Interface | Description |
---|---|
Batch |
A Batch is used to draw 2D rectangles that reference a texture (region).
|
Class | Description |
---|---|
Animation |
An Animation stores a list of
TextureRegion s representing an animated sequence, e.g. |
BitmapFont |
Renders bitmap fonts.
|
BitmapFont.BitmapFontData |
Backing data for a
BitmapFont . |
BitmapFont.Glyph |
Represents a single character in a font page.
|
BitmapFont.TextBounds |
Arbitrarily definable text boundary
|
BitmapFontCache |
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
CpuSpriteBatch |
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
|
Gdx2DPixmap | |
NinePatch |
A 3x3 grid of texture regions.
|
ParticleEffect | |
ParticleEffectPool | |
ParticleEmitter | |
ParticleEmitter.GradientColorValue | |
ParticleEmitter.NumericValue | |
ParticleEmitter.Particle | |
ParticleEmitter.ParticleValue | |
ParticleEmitter.RangedNumericValue | |
ParticleEmitter.ScaledNumericValue | |
ParticleEmitter.SpawnShapeValue | |
PixmapPacker |
Packs
Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
PixmapPackerIO |
Saves PixmapPackers to files.
|
PixmapPackerIO.SaveParameters |
Additional parameters which will be used when writing a PixmapPacker.
|
PolygonRegion |
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
|
PolygonRegionLoader |
loads
PolygonRegions using a PolygonRegionLoader |
PolygonRegionLoader.PolygonRegionParameters | |
PolygonSprite | |
PolygonSpriteBatch |
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
Sprite |
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch . |
SpriteBatch |
Draws batched quads using indices.
|
SpriteCache |
Draws 2D images, optimized for geometry that does not change.
|
TextureAtlas |
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureAtlas.AtlasRegion |
Describes the region of a packed image and provides information about the original image before it was packed.
|
TextureAtlas.AtlasSprite |
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
|
TextureAtlas.TextureAtlasData | |
TextureAtlas.TextureAtlasData.Page | |
TextureAtlas.TextureAtlasData.Region | |
TextureRegion |
Defines a rectangular area of a texture.
|
Enum | Description |
---|---|
Animation.PlayMode |
Defines possible playback modes for an
Animation . |
BitmapFont.HAlignment |
Defines possible horizontal alignments.
|
ParticleEmitter.SpawnEllipseSide | |
ParticleEmitter.SpawnShape | |
PixmapPackerIO.ImageFormat |
Image formats which can be used when saving a PixmapPacker.
|
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