public class PointSpriteRenderer extends ParticleControllerRenderer<PointSpriteControllerRenderData,PointSpriteParticleBatch>
ParticleControllerRenderer
which will render particles as point sprites to a PointSpriteParticleBatch
.Constructor and Description |
---|
PointSpriteRenderer() |
PointSpriteRenderer(PointSpriteParticleBatch batch) |
Modifier and Type | Method and Description |
---|---|
void |
allocateChannels()
Called during initialization to allocate additional particles channels
|
ParticleControllerComponent |
copy() |
boolean |
isCompatible(ParticleBatch<?> batch) |
set, setBatch, update
activateParticles, dispose, end, init, killParticles, load, read, save, start, write
public PointSpriteRenderer()
public PointSpriteRenderer(PointSpriteParticleBatch batch)
public void allocateChannels()
ParticleControllerComponent
allocateChannels
in class ParticleControllerComponent
public boolean isCompatible(ParticleBatch<?> batch)
isCompatible
in class ParticleControllerRenderer<PointSpriteControllerRenderData,PointSpriteParticleBatch>
public ParticleControllerComponent copy()
copy
in class ParticleControllerComponent
Copyright © 2017. All rights reserved.