public static class RegionInfluencer.Animated extends RegionInfluencer
RegionInfluencer.regions
array.RegionInfluencer.Animated, RegionInfluencer.AspectTextureRegion, RegionInfluencer.Random, RegionInfluencer.Single
regions
Constructor and Description |
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RegionInfluencer.Animated() |
RegionInfluencer.Animated(RegionInfluencer.Animated regionInfluencer) |
RegionInfluencer.Animated(Texture texture) |
RegionInfluencer.Animated(TextureRegion textureRegion) |
Modifier and Type | Method and Description |
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void |
allocateChannels()
Called during initialization to allocate additional particles channels
|
RegionInfluencer.Animated |
copy() |
void |
update()
Called to execute the component behavior.
|
add, clear, read, write
activateParticles, dispose, end, init, killParticles, load, save, set, start
public RegionInfluencer.Animated()
public RegionInfluencer.Animated(RegionInfluencer.Animated regionInfluencer)
public RegionInfluencer.Animated(TextureRegion textureRegion)
public RegionInfluencer.Animated(Texture texture)
public void allocateChannels()
ParticleControllerComponent
allocateChannels
in class RegionInfluencer
public void update()
ParticleControllerComponent
update
in class ParticleControllerComponent
public RegionInfluencer.Animated copy()
copy
in class ParticleControllerComponent
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