public class StretchViewport extends ScalingViewport
Scaling.stretch
so it does not keep the aspect ratio, the world is scaled to take the whole
screen.Constructor and Description |
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StretchViewport(float worldWidth,
float worldHeight)
Creates a new viewport using a new
OrthographicCamera . |
StretchViewport(float worldWidth,
float worldHeight,
Camera camera) |
getScaling, setScaling, update
apply, apply, calculateScissors, getBottomGutterHeight, getCamera, getLeftGutterWidth, getPickRay, getRightGutterWidth, getRightGutterX, getScreenHeight, getScreenWidth, getScreenX, getScreenY, getTopGutterHeight, getTopGutterY, getWorldHeight, getWorldWidth, project, project, setCamera, setScreenBounds, setScreenHeight, setScreenPosition, setScreenSize, setScreenWidth, setScreenX, setScreenY, setWorldHeight, setWorldSize, setWorldWidth, toScreenCoordinates, unproject, unproject, update
public StretchViewport(float worldWidth, float worldHeight)
OrthographicCamera
.public StretchViewport(float worldWidth, float worldHeight, Camera camera)
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