public class BoxShapeBuilder extends BaseShapeBuilder
MeshPartBuilder
.Constructor and Description |
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BoxShapeBuilder() |
Modifier and Type | Method and Description |
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static void |
build(MeshPartBuilder builder,
BoundingBox box)
Build a box with the shape of the specified
BoundingBox . |
static void |
build(MeshPartBuilder builder,
float width,
float height,
float depth)
Add a box with the specified dimensions.
|
static void |
build(MeshPartBuilder builder,
float x,
float y,
float z,
float width,
float height,
float depth)
Add a box at the specified location, with the specified dimensions
|
static void |
build(MeshPartBuilder builder,
Matrix4 transform)
Add a box given the matrix.
|
static void |
build(MeshPartBuilder builder,
MeshPartBuilder.VertexInfo corner000,
MeshPartBuilder.VertexInfo corner010,
MeshPartBuilder.VertexInfo corner100,
MeshPartBuilder.VertexInfo corner110,
MeshPartBuilder.VertexInfo corner001,
MeshPartBuilder.VertexInfo corner011,
MeshPartBuilder.VertexInfo corner101,
MeshPartBuilder.VertexInfo corner111)
Add a box.
|
static void |
build(MeshPartBuilder builder,
Vector3 corner000,
Vector3 corner010,
Vector3 corner100,
Vector3 corner110,
Vector3 corner001,
Vector3 corner011,
Vector3 corner101,
Vector3 corner111)
Add a box.
|
public static void build(MeshPartBuilder builder, BoundingBox box)
BoundingBox
.box
- public static void build(MeshPartBuilder builder, MeshPartBuilder.VertexInfo corner000, MeshPartBuilder.VertexInfo corner010, MeshPartBuilder.VertexInfo corner100, MeshPartBuilder.VertexInfo corner110, MeshPartBuilder.VertexInfo corner001, MeshPartBuilder.VertexInfo corner011, MeshPartBuilder.VertexInfo corner101, MeshPartBuilder.VertexInfo corner111)
public static void build(MeshPartBuilder builder, Vector3 corner000, Vector3 corner010, Vector3 corner100, Vector3 corner110, Vector3 corner001, Vector3 corner011, Vector3 corner101, Vector3 corner111)
public static void build(MeshPartBuilder builder, Matrix4 transform)
public static void build(MeshPartBuilder builder, float width, float height, float depth)
public static void build(MeshPartBuilder builder, float x, float y, float z, float width, float height, float depth)
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