SpotLight |
SpotLight.set(Color color,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
float intensity,
float cutoffAngle,
float exponent) |
SpotLight |
SpotLight.set(Color color,
Vector3 position,
Vector3 direction,
float intensity,
float cutoffAngle,
float exponent) |
SpotLight |
SpotLight.set(float r,
float g,
float b,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
float intensity,
float cutoffAngle,
float exponent) |
SpotLight |
SpotLight.set(float r,
float g,
float b,
Vector3 position,
Vector3 direction,
float intensity,
float cutoffAngle,
float exponent) |
SpotLight |
SpotLight.set(SpotLight copyFrom) |
SpotLight |
SpotLight.setCutoffAngle(float cutoffAngle) |
SpotLight |
SpotLight.setDirection(float directionX,
float directionY,
float directionZ) |
SpotLight |
SpotLight.setDirection(Vector3 direction) |
SpotLight |
SpotLight.setExponent(float exponent) |
SpotLight |
SpotLight.setIntensity(float intensity) |
SpotLight |
SpotLight.setPosition(float positionX,
float positionY,
float positionZ) |
SpotLight |
SpotLight.setPosition(Vector3 position) |
SpotLight |
SpotLight.setTarget(Vector3 target) |