Interface | Description |
---|---|
Batch |
A Batch is used to draw 2D rectangles that reference a texture (region).
|
PixmapPacker.PackStrategy |
Choose the page and location for each rectangle.
|
PolygonBatch |
A PolygonBatch is an extension of the Batch interface that provides additional render methods specifically for rendering
polygons.
|
Class | Description |
---|---|
Animation<T> |
An Animation stores a list of objects representing an animated sequence, e.g.
|
BitmapFont |
Renders bitmap fonts.
|
BitmapFont.BitmapFontData |
Backing data for a
BitmapFont . |
BitmapFont.Glyph |
Represents a single character in a font page.
|
BitmapFontCache |
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
CpuSpriteBatch |
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
|
DistanceFieldFont |
Renders bitmap fonts using distance field textures, see the Distance Field Fonts wiki article for usage.
|
Gdx2DPixmap | |
GlyphLayout |
Stores
runs of glyphs for a piece of text. |
GlyphLayout.GlyphRun |
Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.
|
NinePatch |
A 3x3 grid of texture regions.
|
ParticleEffect | |
ParticleEffectPool | |
ParticleEmitter | |
ParticleEmitter.GradientColorValue | |
ParticleEmitter.IndependentScaledNumericValue | |
ParticleEmitter.NumericValue | |
ParticleEmitter.Particle | |
ParticleEmitter.ParticleValue | |
ParticleEmitter.RangedNumericValue | |
ParticleEmitter.ScaledNumericValue | |
ParticleEmitter.SpawnShapeValue | |
PixmapPacker | |
PixmapPacker.GuillotineStrategy |
Does bin packing by inserting to the right or below previously packed rectangles.
|
PixmapPacker.Page | |
PixmapPacker.PixmapPackerRectangle | |
PixmapPacker.SkylineStrategy |
Does bin packing by inserting in rows.
|
PixmapPackerIO |
Saves PixmapPackers to files.
|
PixmapPackerIO.SaveParameters |
Additional parameters which will be used when writing a PixmapPacker.
|
PolygonRegion |
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
|
PolygonRegionLoader |
loads
PolygonRegions using a PolygonRegionLoader |
PolygonRegionLoader.PolygonRegionParameters | |
PolygonSprite | |
PolygonSpriteBatch |
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
RepeatablePolygonSprite |
Renders polygon filled with a repeating TextureRegion with specified density
Without causing an additional flush or render call
|
Sprite |
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch . |
SpriteBatch |
Draws batched quads using indices.
|
SpriteCache |
Draws 2D images, optimized for geometry that does not change.
|
TextureAtlas |
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
TextureAtlas.AtlasRegion |
Describes the region of a packed image and provides information about the original image before it was packed.
|
TextureAtlas.AtlasSprite |
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
|
TextureAtlas.TextureAtlasData | |
TextureAtlas.TextureAtlasData.Page | |
TextureAtlas.TextureAtlasData.Region | |
TextureRegion |
Defines a rectangular area of a texture.
|
Enum | Description |
---|---|
Animation.PlayMode |
Defines possible playback modes for an
Animation . |
ParticleEmitter.SpawnEllipseSide | |
ParticleEmitter.SpawnShape | |
ParticleEmitter.SpriteMode | |
PixmapPackerIO.ImageFormat |
Image formats which can be used when saving a PixmapPacker.
|
Copyright © 2021. All rights reserved.