public static class DefaultShader.Inputs extends Object
Constructor and Description |
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Inputs() |
public static final BaseShader.Uniform projTrans
public static final BaseShader.Uniform viewTrans
public static final BaseShader.Uniform projViewTrans
public static final BaseShader.Uniform cameraPosition
public static final BaseShader.Uniform cameraDirection
public static final BaseShader.Uniform cameraUp
public static final BaseShader.Uniform worldTrans
public static final BaseShader.Uniform viewWorldTrans
public static final BaseShader.Uniform projViewWorldTrans
public static final BaseShader.Uniform normalMatrix
public static final BaseShader.Uniform bones
public static final BaseShader.Uniform shininess
public static final BaseShader.Uniform opacity
public static final BaseShader.Uniform diffuseColor
public static final BaseShader.Uniform diffuseTexture
public static final BaseShader.Uniform diffuseUVTransform
public static final BaseShader.Uniform specularColor
public static final BaseShader.Uniform specularTexture
public static final BaseShader.Uniform specularUVTransform
public static final BaseShader.Uniform emissiveColor
public static final BaseShader.Uniform emissiveTexture
public static final BaseShader.Uniform emissiveUVTransform
public static final BaseShader.Uniform reflectionColor
public static final BaseShader.Uniform reflectionTexture
public static final BaseShader.Uniform reflectionUVTransform
public static final BaseShader.Uniform normalTexture
public static final BaseShader.Uniform normalUVTransform
public static final BaseShader.Uniform ambientTexture
public static final BaseShader.Uniform ambientUVTransform
public static final BaseShader.Uniform alphaTest
public static final BaseShader.Uniform ambientCube
public static final BaseShader.Uniform dirLights
public static final BaseShader.Uniform pointLights
public static final BaseShader.Uniform spotLights
public static final BaseShader.Uniform environmentCubemap
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