public class ARTGroupShadowNode extends ARTVirtualNode
CSSNode.MeasureFunctionMIN_OPACITY_FOR_DRAW, mOpacity, mScale| Constructor and Description |
|---|
ARTGroupShadowNode() |
| Modifier and Type | Method and Description |
|---|---|
void |
draw(android.graphics.Canvas canvas,
android.graphics.Paint paint,
float opacity) |
boolean |
isVirtual()
Nodes that return
true will be treated as "virtual" nodes. |
restoreCanvas, saveAndSetupCanvas, setOpacity, setTransform, setupMatrixaddChildAt, addNativeChildAt, dirty, getChildAt, getNativeChildCount, getNativeOffsetForChild, getNativeParent, getParent, getReactTag, getRootNode, getScreenHeight, getScreenWidth, getScreenX, getScreenY, getThemedContext, getTotalNativeChildren, getViewClass, hasUpdates, indexOfNativeChild, isLayoutOnly, isVirtualAnchor, markUpdated, markUpdateSeen, onAfterUpdateTransaction, onBeforeLayout, onCollectExtraUpdates, removeAllChildren, removeAllNativeChildren, removeChildAt, removeNativeChildAt, setIsLayoutOnly, setShouldNotifyOnLayout, setThemedContext, shouldNotifyOnLayout, updatePropertiescalculateLayout, getAlignItems, getAlignSelf, getBorder, getChildCount, getFlex, getFlexDirection, getJustifyContent, getLayoutDirection, getLayoutHeight, getLayoutWidth, getLayoutX, getLayoutY, getMargin, getPadding, getPositionBottom, getPositionLeft, getPositionRight, getPositionTop, getPositionType, getStyleDirection, getStyleHeight, getStyleWidth, hasNewLayout, indexOf, isDirty, isMeasureDefined, markLayoutSeen, reset, setAlignItems, setAlignSelf, setBorder, setDefaultPadding, setDirection, setFlex, setFlexDirection, setJustifyContent, setMargin, setMeasureFunction, setPadding, setPositionBottom, setPositionLeft, setPositionRight, setPositionTop, setPositionType, setStyleHeight, setStyleWidth, setWrap, toString, valuesEqualpublic boolean isVirtual()
ReactShadowNodetrue will be treated as "virtual" nodes. That is, nodes that are not
mapped into native views (e.g. nested text node). By default this method returns false.isVirtual in class ARTVirtualNodepublic void draw(android.graphics.Canvas canvas,
android.graphics.Paint paint,
float opacity)
draw in class ARTVirtualNode