public class FirstPersonCameraController extends InputAdapter
Camera
instance and controls it via w,a,s,d and mouse panning.Constructor and Description |
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FirstPersonCameraController(Camera camera) |
Modifier and Type | Method and Description |
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boolean |
keyDown(int keycode)
Called when a key was pressed
|
boolean |
keyUp(int keycode)
Called when a key was released
|
void |
setDegreesPerPixel(float degreesPerPixel)
Sets how many degrees to rotate per pixel the mouse moved.
|
void |
setVelocity(float velocity)
Sets the velocity in units per second for moving forward, backward and strafing left/right.
|
boolean |
touchDragged(int screenX,
int screenY,
int pointer)
Called when a finger or the mouse was dragged.
|
void |
update() |
void |
update(float deltaTime) |
keyTyped, mouseMoved, scrolled, touchDown, touchUp
public FirstPersonCameraController(Camera camera)
public boolean keyDown(int keycode)
InputProcessor
keyDown
in interface InputProcessor
keyDown
in class InputAdapter
keycode
- one of the constants in Input.Keys
public boolean keyUp(int keycode)
InputProcessor
keyUp
in interface InputProcessor
keyUp
in class InputAdapter
keycode
- one of the constants in Input.Keys
public void setVelocity(float velocity)
velocity
- the velocity in units per secondpublic void setDegreesPerPixel(float degreesPerPixel)
degreesPerPixel
- public boolean touchDragged(int screenX, int screenY, int pointer)
InputProcessor
touchDragged
in interface InputProcessor
touchDragged
in class InputAdapter
pointer
- the pointer for the event.public void update()
public void update(float deltaTime)
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