public static class DefaultShader.Setters extends Object
Modifier and Type | Class and Description |
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static class |
DefaultShader.Setters.ACubemap |
static class |
DefaultShader.Setters.Bones |
Constructor and Description |
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DefaultShader.Setters() |
public static final BaseShader.Setter projTrans
public static final BaseShader.Setter viewTrans
public static final BaseShader.Setter projViewTrans
public static final BaseShader.Setter cameraPosition
public static final BaseShader.Setter cameraDirection
public static final BaseShader.Setter cameraUp
public static final BaseShader.Setter worldTrans
public static final BaseShader.Setter viewWorldTrans
public static final BaseShader.Setter projViewWorldTrans
public static final BaseShader.Setter normalMatrix
public static final BaseShader.Setter shininess
public static final BaseShader.Setter diffuseColor
public static final BaseShader.Setter diffuseTexture
public static final BaseShader.Setter diffuseUVTransform
public static final BaseShader.Setter specularColor
public static final BaseShader.Setter specularTexture
public static final BaseShader.Setter specularUVTransform
public static final BaseShader.Setter emissiveColor
public static final BaseShader.Setter emissiveTexture
public static final BaseShader.Setter emissiveUVTransform
public static final BaseShader.Setter reflectionColor
public static final BaseShader.Setter reflectionTexture
public static final BaseShader.Setter reflectionUVTransform
public static final BaseShader.Setter normalTexture
public static final BaseShader.Setter normalUVTransform
public static final BaseShader.Setter ambientTexture
public static final BaseShader.Setter ambientUVTransform
public static final BaseShader.Setter environmentCubemap
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