Uses of Package
com.badlogic.gdx.graphics.g2d
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Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.assets.loaders Class Description BitmapFont Renders bitmap fonts.BitmapFont.BitmapFontData Backing data for aBitmapFont
.ParticleEffect TextureAtlas Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics Class Description Gdx2DPixmap -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g2d Class Description Animation.PlayMode Defines possible playback modes for anAnimation
.Batch A Batch is used to draw 2D rectangles that reference a texture (region).BitmapFont Renders bitmap fonts.BitmapFont.BitmapFontData Backing data for aBitmapFont
.BitmapFont.Glyph Represents a single character in a font page.BitmapFontCache Caches glyph geometry for a BitmapFont, providing a fast way to render static text.Gdx2DPixmap GlyphLayout Storesruns
of glyphs for a piece of text.GlyphLayout.GlyphRun Stores glyphs and positions for a line of text.NinePatch A 3x3 grid of texture regions.ParticleEffect ParticleEffectPool.PooledEffect ParticleEmitter ParticleEmitter.GradientColorValue ParticleEmitter.IndependentScaledNumericValue ParticleEmitter.NumericValue ParticleEmitter.Particle ParticleEmitter.ParticleValue ParticleEmitter.RangedNumericValue ParticleEmitter.ScaledNumericValue ParticleEmitter.SpawnEllipseSide ParticleEmitter.SpawnShape ParticleEmitter.SpawnShapeValue ParticleEmitter.SpriteMode PixmapPacker PixmapPacker.PackStrategy Choose the page and location for each rectangle.PixmapPacker.Page PixmapPacker.PixmapPackerRectangle PixmapPackerIO.ImageFormat Image formats which can be used when saving a PixmapPacker.PixmapPackerIO.SaveParameters Additional parameters which will be used when writing a PixmapPacker.PolygonBatch A PolygonBatch is an extension of the Batch interface that provides additional render methods specifically for rendering polygons.PolygonRegion Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.PolygonRegionLoader.PolygonRegionParameters PolygonSprite PolygonSpriteBatch A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).Sprite Holds the geometry, color, and texture information for drawing 2D sprites usingBatch
.SpriteBatch Draws batched quads using indices.TextureAtlas Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.TextureAtlas.AtlasRegion Describes the region of a packed image and provides information about the original image before it was packed.TextureAtlas.AtlasSprite A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace had not been stripped.TextureAtlas.TextureAtlasData TextureAtlas.TextureAtlasData.Page TextureAtlas.TextureAtlasData.Region TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.attributes Class Description TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.decals Class Description TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.particles.influencers Class Description TextureAtlas Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.graphics.g3d.utils Class Description TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.maps Class Description TextureAtlas Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.maps.objects Class Description TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.maps.tiled Class Description TextureAtlas Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.maps.tiled.renderers Class Description Batch A Batch is used to draw 2D rectangles that reference a texture (region).SpriteCache Draws 2D images, optimized for geometry that does not change. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.maps.tiled.tiles Class Description TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d Class Description Batch A Batch is used to draw 2D rectangles that reference a texture (region). -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.ui Class Description Batch A Batch is used to draw 2D rectangles that reference a texture (region).BitmapFont Renders bitmap fonts.BitmapFontCache Caches glyph geometry for a BitmapFont, providing a fast way to render static text.GlyphLayout Storesruns
of glyphs for a piece of text.NinePatch A 3x3 grid of texture regions.ParticleEffect Sprite Holds the geometry, color, and texture information for drawing 2D sprites usingBatch
.TextureAtlas Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.scenes.scene2d.utils Class Description Batch A Batch is used to draw 2D rectangles that reference a texture (region).NinePatch A 3x3 grid of texture regions.Sprite Holds the geometry, color, and texture information for drawing 2D sprites usingBatch
.TextureRegion Defines a rectangular area of a texture. -
Classes in com.badlogic.gdx.graphics.g2d used by com.badlogic.gdx.utils Class Description TextureRegion Defines a rectangular area of a texture.