - Static method in class com.badlogic.gdx.utils.Align
 
isChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isClockwise(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
isCollinear(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
isCollinear(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
isCollinear(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
isCollinear(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
isCollinear(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
isCollinear(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
isCollinear(T) - Method in interface com.badlogic.gdx.math.Vector
 
isCollinear(T, float) - Method in interface com.badlogic.gdx.math.Vector
 
isCollinearOpposite(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
isCollinearOpposite(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
isCollinearOpposite(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
isCollinearOpposite(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
isCollinearOpposite(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
isCollinearOpposite(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
isCollinearOpposite(T) - Method in interface com.badlogic.gdx.math.Vector
 
isCollinearOpposite(T, float) - Method in interface com.badlogic.gdx.math.Vector
 
isColorTexture() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.FrameBufferTextureAttachmentSpec
 
isCompatible(ParticleBatch) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
 
isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
 
isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
isCompiled() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
isComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
isComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
isComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
isComplete() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
isComplete() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Returns true after TemporalAction.act(float) has been called where time >= duration.
isConnected() - Method in class com.badlogic.gdx.input.RemoteInput
 
isConnected() - Method in class com.badlogic.gdx.input.RemoteSender
 
isConnected() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
 
isConnected() - Method in interface com.badlogic.gdx.net.Socket
 
isContinuous() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isContinuous() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
isContinuousRendering() - Method in interface com.badlogic.gdx.Graphics
 
isCursorCatched() - Method in interface com.badlogic.gdx.Input
 
isCursorCatched() - Method in class com.badlogic.gdx.input.RemoteInput
 
isCursorOverHandle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
isDebugAll() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field does not include any of the private, protected, or public modifiers.
isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method does not include any of the private, protected, or public modifiers.
isDescendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is the same as or is the descendant of the specified actor.
isDescendantOf(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Returns true if the specified node is this node or an descendant of this node.
isDirectory() - Method in class com.badlogic.gdx.files.FileHandle
Returns true if this file is a directory.
isDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
isDisabled() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Disableable
 
isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
isDisposed() - Method in class com.badlogic.gdx.graphics.Pixmap
 
isDone() - Method in class com.badlogic.gdx.utils.async.AsyncResult
 
isDouble() - Method in class com.badlogic.gdx.utils.JsonValue
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Returns true if the slider is being dragged.
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Returns true if a touch has been dragged outside the tap square.
isDragValid() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Returns true if a drag is in progress and the drag time has elapsed since the drag started.
isDrawing() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
isDrawing() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
isDrawing() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
isDrawing() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
isDrawing() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
isEdges() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
isEdges() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
isEmpty() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
isEmpty() - Method in class com.badlogic.gdx.utils.Array
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.BinaryHeap
Returns true if the heap is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.Bits
 
isEmpty() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ByteArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.CharArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.FloatArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.IntArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.IntSet
Returns true if the set is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.JsonValue
Returns true if there are not children in the array or object.
isEmpty() - Method in class com.badlogic.gdx.utils.LongArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.LongQueue
Returns true if the queue is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the map is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ObjectSet
Returns true if the set is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.Queue
Returns true if the queue is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.ShortArray
Returns true if the array is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.SortedIntList
Returns true if the list is empty.
isEmpty() - Method in class com.badlogic.gdx.utils.StringBuilder
 
isEmpty() - Method in class com.badlogic.gdx.utils.Timer
Returns true if the timer has no tasks in the queue.
isEnabled() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
 
isEnabled() - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
isEndRow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Returns true if this cell is the last cell in the row.
isEnum(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Class object represents an enum type.
isEqual(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns true if a is nearly equal to b.
isEqual(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns true if a is nearly equal to b.
isExpanded() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
isExternalStorageAvailable() - Method in interface com.badlogic.gdx.Files
Returns true if the external storage is ready for file IO.
isFinal() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the final modifier.
isFinal() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the final modifier.
isFinished() - Method in class com.badlogic.gdx.assets.AssetManager
Returns true when all assets are loaded.
isFlinging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
isFlipped() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
isFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
isFlipX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
isFlipY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
isFocused() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
isForceScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isForceScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isFrontFacing(Vector3) - Method in class com.badlogic.gdx.math.Plane
Returns whether the plane is facing the direction vector.
isFullscreen() - Method in interface com.badlogic.gdx.Graphics
Whether the app is fullscreen or not
isGL30Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 3.0 is available.
isGL31Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 3.1 is available.
isGL32Available() - Method in interface com.badlogic.gdx.Graphics
Returns whether OpenGL ES 3.2 is available.
isGlobal - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.GlobalSetter
 
isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.LocalSetter
 
isGlobal(BaseShader, int) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
 
isHandled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
isHigher(int, int, int) - Static method in class com.badlogic.gdx.Version
 
isHigherEqual(int, int, int) - Static method in class com.badlogic.gdx.Version
 
isIdentity() - Method in class com.badlogic.gdx.math.Quaternion
 
isIdentity(float) - Method in class com.badlogic.gdx.math.Quaternion
 
isIdt() - Method in class com.badlogic.gdx.math.Affine2
Check if this is an indentity matrix.
isIndependent() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
isInsideViewport(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Check if screen coordinates are inside the viewport's screen area.
isInstance(Class, Object) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Object is assignment-compatible with the object represented by supplied Class.
isInstanced() - Method in class com.badlogic.gdx.graphics.Mesh
 
isInterface(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Class object represents an interface type.
isIos - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
isKeyJustPressed(int) - Method in class com.badlogic.gdx.AbstractInput
 
isKeyJustPressed(int) - Method in interface com.badlogic.gdx.Input
Returns whether the key has just been pressed.
isKeyJustPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isKeyPressed(int) - Method in class com.badlogic.gdx.AbstractInput
 
isKeyPressed(int) - Method in interface com.badlogic.gdx.Input
Returns whether the key is pressed.
isKeyPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isLeaf() - Method in class com.badlogic.gdx.math.Octree.OctreeNode
 
isLeft(int) - Static method in class com.badlogic.gdx.utils.Align
 
isLeftEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isLinux - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
isLoaded(AssetDescriptor) - Method in class com.badlogic.gdx.assets.AssetManager
 
isLoaded(String) - Method in class com.badlogic.gdx.assets.AssetManager
 
isLoaded(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
 
isLocalStorageAvailable() - Method in interface com.badlogic.gdx.Files
Returns true if the local storage is ready for file IO.
isLong() - Method in class com.badlogic.gdx.utils.JsonValue
 
isLongPressed() - Method in class com.badlogic.gdx.input.GestureDetector
 
isLongPressed(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
isLooping() - Method in interface com.badlogic.gdx.audio.Music
 
isLower(int, int, int) - Static method in class com.badlogic.gdx.Version
 
isLowerEqual(int, int, int) - Static method in class com.badlogic.gdx.Version
 
isMac - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
isManaged() - Method in class com.badlogic.gdx.graphics.Cubemap
 
isManaged() - Method in interface com.badlogic.gdx.graphics.CubemapData
 
isManaged() - Method in class com.badlogic.gdx.graphics.GLTexture
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
isManaged() - Method in class com.badlogic.gdx.graphics.Texture
 
isManaged() - Method in class com.badlogic.gdx.graphics.Texture3D
 
isManaged() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
isManaged() - Method in class com.badlogic.gdx.graphics.TextureArray
 
isManaged() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
isManaged() - Method in interface com.badlogic.gdx.graphics.TextureData
 
isMemberClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns true if the class or interface represented by the supplied Class is a member class.
isMipMap() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
 
isModal() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isMono() - Method in interface com.badlogic.gdx.audio.AudioDevice
 
isMovable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isMRT - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
if multiple texture attachments are present
isNative() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the native modifier.
isNull() - Method in class com.badlogic.gdx.utils.JsonValue
 
isNumber() - Method in class com.badlogic.gdx.utils.JsonValue
Returns true if this is a double or long value.
isObject() - Method in class com.badlogic.gdx.utils.JsonValue
 
IsometricStaggeredTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
IsometricStaggeredTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
 
IsometricStaggeredTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
 
IsometricStaggeredTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
 
IsometricStaggeredTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
 
IsometricTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
IsometricTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
 
IsometricTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
 
IsometricTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
 
IsometricTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
 
isOnLine(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
isOnLine(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
isOnLine(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
isOnLine(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
isOnLine(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
isOnLine(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
isOnLine(T) - Method in interface com.badlogic.gdx.math.Vector
 
isOnLine(T, float) - Method in interface com.badlogic.gdx.math.Vector
 
isOpaque() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
isOver() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if the mouse or touch is over the actor or pressed and within the tap square.
isOver(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if the specified position is over the specified actor or within the tap square.
isPanning() - Method in class com.badlogic.gdx.input.GestureDetector
 
isPanning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isPasswordMode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
isPaused() - Method in class com.badlogic.gdx.utils.PauseableThread
 
isPeripheralAvailable(Input.Peripheral) - Method in interface com.badlogic.gdx.Input
Queries whether a Input.Peripheral is currently available.
isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.input.RemoteInput
 
isPerpendicular(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
isPerpendicular(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
isPerpendicular(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
isPerpendicular(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
isPerpendicular(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
isPerpendicular(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
isPerpendicular(T) - Method in interface com.badlogic.gdx.math.Vector
 
isPerpendicular(T, float) - Method in interface com.badlogic.gdx.math.Vector
 
isPlaying() - Method in interface com.badlogic.gdx.audio.Music
 
isPointInPolygon(float[], int, int, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns true if the specified point is in the polygon.
isPointInPolygon(Array<Vector2>, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Checks whether the given point is in the polygon.
isPointInTriangle(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
Returns true if the given point is inside the triangle.
isPointInTriangle(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns true if the given point is inside the triangle.
isPointInTriangle(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
Returns whether the given point is inside the triangle.
isPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
 
isPremultipliedAlpha() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
isPrepared() - Method in interface com.badlogic.gdx.graphics.CubemapData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
isPrepared() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
 
isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureData
 
isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if a touch is over the actor or within the tap square.
isPrimitive(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Determines if the supplied Class object represents a primitive type.
isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the private modifier.
isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the private modifier.
isProtected() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the protected modifier.
isProtected() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the protected modifier.
isPublic() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the public modifier.
isPublic() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the public modifier.
isRelative() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
isRelative() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
isResetOnStart() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
isResizable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
isReverse() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
isRight(int) - Static method in class com.badlogic.gdx.utils.Align
 
isRightEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isRunning - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
isRunning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
isScheduled() - Method in class com.badlogic.gdx.utils.Timer.Task
Returns true if this task is scheduled to be executed in the future by a timer.
isScrollingDisabledX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isScrollingDisabledY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns true if the actor is larger than the scroll pane horizontally.
isScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Returns true if the actor is larger than the scroll pane vertically.
isSelectable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
isStatic() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the static modifier.
isStatic() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method includes the static modifier.
isStaticClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Returns true if the class or interface represented by the supplied Class is a static class.
isStopped() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
isStopped() - Method in class com.badlogic.gdx.utils.JsonReader
 
isString() - Method in class com.badlogic.gdx.utils.JsonValue
 
isSynthetic() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field is a synthetic field.
isTop(int) - Static method in class com.badlogic.gdx.utils.Align
 
isTopEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
isTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if input events are processed by this actor.
isTouched() - Method in interface com.badlogic.gdx.Input
 
isTouched() - Method in class com.badlogic.gdx.input.RemoteInput
 
isTouched() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
isTouched(int) - Method in interface com.badlogic.gdx.Input
Whether the screen is currently touched by the pointer with the given index.
isTouched(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
isTouchFocusCancel() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
Returns true if this event is a touchUp triggered by Stage.cancelTouchFocus().
isTouchFocusListener() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is a listener actor for touch focus.
isTouchFocusTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Returns true if this actor is a target actor for touch focus.
isTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
isTransient() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the transient modifier.
isTranslation() - Method in class com.badlogic.gdx.math.Affine2
Check if the this is a plain translation matrix.
isUnit() - Method in interface com.badlogic.gdx.math.Vector
 
isUnit() - Method in class com.badlogic.gdx.math.Vector2
 
isUnit() - Method in class com.badlogic.gdx.math.Vector3
 
isUnit() - Method in class com.badlogic.gdx.math.Vector4
 
isUnit(float) - Method in interface com.badlogic.gdx.math.Vector
 
isUnit(float) - Method in class com.badlogic.gdx.math.Vector2
 
isUnit(float) - Method in class com.badlogic.gdx.math.Vector3
 
isUnit(float) - Method in class com.badlogic.gdx.math.Vector4
 
isUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
isUseGPU() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
isUseShortestDirection() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
isValid() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Returns whether this bounding box is valid.
isValue() - Method in class com.badlogic.gdx.utils.JsonValue
Returns true if this is not an array or object.
isVarArgs() - Method in class com.badlogic.gdx.utils.reflect.Method
Return true if the method takes a variable number of arguments.
isVersionEqualToOrHigher(int, int) - Method in class com.badlogic.gdx.graphics.glutils.GLVersion
Checks to see if the current GL connection version is higher, or equal to the provided test versions.
isVertexTransformationEnabled() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
isVertexTransformationEnabled() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Indicates whether vertex transformation is enabled.
isVertical() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
True if the progress bar is vertical, false if it is horizontal.
isVertical() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
isVisible() - Method in class com.badlogic.gdx.maps.MapLayer
 
isVisible() - Method in class com.badlogic.gdx.maps.MapObject
 
isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
isVisualPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Returns true if a touch is over the actor or within the tap square or has been very recently.
isVolatile() - Method in class com.badlogic.gdx.utils.reflect.Field
Return true if the field includes the volatile modifier.
isWhitespace(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
isWindows - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
isWordCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
isZero() - Method in interface com.badlogic.gdx.math.Vector
 
isZero() - Method in class com.badlogic.gdx.math.Vector2
 
isZero() - Method in class com.badlogic.gdx.math.Vector3
 
isZero() - Method in class com.badlogic.gdx.math.Vector4
 
isZero(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns true if the value is zero (using the default tolerance as upper bound)
isZero(float) - Method in interface com.badlogic.gdx.math.Vector
 
isZero(float) - Method in class com.badlogic.gdx.math.Vector2
 
isZero(float) - Method in class com.badlogic.gdx.math.Vector3
 
isZero(float) - Method in class com.badlogic.gdx.math.Vector4
 
isZero(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns true if the value is zero.
items - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader
 
items - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
 
items - Variable in class com.badlogic.gdx.utils.Array
Provides direct access to the underlying array.
items - Variable in class com.badlogic.gdx.utils.BooleanArray
 
items - Variable in class com.badlogic.gdx.utils.ByteArray
 
items - Variable in class com.badlogic.gdx.utils.CharArray
 
items - Variable in class com.badlogic.gdx.utils.FloatArray
 
items - Variable in class com.badlogic.gdx.utils.IntArray
 
items - Variable in class com.badlogic.gdx.utils.LongArray
 
items - Variable in class com.badlogic.gdx.utils.ShortArray
 
items() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
iter() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Starts iterating over the list's items from the head of the list
iterable - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
 
iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
 
iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
iterator() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Used for iterating through the attributes
iterator() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
iterator() - Method in class com.badlogic.gdx.maps.MapLayers
 
iterator() - Method in class com.badlogic.gdx.maps.MapObjects
 
iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
iterator() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterable
 
iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
iterator() - Method in class com.badlogic.gdx.utils.Array
Returns an iterator for the items in the array.
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap
 
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntIntMap
 
iterator() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap
 
iterator() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.IntSet
Returns an iterator for the keys in the set.
iterator() - Method in class com.badlogic.gdx.utils.JsonValue
Iterates the children of this array or object.
iterator() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap
 
iterator() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
iterator() - Method in class com.badlogic.gdx.utils.ObjectSet
Returns an iterator for the keys in the set.
iterator() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
iterator() - Method in class com.badlogic.gdx.utils.OrderedMap
 
iterator() - Method in class com.badlogic.gdx.utils.OrderedSet
 
iterator() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
Returns an iterator.
iterator() - Method in class com.badlogic.gdx.utils.Queue
Returns an iterator for the items in the queue.
iterator() - Method in class com.badlogic.gdx.utils.Queue.QueueIterable
 
iterator() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
 
iterator() - Method in class com.badlogic.gdx.utils.SortedIntList
Returns an iterator to traverse the list.
iterator(String) - Method in class com.badlogic.gdx.utils.JsonValue
Returns an iterator for the child with the specified name, or an empty iterator if no child is found.
Iterator() - Constructor for class com.badlogic.gdx.utils.SortedIntList.Iterator
 
iterReverse() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Starts iterating over the list's items from the tail of the list

J

J - Static variable in class com.badlogic.gdx.Input.Keys
 
javascript - com.badlogic.gdx.utils.JsonWriter.OutputType
Like JSON, but names are only double quoted if necessary.
JGLFW - com.badlogic.gdx.Graphics.GraphicsType
 
json - com.badlogic.gdx.utils.JsonWriter.OutputType
Normal JSON, with all its double quotes.
json - Static variable in class com.badlogic.gdx.net.HttpRequestBuilder
Will be used for the object serialization in case HttpRequestBuilder.jsonContent(Object) is called.
json(String) - Method in class com.badlogic.gdx.utils.JsonWriter
Writes the specified JSON value, without quoting or escaping.
json(String, String) - Method in class com.badlogic.gdx.utils.JsonWriter
Writes the specified JSON value, without quoting or escaping.
Json - Class in com.badlogic.gdx.utils
Reads/writes Java objects to/from JSON, automatically.
Json() - Constructor for class com.badlogic.gdx.utils.Json
 
Json(JsonWriter.OutputType) - Constructor for class com.badlogic.gdx.utils.Json
 
Json.ReadOnlySerializer<T> - Class in com.badlogic.gdx.utils
 
Json.Serializable - Interface in com.badlogic.gdx.utils
 
Json.Serializer<T> - Interface in com.badlogic.gdx.utils
 
jsonContent(Object) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Sets the correct ContentType and encodes the given content object via HttpRequestBuilder.json, then sets it as the content.
JsonIterator() - Constructor for class com.badlogic.gdx.utils.JsonValue.JsonIterator
 
JsonReader - Class in com.badlogic.gdx.utils
Lightweight JSON parser.

The default behavior is to parse the JSON into a DOM containing JsonValue objects.
JsonReader() - Constructor for class com.badlogic.gdx.utils.JsonReader
 
JsonValue - Class in com.badlogic.gdx.utils
Container for a JSON object, array, string, double, long, boolean, or null.
JsonValue(boolean) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue(double) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue(double, String) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue(long) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue(long, String) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue(JsonValue.ValueType) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue(String) - Constructor for class com.badlogic.gdx.utils.JsonValue
 
JsonValue.JsonIterator - Class in com.badlogic.gdx.utils
 
JsonValue.PrettyPrintSettings - Class in com.badlogic.gdx.utils
 
JsonValue.ValueType - Enum in com.badlogic.gdx.utils
 
JsonWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting JSON.
JsonWriter(Writer) - Constructor for class com.badlogic.gdx.utils.JsonWriter
 
JsonWriter.OutputType - Enum in com.badlogic.gdx.utils
 
justPressedKeys - Variable in class com.badlogic.gdx.AbstractInput
 
justTouched() - Method in interface com.badlogic.gdx.Input
 
justTouched() - Method in class com.badlogic.gdx.input.RemoteInput
 

K

K - Static variable in class com.badlogic.gdx.Input.Keys
 
kAlignMask - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kAlignTableSize - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kDicLogSizeMin - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
keepAlive - Variable in class com.badlogic.gdx.net.SocketHints
True to enable SO_KEEPALIVE.
keepWithinStage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
kEndPosModelIndex - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kerning - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
key - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.IntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.LongMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectLongMap.Entry
 
key - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
 
key(int, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
If this key is pressed, Dialog.result(Object) is called with the specified object.
KEY_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
 
KEY_TYPED - Static variable in class com.badlogic.gdx.input.RemoteSender
 
KEY_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
 
keyboard - com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
 
keyboardFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
keyDown - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
A keyboard key has been pressed.
keyDown(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
keyDown(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
keyDown(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyDown(int) - Method in class com.badlogic.gdx.InputAdapter
 
keyDown(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyDown(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was pressed
keyDown(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a key down event to the actor that has keyboard focus, if any, and returns true if the event was handled.
keyDown(int, long) - Method in class com.badlogic.gdx.InputEventQueue
 
keyDown(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a key goes down.
keyDown(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
keyDown(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
keyJustPressed - Variable in class com.badlogic.gdx.AbstractInput
 
keyRepeatInitialTime - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
keyRepeatTime - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
keys - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
keys - Variable in class com.badlogic.gdx.utils.ArrayMap
 
keys() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.I18NBundle
Gets a key set of loaded properties.
keys() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the keys in the map.
keys() - Method in class com.badlogic.gdx.utils.OrderedMap
Returns an iterator for the keys in the map.
Keys() - Constructor for class com.badlogic.gdx.Input.Keys
 
Keys(ArrayMap<K, Object>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
 
Keys(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Keys
 
Keys(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Keys
 
Keys(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Keys
 
Keys(LongMap) - Constructor for class com.badlogic.gdx.utils.LongMap.Keys
 
Keys(ObjectFloatMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap.Keys
 
Keys(ObjectIntMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
Keys(ObjectLongMap<K>) - Constructor for class com.badlogic.gdx.utils.ObjectLongMap.Keys
 
Keys(ObjectMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Keys
 
keytime - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
the timestamp of the keyframe in seconds
keytime - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
the timestamp of this keyframe
keyTyped - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
A keyboard key has been pressed and released.
keyTyped(char) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyTyped(char) - Method in class com.badlogic.gdx.InputAdapter
 
keyTyped(char) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyTyped(char) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was typed
keyTyped(char) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a key typed event to the actor that has keyboard focus, if any, and returns true if the event was handled.
keyTyped(char, long) - Method in class com.badlogic.gdx.InputEventQueue
 
keyTyped(InputEvent, char) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a key is typed.
keyTyped(InputEvent, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
keyTyped(InputEvent, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
keyTyped(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener
 
keyUp - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
A keyboard key has been released.
keyUp(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
keyUp(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
keyUp(int) - Method in class com.badlogic.gdx.input.RemoteSender
 
keyUp(int) - Method in class com.badlogic.gdx.InputAdapter
 
keyUp(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
keyUp(int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a key was released
keyUp(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a key up event to the actor that has keyboard focus, if any, and returns true if the event was handled.
keyUp(int, long) - Method in class com.badlogic.gdx.InputEventQueue
 
keyUp(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a key goes up.
keyUp(InputEvent, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
killParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
killParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
killParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
killParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Generally called by the Emitter.
killParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called to notify which particles have been killed.
kMatchMaxLen - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kMatchMinLen - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
knob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
knob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
knobAfter - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
knobAfterDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
knobAfterOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
knobBefore - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
knobBeforeDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
knobBeforeOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
knobDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
knobOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
knots - Variable in class com.badlogic.gdx.math.BSpline
 
kNumAlignBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumBitPriceShiftBits - Static variable in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
kNumFullDistances - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumHighLenBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLenSpecSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
kNumLenSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLenToPosStates - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLenToPosStatesBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLitContextBitsMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLitPosStatesBitsEncodingMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLowLenBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumLowLenSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumMidLenBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumMidLenSymbols - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosModels - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosSlotBits - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesBitsEncodingMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesBitsMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesEncodingMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumPosStatesMax - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumRepDistances - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kNumStates - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
kPropSize - Static variable in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
kStartPosModelIndex - Static variable in class com.badlogic.gdx.utils.compression.lzma.Base
 
KTXTextureData - Class in com.badlogic.gdx.graphics.glutils
A KTXTextureData holds the data from a KTX (or zipped KTX file, aka ZKTX).
KTXTextureData(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.KTXTextureData
 

L

L - Static variable in class com.badlogic.gdx.Input.Keys
 
label - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
 
Label - Class in com.badlogic.gdx.scenes.scene2d.ui
A text label, with optional word wrapping.
Label(CharSequence, Label.LabelStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(CharSequence, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(CharSequence, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
 
Label(CharSequence, Skin, String, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name from the skin and the specified color.
Label(CharSequence, Skin, String, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label
Creates a label, using a Label.LabelStyle that has a BitmapFont with the specified name and the specified color from the skin.
Label.LabelStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a label, see Label.
LabelStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
LabelStyle(BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
LabelStyle(Label.LabelStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle
 
Lambert - com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
 
Landscape - com.badlogic.gdx.Input.Orientation
 
last() - Method in class com.badlogic.gdx.utils.LongQueue
Returns the last (tail) item in the queue (without removing it).
last() - Method in class com.badlogic.gdx.utils.Queue
Returns the last (tail) item in the queue (without removing it).
lastDelta - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
lastIndex() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
lastIndex() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
 
lastIndexOf(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
lastIndexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
 
lastIndexOf(char) - Method in class com.badlogic.gdx.utils.LongArray
 
lastIndexOf(char) - Method in class com.badlogic.gdx.utils.ShortArray
 
lastIndexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
lastIndexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
 
lastIndexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the last index of the specified character.
lastIndexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Searches for the index of the specified character.
lastIndexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
Returns an index of last occurrence of value in array or -1 if no such value exists.
lastModified() - Method in class com.badlogic.gdx.files.FileHandle
Returns the last modified time in milliseconds for this file.
LastModified - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The last modified date for the requested object (in "HTTP-date" format as defined by RFC 7231).
latest - Variable in class com.badlogic.gdx.math.FloatCounter
The latest raw value
layout - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Positions and sizes children of the table using the cell associated with each child.
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
layout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
layout() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child, calls Layout.invalidate() on any each child whose width or height has changed, and calls Layout.validate() on each child.
layout(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
Layout - Interface in com.badlogic.gdx.scenes.scene2d.utils
Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
LayoutAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets an actor's layout to enabled or disabled.
LayoutAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
left - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
left - Static variable in class com.badlogic.gdx.utils.Align
 
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Adds Align.left and clears Align.right for the alignment of the actor within the cell.
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets Align.left and clears Align.right for the alignment of the actor within the container.
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Adds Align.left and clears Align.right for the alignment of all widgets within the horizontal group.
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.left and clears Align.right for the alignment of the logical table within the table actor.
left() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.left and clears Align.right for the alignment of all widgets within the vertical group.
left() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
left(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
LEFT - Static variable in class com.badlogic.gdx.Input.Buttons
 
LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
LEFT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
 
len() - Method in class com.badlogic.gdx.math.collision.Segment
 
len() - Method in class com.badlogic.gdx.math.Quaternion
 
len() - Method in interface com.badlogic.gdx.math.Vector
 
len() - Method in class com.badlogic.gdx.math.Vector2
 
len() - Method in class com.badlogic.gdx.math.Vector3
 
len() - Method in class com.badlogic.gdx.math.Vector4
 
len(float, float) - Static method in class com.badlogic.gdx.math.Vector2
 
len(float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
len(float, float, float, float) - Static method in class com.badlogic.gdx.math.Quaternion
 
len(float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector4
 
len2() - Method in class com.badlogic.gdx.math.collision.Segment
 
len2() - Method in class com.badlogic.gdx.math.Quaternion
 
len2() - Method in interface com.badlogic.gdx.math.Vector
This method is faster than Vector.len() because it avoids calculating a square root.
len2() - Method in class com.badlogic.gdx.math.Vector2
 
len2() - Method in class com.badlogic.gdx.math.Vector3
 
len2() - Method in class com.badlogic.gdx.math.Vector4
 
len2(float, float) - Static method in class com.badlogic.gdx.math.Vector2
 
len2(float, float, float) - Static method in class com.badlogic.gdx.math.Vector3
 
len2(float, float, float, float) - Static method in class com.badlogic.gdx.math.Quaternion
 
len2(float, float, float, float) - Static method in class com.badlogic.gdx.math.Vector4
 
length - Variable in class com.badlogic.gdx.utils.StringBuilder
 
length() - Method in class com.badlogic.gdx.files.FileHandle
Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be determined.
length() - Method in class com.badlogic.gdx.files.FileHandleStream
 
length() - Method in class com.badlogic.gdx.utils.Bits
Returns the "logical size" of this bitset: the index of the highest set bit in the bitset plus one.
length() - Method in class com.badlogic.gdx.utils.StringBuilder
The current length.
lerp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Linearly interpolates between fromValue to toValue on progress position.
lerp(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Linearly interpolates between this color and the target color by t which is in the range [0,1].
lerp(Color, float) - Method in class com.badlogic.gdx.graphics.Color
Linearly interpolates between this color and the target color by t which is in the range [0,1].
lerp(BaseAnimationController.Transform, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
lerp(MeshPartBuilder.VertexInfo, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
lerp(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
Linearly interpolates between this matrix and the given matrix mixing by alpha
lerp(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
lerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
lerp(Vector3, Quaternion, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
lerp(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
lerp(T, float) - Method in interface com.badlogic.gdx.math.Vector
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
lerpAngle(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Linearly interpolates between two angles in radians.
lerpAngleDeg(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Linearly interpolates between two angles in degrees.
letterUnderCursor(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
letterUnderCursor(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
life - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
life - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
Life - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
Channels of common use like position, life, color, etc...
lifeChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
LifecycleListener - Interface in com.badlogic.gdx
A LifecycleListener can be added to an Application via Application.addLifecycleListener(LifecycleListener).
lifeDiff - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
lifeOffset - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
lifeOffsetDiff - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
lifeOffsetValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
LifePercentOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
Offsets to acess a particular value inside a stride of a given channel
lifeValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
LIGHT - com.badlogic.gdx.Input.VibrationType
 
LIGHT_GRAY - Static variable in class com.badlogic.gdx.graphics.Color
 
lighting - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
lights - Variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
lights - Variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
lights - Variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
LIME - Static variable in class com.badlogic.gdx.graphics.Color
 
limit(float) - Method in interface com.badlogic.gdx.math.Vector
Limits the length of this vector, based on the desired maximum length.
limit(float) - Method in class com.badlogic.gdx.math.Vector2
 
limit(float) - Method in class com.badlogic.gdx.math.Vector3
 
limit(float) - Method in class com.badlogic.gdx.math.Vector4
 
limit2(float) - Method in interface com.badlogic.gdx.math.Vector
Limits the length of this vector, based on the desired maximum length squared.
limit2(float) - Method in class com.badlogic.gdx.math.Vector2
 
limit2(float) - Method in class com.badlogic.gdx.math.Vector3
 
limit2(float) - Method in class com.badlogic.gdx.math.Vector4
 
line - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
 
line(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
line(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
line(float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a line.
line(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
line(float, float, float, float, float, float, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
line(float, float, float, float, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
line(int, int, int, int) - Method in class com.badlogic.gdx.math.Bresenham2
Returns a list of GridPoint2 instances along the given line, at integer coordinates.
line(int, int, int, int, Pool<GridPoint2>, Array<GridPoint2>) - Method in class com.badlogic.gdx.math.Bresenham2
Returns a list of GridPoint2 instances along the given line, at integer coordinates.
line(short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
line(short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a line by indices.
line(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
line(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a line.
line(GridPoint2, GridPoint2) - Method in class com.badlogic.gdx.math.Bresenham2
Returns a list of GridPoint2 instances along the given line, at integer coordinates.
line(Vector2, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
line(Vector3, Color, Vector3, Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
line(Vector3, Color, Vector3, Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a line.
line(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
line(Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a line.
line(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
Line - com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
linear - Static variable in class com.badlogic.gdx.math.Interpolation
 
linear(T, float, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Simple linear interpolation
Linear - com.badlogic.gdx.graphics.Texture.TextureFilter
Fetch four nearest texels that best maps to the pixel on screen.
linear_derivative(T, float, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Simple linear interpolation derivative
lineHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The distance from one line of text to the next.
LineSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a line shape.
LineSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
 
LineSpawnShapeValue(LineSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
 
linger - Variable in class com.badlogic.gdx.net.SocketHints
Enable/disable SO_LINGER with the specified linger time in seconds.
lingerDuration - Variable in class com.badlogic.gdx.net.SocketHints
The linger duration in seconds (NOT milliseconds!).
Link - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Used to express a typed relationship with another resource, where the relation type is defined by RFC 5988.
list() - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory.
list() - Method in class com.badlogic.gdx.files.FileHandleStream
 
list(FileFilter) - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory that satisfy the specified filter.
list(FilenameFilter) - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory that satisfy the specified filter.
list(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns the paths to the children of this directory with the specified suffix.
List<T> - Class in com.badlogic.gdx.scenes.scene2d.ui
A list (aka list box) displays textual items and highlights the currently selected item.
List(List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List
 
List.ListStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a list, see List.
listener - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
Listener which will be informed when the animation is looped or ended.
listStyle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
ListStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
ListStyle(BitmapFont, Color, Color, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
ListStyle(List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
LittleEndianInputStream - Class in com.badlogic.gdx.utils
Taken from http://www.javafaq.nu/java-example-code-1079.html
LittleEndianInputStream(InputStream) - Constructor for class com.badlogic.gdx.utils.LittleEndianInputStream
 
load - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The load value of this counter
load() - Static method in class com.badlogic.gdx.utils.GdxNativesLoader
Loads the libgdx native libraries if they have not already been loaded.
load(AssetDescriptor) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
load(AssetManager, ResourceData) - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Loads all the assets required by all the controllers inside this effect.
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
load(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
load(AssetManager, ResourceData<T>) - Method in interface com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
 
load(AssetManager, String, FileHandle, ParticleEffectLoader.ParticleEffectParameter) - Method in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
 
load(AssetManager, String, FileHandle, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
load(AssetManager, String, FileHandle, PolygonRegionLoader.PolygonRegionParameters) - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
 
load(AssetManager, String, FileHandle, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
 
load(AssetManager, String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
 
load(FileHandle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Adds all resources in the specified skin JSON file.
load(FileHandle, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
load(FileHandle, FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(FileHandle, FileHandle, boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
load(FileHandle, TextureAtlas) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(FileHandle, TextureAtlas, String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
load(Cubemap.CubemapSide, FileHandle) - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Loads the texture specified using the FileHandle and sets it to specified side, overwriting any previous data set to that side.
load(Cubemap.CubemapSide, Pixmap) - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
Sets the specified side of this cubemap to the specified Pixmap, overwriting any previous data set to that side.
load(CubemapData) - Method in class com.badlogic.gdx.graphics.Cubemap
Sets the sides of this cubemap to the specified CubemapData.
load(BitmapFont.BitmapFontData) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
load(BitmapFont.BitmapFontData) - Method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
load(ParticleEmitter.GradientColorValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
load(ParticleEmitter.IndependentScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
load(ParticleEmitter.NumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
load(ParticleEmitter.ParticleValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
load(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
load(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
load(ParticleEmitter.SpawnShapeValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
load(TextureAtlas.TextureAtlasData) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
Adds the textures and regions from the specified texture atlas data.
load(TextureRegion, FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
Loads a PolygonRegion from a PSH (Polygon SHape) file.
load(ModelData, TextureProvider) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
load(GradientColorValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
load(NumericValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
 
load(ParticleValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
load(ParticleValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
load(ParticleValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
load(ParticleValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
load(ParticleValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
load(RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
load(ScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
load(TextureData) - Method in class com.badlogic.gdx.graphics.Texture
 
load(ObjectMap<String, String>, Reader) - Static method in class com.badlogic.gdx.utils.PropertiesUtils
Adds to the specified ObjectMap the key/value pairs loaded from the Reader in a simple line-oriented format compatible with java.util.Properties.
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
load(Reader) - Method in class com.badlogic.gdx.utils.I18NBundle
Load the properties from the specified reader.
load(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
load(String) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
 
load(String) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.FileTextureProvider
 
load(String) - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureProvider
 
load(String) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
load(String) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
 
load(String) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
Loads the TiledMap from the given file.
load(String, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
load(String, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
Loads the TiledMap from the given file.
load(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
load(String, Class<T>, AssetLoaderParameters<T>) - Method in class com.badlogic.gdx.assets.AssetManager
Adds the given asset to the loading queue of the AssetManager.
loadAnimations(Iterable<ModelAnimation>) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
loadAsset() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
loadAsync(AssetManager, String, FileHandle, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
loadAsync(AssetManager, String, FileHandle, CubemapLoader.CubemapParameter) - Method in class com.badlogic.gdx.assets.loaders.CubemapLoader
 
loadAsync(AssetManager, String, FileHandle, I18NBundleLoader.I18NBundleParameter) - Method in class com.badlogic.gdx.assets.loaders.I18NBundleLoader
 
loadAsync(AssetManager, String, FileHandle, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
loadAsync(AssetManager, String, FileHandle, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
loadAsync(AssetManager, String, FileHandle, ShaderProgramLoader.ShaderProgramParameter) - Method in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader
 
loadAsync(AssetManager, String, FileHandle, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
loadAsync(AssetManager, String, FileHandle, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
loadAsync(AssetManager, String, FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
loadAsync(AssetManager, String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
 
loadAsync(AssetManager, String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
loadAsync(AssetManager, String, FileHandle, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
loadAsync(AssetManager, String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
loadAsync(AssetManager, String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
 
loadBasicLayerInfo(MapLayer, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadedCallback - Variable in class com.badlogic.gdx.assets.AssetLoaderParameters
 
loadEmitterImages(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitterImages(TextureAtlas) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitterImages(TextureAtlas, String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadEmitters(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadFromFile(FileHandle, boolean) - Static method in class com.badlogic.gdx.graphics.TextureData.Factory
 
loadFromFile(FileHandle, Pixmap.Format, boolean) - Static method in class com.badlogic.gdx.graphics.TextureData.Factory
 
loadFromFiles(Pixmap.Format, boolean, FileHandle...) - Static method in class com.badlogic.gdx.graphics.TextureArrayData.Factory
 
loadImageLayer(TiledMap, MapLayers, XmlReader.Element, FileHandle, ImageResolver) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadLayer(TiledMap, MapLayers, XmlReader.Element, FileHandle, ImageResolver) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadLayerGroup(TiledMap, MapLayers, XmlReader.Element, FileHandle, ImageResolver) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadMaterials(Iterable<ModelMaterial>, TextureProvider) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
loadMeshes(Iterable<ModelMesh>) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
loadModel(FileHandle) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
Directly load the model on the calling thread.
loadModel(FileHandle, boolean) - Method in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader
Directly load the model on the calling thread.
loadModel(FileHandle, TextureProvider) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
Directly load the model on the calling thread.
loadModel(FileHandle, TextureProvider, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
Directly load the model on the calling thread.
loadModel(FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
Directly load the model on the calling thread.
loadModelData(FileHandle) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
Directly load the raw model data on the calling thread.
loadModelData(FileHandle, boolean) - Method in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader
 
loadModelData(FileHandle, ModelLoader.ModelParameters) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
loadModelData(FileHandle, ObjLoader.ObjLoaderParameters) - Method in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader
 
loadModelData(FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
Directly load the raw model data on the calling thread.
loadNode(ModelNode) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
loadNodes(Iterable<ModelNode>) - Method in class com.badlogic.gdx.graphics.g3d.Model
 
loadObject(TiledMap, MapLayer, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadObject(TiledMap, MapObjects, XmlReader.Element, float) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadObject(TiledMap, TiledMapTile, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadObjectGroup(TiledMap, MapLayers, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadProperties(MapProperties, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadSync(AssetManager, String, FileHandle, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
 
loadSync(AssetManager, String, FileHandle, CubemapLoader.CubemapParameter) - Method in class com.badlogic.gdx.assets.loaders.CubemapLoader
 
loadSync(AssetManager, String, FileHandle, I18NBundleLoader.I18NBundleParameter) - Method in class com.badlogic.gdx.assets.loaders.I18NBundleLoader
 
loadSync(AssetManager, String, FileHandle, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
 
loadSync(AssetManager, String, FileHandle, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
 
loadSync(AssetManager, String, FileHandle, ShaderProgramLoader.ShaderProgramParameter) - Method in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader
 
loadSync(AssetManager, String, FileHandle, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
 
loadSync(AssetManager, String, FileHandle, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
 
loadSync(AssetManager, String, FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
 
loadSync(AssetManager, String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
 
loadSync(AssetManager, String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
loadSync(AssetManager, String, FileHandle, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
loadSync(AssetManager, String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
Loads the OpenGL part of the asset.
loadSync(AssetManager, String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
 
loadTexture(FileHandle) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
loadTiledMap(FileHandle, P, ImageResolver) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
Loads the map data, given the XML root element
loadTileLayer(TiledMap, MapLayers, XmlReader.Element) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loadTileSet(XmlReader.Element, FileHandle, ImageResolver) - Method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
loc(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
local(String) - Method in interface com.badlogic.gdx.Files
Convenience method that returns a Files.FileType.Local file handle.
Local - com.badlogic.gdx.Files.FileType
Path relative to the private files directory on Android and to the application's root directory on the desktop.
locale - Variable in class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
 
LocalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
 
LocalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.LocalFileHandleResolver
 
LocalSetter() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.LocalSetter
 
localToActorCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Converts coordinates for this actor to those of another actor, which can be anywhere in the stage.
localToAscendantCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Converts coordinates for this actor to those of an ascendant.
localToDescendantCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Converts coordinates for this group to those of a descendant actor.
localToParentCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the actor's coordinates to be in the parent's coordinates.
localToScreenCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the actor's coordinates to be in screen coordinates.
localToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the actor's coordinates to be in the stage's coordinates.
localTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
the local transform, based on translation/rotation/scale (Node.calculateLocalTransform()) or any applied animation
locate(T) - Method in class com.badlogic.gdx.math.Bezier
 
locate(T) - Method in class com.badlogic.gdx.math.BSpline
 
locate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
locate(T) - Method in interface com.badlogic.gdx.math.Path
 
Location - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Used in redirection, or when a new resource has been created.
log() - Method in class com.badlogic.gdx.graphics.FPSLogger
Logs the current frames per second to the console.
log(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
 
log(String, String) - Method in interface com.badlogic.gdx.Application
Logs a message to the console or logcat
log(String, String) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs a message with a tag
log(String, String, Throwable) - Method in interface com.badlogic.gdx.Application
Logs a message to the console or logcat
log(String, String, Throwable) - Method in interface com.badlogic.gdx.ApplicationLogger
Logs a message and exception with a tag
LOG_DEBUG - Static variable in interface com.badlogic.gdx.Application
 
LOG_ERROR - Static variable in interface com.badlogic.gdx.Application
 
LOG_INFO - Static variable in interface com.badlogic.gdx.Application
 
LOG_NONE - Static variable in interface com.badlogic.gdx.Application
 
log2(float) - Static method in class com.badlogic.gdx.math.MathUtils
 
Logger - Class in com.badlogic.gdx.utils
Simple logger that uses the Application logging facilities to output messages.
Logger(String) - Constructor for class com.badlogic.gdx.utils.Logger
 
Logger(String, int) - Constructor for class com.badlogic.gdx.utils.Logger
 
LOGGING_LISTENER - Static variable in interface com.badlogic.gdx.graphics.profiling.GLErrorListener
Listener that will log using Gdx.app.error GL error name and GL function.
Logical - com.badlogic.gdx.graphics.glutils.HdpiMode
mouse coordinates, Graphics.getWidth() and Graphics.getHeight() will return logical coordinates according to the system defined HDPI scaling.
logOnCompileFailure - Variable in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
Whether to log (at the error level) the shader's log if it fails to compile.
logWarning - Static variable in class com.badlogic.gdx.graphics.g3d.loader.ObjLoader
Set to false to prevent a warning from being logged when this class is used.
LongArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered long array.
LongArray() - Constructor for class com.badlogic.gdx.utils.LongArray
Creates an ordered array with a capacity of 16.
LongArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.LongArray
 
LongArray(boolean, long[], int, int) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new array containing the elements in the specified array.
LongArray(int) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates an ordered array with the specified capacity.
LongArray(long[]) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new ordered array containing the elements in the specified array.
LongArray(LongArray) - Constructor for class com.badlogic.gdx.utils.LongArray
Creates a new array containing the elements in the specific array.
longBitsToDouble(long) - Static method in class com.badlogic.gdx.utils.NumberUtils
 
LongMap<V> - Class in com.badlogic.gdx.utils
An unordered map where the keys are unboxed longs and values are objects.
LongMap() - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
LongMap(int) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with a load factor of 0.8.
LongMap(int, float) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map with the specified initial capacity and load factor.
LongMap(LongMap<? extends V>) - Constructor for class com.badlogic.gdx.utils.LongMap
Creates a new map identical to the specified map.
LongMap.Entries<V> - Class in com.badlogic.gdx.utils
 
LongMap.Entry<V> - Class in com.badlogic.gdx.utils
 
LongMap.Keys - Class in com.badlogic.gdx.utils
 
LongMap.Values<V> - Class in com.badlogic.gdx.utils
 
longPress(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
longPress(float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
longPress(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
longPress(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
If true is returned, additional gestures will not be triggered.
LongQueue - Class in com.badlogic.gdx.utils
A resizable, ordered array of longs with efficient add and remove at the beginning and end.
LongQueue() - Constructor for class com.badlogic.gdx.utils.LongQueue
Creates a new LongQueue which can hold 16 values without needing to resize backing array.
LongQueue(int) - Constructor for class com.badlogic.gdx.utils.LongQueue
Creates a new LongQueue which can hold the specified number of values without needing to resize backing array.
longValue - com.badlogic.gdx.utils.JsonValue.ValueType
 
lookAt(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the direction of the camera to look at the point (x, y, z).
lookAt(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the direction of the camera to look at the point (x, y, z).
lookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of the Decal to face the given point.
loop() - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound, looping.
loop(float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound, looping.
loop(float, float, float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound, looping.
LOOP - com.badlogic.gdx.graphics.g2d.Animation.PlayMode
 
LOOP_PINGPONG - com.badlogic.gdx.graphics.g2d.Animation.PlayMode
 
LOOP_RANDOM - com.badlogic.gdx.graphics.g2d.Animation.PlayMode
 
LOOP_REVERSED - com.badlogic.gdx.graphics.g2d.Animation.PlayMode
 
loopCount - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The number of remaining loops, negative for continuous, zero if stopped.
lowestPositiveRoot(float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns the lowest positive root of the quadric equation given by a * x * x + b * x + c = 0.
LRU - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
luminanceAlpha(float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
LuminanceAlpha - com.badlogic.gdx.graphics.Pixmap.Format
 
LWJGL - com.badlogic.gdx.Graphics.GraphicsType
 
LWJGL3 - com.badlogic.gdx.Graphics.GraphicsType
 
Lzma - Class in com.badlogic.gdx.utils.compression
Adapted from LZMA SDK version 9.22.
Lzma() - Constructor for class com.badlogic.gdx.utils.compression.Lzma
 

M

M - Static variable in class com.badlogic.gdx.Input.Keys
 
m00 - Variable in class com.badlogic.gdx.math.Affine2
 
M00 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M00 - Static variable in class com.badlogic.gdx.math.Matrix4
XX: Typically the unrotated X component for scaling, also the cosine of the angle when rotated on the Y and/or Z axis.
m01 - Variable in class com.badlogic.gdx.math.Affine2
 
M01 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M01 - Static variable in class com.badlogic.gdx.math.Matrix4
XY: Typically the negative sine of the angle when rotated on the Z axis.
m02 - Variable in class com.badlogic.gdx.math.Affine2
 
M02 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M02 - Static variable in class com.badlogic.gdx.math.Matrix4
XZ: Typically the sine of the angle when rotated on the Y axis.
M03 - Static variable in class com.badlogic.gdx.math.Matrix4
XW: Typically the translation of the X component.
m10 - Variable in class com.badlogic.gdx.math.Affine2
 
M10 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M10 - Static variable in class com.badlogic.gdx.math.Matrix4
YX: Typically the sine of the angle when rotated on the Z axis.
m11 - Variable in class com.badlogic.gdx.math.Affine2
 
M11 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M11 - Static variable in class com.badlogic.gdx.math.Matrix4
YY: Typically the unrotated Y component for scaling, also the cosine of the angle when rotated on the X and/or Z axis.
m12 - Variable in class com.badlogic.gdx.math.Affine2
 
M12 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M12 - Static variable in class com.badlogic.gdx.math.Matrix4
YZ: Typically the negative sine of the angle when rotated on the X axis.
M13 - Static variable in class com.badlogic.gdx.math.Matrix4
YW: Typically the translation of the Y component.
M20 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M20 - Static variable in class com.badlogic.gdx.math.Matrix4
ZX: Typically the negative sine of the angle when rotated on the Y axis.
M21 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M21 - Static variable in class com.badlogic.gdx.math.Matrix4
ZY: Typical the sine of the angle when rotated on the X axis.
M22 - Static variable in class com.badlogic.gdx.math.Matrix3
 
M22 - Static variable in class com.badlogic.gdx.math.Matrix4
ZZ: Typically the unrotated Z component for scaling, also the cosine of the angle when rotated on the X and/or Y axis.
M23 - Static variable in class com.badlogic.gdx.math.Matrix4
ZW: Typically the translation of the Z component.
M30 - Static variable in class com.badlogic.gdx.math.Matrix4
WX: Typically the value zero.
M31 - Static variable in class com.badlogic.gdx.math.Matrix4
WY: Typically the value zero.
M32 - Static variable in class com.badlogic.gdx.math.Matrix4
WZ: Typically the value zero.
M33 - Static variable in class com.badlogic.gdx.math.Matrix4
WW: Typically the value one.
MAGENTA - Static variable in class com.badlogic.gdx.graphics.Color
 
magFilter - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
The Texture.TextureFilter to use when scaling up the BitmapFont.
magFilter - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
 
magFilter - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
magFilter - Variable in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters
 
magFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
magFilter - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
magFilter - Variable in class com.badlogic.gdx.graphics.GLTexture
 
MAJOR - Static variable in class com.badlogic.gdx.Version
The current major version of libGDX
manage(Disposable) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Add the Disposable object to the model, causing it to be disposed when the model is disposed.
manageDisposable(Disposable) - Method in class com.badlogic.gdx.graphics.g3d.Model
Adds a Disposable to be managed and disposed by this Model.
map - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
map - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
map - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
map() - Method in class com.badlogic.gdx.files.FileHandle
Attempts to memory map this file in READ_ONLY mode.
map(float, float, float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Linearly map a value from one range to another.
map(FileChannel.MapMode) - Method in class com.badlogic.gdx.files.FileHandle
Attempts to memory map this file.
Map - Class in com.badlogic.gdx.maps
A generic level map implementation.
Map() - Constructor for class com.badlogic.gdx.maps.Map
Creates empty map
MapGroupLayer - Class in com.badlogic.gdx.maps
Map layer containing a set of MapLayers, objects and properties
MapGroupLayer() - Constructor for class com.badlogic.gdx.maps.MapGroupLayer
 
mapHeightInPixels - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
MapLayer - Class in com.badlogic.gdx.maps
Map layer containing a set of objects and properties
MapLayer() - Constructor for class com.badlogic.gdx.maps.MapLayer
 
MapLayers - Class in com.badlogic.gdx.maps
Ordered list of MapLayer instances owned by a Map
MapLayers() - Constructor for class com.badlogic.gdx.maps.MapLayers
 
MapObject - Class in com.badlogic.gdx.maps
Generic Map entity with basic attributes like name, opacity, color
MapObject() - Constructor for class com.badlogic.gdx.maps.MapObject
 
MapObjects - Class in com.badlogic.gdx.maps
 
MapObjects() - Constructor for class com.badlogic.gdx.maps.MapObjects
Creates an empty set of MapObject instances
MapProperties - Class in com.badlogic.gdx.maps
 
MapProperties() - Constructor for class com.badlogic.gdx.maps.MapProperties
Creates an empty properties set
MapRenderer - Interface in com.badlogic.gdx.maps
Models a common way of rendering Map objects
mapTileHeight - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
mapTileWidth - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
mapWidthInPixels - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
markupEnabled - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
MAROON - Static variable in class com.badlogic.gdx.graphics.Color
 
mask - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
 
mask - Variable in class com.badlogic.gdx.utils.IntFloatMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.IntIntMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.IntMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.IntSet
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.LongMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.ObjectFloatMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.ObjectIntMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.ObjectLongMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.ObjectMap
A bitmask used to confine hashcodes to the size of the table.
mask - Variable in class com.badlogic.gdx.utils.ObjectSet
A bitmask used to confine hashcodes to the size of the table.
Mask - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Mask - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
Mask - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
Mask - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
MASK_CLEAR - Static variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
matchMotion(ParticleEmitter) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Sets all motion-related ranged values to match those of the template emitter.
matchSize(ParticleEmitter) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Sets all size-related ranged values to match those of the template emitter.
matchXSize(ParticleEmitter) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Sets all horizontal size-related ranged values to match those of the template emitter.
matchYSize(ParticleEmitter) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Sets all vertical size-related ranged values to match those of the template emitter.
material - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
material - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
The Material used to render the NodePart.meshPart.
material - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
The Material to be applied to the shape (part of the mesh), must not be null.
Material - Class in com.badlogic.gdx.graphics.g3d
 
Material() - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create an empty material
Material(Attribute...) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create a material with the specified attributes
Material(Material) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create a material which is an exact copy of the specified material
Material(Array<Attribute>) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create a material with the specified attributes
Material(String) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create an empty material
Material(String, Attribute...) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create a material with the specified attributes
Material(String, Material) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create a material which is an exact copy of the specified material
Material(String, Array<Attribute>) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
Create a material with the specified attributes
materialId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
materialMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
materials - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
materials - Variable in class com.badlogic.gdx.graphics.g3d.Model
the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows modification of materials without having to traverse the nodes
materials - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows modification of materials without having to traverse the nodes
MathUtils - Class in com.badlogic.gdx.math
Utility and fast math functions.
Matrix3 - Class in com.badlogic.gdx.math
A 3x3 column major matrix; useful for 2D transforms.
Matrix3() - Constructor for class com.badlogic.gdx.math.Matrix3
 
Matrix3(float[]) - Constructor for class com.badlogic.gdx.math.Matrix3
Constructs a matrix from the given float array.
Matrix3(Matrix3) - Constructor for class com.badlogic.gdx.math.Matrix3
 
Matrix4 - Class in com.badlogic.gdx.math
Encapsulates a column major 4 by 4 matrix.
Matrix4() - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs an identity matrix
Matrix4(float[]) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a matrix from the given float array.
Matrix4(Matrix4) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a matrix from the given matrix.
Matrix4(Quaternion) - Constructor for class com.badlogic.gdx.math.Matrix4
Constructs a rotation matrix from the given Quaternion.
Matrix4(Vector3, Quaternion, Vector3) - Constructor for class com.badlogic.gdx.math.Matrix4
Construct a matrix from the given translation, rotation and scale.
matTmp1 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
max - Variable in class com.badlogic.gdx.math.collision.BoundingBox
Maximum vector.
max - Variable in class com.badlogic.gdx.math.FloatCounter
The largest value
max - Variable in class com.badlogic.gdx.utils.Pool
The maximum number of objects that will be pooled.
MAX_GLES_UNITS - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
GLES only supports up to 32 textures
MAX_INDEX - Static variable in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
highest index mesh builder can get (64k - 1)
MAX_KEYCODE - Static variable in class com.badlogic.gdx.Input.Keys
 
MAX_VERTICES - Static variable in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
maximum number of vertices mesh builder can hold (64k)
maxDepth - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
MaxForwards - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Limit the number of times the message can be forwarded through proxies or gateways.
maxHeight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
Value that is the maxHeight of the actor in the cell.
maxHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
If the maxHeight is 0, no maximum height is used.
maxHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
maxHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
If the maxHeight is 0, no maximum height is used.
maxHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
maxParticleCount - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
The min/max quantity of particles
maxSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the maxWidth and maxHeight to the specified value.
maxSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the maxWidth and maxHeight to the specified value.
maxSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the maxWidth and maxHeight to the specified values.
maxSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the maxWidth and maxHeight to the specified values.
maxSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the maxWidth and maxHeight to the specified value.
maxSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the maxWidth and maxHeight to the specified value.
maxSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the maxWidth and maxHeight to the specified values.
maxSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the maxWidth and maxHeight to the specified values.
maxSpritesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
The maximum number of sprites rendered in one batch so far.
maxTileHeight - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
maxTileWidth - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
maxTrianglesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
The maximum number of triangles rendered in one batch so far.
maxValues - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
maxWidth - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
The maximum width of a TextTooltip.
maxWidth - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
Value that is the maxWidth of the actor in the cell.
maxWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
If the maxWidth is 0, no maximum width is used.
maxWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
maxWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
If the maxWidth is 0, no maximum width is used.
maxWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
mean - Variable in class com.badlogic.gdx.math.FloatCounter
Provides access to the WindowedMean if any (can be null)
MEDIA_FAST_FORWARD - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_NEXT - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_PLAY_PAUSE - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_PREVIOUS - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_REWIND - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIA_STOP - Static variable in class com.badlogic.gdx.Input.Keys
 
MEDIUM - com.badlogic.gdx.Input.VibrationType
 
MENU - Static variable in class com.badlogic.gdx.Input.Keys
 
merge(float, float) - Method in class com.badlogic.gdx.math.Rectangle
Merges this rectangle with a point.
merge(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Merges this rectangle with the other rectangle.
merge(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
Merges this rectangle with a point.
merge(Vector2[]) - Method in class com.badlogic.gdx.math.Rectangle
Merges this rectangle with a list of points.
mesh - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The Mesh the part references, also stored in Model
mesh - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
Mesh - Class in com.badlogic.gdx.graphics
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
Mesh(boolean, boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(VertexData, IndexData, boolean) - Constructor for class com.badlogic.gdx.graphics.Mesh
 
Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
Creates a new Mesh with the given attributes.
Mesh.VertexDataType - Enum in com.badlogic.gdx.graphics
 
MeshBuilder - Class in com.badlogic.gdx.graphics.g3d.utils
Class to construct a mesh, optionally splitting it into one or more mesh parts.
MeshBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
meshes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
meshes - Variable in class com.badlogic.gdx.graphics.g3d.Model
the meshes of the model
meshId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
meshPart - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
The MeshPart (shape) to render.
meshPart - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
The MeshPart that contains the shape to render
MeshPart - Class in com.badlogic.gdx.graphics.g3d.model
A MeshPart is composed of a subset of vertices of a Mesh, along with the primitive type.
MeshPart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.MeshPart
Construct a new MeshPart, with null values.
MeshPart(MeshPart) - Constructor for class com.badlogic.gdx.graphics.g3d.model.MeshPart
Construct a new MeshPart which is an exact copy of the provided MeshPart.
MeshPart(String, Mesh, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.model.MeshPart
Construct a new MeshPart and set all its values.
MeshPartBuilder - Interface in com.badlogic.gdx.graphics.g3d.utils
 
MeshPartBuilder.VertexInfo - Class in com.badlogic.gdx.graphics.g3d.utils
Class that contains all vertex information the builder can use.
meshPartId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
meshParts - Variable in class com.badlogic.gdx.graphics.g3d.Model
parts of meshes, used by nodes that have a graphical representation FIXME not sure if superfluous, stored in Nodes as well, could be useful to create bullet meshes
MeshSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
The base class of all the ParticleValue values which spawn a particle on a mesh shape.
MeshSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
MeshSpawnShapeValue(MeshSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
MeshSpawnShapeValue.Triangle - Class in com.badlogic.gdx.graphics.g3d.particles.values
 
messageFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
messageFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
META_ALT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_ALT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_ALT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SHIFT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
META_SYM_ON - Static variable in class com.badlogic.gdx.Input.Keys
 
method(String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
 
Method - Class in com.badlogic.gdx.utils.reflect
Provides information about, and access to, a single method on a class or interface.
middle() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
middle(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
MIDDLE - Static variable in class com.badlogic.gdx.Input.Buttons
 
MIDDLE_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
MIDDLE_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
MIDDLE_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
millis() - Static method in class com.badlogic.gdx.utils.TimeUtils
 
millisToNanos(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
Convert milliseconds time to nanoseconds
min - Variable in class com.badlogic.gdx.math.collision.BoundingBox
Minimum vector.
min - Variable in class com.badlogic.gdx.math.FloatCounter
The smallest value
minFilter - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
The Texture.TextureFilter to use when scaling down the BitmapFont.
minFilter - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
 
minFilter - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
minFilter - Variable in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters
 
minFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
minFilter - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
minFilter - Variable in class com.badlogic.gdx.graphics.GLTexture
 
minHeight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
Value that is the minHeight of the actor in the cell.
minHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
minHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
minHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
minHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
minimal - com.badlogic.gdx.utils.JsonWriter.OutputType
Like JSON, but: Names only require double quotes if they start with space or any of ":,}/ or they contain // or /* or :.
MinimumTranslationVector() - Constructor for class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
 
MINOR - Static variable in class com.badlogic.gdx.Version
The current minor version of libGDX
minParticleCount - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
The min/max quantity of particles
minSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth and minHeight to the specified value.
minSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth and minHeight to the specified value.
minSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth and minHeight to the specified values.
minSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth and minHeight to the specified values.
minSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth and minHeight to the specified value.
minSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth and minHeight to the specified value.
minSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth and minHeight to the specified values.
minSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth and minHeight to the specified values.
minus - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
MINUS - Static variable in class com.badlogic.gdx.Input.Keys
 
minusOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
minWidth - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
Value that is the minWidth of the actor in the cell.
minWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
minWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
minWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
minWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
MipMap - com.badlogic.gdx.graphics.Texture.TextureFilter
 
MipMapGenerator - Class in com.badlogic.gdx.graphics.glutils
 
MipMapLinearLinear - com.badlogic.gdx.graphics.Texture.TextureFilter
Fetch the two best fitting images from the mip map chain and then sample the four nearest texels from each of the two images, combining them to the final output pixel.
MipMapLinearNearest - com.badlogic.gdx.graphics.Texture.TextureFilter
Fetch the best fitting image from the mip map chain based on the pixel/texel ratio and then sample the texels with a linear filter.
MipMapNearestLinear - com.badlogic.gdx.graphics.Texture.TextureFilter
Fetch the two best fitting images from the mip map chain and then sample the nearest texel from each of the two images, combining them to the final output pixel.
MipMapNearestNearest - com.badlogic.gdx.graphics.Texture.TextureFilter
Fetch the best fitting image from the mip map chain based on the pixel/texel ratio and then sample the texels with a nearest filter.
MipMapTextureData - Class in com.badlogic.gdx.graphics.glutils
This class will load each contained TextureData to the chosen mipmap level.
MipMapTextureData(TextureData...) - Constructor for class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
MirroredRepeat - com.badlogic.gdx.graphics.Texture.TextureWrap
 
missingGlyph - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The glyph to display for characters not in the font.
mkdirs() - Method in class com.badlogic.gdx.files.FileHandle
 
mkdirs() - Method in class com.badlogic.gdx.files.FileHandleStream
 
Mock - com.badlogic.gdx.Graphics.GraphicsType
 
mode - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
model - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
the Model this instances derives from
model - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
the model this mesh belongs to.
Model - Class in com.badlogic.gdx.graphics.g3d
A model represents a 3D assets.
Model() - Constructor for class com.badlogic.gdx.graphics.g3d.Model
Constructs an empty model.
Model(ModelData) - Constructor for class com.badlogic.gdx.graphics.g3d.Model
Constructs a new Model based on the ModelData.
Model(ModelData, TextureProvider) - Constructor for class com.badlogic.gdx.graphics.g3d.Model
Constructs a new Model based on the ModelData.
ModelAnimation - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelAnimation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
 
ModelBatch - Class in com.badlogic.gdx.graphics.g3d
Batches Renderable instances, fetches Shaders for them, sorts them and then renders them.
ModelBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch with the default implementation
ModelBatch(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch with the default implementation and the specified ubershader.
ModelBatch(RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch
ModelBatch(RenderContext) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
ModelBatch(RenderContext, RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
ModelBatch(RenderContext, ShaderProvider) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
ModelBatch(RenderContext, ShaderProvider, RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
ModelBatch(ShaderProvider) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch
ModelBatch(ShaderProvider, RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch
ModelBatch(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
Construct a ModelBatch with the default implementation and the specified ubershader.
ModelBatch.RenderablePool - Class in com.badlogic.gdx.graphics.g3d
 
ModelBuilder - Class in com.badlogic.gdx.graphics.g3d.utils
Helper class to create Models from code.
ModelBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
 
ModelCache - Class in com.badlogic.gdx.graphics.g3d
ModelCache tries to combine multiple render calls into a single render call by merging them where possible.
ModelCache() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache
Create a ModelCache using the default ModelCache.Sorter and the ModelCache.SimpleMeshPool implementation.
ModelCache(RenderableSorter, ModelCache.MeshPool) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache
Create a ModelCache using the specified RenderableSorter and ModelCache.MeshPool implementation.
ModelCache.MeshPool - Interface in com.badlogic.gdx.graphics.g3d
Allows to reuse one or more meshes while avoiding creating new objects.
ModelCache.SimpleMeshPool - Class in com.badlogic.gdx.graphics.g3d
A basic ModelCache.MeshPool implementation that avoids creating new meshes at the cost of memory usage.
ModelCache.Sorter - Class in com.badlogic.gdx.graphics.g3d
A RenderableSorter that sorts by vertex attributes, material attributes and primitive types (in that order), so that meshes can be easily merged.
ModelCache.TightMeshPool - Class in com.badlogic.gdx.graphics.g3d
A tight ModelCache.MeshPool implementation, which is typically used for static meshes (create once, use many).
ModelData - Class in com.badlogic.gdx.graphics.g3d.model.data
Returned by a ModelLoader, contains meshes, materials, nodes and animations.
ModelData() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
ModelInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls which Model will be assigned to the particles as ModelInstance.
ModelInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
ModelInfluencer(Model...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
ModelInfluencer(ModelInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
ModelInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns a random model of ModelInfluencer.models to the particles.
ModelInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns the first model of ModelInfluencer.models to the particles.
ModelInstance - Class in com.badlogic.gdx.graphics.g3d
An instance of a Model, allows to specify global transform and modify the materials, as it has a copy of the model's materials.
ModelInstance - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
ModelInstance(Model) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with all nodes and materials of the given model.
ModelInstance(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance which is an copy of the specified ModelInstance.
ModelInstance(ModelInstance, Matrix4) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance which is an copy of the specified ModelInstance.
ModelInstance(ModelInstance, Matrix4, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance which is an copy of the specified ModelInstance.
ModelInstance(Model, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance at the specified position.
ModelInstance(Model, Matrix4) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with the specified transform.
ModelInstance(Model, Matrix4, Array<String>) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(Model, Matrix4, Array<String>, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(Model, Matrix4, String...) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(Model, Matrix4, String, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
 
ModelInstance(Model, Matrix4, String, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Recursively searches the mode for the specified node.
ModelInstance(Model, Matrix4, String, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
 
ModelInstance(Model, Matrix4, String, boolean, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
 
ModelInstance(Model, Vector3) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance at the specified position.
ModelInstance(Model, Array<String>) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(Model, String...) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
ModelInstance(Model, String, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
 
ModelInstance(Model, String, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
Recursively searches the mode for the specified node.
ModelInstance(Model, String, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
 
modelInstanceChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
 
ModelInstanceControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
Render data used by model instance particle batches
ModelInstanceControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
 
ModelInstanceParticleBatch - Class in com.badlogic.gdx.graphics.g3d.particles.batches
This class is used to render particles having a model instance channel.
ModelInstanceParticleBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
ModelInstanceRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
ModelInstanceRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
ModelInstanceRenderer(ModelInstanceParticleBatch) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
ModelLoader<P extends ModelLoader.ModelParameters> - Class in com.badlogic.gdx.assets.loaders
 
ModelLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.ModelLoader
 
ModelLoader.ModelParameters - Class in com.badlogic.gdx.assets.loaders
 
ModelMaterial - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
ModelMaterial.MaterialType - Enum in com.badlogic.gdx.graphics.g3d.model.data
 
ModelMesh - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelMesh() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
ModelMeshPart - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelMeshPart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
 
ModelNode - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelNode() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
ModelNodeAnimation - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelNodeAnimation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
 
ModelNodeKeyframe<T> - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelNodeKeyframe() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
 
ModelNodePart - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelNodePart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
ModelParameters() - Constructor for class com.badlogic.gdx.assets.loaders.ModelLoader.ModelParameters
 
models - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
ModelTexture - Class in com.badlogic.gdx.graphics.g3d.model.data
 
ModelTexture() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
Monitor(int, int, String) - Constructor for class com.badlogic.gdx.Graphics.Monitor
 
motionScale - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
mouseMoved - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
The mouse pointer has moved (without a mouse button being active).
mouseMoved(int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
mouseMoved(int, int) - Method in class com.badlogic.gdx.InputAdapter
 
mouseMoved(int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
mouseMoved(int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the mouse was moved without any buttons being pressed.
mouseMoved(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a mouse moved event to the stage and returns true if an actor in the scene handled the event.
mouseMoved(int, int, long) - Method in class com.badlogic.gdx.InputEventQueue
 
mouseMoved(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called any time the mouse is moved when a button is not down.
mouseMoved(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
MoveBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
moveBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Moves the actor instantly.
moveBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Add x and y to current position
moveBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
MoveByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor to a relative position.
MoveByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
moveCursor(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
moveCursor(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
moveCursorLine(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
Moves the cursor to the given number line
MovePos() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
MovePos() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
moveTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Moves the actor instantly.
moveTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
Moves this file to the specified file, overwriting the file if it already exists.
moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
 
MoveToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor from its current position to a specific position.
MoveToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
moveToAligned(float, float, int) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveToAligned(float, float, int, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
moveToAligned(float, float, int, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
mul(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
mul(char) - Method in class com.badlogic.gdx.utils.CharArray
 
mul(float) - Method in class com.badlogic.gdx.graphics.Color
Multiplies all components of this Color with the given value.
mul(float) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies the components of this quaternion with the given scalar.
mul(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
mul(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the matrix mata with matrix matb, storing the result in mata.
mul(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Multiplies this Color's color components by the given ones.
mul(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one in the form of this = this * other
mul(int) - Method in class com.badlogic.gdx.utils.IntArray
 
mul(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
mul(int, char) - Method in class com.badlogic.gdx.utils.CharArray
 
mul(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
mul(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
mul(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
mul(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
mul(long) - Method in class com.badlogic.gdx.utils.LongArray
 
mul(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
mul(Color) - Method in class com.badlogic.gdx.graphics.Color
Multiplies the this color and the given color
mul(Affine2) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix with the provided matrix and stores the result in this matrix.
mul(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with the provided matrix and stores the result in this matrix.
mul(Matrix3) - Method in class com.badlogic.gdx.math.Vector2
Left-multiplies this vector by the given matrix
mul(Matrix3) - Method in class com.badlogic.gdx.math.Vector3
Left-multiplies the vector by the given matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Postmultiplies the current transformation with the given matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Multiplies the bounding box by the given matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.Ray
Multiplies the ray by the given matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with the given matrix, storing the result in this matrix.
mul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Left-multiplies the vector by the given matrix, assuming the fourth (w) component of the vector is 1.
mul(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one in the form of this = this * other
mul(Quaternion) - Method in class com.badlogic.gdx.math.Vector3
Multiplies the vector by the given Quaternion.
mul4x3(float[]) - Method in class com.badlogic.gdx.math.Vector3
Left-multiplies the vector by the given 4x3 column major matrix.
mulAdd(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
 
mulAdd(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
mulAdd(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
 
mulAdd(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
mulAdd(Vector4, float) - Method in class com.badlogic.gdx.math.Vector4
 
mulAdd(Vector4, Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
mulAdd(T, float) - Method in interface com.badlogic.gdx.math.Vector
First scale a supplied vector, then add it to this vector.
mulAdd(T, T) - Method in interface com.badlogic.gdx.math.Vector
First scale a supplied vector, then add it to this vector.
mulLeft(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one in the form of this = other * this
mulLeft(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
Premultiplies this matrix with the provided matrix and stores the result in this matrix.
mulLeft(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Premultiplies this matrix with the given matrix, storing the result in this matrix.
mulLeft(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Multiplies this quaternion with another one in the form of this = other * this
MultitouchScreen - com.badlogic.gdx.Input.Peripheral
 
mulVec(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the given matrix.
mulVec(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the given matrix.
Music - Interface in com.badlogic.gdx.audio
A Music instance represents a streamed audio file.
Music.OnCompletionListener - Interface in com.badlogic.gdx.audio
Interface definition for a callback to be invoked when playback of a music stream has completed.
MusicLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Music instances.
MusicLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader
 
MusicLoader.MusicParameter - Class in com.badlogic.gdx.assets.loaders
 
MusicParameter() - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter
 
MUTE - Static variable in class com.badlogic.gdx.Input.Keys
 

N

n - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Node next to this
N - Static variable in class com.badlogic.gdx.Input.Keys
 
name - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The name of the font, or null.
name - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The name of the original image file, without the file's extension.
If the name ends with an underscore followed by only numbers, that part is excluded: underscores denote special instructions to the texture packer.
name - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
name - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Name of the controller
name - Variable in class com.badlogic.gdx.Graphics.Monitor
 
name - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
name - Variable in class com.badlogic.gdx.utils.JsonValue
 
name - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The name of this counter
name() - Method in class com.badlogic.gdx.files.FileHandle
 
name() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the name for this object value.
name(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
name(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a name for the next object, array, or value.
names - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Names for name/value pairs other than the fields provided on this class, each entry corresponding to TextureAtlas.AtlasRegion.values.
names - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
nameValueSeparator - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
 
nameWithoutExtension() - Method in class com.badlogic.gdx.files.FileHandle
 
nanosToMillis(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
Convert nanoseconds time to milliseconds
nanoTime() - Static method in class com.badlogic.gdx.utils.TimeUtils
 
nanoToSec - Static variable in class com.badlogic.gdx.math.MathUtils
 
NAVY - Static variable in class com.badlogic.gdx.graphics.Color
 
ne - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
near - Variable in class com.badlogic.gdx.graphics.Camera
the near clipping plane distance, has to be positive
nearest(float, float, FloatArray) - Method in class com.badlogic.gdx.utils.QuadTreeFloat
 
nearest(T) - Method in class com.badlogic.gdx.math.BSpline
 
nearest(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
nearest(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
 
nearest(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
Nearest - com.badlogic.gdx.graphics.Texture.TextureFilter
Fetch the nearest texel that best maps to the pixel on screen.
NearestNeighbour - com.badlogic.gdx.graphics.Pixmap.Filter
 
nearestSegmentPoint(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns a point on the segment nearest to the specified point.
nearestSegmentPoint(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Returns a point on the segment nearest to the specified point.
needsLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
Returns true if the widget's layout has been invalidated.
needsLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
Returns true if the widget's layout has been invalidated.
NegativeX - com.badlogic.gdx.graphics.Cubemap.CubemapSide
The negative X and second side of the cubemap
NegativeY - com.badlogic.gdx.graphics.Cubemap.CubemapSide
The negative Y and fourth side of the cubemap
NegativeZ - com.badlogic.gdx.graphics.Cubemap.CubemapSide
The negative Z and sixth side of the cubemap
NESWResize - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
net - Static variable in class com.badlogic.gdx.Gdx
 
Net - Interface in com.badlogic.gdx
Provides methods to perform networking operations, such as simple HTTP get and post requests, and TCP server/client socket communication.
Net.HttpMethods - Interface in com.badlogic.gdx
Provides common HTTP methods to use when creating a Net.HttpRequest.
Net.HttpRequest - Class in com.badlogic.gdx
Contains getters and setters for the following parameters: httpMethod: GET or POST are most common, can use HttpMethods for static references url: the url headers: a map of the headers, setter can be called multiple times timeout: time spent trying to connect before giving up content: A string containing the data to be used when processing the HTTP request. Abstracts the concept of a HTTP Request:
Net.HttpResponse - Interface in com.badlogic.gdx
HTTP response interface with methods to get the response data as a byte[], a String or an InputStream.
Net.HttpResponseListener - Interface in com.badlogic.gdx
Listener to be able to do custom logic once the Net.HttpResponse is ready to be processed, register it with Net.sendHttpRequest(HttpRequest, HttpResponseListener).
Net.Protocol - Enum in com.badlogic.gdx
NetJavaImpl - Class in com.badlogic.gdx.net
Implements part of the Net API using HttpURLConnection, to be easily reused between the Android and Desktop backends.
NetJavaImpl() - Constructor for class com.badlogic.gdx.net.NetJavaImpl
 
NetJavaImpl(int) - Constructor for class com.badlogic.gdx.net.NetJavaImpl
 
NetJavaServerSocketImpl - Class in com.badlogic.gdx.net
Server socket implementation using java.net.ServerSocket.
NetJavaServerSocketImpl(Net.Protocol, int, ServerSocketHints) - Constructor for class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
NetJavaServerSocketImpl(Net.Protocol, String, int, ServerSocketHints) - Constructor for class com.badlogic.gdx.net.NetJavaServerSocketImpl
 
NetJavaSocketImpl - Class in com.badlogic.gdx.net
Socket implementation using java.net.Socket.
NetJavaSocketImpl(Net.Protocol, String, int, SocketHints) - Constructor for class com.badlogic.gdx.net.NetJavaSocketImpl
 
NetJavaSocketImpl(Socket, SocketHints) - Constructor for class com.badlogic.gdx.net.NetJavaSocketImpl
 
newAudioDevice(int, boolean) - Method in interface com.badlogic.gdx.Audio
Creates a new AudioDevice either in mono or stereo mode.
newAudioRecorder(int, boolean) - Method in interface com.badlogic.gdx.Audio
Creates a new AudioRecorder.
newByteBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newCharBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newClientSocket(Net.Protocol, String, int, SocketHints) - Method in interface com.badlogic.gdx.Net
Creates a new TCP client socket that connects to the given host and port.
newCursor(Pixmap, int, int) - Method in interface com.badlogic.gdx.Graphics
Create a new cursor represented by the Pixmap.
newDecal(float, float, TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing
newDecal(float, float, TextureRegion, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing
newDecal(float, float, TextureRegion, int, int) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing and the specified blending parameters for blending
newDecal(float, float, TextureRegion, int, int, DecalMaterial) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal using the region for texturing and the specified blending parameters for blending
newDecal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal assuming the dimensions of the texture region
newDecal(TextureRegion, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Creates a decal assuming the dimensions of the texture region and adding transparency
newDoubleBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a copy of the specified drawable.
newDrawable(Drawable, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(Drawable, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(String, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newDrawable(String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a tinted copy of a drawable found in the skin via Skin.getDrawable(String).
newEmitter(ParticleEmitter) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
newEmitter(BufferedReader) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
newFloatBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newFontCache() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Creates a new BitmapFontCache for this font.
newFontCache() - Method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
newGlobalId() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
newHighValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
newHighValue() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
newId() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
newImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
newImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
newImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
newInstance(Class) - Method in class com.badlogic.gdx.utils.Json
 
newInstance(Class<T>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
Creates a new instance of the class represented by the supplied Class.
newInstance(Class, int) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
Creates a new array with the specified component type and length.
newInstance(Object...) - Method in class com.badlogic.gdx.utils.reflect.Constructor
Uses the constructor to create and initialize a new instance of the constructor's declaring class, with the supplied initialization parameters.
newIntBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newLabel(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
newLabel(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
newLabel(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
newLabel(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
NEWLINE - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
newLineAtEnd() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
Returns if there's a new line at then end of the text
newList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
Allows a subclass to customize the select box list.
newLongBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newLowValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
newLowValue() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
newMusic(FileHandle) - Method in interface com.badlogic.gdx.Audio
Creates a new Music instance which is used to play back a music stream from a file.
newObject() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
newObject() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch.RenderablePool
 
newObject() - Method in class com.badlogic.gdx.utils.Pool
 
newObject() - Method in class com.badlogic.gdx.utils.ReflectionPool
 
newParticle(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
newPixmap(int, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
newPixmap(InputStream, int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
newRequest() - Method in class com.badlogic.gdx.net.HttpRequestBuilder
Initializes the builder and sets it up to build a new Net.HttpRequest .
newScrollPane() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Allows a subclass to customize the scroll pane shown when the select box is open.
newServerSocket(Net.Protocol, int, ServerSocketHints) - Method in interface com.badlogic.gdx.Net
Creates a new server socket on the given port, using the given Net.Protocol, waiting for incoming connections.
newServerSocket(Net.Protocol, String, int, ServerSocketHints) - Method in interface com.badlogic.gdx.Net
Creates a new server socket on the given address and port, using the given Net.Protocol, waiting for incoming connections.
newShortBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
 
newSkin(TextureAtlas) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
Override to allow subclasses of Skin to be loaded or the skin instance to be configured.
newSound(FileHandle) - Method in interface com.badlogic.gdx.Audio
Creates a new Sound which is used to play back audio effects such as gun shots or explosions.
newUnsafeByteBuffer(int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Allocates a new direct ByteBuffer from native heap memory using the native byte order.
newUnsafeByteBuffer(ByteBuffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
Registers the given ByteBuffer as an unsafe ByteBuffer.
next - Variable in class com.badlogic.gdx.utils.JsonValue
May be null.
next - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
next() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
next() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.IntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.IntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
 
next() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
 
next() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the next sibling of this value.
next() - Method in class com.badlogic.gdx.utils.LongMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.LongMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.LongMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
Note the same entry instance is returned each time this method is called.
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
 
next() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
 
next() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
next() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapEntries
 
next() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
 
next() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
 
next() - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
 
next() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Gets the next item in the list
next() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
next() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
 
next() - Method in class com.badlogic.gdx.utils.SortedIntList.Iterator
 
next(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the keyboard focus to the next TextField.
next(int) - Method in class com.badlogic.gdx.math.RandomXS128
This protected method is final because, contrary to the superclass, it's not used anymore by the other methods.
nextBoolean() - Method in class com.badlogic.gdx.math.RandomXS128
Returns a pseudo-random, uniformly distributed boolean value from this random number generator's sequence.
nextBytes(byte[]) - Method in class com.badlogic.gdx.math.RandomXS128
Generates random bytes and places them into a user-supplied byte array.
nextClearBit(int) - Method in class com.badlogic.gdx.utils.Bits
Returns the index of the first bit that is set to false that occurs on or after the specified starting index.
nextDouble() - Method in class com.badlogic.gdx.math.RandomXS128
Returns a pseudo-random, uniformly distributed double value between 0.0 and 1.0 from this random number generator's sequence.
nextFloat() - Method in class com.badlogic.gdx.math.RandomXS128
Returns a pseudo-random, uniformly distributed float value between 0.0 and 1.0 from this random number generator's sequence.
nextInt() - Method in class com.badlogic.gdx.math.RandomXS128
Returns the next pseudo-random, uniformly distributed int value from this random number generator's sequence.
nextInt(int) - Method in class com.badlogic.gdx.math.RandomXS128
Returns a pseudo-random, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.
nextLong() - Method in class com.badlogic.gdx.math.RandomXS128
Returns the next pseudo-random, uniformly distributed long value from this random number generator's sequence.
nextLong(long) - Method in class com.badlogic.gdx.math.RandomXS128
Returns a pseudo-random, uniformly distributed long value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.
nextPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the next power of two.
nextSetBit(int) - Method in class com.badlogic.gdx.utils.Bits
Returns the index of the first bit that is set to true that occurs on or after the specified starting index.
nextSide() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
Bind the next side of cubemap and return false if no more side.
NinePatch - Class in com.badlogic.gdx.graphics.g2d
A 3x3 grid of texture regions.
NinePatch(NinePatch) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(NinePatch, Color) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
 
NinePatch(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Construct a degenerate "nine" patch with only a center component.
NinePatch(TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Construct a nine patch from the given nine texture regions.
NinePatch(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Create a ninepatch by cutting up the given texture region into nine patches.
NinePatch(TextureRegion, Color) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Construct a degenerate "nine" patch with only a center component.
NinePatch(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Construct a degenerate "nine" patch with only a center component.
NinePatch(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Create a ninepatch by cutting up the given texture into nine patches.
NinePatch(Texture, Color) - Constructor for class com.badlogic.gdx.graphics.g2d.NinePatch
Construct a degenerate "nine" patch with only a center component.
NinePatchDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable for a NinePatch.
NinePatchDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
Creates an uninitialized NinePatchDrawable.
NinePatchDrawable(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
NinePatchDrawable(NinePatchDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
 
NO_BLEND - Static variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
node - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
the Node affected by this animation
node() - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Add a node to the model.
node(Node) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Adds the Node to the model and sets it active for building.
node(String, Model) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Adds the nodes of the specified model to a new node of the model being build.
Node - Class in com.badlogic.gdx.graphics.g3d.model
A node is part of a hierarchy of Nodes in a Model.
Node() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Node
 
Node() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Creates a node without an actor.
Node() - Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
 
Node(float) - Constructor for class com.badlogic.gdx.utils.BinaryHeap.Node
 
Node(A) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
NodeAnimation - Class in com.badlogic.gdx.graphics.g3d.model
A NodeAnimation defines keyframes for a Node in a Model.
NodeAnimation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
 
nodeAnimations - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
the animation curves for individual nodes
nodeAnimations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
 
nodeId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
the id of the node animated by this animation FIXME should be nodeId
NodeKeyframe<T> - Class in com.badlogic.gdx.graphics.g3d.model
A NodeKeyframe specifies the a value (e.g.
NodeKeyframe(float, T) - Constructor for class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
 
NodePart - Class in com.badlogic.gdx.graphics.g3d.model
A combination of MeshPart and Material, used to represent a Node's graphical properties.
NodePart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.NodePart
Construct a new NodePart with null values.
NodePart(MeshPart, Material) - Constructor for class com.badlogic.gdx.graphics.g3d.model.NodePart
Construct a new NodePart referencing the provided MeshPart and Material.
nodes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
nodes - Variable in class com.badlogic.gdx.graphics.g3d.Model
root nodes of the model
nodes - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
root nodes of the model
none - com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
 
none - Static variable in class com.badlogic.gdx.utils.Scaling
The source is not scaled.
None - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
None - com.badlogic.gdx.graphics.Pixmap.Blending
 
None() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.None
 
NONE - com.badlogic.gdx.graphics.glutils.GLVersion.Type
 
NONE - com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
 
NONE - Static variable in class com.badlogic.gdx.utils.Logger
 
nor() - Method in class com.badlogic.gdx.math.Quaternion
Normalizes this quaternion to unit length
nor() - Method in interface com.badlogic.gdx.math.Vector
Normalizes this vector.
nor() - Method in class com.badlogic.gdx.math.Vector2
 
nor() - Method in class com.badlogic.gdx.math.Vector3
 
nor() - Method in class com.badlogic.gdx.math.Vector4
 
norm(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Linearly normalizes value from a range.
normal - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
normal - Variable in class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
Unit length vector that indicates the direction for the separation
normal - Variable in class com.badlogic.gdx.math.Plane
 
normal(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
normal(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
Normal - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
Normal - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
Normal() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
NORMAL - com.badlogic.gdx.graphics.g2d.Animation.PlayMode
 
NORMAL_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for normal attributes
NormalAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
normalized - Variable in class com.badlogic.gdx.graphics.VertexAttribute
For fixed types, whether the values are normalized to either -1f and +1f (signed) or 0f and +1f (unsigned)
normalizeUp() - Method in class com.badlogic.gdx.graphics.Camera
Normalizes the up vector by first calculating the right vector via a cross product between direction and up, and then recalculating the up vector via a cross product between right and direction.
normalMatrix - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
normalMatrix - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
normalTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
normalTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
normalUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
normalUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
NotAllowed - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
notEmpty() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
notEmpty() - Method in class com.badlogic.gdx.utils.Array
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.BinaryHeap
Returns true if the heap has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.Bits
 
notEmpty() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ByteArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.CharArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.FloatArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.IntArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.IntMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.IntSet
Returns true if the set has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.JsonValue
Returns true if there are one or more children in the array or object.
notEmpty() - Method in class com.badlogic.gdx.utils.LongArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.LongMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.LongQueue
Returns true if the queue has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns true if the map has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ObjectSet
Returns true if the set has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.Queue
Returns true if the queue has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.ShortArray
Returns true if the array has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.SortedIntList
Returns true if the list has one or more items.
notEmpty() - Method in class com.badlogic.gdx.utils.StringBuilder
 
NOTIFICATION - Static variable in class com.badlogic.gdx.Input.Keys
 
notify(Event, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Notifies this actor's listeners of the event.
Null - Annotation Type in com.badlogic.gdx.utils
An element with this annotation claims that the element may have a null value.
nullValue - com.badlogic.gdx.utils.JsonValue.ValueType
 
NUM - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_0 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_1 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_2 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_3 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_4 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_5 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_6 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_7 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_8 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_9 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_LOCK - Static variable in class com.badlogic.gdx.Input.Keys
 
NUM_VERTICES - Static variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
NUM_VERTICES - Static variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
numBack - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
number(String, double, String) - Method in class com.badlogic.gdx.utils.JsonReader
 
number(String, long, String) - Method in class com.badlogic.gdx.utils.JsonReader
 
NumberPad - com.badlogic.gdx.Input.OnscreenKeyboardType
 
NumberUtils - Class in com.badlogic.gdx.utils
 
NumberUtils() - Constructor for class com.badlogic.gdx.utils.NumberUtils
 
numBits() - Method in class com.badlogic.gdx.utils.Bits
 
numBones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The number of bones to use
numBones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
numBoneWeights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The number of bone weights to use (up to 8 with default vertex shader), default is 4.
numChars(int, int) - Static method in class com.badlogic.gdx.utils.StringBuilder
 
numChars(long, int) - Static method in class com.badlogic.gdx.utils.StringBuilder
 
numComponents - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the number of components this attribute has
numDirectionalLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The number of directional lights to use
NumericValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
A value which contains a single float variable.
NumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
NumericValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
 
numFront - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
NUMPAD_0 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_1 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_2 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_3 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_4 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_5 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_6 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_7 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_8 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_9 - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_ADD - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_COMMA - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_DIVIDE - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_DOT - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_ENTER - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_EQUALS - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_LEFT_PAREN - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_MULTIPLY - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_RIGHT_PAREN - Static variable in class com.badlogic.gdx.Input.Keys
 
NUMPAD_SUBTRACT - Static variable in class com.badlogic.gdx.Input.Keys
 
numPointLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The number of point lights to use
numSpotLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The number of spot lights to use
nw - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
NWSEResize - com.badlogic.gdx.graphics.Cursor.SystemCursor
 

O

O - Static variable in class com.badlogic.gdx.Input.Keys
 
object - com.badlogic.gdx.utils.JsonValue.ValueType
 
object() - Method in class com.badlogic.gdx.utils.JsonWriter
 
object() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Begins a new object container.
object(String) - Method in class com.badlogic.gdx.utils.JsonWriter
 
object(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Begins a new named object container, having the given name.
ObjectChannel(int, int, int, Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
ObjectFloatMap<K> - Class in com.badlogic.gdx.utils
An unordered map where the keys are objects and the values are unboxed floats.
ObjectFloatMap() - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
ObjectFloatMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap
Creates a new map with a load factor of 0.8.
ObjectFloatMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap
Creates a new map with the specified initial capacity and load factor.
ObjectFloatMap(ObjectFloatMap<? extends K>) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap
Creates a new map identical to the specified map.
ObjectFloatMap.Entries<K> - Class in com.badlogic.gdx.utils
 
ObjectFloatMap.Entry<K> - Class in com.badlogic.gdx.utils
 
ObjectFloatMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectFloatMap.Values - Class in com.badlogic.gdx.utils
 
ObjectIntMap<K> - Class in com.badlogic.gdx.utils
An unordered map where the keys are objects and the values are unboxed ints.
ObjectIntMap() - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
ObjectIntMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with a load factor of 0.8.
ObjectIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map with the specified initial capacity and load factor.
ObjectIntMap(ObjectIntMap<? extends K>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap
Creates a new map identical to the specified map.
ObjectIntMap.Entries<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Entry<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectIntMap.Values - Class in com.badlogic.gdx.utils
 
ObjectLongMap<K> - Class in com.badlogic.gdx.utils
An unordered map where the keys are objects and the values are unboxed longs.
ObjectLongMap() - Constructor for class com.badlogic.gdx.utils.ObjectLongMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
ObjectLongMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectLongMap
Creates a new map with a load factor of 0.8.
ObjectLongMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectLongMap
Creates a new map with the specified initial capacity and load factor.
ObjectLongMap(ObjectLongMap<? extends K>) - Constructor for class com.badlogic.gdx.utils.ObjectLongMap
Creates a new map identical to the specified map.
ObjectLongMap.Entries<K> - Class in com.badlogic.gdx.utils
 
ObjectLongMap.Entry<K> - Class in com.badlogic.gdx.utils
 
ObjectLongMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectLongMap.Values - Class in com.badlogic.gdx.utils
 
ObjectMap<K,​V> - Class in com.badlogic.gdx.utils
An unordered map where the keys and values are objects.
ObjectMap() - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
ObjectMap(int) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with a load factor of 0.8.
ObjectMap(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map with the specified initial capacity and load factor.
ObjectMap(ObjectMap<? extends K, ? extends V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap
Creates a new map identical to the specified map.
ObjectMap.Entries<K,​V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Entry<K,​V> - Class in com.badlogic.gdx.utils
 
ObjectMap.Keys<K> - Class in com.badlogic.gdx.utils
 
ObjectMap.Values<V> - Class in com.badlogic.gdx.utils
 
ObjectSet<T> - Class in com.badlogic.gdx.utils
An unordered set where the keys are objects.
ObjectSet() - Constructor for class com.badlogic.gdx.utils.ObjectSet
Creates a new set with an initial capacity of 51 and a load factor of 0.8.
ObjectSet(int) - Constructor for class com.badlogic.gdx.utils.ObjectSet
Creates a new set with a load factor of 0.8.
ObjectSet(int, float) - Constructor for class com.badlogic.gdx.utils.ObjectSet
Creates a new set with the specified initial capacity and load factor.
ObjectSet(ObjectSet<? extends T>) - Constructor for class com.badlogic.gdx.utils.ObjectSet
Creates a new set identical to the specified set.
ObjectSet.ObjectSetIterator<K> - Class in com.badlogic.gdx.utils
 
ObjectSetIterator(ObjectSet<K>) - Constructor for class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
ObjLoader - Class in com.badlogic.gdx.graphics.g3d.loader
ModelLoader to load Wavefront OBJ files.
ObjLoader() - Constructor for class com.badlogic.gdx.graphics.g3d.loader.ObjLoader
 
ObjLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.ObjLoader
 
ObjLoader.ObjLoaderParameters - Class in com.badlogic.gdx.graphics.g3d.loader
 
ObjLoaderParameters() - Constructor for class com.badlogic.gdx.graphics.g3d.loader.ObjLoader.ObjLoaderParameters
 
ObjLoaderParameters(boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.ObjLoader.ObjLoaderParameters
 
obtain() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch.RenderablePool
 
obtain() - Method in class com.badlogic.gdx.utils.FlushablePool
 
obtain() - Method in class com.badlogic.gdx.utils.Pool
Returns an object from this pool.
obtain(VertexAttributes, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.ModelCache.MeshPool
Will try to reuse or, when not possible to reuse, optionally create a Mesh that meets the specified criteria.
obtain(VertexAttributes, int, int) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
 
obtain(VertexAttributes, int, int) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
 
obtain(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
Obtains an object from the pool.
obtained - Variable in class com.badlogic.gdx.utils.FlushablePool
 
obtainM4() - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
Obtain a temporary Matrix4 object, must be free'd using BaseShapeBuilder.freeAll().
obtainV3() - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
Obtain a temporary Vector3 object, must be free'd using BaseShapeBuilder.freeAll().
Octree<T> - Class in com.badlogic.gdx.math
A static Octree implementation.
Octree(Vector3, Vector3, int, int, Octree.Collider<T>) - Constructor for class com.badlogic.gdx.math.Octree
 
Octree.Collider<T> - Interface in com.badlogic.gdx.math
Interface used by octree to handle geometries' collisions against BoundingBox, Frustum and Ray.
Octree.OctreeNode - Class in com.badlogic.gdx.math
 
Octree.RayCastResult<T> - Class in com.badlogic.gdx.math
 
OctreeNode() - Constructor for class com.badlogic.gdx.math.Octree.OctreeNode
 
of(boolean, int, Class<T>) - Static method in class com.badlogic.gdx.utils.Array
 
of(Class<T>) - Static method in class com.badlogic.gdx.utils.Array
 
offset - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The offset in the MeshPart.mesh to this part.
offset - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The offset within the animation (animation time = offsetTime + time)
offset - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the offset of this attribute in bytes, don't change this!
offsetByCodePoints(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the index that is offset codePointOffset code points from index.
offsetU - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
offsetV - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
offsetX - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.
offsetX - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
offsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
The distance from the mouse position to offset the tooltip actor.
offsetY - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for packing.
offsetY - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
offsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
The distance from the mouse position to offset the tooltip actor.
oldFormat - Variable in class com.badlogic.gdx.utils.UBJsonReader
 
OLIVE - Static variable in class com.badlogic.gdx.graphics.Color
 
onCompletion(Music) - Method in interface com.badlogic.gdx.audio.Music.OnCompletionListener
Called when the end of a media source is reached during playback.
onConnected() - Method in interface com.badlogic.gdx.input.RemoteInput.RemoteInputListener
 
onDisconnected() - Method in interface com.badlogic.gdx.input.RemoteInput.RemoteInputListener
 
onEnd(AnimationController.AnimationDesc) - Method in interface com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener
Gets called when an animation is completed.
onError(int) - Method in interface com.badlogic.gdx.graphics.profiling.GLErrorListener
Put your error logging code here.
onHide(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
onLoop(AnimationController.AnimationDesc) - Method in interface com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener
Gets called when an animation is looped.
onMessage(int, int, int, int, String) - Method in interface com.badlogic.gdx.graphics.GL32.DebugProc
 
onPause() - Method in class com.badlogic.gdx.utils.PauseableThread
Pauses the thread.
OnPlane - com.badlogic.gdx.math.Plane.PlaneSide
 
onResume() - Method in class com.badlogic.gdx.utils.PauseableThread
Resumes the thread.
OnscreenKeyboard - com.badlogic.gdx.Input.Peripheral
 
onShow(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
opacity - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
The opacity used as source alpha value, ranging from 0 (fully transparent) to 1 (fully opaque), (default: 1).
opacity - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
opacity - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
open(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
OpenGL - com.badlogic.gdx.graphics.glutils.GLVersion.Type
 
openURI(String) - Method in interface com.badlogic.gdx.Net
Launches the default browser to display a URI.
OptimizedByteArrayOutputStream(int) - Constructor for class com.badlogic.gdx.utils.StreamUtils.OptimizedByteArrayOutputStream
 
optional(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Returns a named resource of the specified type.
or(Bits) - Method in class com.badlogic.gdx.utils.Bits
Performs a logical OR of this bit set with the bit set argument.
ORANGE - Static variable in class com.badlogic.gdx.graphics.Color
 
ordered - Variable in class com.badlogic.gdx.utils.Array
 
ordered - Variable in class com.badlogic.gdx.utils.ArrayMap
 
ordered - Variable in class com.badlogic.gdx.utils.BooleanArray
 
ordered - Variable in class com.badlogic.gdx.utils.ByteArray
 
ordered - Variable in class com.badlogic.gdx.utils.CharArray
 
ordered - Variable in class com.badlogic.gdx.utils.FloatArray
 
ordered - Variable in class com.badlogic.gdx.utils.IntArray
 
ordered - Variable in class com.badlogic.gdx.utils.LongArray
 
ordered - Variable in class com.badlogic.gdx.utils.ShortArray
 
orderedItems() - Method in class com.badlogic.gdx.utils.OrderedSet
 
orderedKeys() - Method in class com.badlogic.gdx.utils.OrderedMap
 
OrderedMap<K,​V> - Class in com.badlogic.gdx.utils
An ObjectMap that also stores keys in an Array using the insertion order.
OrderedMap() - Constructor for class com.badlogic.gdx.utils.OrderedMap
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
OrderedMap(int) - Constructor for class com.badlogic.gdx.utils.OrderedMap
Creates a new map with a load factor of 0.8.
OrderedMap(int, float) - Constructor for class com.badlogic.gdx.utils.OrderedMap
Creates a new map with the specified initial capacity and load factor.
OrderedMap(OrderedMap<? extends K, ? extends V>) - Constructor for class com.badlogic.gdx.utils.OrderedMap
Creates a new map containing the items in the specified map.
OrderedMap.OrderedMapEntries<K,​V> - Class in com.badlogic.gdx.utils
 
OrderedMap.OrderedMapKeys<K> - Class in com.badlogic.gdx.utils
 
OrderedMap.OrderedMapValues<V> - Class in com.badlogic.gdx.utils
 
OrderedMapEntries(OrderedMap<K, V>) - Constructor for class com.badlogic.gdx.utils.OrderedMap.OrderedMapEntries
 
OrderedMapKeys(OrderedMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
 
OrderedMapValues(OrderedMap<?, V>) - Constructor for class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
 
OrderedSet<T> - Class in com.badlogic.gdx.utils
A ObjectSet that also stores keys in an Array using the insertion order.
OrderedSet() - Constructor for class com.badlogic.gdx.utils.OrderedSet
 
OrderedSet(int) - Constructor for class com.badlogic.gdx.utils.OrderedSet
 
OrderedSet(int, float) - Constructor for class com.badlogic.gdx.utils.OrderedSet
 
OrderedSet(OrderedSet<? extends T>) - Constructor for class com.badlogic.gdx.utils.OrderedSet
 
OrderedSet.OrderedSetIterator<K> - Class in com.badlogic.gdx.utils
 
OrderedSetIterator(OrderedSet<K>) - Constructor for class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
 
OrientedBoundingBox - Class in com.badlogic.gdx.math.collision
 
OrientedBoundingBox() - Constructor for class com.badlogic.gdx.math.collision.OrientedBoundingBox
Constructs a new oriented bounding box with the minimum and maximum vector set to zeros.
OrientedBoundingBox(BoundingBox) - Constructor for class com.badlogic.gdx.math.collision.OrientedBoundingBox
Constructs a new oriented bounding box from the given bounding box.
OrientedBoundingBox(BoundingBox, Matrix4) - Constructor for class com.badlogic.gdx.math.collision.OrientedBoundingBox
Constructs a new oriented bounding box from the given bounding box and transform.
origin - Variable in class com.badlogic.gdx.math.collision.Ray
 
Origin - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Initiates a request for cross-origin resource sharing (asks server for an 'Access-Control-Allow-Origin' response field).
originalHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The height of the image, before whitespace was removed for packing.
originalHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
originalWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The width of the image, before whitespace was removed and rotation was applied for packing.
originalWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
OrthoCachedTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
Renders ortho tiles by caching geometry on the GPU.
OrthoCachedTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
Creates a renderer with a unit scale of 1 and cache size of 2000.
OrthoCachedTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
Creates a renderer with a cache size of 2000.
OrthoCachedTiledMapRenderer(TiledMap, float, int) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
OrthogonalTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
 
OrthogonalTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
 
OrthogonalTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
 
OrthogonalTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
 
OrthogonalTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
 
OrthographicCamera - Class in com.badlogic.gdx.graphics
A camera with orthographic projection.
OrthographicCamera() - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
 
OrthographicCamera(float, float) - Constructor for class com.badlogic.gdx.graphics.OrthographicCamera
Constructs a new OrthographicCamera, using the given viewport width and height.
outputType - Variable in class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
 
OutWindow - Class in com.badlogic.gdx.utils.compression.lz
 
OutWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.OutWindow
 
over - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
over - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
over - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
overallMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
overCache - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
overFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
overFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
overlapConvexPolygons(float[], float[], Intersector.MinimumTranslationVector) - Static method in class com.badlogic.gdx.math.Intersector
 
overlapConvexPolygons(float[], int, int, float[], int, int, Intersector.MinimumTranslationVector) - Static method in class com.badlogic.gdx.math.Intersector
Check whether polygons defined by the given vertex arrays overlap (clockwise or counter-clockwise wound doesn't matter).
overlapConvexPolygons(Polygon, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
Check whether specified convex polygons overlap (clockwise or counter-clockwise wound doesn't matter).
overlapConvexPolygons(Polygon, Polygon, Intersector.MinimumTranslationVector) - Static method in class com.badlogic.gdx.math.Intersector
Check whether convex polygons overlap (clockwise or counter-clockwise wound doesn't matter).
overlaps(Circle) - Method in class com.badlogic.gdx.math.Circle
 
overlaps(Circle, Circle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlaps(Circle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
 
overlaps(Sphere) - Method in class com.badlogic.gdx.math.collision.Sphere
 
overlaps(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
 
overlaps(Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
 
ownsBatch - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
ownsEffect - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
ownsRenderContext() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Checks whether the RenderContext returned by ModelBatch.getRenderContext() is owned and managed by this ModelBatch.
ownsTexture() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 

P

p - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Node previous to this
P - Static variable in class com.badlogic.gdx.Input.Keys
 
P3P - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
This field is supposed to set P3P policy, in the form of P3P:CP="your_compact_policy".
pack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
pack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
pack() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Sizes this actor to its preferred width and height, then calls Layout.validate().
pack(PixmapPacker, String, Rectangle) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.GuillotineStrategy
 
pack(PixmapPacker, String, Rectangle) - Method in interface com.badlogic.gdx.graphics.g2d.PixmapPacker.PackStrategy
Returns the page the rectangle should be placed in and modifies the specified rectangle position.
pack(PixmapPacker, String, Rectangle) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.SkylineStrategy
 
pack(Pixmap) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Inserts the pixmap without a name.
pack(String, Pixmap) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Inserts the pixmap.
packedHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The height of the image, after whitespace was removed for packing.
packedStencilDepthRenderBufferSpec - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
packedWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
The width of the image, after whitespace was removed for packing.
pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
padBottom - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the bottom edge of the table.
padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the bottom edge of the table.
padLeft - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the left edge of the table.
padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the left edge of the table.
padRight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the right edge of the table.
padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the right edge of the table.
padTop - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the top edge of the table.
padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Padding at the top edge of the table.
page - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
The index to the texture page that holds this glyph.
page - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
Page() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
Page(PixmapPacker) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
Creates a new page filled with the color provided by the PixmapPacker.getTransparentColor()
PAGE_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
PAGE_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
pan(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
pan(float, float, float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
pan(float, float, float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user drags a finger over the screen.
pan(InputEvent, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
The delta is the difference in stage coordinates since the last pan.
panStop(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
panStop(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when no longer panning.
panStop(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
parallel() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
parallel(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
ParallelAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes a number of actions at the same time.
ParallelAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
ParallelAction(Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
ParallelAction(Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
ParallelAction(Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
ParallelAction(Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
ParallelAction(Action, Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
ParallelArray - Class in com.badlogic.gdx.graphics.g3d.particles
This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.
ParallelArray(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
 
ParallelArray.Channel - Class in com.badlogic.gdx.graphics.g3d.particles
This class represents a container of values for all the elements for a given property
ParallelArray.ChannelDescriptor - Class in com.badlogic.gdx.graphics.g3d.particles
This class describes the content of a ParallelArray.Channel
ParallelArray.ChannelInitializer<T extends ParallelArray.Channel> - Interface in com.badlogic.gdx.graphics.g3d.particles
This interface is used to provide custom initialization of the ParallelArray.Channel data
ParallelArray.FloatChannel - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParallelArray.IntChannel - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParallelArray.ObjectChannel<T> - Class in com.badlogic.gdx.graphics.g3d.particles
 
Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
 
Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader.Parameters
 
Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
 
parameterSeparator - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
 
params - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
parent - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
 
parent - Variable in class com.badlogic.gdx.utils.JsonValue
May be null.
parent() - Method in class com.badlogic.gdx.files.FileHandle
 
parent() - Method in class com.badlogic.gdx.files.FileHandleStream
 
parent() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the parent for this value.
parentToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
parse(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(FileHandle) - Method in interface com.badlogic.gdx.utils.BaseJsonReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parse(FileHandle) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parse(DataInputStream, byte) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parse(InputStream) - Method in interface com.badlogic.gdx.utils.BaseJsonReader
 
parse(InputStream) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(InputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
Parses the UBJSON from the given stream.
parse(InputStream) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(Reader) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(Reader) - Method in class com.badlogic.gdx.utils.XmlReader
 
parse(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
parse(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
parseAnimations(ModelData, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseArray(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseAttributes(JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseColor(JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseData(DataInputStream, byte) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseMaterials(ModelData, JsonValue, String) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseMeshes(ModelData, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseModel(FileHandle) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseNodes(ModelData, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseNodesRecursively(JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseObject(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseSize(DataInputStream, boolean, long) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseSize(DataInputStream, byte, boolean, long) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseString(DataInputStream, boolean, byte) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseString(DataInputStream, byte) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
parseTextureUsage(String) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
parseType(String) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
part(MeshPart, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Adds the specified MeshPart to the current Node.
part(String, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Starts a new MeshPart.
part(String, int, long, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Creates a new MeshPart within the current Node and returns a MeshPartBuilder which can be used to build the shape of the part.
part(String, int, MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Starts a new MeshPart.
part(String, int, VertexAttributes, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Creates a new MeshPart within the current Node and returns a MeshPartBuilder which can be used to build the shape of the part.
part(String, Mesh, int, int, int, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Adds the specified mesh part to the current node.
part(String, Mesh, int, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Adds the specified mesh part to the current node.
Particle(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
ParticleBatch<T extends ParticleControllerRenderData> - Interface in com.badlogic.gdx.graphics.g3d.particles.batches
Common interface to all the batches that render particles.
particleChannels - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
ParticleChannels - Class in com.badlogic.gdx.graphics.g3d.particles
This contains all the definitions of particle related channels and channel initializers.
ParticleChannels() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
ParticleChannels.ColorInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleChannels.Rotation2dInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleChannels.Rotation3dInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleChannels.ScaleInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleChannels.TextureRegionInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleController - Class in com.badlogic.gdx.graphics.g3d.particles
Base class of all the particle controllers.
ParticleController - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
ParticleController() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
ParticleController(String, Emitter, ParticleControllerRenderer<?, ?>, Influencer...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
ParticleControllerComponent - Class in com.badlogic.gdx.graphics.g3d.particles
It's the base class of every ParticleController component.
ParticleControllerComponent() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
ParticleControllerControllerRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
A ParticleControllerRenderer which will render the ParticleController of each particle.
ParticleControllerControllerRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
 
ParticleControllerFinalizerInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which updates the simulation of particles containing a ParticleController.
ParticleControllerFinalizerInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
ParticleControllerInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls which ParticleController will be assigned to a particle.
ParticleControllerInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
ParticleControllerInfluencer(ParticleControllerInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
ParticleControllerInfluencer(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
ParticleControllerInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns a random controller of ParticleControllerInfluencer.templates to the particles.
ParticleControllerInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns the first controller of ParticleControllerInfluencer.templates to the particles.
ParticleControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
Render data used by particle controller renderer
ParticleControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
 
ParticleControllerRenderer<D extends ParticleControllerRenderData,​T extends ParticleBatch<D>> - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
It's a ParticleControllerComponent which determines how the particles are rendered.
ParticleControllerRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
ParticleControllerRenderer(D) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
ParticleEffect - Class in com.badlogic.gdx.graphics.g2d
ParticleEffect - Class in com.badlogic.gdx.graphics.g3d.particles
It's a set of particles controllers.
ParticleEffect() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
ParticleEffect() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
ParticleEffect(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
ParticleEffectActor - Class in com.badlogic.gdx.scenes.scene2d.ui
ParticleEffectActor holds an ParticleEffect to use in Scene2d applications.
ParticleEffectActor(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
ParticleEffectActor(FileHandle, TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
ParticleEffectActor(ParticleEffect, boolean) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
ParticleEffectLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader to load ParticleEffect instances.
ParticleEffectLoader - Class in com.badlogic.gdx.graphics.g3d.particles
This class can save and load a ParticleEffect.
ParticleEffectLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
 
ParticleEffectLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
 
ParticleEffectLoader.ParticleEffectLoadParameter - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleEffectLoader.ParticleEffectParameter - Class in com.badlogic.gdx.assets.loaders
Parameter to be passed to AssetManager.load(String, Class, AssetLoaderParameters) if additional configuration is necessary for the ParticleEffect.
ParticleEffectLoader.ParticleEffectSaveParameter - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleEffectLoadParameter(Array<ParticleBatch<?>>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter
 
ParticleEffectParameter() - Constructor for class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
 
ParticleEffectPool - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEffectPool(ParticleEffect, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
 
ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEffectSaveParameter(FileHandle, AssetManager, Array<ParticleBatch<?>>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectSaveParameter
 
ParticleEffectSaveParameter(FileHandle, AssetManager, Array<ParticleBatch<?>>, JsonWriter.OutputType, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectSaveParameter
 
ParticleEmitter - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter(ParticleEmitter) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter(BufferedReader) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.IndependentScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.NumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.Particle - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.ParticleValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnEllipseSide - Enum in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShape - Enum in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx.graphics.g2d
 
ParticleEmitter.SpriteMode - Enum in com.badlogic.gdx.graphics.g2d
 
particles - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Particles components
ParticleShader - Class in com.badlogic.gdx.graphics.g3d.particles
This is a custom shader to render the particles.
ParticleShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
ParticleShader(Renderable, ParticleShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
ParticleShader(Renderable, ParticleShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
ParticleShader(Renderable, ParticleShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
ParticleShader(Renderable, ParticleShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
ParticleShader.AlignMode - Enum in com.badlogic.gdx.graphics.g3d.particles
 
ParticleShader.Config - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleShader.Inputs - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleShader.ParticleType - Enum in com.badlogic.gdx.graphics.g3d.particles
 
ParticleShader.Setters - Class in com.badlogic.gdx.graphics.g3d.particles
 
ParticleSorter - Class in com.badlogic.gdx.graphics.g3d.particles
This class is used by particle batches to sort the particles before rendering.
ParticleSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
 
ParticleSorter.Distance - Class in com.badlogic.gdx.graphics.g3d.particles
This class will sort all the particles using the distance from camera.
ParticleSorter.None - Class in com.badlogic.gdx.graphics.g3d.particles
Using this class will not apply sorting
ParticleSystem - Class in com.badlogic.gdx.graphics.g3d.particles
Singleton class which manages the particle effects.
ParticleSystem() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
ParticleValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
It's a class which represents a value bound to the particles.
ParticleValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
ParticleValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
ParticleValue(ParticleValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
parts - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
parts - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
parts - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
 
Password - com.badlogic.gdx.Input.OnscreenKeyboardType
 
patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use PatchShapeBuilder.build instead.
patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use PatchShapeBuilder.build instead.
patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
use PatchShapeBuilder.build instead.
PATCH - Static variable in interface com.badlogic.gdx.Net.HttpMethods
The PATCH method is used to apply partial modifications to a resource.
PatchShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build patch shapes using MeshPartBuilder.
PatchShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.PatchShapeBuilder
 
path() - Method in class com.badlogic.gdx.files.FileHandle
 
Path<T> - Interface in com.badlogic.gdx.math
Interface that specifies a path of type T within the window 0.0<=t<=1.0.
pathWithoutExtension() - Method in class com.badlogic.gdx.files.FileHandle
 
pause() - Method in class com.badlogic.gdx.ApplicationAdapter
 
pause() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is paused, usually when it's not active or visible on-screen.
pause() - Method in interface com.badlogic.gdx.audio.AudioDevice
Pauses the audio device if supported
pause() - Method in interface com.badlogic.gdx.audio.Music
Pauses the play back.
pause() - Method in interface com.badlogic.gdx.audio.Sound
Pauses all instances of this sound.
pause() - Method in class com.badlogic.gdx.Game
 
pause() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to pause
pause() - Method in interface com.badlogic.gdx.Screen
 
pause() - Method in class com.badlogic.gdx.ScreenAdapter
 
pause(long) - Method in interface com.badlogic.gdx.audio.Sound
Pauses the sound instance with the given id as returned by Sound.play() or Sound.play(float).
PAUSE - Static variable in class com.badlogic.gdx.Input.Keys
 
PauseableThread - Class in com.badlogic.gdx.utils
A pausable thread.
PauseableThread(Runnable) - Constructor for class com.badlogic.gdx.utils.PauseableThread
Constructs a new thread setting the runnable which will be called repeatedly in a loop.
paused - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
When true a call to AnimationController.update(float) will not be processed.
Payload() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
peak - Variable in class com.badlogic.gdx.utils.Pool
The highest number of free objects.
pedantic - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
flag indicating whether attributes & uniforms must be present at all times
peek() - Method in class com.badlogic.gdx.utils.Array
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.BinaryHeap
Returns the first item in the heap.
peek() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.ByteArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.CharArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.FloatArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.IntArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.LongArray
Returns the last item.
peek() - Method in class com.badlogic.gdx.utils.ShortArray
Returns the last item.
peeked - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
peekKey() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the last key.
peekScissors() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
 
peekValue() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns the last value.
percent - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
Current state of the emission, should be currentTime/ duration Must be updated on each update
percentHeight(float) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
Returns a value that is a percentage of the actor's height.
percentHeight(float, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
Returns a value that is a percentage of the specified actor's height.
percentWidth(float) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
Returns a value that is a percentage of the actor's width.
percentWidth(float, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
Returns a value that is a percentage of the specified actor's width.
PerformanceCounter - Class in com.badlogic.gdx.utils
Class to keep track of the time and load (percentage of total time) a specific task takes.
PerformanceCounter(String) - Constructor for class com.badlogic.gdx.utils.PerformanceCounter
 
PerformanceCounter(String, int) - Constructor for class com.badlogic.gdx.utils.PerformanceCounter
 
PerformanceCounters - Class in com.badlogic.gdx.utils
 
PerformanceCounters() - Constructor for class com.badlogic.gdx.utils.PerformanceCounters
 
performancePrefBandwidth - Variable in class com.badlogic.gdx.net.ServerSocketHints
See performancePrefConnectionTime for details.
performancePrefBandwidth - Variable in class com.badlogic.gdx.net.SocketHints
 
performancePrefConnectionTime - Variable in class com.badlogic.gdx.net.ServerSocketHints
Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth.
performancePrefConnectionTime - Variable in class com.badlogic.gdx.net.SocketHints
Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth.
performancePrefLatency - Variable in class com.badlogic.gdx.net.ServerSocketHints
See performancePrefConnectionTime for details.
performancePrefLatency - Variable in class com.badlogic.gdx.net.SocketHints
 
perimeter() - Method in class com.badlogic.gdx.math.Rectangle
 
PERIOD - Static variable in class com.badlogic.gdx.Input.Keys
 
PerspectiveCamera - Class in com.badlogic.gdx.graphics
A Camera with perspective projection.
PerspectiveCamera() - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
 
PerspectiveCamera(float, float, float) - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
Constructs a new PerspectiveCamera with the given field of view and viewport size.
phiValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
Azimuth, Y
PhonePad - com.badlogic.gdx.Input.OnscreenKeyboardType
 
Phong - com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
 
PI - Static variable in class com.badlogic.gdx.math.MathUtils
 
PI2 - Static variable in class com.badlogic.gdx.math.MathUtils
 
pick(float, float, float, float, float, float, float, float, float, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue.Triangle
 
pick(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue.Triangle
 
PICTSYMBOLS - Static variable in class com.badlogic.gdx.Input.Keys
 
pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
pinch(Vector2, Vector2, Vector2, Vector2) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when a user performs a pinch zoom gesture.
pinch(InputEvent, Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
pinchStop() - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
pinchStop() - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when no longer pinching.
pinchZoom(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
pinchZoomFactor - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
World units per screen size
PINK - Static variable in class com.badlogic.gdx.graphics.Color
 
Pixels - com.badlogic.gdx.graphics.glutils.HdpiMode
Mouse coordinates, Graphics.getWidth() and Graphics.getHeight() will return raw pixel coordinates irrespective of the system defined HDPI scaling.
Pixmap - Class in com.badlogic.gdx.graphics
A Pixmap represents an image in memory.
Pixmap - com.badlogic.gdx.graphics.TextureData.TextureDataType
 
Pixmap(byte[], int, int) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given encoded image data.
Pixmap(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance with the given width, height and format.
Pixmap(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given file.
Pixmap(Gdx2DPixmap) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Constructs a new Pixmap from a Gdx2DPixmap.
Pixmap(ByteBuffer) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given encoded image data.
Pixmap(ByteBuffer, int, int) - Constructor for class com.badlogic.gdx.graphics.Pixmap
Creates a new Pixmap instance from the given encoded image data.
Pixmap.Blending - Enum in com.badlogic.gdx.graphics
Pixmap.DownloadPixmapResponseListener - Interface in com.badlogic.gdx.graphics
Pixmap.Filter - Enum in com.badlogic.gdx.graphics
Pixmap.Format - Enum in com.badlogic.gdx.graphics
Different pixel formats.
PixmapIO - Class in com.badlogic.gdx.graphics
Writes Pixmaps to various formats.
PixmapIO() - Constructor for class com.badlogic.gdx.graphics.PixmapIO
 
PixmapIO.PNG - Class in com.badlogic.gdx.graphics
PNG encoder with compression.
PixmapLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Pixmap instances.
PixmapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader
 
PixmapLoader.PixmapParameter - Class in com.badlogic.gdx.assets.loaders
 
PixmapPacker - Class in com.badlogic.gdx.graphics.g2d
Packs pixmaps into one or more pages to generate an atlas of pixmap instances.
PixmapPacker(int, int, Pixmap.Format, int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
PixmapPacker(int, int, Pixmap.Format, int, boolean, boolean, boolean, PixmapPacker.PackStrategy) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
Creates a new PixmapPacker which will insert all supplied pixmaps into one or more pageWidth by pageHeight pixmaps using the specified strategy.
PixmapPacker(int, int, Pixmap.Format, int, boolean, PixmapPacker.PackStrategy) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
PixmapPacker.GuillotineStrategy - Class in com.badlogic.gdx.graphics.g2d
Does bin packing by inserting to the right or below previously packed rectangles.
PixmapPacker.PackStrategy - Interface in com.badlogic.gdx.graphics.g2d
Choose the page and location for each rectangle.
PixmapPacker.Page - Class in com.badlogic.gdx.graphics.g2d
 
PixmapPacker.PixmapPackerRectangle - Class in com.badlogic.gdx.graphics.g2d
 
PixmapPacker.SkylineStrategy - Class in com.badlogic.gdx.graphics.g2d
Does bin packing by inserting in rows.
PixmapPackerIO - Class in com.badlogic.gdx.graphics.g2d
Saves PixmapPackers to files.
PixmapPackerIO() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPackerIO
 
PixmapPackerIO.ImageFormat - Enum in com.badlogic.gdx.graphics.g2d
Image formats which can be used when saving a PixmapPacker.
PixmapPackerIO.SaveParameters - Class in com.badlogic.gdx.graphics.g2d
Additional parameters which will be used when writing a PixmapPacker.
PixmapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter
 
PixmapTextureData - Class in com.badlogic.gdx.graphics.glutils
 
PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
PKM_HEADER_SIZE - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
The PKM header size in bytes
place(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an index >= 0 and <= IntFloatMap.mask for the specified item.
place(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an index >= 0 and <= IntIntMap.mask for the specified item.
place(int) - Method in class com.badlogic.gdx.utils.IntMap
Returns an index >= 0 and <= IntMap.mask for the specified item.
place(int) - Method in class com.badlogic.gdx.utils.IntSet
Returns an index >= 0 and <= IntSet.mask for the specified item.
place(long) - Method in class com.badlogic.gdx.utils.LongMap
Returns an index >= 0 and <= LongMap.mask for the specified item.
place(K) - Method in class com.badlogic.gdx.utils.IdentityMap
 
place(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns an index >= 0 and <= ObjectFloatMap.mask for the specified item.
place(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an index >= 0 and <= ObjectIntMap.mask for the specified item.
place(K) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns an index >= 0 and <= ObjectLongMap.mask for the specified item.
place(K) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an index >= 0 and <= ObjectMap.mask for the specified item.
place(T) - Method in class com.badlogic.gdx.utils.ObjectSet
Returns an index >= 0 and <= ObjectSet.mask for the specified item.
Plane - Class in com.badlogic.gdx.math
A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
Plane() - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane with all values set to 0
Plane(Vector3, float) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane based on the normal and distance to the origin.
Plane(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane based on the normal and a point on the plane.
Plane(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
Constructs a new plane out of the three given points that are considered to be on the plane.
Plane.PlaneSide - Enum in com.badlogic.gdx.math
Enum specifying on which side a point lies respective to the plane and it's normal.
planePoints - Variable in class com.badlogic.gdx.math.Frustum
eight points making up the near and far clipping "rectangles".
planePointsArray - Variable in class com.badlogic.gdx.math.Frustum
 
planes - Variable in class com.badlogic.gdx.math.Frustum
the six clipping planes, near, far, left, right, top, bottom
play() - Method in interface com.badlogic.gdx.audio.Music
Starts the play back of the music stream.
play() - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
play(float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
play(float, float, float) - Method in interface com.badlogic.gdx.audio.Sound
Plays the sound.
PluggableGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
This class in combination with the GroupPlugs allows you to build a modular GroupStrategy out of routines you already implemented.
PluggableGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
 
plugIn(GroupPlug, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
Set the plug used for a specific group.
plus - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
PLUS - Static variable in class com.badlogic.gdx.Input.Keys
 
plusOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
pma - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
PNG - com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
A standard compressed image format which is not libgdx specific.
PNG() - Constructor for class com.badlogic.gdx.graphics.PixmapIO.PNG
 
PNG(int) - Constructor for class com.badlogic.gdx.graphics.PixmapIO.PNG
 
point - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
 
point(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Point - com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
 
Point - com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
 
pointInFrustum(float, float, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the point is in the frustum.
pointInFrustum(Vector3) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the point is in the frustum.
PointLight - Class in com.badlogic.gdx.graphics.g3d.environment
 
PointLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
pointLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
pointLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
PointLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
An Attribute which can be used to send an Array of PointLight instances to the Shader.
PointLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
PointLightsAttribute(PointLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
pointLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
pointLightsIntensityOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
pointLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
pointLightsOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
 
pointLightsPositionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
pointLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
pointLineSide(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
 
pointLineSide(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
Determines on which side of the given line the point is.
points - Variable in class com.badlogic.gdx.math.Bezier
 
PointSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a point shape.
PointSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
 
PointSpawnShapeValue(PointSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
 
PointSpriteControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
Render data used by point sprites batches
PointSpriteControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
 
PointSpriteParticleBatch - Class in com.badlogic.gdx.graphics.g3d.particles.batches
This class is used to draw particles as point sprites.
PointSpriteParticleBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
PointSpriteParticleBatch(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
PointSpriteParticleBatch(int, ParticleShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
PointSpriteParticleBatch(int, ParticleShader.Config, BlendingAttribute, DepthTestAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
PointSpriteRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
A ParticleControllerRenderer which will render particles as point sprites to a PointSpriteParticleBatch .
PointSpriteRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
PointSpriteRenderer(PointSpriteParticleBatch) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
 
PolarAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
PolarAcceleration(DynamicsModifier.PolarAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
poll() - Method in class com.badlogic.gdx.utils.AtomicQueue
 
polygon(float[]) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
polygon(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a polygon in the x/y plane using ShapeRenderer.ShapeType.Line.
Polygon - Class in com.badlogic.gdx.math
Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).
Polygon() - Constructor for class com.badlogic.gdx.math.Polygon
Constructs a new polygon with no vertices.
Polygon(float[]) - Constructor for class com.badlogic.gdx.math.Polygon
Constructs a new polygon from a float array of parts of vertex points.
polygonArea(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
Computes the area for a convex polygon.
PolygonBatch - Interface in com.badlogic.gdx.graphics.g2d
A PolygonBatch is an extension of the Batch interface that provides additional render methods specifically for rendering polygons.
polygonCentroid(float[], int, int, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns the centroid for the specified non-self-intersecting polygon.
PolygonMapObject - Class in com.badlogic.gdx.maps.objects
 
PolygonMapObject() - Constructor for class com.badlogic.gdx.maps.objects.PolygonMapObject
Creates empty polygon map object
PolygonMapObject(float[]) - Constructor for class com.badlogic.gdx.maps.objects.PolygonMapObject
 
PolygonMapObject(Polygon) - Constructor for class com.badlogic.gdx.maps.objects.PolygonMapObject
 
PolygonRegion - Class in com.badlogic.gdx.graphics.g2d
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
PolygonRegion(TextureRegion, float[], short[]) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegion
Creates a PolygonRegion by triangulating the polygon coordinates in vertices and calculates uvs based on that.
PolygonRegionLoader - Class in com.badlogic.gdx.graphics.g2d
PolygonRegionLoader() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
 
PolygonRegionLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
 
PolygonRegionLoader.PolygonRegionParameters - Class in com.badlogic.gdx.graphics.g2d
 
PolygonRegionParameters() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
 
PolygonSprite - Class in com.badlogic.gdx.graphics.g2d
 
PolygonSprite(PolygonRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
PolygonSprite(PolygonSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
Creates a sprite that is a copy in every way of the specified sprite.
PolygonSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
PolygonSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a PolygonSpriteBatch with the default shader, 2000 vertices, and 4000 triangles.
PolygonSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a PolygonSpriteBatch with the default shader, size vertices, and size * 2 triangles.
PolygonSpriteBatch(int, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a new PolygonSpriteBatch.
PolygonSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Constructs a PolygonSpriteBatch with the specified shader, size vertices and size * 2 triangles.
polyline(float[]) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
polyline(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a polyline in the x/y plane using ShapeRenderer.ShapeType.Line.
Polyline - Class in com.badlogic.gdx.math
 
Polyline() - Constructor for class com.badlogic.gdx.math.Polyline
 
Polyline(float[]) - Constructor for class com.badlogic.gdx.math.Polyline
 
PolylineMapObject - Class in com.badlogic.gdx.maps.objects
 
PolylineMapObject() - Constructor for class com.badlogic.gdx.maps.objects.PolylineMapObject
Creates empty polyline
PolylineMapObject(float[]) - Constructor for class com.badlogic.gdx.maps.objects.PolylineMapObject
 
PolylineMapObject(Polyline) - Constructor for class com.badlogic.gdx.maps.objects.PolylineMapObject
 
Pool<T> - Class in com.badlogic.gdx.utils
A pool of objects that can be reused to avoid allocation.
Pool() - Constructor for class com.badlogic.gdx.utils.Pool
Creates a pool with an initial capacity of 16 and no maximum.
Pool(int) - Constructor for class com.badlogic.gdx.utils.Pool
Creates a pool with the specified initial capacity and no maximum.
Pool(int, int) - Constructor for class com.badlogic.gdx.utils.Pool
 
Pool.Poolable - Interface in com.badlogic.gdx.utils
Objects implementing this interface will have Pool.Poolable.reset() called when passed to Pool.free(Object).
PooledLinkedList<T> - Class in com.badlogic.gdx.utils
A simple linked list that pools its nodes.
PooledLinkedList(int) - Constructor for class com.badlogic.gdx.utils.PooledLinkedList
 
Pools - Class in com.badlogic.gdx.utils
Stores a map of Pools (usually ReflectionPools) by type for convenient static access.
pop() - Method in class com.badlogic.gdx.utils.Array
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.BinaryHeap
Removes the first item in the heap and returns it.
pop() - Method in class com.badlogic.gdx.utils.BooleanArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.ByteArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.CharArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
pop() - Method in class com.badlogic.gdx.utils.FloatArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.IntArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.JsonReader
 
pop() - Method in class com.badlogic.gdx.utils.JsonWriter
 
pop() - Method in class com.badlogic.gdx.utils.LongArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.ShortArray
Removes and returns the last item.
pop() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
pop() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Ends the current object or array and pops it off of the element stack.
pop() - Method in class com.badlogic.gdx.utils.XmlWriter
 
pop(boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
 
popScissors() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Pops the current scissor rectangle from the stack and sets the new scissor area to the new top of stack rectangle.
Portrait - com.badlogic.gdx.Input.Orientation
 
portraitHeight - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
portraitWidth - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
 
position - Variable in class com.badlogic.gdx.graphics.Camera
the position of the camera
position - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
position - Variable in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
position - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
position - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
Position - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Position - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
Position() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
POSITION_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for position attributes
positionChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called when the actor's position has been changed.
positionChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
 
PositiveX - com.badlogic.gdx.graphics.Cubemap.CubemapSide
The positive X and first side of the cubemap
PositiveY - com.badlogic.gdx.graphics.Cubemap.CubemapSide
The positive Y and third side of the cubemap
PositiveZ - com.badlogic.gdx.graphics.Cubemap.CubemapSide
The positive Z and fifth side of the cubemap
post(Timer.Task) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance().
POST - Static variable in interface com.badlogic.gdx.Net.HttpMethods
The POST method is used to submit an entity to the specified resource, often causing a change in state or side effects on the server.
postRunnable(Runnable) - Method in interface com.badlogic.gdx.Application
Posts a Runnable on the main loop thread.
postTask(Timer.Task) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once as soon as possible, but not sooner than the start of the next frame.
POUND - Static variable in class com.badlogic.gdx.Input.Keys
 
Pow(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Pow
 
pow2 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow2In - Static variable in class com.badlogic.gdx.math.Interpolation
Slow, then fast.
pow2InInverse - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow2Out - Static variable in class com.badlogic.gdx.math.Interpolation
Fast, then slow.
pow2OutInverse - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3InInverse - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow3OutInverse - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow4 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow4In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow4Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow5 - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow5In - Static variable in class com.badlogic.gdx.math.Interpolation
 
pow5Out - Static variable in class com.badlogic.gdx.math.Interpolation
 
POWER - Static variable in class com.badlogic.gdx.Input.Keys
 
PowIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
 
PowOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
 
Pragma - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Implementation-specific fields that may have various effects anywhere along the request-response chain.
Pragma - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Implementation-specific fields that may have various effects anywhere along the request-response chain.
preAllocateParticles() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Allocates all emitters particles.
preAllocateParticles() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Allocates max particles emitter can hold.
predicate - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
 
predicate - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
Predicate<T> - Interface in com.badlogic.gdx.utils
Interface used to select items within an iterator against a predicate.
Predicate.PredicateIterable<T> - Class in com.badlogic.gdx.utils
 
Predicate.PredicateIterator<T> - Class in com.badlogic.gdx.utils
 
PredicateIterable(Iterable<T>, Predicate<T>) - Constructor for class com.badlogic.gdx.utils.Predicate.PredicateIterable
 
PredicateIterator(Iterable<T>, Predicate<T>) - Constructor for class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
PredicateIterator(Iterator<T>, Predicate<T>) - Constructor for class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
Preferences - Interface in com.badlogic.gdx
A Preference instance is a hash map holding different values.
prefHeight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
Value that is the prefHeight of the actor in the cell.
prefHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
prefHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
prefHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
prefHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
PrefixFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
FileHandleResolver that adds a prefix to the filename before passing it to the base resolver.
PrefixFileHandleResolver(FileHandleResolver, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
 
prefSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the prefWidth and prefHeight to the specified values.
prefSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the prefWidth and prefHeight to the specified values.
prefSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the prefWidth and prefHeight to the specified value.
prefSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the prefWidth and prefHeight to the specified value.
prefSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the prefWidth and prefHeight to the specified value.
prefSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the prefWidth and prefHeight to the specified value.
prefSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the prefWidth and prefHeight to the specified values.
prefSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the prefWidth and prefHeight to the specified values.
prefWidth - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
Value that is the prefWidth of the actor in the cell.
prefWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
prefWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
prefWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
prefWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
preMul(Affine2) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix with the provided matrix and stores the result in this matrix.
premultiplyAlpha() - Method in class com.badlogic.gdx.graphics.Color
Multiplies the RGB values by the alpha.
prepare() - Method in interface com.badlogic.gdx.graphics.CubemapData
Prepares the TextureData for a call to CubemapData.consumeCubemapData().
prepare() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
prepare() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
prepare() - Method in interface com.badlogic.gdx.graphics.Texture3DData
Prepares the TextureData for a call to Texture3DData.consume3DData().
prepare() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
Prepares the TextureArrayData for a call to TextureArrayData.consumeTextureArrayData().
prepare() - Method in interface com.badlogic.gdx.graphics.TextureData
Prepares the TextureData for a call to TextureData.consumePixmap() or TextureData.consumeCustomData(int).
prependFragmentCode - Variable in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
Code that is always added to the fragment shader code.
prependFragmentCode - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
code that is always added to every fragment shader code, typically used to inject a #version line.
prependVertexCode - Variable in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
Code that is always added to the vertex shader code.
prependVertexCode - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
code that is always added to the vertex shader code, typically used to inject a #version line.
preRotate(float) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix with a (counter-clockwise) rotation matrix.
preRotateRad(float) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix with a (counter-clockwise) rotation matrix.
preScale(float, float) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix with a scale matrix.
preScale(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix with a scale matrix.
preShear(float, float) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix by a shear matrix.
preShear(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix by a shear matrix.
pressedKeyCount - Variable in class com.badlogic.gdx.AbstractInput
 
pressedKeys - Variable in class com.badlogic.gdx.AbstractInput
 
pressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
pressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
Pressure - com.badlogic.gdx.Input.Peripheral
 
preTranslate(float, float) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix by a translation matrix.
preTranslate(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Premultiplies this matrix by a translation matrix.
prettyPrint(JsonValue.PrettyPrintSettings) - Method in class com.badlogic.gdx.utils.JsonValue
 
prettyPrint(JsonWriter.OutputType, int) - Method in class com.badlogic.gdx.utils.JsonValue
 
prettyPrint(JsonWriter.OutputType, Writer) - Method in class com.badlogic.gdx.utils.JsonValue
prettyPrint(Object) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(Object, int) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(Object, JsonValue.PrettyPrintSettings) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String, int) - Method in class com.badlogic.gdx.utils.Json
 
prettyPrint(String, JsonValue.PrettyPrintSettings) - Method in class com.badlogic.gdx.utils.Json
 
PrettyPrintSettings() - Constructor for class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
 
prev - Variable in class com.badlogic.gdx.utils.JsonValue
May be null.
prev() - Method in class com.badlogic.gdx.utils.JsonValue
Returns the previous sibling of this value.
previous - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The animation which previously played.
previous() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Gets the previous item in the list
PreviousPosition - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
PrimitiveSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
The base class of all the SpawnShapeValue values which spawn the particles on a geometric primitive.
PrimitiveSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
PrimitiveSpawnShapeValue(PrimitiveSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
PrimitiveSpawnShapeValue.SpawnSide - Enum in com.badlogic.gdx.graphics.g3d.particles.values
 
primitiveType - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
 
primitiveType - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
PRINT_SCREEN - Static variable in class com.badlogic.gdx.Input.Keys
 
prj(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the given matrix, performing a division by w.
prj(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the given matrix, , performing a division by w.
prj(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the given matrix dividing by w, assuming the fourth (w) component of the vector is 1.
process(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
program - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
ProgressBar - Class in com.badlogic.gdx.scenes.scene2d.ui
A progress bar is a widget that visually displays the progress of some activity or a value within given range.
ProgressBar(float, float, float, boolean, ProgressBar.ProgressBarStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Creates a new progress bar.
ProgressBar(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
ProgressBar(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
ProgressBar.ProgressBarStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a progress bar, see ProgressBar.
ProgressBarStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
ProgressBarStyle(ProgressBar.ProgressBarStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
ProgressBarStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
 
project(Vector2) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Transforms the specified world coordinate to screen coordinates.
project(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Projects the Vector3 given in world space to screen coordinates.
project(Vector3) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Transforms the specified world coordinate to screen coordinates.
project(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Projects the Vector3 given in world space to screen coordinates.
projection - Variable in class com.badlogic.gdx.graphics.Camera
the projection matrix
projTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
projTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
projViewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
projViewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
projViewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
projViewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
PropertiesUtils - Class in com.badlogic.gdx.utils
PropertiesUtils is a helper class that allows you to load and store key/value pairs of an ObjectMap<String,String> with the same line-oriented syntax supported by java.util.Properties.
ProxyAuthenticate - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Request authentication to access the proxy.
ProxyAuthorization - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Authorization credentials for connecting to a proxy.
PURPLE - Static variable in class com.badlogic.gdx.graphics.Color
 
pushScissors(Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
Pushes a new scissor Rectangle onto the stack, merging it with the current top of the stack.
put(float) - Method in class com.badlogic.gdx.math.FloatCounter
Add a value and update all fields.
put(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
put(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the old value associated with the specified key, or the specified default value.
put(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
 
put(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the old value associated with the specified key, or the specified default value.
put(int, V) - Method in class com.badlogic.gdx.utils.IntMap
 
put(long, V) - Method in class com.badlogic.gdx.utils.LongMap
 
put(String, Color) - Static method in class com.badlogic.gdx.graphics.Colors
Convenience method to add a color with its name.
put(String, Object) - Method in class com.badlogic.gdx.maps.MapProperties
 
put(Map<String, ?>) - Method in interface com.badlogic.gdx.Preferences
 
put(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
put(K, float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns the old value associated with the specified key, or the specified default value.
put(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
put(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the old value associated with the specified key, or the specified default value.
put(K, long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
put(K, long, long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns the old value associated with the specified key, or the specified default value.
put(K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
put(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the old value associated with the specified key, or null.
put(K, V) - Method in class com.badlogic.gdx.utils.OrderedMap
 
put(K, V, int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
put(T) - Method in class com.badlogic.gdx.utils.AtomicQueue
 
PUT - Static variable in interface com.badlogic.gdx.Net.HttpMethods
The PUT method replaces all current representations of the target resource with the request payload.
putAll(MapProperties) - Method in class com.badlogic.gdx.maps.MapProperties
 
putAll(ArrayMap<? extends K, ? extends V>) - Method in class com.badlogic.gdx.utils.ArrayMap
 
putAll(ArrayMap<? extends K, ? extends V>, int, int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
putAll(IntFloatMap) - Method in class com.badlogic.gdx.utils.IntFloatMap
 
putAll(IntIntMap) - Method in class com.badlogic.gdx.utils.IntIntMap
 
putAll(IntMap<? extends V>) - Method in class com.badlogic.gdx.utils.IntMap
 
putAll(LongMap<? extends V>) - Method in class com.badlogic.gdx.utils.LongMap
 
putAll(ObjectFloatMap<? extends K>) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
putAll(ObjectIntMap<? extends K>) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
putAll(ObjectLongMap<? extends K>) - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
putAll(ObjectMap<? extends K, ? extends V>) - Method in class com.badlogic.gdx.utils.ObjectMap
 
putAll(OrderedMap<T, ? extends V>) - Method in class com.badlogic.gdx.utils.OrderedMap
 
putBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
 
PutByte(byte) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
putFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
 
putInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
 
putLong(String, long) - Method in interface com.badlogic.gdx.Preferences
 
putString(String, String) - Method in interface com.badlogic.gdx.Preferences
 
putTile(int, TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
Adds or replaces tile with that id

Q

Q - Static variable in class com.badlogic.gdx.Input.Keys
 
qsort(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.Distance
 
quadratic(T, float, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Quadratic Bezier curve
quadratic_derivative(T, float, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
Quadratic Bezier curve derivative
quadrilateralCentroid(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
QuadTreeFloat - Class in com.badlogic.gdx.utils
A quad tree that stores a float for each point.
QuadTreeFloat() - Constructor for class com.badlogic.gdx.utils.QuadTreeFloat
Creates a quad tree with 16 for maxValues and 8 for maxDepth.
QuadTreeFloat(int, int) - Constructor for class com.badlogic.gdx.utils.QuadTreeFloat
 
Quaternion - Class in com.badlogic.gdx.math
A simple quaternion class.
Quaternion() - Constructor for class com.badlogic.gdx.math.Quaternion
 
Quaternion(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the four components of the quaternion.
Quaternion(Quaternion) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the quaternion components from the given quaternion.
Quaternion(Vector3, float) - Constructor for class com.badlogic.gdx.math.Quaternion
Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.
query(float, float, float, FloatArray) - Method in class com.badlogic.gdx.utils.QuadTreeFloat
 
query(BoundingBox, ObjectSet<T>) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
 
query(BoundingBox, ObjectSet<T>) - Method in class com.badlogic.gdx.math.Octree
Method to query geometries inside nodes that the aabb intersects.
query(Frustum, ObjectSet<T>) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
 
query(Frustum, ObjectSet<T>) - Method in class com.badlogic.gdx.math.Octree
Method to query geometries inside nodes that the frustum intersects.
query(Rectangle, FloatArray) - Method in class com.badlogic.gdx.utils.QuadTreeFloat
 
queue(Animation, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Queue an animation to be applied when the current is finished.
queue(AnimationController.AnimationDesc, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Queue an animation to be applied when the current is finished.
queue(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Queue an animation to be applied when the AnimationController.current animation is finished.
queue(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Queue an animation to be applied when the AnimationController.current animation is finished.
Queue<T> - Class in com.badlogic.gdx.utils
A resizable, ordered array of objects with efficient add and remove at the beginning and end.
Queue() - Constructor for class com.badlogic.gdx.utils.Queue
Creates a new Queue which can hold 16 values without needing to resize backing array.
Queue(int) - Constructor for class com.badlogic.gdx.utils.Queue
Creates a new Queue which can hold the specified number of values without needing to resize backing array.
Queue(int, Class<T>) - Constructor for class com.badlogic.gdx.utils.Queue
Creates a new Queue which can hold the specified number of values without needing to resize backing array.
Queue.QueueIterable<T> - Class in com.badlogic.gdx.utils
 
Queue.QueueIterator<T> - Class in com.badlogic.gdx.utils
 
queued - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The animation queued to be played when the AnimationController.current animation is completed.
queuedTransitionTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The transition time which should be applied to the queued animation.
QueueIterable(Queue<T>) - Constructor for class com.badlogic.gdx.utils.Queue.QueueIterable
 
QueueIterable(Queue<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Queue.QueueIterable
 
QueueIterator(Queue<T>) - Constructor for class com.badlogic.gdx.utils.Queue.QueueIterator
 
QueueIterator(Queue<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Queue.QueueIterator
 
QuickSelect<T> - Class in com.badlogic.gdx.utils
Implementation of Tony Hoare's quickselect algorithm.
QuickSelect() - Constructor for class com.badlogic.gdx.utils.QuickSelect
 
quoteName(String) - Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
 
quoteValue(Object) - Method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
 

R

r - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
r - Variable in class com.badlogic.gdx.graphics.Color
the red, green, blue and alpha components
R - Static variable in class com.badlogic.gdx.Input.Keys
 
radDeg - Static variable in class com.badlogic.gdx.math.MathUtils
 
radiansToDegrees - Static variable in class com.badlogic.gdx.math.MathUtils
multiply by this to convert from radians to degrees
radius - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The radius relative to MeshPart.center of the bounding sphere of the shape, or negative if not calculated yet.
radius - Variable in class com.badlogic.gdx.math.Circle
 
radius - Variable in class com.badlogic.gdx.math.collision.Sphere
the radius of the sphere
random - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpriteMode
 
random - Static variable in class com.badlogic.gdx.math.MathUtils
 
random() - Static method in class com.badlogic.gdx.math.MathUtils
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).
random() - Method in class com.badlogic.gdx.utils.Array
Returns a random item from the array, or null if the array is empty.
random() - Method in class com.badlogic.gdx.utils.BooleanArray
Returns a random item from the array, or false if the array is empty.
random() - Method in class com.badlogic.gdx.utils.ByteArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.CharArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.FloatArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.IntArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.LongArray
Returns a random item from the array, or zero if the array is empty.
random() - Method in class com.badlogic.gdx.utils.ShortArray
Returns a random item from the array, or zero if the array is empty.
random(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between 0 (inclusive) and the specified value (exclusive).
random(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between start (inclusive) and end (exclusive).
random(int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between 0 (inclusive) and the specified value (inclusive).
random(int, int) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between start (inclusive) and end (inclusive).
random(long) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between 0 (inclusive) and the specified value (inclusive).
random(long, long) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random number between start (inclusive) and end (inclusive).
Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
 
Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
Random(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
Random(Model...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
Random(ModelInfluencer.Random) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
 
Random(ParticleControllerInfluencer.Random) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
Random(RegionInfluencer.Random) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
Random(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
 
Random(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
 
randomBoolean() - Static method in class com.badlogic.gdx.math.MathUtils
Returns a random boolean value.
randomBoolean(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns true if a random value between 0 and 1 is less than the specified value.
randomSign() - Static method in class com.badlogic.gdx.math.MathUtils
Returns -1 or 1, randomly.
randomTriangular() - Static method in class com.badlogic.gdx.math.MathUtils
Returns a triangularly distributed random number between -1.0 (exclusive) and 1.0 (exclusive), where values around zero are more likely.
randomTriangular(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a triangularly distributed random number between -max (exclusive) and max (exclusive), where values around zero are more likely.
randomTriangular(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a triangularly distributed random number between min (inclusive) and max (exclusive), where the mode argument defaults to the midpoint between the bounds, giving a symmetric distribution.
randomTriangular(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns a triangularly distributed random number between min (inclusive) and max (exclusive), where values around mode are more likely.
RandomXS128 - Class in com.badlogic.gdx.math
This class implements the xorshift128+ algorithm that is a very fast, top-quality 64-bit pseudo-random number generator.
RandomXS128() - Constructor for class com.badlogic.gdx.math.RandomXS128
Creates a new random number generator.
RandomXS128(long) - Constructor for class com.badlogic.gdx.math.RandomXS128
Creates a new random number generator using a single long seed.
RandomXS128(long, long) - Constructor for class com.badlogic.gdx.math.RandomXS128
Creates a new random number generator using two long seeds.
Range - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Request only part of an entity.
RangedNumericValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
A value which has a defined minimum and maximum bounds.
RangedNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
RangedNumericValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
Ray - Class in com.badlogic.gdx.math.collision
Encapsulates a ray having a starting position and a unit length direction.
Ray() - Constructor for class com.badlogic.gdx.math.collision.Ray
 
Ray(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Ray
Constructor, sets the starting position of the ray and the direction.
rayCast(Ray, Octree.RayCastResult<T>) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
 
rayCast(Ray, Octree.RayCastResult<T>) - Method in class com.badlogic.gdx.math.Octree
 
RayCastResult() - Constructor for class com.badlogic.gdx.math.Octree.RayCastResult
 
read() - Method in class com.badlogic.gdx.files.FileHandle
Returns a stream for reading this file as bytes.
read() - Method in class com.badlogic.gdx.files.FileHandleStream
 
read(int) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered stream for reading this file as bytes.
read(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioRecorder
Reads in numSamples samples into the array samples starting at offset.
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
read(Json, JsonValue) - Method in interface com.badlogic.gdx.utils.Json.Serializable
 
read(Json, JsonValue, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
 
read(Json, JsonValue, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
 
ReadBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
readBoolean() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readBytes() - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a byte array.
readBytes(byte[], int, int) - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into the byte array.
readChar() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readCIM(FileHandle) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Reads the Pixmap from the given file, assuming the Pixmap was written with the PixmapIO.writeCIM(FileHandle, Pixmap) method.
readDouble() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
reader - Variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
reader() - Method in class com.badlogic.gdx.files.FileHandle
Returns a reader for reading this file as characters the platform's default charset.
reader(int) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered reader for reading this file as characters using the platform's default charset.
reader(int, String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered reader for reading this file as characters.
reader(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a reader for reading this file as characters.
readerBuffer - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
what buffer size of the reader should be used to read the PolygonRegionLoader.PolygonRegionParameters.texturePrefix line
readField(Object, Field, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readField(Object, String, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readFields(Object, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readFloat() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readFully(byte[]) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readFully(byte[], int, int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readInt() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readInt(boolean) - Method in class com.badlogic.gdx.utils.DataInput
Reads a 1-5 byte int.
readLine() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readLong() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
ReadOnlySerializer() - Constructor for class com.badlogic.gdx.utils.Json.ReadOnlySerializer
 
readShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readString() - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a string using the platform's default charset.
readString() - Method in class com.badlogic.gdx.utils.DataInput
Reads the length and string of UTF8 characters, or null.
readString(DataInputStream, long) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
readString(String) - Method in class com.badlogic.gdx.files.FileHandle
Reads the entire file into a string using the specified charset.
readUChar(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
readUInt(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
readUnsignedByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readUnsignedShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readUShort(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
 
readUTF() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
readValue(Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readValue(Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readValue(String, Class<T>, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
 
readVector2(JsonValue, float, float) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
rebuildReferences(Model) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
Resets the references to Materials, Meshes and MeshParts within the model to the ones used within it's nodes.
receiveBufferSize - Variable in class com.badlogic.gdx.net.ServerSocketHints
The SO_RCVBUF (receive buffer) size in bytes for server.accept().
receiveBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
The SO_RCVBUF (receive buffer) size in bytes.
rect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a rectangle in the x/y plane using ShapeRenderer.ShapeType.Line or ShapeRenderer.ShapeType.Filled.
rect(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a rectangle in the x/y plane using ShapeRenderer.ShapeType.Line or ShapeRenderer.ShapeType.Filled.
rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
rect(float, float, float, float, float, float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a rectangle in the x/y plane using ShapeRenderer.ShapeType.Line or ShapeRenderer.ShapeType.Filled.
rect(float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a rectangle in the x/y plane using ShapeRenderer.ShapeType.Line or ShapeRenderer.ShapeType.Filled.
rect(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
rect(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a rectangle by indices.
rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a rectangle.
rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a rectangle.
Rectangle - Class in com.badlogic.gdx.math
Encapsulates a 2D rectangle defined by its corner point in the bottom left and its extents in x (width) and y (height).
Rectangle() - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a new rectangle with all values set to zero
Rectangle(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
Rectangle(Rectangle) - Constructor for class com.badlogic.gdx.math.Rectangle
Constructs a rectangle based on the given rectangle
RectangleMapObject - Class in com.badlogic.gdx.maps.objects
 
RectangleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
Creates a rectangle object which lower left corner is at (0, 0) with width=1 and height=1
RectangleMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
Creates a Rectangle object with the given X and Y coordinates along with a given width and height.
RectangleSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a rectangle shape.
RectangleSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
 
RectangleSpawnShapeValue(RectangleSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
 
rectLine(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a line using a rotated rectangle, where with one edge is centered at x1, y1 and the opposite edge centered at x2, y2.
rectLine(float, float, float, float, float, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a line using a rotated rectangle, where with one edge is centered at x1, y1 and the opposite edge centered at x2, y2.
rectLine(Vector2, Vector2, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
RED - Static variable in class com.badlogic.gdx.graphics.Color
 
RedOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
ReduceOffsets(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
Referer - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
This is the address of the previous web page from which a link to the currently requested page was followed.
reflection - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
Reflection - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Reflection - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
ReflectionAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
ReflectionAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
ReflectionException - Exception in com.badlogic.gdx.utils.reflect
Thrown when an exception occurs during reflection.
ReflectionException() - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
 
ReflectionException(String) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
 
ReflectionException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
 
ReflectionException(Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
 
ReflectionPool<T> - Class in com.badlogic.gdx.utils
Pool that creates new instances of a type using reflection.
ReflectionPool(Class<T>) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
 
ReflectionPool(Class<T>, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
 
ReflectionPool(Class<T>, int, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
 
reflectionTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
reflectionTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
reflectionUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
reflectionUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
Refresh - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Used in redirection, or when a new resource has been created.
refreshRate - Variable in class com.badlogic.gdx.Graphics.DisplayMode
the refresh rate in Hertz
Region() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
regionChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
regionChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
 
RegionInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which assigns a region of a Texture to the particles.
RegionInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
RegionInfluencer(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
RegionInfluencer(TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
All the regions must be defined on the same Texture
RegionInfluencer(RegionInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
RegionInfluencer(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
RegionInfluencer.Animated - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns a region to the particles using the particle life percent to calculate the current index in the RegionInfluencer.regions array.
RegionInfluencer.AspectTextureRegion - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's a class used internally by the RegionInfluencer to represent a texture region.
RegionInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns a random region of RegionInfluencer.regions to the particles.
RegionInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
Assigns the first region of RegionInfluencer.regions to the particles.
regions - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
regionSize - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
register(BaseShader.Uniform) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
register(BaseShader.Uniform, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
register(String) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
Call this method to register a custom attribute type, see the wiki for an example.
register(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
register(String, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
register(String, BaseShader.Validator) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
register(String, BaseShader.Validator, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
Register an uniform which might be used by this shader.
RegularEmitter - Class in com.badlogic.gdx.graphics.g3d.particles.emitters
It's a generic use Emitter which fits most of the particles simulation scenarios.
RegularEmitter() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
RegularEmitter(RegularEmitter) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
RegularEmitter.EmissionMode - Enum in com.badlogic.gdx.graphics.g3d.particles.emitters
Possible emission modes.
regularMap - Static variable in class com.badlogic.gdx.utils.Base64Coder
 
RelativeTemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for actions that transition over time using the percent complete since the last frame.
RelativeTemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
reload() - Method in class com.badlogic.gdx.graphics.Cubemap
 
reload() - Method in class com.badlogic.gdx.graphics.GLTexture
 
reload() - Method in class com.badlogic.gdx.graphics.Texture
Used internally to reload after context loss.
reload() - Method in class com.badlogic.gdx.graphics.Texture3D
 
reload() - Method in class com.badlogic.gdx.graphics.TextureArray
 
RemoteInput - Class in com.badlogic.gdx.input
An Input implementation that receives touch, key, accelerometer and compass events from a remote Android device.
RemoteInput() - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteInput(int) - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteInput(int, RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteInput(RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
 
RemoteInput.RemoteInputListener - Interface in com.badlogic.gdx.input
 
RemoteSender - Class in com.badlogic.gdx.input
Sends all inputs from touch, key, accelerometer and compass to a RemoteInput at the given ip/port.
RemoteSender(String, int) - Constructor for class com.badlogic.gdx.input.RemoteSender
 
remove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Removes this actor from its parent, if it has a parent.
remove() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Remove this node from its parent.
remove() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
remove() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
 
remove() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
 
remove() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
 
remove() - Method in class com.badlogic.gdx.utils.JsonValue
Removes this value from its parent.
remove() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
remove() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapEntries
 
remove() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
 
remove() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
 
remove() - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
 
remove() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Removes the current list item based on the iterator position.
remove() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
remove() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
 
remove() - Method in class com.badlogic.gdx.utils.SortedIntList.Iterator
 
remove() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
remove(int) - Method in class com.badlogic.gdx.maps.MapLayers
 
remove(int) - Method in class com.badlogic.gdx.maps.MapObjects
 
remove(int) - Method in class com.badlogic.gdx.utils.IntMap
Returns the value for the removed key, or null if the key is not in the map.
remove(int) - Method in class com.badlogic.gdx.utils.IntSet
Returns true if the key was removed.
remove(int) - Method in class com.badlogic.gdx.utils.JsonValue
Removes the child with the specified index.
remove(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns the value for the removed key, or the default value if the key is not in the map.
remove(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
Returns the value for the removed key, or the default value if the key is not in the map.
remove(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID); Can also be used to remove multiple attributes also, i.e.
remove(long) - Method in class com.badlogic.gdx.utils.LongMap
Returns the value for the removed key, or null if the key is not in the map.
remove(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
remove(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
remove(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
remove(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
remove(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
remove(ParticleEffect) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
remove(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
 
remove(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
 
remove(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
 
remove(String) - Method in class com.badlogic.gdx.maps.MapProperties
 
remove(String) - Method in interface com.badlogic.gdx.Preferences
 
remove(String) - Method in class com.badlogic.gdx.utils.JsonValue
Removes the child with the specified name.
remove(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
 
remove(K) - Method in class com.badlogic.gdx.utils.ObjectMap
Returns the value for the removed key, or null if the key is not in the map.
remove(K) - Method in class com.badlogic.gdx.utils.OrderedMap
 
remove(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns the value for the removed key, or the default value if the key is not in the map.
remove(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns the value for the removed key, or the default value if the key is not in the map.
remove(K, long) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns the value for the removed key, or the default value if the key is not in the map.
remove(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Remove the specified child node from this node.
remove(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
remove(T) - Method in class com.badlogic.gdx.math.Octree.OctreeNode
 
remove(T) - Method in class com.badlogic.gdx.math.Octree
 
remove(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
remove(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
remove(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
 
remove(T) - Method in class com.badlogic.gdx.utils.ObjectSet
Returns true if the key was removed.
remove(T) - Method in class com.badlogic.gdx.utils.OrderedSet
 
remove(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
 
removeAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
removeAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
removeAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RemoveAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Removes an action from an actor.
RemoveAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
removeActor() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
removeActor(Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes an actor from this group and unfocuses it.
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes an actor from this group.
removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
RemoveActorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Removes an actor from the stage.
RemoveActorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
removeActorAt(int, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Removes an actor from this group.
removeActorAt(int, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
removeActorAt(int, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
removeActorAt(int, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
removeActorAt(int, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
removeAll() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Removes all the effects added to the system
removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
Removes from this array all of elements contained in the specified array.
removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
removeAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
removeAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
Removes from this array all of elements contained in the specified array.
removeAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
Removes from this array all of elements contained in the specified array.
removeAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
Removes from this array all of elements contained in the specified array.
removeAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
Removes from this array all of elements contained in the specified array.
removeAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
Removes from this array all of elements contained in the specified array.
removeAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
Removes from this array all of elements contained in the specified array.
removeAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
Removes from this array all of elements contained in the specified array.
removeAnimation(Animation) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
Remove the specified animation, by marking the affected nodes as not animated.
removeArray(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Removes the channel with the given id
removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes a listener from the root.
removeChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
removeChild(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Removes the specified node as child of this node.
removeElement(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Removes the element at the given index and swaps it with the last available element
removeFirst() - Method in class com.badlogic.gdx.utils.LongQueue
Remove the first item from the queue.
removeFirst() - Method in class com.badlogic.gdx.utils.Queue
Remove the first item from the queue.
removeFromTree(Tree<N, V>, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Called to remove the actor from the tree, eg when the node is removed or the node's parent is collapsed.
removeIndex(int) - Method in class com.badlogic.gdx.utils.Array
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Removes and returns the key/values pair at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.ByteArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.CharArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
removeIndex(int) - Method in class com.badlogic.gdx.utils.FloatArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.IntArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.LongArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.LongQueue
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.OrderedMap
 
removeIndex(int) - Method in class com.badlogic.gdx.utils.OrderedSet
 
removeIndex(int) - Method in class com.badlogic.gdx.utils.Queue
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.ShortArray
Removes and returns the item at the specified index.
removeIndex(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
removeInfluencer(Class<K>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Removes the Influencer of the given type.
removeKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
removeLast() - Method in class com.badlogic.gdx.utils.LongQueue
Remove the last item from the queue.
removeLast() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Removes the tail of the list regardless of iteration status
removeLast() - Method in class com.badlogic.gdx.utils.Queue
Remove the last item from the queue.
removeLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
Removes the LifecycleListener.
removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes a listener from the root.
removeListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
removeListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RemoveListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Removes a listener from an actor.
RemoveListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
removeProcessor(int) - Method in class com.badlogic.gdx.InputMultiplexer
 
removeProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
 
removeRange(int, int) - Method in class com.badlogic.gdx.utils.Array
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.CharArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
removeRange(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.IntArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.LongArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
Removes the items between the specified indices, inclusive.
removeRange(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
removeSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
removeTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
removeTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
removeTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
Removes tileset at index
removeTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
 
removeTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes touch focus for the specified listener, pointer, and button.
removeValue(byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
removeValue(char) - Method in class com.badlogic.gdx.utils.CharArray
 
removeValue(float) - Method in class com.badlogic.gdx.utils.FloatArray
 
removeValue(int) - Method in class com.badlogic.gdx.utils.IntArray
 
removeValue(long) - Method in class com.badlogic.gdx.utils.LongArray
 
removeValue(long) - Method in class com.badlogic.gdx.utils.LongQueue
Removes the first instance of the specified value in the queue.
removeValue(short) - Method in class com.badlogic.gdx.utils.ShortArray
 
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Array
Removes the first instance of the specified value in the array.
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Queue
Removes the first instance of the specified value in the queue.
removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
removeValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
 
render() - Method in class com.badlogic.gdx.ApplicationAdapter
 
render() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application should render itself.
render() - Method in class com.badlogic.gdx.Game
 
render() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Renders all decals to the buffer and flushes the buffer to the GL when full/done
render() - Method in interface com.badlogic.gdx.maps.MapRenderer
Renders all the layers of a map.
render() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
render() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
render(float) - Method in interface com.badlogic.gdx.Screen
Called when the screen should render itself.
render(float) - Method in class com.badlogic.gdx.ScreenAdapter
 
render(int[]) - Method in interface com.badlogic.gdx.maps.MapRenderer
Renders the given layers of a map.
render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Add a single Renderable to the batch.
render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
render(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
Renders the Renderable, must be called between Shader.begin(Camera, RenderContext) and Shader.end().
render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
render(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(RenderableProvider, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(RenderableProvider, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(RenderableProvider, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
 
render(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Renders the mesh part using the specified shader, must be called after ShaderProgram.bind().
render(ShaderProgram, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Renders the mesh part using the specified shader, must be called after ShaderProgram.bind().
render(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(ShaderProgram, int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(ShaderProgram, int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Renders the mesh using the given primitive type.
render(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(Iterable<T>, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(Iterable<T>, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
render(Iterable<T>, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Calls RenderableProvider.getRenderables(Array, Pool) and adds all returned Renderable instances to the current batch to be rendered.
Renderable - Class in com.badlogic.gdx.graphics.g3d
A Renderable contains all information about a single render instruction (typically a draw call).
Renderable() - Constructor for class com.badlogic.gdx.graphics.g3d.Renderable
 
RenderablePool() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch.RenderablePool
 
RenderableProvider - Interface in com.badlogic.gdx.graphics.g3d
Returns a list of Renderable instances to be rendered by a ModelBatch.
renderables - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
list of Renderables to be rendered in the current batch
RenderableShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
RenderableShapeBuilder builds various properties of a renderable.
RenderableShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.RenderableShapeBuilder
 
RenderableSorter - Interface in com.badlogic.gdx.graphics.g3d.utils
Responsible for sorting Renderable lists by whatever criteria (material, distance to camera, etc.)
renderablesPool - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
 
renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Number of render calls since the last PolygonSpriteBatch.begin().
renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Number of render calls since the last SpriteBatch.begin().
renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteCache
Number of render calls since the last SpriteCache.begin().
RenderContext - Class in com.badlogic.gdx.graphics.g3d.utils
Manages OpenGL state and tries to reduce state changes.
RenderContext(TextureBinder) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.RenderContext
 
renderData - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
renderData - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
renderer - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Controls the graphical representation of the particles
renderImageLayer(TiledMapImageLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
renderImageLayer(TiledMapImageLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
renderImageLayer(TiledMapImageLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
 
renderMapLayer(MapLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
renderObject(MapObject) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
 
renderObjects(MapLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
renderObjects(MapLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
renderObjects(MapLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
 
renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
 
renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
 
renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
 
renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
 
renderTileLayer(TiledMapTileLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
 
repeat(int, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
Repeat - com.badlogic.gdx.graphics.Texture.TextureWrap
 
RepeatablePolygonSprite - Class in com.badlogic.gdx.graphics.g2d
Renders polygon filled with a repeating TextureRegion with specified density Without causing an additional flush or render call
RepeatablePolygonSprite() - Constructor for class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
RepeatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Repeats an action a number of times or forever.
RepeatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
replace(char, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Replaces all instances of find with replace.
replace(int, int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Replaces the specified subsequence in this builder with the specified string.
replace(String, String) - Method in class com.badlogic.gdx.utils.StringBuilder
Replaces all instances of find with replace.
replaceInfluencer(Class<K>, K) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Replaces the Influencer of the given type with the one passed as parameter.
requestRendering() - Method in interface com.badlogic.gdx.Graphics
Requests a new frame to be rendered if the rendering mode is non-continuous.
require(int) - Method in class com.badlogic.gdx.utils.JsonValue
Returns the child at the specified index.
require(String) - Method in class com.badlogic.gdx.utils.JsonValue
Returns the child with the specified name.
reset() - Static method in class com.badlogic.gdx.graphics.Colors
Resets the color map to the predefined colors.
reset() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
reset() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Resets the effect so it can be started again like a new effect.
reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
reset() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Reset the simulation.
reset() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
reset() - Method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
reset() - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
Will reset the statistical information which has been collected so far.
reset() - Method in class com.badlogic.gdx.input.GestureDetector
 
reset() - Method in class com.badlogic.gdx.math.FloatCounter
Reset all values to their default value.
reset() - Method in class com.badlogic.gdx.Net.HttpRequest
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
 
reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Reset state so the cell can be reused, setting all constraints to their default values.
reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Removes all actors and cells from the table (same as Group.clearChildren()) and additionally resets all table properties and cell, column, and row defaults.
reset() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
reset() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
 
reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
 
reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
reset() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
 
reset() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
 
reset() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapEntries
 
reset() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
 
reset() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
 
reset() - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
 
reset() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Resets this performance counter to its defaults values.
reset() - Method in interface com.badlogic.gdx.utils.Pool.Poolable
Resets the object for reuse.
reset() - Method in class com.badlogic.gdx.utils.QuadTreeFloat
 
reset() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
 
reset() - Method in class com.badlogic.gdx.utils.SortedIntList.Iterator
 
reset(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Resets the effect so it can be started again like a new effect.
reset(DragAndDrop.Source, DragAndDrop.Payload) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
Called when the payload is no longer over the target, whether because the touch was moved or a drop occurred.
reset(T) - Method in class com.badlogic.gdx.utils.Pool
Called when an object is freed to clear the state of the object for possible later reuse.
resetCapacity() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
resetCounts() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
resetCounts() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
Resets the bind/reuse counts
resetIds() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
resetTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
resetTransform(Batch) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Restores the batch transform to what it was before Group.applyTransform(Batch, Matrix4).
resetTransform(ShapeRenderer) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Restores the shape renderer transform to what it was before Group.applyTransform(Batch, Matrix4).
resetVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Resets the position components of the vertices array based ont he dimensions (preparation for transformation)
resize(int) - Method in class com.badlogic.gdx.utils.Array
Creates a new backing array with the specified size containing the current items.
resize(int) - Method in class com.badlogic.gdx.utils.ArrayMap
 
resize(int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
resize(int) - Method in class com.badlogic.gdx.utils.ByteArray
 
resize(int) - Method in class com.badlogic.gdx.utils.CharArray
 
resize(int) - Method in class com.badlogic.gdx.utils.FloatArray
 
resize(int) - Method in class com.badlogic.gdx.utils.IntArray
 
resize(int) - Method in class com.badlogic.gdx.utils.LongArray
 
resize(int) - Method in class com.badlogic.gdx.utils.LongQueue
Resize backing array.
resize(int) - Method in class com.badlogic.gdx.utils.Queue
Resize backing array.
resize(int) - Method in class com.badlogic.gdx.utils.ShortArray
 
resize(int, int) - Method in class com.badlogic.gdx.ApplicationAdapter
 
resize(int, int) - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is resized.
resize(int, int) - Method in class com.badlogic.gdx.Game
 
resize(int, int) - Method in interface com.badlogic.gdx.Screen
 
resize(int, int) - Method in class com.badlogic.gdx.ScreenAdapter
 
Resolution(int, int, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
Constructs a Resolution.
ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
This FileHandleResolver uses a given list of ResolutionFileResolver.Resolutions to determine the best match based on the current back buffer size.
ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
Creates a ResolutionFileResolver based on a given FileHandleResolver and a list of ResolutionFileResolver.Resolutions.
ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
 
resolve(FileHandle, String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
 
resolve(String) - Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ClasspathFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.LocalFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
 
resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
 
resolveErrorNumber(int) - Static method in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
resource - Variable in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
ResourceData<T> - Class in com.badlogic.gdx.graphics.g3d.particles
This class handles the assets and configurations required by a given resource when de/serialized.
ResourceData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
ResourceData(T) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
ResourceData.AssetData<T> - Class in com.badlogic.gdx.graphics.g3d.particles
This class contains all the information related to a given asset
ResourceData.Configurable<T> - Interface in com.badlogic.gdx.graphics.g3d.particles
This interface must be implemented by any class requiring additional assets to be loaded/saved
ResourceData.SaveData - Class in com.badlogic.gdx.graphics.g3d.particles
Contains all the saved data.
resources - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
resources - Variable in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the state of the action so it can be run again.
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
restoreExpandedValues(Array<V>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
restoreExpandedValues(Array<V>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
result(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Called when a button is clicked.
resume() - Method in class com.badlogic.gdx.ApplicationAdapter
 
resume() - Method in interface com.badlogic.gdx.ApplicationListener
Called when the Application is resumed from a paused state, usually when it regains focus.
resume() - Method in interface com.badlogic.gdx.audio.AudioDevice
Unpauses the audio device if supported
resume() - Method in interface com.badlogic.gdx.audio.Sound
Resumes all paused instances of this sound.
resume() - Method in class com.badlogic.gdx.Game
 
resume() - Method in interface com.badlogic.gdx.LifecycleListener
Called when the Application is about to be resumed
resume() - Method in interface com.badlogic.gdx.Screen
 
resume() - Method in class com.badlogic.gdx.ScreenAdapter
 
resume(long) - Method in interface com.badlogic.gdx.audio.Sound
Resumes the sound instance with the given id as returned by Sound.play() or Sound.play(float).
RetryAfter - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
If an entity is temporarily unavailable, this instructs the client to try again later.
reuseAddress - Variable in class com.badlogic.gdx.net.ServerSocketHints
Enable/disable the SO_REUSEADDR socket option.
reverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
The children will be displayed last to first.
reverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
The children will be displayed last to first.
reverse() - Method in class com.badlogic.gdx.utils.Array
 
reverse() - Method in class com.badlogic.gdx.utils.ArrayMap
 
reverse() - Method in class com.badlogic.gdx.utils.BooleanArray
 
reverse() - Method in class com.badlogic.gdx.utils.ByteArray
 
reverse() - Method in class com.badlogic.gdx.utils.CharArray
 
reverse() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
reverse() - Method in class com.badlogic.gdx.utils.FloatArray
 
reverse() - Method in class com.badlogic.gdx.utils.IntArray
 
reverse() - Method in class com.badlogic.gdx.utils.LongArray
 
reverse() - Method in class com.badlogic.gdx.utils.ShortArray
 
reverse() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
reverse() - Method in class com.badlogic.gdx.utils.StringBuilder
Reverses the order of characters in this builder.
reverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
If true, the children will be displayed last to first.
reverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
If true, the children will be displayed last to first.
REVERSED - com.badlogic.gdx.graphics.g2d.Animation.PlayMode
 
ReverseDecode(short[], int, Decoder, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
ReverseDecode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
 
ReverseEncode(short[], int, Encoder, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
ReverseEncode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
ReverseGetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
ReverseGetPrice(short[], int, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
 
reverseVertices(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
REVISION - Static variable in class com.badlogic.gdx.Version
The current revision version of libGDX
rgb565(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb565(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
RGB565 - com.badlogic.gdx.graphics.Pixmap.Format
 
rgb565ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGB565.
rgb888(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgb888(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
RGB888 - com.badlogic.gdx.graphics.Pixmap.Format
 
rgb888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGB888.
rgba4444(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba4444(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
RGBA4444 - com.badlogic.gdx.graphics.Pixmap.Format
 
rgba4444ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGBA4444.
rgba8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
 
rgba8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
 
RGBA8888 - com.badlogic.gdx.graphics.Pixmap.Format
 
rgba8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
Sets the Color components using the specified integer value in the format RGBA8888.
right - Static variable in class com.badlogic.gdx.utils.Align
 
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Adds Align.right and clears Align.left for the alignment of the actor within the cell.
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets Align.right and clears Align.left for the alignment of the actor within the container.
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Adds Align.right and clears Align.left for the alignment of all widgets within the horizontal group.
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.right and clears Align.left for the alignment of the logical table within the table actor.
right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Adds Align.right and clears Align.left for the alignment of all widgets within the vertical group.
right() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
right(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
RIGHT - Static variable in class com.badlogic.gdx.Input.Buttons
 
RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
RIGHT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
 
root - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
root - Variable in class com.badlogic.gdx.math.Octree
 
rot(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
rot(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
rot(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
If true, the region has been rotated 90 degrees counter clockwise.
rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the sprite's rotation relative to the current rotation.
rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's rotation in degrees relative to the current rotation.
rotate(float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Rotates the camera by the given angle around the direction vector.
rotate(float) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float) - Method in class com.badlogic.gdx.math.Polygon
Applies additional rotation to the polygon by the supplied degrees.
rotate(float) - Method in class com.badlogic.gdx.math.Polyline
 
rotate(float) - Method in class com.badlogic.gdx.math.Vector2
Deprecated.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a rotation matrix.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Rotates this vector by the given angle in degrees around the given axis.
rotate(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given rotation matrix.
rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given Quaternion.
rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Post-multiplies the current transformation with a rotation matrix represented by the given quaternion.
rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Applies the rotation to the current transformation matrix of each controller.
rotate(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis.
rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Post-multiplies the current transformation with a rotation matrix by the given angle around the given axis.
rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Applies the rotation by the given angle around the given axis to the current transformation matrix of each controller.
rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Rotates this vector by the given angle in degrees around the given axis.
rotate(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix by the rotation between two vectors.
ROTATE_0 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
ROTATE_180 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
ROTATE_270 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
ROTATE_90 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
 
rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
rotate90(int) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by 90 degrees in the specified direction, where >= 0 is counter-clockwise and < 0 is clockwise.
rotateAngle - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The angle to rotate when moved the full width or height of the screen.
rotateAround(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Deprecated.
rotateAround(Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given point.
rotateAroundDeg(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by the given angle around reference vector, counter-clockwise assuming the y-axis points up.
rotateAroundRad(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by the given angle around reference vector, counter-clockwise assuming the y-axis points up.
rotateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The button for rotating the camera.
rotateBy(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Rotates the actor instantly.
rotateBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified rotation to the current rotation.
rotateBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
rotateBy(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RotateByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's rotation from its current value to a relative value.
RotateByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
rotateDeg(float) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
rotateLeftKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
rotateLeftPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
rotateRad(float) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotateRad(float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotateRad(float) - Method in class com.badlogic.gdx.math.Vector2
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
rotateRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotateRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Rotates this vector by the given angle in radians around the given axis.
rotateRad(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
rotateRad(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Rotates this vector by the given angle in radians around the given axis.
rotateRightKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
rotateRightPressed - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
rotateTo(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Rotates the actor instantly.
rotateTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
rotateTo(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RotateToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's rotation from its current value to a specific value.
RotateToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
RotateToAction(boolean) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
rotateTowardDirection(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Post-multiplies this matrix by a rotation toward a direction.
rotateTowardTarget(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Post-multiplies this matrix by a rotation toward a target.
rotateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local X axis by the specified angle
rotateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local Y axis by the specified angle
rotateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Rotates along local Z axis by the specified angle
rotation - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
rotation - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
the keyframes, defining the rotation of a node for a specific timestamp
rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
the rotation, relative to the parent, not modified by animations
rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
the rotation keyframes if any (might be null), sorted by time ascending
rotation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
Rotation2D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Rotation2dInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer
 
Rotation3D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
Rotation3dInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation3dInitializer
 
Rotational2D() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
Rotational2D(DynamicsModifier.Rotational2D) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
Rotational3D() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
Rotational3D(DynamicsModifier.Rotational3D) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
rotationChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called when the actor's rotation has been changed.
rotationChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
rotationChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
 
rotationChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
 
rotationDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
RotationVector - com.badlogic.gdx.Input.Peripheral
 
rotator - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
round(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the closest integer to the specified float.
round(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Rouinds the value using the progress bar's step size.
roundPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the closest integer to the specified float.
ROUNDROBIN - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
 
row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults for all cells in the new row.
rowAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the horizontal alignment of each row of widgets when wrapping is enabled and sets the vertical alignment of widgets within each row.
rowBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets Align.bottom and clears Align.top for the alignment of widgets within each row.
rowCenter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the alignment of widgets within each row to Align.center.
rowLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Adds Align.left and clears Align.right for the alignment of each row of widgets when wrapping is enabled.
rowRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Adds Align.right and clears Align.left for the alignment of each row of widgets when wrapping is enabled.
rowTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets Align.top and clears Align.bottom for the alignment of widgets within each row.
ROYAL - Static variable in class com.badlogic.gdx.graphics.Color
 
run() - Method in class com.badlogic.gdx.input.RemoteInput
 
run() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
Called to run the runnable.
run() - Method in class com.badlogic.gdx.utils.PauseableThread
 
run() - Method in class com.badlogic.gdx.utils.Timer.Task
If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this method.
run(Runnable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
RunnableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
An action that runs a Runnable.
RunnableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
runOnEndOfLoadTiled - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
runs - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout
Each run has the glyphs for a line of text.
rWrap - Variable in class com.badlogic.gdx.graphics.Texture3D
 

S

S - Static variable in class com.badlogic.gdx.Input.Keys
 
SALMON - Static variable in class com.badlogic.gdx.graphics.Color
 
same(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
same(Attributes, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Check if this collection has the same attributes as the other collection.
samples - Variable in class com.badlogic.gdx.Graphics.BufferFormat
number of samples for multi-sample anti-aliasing (MSAA)
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
 
save(AssetManager, ResourceData) - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Saves all the assets required by all the controllers inside this effect.
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
save(AssetManager, ResourceData<T>) - Method in interface com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
 
save(FileHandle, PixmapPacker) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO
Saves the provided PixmapPacker to the provided file.
save(FileHandle, PixmapPacker, PixmapPackerIO.SaveParameters) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO
Saves the provided PixmapPacker to the provided file.
save(ParticleEffect, ParticleEffectLoader.ParticleEffectSaveParameter) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
Saves the effect to the given file contained in the passed in parameter.
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
save(String, Object) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
saveAsset(String, Class<K>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
SaveData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
SaveData(ResourceData) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
SaveParameters() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters
 
SC_ACCEPTED - Static variable in class com.badlogic.gdx.net.HttpStatus
202 Accepted (HTTP/1.0 - RFC 1945)
SC_BAD_GATEWAY - Static variable in class com.badlogic.gdx.net.HttpStatus
502 Bad Gateway (HTTP/1.0 - RFC 1945)
SC_BAD_REQUEST - Static variable in class com.badlogic.gdx.net.HttpStatus
400 Bad Request (HTTP/1.1 - RFC 2616)
SC_CONFLICT - Static variable in class com.badlogic.gdx.net.HttpStatus
409 Conflict (HTTP/1.1 - RFC 2616)
SC_CONTINUE - Static variable in class com.badlogic.gdx.net.HttpStatus
100 Continue (HTTP/1.1 - RFC 2616)
SC_CREATED - Static variable in class com.badlogic.gdx.net.HttpStatus
201 Created (HTTP/1.0 - RFC 1945)
SC_EXPECTATION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
417 Expectation Failed (HTTP/1.1 - RFC 2616)
SC_FAILED_DEPENDENCY - Static variable in class com.badlogic.gdx.net.HttpStatus
424 Failed Dependency (WebDAV - RFC 2518)
SC_FORBIDDEN - Static variable in class com.badlogic.gdx.net.HttpStatus
403 Forbidden (HTTP/1.0 - RFC 1945)
SC_GATEWAY_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
504 Gateway Timeout (HTTP/1.1 - RFC 2616)
SC_GONE - Static variable in class com.badlogic.gdx.net.HttpStatus
410 Gone (HTTP/1.1 - RFC 2616)
SC_HTTP_VERSION_NOT_SUPPORTED - Static variable in class com.badlogic.gdx.net.HttpStatus
505 HTTP Version Not Supported (HTTP/1.1 - RFC 2616)
SC_INSUFFICIENT_SPACE_ON_RESOURCE - Static variable in class com.badlogic.gdx.net.HttpStatus
Static constant for a 419 error.
SC_INSUFFICIENT_STORAGE - Static variable in class com.badlogic.gdx.net.HttpStatus
507 Insufficient Storage (WebDAV - RFC 2518)
SC_INTERNAL_SERVER_ERROR - Static variable in class com.badlogic.gdx.net.HttpStatus
500 Server Error (HTTP/1.0 - RFC 1945)
SC_LENGTH_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
411 Length Required (HTTP/1.1 - RFC 2616)
SC_LOCKED - Static variable in class com.badlogic.gdx.net.HttpStatus
423 Locked (WebDAV - RFC 2518)
SC_METHOD_FAILURE - Static variable in class com.badlogic.gdx.net.HttpStatus
Static constant for a 420 error.
SC_METHOD_NOT_ALLOWED - Static variable in class com.badlogic.gdx.net.HttpStatus
405 Method Not Allowed (HTTP/1.1 - RFC 2616)
SC_MOVED_PERMANENTLY - Static variable in class com.badlogic.gdx.net.HttpStatus
301 Moved Permanently (HTTP/1.0 - RFC 1945)
SC_MOVED_TEMPORARILY - Static variable in class com.badlogic.gdx.net.HttpStatus
302 Moved Temporarily (Sometimes Found) (HTTP/1.0 - RFC 1945)
SC_MULTI_STATUS - Static variable in class com.badlogic.gdx.net.HttpStatus
207 Multi-Status (WebDAV - RFC 2518) or 207 Partial Update OK (HTTP/1.1 - draft-ietf-http-v11-spec-rev-01?)
SC_MULTIPLE_CHOICES - Static variable in class com.badlogic.gdx.net.HttpStatus
300 Mutliple Choices (HTTP/1.1 - RFC 2616)
SC_NO_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
204 No Content (HTTP/1.0 - RFC 1945)
SC_NON_AUTHORITATIVE_INFORMATION - Static variable in class com.badlogic.gdx.net.HttpStatus
203 Non Authoritative Information (HTTP/1.1 - RFC 2616)
SC_NOT_ACCEPTABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
406 Not Acceptable (HTTP/1.1 - RFC 2616)
SC_NOT_FOUND - Static variable in class com.badlogic.gdx.net.HttpStatus
404 Not Found (HTTP/1.0 - RFC 1945)
SC_NOT_IMPLEMENTED - Static variable in class com.badlogic.gdx.net.HttpStatus
501 Not Implemented (HTTP/1.0 - RFC 1945)
SC_NOT_MODIFIED - Static variable in class com.badlogic.gdx.net.HttpStatus
304 Not Modified (HTTP/1.0 - RFC 1945)
SC_OK - Static variable in class com.badlogic.gdx.net.HttpStatus
200 OK (HTTP/1.0 - RFC 1945)
SC_PARTIAL_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
206 Partial Content (HTTP/1.1 - RFC 2616)
SC_PAYMENT_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
402 Payment Required (HTTP/1.1 - RFC 2616)
SC_PRECONDITION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
412 Precondition Failed (HTTP/1.1 - RFC 2616)
SC_PROCESSING - Static variable in class com.badlogic.gdx.net.HttpStatus
102 Processing (WebDAV - RFC 2518)
SC_PROXY_AUTHENTICATION_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
407 Proxy Authentication Required (HTTP/1.1 - RFC 2616)
SC_REQUEST_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
408 Request Timeout (HTTP/1.1 - RFC 2616)
SC_REQUEST_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
413 Request Entity Too Large (HTTP/1.1 - RFC 2616)
SC_REQUEST_URI_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
414 Request-URI Too Long (HTTP/1.1 - RFC 2616)
SC_REQUESTED_RANGE_NOT_SATISFIABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
416 Requested Range Not Satisfiable (HTTP/1.1 - RFC 2616)
SC_RESET_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
205 Reset Content (HTTP/1.1 - RFC 2616)
SC_SEE_OTHER - Static variable in class com.badlogic.gdx.net.HttpStatus
303 See Other (HTTP/1.1 - RFC 2616)
SC_SERVICE_UNAVAILABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
503 Service Unavailable (HTTP/1.0 - RFC 1945)
SC_SWITCHING_PROTOCOLS - Static variable in class com.badlogic.gdx.net.HttpStatus
101 Switching Protocols (HTTP/1.1 - RFC 2616)
SC_TEMPORARY_REDIRECT - Static variable in class com.badlogic.gdx.net.HttpStatus
307 Temporary Redirect (HTTP/1.1 - RFC 2616)
SC_UNAUTHORIZED - Static variable in class com.badlogic.gdx.net.HttpStatus
401 Unauthorized (HTTP/1.0 - RFC 1945)
SC_UNPROCESSABLE_ENTITY - Static variable in class com.badlogic.gdx.net.HttpStatus
422 Unprocessable Entity (WebDAV - RFC 2518)
SC_UNSUPPORTED_MEDIA_TYPE - Static variable in class com.badlogic.gdx.net.HttpStatus
415 Unsupported Media Type (HTTP/1.1 - RFC 2616)
SC_USE_PROXY - Static variable in class com.badlogic.gdx.net.HttpStatus
305 Use Proxy (HTTP/1.1 - RFC 2616)
scale - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
scale - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
scale - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
the scale, relative to the parent, not modified by animations
scale - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Transform flags
scale - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Sets the font's scale relative to the current scale.
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
permanently scales the range by a scalar.
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the sprite's scale relative to the current scale.
scale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's scale relative to the current scale.
scale(float) - Method in class com.badlogic.gdx.math.Polygon
Applies additional scaling to the polygon by the supplied amount.
scale(float) - Method in class com.badlogic.gdx.math.Polyline
 
scale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Multiplies the top/left/bottom/right sizes and padding by the specified amount.
scale(float, float) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix with a scale matrix.
scale(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a scale matrix.
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Postmultiplies the current transformation with a scale matrix represented by the given scale on x,y,z.
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Applies the scale to the current transformation matrix of each controller.
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a scale matrix.
scale(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
Method to scale the positions in the mesh.
scale(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix with a scale matrix.
scale(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix with a scale matrix.
scale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix with a scale matrix.
scale(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Postmultiplies the current transformation with a scale matrix represented by the given scale vector.
scale(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Applies the scale to the current transformation matrix of each controller.
scale(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Scale - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
scaleBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified scale to the current scale.
scaleBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Scales the actor instantly.
scaleBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified scale to the current scale.
scaleBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
scaleBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
ScaleByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Scales an actor's scale to a relative size.
ScaleByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
scaleChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called when the actor's scale has been changed.
scaleChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
scaleChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
 
scaleChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
 
scaleChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
 
ScaledNumericValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
A value which has a defined minimum and maximum upper and lower bounds.
ScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
ScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
scaleEffect(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleEffect(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleEffect(float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
ScaleInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls the scale of the particles.
ScaleInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
 
ScaleInfluencer(ScaleInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
 
ScaleInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer
 
scaleMotion(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Permanently scales the speed of the emitter by scaling all its ranged values related to motion.
scaleSize(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Permanently scales the size of the emitter by scaling all its ranged values related to size.
scaleSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Permanently scales the size of the emitter by scaling all its ranged values related to size.
scaleTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Scales the actor instantly.
scaleTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
scaleTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
ScaleToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's scale from its current value to a specific value.
ScaleToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
scaleU - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
scaleV - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
scaleX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
scaleY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
scaling - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
the keyframes, defining the scaling of a node for a specific timestamp
scaling - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
the scaling keyframes if any (might be null), sorted by time ascending
Scaling - Class in com.badlogic.gdx.utils
Various scaling types for fitting one rectangle into another.
Scaling() - Constructor for class com.badlogic.gdx.utils.Scaling
 
ScalingViewport - Class in com.badlogic.gdx.utils.viewport
A viewport that scales the world using Scaling.
ScalingViewport(Scaling, float, float) - Constructor for class com.badlogic.gdx.utils.viewport.ScalingViewport
Creates a new viewport using a new OrthographicCamera.
ScalingViewport(Scaling, float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ScalingViewport
 
SCARLET - Static variable in class com.badlogic.gdx.graphics.Color
 
schedule(Timer.Task, float) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance().
schedule(Timer.Task, float, float) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance().
schedule(Timer.Task, float, float, int) - Static method in class com.badlogic.gdx.utils.Timer
Schedules a task on Timer.instance().
scheduleKeyRepeatTask(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
scheduleTask(Timer.Task, float) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once after the specified delay.
scheduleTask(Timer.Task, float, float) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
scheduleTask(Timer.Task, float, float, int) - Method in class com.badlogic.gdx.utils.Timer
Schedules a task to occur once after the specified delay and then a number of additional times at the specified interval.
ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.utils
A stack of Rectangle objects to be used for clipping via GL20.glScissor(int, int, int, int).
ScissorStack() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
 
scl(float) - Method in class com.badlogic.gdx.math.Matrix3
Scale the matrix in the both the x and y components by the scalar value.
scl(float) - Method in class com.badlogic.gdx.math.Matrix4
 
scl(float) - Method in interface com.badlogic.gdx.math.Vector
Scales this vector by a scalar
scl(float) - Method in class com.badlogic.gdx.math.Vector2
 
scl(float) - Method in class com.badlogic.gdx.math.Vector3
 
scl(float) - Method in class com.badlogic.gdx.math.Vector4
Multiplies each component of this vector by the given scalar
scl(float, float) - Method in class com.badlogic.gdx.math.Vector2
Multiplies this vector by a scalar
scl(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
 
scl(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Scales this vector by the given values
scl(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Scales this vector by the given values
scl(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
scl(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
scl(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
scl(Vector4) - Method in class com.badlogic.gdx.math.Vector4
Multiplies each component of this vector by the corresponding component in other
scl(T) - Method in interface com.badlogic.gdx.math.Vector
Scales this vector by another vector
screen - Variable in class com.badlogic.gdx.Game
 
Screen - com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode
 
Screen - Interface in com.badlogic.gdx
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
ScreenAdapter - Class in com.badlogic.gdx
Convenience implementation of Screen.
ScreenAdapter() - Constructor for class com.badlogic.gdx.ScreenAdapter
 
screenToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in screen coordinates to the actor's local coordinate system.
screenToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the screen coordinates to stage coordinates.
ScreenUtils - Class in com.badlogic.gdx.utils
Class with static helper methods related to currently bound OpenGL frame buffer, including access to the current OpenGL FrameBuffer.
ScreenUtils() - Constructor for class com.badlogic.gdx.utils.ScreenUtils
 
ScreenViewport - Class in com.badlogic.gdx.utils.viewport
A viewport where the world size is based on the size of the screen.
ScreenViewport() - Constructor for class com.badlogic.gdx.utils.viewport.ScreenViewport
Creates a new viewport using a new OrthographicCamera.
ScreenViewport(Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ScreenViewport
 
screenWidth - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
 
screenWidth - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
scroll - com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
 
scroll(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Offsets the region relative to the current region.
SCROLL_LOCK - Static variable in class com.badlogic.gdx.Input.Keys
 
scrolled - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
The mouse scroll wheel has changed.
scrolled(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
scrolled(float, float) - Method in class com.badlogic.gdx.input.RemoteSender
 
scrolled(float, float) - Method in class com.badlogic.gdx.InputAdapter
 
scrolled(float, float) - Method in class com.badlogic.gdx.InputMultiplexer
 
scrolled(float, float) - Method in interface com.badlogic.gdx.InputProcessor
Called when the mouse wheel was scrolled.
scrolled(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a mouse scroll event to the stage and returns true if an actor in the scene handled the event.
scrolled(float, float, long) - Method in class com.badlogic.gdx.InputEventQueue
 
scrolled(InputEvent, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when the mouse wheel has been scrolled.
scrollFactor - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The weight for each scrolled amount.
scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
 
ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that scrolls a child actor using scrollbars and/or mouse or touch dragging.
ScrollPane(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a scroll pane, see ScrollPane.
ScrollPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
ScrollPaneStyle(ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
scrollStyle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
scrollTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the target on scroll
scrollTo(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the scroll offset so the specified rectangle is fully in view, if possible.
scrollTo(float, float, float, float, boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the scroll offset so the specified rectangle is fully in view, and optionally centered vertically and/or horizontally, if possible.
scrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the x scroll amount is changed.
scrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the y scroll amount is changed.
se - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
SEARCH - Static variable in class com.badlogic.gdx.Input.Keys
 
Segment - Class in com.badlogic.gdx.math.collision
A Segment is a line in 3-space having a starting and an ending position.
Segment(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.math.collision.Segment
Constructs a new Segment from the two points given.
Segment(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Segment
Constructs a new Segment from the two points given.
select(Predicate<T>) - Method in class com.badlogic.gdx.utils.Array
Returns an iterable for the selected items in the array.
select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.QuickSelect
 
select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
 
Select - Class in com.badlogic.gdx.utils
This class is for selecting a ranked element (kth ordered statistic) from an unordered list in faster time than sorting the whole array.
Select() - Constructor for class com.badlogic.gdx.utils.Select
 
selectAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
SelectBox<T> - Class in com.badlogic.gdx.scenes.scene2d.ui
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
SelectBox(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
SelectBox(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
SelectBox(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
SelectBox.SelectBoxScrollPane<T> - Class in com.badlogic.gdx.scenes.scene2d.ui
The scroll pane shown when a select box is open.
SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a select box, see SelectBox.
SelectBoxScrollPane(SelectBox<T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
SelectBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
SelectBoxStyle(BitmapFont, Color, Drawable, ScrollPane.ScrollPaneStyle, List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
SelectBoxStyle(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
 
selectIndex(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
 
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
 
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
Selection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
Manages selected objects.
Selection() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
selectionStart - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
selectRanked(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
Selects the nth-lowest element from the Array according to Comparator ranking.
selectRankedIndex(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
 
SEMICOLON - Static variable in class com.badlogic.gdx.Input.Keys
 
sendBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
The SO_SNDBUF (send buffer) size in bytes.
sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.net.NetJavaImpl
 
sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in interface com.badlogic.gdx.Net
Process the specified Net.HttpRequest and reports the Net.HttpResponse to the specified Net.HttpResponseListener.
sendUpdate() - Method in class com.badlogic.gdx.input.RemoteSender
 
sequence() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sequence(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
SequenceAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Executes a number of actions one at a time.
SequenceAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SequenceAction(Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SequenceAction(Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SequenceAction(Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SequenceAction(Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SequenceAction(Action, Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
 
SerializationException - Exception in com.badlogic.gdx.utils
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
SerializationException() - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(String) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
SerializationException(Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
 
Server - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
A name for the server.
ServerSocket - Interface in com.badlogic.gdx.net
A server socket that accepts new incoming connections, returning Socket instances.
ServerSocketHints - Class in com.badlogic.gdx.net
Options for ServerSocket instances.
ServerSocketHints() - Constructor for class com.badlogic.gdx.net.ServerSocketHints
 
set() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
set(boolean) - Method in class com.badlogic.gdx.utils.JsonValue
 
set(double, String) - Method in class com.badlogic.gdx.utils.JsonValue
 
set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
set(float[]) - Method in class com.badlogic.gdx.math.Matrix3
Sets the matrix to the given matrix as a float array.
set(float[]) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to the given matrix as a float array.
set(float[]) - Method in class com.badlogic.gdx.math.Vector3
Sets the components from the array.
set(float[]) - Method in class com.badlogic.gdx.math.Vector4
Sets the components from the array.
set(float, float) - Method in class com.badlogic.gdx.math.Vector2
Sets the components of this vector
set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
set(float, float, float) - Method in class com.badlogic.gdx.math.Circle
Sets a new location and radius for this circle.
set(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets the vector to the given components
set(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Sets this Color's component values.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Ellipse
Sets a new position and size for this ellipse.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix representing the quaternion.
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
Sets the plane normal and distance
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the components of the quaternion
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Rectangle
 
set(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Sets the vector to the given components
set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.collision.Ray
Sets this ray from the given starting position and direction.
set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
 
set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix representing the translation and quaternion.
set(float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix representing the translation and quaternion.
set(float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
set(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
set(float, float, float, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
set(float, float, float, Vector3, Vector3, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
set(int) - Method in class com.badlogic.gdx.graphics.Color
Sets this color's component values through an integer representation.
set(int) - Method in class com.badlogic.gdx.utils.Bits
 
set(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
 
set(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
 
set(int, char) - Method in class com.badlogic.gdx.utils.CharArray
 
set(int, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
 
set(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
Sets the coordinates of this 2D grid point.
set(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
set(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
Sets the coordinates of this GridPoint3D.
set(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, long) - Method in class com.badlogic.gdx.utils.LongArray
 
set(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
 
set(int, Color) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, Matrix3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
 
set(int, T) - Method in class com.badlogic.gdx.utils.Array
 
set(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
set(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
set(long, String) - Method in class com.badlogic.gdx.utils.JsonValue
 
set(Color) - Method in class com.badlogic.gdx.graphics.Color
Sets this color to the given color.
set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
set(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
set(Color, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
set(Color, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
set(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
set(Color, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
set(Color, Vector3, Vector3, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
set(ParticleEmitter.IndependentScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
set(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
set(PolygonSprite) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
set(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Make this sprite a copy in every way of the specified sprite
set(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
set(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
set(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Add a attribute to this material.
set(Attribute...) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Add an array of attributes to this material.
set(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Add multiple attributes to this material.
set(Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Add multiple attributes to this material.
set(Attribute, Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Add multiple attributes to this material.
set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
set(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
set(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
set(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
set(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Set this MeshPart to be a copy of the other MeshPart
set(Node) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
Creates a nested copy of this Node, any child nodes are copied using the Node.copy() method.
set(NodePart) - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
 
set(Emitter) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
set(RegularEmitter) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
set(ColorInfluencer.Single) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
set(RegionInfluencer.AspectTextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
set(ParticleController) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
set(ParticleController) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
set(ParticleController) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
set(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.Renderable
 
set(BaseShader, int, Renderable, Attributes) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
 
set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
 
set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
 
set(BaseAnimationController.Transform) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
set(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
set(TextureDescriptor<V>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
set(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
set(Affine2) - Method in class com.badlogic.gdx.math.Affine2
Copies the values from the provided affine matrix to this matrix.
set(Affine2) - Method in class com.badlogic.gdx.math.Matrix3
Copies the values from the provided affine matrix to this matrix.
set(Affine2) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to the given affine matrix.
set(Circle) - Method in class com.badlogic.gdx.math.Circle
Sets a new location and radius for this circle, based upon another circle.
set(Circle) - Method in class com.badlogic.gdx.math.Ellipse
 
set(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the given bounding box.
set(BoundingBox, Matrix4) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
set(Ray) - Method in class com.badlogic.gdx.math.collision.Ray
Sets the starting position and direction from the given ray
set(Ellipse) - Method in class com.badlogic.gdx.math.Ellipse
Sets a new position and size for this ellipse based upon another ellipse.
set(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
Sets the coordinates of this 2D grid point to that of another.
set(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
Sets the coordinates of this 3D grid point to that of another.
set(Matrix3) - Method in class com.badlogic.gdx.math.Affine2
Copies the values from the provided matrix to this matrix.
set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
Copies the values from the provided matrix to this matrix.
set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to the given 3x3 matrix.
set(Matrix4) - Method in class com.badlogic.gdx.math.Affine2
Copies the 2D transformation components from the provided 4x4 matrix.
set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix3
Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.
set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to the given matrix.
set(Plane) - Method in class com.badlogic.gdx.math.Plane
Sets this plane from the given plane
set(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix representing the quaternion.
set(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given quaternion.
set(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
Sets the values of the given rectangle to this rectangle.
set(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
set(Vector2, float) - Method in class com.badlogic.gdx.math.Circle
Sets a new location and radius for this circle.
set(Vector2, float) - Method in class com.badlogic.gdx.math.Vector3
Sets the components of the given vector and z-component
set(Vector2, float, float) - Method in class com.badlogic.gdx.math.Vector4
Sets the components to the given Vector2, z-component and w-component
set(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Circle
Sets this Circle's values in terms of its center and a point on its edge.
set(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Ellipse
 
set(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
set(Vector3[]) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the bounding box minimum and maximum vector from the given points.
set(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
set(Vector3, float) - Method in class com.badlogic.gdx.math.Vector4
Sets the components of the given vector3 and w-component
set(Vector3, Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
Set this matrix to the specified translation and rotation.
set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Set this matrix to the specified translation, rotation and scale.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the given minimum and maximum vector.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.Ray
Sets the starting position and the direction of this ray.
set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
Sets the plane to the given point and normal.
set(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
set(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
set(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as well as the 4th column representing the translation of any point that is multiplied by this matrix.
set(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
set(Array<T>, int, int) - Method in class com.badlogic.gdx.math.Bezier
 
set(Class<T>, Pool<T>) - Static method in class com.badlogic.gdx.utils.Pools
Sets an existing pool for the specified type, stored in a Class to Pool map.
set(Iterable<Attribute>) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Add an array of attributes to this material.
set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
 
set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
set(Object, int, Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
Sets the value of the indexed component in the supplied array to the supplied value.
set(Object, Object) - Method in class com.badlogic.gdx.utils.reflect.Field
Sets the value of the field on the supplied object.
set(String) - Method in class com.badlogic.gdx.utils.JsonValue
 
set(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named null array value to the stream.
set(String, boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named boolean value to the stream.
set(String, boolean[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named boolean array value to the stream.
set(String, byte) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named byte value to the stream.
set(String, byte[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named byte array value to the stream.
set(String, char) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named char value to the stream.
set(String, char[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named char array value to the stream.
set(String, double) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named double value to the stream.
set(String, double[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named double array value to the stream.
set(String, float) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named float value to the stream.
set(String, float[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named float array value to the stream.
set(String, int) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named int value to the stream.
set(String, int[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named int array value to the stream.
set(String, long) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named long value to the stream.
set(String, long[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named long array value to the stream.
set(String, short) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named short value to the stream.
set(String, short[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named short array value to the stream.
set(String, Mesh, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Set this MeshPart to given values, does not MeshPart.update() the bounding box values.
set(String, Object) - Method in class com.badlogic.gdx.utils.JsonWriter
 
set(String, String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named String value to the stream.
set(String, String[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a named String array value to the stream.
set(Iterator<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
 
set(List<Vector3>) - Method in class com.badlogic.gdx.math.collision.BoundingBox
Sets the bounding box minimum and maximum vector from the given points.
set(T) - Method in interface com.badlogic.gdx.math.Vector
Sets this vector from the given vector
set(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
Sets the selection to only the specified item.
set(T...) - Method in class com.badlogic.gdx.math.Bezier
 
set(T[], boolean) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
set(T[], int, boolean) - Method in class com.badlogic.gdx.math.BSpline
 
set(T[], int, int) - Method in class com.badlogic.gdx.math.Bezier
 
set(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Constructor
 
setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Field
 
setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Method
 
setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
 
setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
Sets the wrapped action.
setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
 
setActionsRequestRendering(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If true, any actions executed during a call to Stage.act()) will result in a call to Graphics.requestRendering().
setActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
setActive(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
setActive(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
setActive(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
setActor(A) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the actor in this cell and adds the actor to the cell's table.
setActor(A) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the actor this action is attached to.
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the Actor embedded in this scroll pane.
setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
setActor(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
setActor(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
setActorBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
setActorHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
setActorWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
setActorX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
setActorY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
setAdditive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
SetAlgorithm(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
setAligned(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the horizontal alignment of the list items.
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Sets the alignment of the selected item in the select box.
setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets text horizontal alignment (left, center or right).
setAlignment(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setAlignMode(ParticleShader.AlignMode) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
Sets the current align mode.
setAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
setAlpha(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the alpha portion of the color used to tint this sprite.
setAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
setAlphas(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the alpha component of all text currently in the cache.
setAlways(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
If true, this tooltip is shown even when tooltips are not TooltipManager.enabled.
setAlwaysActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
 
setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
setAmountHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
setAmountWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
setAngle(float) - Method in class com.badlogic.gdx.math.Vector2
Deprecated.
setAngleDeg(float) - Method in class com.badlogic.gdx.math.Vector2
Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
setAngleRad(float) - Method in class com.badlogic.gdx.math.Vector2
Sets the angle of the vector in radians relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
setAnimateDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
If > 0, changes to the progress bar value via ProgressBar.setValue(float) will happen over this duration in seconds.
setAnimateInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Sets the interpolation to use for ProgressBar.setAnimateDuration(float).
setAnimation(Animation, float, float, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(AnimationController.AnimationDesc) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(String, float, float, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(String, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(String, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(String, int, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimation(String, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Set the active animation, replacing any current animation.
setAnimationIntervals(int[]) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
setAnisotropicFilter(float) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the anisotropic filter level for the texture.
setApplicationLogger(ApplicationLogger) - Method in interface com.badlogic.gdx.Application
Sets the current Application logger.
setAsAffine(Affine2) - Method in class com.badlogic.gdx.math.Matrix4
Assumes that this matrix is a 2D affine transformation, copying only the relevant components.
setAsAffine(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
Assumes that both matrices are 2D affine transformations, copying only the relevant components.
setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Cubemap
Sets the AssetManager.
setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Texture
Sets the AssetManager.
setAtlasName(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
setAttached(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
setAttributef(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the given attribute
setAutoBind(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
Sets whether to bind the underlying VertexArray or VertexBufferObject automatically on a call to one of the render methods.
setAutoRemove(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
setAutoShapeType(boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
If true, when drawing a shape cannot be performed with the current shape type, the batch is flushed and the shape type is changed automatically.
setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the background drawable and adjusts the container's padding to match the background.
setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
setBackground(Drawable, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the background drawable and, if adjustPadding is true, sets the container's padding to Drawable.getBottomHeight() , Drawable.getTopHeight(), Drawable.getLeftWidth(), and Drawable.getRightWidth().
setBackground(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Sets the background drawable from the skin and adjusts the table's padding to match the background.
setBaseResolver(FileHandleResolver) - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
 
setBatch(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
setBatch(Array<ParticleBatch<?>>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Assign one batch, among those passed in, to each controller.
setBehind(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setBlend(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setBlendFunction(int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets the blending function to be used when rendering sprites.
setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setBlendFunctionSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets separate (color/alpha) blending function to be used when rendering sprites.
setBlendFunctionSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setBlendFunctionSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setBlending(boolean) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
setBlending(boolean, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
 
setBlending(int, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the blending parameters for this decal
setBlending(Pixmap.Blending) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the type of Pixmap.Blending to be used for all operations.
setBlendMode(TiledMapTile.BlendMode) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
Sets the TiledMapTile.BlendMode to use for rendering the tile
setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
setBlinkTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setBottomHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the draw-time height of the three bottom edge patches
setBottomHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setBottomHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Set bounds the x, y, width, and height.
setBounds(float, float, float, float) - Method in class com.badlogic.gdx.utils.QuadTreeFloat
 
setBounds(BoundingBox) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Sets the base bounds of the oriented bounding box as the bounds given, the transform is applied to the vertices.
setBubbles(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to the root.
setBuffer(Buffer, boolean, VertexAttributes) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
Low level method to reset the buffer and attributes to the specified values.
setBuffer(Buffer, boolean, VertexAttributes) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Low level method to reset the buffer and attributes to the specified values.
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the mouse button, which can trigger a change of the slider.
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Sets the button to listen for, all other buttons are ignored.
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Sets the button to listen for, all other buttons are ignored.
setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
Sets the button to listen for, all other buttons are ignored.
setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
 
setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
Change the camera in between ModelBatch.begin(Camera) and ModelBatch.end().
setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
 
setCamera(Camera) - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When true (default) and flick scrolling begins, ScrollPane.cancelTouchFocus() is called.
setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
When true (default), the Stage.cancelTouchFocus() touch focus} is cancelled if dragStart returns non-null.
setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
Sets the capacity.
setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setCatchBackKey(boolean) - Method in class com.badlogic.gdx.AbstractInput
 
setCatchBackKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchBackKey(boolean) - Method in interface com.badlogic.gdx.Input
Deprecated.
use Input.setCatchKey(int keycode, boolean catchKey) instead Sets whether the BACK button on Android should be caught. This will prevent the app from being paused. Will have no effect on the desktop.
setCatchKey(int, boolean) - Method in class com.badlogic.gdx.AbstractInput
 
setCatchKey(int, boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchKey(int, boolean) - Method in interface com.badlogic.gdx.Input
Sets whether the given key on Android or GWT should be caught.
setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.AbstractInput
 
setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCatchMenuKey(boolean) - Method in interface com.badlogic.gdx.Input
Deprecated.
use Input.setCatchKey(int keycode, boolean catchKey) instead Sets whether the MENU button on Android should be caught. This will prevent the onscreen keyboard to show up. Will have no effect on the desktop.
setCell(int, int, TiledMapTileLayer.Cell) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
Sets the TiledMapTileLayer.Cell at the given coordinates.
setCenter(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position so that the sprite is centered on (x, y)
setCenter(float, float) - Method in class com.badlogic.gdx.math.Rectangle
Moves this rectangle so that its center point is located at a given position
setCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
Moves this rectangle so that its center point is located at a given position
setCenterX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the x position so that it is centered on the given x parameter
setCenterY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the y position so that it is centered on the given y parameter
setCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setCharAt(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
Sets the character at the index.
setChecked(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setChecked(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets the first TextButton with the specified text to checked.
setClamp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, prevents scrolling out of the actor's bounds.
setCleansUpBlendFunction(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
Set whether to automatically return the Batch's blend function to the alpha-blending default (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) when done drawing.
setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Causes the contents to be clipped if they exceed the container bounds.
setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Causes the contents to be clipped if they exceed the table's bounds.
setClipboard(Clipboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setCol(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setCol(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
A convenience method for setting the font color.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
A convenience method for setting the cache color.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the color of all four vertices to the specified color
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
 
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Set the color used to tint the vertex color, defaults to white.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the color to be used by the next shapes drawn.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations.
setColor(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setColor(int) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations
setColor(Color) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets the color used to tint images when they are added to the Batch.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
A convenience method for setting the font color.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
A convenience method for setting the cache color.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Copy given color.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the color used to tint this sprite.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the color used to tint images when they are added to the SpriteCache.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the color used to tint this decal.
setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
 
setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
setColor(Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Set the color used to tint the vertex color, defaults to white.
setColor(Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the color to be used by the next shapes drawn.
setColor(Color) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the color for the following drawing operations.
setColor(Color) - Method in class com.badlogic.gdx.maps.MapObject
 
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
Sets the color to modify.
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
Sets the color to modify.
setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setColors(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the color of all text currently in the cache.
setColors(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
setColors(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
setColors(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the color of all text currently in the cache.
setColors(float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the color of the specified characters.
setColors(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the color of all text currently in the cache.
setColors(Color, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the color of the specified characters.
setCompression(int) - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
Sets the deflate compression level.
setContent(InputStream, long) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the content as a stream to be used for a POST for example, to transmit custom data.
setContent(String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the content to be used in the HTTP request.
setContents(String) - Method in interface com.badlogic.gdx.utils.Clipboard
Sets the content of the system clipboard.
setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
setContinuousRendering(boolean) - Method in interface com.badlogic.gdx.Graphics
Sets whether to render continuously.
SetCookie - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
An HTTP cookie.
setCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
Sets the number of times to repeat.
setCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
 
setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Children completely outside of this rectangle will not be drawn.
setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
 
setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setCullingArea(Rectangle) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Cullable
 
setCursor(Cursor) - Method in interface com.badlogic.gdx.Graphics
Only viable on the lwjgl-backend and on the gwt-backend.
setCursorCatched(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCursorCatched(boolean) - Method in interface com.badlogic.gdx.Input
Only viable on the desktop.
setCursorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
setCursorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
setCursorPosition(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the cursor position and clears any selection.
setCursorPosition(int, int) - Method in class com.badlogic.gdx.input.RemoteInput
 
setCursorPosition(int, int) - Method in interface com.badlogic.gdx.Input
Only viable on the desktop.
setCutoffAngle(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
SetCutValue(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
setDeadzone(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
setDebug(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
If true, Actor.drawDebug(ShapeRenderer) will be called for this actor.
setDebug(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
setDebug(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
If true, Group.drawDebug(ShapeRenderer) will be called for this group and, optionally, all children recursively.
setDebugAll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If true, debug lines are shown for all actors.
setDebugInvisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If true, debug lines are shown for actors even when Actor.isVisible() is false.
setDebugParentUnderMouse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If true, debug is enabled only for the parent of the actor under the mouse.
setDebugTableUnderMouse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table.
setDebugTableUnderMouse(Table.Debug) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If not Table.Debug.none, debug is enabled only for the first ascendant of the actor under the mouse that is a table.
setDebugUnderMouse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
If true, debug is enabled only for the actor under the mouse.
SetDecoderProperties(byte[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
 
setDefaultCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
setDefaultCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
setDefaultDepthFunc(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
 
setDefaultDepthFunc(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
setDefaultSerializer(Json.Serializer) - Method in class com.badlogic.gdx.utils.Json
Sets the serializer to use when the type being deserialized is not known (null).
setDegreesPerPixel(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
Sets how many degrees to rotate per pixel the mouse moved.
setDeprecated(Class, String, boolean) - Method in class com.badlogic.gdx.utils.Json
The specified field will be treated as if it has or does not have the Deprecated annotation.
setDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
 
setDepthTest(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
 
setDepthTest(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
 
SetDictionarySize(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setDimensions(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the width and height in world units
setDimensions(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
setDirection(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
setDirection(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setDirection(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
 
setDirection(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
When true, the button will not toggle Button.isChecked() when clicked and will not fire a ChangeListener.ChangeEvent.
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setDisabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Disableable
 
setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
If true, prevents Selection.choose(Object) from changing the selection.
setDistanceFieldSmoothing(float) - Method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
 
setDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setDragActorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
setDragStartX(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
setDragStartY(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
setDragTime(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Time in milliseconds that a drag must take before a drop will be considered valid.
setDrawable(Skin, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
Sets a new drawable for the image.
setDuplicateBorder(boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Sets the length of the delay in seconds.
setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Sets the length of the transition in seconds.
setDuration(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
setElementType(Class, String, Class) - Method in class com.badlogic.gdx.utils.Json
Sets the type of elements in a collection.
setEllipsis(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
When true the text will be truncated "..." if it does not fit within the width of the label.
setEllipsis(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
When non-null the text will be truncated "..." if it does not fit within the width of the label.
setEmissionMode(RegularEmitter.EmissionMode) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
Sets emission mode.
setEmittersCleanUpBlendFunction(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
Sets the cleansUpBlendFunction parameter on all ParticleEmitters currently in this ParticleEffect.
setEnabled(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
Sets the style on the actor to disabled or enabled.
setEnd(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Sets the value to transition to.
setEnd(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Sets the value to transition to.
setEndColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
Sets the color to transition to.
SetEndMarkerMode(boolean) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setEnumNames(boolean) - Method in class com.badlogic.gdx.utils.Json
When true, Enum.name() is used to write enum values.
setErrorListener(AssetErrorListener) - Method in class com.badlogic.gdx.assets.AssetManager
Sets an AssetErrorListener to be invoked in case loading an asset failed.
setEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion to the given euler angles in degrees.
setEulerAnglesRad(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion to the given euler angles in radians.
setExceptionOnMissingKey(boolean) - Static method in class com.badlogic.gdx.utils.I18NBundle
Sets the flag indicating whether to throw a MissingResourceException from the get(key) method if no string for the given key can be found.
setExpanded(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
setExponent(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setFadeScrollBars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When true the scrollbars don't reduce the scrollable size and fade out after some time of not being used.
setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
setFillParent(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
If true, this actor will be sized to the parent in Layout.validate().
setFilter(Pixmap.Filter) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets the type of interpolation Pixmap.Filter to be used in conjunction with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the Texture.TextureFilter for this texture for minification and magnification.
setFirstWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setFixedWidthGlyphs(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Makes the specified glyphs fixed width.
setFlickScroll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setFlickScrollTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setFlingTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Set the sprite's flip state regardless of current condition
setFlipHorizontally(boolean) - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
setFlipHorizontally(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
Sets whether to flip the tile horizontally.
setFlipVertically(boolean) - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
setFlipVertically(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
Sets whether to flip the tile vertically.
setFlipY(boolean) - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
If true, the resulting PNG is flipped vertically.
setFocused(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
setFocusTraversal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
If true (the default), tab/shift+tab will move to the next text field.
setFollowRedirects(boolean) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets whether 301 and 302 redirects are followed.
setFontScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setFontScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setFontScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setFontScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setForceScroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents do not exceed the bounds in that direction.
setForegroundFPS(int) - Method in interface com.badlogic.gdx.Graphics
Sets the target framerate for the application when using continuous rendering.
setFrameBufferViewport() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Sets viewport to the dimensions of framebuffer.
setFrameDuration(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Sets duration a frame will be displayed.
setFromAxes(boolean, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given x-, y- and z-axis.
setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
setFromAxis(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromAxis(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromAxisRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromAxisRad(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
Sets the quaternion components from the given axis and angle around that axis.
setFromCross(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
Set this quaternion to the rotation between two vectors.
setFromCross(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Set this quaternion to the rotation between two vectors.
setFromEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a rotation matrix from the given euler angles.
setFromEulerAnglesRad(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a rotation matrix from the given euler angles.
setFromMatrix(boolean, Matrix3) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given matrix, optionally removing any scaling.
setFromMatrix(boolean, Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given matrix, optionally removing any scaling.
setFromMatrix(Matrix3) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
setFromMatrix(Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
setFromSpherical(float, float) - Method in class com.badlogic.gdx.math.Vector3
Sets the components from the given spherical coordinate
setFullscreenMode(Graphics.DisplayMode) - Method in interface com.badlogic.gdx.Graphics
Sets the window to full-screen mode.
setGL20(GL20) - Method in interface com.badlogic.gdx.Graphics
Set the GL20 instance
setGL30(GL30) - Method in interface com.badlogic.gdx.Graphics
Set the GL30 instance
setGL31(GL31) - Method in interface com.badlogic.gdx.Graphics
Set the GL31 instance
setGL32(GL32) - Method in interface com.badlogic.gdx.Graphics
Set the GL32 instance
setGlyph(int, BitmapFont.Glyph) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
setGlyphRegion(BitmapFont.Glyph, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
setGroupStrategy(GroupStrategy) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
Sets the GroupStrategy used
setHeader(String, String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets a header to this HTTP request, see HttpRequestHeader.
setHeight(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the height in world units
setHeight(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the height of this rectangle
setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setHigh(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHigh(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setHighMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHighMax(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setHighMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setHighMin(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setIcon(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Sets an icon that will be drawn to the left of the actor.
setIconSpacing(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of horizontal space left and right of the node's icon.
setId(int) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
 
setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
setIgnoreDeprecated(boolean) - Method in class com.badlogic.gdx.utils.Json
When true, fields with the Deprecated annotation will not be read or written.
setIgnoreUnknownFields(boolean) - Method in class com.badlogic.gdx.utils.Json
When true, fields in the JSON that are not found on the class will not throw a SerializationException.
setImagePaths(Array<String>) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setIncludeCredentials(boolean) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets whether a cross-origin request will include credentials.
setIndentSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setIndependent(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.IndependentScaledNumericValue
 
setIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the indices of this Mesh
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Sets the indices of this IndexArray, discarding the old indices.
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Sets the indices of this IndexBufferObject, discarding the old indices.
setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the indices of this Mesh.
setIndices(ShortBuffer) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
setIndices(ShortBuffer) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
setIndices(ShortBuffer) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
setIndices(ShortBuffer) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.
setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.input.RemoteInput
 
setInputProcessor(InputProcessor) - Method in interface com.badlogic.gdx.Input
Sets the InputProcessor that will receive all touch and key input events.
setInstanceData(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the instance data of this Mesh.
setInstanceData(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
setInstanceData(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
setInstanceData(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Sets the vertices of this InstanceData, discarding the old vertex data.
setInstanceData(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the instance data of this Mesh.
setInstanceData(FloatBuffer) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the instance data of this Mesh.
setInstanceData(FloatBuffer, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
setInstanceData(FloatBuffer, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
setInstanceData(FloatBuffer, int) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Sets the vertices of this InstanceData, discarding the old vertex data.
setInstanceData(FloatBuffer, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the instance data of this Mesh.
setInstant(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
If true, this tooltip is shown without delay when hovered.
setIntensity(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
setIntensity(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
setInterval(int, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Sets the interval size for the value at the given index
setInterval(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Set the interval size on the passed in object.
setInvalidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setInvertedControls(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Sets the CameraInputControllers' control inversion.
setItems(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the items visible in the list, clearing the selection if it is no longer valid.
setItems(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Sets the items visible in the select box.
setItems(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setItems(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Set the backing Array that makes up the choices available in the SelectBox
setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
 
setKerning(int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
setKey(int, K) - Method in class com.badlogic.gdx.utils.ArrayMap
 
setKeyboardFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the actor that will receive key events.
setKeyCode(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setKeyFrames(T...) - Method in class com.badlogic.gdx.graphics.g2d.Animation
 
setLabel(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
setLabel(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
setLayoutEnabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Enables or disables the layout for this actor and all child actors, recursively.
SetLcLpPb(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setLeftWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the draw-time width of the three left edge patches
setLeftWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setLeftWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setLength(float) - Method in interface com.badlogic.gdx.math.Vector
Sets the length of this vector.
setLength(float) - Method in class com.badlogic.gdx.math.Vector2
 
setLength(float) - Method in class com.badlogic.gdx.math.Vector3
 
setLength(float) - Method in class com.badlogic.gdx.math.Vector4
 
setLength(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Sets the current length to a new value.
setLength2(float) - Method in interface com.badlogic.gdx.math.Vector
Sets the length of this vector, based on the square of the desired length.
setLength2(float) - Method in class com.badlogic.gdx.math.Vector2
 
setLength2(float) - Method in class com.badlogic.gdx.math.Vector3
 
setLength2(float) - Method in class com.badlogic.gdx.math.Vector4
 
setLevel(int) - Method in class com.badlogic.gdx.utils.Logger
Sets the log level.
setLineHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Sets the line height, which is the distance from one line of text to the next.
setListener(GLErrorListener) - Method in class com.badlogic.gdx.graphics.profiling.GLProfiler
Set the current listener for the GLProfiler to errorListener
setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
 
setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
 
setListenerActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setLoader(Class<T>, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
Sets a new AssetLoader for the given type.
setLoader(Class<T>, String, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
Sets a new AssetLoader for the given type.
setLogger(Logger) - Method in class com.badlogic.gdx.assets.AssetManager
 
setLogLevel(int) - Method in interface com.badlogic.gdx.Application
Sets the log level.
setLongPressSeconds(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
setLooping(boolean) - Method in interface com.badlogic.gdx.audio.Music
Sets whether the music stream is looping.
setLooping(long, boolean) - Method in interface com.badlogic.gdx.audio.Sound
Sets the sound instance with the given id to be looping.
setLow(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLow(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
setLow(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLow(float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
setLowMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLowMax(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
setLowMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
 
setLowMin(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
setMap(TiledMap) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
SetMatchFinder(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setMaterial(DecalMaterial) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Set material
setMaxCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets the maximum number of buttons that can be checked.
setMaxFlingDelay(long) - Method in class com.badlogic.gdx.input.GestureDetector
 
setMaxLength(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setMaxListCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Set the max number of items to display when the select box is opened.
setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
setMaxSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setMaxTileSize(float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
Expands the view size in each direction, ensuring that tiles of this size or smaller are never culled from the visible portion of the view.
setMaxWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
setMaxWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
setMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
setMesh(Mesh, Model) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
 
setMesh(Mesh, Model) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
 
setMessageText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the text that will be drawn in the text field if no text has been entered.
setMethod(String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the HTTP method of the HttpRequest.
setMiddleHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the height of the middle row of the patch.
setMiddleWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the width of the middle column of the patch.
setMinCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets the minimum number of buttons that must be checked.
setMinHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setMinHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
setMinSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setMinSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setMinWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setMinWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setMinWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
setMinWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
setModal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setMode(HdpiMode) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Allows applications to override HDPI coordinate conversion for glViewport and glScissor calls.
setMovable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setMultiple(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
If true, allows Selection.choose(Object) to select multiple items.
setName(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setName(String) - Method in class com.badlogic.gdx.maps.MapLayer
 
setName(String) - Method in class com.badlogic.gdx.maps.MapObject
 
setName(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Set the actor's name, which is used for identification convenience and by Actor.toString().
setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setName(String) - Method in class com.badlogic.gdx.utils.JsonValue
 
setNext(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
Sets the next sibling of this value.
setNor(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setNor(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
SetNumFastBytes(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
setObject(Actor, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setOffsetX(float) - Method in class com.badlogic.gdx.maps.MapLayer
 
setOffsetX(float) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
Set the amount to offset the x position when rendering the tile
setOffsetX(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
setOffsetX(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
setOffsetY(float) - Method in class com.badlogic.gdx.maps.MapLayer
 
setOffsetY(float) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
Set the amount to offset the y position when rendering the tile
setOffsetY(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
setOffsetY(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
setOnCompletionListener(Music.OnCompletionListener) - Method in interface com.badlogic.gdx.audio.Music
Register a callback to be invoked when the end of a music stream has been reached during playback.
setOnlyFontChars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
When false, text set by TextField.setText(String) may contain characters not in the font, a space will be displayed instead.
setOnscreenKeyboard(TextField.OnscreenKeyboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
setOnscreenKeyboardVisible(boolean) - Method in interface com.badlogic.gdx.Input
Sets the on-screen keyboard visible if available.
setOnscreenKeyboardVisible(boolean, Input.OnscreenKeyboardType) - Method in class com.badlogic.gdx.input.RemoteInput
 
setOnscreenKeyboardVisible(boolean, Input.OnscreenKeyboardType) - Method in interface com.badlogic.gdx.Input
Sets the on-screen keyboard visible if available.
setOpacity(float) - Method in class com.badlogic.gdx.maps.MapLayer
 
setOpacity(float) - Method in class com.badlogic.gdx.maps.MapObject
 
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the origin in relation to the sprite's position for scaling and rotation.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the origin in relation to the sprite's position for scaling and rotation.
setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polygon
Sets the origin point to which all of the polygon's local vertices are relative to.
setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polyline
 
setOrigin(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the origin position which is relative to the actor's bottom left corner.
setOrigin(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the origin position to the specified alignment.
setOriginBasedPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position where the sprite will be drawn, relative to its current origin.
setOriginCenter() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Place origin in the center of the sprite
setOriginCenter() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setOriginX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setOriginX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setOriginY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setOriginY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.Json
setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonWriter
Sets the type of JSON output.
setOverCache(float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
Sets the percentage of the view that is cached in each direction.
setOverNode(N) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setOverscroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, if true the actor can be scrolled slightly past its bounds and will animate back to its bounds when scrolling is stopped.
setOwnedResources(Array<? extends Disposable>) - Method in class com.badlogic.gdx.maps.tiled.TiledMap
Used by loaders to set resources when loading the map directly, without AssetManager.
setOwnsTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Sets whether the font owns the texture.
setPackedColor(float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets the rendering color of this Batch, expanding the alpha from 0-254 to 0-255.
setPackedColor(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setPackedColor(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the color of this sprite, expanding the alpha from 0-254 to 0-255.
setPackedColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setPackedColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the color of this sprite cache, expanding the alpha from 0-254 to 0-255.
setPackedColor(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the color of this decal, expanding the alpha from 0-254 to 0-255.
setPackToTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
If true, when a pixmap is packed to a page that has a texture, the portion of the texture where the pixmap was packed is updated using glTexSubImage2D.
setPadBottom(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
setPadding(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
setPadding(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
setPadding(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
setPadding(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the padding for content inside this ninepatch.
setPadding(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setPadding(int) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
setPadLeft(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
setPadRight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
setPadTop(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
setPageFormat(Pixmap.Format) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
setPageHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
setPageWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
 
setPan(float, float) - Method in interface com.badlogic.gdx.audio.Music
Sets the panning and volume of this music stream.
setPan(long, float, float) - Method in interface com.badlogic.gdx.audio.Sound
Sets the panning and volume of the sound instance with the given id as returned by Sound.play() or Sound.play(float).
setParallaxX(float) - Method in class com.badlogic.gdx.maps.MapLayer
 
setParallaxY(float) - Method in class com.badlogic.gdx.maps.MapLayer
 
setParent(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayer
 
setParent(Group) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called by the framework when an actor is added to or removed from a group.
setParticleCount(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
setPasswordCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the password character for the text field.
setPasswordMode(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
If true, the text in this text field will be shown as bullet characters.
setPatch(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
Sets this drawable's ninepatch and set the min width, min height, top height, right width, bottom height, and left width to the patch's padding.
setPitch(long, float) - Method in interface com.badlogic.gdx.audio.Sound
Changes the pitch multiplier of the sound instance with the given id as returned by Sound.play() or Sound.play(float).
setPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setPixels(ByteBuffer) - Method in class com.badlogic.gdx.graphics.Pixmap
Sets pixels from a provided direct byte buffer.
setPlayMode(Animation.PlayMode) - Method in class com.badlogic.gdx.graphics.g2d.Animation
Sets the animation play mode.
setPointer(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setPolygon(TextureRegion, float[]) - Method in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
Sets polygon with repeating texture region, the size of repeating grid is equal to region size
setPolygon(TextureRegion, float[], float) - Method in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
Sets polygon with repeating texture region, the size of repeating grid is equal to region size
setPolygon(Polygon) - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
 
setPolyline(Polyline) - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
 
setPool(Pool) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the pool that the action will be returned to when removed from the actor.
setPos(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setPos(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setPosition(float) - Method in interface com.badlogic.gdx.audio.Music
Set the playback position in seconds.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the position of the text, relative to the position when the cached text was created.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the position where the sprite will be drawn.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position where the sprite will be drawn.
setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setPosition(float, float) - Method in class com.badlogic.gdx.math.Circle
Sets the x and y-coordinates of circle center
setPosition(float, float) - Method in class com.badlogic.gdx.math.Ellipse
Sets the x and y-coordinates of ellipse center
setPosition(float, float) - Method in class com.badlogic.gdx.math.Polygon
Sets the polygon's position within the world.
setPosition(float, float) - Method in class com.badlogic.gdx.math.Polyline
 
setPosition(float, float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the x and y-coordinates of the bottom left corner
setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the position of the actor's bottom left corner.
setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position to the given world coordinates
setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setPosition(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setPosition(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the position using the specified alignment.
setPosition(Vector2) - Method in class com.badlogic.gdx.math.Circle
Sets the x and y-coordinates of circle center from vector
setPosition(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
Sets the x and y-coordinates of ellipse center from a Vector2.
setPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
Sets the x and y-coordinates of the bottom left corner from vector
setPosition(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
setPosition(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
 
setPosition(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setPrefix(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
 
setPrefRows(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
Sets the preferred number of rows (lines) for this text area.
setPremultipliedAlpha(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setPrev(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
Sets the next sibling of this value.
setProcessors(InputProcessor...) - Method in class com.badlogic.gdx.InputMultiplexer
 
setProcessors(Array<InputProcessor>) - Method in class com.badlogic.gdx.InputMultiplexer
 
setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
If false, methods that change the text will not fire ChangeListener.ChangeEvent, the event will be fired only when the user changes the text.
setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
If false, only Selection.choose(Object) will fire a change event.
SetProgress(long, long) - Method in interface com.badlogic.gdx.utils.compression.ICodeProgress
 
setProjectionMatrix(Matrix4) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets the projection matrix to be used by this Batch.
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Sets the projection matrix to be used for rendering.
setQuoteLongValues(boolean) - Method in class com.badlogic.gdx.utils.Json
Default is false.
setQuoteLongValues(boolean) - Method in class com.badlogic.gdx.utils.JsonWriter
When true, quotes long, double, BigInteger, BigDecimal types to prevent truncation in languages like JavaScript and PHP.
setRadius(float) - Method in class com.badlogic.gdx.math.Circle
Sets the radius of circle
setRange(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Sets the range of this progress bar.
setRangeSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
 
setReadDeprecated(boolean) - Method in class com.badlogic.gdx.utils.Json
When true, fields with the Deprecated annotation will be read (but not written) when Json.setIgnoreDeprecated(boolean) is true.
setReferenceCount(String, int) - Method in class com.badlogic.gdx.assets.AssetManager
Sets the reference count of an asset.
setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegion(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegion(PolygonRegion) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture and coordinates to the specified region.
setRegion(TextureRegion) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
setRegion(TextureRegion, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
setRegion(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Sets the texture and sets the coordinates to the size of the specified texture.
setRegionHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionX(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRegionY(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
Convenience method to set the material, mesh, meshPartOffset, meshPartSize, primitiveType and bones members of the specified Renderable.
setRequired(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
If true, prevents Selection.choose(Object) from selecting none.
setResetOnStart(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
setResetOnTouchUp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
setResizable(boolean) - Method in interface com.badlogic.gdx.Graphics
Sets whether or not the window should be resizable.
setResizable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setResizeBorder(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
When true, the action's progress will go from 100% to 0%.
setRightWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the draw-time width of the three right edge patches
setRightWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setRightWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setRoot(Group) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Replaces the root group.
setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the rotation of the sprite in degrees.
setRotation(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setRotation(float) - Method in class com.badlogic.gdx.math.Polygon
Sets the polygon to be rotated by the supplied degrees.
setRotation(float) - Method in class com.badlogic.gdx.math.Polyline
 
setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setRotation(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of this decal to the given angles on all axes.
setRotation(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
Sets the rotation of this cell, in 90 degree increments.
setRotation(Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of this decal based on the provided Quaternion
setRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation of this decal based on the (normalized) direction and up vector.
setRotationX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation on the local X axis to the specified angle
setRotationY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation on the local Y axis to the specified angle
setRotationZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the rotation on the local Z axis to the specified angle
setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
If true (the default), positions and sizes are rounded to integers.
setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
If true (the default), positions and sizes are rounded to integers.
setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
If true (the default), inner Drawable positions and sizes are rounded to integers.
setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
If true (the default), positions and sizes of child actors are rounded and ceiled to the nearest integer value.
setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
If true (the default), positions and sizes are rounded to integers.
setRunnable(Runnable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Scales the font by the specified amount in both directions.
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's scale for both X and Y uniformly.
setScale(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along both the x and y axis
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
 
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the scale for both X and Y
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
The scale used to size drawables created by this skin.
setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
Scales the font by the specified amounts on both axes
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
 
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the sprite's scale for both X and Y.
setScale(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along both the x and y axis
setScale(float, float) - Method in class com.badlogic.gdx.math.Polygon
Sets the amount of scaling to be applied to the polygon.
setScale(float, float) - Method in class com.badlogic.gdx.math.Polyline
 
setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the scale X and scale Y.
setScale(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
setScaleX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along the x axis
setScaleX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setScaleY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets scale along the y axis
setScaleY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setScaling(Scaling) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
setScaling(Scaling) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
setScaling(Scaling) - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
 
setScreen(Screen) - Method in class com.badlogic.gdx.Game
Sets the current screen.
setScreenBounds(int, int, int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's bounds in screen coordinates.
setScreenHeight(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's height in screen coordinates.
setScreenPosition(int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's position in screen coordinates.
setScreenSize(int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's size in screen coordinates.
setScreenWidth(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's width in screen coordinates.
setScreenX(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's offset from the left edge of the screen.
setScreenY(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Sets the viewport's offset from the bottom edge of the screen.
setScrollAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setScrollAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setScrollBarPositions(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Set the position of the vertical and horizontal scroll bars.
setScrollbarsOnTop(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When false (the default), the actor is clipped so it is not drawn under the scrollbars.
setScrollbarsVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Shows or hides the scrollbars for when using ScrollPane.setFadeScrollBars(boolean).
setScrollBarTouch(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
When false, the scroll bars don't respond to touch or mouse events.
setScrollFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Sets the actor that will receive scroll events.
setScrollingDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Disables scrolling of the list shown when the select box is open.
setScrollingDisabled(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Disables scrolling in a direction.
setScrollPercentX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setScrollPercentY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setSecondWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setSeed(long) - Method in class com.badlogic.gdx.math.RandomXS128
Sets the internal seed of this generator based on the given long value.
setSelectable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
 
setSelected(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the selection to only the passed item, if it is a possible choice.
setSelected(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Sets the selection to only the passed item, if it is a possible choice, else selects the first item.
setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
Sets the selection to only the selected index.
setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Sets the selection to only the selected index.
setSelectedPrefWidth(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
When true the pref width is based on the selected item.
setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
Sets the selected text.
setSelection(ArraySelection<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setSerializer(Class<T>, Json.Serializer<T>) - Method in class com.badlogic.gdx.utils.Json
Registers a serializer to use for the specified type instead of the default behavior of serializing all of an objects fields.
setShader(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets the shader to be used in a GLES 2.0 environment.
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
Sets the shader to be used in a GLES 2.0 environment.
setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
setSide(PrimitiveSpawnShapeValue.SpawnSide) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
setSimpleFormatter(boolean) - Static method in class com.badlogic.gdx.utils.I18NBundle
Sets the flag indicating whether to use the simplified message pattern.
setSize(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the squared size of this rectangle
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the size of the sprite when drawn, before scaling and rotation are applied.
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the size of the sprite when drawn, before scaling and rotation are applied.
setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setSize(float, float) - Method in class com.badlogic.gdx.math.Ellipse
Sets the width and height of this ellipse
setSize(float, float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the width and height of this rectangle
setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the width and height.
setSize(int) - Method in class com.badlogic.gdx.utils.Array
Sets the array size, leaving any values beyond the current size null.
setSize(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.ByteArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.CharArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
setSize(int) - Method in class com.badlogic.gdx.utils.FloatArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.IntArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.LongArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.ShortArray
Sets the array size, leaving any values beyond the current size undefined.
setSize(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
setSkin(Skin) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
 
setSmoothScrolling(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setSnapToValues(float[], float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
setSnapToValues(float, float...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Makes this slider snap to the specified values when the knob is within the threshold.
setSorter(ParticleSorter) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
setSortFields(boolean) - Method in class com.badlogic.gdx.utils.Json
When true, fields are sorted alphabetically when written, otherwise the source code order is used.
setSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setSprite(Sprite) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
setSpriteMode(ParticleEmitter.SpriteMode) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setSprites(Array<Sprite>) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called by the framework when this actor or any ascendant is added to a group that is in the stage.
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Group
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
setStageX(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setStageY(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setStart(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Sets the value to transition from.
setStart(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Sets the value to transition from.
setStartPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setState(long, long) - Method in class com.badlogic.gdx.math.RandomXS128
Sets the internal state of this generator.
setStepSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
 
SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
 
SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
 
SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
setStyle(Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setStyle(List.ListStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setStyle(ProgressBar.ProgressBarStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
 
setStyle(ScrollPane.ScrollPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setStyle(SelectBox.SelectBoxStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
setStyle(SplitPane.SplitPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setStyle(TextTooltip.TextTooltipStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
setStyle(Touchpad.TouchpadStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
setStyle(Tree.TreeStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
setStyle(Window.WindowStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
 
setSystemCursor(Cursor.SystemCursor) - Method in interface com.badlogic.gdx.Graphics
Sets one of the predefined Cursor.SystemCursors
setTable(Table) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
setTapCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
setTapCountInterval(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
setTapCountInterval(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
setTapRectangleSize(float, float) - Method in class com.badlogic.gdx.input.GestureDetector
 
setTapSquareSize(float) - Method in class com.badlogic.gdx.input.GestureDetector
 
setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Sets the distance a touch must travel before being considered a drag.
setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
setTarget(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
Sets the actor this action will manipulate.
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
 
setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
 
Setters() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
Setters() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
setText(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
Sets the text to the specified integer value.
setText(BitmapFont, CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
Calls setText with the whole string, the font's current color, and no alignment or wrapping.
setText(BitmapFont, CharSequence, int, int, Color, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
setText(BitmapFont, CharSequence, Color, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
Calls setText with the whole string and no truncation.
setText(GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds the specified glyphs.
setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
setText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text.
setText(CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text.
setText(CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text.
setText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Clears any cached glyphs and adds glyphs for the specified text.
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setText(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
setTextFieldFilter(TextField.TextFieldFilter) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setTextFieldListener(TextField.TextFieldListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
setTextureFilters(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the texture region
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
setTextureRegion(TextureRegion) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
Sets the texture region used to render the tile
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
 
setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
 
setTile(TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
setTile(TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
Sets the tile to be used for this cell.
setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
Sets the time spent waiting for the delay.
setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Sets the transition time so far.
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
 
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
 
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
setTimeOut(int) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.
setTitle(String) - Method in interface com.badlogic.gdx.Graphics
Sets the title of the window.
setToggle(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
If true, prevents Selection.choose(Object) from clearing the selection.
setToLookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a look at matrix with a direction and an up vector.
setToLookAt(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a look at matrix with the given position, target and up vector.
setToOrtho(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
setToOrtho(boolean, float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up or down.
setToOrtho(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following the OpenGL equivalent
setToOrtho2D(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
setToOrtho2D(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near and far plane.
setTopHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
Set the draw-time height of the three top edge patches
setTopHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
setTopHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
 
setToProduct(Affine2, Affine2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to the product of two matrices.
setToProjection(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
setToProjection(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a projection matrix with a near/far plane, and left, bottom, right and top specifying the points on the near plane that are mapped to the lower left and upper right corners of the viewport.
setToRandomDirection() - Method in interface com.badlogic.gdx.math.Vector
Sets this vector to the unit vector with a random direction
setToRandomDirection() - Method in class com.badlogic.gdx.math.Vector2
 
setToRandomDirection() - Method in class com.badlogic.gdx.math.Vector3
 
setToRandomDirection() - Method in class com.badlogic.gdx.math.Vector4
 
setToRotation(float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
setToRotation(float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
setToRotation(float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
setToRotation(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToRotation(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Set the matrix to a rotation matrix between two vectors.
setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix3
 
setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToRotation(Vector3, float, float) - Method in class com.badlogic.gdx.math.Matrix3
 
setToRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Set the matrix to a rotation matrix between two vectors.
setToRotationRad(float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
setToRotationRad(float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
setToRotationRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToRotationRad(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the matrix to a rotation matrix around the given axis.
setToScaling(float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a scaling matrix.
setToScaling(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a scaling matrix.
setToScaling(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a scaling matrix
setToScaling(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a scaling matrix.
setToScaling(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a scaling matrix.
setToScaling(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a scaling matrix
setToShearing(float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a shearing matrix.
setToShearing(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a shearing matrix.
setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a translation matrix.
setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a translation matrix.
setToTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a translation matrix.
setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Sets this matrix to a translation matrix.
setToTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the translation vector.
setToTranslationAndScaling(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
setToTranslationAndScaling(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the translation vector in the 4th column and the scaling vector in the diagonal.
setToTrnRotRadScl(float, float, float, float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a concatenation of translation, rotation and scale.
setToTrnRotRadScl(Vector2, float, Vector2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a concatenation of translation, rotation and scale.
setToTrnRotScl(float, float, float, float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a concatenation of translation, rotation and scale.
setToTrnRotScl(Vector2, float, Vector2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a concatenation of translation, rotation and scale.
setToTrnScl(float, float, float, float) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a concatenation of translation and scale.
setToTrnScl(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Affine2
Sets this matrix to a concatenation of translation and scale.
setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Determines how touch events are distributed to this actor.
setTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setTouchIndependent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
If true, this tooltip will be shown even when screen is touched simultaneously with entering tooltip's targetActor
setTouchOffset(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
Sets an offset in stage coordinates from the touch position which is used to determine the drop location.
setToWorld(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
 
setTransform(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
When true (the default), the Batch is transformed so children are drawn in their parent's coordinate system.
setTransform(float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Sets the current transformation.
setTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Sets the current transformation to the given one.
setTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Sets the given transform matrix on each controller.
setTransform(Matrix4) - Method in class com.badlogic.gdx.math.collision.OrientedBoundingBox
 
setTransformMatrix(Affine2) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Sets the transform matrix to be used by this Batch.
setTransformMatrix(Matrix4) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
Sets the transform matrix to be used by this Batch.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
Sets the transform matrix to be used by this Batch.
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
 
setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
setTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Sets the 4th column to the translation vector.
setTranslation(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
setTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Sets the 4th column to the translation vector.
setTransparentColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Sets the default color of the whole PixmapPacker.Page when a new one created.
setType(InputEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
setType(FocusListener.FocusEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
 
setType(JsonValue.ValueType) - Method in class com.badlogic.gdx.utils.JsonValue
 
SetType(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
setTypeName(String) - Method in class com.badlogic.gdx.utils.Json
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during deserialization.
setTypeToSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
setU(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setU(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setUncheckLast(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked is unchecked so that the maximum is not exceeded.
setUndecorated(boolean) - Method in interface com.badlogic.gdx.Graphics
Sets the window decoration as enabled or disabled.
setUniform1fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform1fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform2fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform2fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform3fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform3fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniform4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(int, Vector4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformf(String, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformf(String, Vector4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformi(String, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformi(String, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform with the given name.
setUniformMatrix(int, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(int, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(int, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(int, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix(String, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix(String, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the uniform matrix with the given name.
setUniformMatrix3fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets an array of uniform matrices with the given name.
setUniformMatrix4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setUniformMatrix4fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets an array of uniform matrices with the given name.
setUnitsPerPixel(float) - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
Sets the number of pixels for each world unit.
setup(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
 
setupFadeScrollBars(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setupMatrices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
 
setupMatrices() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
setupOverscroll(float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
For flick scroll, sets the overscroll distance in pixels and the speed it returns to the actor's bounds in seconds.
setUrl(String) - Method in class com.badlogic.gdx.Net.HttpRequest
Sets the URL of the HTTP request.
setUsage(int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
Set the GL enum used in the call to GL20.glBufferData(int, int, java.nio.Buffer, int), can only be called when the VBO is not bound.
setUsage(int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Set the GL enum used in the call to GL20.glBufferData(int, int, java.nio.Buffer, int), can only be called when the VBO is not bound.
setUseGpu(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
Sets the current align mode.
setUseHardwareMipMap(boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
 
setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Specifies whether to use integer positions.
setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Specifies whether to use integer positions or not.
setUsePrototypes(boolean) - Method in class com.badlogic.gdx.utils.Json
When true, field values that are identical to a newly constructed instance are not written.
setUserObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets an application specific object for convenience.
setUseShortestDirection(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
setUV(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setUV(Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
setUVRange(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
setUVRange(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Set range of texture coordinates used (default is 0,0,1,1).
setUVRange(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
setUVRange(TextureRegion) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Set range of texture coordinates from the specified TextureRegion.
setV(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setV(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
 
setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
 
setValidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
 
setValue(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
 
setValue(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
 
setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
Sets the current float value.
setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Sets the progress bar position, rounded to the nearest step size and clamped to the minimum and maximum values.
setValue(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
Sets the current int value.
setValue(int, V) - Method in class com.badlogic.gdx.utils.ArrayMap
 
setValue(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
Changes the value of the node, which should already be in the heap.
setValue(V) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Sets an application specific value for this node.
setVariableSizeKnobs(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
If true, the scroll knobs are sized based on ScrollPane.getMaxX() or ScrollPane.getMaxY().
setVelocity(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
Sets the velocity in units per second for moving forward, backward and strafing left/right.
setVelocityX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setVelocityY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
 
setVertex(int, float, float) - Method in class com.badlogic.gdx.math.Polygon
Set vertex position
setVertexAttribute(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setVertexAttribute(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
setVertexAttribute(String, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the vertex attribute with the given name.
setVertexAttribute(String, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
Sets the vertex attribute with the given name.
setVertexData() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
Sets vertex attributes and size
setVertexTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
setVertexTransform(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Set the current vertex transformation matrix and enables vertex transformation.
setVertexTransformationEnabled(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
setVertexTransformationEnabled(boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Sets whether vertex transformation is enabled.
setVertical(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
setVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the vertices of this Mesh.
setVertices(float[]) - Method in class com.badlogic.gdx.math.Polygon
Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
setVertices(float[]) - Method in class com.badlogic.gdx.math.Polyline
 
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
setVertices(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Sets the vertices of this VertexData, discarding the old vertex data.
setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Sets the vertices of this Mesh.
setView(OrthographicCamera) - Method in interface com.badlogic.gdx.maps.MapRenderer
Sets the projection matrix and viewbounds from the given camera.
setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
setView(Matrix4, float, float, float, float) - Method in interface com.badlogic.gdx.maps.MapRenderer
Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered.
setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
setViewport(Viewport) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapLayer
 
setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapObject
 
setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
If false, the actor will not be drawn and will not receive touch events.
setVisualInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Sets the interpolation to use for display.
setVisualInterpolationInverse(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the inverse interpolation to use for display.
setVisualPercent(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Sets the value using the specified visual percent.
setVisualPressed(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
If true, sets the visual pressed time to now.
setVolume(float) - Method in interface com.badlogic.gdx.audio.AudioDevice
Sets the volume in the range [0,1].
setVolume(float) - Method in interface com.badlogic.gdx.audio.Music
Sets the volume of this music stream.
setVolume(long, float) - Method in interface com.badlogic.gdx.audio.Sound
Changes the volume of the sound instance with the given id as returned by Sound.play() or Sound.play(float).
setVSync(boolean) - Method in interface com.badlogic.gdx.Graphics
Enable/Disable vsynching.
setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Deprecated.
setWidth(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the width in world units
setWidth(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the width of this rectangle
setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setWindowedMode(int, int) - Method in interface com.badlogic.gdx.Graphics
Sets the window to windowed mode.
setWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
The virtual height of this viewport in world coordinates.
setWorldSize(float, float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
 
setWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
The virtual width of this viewport in world coordinates.
setWrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
If false, the text will only wrap where it contains newlines (\n).
setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the Texture.TextureWrap for this texture on the u and v axis.
setWrap(Texture.TextureWrap, Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.Texture3D
 
setWriter(Writer) - Method in class com.badlogic.gdx.utils.Json
Sets the writer where JSON output will be written.
setX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the x position where the sprite will be drawn.
setX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the x position where the sprite will be drawn.
setX(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the x axis
setX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setX(float) - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
setX(float) - Method in class com.badlogic.gdx.math.Circle
Sets the x-coordinate of circle center
setX(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the x-coordinate of the bottom left corner
setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setX(float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the x position using the specified alignment.
setY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the y position where the sprite will be drawn.
setY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the y position where the sprite will be drawn.
setY(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
setY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the y axis
setY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
 
setY(float) - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
setY(float) - Method in class com.badlogic.gdx.math.Circle
Sets the y-coordinate of circle center
setY(float) - Method in class com.badlogic.gdx.math.Rectangle
Sets the y-coordinate of the bottom left corner
setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
setY(float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the y position using the specified alignment.
setYSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Sets the amount of vertical space between nodes.
setZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Sets the position on the z axis
setZero() - Method in interface com.badlogic.gdx.math.Vector
Sets the components of this vector to 0
setZero() - Method in class com.badlogic.gdx.math.Vector2
 
setZero() - Method in class com.badlogic.gdx.math.Vector3
 
setZero() - Method in class com.badlogic.gdx.math.Vector4
 
setZIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Sets the z-index of this actor.
shader - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
The Shader to be used to render this Renderable using a ModelBatch, may be null.
Shader - Interface in com.badlogic.gdx.graphics.g3d
Interface which is used to render one or more Renderables.
ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program.
ShaderProgram(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
 
ShaderProgram(String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
Constructs a new ShaderProgram and immediately compiles it.
ShaderProgramLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for ShaderProgram instances loaded from text files.
ShaderProgramLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.ShaderProgramLoader
 
ShaderProgramLoader(FileHandleResolver, String, String) - Constructor for class com.badlogic.gdx.assets.loaders.ShaderProgramLoader
 
ShaderProgramLoader.ShaderProgramParameter - Class in com.badlogic.gdx.assets.loaders
 
ShaderProgramParameter() - Constructor for class com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
 
shaderProvider - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
the ShaderProvider, provides Shader instances for Renderables
ShaderProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
Returns Shader instances for a Renderable on request.
shaders - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
 
shaderSwitches - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
shadowMap - Variable in class com.badlogic.gdx.graphics.g3d.Environment
Shadow map used to render shadows
shadowMap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
ShadowMap - Interface in com.badlogic.gdx.graphics.g3d.environment
 
Shape2D - Interface in com.badlogic.gdx.math
 
ShapeCache - Class in com.badlogic.gdx.graphics.g3d.utils
A relatively lightweight class which can be used to render basic shapes which don't need a node structure and alike.
ShapeCache() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Create a ShapeCache with default values
ShapeCache(int, int, VertexAttributes, int) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.ShapeCache
Create a ShapeCache with parameters
ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
Renders points, lines, shape outlines and filled shapes.
ShapeRenderer() - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
ShapeRenderer(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
ShapeRenderer(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
Shape types to be used with ShapeRenderer.begin(ShapeType).
shear(float, float) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix by a shear matrix.
shear(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix by a shear matrix.
shift - Variable in class com.badlogic.gdx.utils.IntFloatMap
Used by IntFloatMap.place(int) to bit shift the upper bits of a long into a usable range (>= 0 and <= IntFloatMap.mask).
shift - Variable in class com.badlogic.gdx.utils.IntIntMap
Used by IntIntMap.place(int) to bit shift the upper bits of a long into a usable range (>= 0 and <= IntIntMap.mask).
shift - Variable in class com.badlogic.gdx.utils.IntMap
Used by IntMap.place(int) to bit shift the upper bits of a long into a usable range (>= 0 and <= IntMap.mask).
shift - Variable in class com.badlogic.gdx.utils.IntSet
Used by IntSet.place(int) to bit shift the upper bits of a long into a usable range (>= 0 and <= IntSet.mask).
shift - Variable in class com.badlogic.gdx.utils.LongMap
Used by LongMap.place(long) to bit shift the upper bits of a long into a usable range (>= 0 and <= LongMap.mask).
shift - Variable in class com.badlogic.gdx.utils.ObjectFloatMap
Used by ObjectFloatMap.place(Object) to bit shift the upper bits of a long into a usable range (>= 0 and <= ObjectFloatMap.mask).
shift - Variable in class com.badlogic.gdx.utils.ObjectIntMap
Used by ObjectIntMap.place(Object) to bit shift the upper bits of a long into a usable range (>= 0 and <= ObjectIntMap.mask).
shift - Variable in class com.badlogic.gdx.utils.ObjectLongMap
Used by ObjectLongMap.place(Object) to bit shift the upper bits of a long into a usable range (>= 0 and <= ObjectLongMap.mask).
shift - Variable in class com.badlogic.gdx.utils.ObjectMap
Used by ObjectMap.place(Object) to bit shift the upper bits of a long into a usable range (>= 0 and <= ObjectMap.mask).
shift - Variable in class com.badlogic.gdx.utils.ObjectSet
Used by ObjectSet.place(Object) to bit shift the upper bits of a long into a usable range (>= 0 and <= ObjectSet.mask).
shift() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
shift(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
 
SHIFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
SHIFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
ShiftLow() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
 
shininess - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
Shininess - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
ShininessAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
ShortArray - Class in com.badlogic.gdx.utils
A resizable, ordered or unordered short array.
ShortArray() - Constructor for class com.badlogic.gdx.utils.ShortArray
Creates an ordered array with a capacity of 16.
ShortArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
 
ShortArray(boolean, short[], int, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
Creates a new array containing the elements in the specified array.
ShortArray(int) - Constructor for class com.badlogic.gdx.utils.ShortArray
Creates an ordered array with the specified capacity.
ShortArray(short[]) - Constructor for class com.badlogic.gdx.utils.ShortArray
Creates a new ordered array containing the elements in the specified array.
ShortArray(ShortArray) - Constructor for class com.badlogic.gdx.utils.ShortArray
Creates a new array containing the elements in the specific array.
show() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
show() - Method in interface com.badlogic.gdx.Screen
Called when this screen becomes the current screen for a Game.
show() - Method in class com.badlogic.gdx.ScreenAdapter
 
show(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
 
show(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
 
show(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Centers the dialog in the stage and calls Dialog.show(Stage, Action) with a Actions.fadeIn(float, Interpolation) action.
show(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxScrollPane
 
show(Stage, Action) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Packs the dialog (but doesn't set the position), adds it to the stage, sets it as the keyboard and scroll focus, clears any actions on the dialog, and adds the specified action to it.
showAction(Tooltip) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
Called when tooltip is shown.
showList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
Deprecated.
showScrollPane() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
shrink() - Method in class com.badlogic.gdx.utils.Array
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.ArrayMap
Reduces the size of the backing arrays to the size of the actual number of entries.
shrink() - Method in class com.badlogic.gdx.utils.BooleanArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.ByteArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.CharArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.FloatArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.IntArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.LongArray
Reduces the size of the backing array to the size of the actual items.
shrink() - Method in class com.badlogic.gdx.utils.ShortArray
Reduces the size of the backing array to the size of the actual items.
shrink(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.IntIntMap
Reduces the size of the backing arrays to be the specified capacity / locateKey, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.IntMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.IntSet
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.LongMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.ObjectLongMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.ObjectMap
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shrink(int) - Method in class com.badlogic.gdx.utils.ObjectSet
Reduces the size of the backing arrays to be the specified capacity / loadFactor, or less.
shuffle() - Method in class com.badlogic.gdx.utils.Array
 
shuffle() - Method in class com.badlogic.gdx.utils.ArrayMap
 
shuffle() - Method in class com.badlogic.gdx.utils.BooleanArray
 
shuffle() - Method in class com.badlogic.gdx.utils.ByteArray
 
shuffle() - Method in class com.badlogic.gdx.utils.CharArray
 
shuffle() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
shuffle() - Method in class com.badlogic.gdx.utils.FloatArray
 
shuffle() - Method in class com.badlogic.gdx.utils.IntArray
 
shuffle() - Method in class com.badlogic.gdx.utils.LongArray
 
shuffle() - Method in class com.badlogic.gdx.utils.ShortArray
 
shuffle() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
sibling(String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a handle to the sibling with the specified name.
sibling(String) - Method in class com.badlogic.gdx.files.FileHandleStream
 
SimpleInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls a generic channel of the particles.
SimpleInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
SimpleInfluencer(SimpleInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
SimpleMeshPool() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
 
SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
SimpleOrthoGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
 
sin(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the sine in radians from a lookup table.
sinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the sine in degrees from a lookup table.
sine - Static variable in class com.badlogic.gdx.math.Interpolation
 
sineIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
SineOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
sineOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
single - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpriteMode
 
Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
 
Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
Single(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
Single(Model...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
 
Single(ColorInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
Single(ModelInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
 
Single(ParticleControllerInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
Single(RegionInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
Single(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
 
Single(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
 
singleLineColumns - Variable in class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
If an object on a single line fits this many columns, it won't wrap.
size - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
The size (in total number of vertices) of this part in the MeshPart.mesh.
size - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
the current amount of defined elements, do not change manually unless you know what you are doing.
size - Variable in class com.badlogic.gdx.utils.Array
 
size - Variable in class com.badlogic.gdx.utils.ArrayMap
 
size - Variable in class com.badlogic.gdx.utils.BinaryHeap
 
size - Variable in class com.badlogic.gdx.utils.BooleanArray
 
size - Variable in class com.badlogic.gdx.utils.ByteArray
 
size - Variable in class com.badlogic.gdx.utils.CharArray
 
size - Variable in class com.badlogic.gdx.utils.FloatArray
 
size - Variable in class com.badlogic.gdx.utils.IntArray
 
size - Variable in class com.badlogic.gdx.utils.IntFloatMap
 
size - Variable in class com.badlogic.gdx.utils.IntIntMap
 
size - Variable in class com.badlogic.gdx.utils.IntMap
 
size - Variable in class com.badlogic.gdx.utils.IntSet
 
size - Variable in class com.badlogic.gdx.utils.JsonValue
 
size - Variable in class com.badlogic.gdx.utils.LongArray
 
size - Variable in class com.badlogic.gdx.utils.LongMap
 
size - Variable in class com.badlogic.gdx.utils.LongQueue
Number of elements in the queue.
size - Variable in class com.badlogic.gdx.utils.ObjectFloatMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectIntMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectLongMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectMap
 
size - Variable in class com.badlogic.gdx.utils.ObjectSet
 
size - Variable in class com.badlogic.gdx.utils.Queue
Number of elements in the queue.
size - Variable in class com.badlogic.gdx.utils.ShortArray
 
size() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
 
size() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
size() - Method in class com.badlogic.gdx.InputMultiplexer
 
size() - Method in class com.badlogic.gdx.maps.MapLayers
 
size() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
 
size() - Method in class com.badlogic.gdx.math.CumulativeDistribution
 
size() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
size() - Method in class com.badlogic.gdx.utils.JsonValue
Deprecated.
Use JsonValue.size instead. Returns this number of children in the array or object.
size() - Method in class com.badlogic.gdx.utils.PooledLinkedList
Returns the number of items in the list
size() - Method in class com.badlogic.gdx.utils.SortedIntList
 
size(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
size(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
size(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
size(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
size(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
size(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
Size of the decal in floats.
SIZE - Static variable in class com.badlogic.gdx.input.RemoteSender
 
sizeAndRotationUsage - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
sizeAndRotationUsage - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
sizeBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified size to the current size.
sizeBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sizes the actor instantly.
sizeBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Adds the specified size to the current size.
sizeBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sizeBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
SizeByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor from its current size to a relative size.
SizeByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Called when the actor's size has been changed.
sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
sizeChanged() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
sizeTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sizes the actor instantly.
sizeTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
sizeTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
SizeToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Moves an actor from its current size to a specific size.
SizeToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
Skin() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates an empty skin.
Skin(FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates a skin containing the resources in the specified skin JSON file.
Skin(FileHandle, TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
Skin(TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
Creates a skin containing the texture regions from the specified atlas.
Skin.TintedDrawable - Class in com.badlogic.gdx.scenes.scene2d.ui
 
SkinLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Skin instances.
SkinLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
 
SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
 
SkinParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
SkinParameter(ObjectMap<String, Object>) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
SkinParameter(String) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
SkinParameter(String, ObjectMap<String, Object>) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
Skip(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
 
skipBytes(int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
 
SKY - Static variable in class com.badlogic.gdx.graphics.Color
 
SkylineStrategy() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.SkylineStrategy
 
SLASH - Static variable in class com.badlogic.gdx.Input.Keys
 
SLATE - Static variable in class com.badlogic.gdx.graphics.Color
 
slerp(Quaternion[]) - Method in class com.badlogic.gdx.math.Quaternion
Spherical linearly interpolates multiple quaternions and stores the result in this Quaternion.
slerp(Quaternion[], float[]) - Method in class com.badlogic.gdx.math.Quaternion
Spherical linearly interpolates multiple quaternions by the given weights and stores the result in this Quaternion.
slerp(Quaternion, float) - Method in class com.badlogic.gdx.math.Quaternion
Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range [0,1].
slerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
A slider is a horizontal indicator that allows a user to set a value.
Slider(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Slider(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
 
Slider(float, float, float, boolean, Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
Creates a new slider.
Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a slider, see Slider.
SliderStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
SliderStyle(Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
SliderStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
 
slowFast - Static variable in class com.badlogic.gdx.math.Interpolation
 
smooth - Static variable in class com.badlogic.gdx.math.Interpolation
Aka "smoothstep".
smooth2 - Static variable in class com.badlogic.gdx.math.Interpolation
 
smoother - Static variable in class com.badlogic.gdx.math.Interpolation
By Ken Perlin.
snap(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
Returns a snapped value from a value calculated from the mouse position.
SnapshotArray<T> - Class in com.badlogic.gdx.utils
An array that allows modification during iteration.
SnapshotArray() - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(Array) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
SnapshotArray(T[]) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
 
Socket - Interface in com.badlogic.gdx.net
A client socket that talks to a server socket via some Net.Protocol.
SocketHints - Class in com.badlogic.gdx.net
Options for Socket instances.
SocketHints() - Constructor for class com.badlogic.gdx.net.SocketHints
 
socketTimeout - Variable in class com.badlogic.gdx.net.SocketHints
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds.
SOFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
 
SOFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
 
sort() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
Sort the attributes by their ID
sort() - Method in class com.badlogic.gdx.utils.Array
Sorts this array.
sort() - Method in class com.badlogic.gdx.utils.ByteArray
 
sort() - Method in class com.badlogic.gdx.utils.CharArray
 
sort() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
sort() - Method in class com.badlogic.gdx.utils.FloatArray
 
sort() - Method in class com.badlogic.gdx.utils.IntArray
 
sort() - Method in class com.badlogic.gdx.utils.LongArray
 
sort() - Method in class com.badlogic.gdx.utils.ShortArray
 
sort() - Method in class com.badlogic.gdx.utils.SnapshotArray
 
sort(Camera, Array<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
 
sort(Camera, Array<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
 
sort(Camera, Array<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.utils.RenderableSorter
Sorts the array of Renderable instances based on some criteria, e.g.
sort(Array<Pixmap>) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.GuillotineStrategy
 
sort(Array<Pixmap>) - Method in interface com.badlogic.gdx.graphics.g2d.PixmapPacker.PackStrategy
 
sort(Array<Pixmap>) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.SkylineStrategy
 
sort(Array<Pixmap>) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Sorts the images to the optimzal order they should be packed.
sort(Array<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.Distance
 
sort(Array<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.None
 
sort(Array<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
 
sort(Array<T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(Array<T>, Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(Object[]) - Method in class com.badlogic.gdx.utils.Sort
The specified objects must implement Comparable.
sort(Object[], int, int) - Method in class com.badlogic.gdx.utils.Sort
The specified objects must implement Comparable.
sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Array
Sorts the array.
sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
sort(T[], Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Sort
 
sort(T[], Comparator<? super T>, int, int) - Method in class com.badlogic.gdx.utils.Sort
 
Sort - Class in com.badlogic.gdx.utils
Provides methods to sort arrays of objects.
Sort() - Constructor for class com.badlogic.gdx.utils.Sort
 
sorted - Variable in class com.badlogic.gdx.graphics.g3d.Attributes
 
SortedIntList<E> - Class in com.badlogic.gdx.utils
A sorted double linked list which uses ints for indexing
SortedIntList() - Constructor for class com.badlogic.gdx.utils.SortedIntList
Creates an ascending list
SortedIntList.Iterator - Class in com.badlogic.gdx.utils
 
SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
 
sorter - Variable in class com.badlogic.gdx.graphics.g3d.ModelBatch
sorter - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
 
Sorter() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
 
sortFields(Class, Array<String>) - Method in class com.badlogic.gdx.utils.Json
Called to sort the fields for a class.
Sound - Interface in com.badlogic.gdx.audio
A Sound is a short audio clip that can be played numerous times in parallel.
SoundLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader to load Sound instances.
SoundLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
 
SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
 
SoundParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
 
Source(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
 
sourceFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
Specifies how the (incoming) red, green, blue, and alpha source blending factors are computed (default: GL_SRC_ALPHA)
SourceOver - com.badlogic.gdx.graphics.Pixmap.Blending
 
space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.
space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the horizontal space between children.
space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the vertical space between children.
space(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The space cannot be < 0.
space(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.
space(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
SPACE - Static variable in class com.badlogic.gdx.Input.Keys
 
spaceBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The space cannot be < 0.
spaceBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
spaceLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The space cannot be < 0.
spaceLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
spaceRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The space cannot be < 0.
spaceRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
spaceTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
The space cannot be < 0.
spaceTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
spaceXadvance - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The width of the space character.
spanCount - Variable in class com.badlogic.gdx.math.BSpline
 
spanCount - Variable in class com.badlogic.gdx.math.CatmullRomSpline
 
spawn(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
 
spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
 
spawnDepth - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnDepthDiff - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnDepthValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnHeight - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnHeightDiff - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnHeightValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
SpawnInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
It's an Influencer which controls where the particles will be spawned.
SpawnInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
SpawnInfluencer(SpawnInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
SpawnInfluencer(SpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
spawnShapeValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
SpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a shape.
SpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
 
SpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
SpawnShapeValue(SpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
spawnWidth - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnWidthDiff - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
spawnWidthValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
specular - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
 
SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
specularUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
specularUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
speed - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The speed at which to play the animation (can be negative), 1.0 for normal speed.
sphere(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
sphere(float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use SphereShapeBuilder.build instead.
sphere(float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
sphere(float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use SphereShapeBuilder.build instead.
sphere(Matrix4, float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
sphere(Matrix4, float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use SphereShapeBuilder.build instead.
sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
Deprecated.
sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Deprecated.
Use SphereShapeBuilder.build instead.
Sphere - Class in com.badlogic.gdx.math.collision
Encapsulates a 3D sphere with a center and a radius
Sphere(Vector3, float) - Constructor for class com.badlogic.gdx.math.collision.Sphere
Constructs a sphere with the given center and radius
sphereInFrustum(float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given sphere is in the frustum.
sphereInFrustum(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given sphere is in the frustum.
sphereInFrustumWithoutNearFar(float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
sphereInFrustumWithoutNearFar(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
SphereShapeBuilder - Class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders
Helper class with static methods to build sphere shapes using MeshPartBuilder.
SphereShapeBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder
 
SphericalHarmonics - Class in com.badlogic.gdx.graphics.g3d.environment
 
SphericalHarmonics() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
SphericalHarmonics(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
 
split(int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Helper method to create tiles out of this TextureRegion starting from the top left corner going to the right and ending at the bottom right corner.
split(Texture, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
Helper method to create tiles out of the given Texture starting from the top left corner going to the right and ending at the bottom right corner.
SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
A container that contains two widgets and is divided either horizontally or vertically.
SplitPane(Actor, Actor, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane(Actor, Actor, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
 
SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a splitpane, see SplitPane.
SplitPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
SplitPaneStyle(SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
SplitPaneStyle(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
 
splitTriangle(float[], Plane, Intersector.SplitTriangle) - Static method in class com.badlogic.gdx.math.Intersector
Splits the triangle by the plane.
SplitTriangle(int) - Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
Creates a new instance, assuming numAttributes attributes per triangle vertex.
SpotLight - Class in com.badlogic.gdx.graphics.g3d.environment
Note that the default shader doesn't support spot lights, you'll have to supply your own shader to use this class.
SpotLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SpotLight
 
spotLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
spotLights - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
SpotLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
An Attribute which can be used to send an Array of SpotLight instances to the Shader.
SpotLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
SpotLightsAttribute(SpotLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 
spotLightsColorOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsCutoffAngleOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsDirectionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsExponentOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsIntensityOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsLoc - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsPositionOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
spotLightsSize - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
Sprite - Class in com.badlogic.gdx.graphics.g2d
Holds the geometry, color, and texture information for drawing 2D sprites using Batch.
Sprite() - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates an uninitialized sprite.
Sprite(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite that is a copy in every way of the specified sprite.
Sprite(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite based on a specific TextureRegion, the new sprite's region is a copy of the parameter region - altering one does not affect the other
Sprite(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture region.
Sprite(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the size of the texture.
Sprite(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size.
Sprite(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
Creates a sprite with width, height, and texture region equal to the specified size.
SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
Draws batched quads using indices.
SpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch with a size of 1000, one buffer, and the default shader.
SpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a SpriteBatch with one buffer and the default shader.
SpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
Constructs a new SpriteBatch.
spriteCache - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
SpriteCache - Class in com.badlogic.gdx.graphics.g2d
Draws 2D images, optimized for geometry that does not change.
SpriteCache() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache that uses indexed geometry and can contain up to 1000 images.
SpriteCache(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
SpriteCache(int, ShaderProgram, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
Creates a cache with the specified size and OpenGL ES 2.0 shader.
SpriteDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable for a Sprite.
SpriteDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
Creates an uninitialized SpriteDrawable.
SpriteDrawable(Sprite) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
SpriteDrawable(SpriteDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
 
square - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
 
srcBlendFactor - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
srcX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
srcY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
stack(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds a new cell to the table with the specified actors in a Stack.
Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
Stack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
Stack(Actor...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
 
Stage - Class in com.badlogic.gdx.scenes.scene2d
A 2D scene graph containing hierarchies of actors.
Stage() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Creates a stage with a ScalingViewport set to Scaling.stretch.
Stage(Viewport) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Creates a stage with the specified viewport.
Stage(Viewport, Batch) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
Creates a stage with the specified viewport and batch.
Stage.TouchFocus - Class in com.badlogic.gdx.scenes.scene2d
Internal class for managing touch focus.
stageBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
stageToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
stageToScreenCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the stage coordinates to screen coordinates.
standardDeviation() - Method in class com.badlogic.gdx.math.WindowedMean
 
STAR - Static variable in class com.badlogic.gdx.Input.Keys
 
start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Start the simulation.
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called at the start of the simulation.
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
start() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
start() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ParticleEffectActor
 
start() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Start counting, call this method just before performing the task you want to keep track of.
start() - Method in class com.badlogic.gdx.utils.Timer
Starts the timer if it was stopped.
startArray(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
startObject(String) - Method in class com.badlogic.gdx.utils.JsonReader
 
StateInit() - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateIsCharState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateChar(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateMatch(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StateUpdateShortRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
 
StaticTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
 
StaticTiledMapTile(TextureRegion) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
Creates a static tile with the given region
StaticTiledMapTile(StaticTiledMapTile) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
Copy constructor
Status - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
CGI header field specifying the status of the HTTP response.
stencil - Variable in class com.badlogic.gdx.Graphics.BufferFormat
 
stencilbufferHandle - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the stencilbuffer render object handle
stencilRenderBufferSpec - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
stop() - Method in interface com.badlogic.gdx.audio.Music
Stops a playing or paused Music instance.
stop() - Method in interface com.badlogic.gdx.audio.Sound
Stops playing all instances of this sound.
stop() - Method in class com.badlogic.gdx.scenes.scene2d.Event
Marks this event has being stopped.
stop() - Method in class com.badlogic.gdx.utils.JsonReader
Causes parsing to stop after the current or next object, array, or value.
stop() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Stop counting, call this method right after you performed the task you want to keep track of.
stop() - Method in class com.badlogic.gdx.utils.Timer
Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
stop(long) - Method in interface com.badlogic.gdx.audio.Sound
Stops the sound instance with the given id as returned by Sound.play() or Sound.play(float).
stopThread() - Method in class com.badlogic.gdx.utils.PauseableThread
Stops this thread
store(ObjectMap<String, String>, Writer, String) - Static method in class com.badlogic.gdx.utils.PropertiesUtils
Writes the key/value pairs of the specified ObjectMap to the output character stream in a simple line-oriented format compatible with java.util.Properties.
strafeLeftKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
strafeRightKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
StreamUtils - Class in com.badlogic.gdx.utils
Provides utility methods to copy streams.
StreamUtils() - Constructor for class com.badlogic.gdx.utils.StreamUtils
 
StreamUtils.OptimizedByteArrayOutputStream - Class in com.badlogic.gdx.utils
A ByteArrayOutputStream which avoids copying of the byte array if possible.
Strength() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
Strength(DynamicsModifier.Strength) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
strengthChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
strengthValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
stretch - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fill the target.
StretchViewport - Class in com.badlogic.gdx.utils.viewport
A ScalingViewport that uses Scaling.stretch so it does not keep the aspect ratio, the world is scaled to take the whole screen.
StretchViewport(float, float) - Constructor for class com.badlogic.gdx.utils.viewport.StretchViewport
Creates a new viewport using a new OrthographicCamera.
StretchViewport(float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.StretchViewport
 
stretchX - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fill the target in the x direction, without changing the y direction.
stretchY - Static variable in class com.badlogic.gdx.utils.Scaling
Scales the source to fill the target in the y direction, without changing the x direction.
StrictTransportSecurity - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
A HSTS Policy informing the HTTP client how long to cache the HTTPS only policy and whether this applies to subdomains.
strideSize - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
string(String, String) - Method in class com.badlogic.gdx.utils.JsonReader
 
StringBuilder - Class in com.badlogic.gdx.utils
A StringBuilder that implements equals and hashcode.
StringBuilder() - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance with an initial capacity of 16.
StringBuilder(int) - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance with the specified capacity.
StringBuilder(StringBuilder) - Constructor for class com.badlogic.gdx.utils.StringBuilder
 
StringBuilder(CharSequence) - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance that's initialized with the contents of the specified CharSequence.
StringBuilder(String) - Constructor for class com.badlogic.gdx.utils.StringBuilder
Constructs an instance that's initialized with the contents of the specified String.
stringValue - com.badlogic.gdx.utils.JsonValue.ValueType
 
sub(float) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the given value from all components of this vector
sub(float) - Method in class com.badlogic.gdx.math.Vector4
Subtracts the given value from all components of this vector
sub(float, float) - Method in class com.badlogic.gdx.math.Vector2
Subtracts the other vector from this vector.
sub(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
Subtracts the other vector from this vector.
sub(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
Subtracts the given values from this Color's component values.
sub(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector4
Subtracts the given components from this vector.
sub(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
Subtracts another 2D grid point from this point.
sub(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
Subtracts another 3D grid point from this point.
sub(Color) - Method in class com.badlogic.gdx.graphics.Color
Subtracts the given color from this color
sub(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
Subtracts another 2D grid point from this point.
sub(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
Subtracts another 3D grid point from this point.
sub(Vector2) - Method in class com.badlogic.gdx.math.Vector2
 
sub(Vector3) - Method in class com.badlogic.gdx.math.Vector3
 
sub(Vector4) - Method in class com.badlogic.gdx.math.Vector4
 
sub(T) - Method in interface com.badlogic.gdx.math.Vector
Subtracts the given vector from this vector.
submit(AsyncTask<T>) - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
Submits a Runnable to be executed asynchronously.
subSequence(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns a CharSequence of the subsequence from the start index to the end index.
subsequentTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
Once a tooltip is shown, this is used instead of TooltipManager.initialTime.
substring(int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the String value of the subsequence from the start index to the current end.
substring(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the String value of the subsequence from the start index to the end index.
supportsDisplayModeChange() - Method in interface com.badlogic.gdx.Graphics
Whether the given backend supports a display mode change via calling Graphics.setFullscreenMode(DisplayMode)
supportsExtension(String) - Method in interface com.badlogic.gdx.Graphics
 
surfaceArea() - Method in class com.badlogic.gdx.math.collision.Sphere
 
sw - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
 
swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
 
swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
 
swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
 
swap(int, int) - Method in class com.badlogic.gdx.utils.Array
 
swap(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.CharArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.IntArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.LongArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
 
swap(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
swapActor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Swaps two actors by index.
swapActor(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
Swaps two actors.
swing - Static variable in class com.badlogic.gdx.math.Interpolation
 
Swing(float) - Constructor for class com.badlogic.gdx.math.Interpolation.Swing
 
swingIn - Static variable in class com.badlogic.gdx.math.Interpolation
 
SwingIn(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
 
swingOut - Static variable in class com.badlogic.gdx.math.Interpolation
 
SwingOut(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
 
SWITCH_CHARSET - Static variable in class com.badlogic.gdx.Input.Keys
 
switchOutputDevice(String) - Method in interface com.badlogic.gdx.Audio
Sets a new OutputDevice.
switchTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
 
SYM - Static variable in class com.badlogic.gdx.Input.Keys
 
SynchronousAssetLoader<T,​P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
 
SynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
 

T

T - Static variable in class com.badlogic.gdx.Input.Keys
 
TAB - Static variable in class com.badlogic.gdx.Input.Keys
 
TAB - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
table - com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
 
Table - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that sizes and positions children using table constraints.
Table - Static variable in class com.badlogic.gdx.utils.compression.CRC
 
Table() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
 
Table(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
Creates a table with a skin, which is required to use Table.add(CharSequence) or Table.add(CharSequence, String).
Table.Debug - Enum in com.badlogic.gdx.scenes.scene2d.ui
 
Table.DebugRect - Class in com.badlogic.gdx.scenes.scene2d.ui
 
tail - Variable in class com.badlogic.gdx.utils.LongQueue
Index of last element.
tail - Variable in class com.badlogic.gdx.utils.Queue
Index of last element.
tan(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the tangent given an input in radians, using a Padé approximant.
TAN - Static variable in class com.badlogic.gdx.graphics.Color
 
tanDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
Returns the tangent given an input in degrees, using a Padé approximant.
Tangent - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
Tangent() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
TANGENT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for tangent attribute
TangentialAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
TangentialAcceleration(DynamicsModifier.TangentialAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
tap(float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
tap(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
tap(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when a tap occured.
tap(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
target - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
The ModelInstance on which the animations are being performed.
target - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The target to rotate around.
target - Variable in class com.badlogic.gdx.scenes.scene2d.Action
The actor this action targets, or null if a target has not been set.
Target(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
 
targeting(Actor, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
Sets the target of an action and returns the action.
Task() - Constructor for class com.badlogic.gdx.utils.Timer.Task
 
taskFailed(AssetDescriptor, RuntimeException) - Method in class com.badlogic.gdx.assets.AssetManager
Called when a task throws an exception during loading.
TCP - com.badlogic.gdx.Net.Protocol
 
tcpNoDelay - Variable in class com.badlogic.gdx.net.SocketHints
True to enable TCP_NODELAY (disable/enable Nagle's algorithm).
TE - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The transfer encodings the user agent is willing to accept: the same values as for the response header field Transfer-Encoding can be used, plus the "trailers" value (related to the "chunked" transfer method) to notify the server it expects to receive additional fields in the trailer after the last, zero-sized, chunk.
TEAL - Static variable in class com.badlogic.gdx.graphics.Color
 
temp - Static variable in class com.badlogic.gdx.utils.Scaling
 
tempDirectory(String) - Static method in class com.badlogic.gdx.files.FileHandle
 
tempFile(String) - Static method in class com.badlogic.gdx.files.FileHandle
 
templates - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
 
TemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Base class for actions that transition over time using the percent complete.
TemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
TemporalAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
TemporalAction(float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
 
tempQ - Variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
testPoint(float, float, float) - Method in class com.badlogic.gdx.math.Plane
Returns on which side the given point lies relative to the plane and its normal.
testPoint(Vector3) - Method in class com.badlogic.gdx.math.Plane
Returns on which side the given point lies relative to the plane and its normal.
texCoord(float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
TEXCOORD_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
default name for texcoords attributes, append texture unit number
TexCoords(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
 
text - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
text(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds the given Label to the content table
text(Object) - Method in class com.badlogic.gdx.utils.XmlWriter
 
text(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a label to the content table.
text(String) - Method in class com.badlogic.gdx.utils.XmlReader
 
text(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
Adds a label to the content table.
TextArea - Class in com.badlogic.gdx.scenes.scene2d.ui
A text input field with multiple lines.
TextArea(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
TextArea(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
TextArea(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
 
TextArea.TextAreaListener - Class in com.badlogic.gdx.scenes.scene2d.ui
Input listener for the text area
TextAreaListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
 
TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
A button with a child Label to display text.
TextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
TextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
TextButton(String, TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a text button, see TextButton.
TextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
TextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
TextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
 
textEquals(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
A single-line text input field.
TextField(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
The default TextField.OnscreenKeyboard used by all TextField instances.
TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
An interface for onscreen keyboards.
TextField.TextFieldClickListener - Class in com.badlogic.gdx.scenes.scene2d.ui
Basic input listener for the text field
TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for filtering characters entered into the text field.
TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
 
TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
Interface for listening to typed characters.
TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a text field, see TextField.
TextFieldClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
TextFieldStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
TextFieldStyle(TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
 
textHeight - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
textOffset - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
TextTooltip - Class in com.badlogic.gdx.scenes.scene2d.ui
A tooltip that shows a label.
TextTooltip(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
TextTooltip(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
TextTooltip(String, TextTooltip.TextTooltipStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
TextTooltip(String, TooltipManager, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
TextTooltip(String, TooltipManager, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
TextTooltip(String, TooltipManager, TextTooltip.TextTooltipStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
 
TextTooltip.TextTooltipStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a text tooltip, see TextTooltip.
TextTooltipStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
 
TextTooltipStyle(Label.LabelStyle, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
 
TextTooltipStyle(TextTooltip.TextTooltipStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
 
texture - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
The texture to put the TextureData in, optional.
texture - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
May be null if the texture is not yet loaded.
texture - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
texture - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
Texture - Class in com.badlogic.gdx.graphics
A Texture wraps a standard OpenGL ES texture.
Texture(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(int, int, TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(FileHandle, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture(String) - Constructor for class com.badlogic.gdx.graphics.Texture
 
Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
 
Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
 
Texture3D - Class in com.badlogic.gdx.graphics
Open GLES wrapper for Texture3D
Texture3D(int, int, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.Texture3D
 
Texture3D(Texture3DData) - Constructor for class com.badlogic.gdx.graphics.Texture3D
 
Texture3DData - Interface in com.badlogic.gdx.graphics
Used by a Texture3D to load the pixel data.
TextureArray - Class in com.badlogic.gdx.graphics
Open GLES wrapper for TextureArray
TextureArray(boolean, FileHandle...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
 
TextureArray(boolean, Pixmap.Format, FileHandle...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
 
TextureArray(FileHandle...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
 
TextureArray(TextureArrayData) - Constructor for class com.badlogic.gdx.graphics.TextureArray
 
TextureArray(String...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
 
TextureArrayData - Interface in com.badlogic.gdx.graphics
Used by a TextureArray to load the pixel data.
TextureArrayData.Factory - Class in com.badlogic.gdx.graphics
Provides static method to instantiate the right implementation.
TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
Loads images from texture atlases created by TexturePacker.

A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
TextureAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Creates an empty atlas to which regions can be added.
TextureAtlas(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Loads the specified pack file, using the parent directory of the pack file to find the page images.
TextureAtlas(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
 
TextureAtlas(String) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
Loads the specified pack file using Files.FileType.Internal, using the parent directory of the pack file to find the page images.
TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
Describes the region of a packed image and provides information about the original image before it was packed.
TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.
TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
 
TextureAtlasData() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
TextureAtlasData(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
 
TextureAtlasImageResolver(TextureAtlas) - Constructor for class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
 
TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader to load TextureAtlas instances.
TextureAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
 
TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
 
TextureAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
 
TextureAtlasParameter(boolean) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
 
textureAtlasPath - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
 
textureAttachments - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
the color buffer texture
textureAttachmentSpecs - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
TextureAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
 
TextureAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureAttribute(long, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureAttribute(long, TextureDescriptor<T>, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureAttribute(long, TextureDescriptor<T>, float, float, float, float, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureAttribute(long, Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureAttribute(TextureAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
textureBinder - Variable in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
used to bind textures
TextureBinder - Interface in com.badlogic.gdx.graphics.g3d.utils
Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.
textureBindings - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
TextureCoordinates - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
textureData - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
TextureData for textures created on the fly, optional.
TextureData - Interface in com.badlogic.gdx.graphics
Used by a Texture to load the pixel data.
TextureData.Factory - Class in com.badlogic.gdx.graphics
Provides static method to instantiate the right implementation (Pixmap, ETC1, KTX).
TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
The type of this TextureData.
textureDesc - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
 
textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
 
TextureDescriptor<T extends GLTexture> - Class in com.badlogic.gdx.graphics.g3d.utils
 
TextureDescriptor() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
TextureDescriptor(T) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
TextureDescriptor(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
textureExtensions - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
the possible file name extensions of the texture file
textureFile - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
May be null if this page isn't associated with a file.
TextureLoader - Class in com.badlogic.gdx.assets.loaders
AssetLoader for Texture instances.
TextureLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
 
TextureLoader.TextureLoaderInfo - Class in com.badlogic.gdx.assets.loaders
 
TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
 
TextureLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureLoaderInfo
 
textureMagFilter - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
The TextureFilter to use for magnification
TextureMapObject - Class in com.badlogic.gdx.maps.objects
 
TextureMapObject() - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
Creates an empty texture map object
TextureMapObject(TextureRegion) - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
Creates texture map object with the given region
textureMinFilter - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
The TextureFilter to use for minification
textureParameter - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader.ModelParameters
 
TextureParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
texturePrefix - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
what the line starts with that contains the file name of the texture for this PolygonRegion
TextureProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
Used by Model to load textures from ModelData.
TextureProvider.AssetTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
TextureProvider.FileTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
 
textureRegion - Variable in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
 
TextureRegion - Class in com.badlogic.gdx.graphics.g2d
Defines a rectangular area of a texture.
TextureRegion - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
TextureRegion() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region that cannot be used until a texture and texture coordinates are set.
TextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with the same texture and coordinates of the specified region.
TextureRegion(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
TextureRegion(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
Constructs a region the size of the specified texture.
TextureRegion(Texture, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
 
TextureRegionDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Drawable for a TextureRegion.
TextureRegionDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
Creates an uninitialized TextureRegionDrawable.
TextureRegionDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
TextureRegionDrawable(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
TextureRegionDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
 
TextureRegionInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer
 
textures - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
thetaValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
Polar angle, XZ plane
ThreadUtils - Class in com.badlogic.gdx.utils.async
Utilities for threaded programming.
ThreadUtils() - Constructor for class com.badlogic.gdx.utils.async.ThreadUtils
 
THROWING_LISTENER - Static variable in interface com.badlogic.gdx.graphics.profiling.GLErrorListener
Listener that will throw a GdxRuntimeException with error name.
tick() - Method in class com.badlogic.gdx.utils.PerformanceCounter
Updates the time and load counters and resets the time.
tick() - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounter
Updates the time and load counters and resets the time.
tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
TideMapLoader - Class in com.badlogic.gdx.maps.tiled
 
TideMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
 
TideMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
 
TideMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
 
TightMeshPool() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
 
TiledDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
Draws a TextureRegion repeatedly to fill the area, instead of stretching it.
TiledDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TiledDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TiledDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TiledMap - Class in com.badlogic.gdx.maps.tiled
 
TiledMap() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMap
Creates an empty TiledMap.
TiledMapImageLayer - Class in com.badlogic.gdx.maps.tiled
 
TiledMapImageLayer(TextureRegion, float, float) - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
 
TiledMapRenderer - Interface in com.badlogic.gdx.maps.tiled
 
TiledMapTile - Interface in com.badlogic.gdx.maps.tiled
 
TiledMapTile.BlendMode - Enum in com.badlogic.gdx.maps.tiled
 
TiledMapTileLayer - Class in com.badlogic.gdx.maps.tiled
 
TiledMapTileLayer(int, int, int, int) - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
Creates TiledMap layer
TiledMapTileLayer.Cell - Class in com.badlogic.gdx.maps.tiled
 
TiledMapTileMapObject - Class in com.badlogic.gdx.maps.tiled.objects
TiledMapTileMapObject(TiledMapTile, boolean, boolean) - Constructor for class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
 
TiledMapTileSet - Class in com.badlogic.gdx.maps.tiled
 
TiledMapTileSet() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSet
Creates empty tileset
TiledMapTileSets - Class in com.badlogic.gdx.maps.tiled
 
TiledMapTileSets() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSets
Creates an empty collection of tilesets.
time - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
The current animation time.
time - Variable in class com.badlogic.gdx.utils.PerformanceCounter
The time value of this counter (seconds)
timeline - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
timeline - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
timeout(int) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
If this method is not called, the HttpRequestBuilder.defaultTimeout will be used.
Timer - Class in com.badlogic.gdx.utils
Executes tasks in the future on the main loop thread.
Timer() - Constructor for class com.badlogic.gdx.utils.Timer
 
Timer.Task - Class in com.badlogic.gdx.utils
Runnable that can be scheduled on a Timer.
timeScale(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
TimeScaleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Multiplies the delta of an action.
TimeScaleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
 
timeSinceMillis(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
Get the time in millis passed since a previous time
timeSinceNanos(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
Get the time in nanos passed since a previous time
TimeUtils - Class in com.badlogic.gdx.utils
Wrapper around System.nanoTime() and System.currentTimeMillis().
TimeUtils() - Constructor for class com.badlogic.gdx.utils.TimeUtils
 
tint - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
tint(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Tints all text currently in the cache.
tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
Creates a new drawable that renders the same as this drawable tinted the specified color.
tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
Creates a new drawable that renders the same as this drawable tinted the specified color.
tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
Creates a new drawable that renders the same as this drawable tinted the specified color.
tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
 
TintedDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
 
titleFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
titleFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
tmp - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
tmp - Static variable in class com.badlogic.gdx.math.Rectangle
Static temporary rectangle.
TMP_M3 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_M3 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_M4 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_Q - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
TMP_Q - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_Q2 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_V1 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_V1 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
 
TMP_V1 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
TMP_V1 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_V1 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
TMP_V2 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_V2 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
TMP_V2 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_V3 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_V3 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
TMP_V3 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_V4 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_V4 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_V5 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_V5 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
TMP_V6 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
TMP_V6 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
tmp2 - Static variable in class com.badlogic.gdx.math.Rectangle
Static temporary rectangle.
tmpColor0 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpColor1 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpColor2 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpColor3 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpColor4 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV - Variable in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
tmpV0 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV1 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV2 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV3 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV4 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV5 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV6 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
tmpV7 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
TmxMapLoader - Class in com.badlogic.gdx.maps.tiled
 
TmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
 
TmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
Creates loader
TmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
 
toArray() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
toArray() - Method in class com.badlogic.gdx.utils.Array
Returns the items as an array.
toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
toArray() - Method in class com.badlogic.gdx.utils.BooleanArray
 
toArray() - Method in class com.badlogic.gdx.utils.ByteArray
 
toArray() - Method in class com.badlogic.gdx.utils.CharArray
 
toArray() - Method in class com.badlogic.gdx.utils.DataBuffer
 
toArray() - Method in class com.badlogic.gdx.utils.FloatArray
 
toArray() - Method in class com.badlogic.gdx.utils.IntArray
 
toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.IntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.LongArray
 
toArray() - Method in class com.badlogic.gdx.utils.LongMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.LongMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
Returns a new array containing the remaining keys.
toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
Returns a new array containing the remaining values.
toArray() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
 
toArray() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
 
toArray() - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
 
toArray() - Method in class com.badlogic.gdx.utils.ShortArray
 
toArray(Array) - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
 
toArray(Array) - Method in class com.badlogic.gdx.utils.ArrayMap.Values
 
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
Adds the remaining keys to the array.
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
Adds the remaining keys to the array.
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectLongMap.Keys
Adds the remaining keys to the array.
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
Adds the remaining keys to the array.
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
Adds the remaining values to the array.
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
 
toArray(Array<K>) - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
 
toArray(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
toArray(Array<V>) - Method in class com.badlogic.gdx.utils.ObjectMap.Values
Adds the remaining values to the specified array.
toArray(Array<V>) - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
 
toArray(FloatArray) - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
Adds the remaining values to the specified array.
toArray(FloatArray) - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
Adds the remaining values to the specified array.
toArray(IntArray) - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
Adds the remaining values to the specified array.
toArray(IntArray) - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
Adds the remaining values to the specified array.
toArray(IntArray) - Method in class com.badlogic.gdx.utils.IntIntMap.Values
Adds the remaining values to the specified array.
toArray(IntArray) - Method in class com.badlogic.gdx.utils.IntMap.Keys
Adds the remaining values to the specified array.
toArray(IntArray) - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
Adds the remaining values to the specified array.
toArray(LongArray) - Method in class com.badlogic.gdx.utils.LongMap.Keys
Adds the remaining values to the specified array.
toArray(LongArray) - Method in class com.badlogic.gdx.utils.ObjectLongMap.Values
Adds the remaining values to the specified array.
toArray(Class<V>) - Method in class com.badlogic.gdx.utils.Array
 
toBack() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Changes the z-order for this actor so it is in back of all siblings.
toBackBufferX(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Converts an x-coordinate given in logical screen coordinates to backbuffer coordinates.
toBackBufferY(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Converts an y-coordinate given in logical screen coordinates to backbuffer coordinates.
toBarycoord(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
Computes the barycentric coordinates v,w for the specified point in the triangle.
toByteArray() - Method in class com.badlogic.gdx.utils.StreamUtils.OptimizedByteArrayOutputStream
 
toCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
Sets actorCoords to this event's coordinates relative to the specified actor.
toFloatBits() - Method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
toFloatBits(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
toFloatBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
toFront() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
Changes the z-order for this actor so it is in front of all siblings.
toGdx2DPixmapFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
toggle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
Toggles the checked state.
toGlFormat(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
toGlFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
toGlType(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
 
toGlType(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
 
toHsv(float[]) - Method in class com.badlogic.gdx.graphics.Color
Extract Hue-Saturation-Value.
toIntBits() - Method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR.
toIntBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
Packs the color components into a 32-bit integer with the format ABGR.
toJson(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonValue
 
toJson(Object) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
 
toJson(Object, Class, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
 
toLogicalX(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Converts an x-coordinate given in backbuffer coordinates to logical screen coordinates.
toLogicalY(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
Converts an y-coordinate given in backbuffer coordinates to logical screen coordinates.
toMatrix(float[]) - Method in class com.badlogic.gdx.math.Quaternion
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
toMatrix4(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
toNormalMatrix() - Method in class com.badlogic.gdx.math.Matrix4
removes the translational part and transposes the matrix.
Tooltip<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
A listener that shows a tooltip actor when the mouse is over another actor.
Tooltip(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
Tooltip(T, TooltipManager) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
TooltipManager - Class in com.badlogic.gdx.scenes.scene2d.ui
Keeps track of an application's tooltips.
TooltipManager() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
 
top - com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
 
top - com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
 
top - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
top - Static variable in class com.badlogic.gdx.utils.Align
 
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Adds Align.top and clears Align.bottom for the alignment of the actor within the cell.
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets Align.top and clears Align.bottom for the alignment of the actor within the container.
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets Align.top and clears Align.bottom for the alignment of all widgets within the horizontal group.
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
Adds Align.top and clears Align.bottom for the alignment of the logical table within the table actor.
top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets Align.top and clears Align.bottom for the alignment of all widgets within the vertical group.
TOP_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
TOP_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
TOP_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
 
topLeft - Static variable in class com.badlogic.gdx.utils.Align
 
topRight - Static variable in class com.badlogic.gdx.utils.Align
 
toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Transforms the coordinates to screen coordinates.
toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Transforms a point to real screen coordinates (as opposed to OpenGL ES window coordinates), where the origin is in the top left and the the y-axis is pointing downwards.
toString() - Method in class com.badlogic.gdx.assets.AssetDescriptor
 
toString() - Method in class com.badlogic.gdx.files.FileHandle
 
toString() - Method in class com.badlogic.gdx.Graphics.BufferFormat
 
toString() - Method in class com.badlogic.gdx.graphics.Color
Returns the color encoded as hex string with the format RRGGBBAA.
toString() - Method in class com.badlogic.gdx.Graphics.DisplayMode
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
 
toString() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
 
toString() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
 
toString() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
 
toString() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
toString() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
 
toString() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
toString() - Method in class com.badlogic.gdx.graphics.Texture
 
toString() - Method in class com.badlogic.gdx.graphics.VertexAttributes
 
toString() - Method in class com.badlogic.gdx.math.Affine2
 
toString() - Method in class com.badlogic.gdx.math.Circle
Returns a String representation of this Circle of the form x,y,radius.
toString() - Method in class com.badlogic.gdx.math.collision.BoundingBox
 
toString() - Method in class com.badlogic.gdx.math.collision.Ray
toString() - Method in class com.badlogic.gdx.math.FloatCounter
 
toString() - Method in class com.badlogic.gdx.math.GridPoint2
 
toString() - Method in class com.badlogic.gdx.math.GridPoint3
 
toString() - Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
toString() - Method in class com.badlogic.gdx.math.Matrix3
 
toString() - Method in class com.badlogic.gdx.math.Matrix4
 
toString() - Method in class com.badlogic.gdx.math.Plane
 
toString() - Method in class com.badlogic.gdx.math.Quaternion
 
toString() - Method in class com.badlogic.gdx.math.Rectangle
Converts this Rectangle to a string in the format [x,y,width,height].
toString() - Method in class com.badlogic.gdx.math.Vector2
Converts this Vector2 to a string in the format (x,y).
toString() - Method in class com.badlogic.gdx.math.Vector3
Converts this Vector3 to a string in the format (x,y,z).
toString() - Method in class com.badlogic.gdx.math.Vector4
Converts this Vector4 to a string in the format (x,y,z,w).
toString() - Method in class com.badlogic.gdx.scenes.scene2d.Action
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.Group
Returns a description of the actor hierarchy, recursively.
toString() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
 
toString() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
 
toString() - Method in class com.badlogic.gdx.utils.Array
 
toString() - Method in class com.badlogic.gdx.utils.ArrayMap
 
toString() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
 
toString() - Method in class com.badlogic.gdx.utils.BinaryHeap
 
toString() - Method in class com.badlogic.gdx.utils.BooleanArray
 
toString() - Method in class com.badlogic.gdx.utils.ByteArray
 
toString() - Method in class com.badlogic.gdx.utils.CharArray
 
toString() - Method in class com.badlogic.gdx.utils.FloatArray
 
toString() - Method in class com.badlogic.gdx.utils.IntArray
 
toString() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntFloatMap
 
toString() - Method in class com.badlogic.gdx.utils.IntIntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntIntMap
 
toString() - Method in class com.badlogic.gdx.utils.IntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.IntMap
 
toString() - Method in class com.badlogic.gdx.utils.IntSet
 
toString() - Method in class com.badlogic.gdx.utils.JsonValue
 
toString() - Method in class com.badlogic.gdx.utils.LongArray
 
toString() - Method in class com.badlogic.gdx.utils.LongMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.LongMap
 
toString() - Method in class com.badlogic.gdx.utils.LongQueue
 
toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectLongMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectMap.Entry
 
toString() - Method in class com.badlogic.gdx.utils.ObjectMap
 
toString() - Method in class com.badlogic.gdx.utils.ObjectSet
 
toString() - Method in class com.badlogic.gdx.utils.OrderedSet
 
toString() - Method in class com.badlogic.gdx.utils.PerformanceCounter
toString() - Method in class com.badlogic.gdx.utils.Queue
 
toString() - Method in class com.badlogic.gdx.utils.ShortArray
 
toString() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the current String representation.
toString() - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
toString(int) - Static method in class com.badlogic.gdx.Input.Keys
 
toString(int) - Static method in class com.badlogic.gdx.utils.Align
 
toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounter
Creates a string in the form of "name [time: value, load: value]"
toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounters
 
toString(String) - Method in class com.badlogic.gdx.utils.Array
 
toString(String) - Method in class com.badlogic.gdx.utils.BooleanArray
 
toString(String) - Method in class com.badlogic.gdx.utils.ByteArray
 
toString(String) - Method in class com.badlogic.gdx.utils.CharArray
 
toString(String) - Method in class com.badlogic.gdx.utils.FloatArray
 
toString(String) - Method in class com.badlogic.gdx.utils.IntArray
 
toString(String) - Method in class com.badlogic.gdx.utils.LongArray
 
toString(String) - Method in class com.badlogic.gdx.utils.LongQueue
 
toString(String) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
 
toString(String) - Method in class com.badlogic.gdx.utils.ObjectIntMap
 
toString(String) - Method in class com.badlogic.gdx.utils.ObjectLongMap
 
toString(String) - Method in class com.badlogic.gdx.utils.ObjectMap
 
toString(String) - Method in class com.badlogic.gdx.utils.ObjectSet
 
toString(String) - Method in class com.badlogic.gdx.utils.OrderedSet
 
toString(String) - Method in class com.badlogic.gdx.utils.Queue
 
toString(String) - Method in class com.badlogic.gdx.utils.ShortArray
 
toString(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
 
toString(String, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
 
toString(String, boolean) - Method in class com.badlogic.gdx.utils.OrderedMap
 
toString(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
 
toString(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
 
toStringAndClear() - Method in class com.badlogic.gdx.utils.StringBuilder
Returns the current String representation and clears the StringBuilder.
total - Variable in class com.badlogic.gdx.math.FloatCounter
The sum of all values
total - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
 
TotalLifeOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
Offsets to acess a particular value inside a stride of a given channel
totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
Number of rendering calls, ever.
totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
Number of rendering calls, ever.
totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteCache
Number of rendering calls, ever.
TOUCH_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
 
TOUCH_DRAGGED - Static variable in class com.badlogic.gdx.input.RemoteSender
 
TOUCH_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
 
touchable(Touchable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
Touchable - Enum in com.badlogic.gdx.scenes.scene2d
Determines how touch input events are distributed to an actor and any children.
TouchableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's touchability.
TouchableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
 
touchCancelled(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchCancelled(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchCancelled(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchCancelled(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchCancelled(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the touch gesture is cancelled.
touchCancelled(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
 
touchDown - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
A new touch for a pointer on the stage was detected
touchDown(float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
touchDown(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
 
touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchDown(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when the screen was touched or a mouse button was pressed.
touchDown(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a touch down event to the stage and returns true if an actor in the scene handled the event.
touchDown(int, int, int, int, long) - Method in class com.badlogic.gdx.InputEventQueue
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch goes down on the actor.
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
touchDown(Tooltip) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
 
touchDragged - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
A pointer that is touching the stage has moved.
touchDragged(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchDragged(int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a finger or the mouse was dragged.
touchDragged(int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a touch moved event to the stage and returns true if an actor in the scene handled the event.
touchDragged(int, int, int, long) - Method in class com.badlogic.gdx.InputEventQueue
 
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse button or touch.
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
TouchFocus() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
 
Touchpad - Class in com.badlogic.gdx.scenes.scene2d.ui
An on-screen joystick.
Touchpad(float, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
Touchpad(float, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
Touchpad(float, Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
 
Touchpad.TouchpadStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a Touchpad.
TouchpadStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
TouchpadStyle(Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
TouchpadStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
 
touchUp - com.badlogic.gdx.scenes.scene2d.InputEvent.Type
A pointer has stopped touching the stage.
touchUp(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
 
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
 
touchUp(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
Called when a finger was lifted or a mouse button was released.
touchUp(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Applies a touch up event to the stage and returns true if an actor in the scene handled the event.
touchUp(int, int, int, int, long) - Method in class com.badlogic.gdx.InputEventQueue
 
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse button or touch.
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
 
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
 
touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
 
tra() - Method in class com.badlogic.gdx.math.Matrix4
Transposes the matrix.
trace() - Method in class com.badlogic.gdx.utils.JsonValue
Returns a human readable string representing the path from the root of the JSON object graph to this value.
trackedTextures - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
 
trafficClass - Variable in class com.badlogic.gdx.net.SocketHints
The traffic class describes the type of connection that shall be established.
Trailer - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The Trailer general field value indicates that the given set of header fields is present in the trailer of a message encoded with chunked transfer coding.
traMul(Matrix3) - Method in class com.badlogic.gdx.math.Vector3
Multiplies the vector by the transpose of the given matrix.
traMul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies the vector by the transpose of the given matrix, assuming the fourth (w) component of the vector is 1.
TransferEncoding - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
The form of encoding used to safely transfer the entity to the user.
transform - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
the world transform
transform - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Current transform of the controller DO NOT CHANGE MANUALLY
transform - Variable in class com.badlogic.gdx.math.collision.OrientedBoundingBox
Transform matrix.
transform(float[], int, int, int, Matrix3) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(float[], int, int, int, Matrix3, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(float[], int, int, int, Matrix4) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(float[], int, int, int, Matrix4, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
Transform the position, direction and up vector by the given matrix
transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
Method to transform the positions in the mesh.
transform(Matrix4, float[], int, int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
Method to transform the positions in the float array.
transform(Matrix4, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
 
transform(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
Transforms the given vector using this quaternion
transform(Buffer, int, int, int, Matrix3) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(Buffer, int, int, int, Matrix3, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(Buffer, int, int, int, Matrix4) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
transform(Buffer, int, int, int, Matrix4, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
Multiply float vector components within the buffer with the specified matrix.
Transform() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
transformationOffset - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
The transformation offset can be used to change the pivot point for rotation and scaling.
TransformDrawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
A drawable that supports scale and rotation.
transformUV(Matrix3) - Method in class com.badlogic.gdx.graphics.Mesh
Method to transform the texture coordinates in the mesh.
transformUV(Matrix3, float[], int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
Method to transform the texture coordinates (UV) in the float array.
transformUV(Matrix3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
 
transformVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Transforms the position component of the vertices using properties such as position, scale, etc.
transitionCurrentTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The current transition time.
transitionTargetTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
The target transition time.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
Sets the position of the text, relative to its current position.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the position relative to the current position where the sprite will be drawn.
translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the position relative to the current position where the sprite will be drawn.
translate(float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Moves the camera by the given amount on each axis.
translate(float, float) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix by a translation matrix.
translate(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix by a translation matrix.
translate(float, float) - Method in class com.badlogic.gdx.math.Polygon
Translates the polygon's position by the specified horizontal and vertical amounts.
translate(float, float) - Method in class com.badlogic.gdx.math.Polyline
 
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Moves the camera by the given amount on each axis.
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Translates by the specified amount of units
translate(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Multiplies the current transformation matrix by a translation matrix.
translate(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix by a translation matrix.
translate(Vector2) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
Moves the camera by the given vector.
translate(Vector2) - Method in class com.badlogic.gdx.math.Affine2
Postmultiplies this matrix by a translation matrix.
translate(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Postmultiplies this matrix by a translation matrix.
translate(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Moves the camera by the given vector.
translate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
translate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Postmultiplies the current transformation with a translation matrix represented by the given translation.
translate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
Applies the translation to the current transformation matrix of each controller.
translate(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Postmultiplies this matrix by a translation matrix.
translateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The button for translating the camera along the up/right plane
translateTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
Whether to update the target on translation
translateUnits - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
The units to translate the camera when moved the full width or height of the screen.
translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the x position relative to the current position where the sprite will be drawn.
translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the x position relative to the current position where the sprite will be drawn.
translateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the x axis
translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
Sets the y position relative to the current position where the sprite will be drawn.
translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
Sets the y position relative to the current position where the sprite will be drawn.
translateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the y axis
translateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Moves by the specified amount of units along the z axis
translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
 
translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
the keyframes, defining the translation of a node for a specific timestamp
translation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
the translation, relative to the parent, not modified by animations
translation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
the translation keyframes if any (might be null), sorted by time ascending
translation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
 
transparency - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
transparencyDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
transpose() - Method in class com.badlogic.gdx.math.Matrix3
Transposes the current matrix.
Tree<N extends Tree.Node,​V> - Class in com.badlogic.gdx.scenes.scene2d.ui
A tree widget where each node has an icon, actor, and child nodes.
Tree(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
Tree(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
Tree(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
 
Tree.Node<N extends Tree.Node,​V,​A extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
A Tree node which has an actor and value.
Tree.TreeStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a Tree.
TreeStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
TreeStyle(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
TreeStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
 
triangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a triangle in x/y plane using ShapeRenderer.ShapeType.Line or ShapeRenderer.ShapeType.Filled.
triangle(float, float, float, float, float, float, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
Draws a triangle in x/y plane with colored corners using ShapeRenderer.ShapeType.Line or ShapeRenderer.ShapeType.Filled.
triangle(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
triangle(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a triangle by indices.
triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a triangle.
triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a triangle.
triangle(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
triangle(Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a triangle.
Triangle(float, float, float, float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue.Triangle
 
triangleArea(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
triangleCentroid(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
triangleCircumcenter(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
Returns the circumcenter of the triangle.
triangleCircumradius(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
 
triangleQuality(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
Ratio of circumradius to shortest edge as a measure of triangle quality.
trim(ShortArray, float[], float[], int, int) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
Removes all triangles with a centroid outside the specified hull, which may be concave.
trimToSize() - Method in class com.badlogic.gdx.utils.StringBuilder
Trims off any extra capacity beyond the current length.
trn(float, float) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
Adds a translational component to the matrix in the 4th column.
trn(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
Adds a translational component to the matrix in the 3rd column.
trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
Adds a translational component to the matrix in the 4th column.
truncate(int) - Method in class com.badlogic.gdx.utils.Array
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.ArrayMap
Reduces the size of the arrays to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.BooleanArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.ByteArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.CharArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
truncate(int) - Method in class com.badlogic.gdx.utils.FloatArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.IntArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.LongArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.ShortArray
Reduces the size of the array to the specified size.
truncate(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
 
type - Variable in class com.badlogic.gdx.assets.AssetDescriptor
 
type - Variable in class com.badlogic.gdx.files.FileHandle
 
type - Variable in class com.badlogic.gdx.graphics.g3d.Attribute
The type of this attribute
type - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
 
type - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
 
type - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
 
type - Variable in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
type - Variable in class com.badlogic.gdx.graphics.VertexAttribute
the OpenGL type of each component, e.g.
type() - Method in class com.badlogic.gdx.files.FileHandle
 
type() - Method in class com.badlogic.gdx.utils.JsonValue
 
Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
 
Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
 
Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
 
Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
 
Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
 

U

u - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
u - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
U - Static variable in class com.badlogic.gdx.Input.Keys
 
u_alphaTest - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_ambientCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_ambientTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_ambientUVTransform - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_bones - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_cameraDirection - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_cameraNearFar - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_cameraPosition - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_cameraUp - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_diffuseColor - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_diffuseTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_diffuseUVTransform - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_dirLights0color - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_dirLights0direction - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_dirLights1color - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_emissiveColor - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_emissiveTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_emissiveUVTransform - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_environmentCubemap - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_fogColor - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_normalMatrix - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_normalTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_normalUVTransform - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_opacity - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_pointLights0color - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_pointLights0intensity - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_pointLights0position - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_pointLights1color - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_projTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_projViewTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_projViewWorldTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_reflectionColor - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_reflectionTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_reflectionUVTransform - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_shadowMapProjViewTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_shadowPCFOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_shadowTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_shininess - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_specularColor - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_specularTexture - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_specularUVTransform - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights0color - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights0cutoffAngle - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights0direction - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights0exponent - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights0intensity - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights0position - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_spotLights1color - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_time - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_viewTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_viewWorldTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
u_worldTrans - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
 
U1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
U1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
u2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
u2 - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
U2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
U2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U2Offset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
U3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
U3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
U4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
U4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
UBJsonReader - Class in com.badlogic.gdx.utils
Lightweight UBJSON parser.

The default behavior is to parse the JSON into a DOM containing JsonValue objects.
UBJsonReader() - Constructor for class com.badlogic.gdx.utils.UBJsonReader
 
UBJsonWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting UBJSON.
UBJsonWriter(OutputStream) - Constructor for class com.badlogic.gdx.utils.UBJsonWriter
 
UIUtils - Class in com.badlogic.gdx.scenes.scene2d.utils
 
unbind() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
unbind() - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
Unbinds this IndexArray.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
Unbinds this IndexBufferObject.
unbind() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
Unbinds this IndexBufferObject.
unbind() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Unbinds this IndexBufferObject.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
Unbinds this InstanceBufferObject.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
Unbinds this InstanceBufferObject.
unbind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Unbinds this InstanceData.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
Unbinds this VertexBufferObject.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Unbinds this VertexBufferObject.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Unbinds this VertexBufferObject.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Unbinds this VertexBufferObject.
unbind(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Unbinds this VertexData.
unbind(ShaderProgram) - Method in class com.badlogic.gdx.graphics.Mesh
Unbinds the underlying VertexBufferObject and IndexBufferObject is indices were given.
unbind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
unbind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
unbind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Unbinds this InstanceData.
unbind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
unbind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
unbind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
unbind(ShaderProgram, int[]) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
unbind(ShaderProgram, int[]) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Unbinds this VertexData.
unbind(ShaderProgram, int[], int[]) - Method in class com.badlogic.gdx.graphics.Mesh
Unbinds the underlying VertexBufferObject and IndexBufferObject is indices were given.
uncheckAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
Sets all buttons' Button.isChecked() to false, regardless of ButtonGroup.setMinCheckCount(int).
unfocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.
unfocusAll() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
Removes the touch, keyboard, and scroll focused actors.
uniform() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets uniformX and uniformY to true.
uniform(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
uniform(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
 
Uniform(String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
Uniform(String, long) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
Uniform(String, long, long) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
Uniform(String, long, long, long) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
uniformX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets uniformX to true.
uniformY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets uniformY to true.
unit - Variable in class com.badlogic.gdx.graphics.VertexAttribute
optional unit/index specifier, used for texture coordinates and bone weights
unitScale - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
unitScale - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
UNKNOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
unload(String) - Method in class com.badlogic.gdx.assets.AssetManager
Removes the asset and all its dependencies, if they are not used by other assets.
unloadAsync(AssetManager, String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
Called if this task is unloaded before loadSync is called.
unPlug(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
Remove a plug from the strategy
unpressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
unpressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
unproject(Vector2) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Transforms the specified screen coordinate to world coordinates.
unproject(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
Function to translate a point given in screen coordinates to world space.
unproject(Vector3) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Transforms the specified screen coordinate to world coordinates.
unproject(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
Function to translate a point given in screen coordinates to world space.
unrotate(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Multiplies this vector by the transpose of the first three columns of the matrix.
unsafeSetAnisotropicFilter(float) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the anisotropic filter level for the texture.
unsafeSetAnisotropicFilter(float, boolean) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the anisotropic filter level for the texture.
unsafeSetFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the Texture.TextureFilter for this texture for minification and magnification.
unsafeSetFilter(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the Texture.TextureFilter for this texture for minification and magnification.
unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the Texture.TextureWrap for this texture on the u and v axis.
unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap, boolean) - Method in class com.badlogic.gdx.graphics.GLTexture
Sets the Texture.TextureWrap for this texture on the u and v axis.
unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.Texture3D
 
unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap, Texture.TextureWrap, boolean) - Method in class com.badlogic.gdx.graphics.Texture3D
 
unsignedByteToInt(byte) - Static method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
untransform(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
Translates this vector in the direction opposite to the translation of the matrix and the multiplies this vector by the transpose of the first three columns of the matrix.
UnweightedMeshSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a mesh shape.
UnweightedMeshSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
 
UnweightedMeshSpawnShapeValue(UnweightedMeshSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
 
UOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
up - Variable in class com.badlogic.gdx.graphics.Camera
the unit length up vector of the camera
up - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
The up vector to target the side.
up - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
 
UP - Static variable in class com.badlogic.gdx.Input.Keys
 
update() - Method in class com.badlogic.gdx.assets.AssetManager
Updates the AssetManager for a single task.
update() - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the projection and view matrix of this camera and the Frustum planes.
update() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Recalculates vertices array if it grew out of sync with the properties (position, ..)
update() - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
Calculates and updates the MeshPart.center, MeshPart.halfExtents and MeshPart.radius values.
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Updates the particles data
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
Called to execute the component behavior.
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
Updates the simulation of all effects
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
 
update() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
 
update() - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
update() - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
update() - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
update() - Method in class com.badlogic.gdx.graphics.PerspectiveCamera
 
update() - Method in class com.badlogic.gdx.math.collision.BoundingBox
Should be called if you modify BoundingBox.min and/or BoundingBox.max vectors manually.
update(boolean) - Method in class com.badlogic.gdx.graphics.Camera
Recalculates the projection and view matrix of this camera and the Frustum planes if updateFrustum is true.
update(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
 
update(boolean) - Method in class com.badlogic.gdx.graphics.PerspectiveCamera
 
update(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 
update(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
 
update(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
Updates the particles data
update(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
 
update(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
update(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
 
update(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
Update any animations currently being played.
update(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
 
update(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
Called each frame.
update(int) - Method in class com.badlogic.gdx.assets.AssetManager
Updates the AssetManager continuously for the specified number of milliseconds, yielding the CPU to the loading thread between updates.
update(int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
update(int, int, boolean) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
 
update(int, int, boolean) - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
 
update(int, int, boolean) - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
 
update(int, int, boolean) - Method in class com.badlogic.gdx.utils.viewport.Viewport
Configures this viewport's screen bounds using the specified screen size and calls Viewport.apply(boolean).
update(Camera) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
update(Matrix4) - Method in class com.badlogic.gdx.math.Frustum
Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.
update(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
 
update(T) - Method in class com.badlogic.gdx.math.Octree
 
Update(byte[]) - Method in class com.badlogic.gdx.utils.compression.CRC
 
Update(byte[], int, int) - Method in class com.badlogic.gdx.utils.compression.CRC
 
updateAndDraw() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
updateAndDraw(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
 
updateAnimationBaseTime() - Static method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
Function is called by BatchTiledMapRenderer render(), lastTiledMapRenderTime is used to keep all of the tiles in lock-step animation and avoids having to call TimeUtils.millis() in getTextureRegion()
UpdateByte(int) - Method in class com.badlogic.gdx.utils.compression.CRC
 
updateChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
Updates the order of the actors in the tree for this node and all child nodes.
updated - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
updateImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
Sets the image drawable based on the current button state.
updateImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
Sets the image drawable based on the current button state.
updateIndices(int, short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
 
updateIndices(int, short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
 
updateIndices(int, short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
 
updateIndices(int, short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
Update (a portion of) the indices.
updateInstanceData(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Update (a portion of) the instance data.
updateInstanceData(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
updateInstanceData(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
updateInstanceData(int, float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Update (a portion of) the vertices.
updateInstanceData(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Update (a portion of) the instance data.
updateInstanceData(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.Mesh
Update (a portion of) the instance data.
updateInstanceData(int, FloatBuffer, int, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObject
 
updateInstanceData(int, FloatBuffer, int, int) - Method in class com.badlogic.gdx.graphics.glutils.InstanceBufferObjectSubData
 
updateInstanceData(int, FloatBuffer, int, int) - Method in interface com.badlogic.gdx.graphics.glutils.InstanceData
Update (a portion of) the vertices.
updateInstanceData(int, FloatBuffer, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Update (a portion of) the instance data.
updateMatrices() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
updatePageTextures(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Calls updateTexture for each page.
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
 
updateRelative(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
 
updateRootNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
Updates the order of the actors in the tree for all root nodes and all child nodes.
updateTexture(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
Creates the texture if it has not been created, else reuploads the entire page pixmap to the texture if the pixmap has changed since this method was last called.
updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Updates the TextureAtlas, adding any new Pixmap instances packed since the last call to this method.
updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Updates the TextureAtlas, adding any new Pixmap instances packed since the last call to this method.
updateTextureRegions(Array<TextureRegion>, Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
Calls updateTexture for each page and adds a region to the specified array for each page texture.
updateUV(TextureAtlas) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
updateUVs() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array
updateVertices(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
Update (a portion of) the vertices.
updateVertices(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
 
updateVertices(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
updateVertices(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
 
updateVertices(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
updateVertices(int, float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
Update (a portion of) the vertices.
updateVertices(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
Update (a portion of) the vertices.
updateVisualScroll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Sets the visual scroll amount equal to the scroll amount.
updateVisualValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
Sets the visual value equal to the actual value.
Upgrade - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Ask the server to upgrade to another protocol.
Upgrade - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Ask the client to upgrade to another protocol.
upKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
upload() - Method in class com.badlogic.gdx.graphics.Texture3D
 
uploadImageData(int, TextureData) - Static method in class com.badlogic.gdx.graphics.GLTexture
 
uploadImageData(int, TextureData, int) - Static method in class com.badlogic.gdx.graphics.GLTexture
 
URI - com.badlogic.gdx.Input.OnscreenKeyboardType
 
url(String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
The HttpRequestBuilder.baseUrl will automatically be added as a prefix to the given URL.
urlsafeMap - Static variable in class com.badlogic.gdx.utils.Base64Coder
 
usage - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
usage - Variable in class com.badlogic.gdx.graphics.VertexAttribute
The attribute VertexAttributes.Usage, used for identification.
Usage() - Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
 
USAGE_AMBIENT - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_BUMP - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_DIFFUSE - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_EMISSIVE - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_NONE - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_NORMAL - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_REFLECTION - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_SHININESS - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_SPECULAR - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_TRANSPARENCY - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
USAGE_UNKNOWN - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
useGPU - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
 
useIndexes - Variable in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters
 
useMipMaps - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.CustomTexture3DData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
 
useMipMaps() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
 
useMipMaps() - Method in interface com.badlogic.gdx.graphics.Texture3DData
 
useMipMaps() - Method in interface com.badlogic.gdx.graphics.TextureData
 
UserAgent - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
The user agent string of the user agent.
userData - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
user definable value, which is passed to the Shader.
userData - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
User definable value, may be null.
usesIntegerPositions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
Checks whether this font uses integer positions for drawing.
usesIntegerPositions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
 
uv - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
uvIndex - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
The index of the texture coordinate vertex attribute to use for this TextureAttribute.
uvMapping - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
 
uvScaling - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
uvTranslation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
 
uWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
uWrap - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
uWrap - Variable in class com.badlogic.gdx.graphics.GLTexture
 

V

v - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
v - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
V - Static variable in class com.badlogic.gdx.Input.Keys
 
V1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
V1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
v2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
v2 - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
 
V2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
V2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V2Offset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
V3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
V3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
V4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
V4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
val - Variable in class com.badlogic.gdx.math.Matrix3
 
val - Variable in class com.badlogic.gdx.math.Matrix4
 
valid - Variable in class com.badlogic.gdx.utils.PerformanceCounter
Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
validate() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
Removes objects from the selection that are no longer in the items array.
validate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
Ensures the actor has been laid out.
validate(BaseShader, int, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
 
validate(BaseShader, int, Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator
 
value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
 
value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
 
value - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
Set a multipurpose value which can be queried and used for things like group identification.
value - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
the value of the keyframe
value - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
the value of this keyframe at the specified timestamp
value - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
value - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
 
value - Variable in class com.badlogic.gdx.math.FloatCounter
The current windowed mean value
value - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.IntMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.LongMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectLongMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
 
value - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
Value held
value() - Method in class com.badlogic.gdx.math.CumulativeDistribution
 
value() - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a null value to the stream.
value(boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a boolean value to the stream.
value(boolean[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a boolean array value to the stream.
value(byte) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a byte value to the stream.
value(byte[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized byte array value to the stream.
value(char) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a char value to the stream.
value(char[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized char array value to the stream.
value(double) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a double value to the stream.
value(double[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized double array value to the stream.
value(float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
Finds the value whose interval contains the given probability Binary search algorithm is used to find the value.
value(float) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a float value to the stream.
value(float[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized float array value to the stream.
value(int) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an int value to the stream.
value(int[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized int array value to the stream.
value(long) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a long value to the stream.
value(long[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized long array value to the stream.
value(short) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a short value to the stream.
value(short[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized short array value to the stream.
value(JsonValue) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends the given JsonValue, including all its fields recursively, to the stream.
value(Object) - Method in class com.badlogic.gdx.utils.JsonWriter
 
value(Object) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends the object to the stream, if it is a known value type.
value(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends a String value to the stream.
value(String[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
Appends an optimized String array value to the stream.
Value - Class in com.badlogic.gdx.scenes.scene2d.ui
Value placeholder, allowing the value to be computed on request.
Value() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Value
 
VALUE - Static variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
Value.Fixed - Class in com.badlogic.gdx.scenes.scene2d.ui
A fixed value that is not computed each time it is used.
valueAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
 
valueAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
 
valueAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
valueAt(T, float) - Method in interface com.badlogic.gdx.math.Path
 
valueAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
 
valueAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
 
valueOf(float) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
 
valueOf(String) - Static method in enum com.badlogic.gdx.Application.ApplicationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Files.FileType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in class com.badlogic.gdx.graphics.Color
Returns a new color from a hex string with the format RRGGBBAA.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Cursor.SystemCursor
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.Animation.PlayMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpriteMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.GLVersion.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.HdpiMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in class com.badlogic.gdx.Input.Keys
 
valueOf(String) - Static method in enum com.badlogic.gdx.Input.OnscreenKeyboardType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.Orientation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.Peripheral
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Input.VibrationType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.Net.Protocol
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
Returns the enum constant of this type with the specified name.
valueOf(String, Color) - Static method in class com.badlogic.gdx.graphics.Color
Sets the specified color from a hex string with the format RRGGBBAA.
values - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
Values for name/value pairs other than the fields provided on this class, each entry corresponding to TextureAtlas.AtlasRegion.names.
values - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
values - Variable in class com.badlogic.gdx.utils.ArrayMap
 
values - Variable in class com.badlogic.gdx.utils.LongQueue
Contains the values in the queue.
values - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
For each entry, stores the value, x, and y.
values - Variable in class com.badlogic.gdx.utils.Queue
Contains the values in the queue.
values() - Static method in enum com.badlogic.gdx.Application.ApplicationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Files.FileType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Cursor.SystemCursor
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.Animation.PlayMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpriteMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.glutils.GLVersion.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.glutils.HdpiMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.OnscreenKeyboardType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.Orientation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.Peripheral
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Input.VibrationType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.Net.Protocol
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class com.badlogic.gdx.utils.ArrayMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntFloatMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntIntMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.IntMap
Returns an iterator for the values in the map.
values() - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Method in class com.badlogic.gdx.utils.LongMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectIntMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectLongMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.ObjectMap
Returns an iterator for the values in the map.
values() - Method in class com.badlogic.gdx.utils.OrderedMap
Returns an iterator for the values in the map.
Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
 
Values(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Values
 
Values(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Values
 
Values(IntMap<V>) - Constructor for class com.badlogic.gdx.utils.IntMap.Values
 
Values(LongMap<V>) - Constructor for class com.badlogic.gdx.utils.LongMap.Values
 
Values(ObjectFloatMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap.Values
 
Values(ObjectIntMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Values
 
Values(ObjectLongMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectLongMap.Values
 
Values(ObjectMap<?, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Values
 
Vary - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Tells downstream proxies how to match future request headers to decide whether the cached response can be used rather than requesting a fresh one from the origin server.
Vector<T extends Vector<T>> - Interface in com.badlogic.gdx.math
Encapsulates a general vector.
Vector2 - Class in com.badlogic.gdx.math
Encapsulates a 2D vector.
Vector2() - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a new vector at (0,0)
Vector2(float, float) - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a vector with the given components
Vector2(Vector2) - Constructor for class com.badlogic.gdx.math.Vector2
Constructs a vector from the given vector
Vector3 - Class in com.badlogic.gdx.math
Encapsulates a 3D vector.
Vector3() - Constructor for class com.badlogic.gdx.math.Vector3
Constructs a vector at (0,0,0)
Vector3(float[]) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given array.
Vector3(float, float, float) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector with the given components
Vector3(Vector2, float) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given vector and z-component
Vector3(Vector3) - Constructor for class com.badlogic.gdx.math.Vector3
Creates a vector from the given vector
Vector4 - Class in com.badlogic.gdx.math
Encapsulates a 4D vector.
Vector4() - Constructor for class com.badlogic.gdx.math.Vector4
Constructs a vector at (0,0,0,0)
Vector4(float[]) - Constructor for class com.badlogic.gdx.math.Vector4
Creates a vector from the given array.
Vector4(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Vector4
Creates a vector with the given components
Vector4(Vector2, float, float) - Constructor for class com.badlogic.gdx.math.Vector4
Creates a vector from the given Vector2 and z- and w-components
Vector4(Vector3, float) - Constructor for class com.badlogic.gdx.math.Vector4
Creates a vector from the given Vector3 and w-component
Vector4(Vector4) - Constructor for class com.badlogic.gdx.math.Vector4
Creates a vector from the given Vector4
velocities - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
velocity - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
velocity - Variable in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
 
velocityDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
VelocityPhiDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
VelocityPhiStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
VelocityStrengthDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
VelocityStrengthStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
VelocityThetaDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
VelocityThetaStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
version - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
 
Version - Class in com.badlogic.gdx
The version of libGDX
Version() - Constructor for class com.badlogic.gdx.Version
 
VERSION - Static variable in class com.badlogic.gdx.Version
The current version of libGDX as a String in the major.minor.revision format
VERSION_HI - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
VERSION_LO - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
 
vertex(float...) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
vertex(float...) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add one or more vertices, returns the index of the last vertex added.
vertex(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
 
vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
 
vertex(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
vertex(MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a vertex, returns the index.
vertex(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
 
vertex(Vector3, Vector3, Color, Vector2) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
Add a vertex, returns the index.
VertexArray - Class in com.badlogic.gdx.graphics.glutils
Convenience class for working with OpenGL vertex arrays.
VertexArray - com.badlogic.gdx.graphics.Mesh.VertexDataType
 
VertexArray(int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
Constructs a new interleaved VertexArray
VertexArray(int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
Constructs a new interleaved VertexArray
VertexAttribute - Class in com.badlogic.gdx.graphics
A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttribute(int, int, int, boolean, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
Constructs a new VertexAttribute.
VertexAttribute(int, int, int, boolean, String, int) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
Constructs a new VertexAttribute.
VertexAttribute(int, int, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
Constructs a new VertexAttribute.
VertexAttribute(int, int, String, int) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
Constructs a new VertexAttribute.
VertexAttributes - Class in com.badlogic.gdx.graphics
Instances of this class specify the vertex attributes of a mesh.
VertexAttributes(VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.VertexAttributes
Constructor, sets the vertex attributes in a specific order
VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
The usage of a vertex attribute.
VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation based on OpenGL vertex buffer objects.
VertexBufferObject - com.badlogic.gdx.graphics.Mesh.VertexDataType
 
VertexBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Constructs a new interleaved VertexBufferObject.
VertexBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
Constructs a new interleaved VertexBufferObject.
VertexBufferObject(int, ByteBuffer, boolean, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
 
VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation based on OpenGL vertex buffer objects.
VertexBufferObjectSubData - com.badlogic.gdx.graphics.Mesh.VertexDataType
 
VertexBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Constructs a new interleaved VertexBufferObject.
VertexBufferObjectSubData(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
Constructs a new interleaved VertexBufferObject.
VertexBufferObjectWithVAO - Class in com.badlogic.gdx.graphics.glutils
A VertexData implementation that uses vertex buffer objects and vertex array objects.
VertexBufferObjectWithVAO - com.badlogic.gdx.graphics.Mesh.VertexDataType
 
VertexBufferObjectWithVAO(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Constructs a new interleaved VertexBufferObjectWithVAO.
VertexBufferObjectWithVAO(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
Constructs a new interleaved VertexBufferObjectWithVAO.
VertexBufferObjectWithVAO(boolean, ByteBuffer, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
 
vertexCount - Variable in class com.badlogic.gdx.graphics.profiling.GLInterceptor
 
VertexData - Interface in com.badlogic.gdx.graphics.glutils
A VertexData instance holds vertices for rendering with OpenGL.
vertexFile - Variable in class com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter
File name to be used for the vertex program instead of the default determined by the file name used to submit this asset to AssetManager.
VertexInfo() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
 
vertexShader - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
The uber vertex shader to use, null to use the default vertex shader.
vertexShader - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
The uber vertex shader to use, null to use the default vertex shader.
vertexSize - Variable in class com.badlogic.gdx.graphics.VertexAttributes
the size of a single vertex in bytes
VerticalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
A group that lays out its children top to bottom vertically, with optional wrapping.
VerticalGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
VerticalResize - com.badlogic.gdx.graphics.Cursor.SystemCursor
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
vertices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
 
vertices - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
vertices - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
vertTmp0 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp1 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp2 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp3 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp4 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp5 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp6 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp7 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
vertTmp8 - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.BaseShapeBuilder
 
Via - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
Informs the server of proxies through which the request was sent.
Via - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Informs the client of proxies through which the response was sent.
vibrate(int) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(int) - Method in interface com.badlogic.gdx.Input
Generates a simple haptic effect of a given duration or a vibration effect on devices without haptic capabilities.
vibrate(int, boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(int, boolean) - Method in interface com.badlogic.gdx.Input
Generates a simple haptic effect of a given duration and default amplitude.
vibrate(int, int, boolean) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(int, int, boolean) - Method in interface com.badlogic.gdx.Input
Generates a simple haptic effect of a given duration and amplitude.
vibrate(Input.VibrationType) - Method in class com.badlogic.gdx.input.RemoteInput
 
vibrate(Input.VibrationType) - Method in interface com.badlogic.gdx.Input
Generates a simple haptic effect of a type.
Vibrator - com.badlogic.gdx.Input.Peripheral
 
view - Variable in class com.badlogic.gdx.graphics.Camera
the view matrix
viewBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
 
viewBounds - Variable in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
 
ViewPoint - com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode
 
Viewport - Class in com.badlogic.gdx.utils.viewport
Manages a Camera and determines how world coordinates are mapped to and from the screen.
Viewport() - Constructor for class com.badlogic.gdx.utils.viewport.Viewport
 
viewportHeight - Variable in class com.badlogic.gdx.graphics.Camera
the viewport height
viewportWidth - Variable in class com.badlogic.gdx.graphics.Camera
the viewport width
viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
viewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
viewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
VIOLET - Static variable in class com.badlogic.gdx.graphics.Color
 
virtualX - Variable in class com.badlogic.gdx.Graphics.Monitor
 
virtualY - Variable in class com.badlogic.gdx.Graphics.Monitor
 
visible(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
 
VisibleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
Sets the actor's visibility.
VisibleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
 
visibleTextEnd - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
visibleTextStart - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
visualPressedDuration - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
Time in seconds ClickListener.isVisualPressed() reports true after a press resulting in a click is released.
visualScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the visual x scroll amount is changed.
visualScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
Called whenever the visual y scroll amount is changed.
VOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
volume() - Method in class com.badlogic.gdx.math.collision.Sphere
 
VOLUME_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
 
VOLUME_UP - Static variable in class com.badlogic.gdx.Input.Keys
 
vScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
vScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
 
vWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
vWrap - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
 
vWrap - Variable in class com.badlogic.gdx.graphics.GLTexture
 

W

w - Variable in class com.badlogic.gdx.math.Quaternion
 
w - Variable in class com.badlogic.gdx.math.Vector4
the w-component of this vector
W - Static variable in class com.badlogic.gdx.Input.Keys
 
W - Static variable in class com.badlogic.gdx.math.Vector4
 
Warning - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
A general warning about possible problems with the entity body.
Warning - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
A general warning about possible problems with the entity body.
WebGL - com.badlogic.gdx.Application.ApplicationType
 
WebGL - com.badlogic.gdx.graphics.glutils.GLVersion.Type
 
WebGL - com.badlogic.gdx.Graphics.GraphicsType
 
WeightMeshSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
Encapsulate the formulas to spawn a particle on a mesh shape dealing with not uniform area triangles.
WeightMeshSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
 
WeightMeshSpawnShapeValue(WeightMeshSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
 
WHITE - Static variable in class com.badlogic.gdx.graphics.Color
 
WHITE_FLOAT_BITS - Static variable in class com.badlogic.gdx.graphics.Color
Convenience for frequently used WHITE.toFloatBits()
Widget - Class in com.badlogic.gdx.scenes.scene2d.ui
An Actor that participates in layout and provides a minimum, preferred, and maximum size.
Widget() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Widget
 
WidgetGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
A Group that participates in layout and provides a minimum, preferred, and maximum size.
WidgetGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
 
WidgetGroup(Actor...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
Creates a new widget group containing the specified actors.
width - Variable in class com.badlogic.gdx.Graphics.DisplayMode
the width in physical pixels
width - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
width - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
width - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout
 
width - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
 
width - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
 
width - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
the width in pixels
width - Variable in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer.GLFrameBufferBuilder
 
width - Variable in class com.badlogic.gdx.math.Ellipse
 
width - Variable in class com.badlogic.gdx.math.Rectangle
 
width - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
width(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth, prefWidth, and maxWidth to the specified value.
width(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth, prefWidth, and maxWidth to the specified value.
width(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
Sets the minWidth, prefWidth, and maxWidth to the specified value.
width(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
Sets the minWidth, prefWidth, and maxWidth to the specified value.
wind - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
windDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
Window - Class in com.badlogic.gdx.scenes.scene2d.ui
A table that can be dragged and act as a modal window.
Window(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window(String, Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window
 
Window.WindowStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
The style for a window, see Window.
WindowedMean - Class in com.badlogic.gdx.math
A simple class keeping track of the mean of a stream of values within a certain window.
WindowedMean(int) - Constructor for class com.badlogic.gdx.math.WindowedMean
constructor, window_size specifies the number of samples we will continuously get the mean and variance from.
WindowStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
WindowStyle(BitmapFont, Color, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
WindowStyle(Window.WindowStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
 
with(boolean...) - Static method in class com.badlogic.gdx.utils.BooleanArray
 
with(byte...) - Static method in class com.badlogic.gdx.utils.ByteArray
 
with(char...) - Static method in class com.badlogic.gdx.utils.CharArray
 
with(float...) - Static method in class com.badlogic.gdx.utils.FloatArray
 
with(int...) - Static method in class com.badlogic.gdx.utils.IntArray
 
with(int...) - Static method in class com.badlogic.gdx.utils.IntSet
 
with(long...) - Static method in class com.badlogic.gdx.utils.LongArray
 
with(short...) - Static method in class com.badlogic.gdx.utils.ShortArray
 
with(T...) - Static method in class com.badlogic.gdx.utils.Array
 
with(T...) - Static method in class com.badlogic.gdx.utils.DelayedRemovalArray
 
with(T...) - Static method in class com.badlogic.gdx.utils.ObjectSet
 
with(T...) - Static method in class com.badlogic.gdx.utils.OrderedSet
 
with(T...) - Static method in class com.badlogic.gdx.utils.SnapshotArray
 
WOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
wordUnderCursor(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
worldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
 
worldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
 
worldTransform - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
Used to specify the transformations (like translation, scale and rotation) to apply to the shape.
worldViewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
 
wrap() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
If false, the widgets are arranged in a single row and the preferred width is the widget widths plus spacing.
wrap() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
If false, the widgets are arranged in a single column and the preferred height is the widget heights plus spacing.
wrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
 
wrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
 
wrapNumericArrays - Variable in class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
Arrays of floats won't wrap.
wrapReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Rows will wrap above the previous rows.
wrapReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
If true, rows will wrap above the previous rows.
wrapSpace(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
Sets the vertical space between rows when wrap is enabled.
wrapSpace(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
Sets the horizontal space between columns when wrap is enabled.
wrapU - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
 
wrapU - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
wrapV - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
 
wrapV - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
 
wrapWidth - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
0 means don't wrap.
write(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Returns a stream for writing to this file.
write(boolean) - Method in class com.badlogic.gdx.files.FileHandleStream
 
write(boolean, int) - Method in class com.badlogic.gdx.files.FileHandle
Returns a buffered stream for writing to this file.
write(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonWriter
 
write(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlWriter
 
write(FileHandle) - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
Writes the ETC1Data with a PKM header to the given file.
write(FileHandle, Pixmap) - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
 
write(Json) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
write(Json) - Method in interface com.badlogic.gdx.utils.Json.Serializable
 
write(Json, T, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
 
write(Json, T, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
 
write(InputStream, boolean) - Method in class com.badlogic.gdx.files.FileHandle
Reads the remaining bytes from the specified stream and writes them to this file.
write(OutputStream, Pixmap) - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
Writes the pixmap to the stream without closing the stream.
writeArrayEnd() - Method in class com.badlogic.gdx.utils.Json
 
writeArrayStart() - Method in class com.badlogic.gdx.utils.Json
 
writeArrayStart(String) - Method in class com.badlogic.gdx.utils.Json
 
writeBytes(byte[], boolean) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified bytes to the file.
writeBytes(byte[], int, int, boolean) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified bytes to the file.
writeCIM(FileHandle, Pixmap) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Writes the Pixmap to the given file using a custom compression scheme.
WriteCoderProperties(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
 
writeEnters - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField
 
writeField(Object, String) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, Class) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, String) - Method in class com.badlogic.gdx.utils.Json
 
writeField(Object, String, String, Class) - Method in class com.badlogic.gdx.utils.Json
Writes the specified field to the current JSON object.
writeFields(Object) - Method in class com.badlogic.gdx.utils.Json
Writes all fields of the specified object to the current JSON object.
writeInt(int, boolean) - Method in class com.badlogic.gdx.utils.DataOutput
Writes a 1-5 byte int.
writeObjectEnd() - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart() - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(Class, Class) - Method in class com.badlogic.gdx.utils.Json
Starts writing an object, writing the actualType to a field if needed.
writeObjectStart(String) - Method in class com.badlogic.gdx.utils.Json
 
writeObjectStart(String, Class, Class) - Method in class com.badlogic.gdx.utils.Json
 
writePNG(FileHandle, Pixmap) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Writes the pixmap as a PNG with compression.
writePNG(FileHandle, Pixmap, int, boolean) - Static method in class com.badlogic.gdx.graphics.PixmapIO
Writes the pixmap as a PNG.
writer(boolean) - Method in class com.badlogic.gdx.files.FileHandle
Returns a writer for writing to this file using the default charset.
writer(boolean, String) - Method in class com.badlogic.gdx.files.FileHandle
Returns a writer for writing to this file.
writeSamples(float[], int, int) - Method in interface com.badlogic.gdx.audio.AudioDevice
Writes the array of float PCM samples to the audio device and blocks until they have been processed.
writeSamples(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioDevice
Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.
writeString(String) - Method in class com.badlogic.gdx.utils.DataOutput
Writes a length and then the string as UTF8.
writeString(String, boolean) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified string to the file using the default charset.
writeString(String, boolean, String) - Method in class com.badlogic.gdx.files.FileHandle
Writes the specified string to the file using the specified charset.
writeType(Class) - Method in class com.badlogic.gdx.utils.Json
 
writeValue(Object) - Method in class com.badlogic.gdx.utils.Json
Writes the value, without writing the class of the object.
writeValue(Object, Class) - Method in class com.badlogic.gdx.utils.Json
Writes the value, writing the class of the object if it differs from the specified known type.
writeValue(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
Writes the value, writing the class of the object if it differs from the specified known type.
writeValue(String, Object) - Method in class com.badlogic.gdx.utils.Json
Writes the value as a field on the current JSON object, without writing the actual class.
writeValue(String, Object, Class) - Method in class com.badlogic.gdx.utils.Json
Writes the value as a field on the current JSON object, writing the class of the object if it differs from the specified known type.
writeValue(String, Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
Writes the value as a field on the current JSON object, writing the class of the object if it differs from the specified known type.
WWWAuthenticate - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
Indicates the authentication scheme that should be used to access the requested entity.

X

x - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
x - Variable in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
x - Variable in class com.badlogic.gdx.math.Circle
 
x - Variable in class com.badlogic.gdx.math.Ellipse
 
x - Variable in class com.badlogic.gdx.math.GridPoint2
 
x - Variable in class com.badlogic.gdx.math.GridPoint3
 
x - Variable in class com.badlogic.gdx.math.Quaternion
 
x - Variable in class com.badlogic.gdx.math.Rectangle
 
x - Variable in class com.badlogic.gdx.math.Vector2
the x-component of this vector
x - Variable in class com.badlogic.gdx.math.Vector3
the x-component of this vector
x - Variable in class com.badlogic.gdx.math.Vector4
the x-component of this vector
x - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
x(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
x(Vector2, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
 
X - Static variable in class com.badlogic.gdx.Input.Keys
 
X - Static variable in class com.badlogic.gdx.math.Vector2
 
X - Static variable in class com.badlogic.gdx.math.Vector3
 
X - Static variable in class com.badlogic.gdx.math.Vector4
 
X - Static variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
X1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
X1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
X2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
X3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
X4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
X4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
xadvance - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
xAdvances - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
Contains glyphs.size+1 entries:
The first entry is the X offset relative to the drawing position.
Subsequent entries are the X advance relative to previous glyph position.
The last entry is the width of the last glyph.
xChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
 
xHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
The x-height, which is the distance from the top of most lowercase characters to the baseline.
xml - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
 
XmlReader - Class in com.badlogic.gdx.utils
Lightweight XML parser.
XmlReader() - Constructor for class com.badlogic.gdx.utils.XmlReader
 
XmlReader.Element - Class in com.badlogic.gdx.utils
 
XmlWriter - Class in com.badlogic.gdx.utils
Builder style API for emitting XML.
XmlWriter(Writer) - Constructor for class com.badlogic.gdx.utils.XmlWriter
 
xoffset - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
XOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
xOffsetValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
xor(Bits) - Method in class com.badlogic.gdx.utils.Bits
Performs a logical XOR of this bit set with the bit set argument.
xScale - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
xScaleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
xSizeScale - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 

Y

y - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
 
y - Variable in class com.badlogic.gdx.graphics.g2d.RepeatablePolygonSprite
 
y - Variable in class com.badlogic.gdx.math.Circle
 
y - Variable in class com.badlogic.gdx.math.Ellipse
 
y - Variable in class com.badlogic.gdx.math.GridPoint2
 
y - Variable in class com.badlogic.gdx.math.GridPoint3
 
y - Variable in class com.badlogic.gdx.math.Quaternion
 
y - Variable in class com.badlogic.gdx.math.Rectangle
 
y - Variable in class com.badlogic.gdx.math.Vector2
the y-component of this vector
y - Variable in class com.badlogic.gdx.math.Vector3
the y-component of this vector
y - Variable in class com.badlogic.gdx.math.Vector4
the y-component of this vector
y - Variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
Y - Static variable in class com.badlogic.gdx.Input.Keys
 
Y - Static variable in class com.badlogic.gdx.math.Vector2
 
Y - Static variable in class com.badlogic.gdx.math.Vector3
 
Y - Static variable in class com.badlogic.gdx.math.Vector4
 
Y - Static variable in class com.badlogic.gdx.utils.QuadTreeFloat
 
Y1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
Y1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
Y2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
Y3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Y4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
 
Y4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
YELLOW - Static variable in class com.badlogic.gdx.graphics.Color
 
yield() - Static method in class com.badlogic.gdx.utils.async.ThreadUtils
 
yoffset - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
 
YOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
yOffsetValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
yScale - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
yScaleDiff - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
 
ySizeScale - Variable in class com.badlogic.gdx.graphics.g2d.ParticleEffect
 

Z

z - Variable in class com.badlogic.gdx.math.GridPoint3
 
z - Variable in class com.badlogic.gdx.math.Quaternion
 
z - Variable in class com.badlogic.gdx.math.Vector3
the z-component of this vector
z - Variable in class com.badlogic.gdx.math.Vector4
the z-component of this vector
Z - Static variable in class com.badlogic.gdx.Input.Keys
 
Z - Static variable in class com.badlogic.gdx.math.Vector3
 
Z - Static variable in class com.badlogic.gdx.math.Vector4
 
Z1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
Z4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
 
zero - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
A value that is always zero.
Zero - Static variable in class com.badlogic.gdx.math.Vector2
 
Zero - Static variable in class com.badlogic.gdx.math.Vector3
 
Zero - Static variable in class com.badlogic.gdx.math.Vector4
 
ZOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
 
zOffsetValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
 
zoom - Variable in class com.badlogic.gdx.graphics.OrthographicCamera
the zoom of the camera
zoom(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
 
zoom(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener
 
zoom(float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
 
zoom(float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
Called when the user performs a pinch zoom gesture.
zoom(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
 

_

_blockSize - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_bufferBase - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_bufferOffset - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_pos - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
_streamPos - Variable in class com.badlogic.gdx.utils.compression.lz.InWindow
 
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