Package com.badlogic.gdx.graphics
Interface GL32
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- All Known Implementing Classes:
GL32Interceptor
public interface GL32 extends GL31
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static interface
GL32.DebugProc
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Field Summary
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Fields inherited from interface com.badlogic.gdx.graphics.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Fields inherited from interface com.badlogic.gdx.graphics.GL30
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALREADY_SIGNALED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_COLOR, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_CONDITION_SATISFIED, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_QUERY, GL_DEPTH, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_HALF_FLOAT, GL_INT_2_10_10_10_REV, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_DRAW_BUFFERS, GL_MAX_ELEMENT_INDEX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SAMPLE_COUNTS, GL_OBJECT_TYPE, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R11F_G11F_B10F, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG, GL_RG_INTEGER, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB10_A2, GL_RGB10_A2UI, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_BINDING, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNALED, GL_SIGNED_NORMALIZED, GL_SRGB, GL_SRGB8, GL_SRGB8_ALPHA8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_WRAP_R, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNALED, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_WAIT_FAILED
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Fields inherited from interface com.badlogic.gdx.graphics.GL31
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_PROGRAM, GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ALL_BARRIER_BITS, GL_ALL_SHADER_BITS, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_COMMAND_BARRIER_BIT, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_WORK_GROUP_SIZE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAGMENT_SHADER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_CUBE, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_3D, GL_INT_IMAGE_CUBE, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_IS_ROW_MAJOR, GL_LOCATION, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_IMAGE_UNITS, GL_MAX_INTEGER_SAMPLES, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_OFFSET, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_READ_ONLY, GL_READ_WRITE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_STENCIL_INDEX, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SAMPLES, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_WIDTH, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SHADER_BIT, GL_WRITE_ONLY
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description void
glBlendBarrier()
void
glBlendEquationi(int buf, int mode)
void
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void
glBlendFunci(int buf, int src, int dst)
void
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void
glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
void
glDebugMessageCallback(GL32.DebugProc callback)
void
glDebugMessageControl(int source, int type, int severity, java.nio.IntBuffer ids, boolean enabled)
void
glDebugMessageInsert(int source, int type, int id, int severity, java.lang.String buf)
void
glDisablei(int target, int index)
void
glDrawElementsBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int basevertex)
void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)
void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int instanceCount, int basevertex)
void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex)
void
glEnablei(int target, int index)
void
glFramebufferTexture(int target, int attachment, int texture, int level)
int
glGetDebugMessageLog(int count, java.nio.IntBuffer sources, java.nio.IntBuffer types, java.nio.IntBuffer ids, java.nio.IntBuffer severities, java.nio.IntBuffer lengths, java.nio.ByteBuffer messageLog)
int
glGetGraphicsResetStatus()
void
glGetnUniformfv(int program, int location, java.nio.FloatBuffer params)
void
glGetnUniformiv(int program, int location, java.nio.IntBuffer params)
void
glGetnUniformuiv(int program, int location, java.nio.IntBuffer params)
java.lang.String
glGetObjectLabel(int identifier, int name)
long
glGetPointerv(int pname)
void
glGetSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer params)
void
glGetSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer params)
void
glGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params)
void
glGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)
boolean
glIsEnabledi(int target, int index)
void
glMinSampleShading(float value)
void
glObjectLabel(int identifier, int name, java.lang.String label)
void
glPatchParameteri(int pname, int value)
void
glPopDebugGroup()
void
glPushDebugGroup(int source, int id, java.lang.String message)
void
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, java.nio.Buffer data)
void
glSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer param)
void
glSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer param)
void
glTexBuffer(int target, int internalformat, int buffer)
void
glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)
void
glTexParameterIiv(int target, int pname, java.nio.IntBuffer params)
void
glTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)
void
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
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Methods inherited from interface com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
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Methods inherited from interface com.badlogic.gdx.graphics.GL30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteQueries, glDeleteSamplers, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenQueries, glGenSamplers, glGenSamplers, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryiv, glGetQueryObjectuiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage2D, glTexImage3D, glTexImage3D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer, glVertexAttribPointer
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Methods inherited from interface com.badlogic.gdx.graphics.GL31
glActiveShaderProgram, glBindImageTexture, glBindProgramPipeline, glBindVertexBuffer, glCreateShaderProgramv, glDeleteProgramPipelines, glDispatchCompute, glDispatchComputeIndirect, glDrawArraysIndirect, glDrawElementsIndirect, glFramebufferParameteri, glGenProgramPipelines, glGetBooleani_v, glGetFramebufferParameteriv, glGetMultisamplefv, glGetProgramInterfaceiv, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramResourceIndex, glGetProgramResourceiv, glGetProgramResourceLocation, glGetProgramResourceName, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glIsProgramPipeline, glMemoryBarrier, glMemoryBarrierByRegion, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glSampleMaski, glTexStorage2DMultisample, glUseProgramStages, glValidateProgramPipeline, glVertexAttribBinding, glVertexAttribFormat, glVertexAttribIFormat, glVertexBindingDivisor
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Field Detail
-
GL_CONTEXT_FLAG_DEBUG_BIT
static final int GL_CONTEXT_FLAG_DEBUG_BIT
- See Also:
- Constant Field Values
-
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
- See Also:
- Constant Field Values
-
GL_GEOMETRY_SHADER_BIT
static final int GL_GEOMETRY_SHADER_BIT
- See Also:
- Constant Field Values
-
GL_TESS_CONTROL_SHADER_BIT
static final int GL_TESS_CONTROL_SHADER_BIT
- See Also:
- Constant Field Values
-
GL_TESS_EVALUATION_SHADER_BIT
static final int GL_TESS_EVALUATION_SHADER_BIT
- See Also:
- Constant Field Values
-
GL_QUADS
static final int GL_QUADS
- See Also:
- Constant Field Values
-
GL_LINES_ADJACENCY
static final int GL_LINES_ADJACENCY
- See Also:
- Constant Field Values
-
GL_LINE_STRIP_ADJACENCY
static final int GL_LINE_STRIP_ADJACENCY
- See Also:
- Constant Field Values
-
GL_TRIANGLES_ADJACENCY
static final int GL_TRIANGLES_ADJACENCY
- See Also:
- Constant Field Values
-
GL_TRIANGLE_STRIP_ADJACENCY
static final int GL_TRIANGLE_STRIP_ADJACENCY
- See Also:
- Constant Field Values
-
GL_PATCHES
static final int GL_PATCHES
- See Also:
- Constant Field Values
-
GL_STACK_OVERFLOW
static final int GL_STACK_OVERFLOW
- See Also:
- Constant Field Values
-
GL_STACK_UNDERFLOW
static final int GL_STACK_UNDERFLOW
- See Also:
- Constant Field Values
-
GL_CONTEXT_LOST
static final int GL_CONTEXT_LOST
- See Also:
- Constant Field Values
-
GL_TEXTURE_BORDER_COLOR
static final int GL_TEXTURE_BORDER_COLOR
- See Also:
- Constant Field Values
-
GL_VERTEX_ARRAY
static final int GL_VERTEX_ARRAY
- See Also:
- Constant Field Values
-
GL_CLAMP_TO_BORDER
static final int GL_CLAMP_TO_BORDER
- See Also:
- Constant Field Values
-
GL_CONTEXT_FLAGS
static final int GL_CONTEXT_FLAGS
- See Also:
- Constant Field Values
-
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
- See Also:
- Constant Field Values
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GL_DEBUG_OUTPUT_SYNCHRONOUS
static final int GL_DEBUG_OUTPUT_SYNCHRONOUS
- See Also:
- Constant Field Values
-
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
- See Also:
- Constant Field Values
-
GL_DEBUG_CALLBACK_FUNCTION
static final int GL_DEBUG_CALLBACK_FUNCTION
- See Also:
- Constant Field Values
-
GL_DEBUG_CALLBACK_USER_PARAM
static final int GL_DEBUG_CALLBACK_USER_PARAM
- See Also:
- Constant Field Values
-
GL_DEBUG_SOURCE_API
static final int GL_DEBUG_SOURCE_API
- See Also:
- Constant Field Values
-
GL_DEBUG_SOURCE_WINDOW_SYSTEM
static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM
- See Also:
- Constant Field Values
-
GL_DEBUG_SOURCE_SHADER_COMPILER
static final int GL_DEBUG_SOURCE_SHADER_COMPILER
- See Also:
- Constant Field Values
-
GL_DEBUG_SOURCE_THIRD_PARTY
static final int GL_DEBUG_SOURCE_THIRD_PARTY
- See Also:
- Constant Field Values
-
GL_DEBUG_SOURCE_APPLICATION
static final int GL_DEBUG_SOURCE_APPLICATION
- See Also:
- Constant Field Values
-
GL_DEBUG_SOURCE_OTHER
static final int GL_DEBUG_SOURCE_OTHER
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_ERROR
static final int GL_DEBUG_TYPE_ERROR
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_PORTABILITY
static final int GL_DEBUG_TYPE_PORTABILITY
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_PERFORMANCE
static final int GL_DEBUG_TYPE_PERFORMANCE
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_OTHER
static final int GL_DEBUG_TYPE_OTHER
- See Also:
- Constant Field Values
-
GL_LOSE_CONTEXT_ON_RESET
static final int GL_LOSE_CONTEXT_ON_RESET
- See Also:
- Constant Field Values
-
GL_GUILTY_CONTEXT_RESET
static final int GL_GUILTY_CONTEXT_RESET
- See Also:
- Constant Field Values
-
GL_INNOCENT_CONTEXT_RESET
static final int GL_INNOCENT_CONTEXT_RESET
- See Also:
- Constant Field Values
-
GL_UNKNOWN_CONTEXT_RESET
static final int GL_UNKNOWN_CONTEXT_RESET
- See Also:
- Constant Field Values
-
GL_RESET_NOTIFICATION_STRATEGY
static final int GL_RESET_NOTIFICATION_STRATEGY
- See Also:
- Constant Field Values
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GL_LAYER_PROVOKING_VERTEX
static final int GL_LAYER_PROVOKING_VERTEX
- See Also:
- Constant Field Values
-
GL_UNDEFINED_VERTEX
static final int GL_UNDEFINED_VERTEX
- See Also:
- Constant Field Values
-
GL_NO_RESET_NOTIFICATION
static final int GL_NO_RESET_NOTIFICATION
- See Also:
- Constant Field Values
-
GL_DEBUG_TYPE_MARKER
static final int GL_DEBUG_TYPE_MARKER
- See Also:
- Constant Field Values
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GL_DEBUG_TYPE_PUSH_GROUP
static final int GL_DEBUG_TYPE_PUSH_GROUP
- See Also:
- Constant Field Values
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GL_DEBUG_TYPE_POP_GROUP
static final int GL_DEBUG_TYPE_POP_GROUP
- See Also:
- Constant Field Values
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GL_DEBUG_SEVERITY_NOTIFICATION
static final int GL_DEBUG_SEVERITY_NOTIFICATION
- See Also:
- Constant Field Values
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GL_MAX_DEBUG_GROUP_STACK_DEPTH
static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH
- See Also:
- Constant Field Values
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GL_DEBUG_GROUP_STACK_DEPTH
static final int GL_DEBUG_GROUP_STACK_DEPTH
- See Also:
- Constant Field Values
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GL_BUFFER
static final int GL_BUFFER
- See Also:
- Constant Field Values
-
GL_SHADER
static final int GL_SHADER
- See Also:
- Constant Field Values
-
GL_PROGRAM
static final int GL_PROGRAM
- See Also:
- Constant Field Values
-
GL_QUERY
static final int GL_QUERY
- See Also:
- Constant Field Values
-
GL_PROGRAM_PIPELINE
static final int GL_PROGRAM_PIPELINE
- See Also:
- Constant Field Values
-
GL_SAMPLER
static final int GL_SAMPLER
- See Also:
- Constant Field Values
-
GL_MAX_LABEL_LENGTH
static final int GL_MAX_LABEL_LENGTH
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
- See Also:
- Constant Field Values
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GL_GEOMETRY_SHADER_INVOCATIONS
static final int GL_GEOMETRY_SHADER_INVOCATIONS
- See Also:
- Constant Field Values
-
GL_GEOMETRY_VERTICES_OUT
static final int GL_GEOMETRY_VERTICES_OUT
- See Also:
- Constant Field Values
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GL_GEOMETRY_INPUT_TYPE
static final int GL_GEOMETRY_INPUT_TYPE
- See Also:
- Constant Field Values
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GL_GEOMETRY_OUTPUT_TYPE
static final int GL_GEOMETRY_OUTPUT_TYPE
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_TEXTURE_BUFFER
static final int GL_TEXTURE_BUFFER
- See Also:
- Constant Field Values
-
GL_TEXTURE_BUFFER_BINDING
static final int GL_TEXTURE_BUFFER_BINDING
- See Also:
- Constant Field Values
-
GL_MAX_TEXTURE_BUFFER_SIZE
static final int GL_MAX_TEXTURE_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_BUFFER
static final int GL_TEXTURE_BINDING_BUFFER
- See Also:
- Constant Field Values
-
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
- See Also:
- Constant Field Values
-
GL_SAMPLE_SHADING
static final int GL_SAMPLE_SHADING
- See Also:
- Constant Field Values
-
GL_MIN_SAMPLE_SHADING_VALUE
static final int GL_MIN_SAMPLE_SHADING_VALUE
- See Also:
- Constant Field Values
-
GL_PRIMITIVES_GENERATED
static final int GL_PRIMITIVES_GENERATED
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
- See Also:
- Constant Field Values
-
GL_SAMPLER_BUFFER
static final int GL_SAMPLER_BUFFER
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_BUFFER
static final int GL_INT_SAMPLER_BUFFER
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_BUFFER
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
- See Also:
- Constant Field Values
-
GL_GEOMETRY_SHADER
static final int GL_GEOMETRY_SHADER
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_OUTPUT_VERTICES
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_FIRST_VERTEX_CONVENTION
static final int GL_FIRST_VERTEX_CONVENTION
- See Also:
- Constant Field Values
-
GL_LAST_VERTEX_CONVENTION
static final int GL_LAST_VERTEX_CONVENTION
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS
- See Also:
- Constant Field Values
-
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
- See Also:
- Constant Field Values
-
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
- See Also:
- Constant Field Values
-
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
- See Also:
- Constant Field Values
-
GL_PATCH_VERTICES
static final int GL_PATCH_VERTICES
- See Also:
- Constant Field Values
-
GL_TESS_CONTROL_OUTPUT_VERTICES
static final int GL_TESS_CONTROL_OUTPUT_VERTICES
- See Also:
- Constant Field Values
-
GL_TESS_GEN_MODE
static final int GL_TESS_GEN_MODE
- See Also:
- Constant Field Values
-
GL_TESS_GEN_SPACING
static final int GL_TESS_GEN_SPACING
- See Also:
- Constant Field Values
-
GL_TESS_GEN_VERTEX_ORDER
static final int GL_TESS_GEN_VERTEX_ORDER
- See Also:
- Constant Field Values
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GL_TESS_GEN_POINT_MODE
static final int GL_TESS_GEN_POINT_MODE
- See Also:
- Constant Field Values
-
GL_ISOLINES
static final int GL_ISOLINES
- See Also:
- Constant Field Values
-
GL_FRACTIONAL_ODD
static final int GL_FRACTIONAL_ODD
- See Also:
- Constant Field Values
-
GL_FRACTIONAL_EVEN
static final int GL_FRACTIONAL_EVEN
- See Also:
- Constant Field Values
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GL_MAX_PATCH_VERTICES
static final int GL_MAX_PATCH_VERTICES
- See Also:
- Constant Field Values
-
GL_MAX_TESS_GEN_LEVEL
static final int GL_MAX_TESS_GEN_LEVEL
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_PATCH_COMPONENTS
static final int GL_MAX_TESS_PATCH_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_TESS_EVALUATION_SHADER
static final int GL_TESS_EVALUATION_SHADER
- See Also:
- Constant Field Values
-
GL_TESS_CONTROL_SHADER
static final int GL_TESS_CONTROL_SHADER
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
- See Also:
- Constant Field Values
-
GL_TEXTURE_CUBE_MAP_ARRAY
static final int GL_TEXTURE_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE_MAP_ARRAY
static final int GL_SAMPLER_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_CUBE_MAP_ARRAY
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_IMAGE_BUFFER
static final int GL_IMAGE_BUFFER
- See Also:
- Constant Field Values
-
GL_IMAGE_CUBE_MAP_ARRAY
static final int GL_IMAGE_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_BUFFER
static final int GL_INT_IMAGE_BUFFER
- See Also:
- Constant Field Values
-
GL_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_INT_IMAGE_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_BUFFER
static final int GL_UNSIGNED_INT_IMAGE_BUFFER
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
- See Also:
- Constant Field Values
-
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- See Also:
- Constant Field Values
-
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- See Also:
- Constant Field Values
-
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
- See Also:
- Constant Field Values
-
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- See Also:
- Constant Field Values
-
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_INPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
- See Also:
- Constant Field Values
-
GL_MAX_DEBUG_MESSAGE_LENGTH
static final int GL_MAX_DEBUG_MESSAGE_LENGTH
- See Also:
- Constant Field Values
-
GL_MAX_DEBUG_LOGGED_MESSAGES
static final int GL_MAX_DEBUG_LOGGED_MESSAGES
- See Also:
- Constant Field Values
-
GL_DEBUG_LOGGED_MESSAGES
static final int GL_DEBUG_LOGGED_MESSAGES
- See Also:
- Constant Field Values
-
GL_DEBUG_SEVERITY_HIGH
static final int GL_DEBUG_SEVERITY_HIGH
- See Also:
- Constant Field Values
-
GL_DEBUG_SEVERITY_MEDIUM
static final int GL_DEBUG_SEVERITY_MEDIUM
- See Also:
- Constant Field Values
-
GL_DEBUG_SEVERITY_LOW
static final int GL_DEBUG_SEVERITY_LOW
- See Also:
- Constant Field Values
-
GL_TEXTURE_BUFFER_OFFSET
static final int GL_TEXTURE_BUFFER_OFFSET
- See Also:
- Constant Field Values
-
GL_TEXTURE_BUFFER_SIZE
static final int GL_TEXTURE_BUFFER_SIZE
- See Also:
- Constant Field Values
-
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
- See Also:
- Constant Field Values
-
GL_MULTIPLY
static final int GL_MULTIPLY
- See Also:
- Constant Field Values
-
GL_SCREEN
static final int GL_SCREEN
- See Also:
- Constant Field Values
-
GL_OVERLAY
static final int GL_OVERLAY
- See Also:
- Constant Field Values
-
GL_DARKEN
static final int GL_DARKEN
- See Also:
- Constant Field Values
-
GL_LIGHTEN
static final int GL_LIGHTEN
- See Also:
- Constant Field Values
-
GL_COLORDODGE
static final int GL_COLORDODGE
- See Also:
- Constant Field Values
-
GL_COLORBURN
static final int GL_COLORBURN
- See Also:
- Constant Field Values
-
GL_HARDLIGHT
static final int GL_HARDLIGHT
- See Also:
- Constant Field Values
-
GL_SOFTLIGHT
static final int GL_SOFTLIGHT
- See Also:
- Constant Field Values
-
GL_DIFFERENCE
static final int GL_DIFFERENCE
- See Also:
- Constant Field Values
-
GL_EXCLUSION
static final int GL_EXCLUSION
- See Also:
- Constant Field Values
-
GL_HSL_HUE
static final int GL_HSL_HUE
- See Also:
- Constant Field Values
-
GL_HSL_SATURATION
static final int GL_HSL_SATURATION
- See Also:
- Constant Field Values
-
GL_HSL_COLOR
static final int GL_HSL_COLOR
- See Also:
- Constant Field Values
-
GL_HSL_LUMINOSITY
static final int GL_HSL_LUMINOSITY
- See Also:
- Constant Field Values
-
GL_PRIMITIVE_BOUNDING_BOX
static final int GL_PRIMITIVE_BOUNDING_BOX
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS
- See Also:
- Constant Field Values
-
GL_DEBUG_OUTPUT
static final int GL_DEBUG_OUTPUT
- See Also:
- Constant Field Values
-
GL_IS_PER_PATCH
static final int GL_IS_PER_PATCH
- See Also:
- Constant Field Values
-
GL_REFERENCED_BY_TESS_CONTROL_SHADER
static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER
- See Also:
- Constant Field Values
-
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER
- See Also:
- Constant Field Values
-
GL_REFERENCED_BY_GEOMETRY_SHADER
static final int GL_REFERENCED_BY_GEOMETRY_SHADER
- See Also:
- Constant Field Values
-
GL_FRAMEBUFFER_DEFAULT_LAYERS
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS
- See Also:
- Constant Field Values
-
GL_MAX_FRAMEBUFFER_LAYERS
static final int GL_MAX_FRAMEBUFFER_LAYERS
- See Also:
- Constant Field Values
-
GL_MULTISAMPLE_LINE_WIDTH_RANGE
static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
-
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_4x4
static final int GL_COMPRESSED_RGBA_ASTC_4x4
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_5x4
static final int GL_COMPRESSED_RGBA_ASTC_5x4
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_5x5
static final int GL_COMPRESSED_RGBA_ASTC_5x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_6x5
static final int GL_COMPRESSED_RGBA_ASTC_6x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_6x6
static final int GL_COMPRESSED_RGBA_ASTC_6x6
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_8x5
static final int GL_COMPRESSED_RGBA_ASTC_8x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_8x6
static final int GL_COMPRESSED_RGBA_ASTC_8x6
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_8x8
static final int GL_COMPRESSED_RGBA_ASTC_8x8
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_10x5
static final int GL_COMPRESSED_RGBA_ASTC_10x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_10x6
static final int GL_COMPRESSED_RGBA_ASTC_10x6
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_10x8
static final int GL_COMPRESSED_RGBA_ASTC_10x8
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_10x10
static final int GL_COMPRESSED_RGBA_ASTC_10x10
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_12x10
static final int GL_COMPRESSED_RGBA_ASTC_12x10
- See Also:
- Constant Field Values
-
GL_COMPRESSED_RGBA_ASTC_12x12
static final int GL_COMPRESSED_RGBA_ASTC_12x12
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
- See Also:
- Constant Field Values
-
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
- See Also:
- Constant Field Values
-
-
Method Detail
-
glBlendBarrier
void glBlendBarrier()
-
glCopyImageSubData
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
-
glDebugMessageControl
void glDebugMessageControl(int source, int type, int severity, java.nio.IntBuffer ids, boolean enabled)
-
glDebugMessageInsert
void glDebugMessageInsert(int source, int type, int id, int severity, java.lang.String buf)
-
glDebugMessageCallback
void glDebugMessageCallback(GL32.DebugProc callback)
-
glGetDebugMessageLog
int glGetDebugMessageLog(int count, java.nio.IntBuffer sources, java.nio.IntBuffer types, java.nio.IntBuffer ids, java.nio.IntBuffer severities, java.nio.IntBuffer lengths, java.nio.ByteBuffer messageLog)
-
glPushDebugGroup
void glPushDebugGroup(int source, int id, java.lang.String message)
-
glPopDebugGroup
void glPopDebugGroup()
-
glObjectLabel
void glObjectLabel(int identifier, int name, java.lang.String label)
-
glGetObjectLabel
java.lang.String glGetObjectLabel(int identifier, int name)
-
glGetPointerv
long glGetPointerv(int pname)
-
glEnablei
void glEnablei(int target, int index)
-
glDisablei
void glDisablei(int target, int index)
-
glBlendEquationi
void glBlendEquationi(int buf, int mode)
-
glBlendEquationSeparatei
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
-
glBlendFunci
void glBlendFunci(int buf, int src, int dst)
-
glBlendFuncSeparatei
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
-
glColorMaski
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
-
glIsEnabledi
boolean glIsEnabledi(int target, int index)
-
glDrawElementsBaseVertex
void glDrawElementsBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int basevertex)
-
glDrawRangeElementsBaseVertex
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, java.nio.Buffer indices, int basevertex)
-
glDrawElementsInstancedBaseVertex
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, java.nio.Buffer indices, int instanceCount, int basevertex)
-
glDrawElementsInstancedBaseVertex
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, int indicesOffset, int instanceCount, int basevertex)
-
glFramebufferTexture
void glFramebufferTexture(int target, int attachment, int texture, int level)
-
glGetGraphicsResetStatus
int glGetGraphicsResetStatus()
-
glReadnPixels
void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, java.nio.Buffer data)
-
glGetnUniformfv
void glGetnUniformfv(int program, int location, java.nio.FloatBuffer params)
-
glGetnUniformiv
void glGetnUniformiv(int program, int location, java.nio.IntBuffer params)
-
glGetnUniformuiv
void glGetnUniformuiv(int program, int location, java.nio.IntBuffer params)
-
glMinSampleShading
void glMinSampleShading(float value)
-
glPatchParameteri
void glPatchParameteri(int pname, int value)
-
glTexParameterIiv
void glTexParameterIiv(int target, int pname, java.nio.IntBuffer params)
-
glTexParameterIuiv
void glTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)
-
glGetTexParameterIiv
void glGetTexParameterIiv(int target, int pname, java.nio.IntBuffer params)
-
glGetTexParameterIuiv
void glGetTexParameterIuiv(int target, int pname, java.nio.IntBuffer params)
-
glSamplerParameterIiv
void glSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer param)
-
glSamplerParameterIuiv
void glSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer param)
-
glGetSamplerParameterIiv
void glGetSamplerParameterIiv(int sampler, int pname, java.nio.IntBuffer params)
-
glGetSamplerParameterIuiv
void glGetSamplerParameterIuiv(int sampler, int pname, java.nio.IntBuffer params)
-
glTexBuffer
void glTexBuffer(int target, int internalformat, int buffer)
-
glTexBufferRange
void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)
-
glTexStorage3DMultisample
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
-
-