Button |
A button is a Table with a checked state and additional style fields for pressed, unpressed, and
checked.
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Button.ButtonStyle |
The style for a button, see Button .
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ButtonGroup<T extends Button> |
Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
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Cell<T extends Actor> |
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CheckBox |
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
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CheckBox.CheckBoxStyle |
The style for a select box, see CheckBox .
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Container<T extends Actor> |
A group with a single child that sizes and positions the child using constraints.
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Dialog |
Displays a dialog, which is a window with a title, a content table, and a button table.
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HorizontalGroup |
A group that lays out its children side by side horizontally, with optional wrapping.
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Image |
Displays a Drawable , scaled various way within the widgets bounds.
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ImageButton |
A button with a child Image to display an image.
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ImageButton.ImageButtonStyle |
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ImageTextButton |
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ImageTextButton.ImageTextButtonStyle |
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Label |
A text label, with optional word wrapping.
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Label.LabelStyle |
The style for a label, see Label .
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List<T> |
A list (aka list box) displays textual items and highlights the currently selected item.
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List.ListStyle |
The style for a list, see List .
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ParticleEffectActor |
ParticleEffectActor holds an ParticleEffect to use in Scene2d applications.
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ProgressBar |
A progress bar is a widget that visually displays the progress of some activity or a value within given range.
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ProgressBar.ProgressBarStyle |
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ScrollPane |
A group that scrolls a child actor using scrollbars and/or mouse or touch dragging.
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ScrollPane.ScrollPaneStyle |
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SelectBox<T> |
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
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SelectBox.SelectBoxScrollPane<T> |
The scroll pane shown when a select box is open.
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SelectBox.SelectBoxStyle |
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Skin |
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
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Skin.TintedDrawable |
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Slider |
A slider is a horizontal indicator that allows a user to set a value.
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Slider.SliderStyle |
The style for a slider, see Slider .
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SplitPane |
A container that contains two widgets and is divided either horizontally or vertically.
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SplitPane.SplitPaneStyle |
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Stack |
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
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Table |
A group that sizes and positions children using table constraints.
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Table.DebugRect |
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TextArea |
A text input field with multiple lines.
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TextButton |
A button with a child Label to display text.
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TextButton.TextButtonStyle |
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TextField |
A single-line text input field.
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TextField.DefaultOnscreenKeyboard |
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TextField.TextFieldFilter.DigitsOnlyFilter |
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TextField.TextFieldStyle |
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TextTooltip |
A tooltip that shows a label.
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TextTooltip.TextTooltipStyle |
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Tooltip<T extends Actor> |
A listener that shows a tooltip actor when the mouse is over another actor.
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TooltipManager |
Keeps track of an application's tooltips.
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Touchpad |
An on-screen joystick.
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Touchpad.TouchpadStyle |
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Tree<N extends Tree.Node,V> |
A tree widget where each node has an icon, actor, and child nodes.
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Tree.Node<N extends Tree.Node,V,A extends Actor> |
A Tree node which has an actor and value.
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Tree.TreeStyle |
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Value |
Value placeholder, allowing the value to be computed on request.
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Value.Fixed |
A fixed value that is not computed each time it is used.
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VerticalGroup |
A group that lays out its children top to bottom vertically, with optional wrapping.
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Widget |
An Actor that participates in layout and provides a minimum, preferred, and maximum size.
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WidgetGroup |
A Group that participates in layout and provides a minimum, preferred, and maximum size.
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Window |
A table that can be dragged and act as a modal window.
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Window.WindowStyle |
The style for a window, see Window .
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