public class TextureArray extends GLTexture
Constructor and Description |
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TextureArray(boolean useMipMaps,
FileHandle... files) |
TextureArray(boolean useMipMaps,
Pixmap.Format format,
FileHandle... files) |
TextureArray(FileHandle... files) |
TextureArray(String... internalPaths) |
TextureArray(TextureArrayData data) |
Modifier and Type | Method and Description |
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static void |
clearAllTextureArrays(Application app)
Clears all managed TextureArrays.
|
int |
getDepth() |
int |
getHeight() |
static String |
getManagedStatus() |
static int |
getNumManagedTextureArrays() |
int |
getWidth() |
static void |
invalidateAllTextureArrays(Application app)
Invalidate all managed TextureArrays.
|
boolean |
isManaged() |
bind, bind, dispose, getAnisotropicFilter, getMagFilter, getMaxAnisotropicFilterLevel, getMinFilter, getTextureObjectHandle, getUWrap, getVWrap, setAnisotropicFilter, setFilter, setWrap, unsafeSetAnisotropicFilter, unsafeSetAnisotropicFilter, unsafeSetFilter, unsafeSetFilter, unsafeSetWrap, unsafeSetWrap, uploadImageData
public TextureArray(String... internalPaths)
public TextureArray(FileHandle... files)
public TextureArray(boolean useMipMaps, FileHandle... files)
public TextureArray(boolean useMipMaps, Pixmap.Format format, FileHandle... files)
public TextureArray(TextureArrayData data)
public int getWidth()
public int getHeight()
public int getDepth()
public boolean isManaged()
public static void clearAllTextureArrays(Application app)
public static void invalidateAllTextureArrays(Application app)
public static String getManagedStatus()
public static int getNumManagedTextureArrays()
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