Class TemporalAction

    • Constructor Detail

      • TemporalAction

        public TemporalAction()
      • TemporalAction

        public TemporalAction​(float duration)
      • TemporalAction

        public TemporalAction​(float duration,
                              @Null
                              Interpolation interpolation)
    • Method Detail

      • act

        public boolean act​(float delta)
        Description copied from class: Action
        Updates the action based on time. Typically this is called each frame by Actor.act(float).
        Specified by:
        act in class Action
        Parameters:
        delta - Time in seconds since the last frame.
        Returns:
        true if the action is done. This method may continue to be called after the action is done.
      • begin

        protected void begin()
        Called the first time act(float) is called. This is a good place to query the actor's starting state.
      • end

        protected void end()
        Called the last time act(float) is called.
      • update

        protected abstract void update​(float percent)
        Called each frame.
        Parameters:
        percent - The percentage of completion for this action, growing from 0 to 1 over the duration. If reversed, this will shrink from 1 to 0.
      • finish

        public void finish()
        Skips to the end of the transition.
      • restart

        public void restart()
        Description copied from class: Action
        Sets the state of the action so it can be run again.
        Overrides:
        restart in class Action
      • reset

        public void reset()
        Description copied from class: Action
        Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State required to be set for every usage of this action or computed during the action does not need to be reset.

        The default implementation calls Action.restart().

        If a subclass has optional state, it must override this method, call super, and reset the optional state.

        Specified by:
        reset in interface Pool.Poolable
        Overrides:
        reset in class Action
      • getTime

        public float getTime()
        Gets the transition time so far.
      • setTime

        public void setTime​(float time)
        Sets the transition time so far.
      • getDuration

        public float getDuration()
      • setDuration

        public void setDuration​(float duration)
        Sets the length of the transition in seconds.
      • isReverse

        public boolean isReverse()
      • setReverse

        public void setReverse​(boolean reverse)
        When true, the action's progress will go from 100% to 0%.
      • isComplete

        public boolean isComplete()
        Returns true after act(float) has been called where time >= duration.