public class TiledMap extends Map
Map
Constructor and Description |
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TiledMap()
Creates an empty TiledMap.
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Modifier and Type | Method and Description |
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void |
dispose()
Disposes all resources like
Texture instances that the map may own. |
TiledMapTileSets |
getTileSets() |
void |
setOwnedResources(Array<? extends Disposable> resources)
Used by loaders to set resources when loading the map directly, without
AssetManager . |
getLayers, getProperties
public TiledMapTileSets getTileSets()
public void setOwnedResources(Array<? extends Disposable> resources)
AssetManager
. To be disposed in
dispose()
.resources
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