Package com.badlogic.gdx.graphics
Interface GL31
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- All Known Subinterfaces:
GL32
- All Known Implementing Classes:
GL31Interceptor
,GL32Interceptor
public interface GL31 extends GL30
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Field Summary
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Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
glActiveShaderProgram(int pipeline, int program)
void
glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
void
glBindProgramPipeline(int pipeline)
void
glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
int
glCreateShaderProgramv(int type, java.lang.String[] strings)
void
glDeleteProgramPipelines(int n, java.nio.IntBuffer pipelines)
void
glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
void
glDispatchComputeIndirect(long indirect)
void
glDrawArraysIndirect(int mode, long indirect)
void
glDrawElementsIndirect(int mode, int type, long indirect)
void
glFramebufferParameteri(int target, int pname, int param)
void
glGenProgramPipelines(int n, java.nio.IntBuffer pipelines)
void
glGetBooleani_v(int target, int index, java.nio.IntBuffer data)
void
glGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params)
void
glGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val)
void
glGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params)
java.lang.String
glGetProgramPipelineInfoLog(int program)
void
glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
int
glGetProgramResourceIndex(int program, int programInterface, java.lang.String name)
void
glGetProgramResourceiv(int program, int programInterface, int index, java.nio.IntBuffer props, java.nio.IntBuffer length, java.nio.IntBuffer params)
int
glGetProgramResourceLocation(int program, int programInterface, java.lang.String name)
java.lang.String
glGetProgramResourceName(int program, int programInterface, int index)
void
glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)
void
glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)
boolean
glIsProgramPipeline(int pipeline)
void
glMemoryBarrier(int barriers)
void
glMemoryBarrierByRegion(int barriers)
void
glProgramUniform1f(int program, int location, float v0)
void
glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
void
glProgramUniform1i(int program, int location, int v0)
void
glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform1ui(int program, int location, int v0)
void
glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform2f(int program, int location, float v0, float v1)
void
glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
void
glProgramUniform2i(int program, int location, int v0, int v1)
void
glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform2ui(int program, int location, int v0, int v1)
void
glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform3f(int program, int location, float v0, float v1, float v2)
void
glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
void
glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void
glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void
glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
void
glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
void
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void
glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void
glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
void
glSampleMaski(int maskNumber, int mask)
void
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void
glUseProgramStages(int pipeline, int stages, int program)
void
glValidateProgramPipeline(int pipeline)
void
glVertexAttribBinding(int attribindex, int bindingindex)
void
glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
void
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
void
glVertexBindingDivisor(int bindingindex, int divisor)
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Methods inherited from interface com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
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Methods inherited from interface com.badlogic.gdx.graphics.GL30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage2D, glTexImage3D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer
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Field Detail
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GL_VERTEX_SHADER_BIT
static final int GL_VERTEX_SHADER_BIT
- See Also:
- Constant Field Values
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GL_FRAGMENT_SHADER_BIT
static final int GL_FRAGMENT_SHADER_BIT
- See Also:
- Constant Field Values
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GL_COMPUTE_SHADER_BIT
static final int GL_COMPUTE_SHADER_BIT
- See Also:
- Constant Field Values
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GL_ALL_SHADER_BITS
static final int GL_ALL_SHADER_BITS
- See Also:
- Constant Field Values
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GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_ELEMENT_ARRAY_BARRIER_BIT
static final int GL_ELEMENT_ARRAY_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_UNIFORM_BARRIER_BIT
static final int GL_UNIFORM_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_TEXTURE_FETCH_BARRIER_BIT
static final int GL_TEXTURE_FETCH_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_COMMAND_BARRIER_BIT
static final int GL_COMMAND_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_PIXEL_BUFFER_BARRIER_BIT
static final int GL_PIXEL_BUFFER_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_TEXTURE_UPDATE_BARRIER_BIT
static final int GL_TEXTURE_UPDATE_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_BUFFER_UPDATE_BARRIER_BIT
static final int GL_BUFFER_UPDATE_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_FRAMEBUFFER_BARRIER_BIT
static final int GL_FRAMEBUFFER_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_TRANSFORM_FEEDBACK_BARRIER_BIT
static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BARRIER_BIT
static final int GL_ATOMIC_COUNTER_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BARRIER_BIT
static final int GL_SHADER_STORAGE_BARRIER_BIT
- See Also:
- Constant Field Values
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GL_ALL_BARRIER_BITS
static final int GL_ALL_BARRIER_BITS
- See Also:
- Constant Field Values
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GL_TEXTURE_WIDTH
static final int GL_TEXTURE_WIDTH
- See Also:
- Constant Field Values
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GL_TEXTURE_HEIGHT
static final int GL_TEXTURE_HEIGHT
- See Also:
- Constant Field Values
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GL_TEXTURE_INTERNAL_FORMAT
static final int GL_TEXTURE_INTERNAL_FORMAT
- See Also:
- Constant Field Values
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GL_STENCIL_INDEX
static final int GL_STENCIL_INDEX
- See Also:
- Constant Field Values
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GL_TEXTURE_RED_SIZE
static final int GL_TEXTURE_RED_SIZE
- See Also:
- Constant Field Values
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GL_TEXTURE_GREEN_SIZE
static final int GL_TEXTURE_GREEN_SIZE
- See Also:
- Constant Field Values
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GL_TEXTURE_BLUE_SIZE
static final int GL_TEXTURE_BLUE_SIZE
- See Also:
- Constant Field Values
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GL_TEXTURE_ALPHA_SIZE
static final int GL_TEXTURE_ALPHA_SIZE
- See Also:
- Constant Field Values
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GL_TEXTURE_DEPTH
static final int GL_TEXTURE_DEPTH
- See Also:
- Constant Field Values
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GL_PROGRAM_SEPARABLE
static final int GL_PROGRAM_SEPARABLE
- See Also:
- Constant Field Values
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GL_ACTIVE_PROGRAM
static final int GL_ACTIVE_PROGRAM
- See Also:
- Constant Field Values
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GL_PROGRAM_PIPELINE_BINDING
static final int GL_PROGRAM_PIPELINE_BINDING
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_ATOMIC_COUNTERS
static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
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GL_COMPUTE_WORK_GROUP_SIZE
static final int GL_COMPUTE_WORK_GROUP_SIZE
- See Also:
- Constant Field Values
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GL_MAX_UNIFORM_LOCATIONS
static final int GL_MAX_UNIFORM_LOCATIONS
- See Also:
- Constant Field Values
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GL_VERTEX_ATTRIB_BINDING
static final int GL_VERTEX_ATTRIB_BINDING
- See Also:
- Constant Field Values
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GL_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
- Constant Field Values
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GL_VERTEX_BINDING_DIVISOR
static final int GL_VERTEX_BINDING_DIVISOR
- See Also:
- Constant Field Values
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GL_VERTEX_BINDING_OFFSET
static final int GL_VERTEX_BINDING_OFFSET
- See Also:
- Constant Field Values
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GL_VERTEX_BINDING_STRIDE
static final int GL_VERTEX_BINDING_STRIDE
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_ATTRIB_BINDINGS
static final int GL_MAX_VERTEX_ATTRIB_BINDINGS
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_ATTRIB_STRIDE
static final int GL_MAX_VERTEX_ATTRIB_STRIDE
- See Also:
- Constant Field Values
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GL_TEXTURE_COMPRESSED
static final int GL_TEXTURE_COMPRESSED
- See Also:
- Constant Field Values
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GL_TEXTURE_DEPTH_SIZE
static final int GL_TEXTURE_DEPTH_SIZE
- See Also:
- Constant Field Values
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GL_READ_ONLY
static final int GL_READ_ONLY
- See Also:
- Constant Field Values
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GL_WRITE_ONLY
static final int GL_WRITE_ONLY
- See Also:
- Constant Field Values
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GL_READ_WRITE
static final int GL_READ_WRITE
- See Also:
- Constant Field Values
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GL_TEXTURE_STENCIL_SIZE
static final int GL_TEXTURE_STENCIL_SIZE
- See Also:
- Constant Field Values
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GL_TEXTURE_RED_TYPE
static final int GL_TEXTURE_RED_TYPE
- See Also:
- Constant Field Values
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GL_TEXTURE_GREEN_TYPE
static final int GL_TEXTURE_GREEN_TYPE
- See Also:
- Constant Field Values
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GL_TEXTURE_BLUE_TYPE
static final int GL_TEXTURE_BLUE_TYPE
- See Also:
- Constant Field Values
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GL_TEXTURE_ALPHA_TYPE
static final int GL_TEXTURE_ALPHA_TYPE
- See Also:
- Constant Field Values
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GL_TEXTURE_DEPTH_TYPE
static final int GL_TEXTURE_DEPTH_TYPE
- See Also:
- Constant Field Values
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GL_TEXTURE_SHARED_SIZE
static final int GL_TEXTURE_SHARED_SIZE
- See Also:
- Constant Field Values
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GL_SAMPLE_POSITION
static final int GL_SAMPLE_POSITION
- See Also:
- Constant Field Values
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GL_SAMPLE_MASK
static final int GL_SAMPLE_MASK
- See Also:
- Constant Field Values
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GL_SAMPLE_MASK_VALUE
static final int GL_SAMPLE_MASK_VALUE
- See Also:
- Constant Field Values
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GL_MAX_SAMPLE_MASK_WORDS
static final int GL_MAX_SAMPLE_MASK_WORDS
- See Also:
- Constant Field Values
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
- Constant Field Values
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
- Constant Field Values
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GL_MAX_IMAGE_UNITS
static final int GL_MAX_IMAGE_UNITS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- See Also:
- Constant Field Values
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GL_IMAGE_BINDING_NAME
static final int GL_IMAGE_BINDING_NAME
- See Also:
- Constant Field Values
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GL_IMAGE_BINDING_LEVEL
static final int GL_IMAGE_BINDING_LEVEL
- See Also:
- Constant Field Values
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GL_IMAGE_BINDING_LAYERED
static final int GL_IMAGE_BINDING_LAYERED
- See Also:
- Constant Field Values
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GL_IMAGE_BINDING_LAYER
static final int GL_IMAGE_BINDING_LAYER
- See Also:
- Constant Field Values
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GL_IMAGE_BINDING_ACCESS
static final int GL_IMAGE_BINDING_ACCESS
- See Also:
- Constant Field Values
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GL_DRAW_INDIRECT_BUFFER
static final int GL_DRAW_INDIRECT_BUFFER
- See Also:
- Constant Field Values
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GL_DRAW_INDIRECT_BUFFER_BINDING
static final int GL_DRAW_INDIRECT_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_VERTEX_BINDING_BUFFER
static final int GL_VERTEX_BINDING_BUFFER
- See Also:
- Constant Field Values
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GL_IMAGE_2D
static final int GL_IMAGE_2D
- See Also:
- Constant Field Values
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GL_IMAGE_3D
static final int GL_IMAGE_3D
- See Also:
- Constant Field Values
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GL_IMAGE_CUBE
static final int GL_IMAGE_CUBE
- See Also:
- Constant Field Values
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GL_IMAGE_2D_ARRAY
static final int GL_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
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GL_INT_IMAGE_2D
static final int GL_INT_IMAGE_2D
- See Also:
- Constant Field Values
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GL_INT_IMAGE_3D
static final int GL_INT_IMAGE_3D
- See Also:
- Constant Field Values
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GL_INT_IMAGE_CUBE
static final int GL_INT_IMAGE_CUBE
- See Also:
- Constant Field Values
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GL_INT_IMAGE_2D_ARRAY
static final int GL_INT_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_IMAGE_2D
static final int GL_UNSIGNED_INT_IMAGE_2D
- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_IMAGE_3D
static final int GL_UNSIGNED_INT_IMAGE_3D
- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_IMAGE_CUBE
static final int GL_UNSIGNED_INT_IMAGE_CUBE
- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_IMAGE_2D_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY
- See Also:
- Constant Field Values
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GL_IMAGE_BINDING_FORMAT
static final int GL_IMAGE_BINDING_FORMAT
- See Also:
- Constant Field Values
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GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
- See Also:
- Constant Field Values
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- See Also:
- Constant Field Values
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GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_IMAGE_UNIFORMS
static final int GL_MAX_VERTEX_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS
static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_IMAGE_UNIFORMS
static final int GL_MAX_COMBINED_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BUFFER
static final int GL_SHADER_STORAGE_BUFFER
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BUFFER_BINDING
static final int GL_SHADER_STORAGE_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BUFFER_START
static final int GL_SHADER_STORAGE_BUFFER_START
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BUFFER_SIZE
static final int GL_SHADER_STORAGE_BUFFER_SIZE
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
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GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
- See Also:
- Constant Field Values
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GL_MAX_SHADER_STORAGE_BLOCK_SIZE
static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
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GL_DEPTH_STENCIL_TEXTURE_MODE
static final int GL_DEPTH_STENCIL_TEXTURE_MODE
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
- See Also:
- Constant Field Values
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GL_DISPATCH_INDIRECT_BUFFER
static final int GL_DISPATCH_INDIRECT_BUFFER
- See Also:
- Constant Field Values
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GL_DISPATCH_INDIRECT_BUFFER_BINDING
static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_TEXTURE_2D_MULTISAMPLE
static final int GL_TEXTURE_2D_MULTISAMPLE
- See Also:
- Constant Field Values
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GL_TEXTURE_BINDING_2D_MULTISAMPLE
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
- See Also:
- Constant Field Values
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GL_TEXTURE_SAMPLES
static final int GL_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
- See Also:
- Constant Field Values
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GL_SAMPLER_2D_MULTISAMPLE
static final int GL_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
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GL_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
- Constant Field Values
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GL_MAX_COLOR_TEXTURE_SAMPLES
static final int GL_MAX_COLOR_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
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GL_MAX_DEPTH_TEXTURE_SAMPLES
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
- See Also:
- Constant Field Values
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GL_MAX_INTEGER_SAMPLES
static final int GL_MAX_INTEGER_SAMPLES
- See Also:
- Constant Field Values
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GL_COMPUTE_SHADER
static final int GL_COMPUTE_SHADER
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_UNIFORM_BLOCKS
static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_IMAGE_UNIFORMS
static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_COUNT
static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT
- See Also:
- Constant Field Values
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GL_MAX_COMPUTE_WORK_GROUP_SIZE
static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER
static final int GL_ATOMIC_COUNTER_BUFFER
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_BINDING
static final int GL_ATOMIC_COUNTER_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_START
static final int GL_ATOMIC_COUNTER_BUFFER_START
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
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GL_MAX_VERTEX_ATOMIC_COUNTERS
static final int GL_MAX_VERTEX_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
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GL_MAX_FRAGMENT_ATOMIC_COUNTERS
static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
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GL_MAX_COMBINED_ATOMIC_COUNTERS
static final int GL_MAX_COMBINED_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
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GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
- Constant Field Values
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GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
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GL_UNSIGNED_INT_ATOMIC_COUNTER
static final int GL_UNSIGNED_INT_ATOMIC_COUNTER
- See Also:
- Constant Field Values
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GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- See Also:
- Constant Field Values
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GL_UNIFORM
static final int GL_UNIFORM
- See Also:
- Constant Field Values
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GL_UNIFORM_BLOCK
static final int GL_UNIFORM_BLOCK
- See Also:
- Constant Field Values
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GL_PROGRAM_INPUT
static final int GL_PROGRAM_INPUT
- See Also:
- Constant Field Values
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GL_PROGRAM_OUTPUT
static final int GL_PROGRAM_OUTPUT
- See Also:
- Constant Field Values
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GL_BUFFER_VARIABLE
static final int GL_BUFFER_VARIABLE
- See Also:
- Constant Field Values
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GL_SHADER_STORAGE_BLOCK
static final int GL_SHADER_STORAGE_BLOCK
- See Also:
- Constant Field Values
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GL_TRANSFORM_FEEDBACK_VARYING
static final int GL_TRANSFORM_FEEDBACK_VARYING
- See Also:
- Constant Field Values
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GL_ACTIVE_RESOURCES
static final int GL_ACTIVE_RESOURCES
- See Also:
- Constant Field Values
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GL_MAX_NAME_LENGTH
static final int GL_MAX_NAME_LENGTH
- See Also:
- Constant Field Values
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GL_MAX_NUM_ACTIVE_VARIABLES
static final int GL_MAX_NUM_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
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GL_NAME_LENGTH
static final int GL_NAME_LENGTH
- See Also:
- Constant Field Values
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GL_TYPE
static final int GL_TYPE
- See Also:
- Constant Field Values
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GL_ARRAY_SIZE
static final int GL_ARRAY_SIZE
- See Also:
- Constant Field Values
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GL_OFFSET
static final int GL_OFFSET
- See Also:
- Constant Field Values
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GL_BLOCK_INDEX
static final int GL_BLOCK_INDEX
- See Also:
- Constant Field Values
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GL_ARRAY_STRIDE
static final int GL_ARRAY_STRIDE
- See Also:
- Constant Field Values
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GL_MATRIX_STRIDE
static final int GL_MATRIX_STRIDE
- See Also:
- Constant Field Values
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GL_IS_ROW_MAJOR
static final int GL_IS_ROW_MAJOR
- See Also:
- Constant Field Values
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GL_ATOMIC_COUNTER_BUFFER_INDEX
static final int GL_ATOMIC_COUNTER_BUFFER_INDEX
- See Also:
- Constant Field Values
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GL_BUFFER_BINDING
static final int GL_BUFFER_BINDING
- See Also:
- Constant Field Values
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GL_BUFFER_DATA_SIZE
static final int GL_BUFFER_DATA_SIZE
- See Also:
- Constant Field Values
-
GL_NUM_ACTIVE_VARIABLES
static final int GL_NUM_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
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GL_ACTIVE_VARIABLES
static final int GL_ACTIVE_VARIABLES
- See Also:
- Constant Field Values
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GL_REFERENCED_BY_VERTEX_SHADER
static final int GL_REFERENCED_BY_VERTEX_SHADER
- See Also:
- Constant Field Values
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GL_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
- Constant Field Values
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GL_REFERENCED_BY_COMPUTE_SHADER
static final int GL_REFERENCED_BY_COMPUTE_SHADER
- See Also:
- Constant Field Values
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GL_TOP_LEVEL_ARRAY_SIZE
static final int GL_TOP_LEVEL_ARRAY_SIZE
- See Also:
- Constant Field Values
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GL_TOP_LEVEL_ARRAY_STRIDE
static final int GL_TOP_LEVEL_ARRAY_STRIDE
- See Also:
- Constant Field Values
-
GL_LOCATION
static final int GL_LOCATION
- See Also:
- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_WIDTH
static final int GL_FRAMEBUFFER_DEFAULT_WIDTH
- See Also:
- Constant Field Values
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GL_FRAMEBUFFER_DEFAULT_HEIGHT
static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT_SAMPLES
static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_WIDTH
static final int GL_MAX_FRAMEBUFFER_WIDTH
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_HEIGHT
static final int GL_MAX_FRAMEBUFFER_HEIGHT
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_SAMPLES
static final int GL_MAX_FRAMEBUFFER_SAMPLES
- See Also:
- Constant Field Values
-
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Method Detail
-
glDispatchCompute
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
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glDispatchComputeIndirect
void glDispatchComputeIndirect(long indirect)
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glDrawArraysIndirect
void glDrawArraysIndirect(int mode, long indirect)
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glDrawElementsIndirect
void glDrawElementsIndirect(int mode, int type, long indirect)
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glFramebufferParameteri
void glFramebufferParameteri(int target, int pname, int param)
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glGetFramebufferParameteriv
void glGetFramebufferParameteriv(int target, int pname, java.nio.IntBuffer params)
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glGetProgramInterfaceiv
void glGetProgramInterfaceiv(int program, int programInterface, int pname, java.nio.IntBuffer params)
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glGetProgramResourceIndex
int glGetProgramResourceIndex(int program, int programInterface, java.lang.String name)
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glGetProgramResourceName
java.lang.String glGetProgramResourceName(int program, int programInterface, int index)
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glGetProgramResourceiv
void glGetProgramResourceiv(int program, int programInterface, int index, java.nio.IntBuffer props, java.nio.IntBuffer length, java.nio.IntBuffer params)
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glGetProgramResourceLocation
int glGetProgramResourceLocation(int program, int programInterface, java.lang.String name)
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glUseProgramStages
void glUseProgramStages(int pipeline, int stages, int program)
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glActiveShaderProgram
void glActiveShaderProgram(int pipeline, int program)
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glCreateShaderProgramv
int glCreateShaderProgramv(int type, java.lang.String[] strings)
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glBindProgramPipeline
void glBindProgramPipeline(int pipeline)
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glDeleteProgramPipelines
void glDeleteProgramPipelines(int n, java.nio.IntBuffer pipelines)
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glGenProgramPipelines
void glGenProgramPipelines(int n, java.nio.IntBuffer pipelines)
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glIsProgramPipeline
boolean glIsProgramPipeline(int pipeline)
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glGetProgramPipelineiv
void glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
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glProgramUniform1i
void glProgramUniform1i(int program, int location, int v0)
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glProgramUniform2i
void glProgramUniform2i(int program, int location, int v0, int v1)
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glProgramUniform3i
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
-
glProgramUniform4i
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
-
glProgramUniform1ui
void glProgramUniform1ui(int program, int location, int v0)
-
glProgramUniform2ui
void glProgramUniform2ui(int program, int location, int v0, int v1)
-
glProgramUniform3ui
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
-
glProgramUniform4ui
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
-
glProgramUniform1f
void glProgramUniform1f(int program, int location, float v0)
-
glProgramUniform2f
void glProgramUniform2f(int program, int location, float v0, float v1)
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glProgramUniform3f
void glProgramUniform3f(int program, int location, float v0, float v1, float v2)
-
glProgramUniform4f
void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3)
-
glProgramUniform1iv
void glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform2iv
void glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform3iv
void glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform4iv
void glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform1uiv
void glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform2uiv
void glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform3uiv
void glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform4uiv
void glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
-
glProgramUniform1fv
void glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
-
glProgramUniform2fv
void glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
-
glProgramUniform3fv
void glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
-
glProgramUniform4fv
void glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
-
glProgramUniformMatrix2fv
void glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix3fv
void glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix4fv
void glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix2x3fv
void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix3x2fv
void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix2x4fv
void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix4x2fv
void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix3x4fv
void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glProgramUniformMatrix4x3fv
void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
-
glValidateProgramPipeline
void glValidateProgramPipeline(int pipeline)
-
glGetProgramPipelineInfoLog
java.lang.String glGetProgramPipelineInfoLog(int program)
-
glBindImageTexture
void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format)
-
glGetBooleani_v
void glGetBooleani_v(int target, int index, java.nio.IntBuffer data)
-
glMemoryBarrier
void glMemoryBarrier(int barriers)
-
glMemoryBarrierByRegion
void glMemoryBarrierByRegion(int barriers)
-
glTexStorage2DMultisample
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
-
glGetMultisamplefv
void glGetMultisamplefv(int pname, int index, java.nio.FloatBuffer val)
-
glSampleMaski
void glSampleMaski(int maskNumber, int mask)
-
glGetTexLevelParameteriv
void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)
-
glGetTexLevelParameterfv
void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)
-
glBindVertexBuffer
void glBindVertexBuffer(int bindingindex, int buffer, long offset, int stride)
-
glVertexAttribFormat
void glVertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset)
-
glVertexAttribIFormat
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
-
glVertexAttribBinding
void glVertexAttribBinding(int attribindex, int bindingindex)
-
glVertexBindingDivisor
void glVertexBindingDivisor(int bindingindex, int divisor)
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-