public class MeshBuilder extends Object implements MeshPartBuilder
begin(VertexAttributes)
or begin(VertexAttributes, int)
. To use mesh parts you must call
part(String, int)
before you start building the part. The MeshPart itself is only valid after the call to
end()
.MeshPartBuilder.VertexInfo
Constructor and Description |
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MeshBuilder() |
Modifier and Type | Method and Description |
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void |
addMesh(float[] vertices,
short[] indices)
Copies a mesh to the mesh (part) currently being build.
|
void |
addMesh(float[] vertices,
short[] indices,
int indexOffset,
int numIndices)
Copies a (part of a) mesh to the mesh (part) currently being build.
|
void |
addMesh(Mesh mesh)
Copies a mesh to the mesh (part) currently being build.
|
void |
addMesh(Mesh mesh,
int indexOffset,
int numIndices)
Copies a (part of a) mesh to the mesh (part) currently being build.
|
void |
addMesh(MeshPart meshpart)
Copies a MeshPart to the mesh (part) currently being build.
|
void |
arrow(float x1,
float y1,
float z1,
float x2,
float y2,
float z2,
float capLength,
float stemThickness,
int divisions)
Deprecated.
|
void |
begin(long attributes)
Begin building a mesh.
|
void |
begin(long attributes,
int primitiveType)
Begin building a mesh.
|
void |
begin(VertexAttributes attributes)
Begin building a mesh.
|
void |
begin(VertexAttributes attributes,
int primitiveType)
Begin building a mesh
|
void |
box(float width,
float height,
float depth)
Deprecated.
|
void |
box(float x,
float y,
float z,
float width,
float height,
float depth)
Deprecated.
|
void |
box(Matrix4 transform)
Deprecated.
|
void |
box(MeshPartBuilder.VertexInfo corner000,
MeshPartBuilder.VertexInfo corner010,
MeshPartBuilder.VertexInfo corner100,
MeshPartBuilder.VertexInfo corner110,
MeshPartBuilder.VertexInfo corner001,
MeshPartBuilder.VertexInfo corner011,
MeshPartBuilder.VertexInfo corner101,
MeshPartBuilder.VertexInfo corner111)
Deprecated.
|
void |
box(Vector3 corner000,
Vector3 corner010,
Vector3 corner100,
Vector3 corner110,
Vector3 corner001,
Vector3 corner011,
Vector3 corner101,
Vector3 corner111)
Deprecated.
|
void |
capsule(float radius,
float height,
int divisions)
Deprecated.
|
void |
circle(float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ)
Deprecated.
|
void |
circle(float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float angleFrom,
float angleTo)
Deprecated.
|
void |
circle(float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ)
Deprecated.
|
void |
circle(float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ,
float angleFrom,
float angleTo)
Deprecated.
|
void |
circle(float radius,
int divisions,
Vector3 center,
Vector3 normal)
Deprecated.
|
void |
circle(float radius,
int divisions,
Vector3 center,
Vector3 normal,
float angleFrom,
float angleTo)
Deprecated.
|
void |
circle(float radius,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal)
Deprecated.
|
void |
circle(float radius,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal,
float angleFrom,
float angleTo)
Deprecated.
|
void |
clear()
Clears the data being built up until now, including the vertices, indices and all parts.
|
void |
cone(float width,
float height,
float depth,
int divisions)
Deprecated.
|
void |
cone(float width,
float height,
float depth,
int divisions,
float angleFrom,
float angleTo)
Deprecated.
|
static VertexAttributes |
createAttributes(long usage) |
void |
cylinder(float width,
float height,
float depth,
int divisions)
Deprecated.
|
void |
cylinder(float width,
float height,
float depth,
int divisions,
float angleFrom,
float angleTo)
Deprecated.
|
void |
cylinder(float width,
float height,
float depth,
int divisions,
float angleFrom,
float angleTo,
boolean close)
Deprecated.
|
void |
ellipse(float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ)
Deprecated.
|
void |
ellipse(float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float angleFrom,
float angleTo)
Deprecated.
|
void |
ellipse(float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ,
float angleFrom,
float angleTo)
Deprecated.
|
void |
ellipse(float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
Vector3 center,
Vector3 normal)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float angleFrom,
float angleTo)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ,
float angleFrom,
float angleTo)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
Vector3 center,
Vector3 normal)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
Vector3 center,
Vector3 normal,
float angleFrom,
float angleTo)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal)
Deprecated.
|
void |
ellipse(float width,
float height,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal,
float angleFrom,
float angleTo)
Deprecated.
|
Mesh |
end()
End building the mesh and returns the mesh
|
Mesh |
end(Mesh mesh)
End building the mesh and returns the mesh
|
void |
ensureCapacity(int numVertices,
int numIndices)
Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and
indices.
|
void |
ensureIndices(int numIndices)
Increases the size of the backing indices array to accommodate the specified number of additional indices.
|
void |
ensureRectangleIndices(int numRectangles)
Increases the size of the backing indices array to accommodate the specified number of additional rectangles.
|
void |
ensureRectangles(int numRectangles)
Deprecated.
use
ensureVertices(int) followed by ensureRectangleIndices(int) instead. |
void |
ensureRectangles(int numVertices,
int numRectangles)
Deprecated.
use
ensureVertices(int) followed by ensureRectangleIndices(int) instead. |
void |
ensureTriangleIndices(int numTriangles)
Increases the size of the backing indices array to accommodate the specified number of additional triangles.
|
void |
ensureTriangles(int numTriangles)
Deprecated.
use
ensureVertices(int) followed by ensureTriangleIndices(int) instead. |
void |
ensureTriangles(int numVertices,
int numTriangles)
Deprecated.
use
ensureVertices(int) followed by ensureTriangleIndices(int) instead. |
void |
ensureVertices(int numVertices)
Increases the size of the backing vertices array to accommodate the specified number of additional vertices.
|
VertexAttributes |
getAttributes() |
int |
getFloatsPerVertex() |
void |
getIndices(short[] out,
int destOffset)
Get a copy of the indices built so far.
|
MeshPart |
getMeshPart() |
int |
getNumIndices() |
int |
getNumVertices() |
int |
getPrimitiveType() |
Matrix4 |
getVertexTransform(Matrix4 out)
Get the current vertex transformation matrix.
|
void |
getVertices(float[] out,
int destOffset)
Get a copy of the vertices built so far.
|
void |
index(short value)
Add an index, MeshPartBuilder expects all meshes to be indexed.
|
void |
index(short value1,
short value2)
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
|
void |
index(short value1,
short value2,
short value3)
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
|
void |
index(short value1,
short value2,
short value3,
short value4)
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
|
void |
index(short value1,
short value2,
short value3,
short value4,
short value5,
short value6)
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
|
void |
index(short value1,
short value2,
short value3,
short value4,
short value5,
short value6,
short value7,
short value8)
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
|
boolean |
isVertexTransformationEnabled()
Indicates whether vertex transformation is enabled.
|
short |
lastIndex() |
void |
line(float x1,
float y1,
float z1,
float x2,
float y2,
float z2)
Add a line.
|
void |
line(MeshPartBuilder.VertexInfo p1,
MeshPartBuilder.VertexInfo p2)
Add a line.
|
void |
line(short index1,
short index2)
Add a line by indices.
|
void |
line(Vector3 p1,
Color c1,
Vector3 p2,
Color c2)
Add a line.
|
void |
line(Vector3 p1,
Vector3 p2)
Add a line.
|
MeshPart |
part(String id,
int primitiveType)
Starts a new MeshPart.
|
MeshPart |
part(String id,
int primitiveType,
MeshPart meshPart)
Starts a new MeshPart.
|
void |
patch(float x00,
float y00,
float z00,
float x10,
float y10,
float z10,
float x11,
float y11,
float z11,
float x01,
float y01,
float z01,
float normalX,
float normalY,
float normalZ,
int divisionsU,
int divisionsV)
Deprecated.
|
void |
patch(MeshPartBuilder.VertexInfo corner00,
MeshPartBuilder.VertexInfo corner10,
MeshPartBuilder.VertexInfo corner11,
MeshPartBuilder.VertexInfo corner01,
int divisionsU,
int divisionsV)
Deprecated.
|
void |
patch(Vector3 corner00,
Vector3 corner10,
Vector3 corner11,
Vector3 corner01,
Vector3 normal,
int divisionsU,
int divisionsV)
Deprecated.
|
void |
rect(float x00,
float y00,
float z00,
float x10,
float y10,
float z10,
float x11,
float y11,
float z11,
float x01,
float y01,
float z01,
float normalX,
float normalY,
float normalZ)
Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
|
void |
rect(MeshPartBuilder.VertexInfo corner00,
MeshPartBuilder.VertexInfo corner10,
MeshPartBuilder.VertexInfo corner11,
MeshPartBuilder.VertexInfo corner01)
Add a rectangle.
|
void |
rect(short corner00,
short corner10,
short corner11,
short corner01)
Add a rectangle by indices.
|
void |
rect(Vector3 corner00,
Vector3 corner10,
Vector3 corner11,
Vector3 corner01,
Vector3 normal)
Add a rectangle.
|
void |
setColor(Color color)
Set the color used to tint the vertex color, defaults to white.
|
void |
setColor(float r,
float g,
float b,
float a)
Set the color used to tint the vertex color, defaults to white.
|
void |
setUVRange(float u1,
float v1,
float u2,
float v2)
Set range of texture coordinates used (default is 0,0,1,1).
|
void |
setUVRange(TextureRegion region)
Set range of texture coordinates from the specified TextureRegion.
|
void |
setVertexTransform(Matrix4 transform)
Set the current vertex transformation matrix and enables vertex transformation.
|
void |
setVertexTransformationEnabled(boolean enabled)
Sets whether vertex transformation is enabled.
|
void |
sphere(float width,
float height,
float depth,
int divisionsU,
int divisionsV)
Deprecated.
|
void |
sphere(float width,
float height,
float depth,
int divisionsU,
int divisionsV,
float angleUFrom,
float angleUTo,
float angleVFrom,
float angleVTo)
Deprecated.
|
void |
sphere(Matrix4 transform,
float width,
float height,
float depth,
int divisionsU,
int divisionsV)
Deprecated.
|
void |
sphere(Matrix4 transform,
float width,
float height,
float depth,
int divisionsU,
int divisionsV,
float angleUFrom,
float angleUTo,
float angleVFrom,
float angleVTo)
Deprecated.
|
void |
triangle(MeshPartBuilder.VertexInfo p1,
MeshPartBuilder.VertexInfo p2,
MeshPartBuilder.VertexInfo p3)
Add a triangle.
|
void |
triangle(short index1,
short index2,
short index3)
Add a triangle by indices.
|
void |
triangle(Vector3 p1,
Color c1,
Vector3 p2,
Color c2,
Vector3 p3,
Color c3)
Add a triangle.
|
void |
triangle(Vector3 p1,
Vector3 p2,
Vector3 p3)
Add a triangle.
|
short |
vertex(float... values)
Add one or more vertices, returns the index of the last vertex added.
|
short |
vertex(MeshPartBuilder.VertexInfo info)
Add a vertex, returns the index.
|
short |
vertex(Vector3 pos,
Vector3 nor,
Color col,
Vector2 uv)
Add a vertex, returns the index.
|
public static VertexAttributes createAttributes(long usage)
usage
- bitwise mask of the VertexAttributes.Usage
, only Position, Color, Normal and
TextureCoordinates is supported.public void begin(long attributes)
part(String, int)
to start a MeshPart
.attributes
- bitwise mask of the VertexAttributes.Usage
, only Position, Color, Normal
and TextureCoordinates is supported.public void begin(VertexAttributes attributes)
part(String, int)
to start a MeshPart
.public void begin(long attributes, int primitiveType)
attributes
- bitwise mask of the VertexAttributes.Usage
, only Position, Color, Normal
and TextureCoordinates is supported.public void begin(VertexAttributes attributes, int primitiveType)
public MeshPart part(String id, int primitiveType)
part(String, int, MeshPart)
public MeshPart part(String id, int primitiveType, MeshPart meshPart)
id
- The id (name) of the partprimitiveType
- e.g. GL20.GL_TRIANGLES
or GL20.GL_LINES
meshPart
- The part to receive the resultpublic Mesh end(Mesh mesh)
mesh
- The mesh to receive the built vertices and indices, must have the same attributes and must be big enough to hold
the data, any existing data will be overwritten.public Mesh end()
public void clear()
public int getFloatsPerVertex()
public int getNumVertices()
public void getVertices(float[] out, int destOffset)
out
- The float array to receive the copy of the vertices, must be at least `destOffset` + getNumVertices()
*
getFloatsPerVertex()
in size.destOffset
- The offset (number of floats) in the out array where to start copyingpublic int getNumIndices()
public void getIndices(short[] out, int destOffset)
out
- The short array to receive the copy of the indices, must be at least `destOffset` + getNumIndices()
in
size.destOffset
- The offset (number of shorts) in the out array where to start copyingpublic VertexAttributes getAttributes()
getAttributes
in interface MeshPartBuilder
VertexAttributes
available for building.public MeshPart getMeshPart()
getMeshPart
in interface MeshPartBuilder
MeshPart
currently building.public int getPrimitiveType()
getPrimitiveType
in interface MeshPartBuilder
GL20.GL_TRIANGLES
or GL20.GL_LINES
.public void setColor(float r, float g, float b, float a)
MeshPartBuilder
VertexAttributes.Usage.ColorPacked
or
VertexAttributes.Usage.ColorUnpacked
.setColor
in interface MeshPartBuilder
public void setColor(Color color)
MeshPartBuilder
VertexAttributes.Usage.ColorPacked
or
VertexAttributes.Usage.ColorUnpacked
.setColor
in interface MeshPartBuilder
public void setUVRange(float u1, float v1, float u2, float v2)
MeshPartBuilder
setUVRange
in interface MeshPartBuilder
public void setUVRange(TextureRegion region)
MeshPartBuilder
setUVRange
in interface MeshPartBuilder
public Matrix4 getVertexTransform(Matrix4 out)
MeshPartBuilder
getVertexTransform
in interface MeshPartBuilder
public void setVertexTransform(Matrix4 transform)
MeshPartBuilder
setVertexTransform
in interface MeshPartBuilder
public boolean isVertexTransformationEnabled()
MeshPartBuilder
isVertexTransformationEnabled
in interface MeshPartBuilder
public void setVertexTransformationEnabled(boolean enabled)
MeshPartBuilder
setVertexTransformationEnabled
in interface MeshPartBuilder
public void ensureVertices(int numVertices)
MeshPartBuilder
ensureVertices
in interface MeshPartBuilder
numVertices
- The number of vertices you are about to addpublic void ensureIndices(int numIndices)
MeshPartBuilder
ensureIndices
in interface MeshPartBuilder
numIndices
- The number of indices you are about to addpublic void ensureCapacity(int numVertices, int numIndices)
MeshPartBuilder
ensureCapacity
in interface MeshPartBuilder
numVertices
- The number of vertices you are about to addnumIndices
- The number of indices you are about to addpublic void ensureTriangleIndices(int numTriangles)
MeshPartBuilder
MeshPartBuilder.triangle(short, short, short)
to avoid multiple backing array resizes. The actual
number of indices accounted for depends on the primitive type (see MeshPartBuilder.getPrimitiveType()
).ensureTriangleIndices
in interface MeshPartBuilder
numTriangles
- The number of triangles you are about to add@Deprecated public void ensureTriangles(int numVertices, int numTriangles)
ensureVertices(int)
followed by ensureTriangleIndices(int)
instead.@Deprecated public void ensureTriangles(int numTriangles)
ensureVertices(int)
followed by ensureTriangleIndices(int)
instead.public void ensureRectangleIndices(int numRectangles)
MeshPartBuilder
MeshPartBuilder.rect(short, short, short, short)
to avoid multiple backing array resizes.ensureRectangleIndices
in interface MeshPartBuilder
numRectangles
- The number of rectangles you are about to add@Deprecated public void ensureRectangles(int numVertices, int numRectangles)
ensureVertices(int)
followed by ensureRectangleIndices(int)
instead.public void ensureRectangles(int numRectangles)
ensureVertices(int)
followed by ensureRectangleIndices(int)
instead.public short lastIndex()
lastIndex
in interface MeshPartBuilder
public short vertex(Vector3 pos, Vector3 nor, Color col, Vector2 uv)
MeshPartBuilder
MeshPartBuilder.getAttributes()
to check which values are available.vertex
in interface MeshPartBuilder
public short vertex(float... values)
MeshPartBuilder
vertex
in interface MeshPartBuilder
public short vertex(MeshPartBuilder.VertexInfo info)
MeshPartBuilder
MeshPartBuilder.getAttributes()
to check which values are available.vertex
in interface MeshPartBuilder
public void index(short value)
MeshPartBuilder
index
in interface MeshPartBuilder
public void index(short value1, short value2)
MeshPartBuilder
index
in interface MeshPartBuilder
public void index(short value1, short value2, short value3)
MeshPartBuilder
index
in interface MeshPartBuilder
public void index(short value1, short value2, short value3, short value4)
MeshPartBuilder
index
in interface MeshPartBuilder
public void index(short value1, short value2, short value3, short value4, short value5, short value6)
MeshPartBuilder
index
in interface MeshPartBuilder
public void index(short value1, short value2, short value3, short value4, short value5, short value6, short value7, short value8)
MeshPartBuilder
index
in interface MeshPartBuilder
public void line(short index1, short index2)
MeshPartBuilder
line
in interface MeshPartBuilder
public void line(MeshPartBuilder.VertexInfo p1, MeshPartBuilder.VertexInfo p2)
MeshPartBuilder
line
in interface MeshPartBuilder
public void line(Vector3 p1, Vector3 p2)
MeshPartBuilder
line
in interface MeshPartBuilder
public void line(float x1, float y1, float z1, float x2, float y2, float z2)
MeshPartBuilder
line
in interface MeshPartBuilder
public void line(Vector3 p1, Color c1, Vector3 p2, Color c2)
MeshPartBuilder
line
in interface MeshPartBuilder
public void triangle(short index1, short index2, short index3)
MeshPartBuilder
triangle
in interface MeshPartBuilder
public void triangle(MeshPartBuilder.VertexInfo p1, MeshPartBuilder.VertexInfo p2, MeshPartBuilder.VertexInfo p3)
MeshPartBuilder
triangle
in interface MeshPartBuilder
public void triangle(Vector3 p1, Vector3 p2, Vector3 p3)
MeshPartBuilder
triangle
in interface MeshPartBuilder
public void triangle(Vector3 p1, Color c1, Vector3 p2, Color c2, Vector3 p3, Color c3)
MeshPartBuilder
triangle
in interface MeshPartBuilder
public void rect(short corner00, short corner10, short corner11, short corner01)
MeshPartBuilder
rect
in interface MeshPartBuilder
public void rect(MeshPartBuilder.VertexInfo corner00, MeshPartBuilder.VertexInfo corner10, MeshPartBuilder.VertexInfo corner11, MeshPartBuilder.VertexInfo corner01)
MeshPartBuilder
rect
in interface MeshPartBuilder
public void rect(Vector3 corner00, Vector3 corner10, Vector3 corner11, Vector3 corner01, Vector3 normal)
MeshPartBuilder
rect
in interface MeshPartBuilder
public void rect(float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ)
MeshPartBuilder
rect
in interface MeshPartBuilder
public void addMesh(Mesh mesh)
MeshPartBuilder
addMesh
in interface MeshPartBuilder
mesh
- The mesh to copy, must have the same vertex attributes and must be indexed.public void addMesh(MeshPart meshpart)
MeshPartBuilder
addMesh
in interface MeshPartBuilder
meshpart
- The MeshPart to copy, must have the same vertex attributes, primitive type and must be indexed.public void addMesh(Mesh mesh, int indexOffset, int numIndices)
MeshPartBuilder
addMesh
in interface MeshPartBuilder
mesh
- The mesh to (partly) copy, must have the same vertex attributes and must be indexed.indexOffset
- The zero-based offset of the first index of the part of the mesh to copy.numIndices
- The number of indices of the part of the mesh to copy.public void addMesh(float[] vertices, short[] indices, int indexOffset, int numIndices)
MeshPartBuilder
addMesh
in interface MeshPartBuilder
vertices
- The vertices to (partly) copy, must be in the same vertex layout as the mesh being build.indices
- Array containing the indices to (partly) copy, each index should be valid in the vertices array.indexOffset
- The zero-based offset of the first index of the part of indices array to copy.numIndices
- The number of indices of the part of the indices array to copy.public void addMesh(float[] vertices, short[] indices)
MeshPartBuilder
MeshPartBuilder.addMesh(float[], short[], int, int)
method instead.addMesh
in interface MeshPartBuilder
vertices
- The vertices to copy, must be in the same vertex layout as the mesh being build.indices
- Array containing the indices to copy, each index should be valid in the vertices array.@Deprecated public void patch(MeshPartBuilder.VertexInfo corner00, MeshPartBuilder.VertexInfo corner10, MeshPartBuilder.VertexInfo corner11, MeshPartBuilder.VertexInfo corner01, int divisionsU, int divisionsV)
patch
in interface MeshPartBuilder
@Deprecated public void patch(Vector3 corner00, Vector3 corner10, Vector3 corner11, Vector3 corner01, Vector3 normal, int divisionsU, int divisionsV)
patch
in interface MeshPartBuilder
@Deprecated public void patch(float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV)
patch
in interface MeshPartBuilder
@Deprecated public void box(MeshPartBuilder.VertexInfo corner000, MeshPartBuilder.VertexInfo corner010, MeshPartBuilder.VertexInfo corner100, MeshPartBuilder.VertexInfo corner110, MeshPartBuilder.VertexInfo corner001, MeshPartBuilder.VertexInfo corner011, MeshPartBuilder.VertexInfo corner101, MeshPartBuilder.VertexInfo corner111)
box
in interface MeshPartBuilder
@Deprecated public void box(Vector3 corner000, Vector3 corner010, Vector3 corner100, Vector3 corner110, Vector3 corner001, Vector3 corner011, Vector3 corner101, Vector3 corner111)
box
in interface MeshPartBuilder
@Deprecated public void box(Matrix4 transform)
box
in interface MeshPartBuilder
@Deprecated public void box(float width, float height, float depth)
box
in interface MeshPartBuilder
@Deprecated public void box(float x, float y, float z, float width, float height, float depth)
box
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, Vector3 center, Vector3 normal)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, Vector3 center, Vector3 normal, float angleFrom, float angleTo)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal, float angleFrom, float angleTo)
circle
in interface MeshPartBuilder
@Deprecated public void circle(float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
circle
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, Vector3 center, Vector3 normal)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, Vector3 center, Vector3 normal, float angleFrom, float angleTo)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal, float angleFrom, float angleTo)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, float innerWidth, float innerHeight, int divisions, Vector3 center, Vector3 normal)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
ellipse
in interface MeshPartBuilder
@Deprecated public void ellipse(float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
ellipse
in interface MeshPartBuilder
@Deprecated public void cylinder(float width, float height, float depth, int divisions)
cylinder
in interface MeshPartBuilder
@Deprecated public void cylinder(float width, float height, float depth, int divisions, float angleFrom, float angleTo)
cylinder
in interface MeshPartBuilder
@Deprecated public void cylinder(float width, float height, float depth, int divisions, float angleFrom, float angleTo, boolean close)
cylinder
in interface MeshPartBuilder
@Deprecated public void cone(float width, float height, float depth, int divisions)
cone
in interface MeshPartBuilder
@Deprecated public void cone(float width, float height, float depth, int divisions, float angleFrom, float angleTo)
cone
in interface MeshPartBuilder
@Deprecated public void sphere(float width, float height, float depth, int divisionsU, int divisionsV)
sphere
in interface MeshPartBuilder
@Deprecated public void sphere(Matrix4 transform, float width, float height, float depth, int divisionsU, int divisionsV)
sphere
in interface MeshPartBuilder
@Deprecated public void sphere(float width, float height, float depth, int divisionsU, int divisionsV, float angleUFrom, float angleUTo, float angleVFrom, float angleVTo)
sphere
in interface MeshPartBuilder
@Deprecated public void sphere(Matrix4 transform, float width, float height, float depth, int divisionsU, int divisionsV, float angleUFrom, float angleUTo, float angleVFrom, float angleVTo)
sphere
in interface MeshPartBuilder
@Deprecated public void capsule(float radius, float height, int divisions)
capsule
in interface MeshPartBuilder
@Deprecated public void arrow(float x1, float y1, float z1, float x2, float y2, float z2, float capLength, float stemThickness, int divisions)
arrow
in interface MeshPartBuilder
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