Package | Description |
---|---|
com.badlogic.gdx.scenes.scene2d.ui |
Modifier and Type | Class and Description |
---|---|
class |
Button
|
class |
CheckBox
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
|
class |
Dialog
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
|
class |
ImageButton
A button with a child
Image to display an image. |
class |
ImageTextButton
|
class |
TextButton
A button with a child
Label to display text. |
class |
Window
A table that can be dragged and act as a modal window.
|
Modifier and Type | Method and Description |
---|---|
Table |
Table.align(int align)
Alignment of the logical table within the table actor.
|
Table |
Table.background(Drawable background) |
Table |
Table.background(String drawableName) |
Table |
Table.bottom()
Adds
Align.bottom and clears Align.top for the alignment of the logical table within the table actor. |
Table |
Table.center()
Sets the alignment of the logical table within the table actor to
Align.center . |
Table |
Table.debug() |
Table |
Table.debug(Table.Debug debug)
Turns debug lines on or off.
|
Table |
Table.debugActor()
Turns on actor debug lines.
|
Table |
Table.debugAll() |
Table |
Table.debugCell()
Turns on cell debug lines.
|
Table |
Table.debugTable()
Turns on table debug lines.
|
Table |
Window.getButtonTable() |
Table |
Dialog.getButtonTable() |
Table |
Dialog.getContentTable() |
Table |
Cell.getTable() |
Table |
Table.left()
Adds
Align.left and clears Align.right for the alignment of the logical table within the table actor. |
Table |
Table.pad(float pad)
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
|
Table |
Table.pad(float top,
float left,
float bottom,
float right) |
Table |
Table.pad(Value pad)
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
|
Table |
Table.pad(Value top,
Value left,
Value bottom,
Value right) |
Table |
Table.padBottom(float padBottom)
Padding at the bottom edge of the table.
|
Table |
Table.padBottom(Value padBottom)
Padding at the bottom edge of the table.
|
Table |
Table.padLeft(float padLeft)
Padding at the left edge of the table.
|
Table |
Table.padLeft(Value padLeft)
Padding at the left edge of the table.
|
Table |
Table.padRight(float padRight)
Padding at the right edge of the table.
|
Table |
Table.padRight(Value padRight)
Padding at the right edge of the table.
|
Table |
Table.padTop(float padTop)
Padding at the top edge of the table.
|
Table |
Table.padTop(Value padTop)
Padding at the top edge of the table.
|
Table |
Table.right()
Adds
Align.right and clears Align.left for the alignment of the logical table within the table actor. |
Table |
Table.top()
Adds
Align.top and clears Align.bottom for the alignment of the logical table within the table actor. |
Modifier and Type | Method and Description |
---|---|
void |
Cell.setLayout(Table table) |
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