public class EllipseShapeBuilder extends BaseShapeBuilder
MeshPartBuilder
.Constructor and Description |
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EllipseShapeBuilder() |
Modifier and Type | Method and Description |
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static void |
build(MeshPartBuilder builder,
float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ)
Build an ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float angleFrom,
float angleTo)
Build an ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ,
float angleFrom,
float angleTo)
Build an ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
float innerWidth,
float innerHeight,
int divisions,
Vector3 center,
Vector3 normal)
Build an ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float angleFrom,
float angleTo)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ,
float angleFrom,
float angleTo)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
Vector3 center,
Vector3 normal)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
Vector3 center,
Vector3 normal,
float angleFrom,
float angleTo)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float width,
float height,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal,
float angleFrom,
float angleTo)
Build a ellipse
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float angleFrom,
float angleTo)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
float centerX,
float centerY,
float centerZ,
float normalX,
float normalY,
float normalZ,
float tangentX,
float tangentY,
float tangentZ,
float binormalX,
float binormalY,
float binormalZ,
float angleFrom,
float angleTo)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
Vector3 center,
Vector3 normal)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
Vector3 center,
Vector3 normal,
float angleFrom,
float angleTo)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal)
Build a circle
|
static void |
build(MeshPartBuilder builder,
float radius,
int divisions,
Vector3 center,
Vector3 normal,
Vector3 tangent,
Vector3 binormal,
float angleFrom,
float angleTo)
Build a circle
|
public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
public static void build(MeshPartBuilder builder, float radius, int divisions, Vector3 center, Vector3 normal)
public static void build(MeshPartBuilder builder, float radius, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal)
public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float radius, int divisions, Vector3 center, Vector3 normal, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float radius, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, Vector3 center, Vector3 normal)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, Vector3 center, Vector3 normal, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, Vector3 center, Vector3 normal, Vector3 tangent, Vector3 binormal, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, Vector3 center, Vector3 normal)
public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
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