Class DefaultShader.Inputs
- java.lang.Object
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- com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
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- Enclosing class:
- DefaultShader
public static class DefaultShader.Inputs extends java.lang.Object
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Field Summary
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Constructor Summary
Constructors Constructor Description Inputs()
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Field Detail
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projTrans
public static final BaseShader.Uniform projTrans
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viewTrans
public static final BaseShader.Uniform viewTrans
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projViewTrans
public static final BaseShader.Uniform projViewTrans
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cameraPosition
public static final BaseShader.Uniform cameraPosition
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cameraDirection
public static final BaseShader.Uniform cameraDirection
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cameraUp
public static final BaseShader.Uniform cameraUp
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cameraNearFar
public static final BaseShader.Uniform cameraNearFar
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worldTrans
public static final BaseShader.Uniform worldTrans
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viewWorldTrans
public static final BaseShader.Uniform viewWorldTrans
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projViewWorldTrans
public static final BaseShader.Uniform projViewWorldTrans
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normalMatrix
public static final BaseShader.Uniform normalMatrix
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bones
public static final BaseShader.Uniform bones
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shininess
public static final BaseShader.Uniform shininess
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opacity
public static final BaseShader.Uniform opacity
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diffuseColor
public static final BaseShader.Uniform diffuseColor
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diffuseTexture
public static final BaseShader.Uniform diffuseTexture
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diffuseUVTransform
public static final BaseShader.Uniform diffuseUVTransform
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specularColor
public static final BaseShader.Uniform specularColor
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specularTexture
public static final BaseShader.Uniform specularTexture
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specularUVTransform
public static final BaseShader.Uniform specularUVTransform
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emissiveColor
public static final BaseShader.Uniform emissiveColor
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emissiveTexture
public static final BaseShader.Uniform emissiveTexture
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emissiveUVTransform
public static final BaseShader.Uniform emissiveUVTransform
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reflectionColor
public static final BaseShader.Uniform reflectionColor
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reflectionTexture
public static final BaseShader.Uniform reflectionTexture
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reflectionUVTransform
public static final BaseShader.Uniform reflectionUVTransform
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normalTexture
public static final BaseShader.Uniform normalTexture
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normalUVTransform
public static final BaseShader.Uniform normalUVTransform
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ambientTexture
public static final BaseShader.Uniform ambientTexture
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ambientUVTransform
public static final BaseShader.Uniform ambientUVTransform
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alphaTest
public static final BaseShader.Uniform alphaTest
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ambientCube
public static final BaseShader.Uniform ambientCube
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dirLights
public static final BaseShader.Uniform dirLights
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pointLights
public static final BaseShader.Uniform pointLights
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spotLights
public static final BaseShader.Uniform spotLights
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environmentCubemap
public static final BaseShader.Uniform environmentCubemap
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