Class SequenceAction
- java.lang.Object
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- com.badlogic.gdx.scenes.scene2d.Action
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- com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
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- com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
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- All Implemented Interfaces:
Pool.Poolable
public class SequenceAction extends ParallelAction
Executes a number of actions one at a time.
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Constructor Summary
Constructors Constructor Description SequenceAction()
SequenceAction(Action action1)
SequenceAction(Action action1, Action action2)
SequenceAction(Action action1, Action action2, Action action3)
SequenceAction(Action action1, Action action2, Action action3, Action action4)
SequenceAction(Action action1, Action action2, Action action3, Action action4, Action action5)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
act(float delta)
Updates the action based on time.void
restart()
Sets the state of the action so it can be run again.-
Methods inherited from class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
addAction, getActions, reset, setActor, toString
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Method Detail
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act
public boolean act(float delta)
Description copied from class:Action
Updates the action based on time. Typically this is called each frame byActor.act(float)
.- Overrides:
act
in classParallelAction
- Parameters:
delta
- Time in seconds since the last frame.- Returns:
- true if the action is done. This method may continue to be called after the action is done.
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restart
public void restart()
Description copied from class:Action
Sets the state of the action so it can be run again.- Overrides:
restart
in classParallelAction
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