Class and Description |
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TextureProvider |
Class and Description |
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RenderableSorter
Responsible for sorting
Renderable lists by whatever criteria (material, distance to camera, etc.) |
RenderContext
Manages OpenGL state and tries to reduce state changes.
|
ShaderProvider
Returns
Shader instances for a Renderable on request. |
TextureProvider |
Class and Description |
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TextureDescriptor |
Class and Description |
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TextureDescriptor |
Class and Description |
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RenderContext
Manages OpenGL state and tries to reduce state changes.
|
Class and Description |
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RenderContext
Manages OpenGL state and tries to reduce state changes.
|
TextureDescriptor |
Class and Description |
---|
AnimationController.AnimationDesc
Class describing how to play and
Animation . |
AnimationController.AnimationListener
Listener that will be informed when an animation is looped or completed.
|
BaseAnimationController
Base class for applying one or more
Animation s to a ModelInstance . |
BaseAnimationController.Transform |
BaseShaderProvider |
MeshPartBuilder |
MeshPartBuilder.VertexInfo
Class that contains all vertex information the builder can use.
|
RenderableSorter
Responsible for sorting
Renderable lists by whatever criteria (material, distance to camera, etc.) |
ShaderProvider
Returns
Shader instances for a Renderable on request. |
TextureBinder
Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.
|
TextureDescriptor |
TextureProvider |
Class and Description |
---|
MeshPartBuilder |
MeshPartBuilder.VertexInfo
Class that contains all vertex information the builder can use.
|
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