public class TextField.TextFieldClickListener extends ClickListener
visualPressedDuration
Constructor and Description |
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TextFieldClickListener() |
Modifier and Type | Method and Description |
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void |
clicked(InputEvent event,
float x,
float y) |
boolean |
keyDown(InputEvent event,
int keycode)
Called when a key goes down.
|
boolean |
keyTyped(InputEvent event,
char character)
Called when a key is typed.
|
boolean |
keyUp(InputEvent event,
int keycode)
Called when a key goes up.
|
boolean |
touchDown(InputEvent event,
float x,
float y,
int pointer,
int button)
Called when a mouse button or a finger touch goes down on the actor.
|
void |
touchDragged(InputEvent event,
float x,
float y,
int pointer)
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the
mouse button or touch.
|
void |
touchUp(InputEvent event,
float x,
float y,
int pointer,
int button)
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
|
cancel, enter, exit, getButton, getPressedButton, getPressedPointer, getTapCount, getTapSquareSize, getTouchDownX, getTouchDownY, inTapSquare, inTapSquare, invalidateTapSquare, isOver, isOver, isPressed, isVisualPressed, setButton, setTapCount, setTapCountInterval, setTapSquareSize, setVisualPressed
handle, mouseMoved, scrolled
public void clicked(InputEvent event, float x, float y)
clicked
in class ClickListener
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button)
InputListener
touch focus
, so it will receive all touchDragged and
touchUp events, even those not over this actor, until touchUp is received. Also when true is returned, the event is
handled
.touchDown
in class ClickListener
InputEvent
public void touchDragged(InputEvent event, float x, float y, int pointer)
InputListener
handled
.touchDragged
in class ClickListener
InputEvent
public void touchUp(InputEvent event, float x, float y, int pointer, int button)
InputListener
handled
.touchUp
in class ClickListener
InputEvent
public boolean keyDown(InputEvent event, int keycode)
InputListener
handled
.keyDown
in class InputListener
public boolean keyUp(InputEvent event, int keycode)
InputListener
handled
.keyUp
in class InputListener
public boolean keyTyped(InputEvent event, char character)
InputListener
handled
.keyTyped
in class InputListener
character
- May be 0 for key typed events that don't map to a character (ctrl, shift, etc).Copyright © 2020. All rights reserved.