public static class RegionInfluencer.Random extends RegionInfluencer
RegionInfluencer.regions
to the particles.RegionInfluencer.Animated, RegionInfluencer.AspectTextureRegion, RegionInfluencer.Random, RegionInfluencer.Single
atlasName, regions
Constructor and Description |
---|
Random() |
Random(RegionInfluencer.Random regionInfluencer) |
Random(Texture texture) |
Random(TextureRegion textureRegion) |
Modifier and Type | Method and Description |
---|---|
void |
activateParticles(int startIndex,
int count)
Called to initialize new emitted particles.
|
RegionInfluencer.Random |
copy() |
add, allocateChannels, clear, load, read, save, setAtlasName, write
dispose, end, init, killParticles, set, start, update
public Random()
public Random(RegionInfluencer.Random regionInfluencer)
public Random(TextureRegion textureRegion)
public Random(Texture texture)
public void activateParticles(int startIndex, int count)
ParticleControllerComponent
activateParticles
in class ParticleControllerComponent
public RegionInfluencer.Random copy()
copy
in class ParticleControllerComponent
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