public static class DefaultShader.Config extends Object
Modifier and Type | Field and Description |
---|---|
int |
defaultCullFace
Set to 0 to disable culling, -1 to inherit from
DefaultShader.defaultCullFace |
int |
defaultDepthFunc
Set to 0 to disable depth test, -1 to inherit from
DefaultShader.defaultDepthFunc |
String |
fragmentShader
The uber fragment shader to use, null to use the default fragment shader.
|
boolean |
ignoreUnimplemented |
int |
numBones
The number of bones to use
|
int |
numDirectionalLights
The number of directional lights to use
|
int |
numPointLights
The number of point lights to use
|
int |
numSpotLights
The number of spot lights to use
|
String |
vertexShader
The uber vertex shader to use, null to use the default vertex shader.
|
Constructor and Description |
---|
DefaultShader.Config() |
DefaultShader.Config(String vertexShader,
String fragmentShader) |
public String vertexShader
public String fragmentShader
public int numDirectionalLights
public int numPointLights
public int numSpotLights
public int numBones
public boolean ignoreUnimplemented
public int defaultCullFace
DefaultShader.defaultCullFace
public int defaultDepthFunc
DefaultShader.defaultDepthFunc
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