Class and Description |
---|
BitmapFont
Renders bitmap fonts.
|
BitmapFont.BitmapFontData
Backing data for a
BitmapFont . |
ParticleEffect |
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Class and Description |
---|
Gdx2DPixmap |
Class and Description |
---|
Animation.PlayMode
Defines possible playback modes for an
Animation . |
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
BitmapFont
Renders bitmap fonts.
|
BitmapFont.BitmapFontData
Backing data for a
BitmapFont . |
BitmapFont.Glyph
Represents a single character in a font page.
|
BitmapFontCache
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
Gdx2DPixmap |
GlyphLayout
Stores
runs of glyphs for a piece of text. |
GlyphLayout.GlyphRun
Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.
|
NinePatch
A 3x3 grid of texture regions.
|
ParticleEffect |
ParticleEffectPool.PooledEffect |
ParticleEmitter |
ParticleEmitter.GradientColorValue |
ParticleEmitter.IndependentScaledNumericValue |
ParticleEmitter.NumericValue |
ParticleEmitter.ParticleValue |
ParticleEmitter.RangedNumericValue |
ParticleEmitter.ScaledNumericValue |
ParticleEmitter.SpawnEllipseSide |
ParticleEmitter.SpawnShape |
ParticleEmitter.SpawnShapeValue |
ParticleEmitter.SpriteMode |
PixmapPacker |
PixmapPacker.PackStrategy
Choose the page and location for each rectangle.
|
PixmapPacker.Page |
PixmapPacker.PixmapPackerRectangle |
PixmapPackerIO.ImageFormat
Image formats which can be used when saving a PixmapPacker.
|
PixmapPackerIO.SaveParameters
Additional parameters which will be used when writing a PixmapPacker.
|
PolygonBatch
A PolygonBatch is an extension of the Batch interface that provides additional render methods specifically for rendering
polygons.
|
PolygonRegion
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
|
PolygonRegionLoader.PolygonRegionParameters |
PolygonSprite |
PolygonSpriteBatch
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch . |
SpriteBatch
Draws batched quads using indices.
|
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureAtlas.AtlasRegion
Describes the region of a packed image and provides information about the original image before it was packed.
|
TextureAtlas.AtlasSprite
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
|
TextureAtlas.TextureAtlasData |
TextureAtlas.TextureAtlasData.Page |
TextureAtlas.TextureAtlasData.Region |
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
SpriteCache
Draws 2D images, optimized for geometry that does not change.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
Class and Description |
---|
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
BitmapFont
Renders bitmap fonts.
|
GlyphLayout
Stores
runs of glyphs for a piece of text. |
NinePatch
A 3x3 grid of texture regions.
|
Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch . |
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
NinePatch
A 3x3 grid of texture regions.
|
Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch . |
TextureRegion
Defines a rectangular area of a texture.
|
Class and Description |
---|
TextureRegion
Defines a rectangular area of a texture.
|
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