public class TiledDrawable extends TextureRegionDrawable
TextureRegion
repeatedly to fill the area, instead of stretching it.Constructor and Description |
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TiledDrawable() |
TiledDrawable(TextureRegion region) |
TiledDrawable(TextureRegionDrawable drawable) |
Modifier and Type | Method and Description |
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void |
draw(Batch batch,
float x,
float y,
float width,
float height)
Draws this drawable at the specified bounds.
|
void |
draw(Batch batch,
float x,
float y,
float originX,
float originY,
float width,
float height,
float scaleX,
float scaleY,
float rotation) |
Color |
getColor() |
TiledDrawable |
tint(Color tint)
Creates a new drawable that renders the same as this drawable tinted the specified color.
|
getRegion, setRegion
getBottomHeight, getLeftWidth, getMinHeight, getMinWidth, getName, getRightWidth, getTopHeight, setBottomHeight, setLeftWidth, setMinHeight, setMinWidth, setName, setRightWidth, setTopHeight, toString
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
getBottomHeight, getLeftWidth, getMinHeight, getMinWidth, getRightWidth, getTopHeight, setBottomHeight, setLeftWidth, setMinHeight, setMinWidth, setRightWidth, setTopHeight
public TiledDrawable()
public TiledDrawable(TextureRegion region)
public TiledDrawable(TextureRegionDrawable drawable)
public void draw(Batch batch, float x, float y, float width, float height)
Drawable
Batch.getColor()
, possibly by mixing
its own color.draw
in interface Drawable
draw
in class TextureRegionDrawable
public void draw(Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation)
draw
in interface TransformDrawable
draw
in class TextureRegionDrawable
public Color getColor()
public TiledDrawable tint(Color tint)
TextureRegionDrawable
tint
in class TextureRegionDrawable
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