Package | Description |
---|---|
com.badlogic.gdx.scenes.scene2d | |
com.badlogic.gdx.scenes.scene2d.actions | |
com.badlogic.gdx.scenes.scene2d.utils |
Modifier and Type | Class and Description |
---|---|
class |
InputEvent
Event for actor input: touch, mouse, keyboard, and scroll.
|
Modifier and Type | Method and Description |
---|---|
boolean |
Actor.fire(Event event)
Sets this actor as the event
target and propagates the event to this actor and ancestor
actors as necessary. |
boolean |
InputListener.handle(Event e) |
boolean |
EventListener.handle(Event event)
Try to handle the given event, if it is applicable.
|
boolean |
Actor.notify(Event event,
boolean capture)
Notifies this actor's listeners of the event.
|
Modifier and Type | Class and Description |
---|---|
class |
CountdownEventAction<T extends Event>
An EventAction that is complete once it receives X number of events.
|
class |
EventAction<T extends Event>
Adds a listener to the actor for a specific event type and does not complete until
EventAction.handle(Event) returns true. |
Modifier and Type | Class and Description |
---|---|
static class |
ChangeListener.ChangeEvent
Fired when something in an actor has changed.
|
static class |
FocusListener.FocusEvent
Fired when an actor gains or loses keyboard or scroll focus.
|
Modifier and Type | Method and Description |
---|---|
boolean |
FocusListener.handle(Event event) |
boolean |
ChangeListener.handle(Event event) |
boolean |
ActorGestureListener.handle(Event e) |
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