public class BitmapFontLoader extends AsynchronousAssetLoader<BitmapFont,BitmapFontLoader.BitmapFontParameter>
AssetLoader
for BitmapFont
instances. Loads the font description file (.fnt) asynchronously, loads the
Texture
containing the glyphs as a dependency. The BitmapFontLoader.BitmapFontParameter
allows you to set things like texture
filters or whether to flip the glyphs vertically.Modifier and Type | Class and Description |
---|---|
static class |
BitmapFontLoader.BitmapFontParameter
Parameter to be passed to
AssetManager.load(String, Class, AssetLoaderParameters) if additional configuration is
necessary for the BitmapFont . |
Constructor and Description |
---|
BitmapFontLoader(FileHandleResolver resolver) |
Modifier and Type | Method and Description |
---|---|
Array<AssetDescriptor> |
getDependencies(String fileName,
FileHandle file,
BitmapFontLoader.BitmapFontParameter parameter)
Returns the assets this asset requires to be loaded first.
|
void |
loadAsync(AssetManager manager,
String fileName,
FileHandle file,
BitmapFontLoader.BitmapFontParameter parameter)
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
|
BitmapFont |
loadSync(AssetManager manager,
String fileName,
FileHandle file,
BitmapFontLoader.BitmapFontParameter parameter)
Loads the OpenGL part of the asset.
|
resolve
public BitmapFontLoader(FileHandleResolver resolver)
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, BitmapFontLoader.BitmapFontParameter parameter)
AssetLoader
getDependencies
in class AssetLoader<BitmapFont,BitmapFontLoader.BitmapFontParameter>
fileName
- name of the asset to loadfile
- the resolved file to loadparameter
- parameters for loading the assetpublic void loadAsync(AssetManager manager, String fileName, FileHandle file, BitmapFontLoader.BitmapFontParameter parameter)
AsynchronousAssetLoader
loadAsync
in class AsynchronousAssetLoader<BitmapFont,BitmapFontLoader.BitmapFontParameter>
fileName
- the name of the asset to loadfile
- the resolved file to loadparameter
- the parameters to use for loading the assetpublic BitmapFont loadSync(AssetManager manager, String fileName, FileHandle file, BitmapFontLoader.BitmapFontParameter parameter)
AsynchronousAssetLoader
loadSync
in class AsynchronousAssetLoader<BitmapFont,BitmapFontLoader.BitmapFontParameter>
file
- the resolved file to loadCopyright © 2014. All rights reserved.