public interface GL30 extends GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_COVERAGE_BUFFER_BIT_NV, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_ES_VERSION_2_0, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glBeginQuery(int target,
int id) |
void |
glBeginTransformFeedback(int primitiveMode) |
void |
glBindBufferBase(int target,
int index,
int buffer) |
void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size) |
void |
glBindSampler(int unit,
int sampler) |
void |
glBindTransformFeedback(int target,
int id) |
void |
glBindVertexArray(int array) |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter) |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil) |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value) |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value) |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
int readOffset,
int writeOffset,
int size) |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height) |
void |
glDeleteQueries(int n,
int[] ids,
int offset) |
void |
glDeleteQueries(int n,
IntBuffer ids) |
void |
glDeleteSamplers(int count,
int[] samplers,
int offset) |
void |
glDeleteSamplers(int count,
IntBuffer samplers) |
void |
glDeleteTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
glDeleteTransformFeedbacks(int n,
IntBuffer ids) |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int offset) |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays) |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instanceCount) |
void |
glDrawBuffers(int n,
IntBuffer bufs) |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
int indicesOffset,
int instanceCount) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices) |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int offset) |
void |
glEndQuery(int target) |
void |
glEndTransformFeedback() |
void |
glFlushMappedBufferRange(int target,
int offset,
int length) |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer) |
void |
glGenQueries(int n,
int[] ids,
int offset) |
void |
glGenQueries(int n,
IntBuffer ids) |
void |
glGenSamplers(int count,
int[] samplers,
int offset) |
void |
glGenSamplers(int count,
IntBuffer samplers) |
void |
glGenTransformFeedbacks(int n,
int[] ids,
int offset) |
void |
glGenTransformFeedbacks(int n,
IntBuffer ids) |
void |
glGenVertexArrays(int n,
int[] arrays,
int offset) |
void |
glGenVertexArrays(int n,
IntBuffer arrays) |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params) |
String |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex) |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
Buffer length,
Buffer uniformBlockName) |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params) |
void |
glGetBufferParameteri64v(int target,
int pname,
LongBuffer params) |
Buffer |
glGetBufferPointerv(int target,
int pname) |
int |
glGetFragDataLocation(int program,
String name) |
void |
glGetInteger64v(int pname,
LongBuffer params) |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params) |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params) |
void |
glGetSamplerParameterfv(int sampler,
int pname,
FloatBuffer params) |
void |
glGetSamplerParameteriv(int sampler,
int pname,
IntBuffer params) |
String |
glGetStringi(int name,
int index) |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName) |
void |
glGetUniformIndices(int program,
String[] uniformNames,
IntBuffer uniformIndices) |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params) |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params) |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params) |
void |
glInvalidateFramebuffer(int target,
int numAttachments,
IntBuffer attachments) |
void |
glInvalidateSubFramebuffer(int target,
int numAttachments,
IntBuffer attachments,
int x,
int y,
int width,
int height) |
boolean |
glIsQuery(int id) |
boolean |
glIsSampler(int sampler) |
boolean |
glIsTransformFeedback(int id) |
boolean |
glIsVertexArray(int array) |
void |
glPauseTransformFeedback() |
void |
glProgramParameteri(int program,
int pname,
int value) |
void |
glReadBuffer(int mode) |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height) |
void |
glResumeTransformFeedback() |
void |
glSamplerParameterf(int sampler,
int pname,
float param) |
void |
glSamplerParameterfv(int sampler,
int pname,
FloatBuffer param) |
void |
glSamplerParameteri(int sampler,
int pname,
int param) |
void |
glSamplerParameteriv(int sampler,
int pname,
IntBuffer param) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
int offset) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int offset) |
void |
glTransformFeedbackVaryings(int program,
String[] varyings,
int bufferMode) |
void |
glUniform1uiv(int location,
int count,
IntBuffer value) |
void |
glUniform3uiv(int location,
int count,
IntBuffer value) |
void |
glUniform4uiv(int location,
int count,
IntBuffer value) |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding) |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
boolean |
glUnmapBuffer(int target) |
void |
glVertexAttribDivisor(int index,
int divisor) |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w) |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
int offset) |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Deprecated.
|
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenerateMipmap, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderiv, glGetShaderPrecisionFormat, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformfv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport
static final int GL_READ_BUFFER
static final int GL_UNPACK_ROW_LENGTH
static final int GL_UNPACK_SKIP_ROWS
static final int GL_UNPACK_SKIP_PIXELS
static final int GL_PACK_ROW_LENGTH
static final int GL_PACK_SKIP_ROWS
static final int GL_PACK_SKIP_PIXELS
static final int GL_COLOR
static final int GL_DEPTH
static final int GL_STENCIL
static final int GL_RED
static final int GL_RGB8
static final int GL_RGBA8
static final int GL_RGB10_A2
static final int GL_TEXTURE_BINDING_3D
static final int GL_UNPACK_SKIP_IMAGES
static final int GL_UNPACK_IMAGE_HEIGHT
static final int GL_TEXTURE_3D
static final int GL_TEXTURE_WRAP_R
static final int GL_MAX_3D_TEXTURE_SIZE
static final int GL_UNSIGNED_INT_2_10_10_10_REV
static final int GL_MAX_ELEMENTS_VERTICES
static final int GL_MAX_ELEMENTS_INDICES
static final int GL_TEXTURE_MIN_LOD
static final int GL_TEXTURE_MAX_LOD
static final int GL_TEXTURE_BASE_LEVEL
static final int GL_TEXTURE_MAX_LEVEL
static final int GL_MIN
static final int GL_MAX
static final int GL_DEPTH_COMPONENT24
static final int GL_MAX_TEXTURE_LOD_BIAS
static final int GL_TEXTURE_COMPARE_MODE
static final int GL_TEXTURE_COMPARE_FUNC
static final int GL_CURRENT_QUERY
static final int GL_QUERY_RESULT
static final int GL_QUERY_RESULT_AVAILABLE
static final int GL_BUFFER_MAPPED
static final int GL_BUFFER_MAP_POINTER
static final int GL_STREAM_READ
static final int GL_STREAM_COPY
static final int GL_STATIC_READ
static final int GL_STATIC_COPY
static final int GL_DYNAMIC_READ
static final int GL_DYNAMIC_COPY
static final int GL_MAX_DRAW_BUFFERS
static final int GL_DRAW_BUFFER0
static final int GL_DRAW_BUFFER1
static final int GL_DRAW_BUFFER2
static final int GL_DRAW_BUFFER3
static final int GL_DRAW_BUFFER4
static final int GL_DRAW_BUFFER5
static final int GL_DRAW_BUFFER6
static final int GL_DRAW_BUFFER7
static final int GL_DRAW_BUFFER8
static final int GL_DRAW_BUFFER9
static final int GL_DRAW_BUFFER10
static final int GL_DRAW_BUFFER11
static final int GL_DRAW_BUFFER12
static final int GL_DRAW_BUFFER13
static final int GL_DRAW_BUFFER14
static final int GL_DRAW_BUFFER15
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
static final int GL_SAMPLER_3D
static final int GL_SAMPLER_2D_SHADOW
static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT
static final int GL_PIXEL_PACK_BUFFER
static final int GL_PIXEL_UNPACK_BUFFER
static final int GL_PIXEL_PACK_BUFFER_BINDING
static final int GL_PIXEL_UNPACK_BUFFER_BINDING
static final int GL_FLOAT_MAT2x3
static final int GL_FLOAT_MAT2x4
static final int GL_FLOAT_MAT3x2
static final int GL_FLOAT_MAT3x4
static final int GL_FLOAT_MAT4x2
static final int GL_FLOAT_MAT4x3
static final int GL_SRGB
static final int GL_SRGB8
static final int GL_SRGB8_ALPHA8
static final int GL_COMPARE_REF_TO_TEXTURE
static final int GL_MAJOR_VERSION
static final int GL_MINOR_VERSION
static final int GL_NUM_EXTENSIONS
static final int GL_RGBA32F
static final int GL_RGB32F
static final int GL_RGBA16F
static final int GL_RGB16F
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
static final int GL_MAX_ARRAY_TEXTURE_LAYERS
static final int GL_MIN_PROGRAM_TEXEL_OFFSET
static final int GL_MAX_PROGRAM_TEXEL_OFFSET
static final int GL_MAX_VARYING_COMPONENTS
static final int GL_TEXTURE_2D_ARRAY
static final int GL_TEXTURE_BINDING_2D_ARRAY
static final int GL_R11F_G11F_B10F
static final int GL_UNSIGNED_INT_10F_11F_11F_REV
static final int GL_RGB9_E5
static final int GL_UNSIGNED_INT_5_9_9_9_REV
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
static final int GL_TRANSFORM_FEEDBACK_VARYINGS
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
static final int GL_RASTERIZER_DISCARD
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
static final int GL_INTERLEAVED_ATTRIBS
static final int GL_SEPARATE_ATTRIBS
static final int GL_TRANSFORM_FEEDBACK_BUFFER
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
static final int GL_RGBA32UI
static final int GL_RGB32UI
static final int GL_RGBA16UI
static final int GL_RGB16UI
static final int GL_RGBA8UI
static final int GL_RGB8UI
static final int GL_RGBA32I
static final int GL_RGB32I
static final int GL_RGBA16I
static final int GL_RGB16I
static final int GL_RGBA8I
static final int GL_RGB8I
static final int GL_RED_INTEGER
static final int GL_RGB_INTEGER
static final int GL_RGBA_INTEGER
static final int GL_SAMPLER_2D_ARRAY
static final int GL_SAMPLER_2D_ARRAY_SHADOW
static final int GL_SAMPLER_CUBE_SHADOW
static final int GL_UNSIGNED_INT_VEC2
static final int GL_UNSIGNED_INT_VEC3
static final int GL_UNSIGNED_INT_VEC4
static final int GL_INT_SAMPLER_2D
static final int GL_INT_SAMPLER_3D
static final int GL_INT_SAMPLER_CUBE
static final int GL_INT_SAMPLER_2D_ARRAY
static final int GL_UNSIGNED_INT_SAMPLER_2D
static final int GL_UNSIGNED_INT_SAMPLER_3D
static final int GL_UNSIGNED_INT_SAMPLER_CUBE
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
static final int GL_BUFFER_ACCESS_FLAGS
static final int GL_BUFFER_MAP_LENGTH
static final int GL_BUFFER_MAP_OFFSET
static final int GL_DEPTH_COMPONENT32F
static final int GL_DEPTH32F_STENCIL8
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
static final int GL_FRAMEBUFFER_DEFAULT
static final int GL_FRAMEBUFFER_UNDEFINED
static final int GL_DEPTH_STENCIL_ATTACHMENT
static final int GL_DEPTH_STENCIL
static final int GL_UNSIGNED_INT_24_8
static final int GL_DEPTH24_STENCIL8
static final int GL_UNSIGNED_NORMALIZED
static final int GL_DRAW_FRAMEBUFFER_BINDING
static final int GL_READ_FRAMEBUFFER
static final int GL_DRAW_FRAMEBUFFER
static final int GL_READ_FRAMEBUFFER_BINDING
static final int GL_RENDERBUFFER_SAMPLES
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
static final int GL_MAX_COLOR_ATTACHMENTS
static final int GL_COLOR_ATTACHMENT1
static final int GL_COLOR_ATTACHMENT2
static final int GL_COLOR_ATTACHMENT3
static final int GL_COLOR_ATTACHMENT4
static final int GL_COLOR_ATTACHMENT5
static final int GL_COLOR_ATTACHMENT6
static final int GL_COLOR_ATTACHMENT7
static final int GL_COLOR_ATTACHMENT8
static final int GL_COLOR_ATTACHMENT9
static final int GL_COLOR_ATTACHMENT10
static final int GL_COLOR_ATTACHMENT11
static final int GL_COLOR_ATTACHMENT12
static final int GL_COLOR_ATTACHMENT13
static final int GL_COLOR_ATTACHMENT14
static final int GL_COLOR_ATTACHMENT15
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
static final int GL_MAX_SAMPLES
static final int GL_HALF_FLOAT
static final int GL_MAP_READ_BIT
static final int GL_MAP_WRITE_BIT
static final int GL_MAP_INVALIDATE_RANGE_BIT
static final int GL_MAP_INVALIDATE_BUFFER_BIT
static final int GL_MAP_FLUSH_EXPLICIT_BIT
static final int GL_MAP_UNSYNCHRONIZED_BIT
static final int GL_RG
static final int GL_RG_INTEGER
static final int GL_R8
static final int GL_RG8
static final int GL_R16F
static final int GL_R32F
static final int GL_RG16F
static final int GL_RG32F
static final int GL_R8I
static final int GL_R8UI
static final int GL_R16I
static final int GL_R16UI
static final int GL_R32I
static final int GL_R32UI
static final int GL_RG8I
static final int GL_RG8UI
static final int GL_RG16I
static final int GL_RG16UI
static final int GL_RG32I
static final int GL_RG32UI
static final int GL_VERTEX_ARRAY_BINDING
static final int GL_R8_SNORM
static final int GL_RG8_SNORM
static final int GL_RGB8_SNORM
static final int GL_RGBA8_SNORM
static final int GL_SIGNED_NORMALIZED
static final int GL_PRIMITIVE_RESTART_FIXED_INDEX
static final int GL_COPY_READ_BUFFER
static final int GL_COPY_WRITE_BUFFER
static final int GL_COPY_READ_BUFFER_BINDING
static final int GL_COPY_WRITE_BUFFER_BINDING
static final int GL_UNIFORM_BUFFER
static final int GL_UNIFORM_BUFFER_BINDING
static final int GL_UNIFORM_BUFFER_START
static final int GL_UNIFORM_BUFFER_SIZE
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
static final int GL_MAX_UNIFORM_BLOCK_SIZE
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
static final int GL_ACTIVE_UNIFORM_BLOCKS
static final int GL_UNIFORM_TYPE
static final int GL_UNIFORM_SIZE
static final int GL_UNIFORM_NAME_LENGTH
static final int GL_UNIFORM_BLOCK_INDEX
static final int GL_UNIFORM_OFFSET
static final int GL_UNIFORM_ARRAY_STRIDE
static final int GL_UNIFORM_MATRIX_STRIDE
static final int GL_UNIFORM_IS_ROW_MAJOR
static final int GL_UNIFORM_BLOCK_BINDING
static final int GL_UNIFORM_BLOCK_DATA_SIZE
static final int GL_UNIFORM_BLOCK_NAME_LENGTH
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
static final int GL_INVALID_INDEX
static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS
static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS
static final int GL_MAX_SERVER_WAIT_TIMEOUT
static final int GL_OBJECT_TYPE
static final int GL_SYNC_CONDITION
static final int GL_SYNC_STATUS
static final int GL_SYNC_FLAGS
static final int GL_SYNC_FENCE
static final int GL_SYNC_GPU_COMMANDS_COMPLETE
static final int GL_UNSIGNALED
static final int GL_SIGNALED
static final int GL_ALREADY_SIGNALED
static final int GL_TIMEOUT_EXPIRED
static final int GL_CONDITION_SATISFIED
static final int GL_WAIT_FAILED
static final int GL_SYNC_FLUSH_COMMANDS_BIT
static final long GL_TIMEOUT_IGNORED
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
static final int GL_ANY_SAMPLES_PASSED
static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE
static final int GL_SAMPLER_BINDING
static final int GL_RGB10_A2UI
static final int GL_TEXTURE_SWIZZLE_R
static final int GL_TEXTURE_SWIZZLE_G
static final int GL_TEXTURE_SWIZZLE_B
static final int GL_TEXTURE_SWIZZLE_A
static final int GL_GREEN
static final int GL_BLUE
static final int GL_INT_2_10_10_10_REV
static final int GL_TRANSFORM_FEEDBACK
static final int GL_TRANSFORM_FEEDBACK_PAUSED
static final int GL_TRANSFORM_FEEDBACK_ACTIVE
static final int GL_TRANSFORM_FEEDBACK_BINDING
static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT
static final int GL_PROGRAM_BINARY_LENGTH
static final int GL_NUM_PROGRAM_BINARY_FORMATS
static final int GL_PROGRAM_BINARY_FORMATS
static final int GL_COMPRESSED_R11_EAC
static final int GL_COMPRESSED_SIGNED_R11_EAC
static final int GL_COMPRESSED_RG11_EAC
static final int GL_COMPRESSED_SIGNED_RG11_EAC
static final int GL_COMPRESSED_RGB8_ETC2
static final int GL_COMPRESSED_SRGB8_ETC2
static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
static final int GL_COMPRESSED_RGBA8_ETC2_EAC
static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
static final int GL_TEXTURE_IMMUTABLE_FORMAT
static final int GL_MAX_ELEMENT_INDEX
static final int GL_NUM_SAMPLE_COUNTS
static final int GL_TEXTURE_IMMUTABLE_LEVELS
void glReadBuffer(int mode)
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glGenQueries(int n, int[] ids, int offset)
void glGenQueries(int n, IntBuffer ids)
void glDeleteQueries(int n, int[] ids, int offset)
void glDeleteQueries(int n, IntBuffer ids)
boolean glIsQuery(int id)
void glBeginQuery(int target, int id)
void glEndQuery(int target)
void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
boolean glUnmapBuffer(int target)
Buffer glGetBufferPointerv(int target, int pname)
void glDrawBuffers(int n, IntBuffer bufs)
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFlushMappedBufferRange(int target, int offset, int length)
void glBindVertexArray(int array)
void glDeleteVertexArrays(int n, int[] arrays, int offset)
void glDeleteVertexArrays(int n, IntBuffer arrays)
void glGenVertexArrays(int n, int[] arrays, int offset)
void glGenVertexArrays(int n, IntBuffer arrays)
boolean glIsVertexArray(int array)
void glBeginTransformFeedback(int primitiveMode)
void glEndTransformFeedback()
void glBindBufferRange(int target, int index, int buffer, int offset, int size)
void glBindBufferBase(int target, int index, int buffer)
void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
void glVertexAttribIPointer(int index, int size, int type, int stride, int offset)
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void glVertexAttribI4i(int index, int x, int y, int z, int w)
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glGetUniformuiv(int program, int location, IntBuffer params)
int glGetFragDataLocation(int program, String name)
void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform4uiv(int location, int count, IntBuffer value)
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
String glGetStringi(int name, int index)
void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices)
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
int glGetUniformBlockIndex(int program, String uniformBlockName)
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)
String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)
void glGetInteger64v(int pname, LongBuffer params)
void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
void glGenSamplers(int count, int[] samplers, int offset)
void glGenSamplers(int count, IntBuffer samplers)
void glDeleteSamplers(int count, int[] samplers, int offset)
void glDeleteSamplers(int count, IntBuffer samplers)
boolean glIsSampler(int sampler)
void glBindSampler(int unit, int sampler)
void glSamplerParameteri(int sampler, int pname, int param)
void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
void glSamplerParameterf(int sampler, int pname, float param)
void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
void glVertexAttribDivisor(int index, int divisor)
void glBindTransformFeedback(int target, int id)
void glDeleteTransformFeedbacks(int n, int[] ids, int offset)
void glDeleteTransformFeedbacks(int n, IntBuffer ids)
void glGenTransformFeedbacks(int n, int[] ids, int offset)
void glGenTransformFeedbacks(int n, IntBuffer ids)
boolean glIsTransformFeedback(int id)
void glPauseTransformFeedback()
void glResumeTransformFeedback()
void glProgramParameteri(int program, int pname, int value)
void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
@Deprecated void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
GL20
glVertexAttribPointer
in interface GL20
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