public static class RegionInfluencer.Random extends RegionInfluencer
RegionInfluencer.regions
to the particles.RegionInfluencer.Animated, RegionInfluencer.AspectTextureRegion, RegionInfluencer.Random, RegionInfluencer.Single
regions
Constructor and Description |
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RegionInfluencer.Random() |
RegionInfluencer.Random(RegionInfluencer.Random regionInfluencer) |
RegionInfluencer.Random(Texture texture) |
RegionInfluencer.Random(TextureRegion textureRegion) |
Modifier and Type | Method and Description |
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void |
activateParticles(int startIndex,
int count)
Called to initialize new emitted particles.
|
RegionInfluencer.Random |
copy() |
add, allocateChannels, clear, read, write
dispose, end, init, killParticles, load, save, set, start, update
public RegionInfluencer.Random()
public RegionInfluencer.Random(RegionInfluencer.Random regionInfluencer)
public RegionInfluencer.Random(TextureRegion textureRegion)
public RegionInfluencer.Random(Texture texture)
public void activateParticles(int startIndex, int count)
ParticleControllerComponent
activateParticles
in class ParticleControllerComponent
public RegionInfluencer.Random copy()
copy
in class ParticleControllerComponent
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