public static class ShaderProgramLoader.ShaderProgramParameter extends AssetLoaderParameters<ShaderProgram>
AssetLoaderParameters.LoadedCallback
Modifier and Type | Field and Description |
---|---|
String |
fragmentFile
File name to be used for the fragment program instead of the default determined by the file name used to submit this
asset to AssetManager.
|
boolean |
logOnCompileFailure
Whether to log (at the error level) the shader's log if it fails to compile.
|
String |
prependFragmentCode
Code that is always added to the fragment shader code.
|
String |
prependVertexCode
Code that is always added to the vertex shader code.
|
String |
vertexFile
File name to be used for the vertex program instead of the default determined by the file name used to submit this asset
to AssetManager.
|
loadedCallback
Constructor and Description |
---|
ShaderProgramParameter() |
public String vertexFile
public String fragmentFile
public boolean logOnCompileFailure
public String prependVertexCode
public String prependFragmentCode
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