Animation<T> |
An Animation stores a list of objects representing an animated sequence, e.g.
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BitmapFont |
Renders bitmap fonts.
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BitmapFont.BitmapFontData |
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BitmapFont.Glyph |
Represents a single character in a font page.
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BitmapFontCache |
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
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CpuSpriteBatch |
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
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DistanceFieldFont |
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Gdx2DPixmap |
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GlyphLayout |
Stores runs of glyphs for a piece of text.
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GlyphLayout.GlyphRun |
Stores glyphs and positions for a line of text.
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NinePatch |
A 3x3 grid of texture regions.
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ParticleEffect |
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ParticleEffectPool |
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ParticleEmitter |
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ParticleEmitter.GradientColorValue |
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ParticleEmitter.IndependentScaledNumericValue |
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ParticleEmitter.NumericValue |
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ParticleEmitter.Particle |
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ParticleEmitter.ParticleValue |
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ParticleEmitter.RangedNumericValue |
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ParticleEmitter.ScaledNumericValue |
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ParticleEmitter.SpawnShapeValue |
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PixmapPacker |
Packs pixmaps into one or more pages to generate an atlas of pixmap instances.
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PixmapPacker.GuillotineStrategy |
Does bin packing by inserting to the right or below previously packed rectangles.
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PixmapPacker.Page |
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PixmapPacker.PixmapPackerRectangle |
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PixmapPacker.SkylineStrategy |
Does bin packing by inserting in rows.
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PixmapPackerIO |
Saves PixmapPackers to files.
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PixmapPackerIO.SaveParameters |
Additional parameters which will be used when writing a PixmapPacker.
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PolygonRegion |
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
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PolygonRegionLoader |
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PolygonRegionLoader.PolygonRegionParameters |
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PolygonSprite |
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PolygonSpriteBatch |
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
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RepeatablePolygonSprite |
Renders polygon filled with a repeating TextureRegion with specified density Without causing an additional flush or render
call
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Sprite |
Holds the geometry, color, and texture information for drawing 2D sprites using Batch .
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SpriteBatch |
Draws batched quads using indices.
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SpriteCache |
Draws 2D images, optimized for geometry that does not change.
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TextureAtlas |
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
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TextureAtlas.AtlasRegion |
Describes the region of a packed image and provides information about the original image before it was packed.
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TextureAtlas.AtlasSprite |
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
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TextureAtlas.TextureAtlasData |
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TextureAtlas.TextureAtlasData.Page |
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TextureAtlas.TextureAtlasData.Region |
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TextureRegion |
Defines a rectangular area of a texture.
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