Class XSound
1.13 and above as priority.
Sounds are thread-safe. But this doesn't mean you should
use a bukkit async scheduler for every Player.playSound(org.bukkit.Location, org.bukkit.Sound, float, float)
call.
Volume: 0.0-∞ - 1.0f (normal) - Using higher values increase the distance from which the sound can be heard.
Pitch: 0.5-2.0 - 1.0f (normal) - How fast the sound is play.
1.8: Sound Enum Latest: Sound Enum Basics: Bukkit Thread play command: minecraft.wiki/w
- Version:
- 11.0.0
- Author:
- Crypto Morin
- See Also:
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic enum
static final class
A class to help caching and playing sound properties parsed from config.static final class
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
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Deprecated.static final XSound
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static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
Deprecated.static final XSound
Deprecated.static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
Deprecated.static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
A list of sounds that are labelled as "music" (usually longer than 30 seconds)static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
Deprecated.static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final Pattern
static final XSound
static final Pattern
Just available as a proof of concept.static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
static final XSound
-
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull @Unmodifiable Collection
<XSound> matchXSound
(@NotNull String sound) Deprecated.static @NotNull XSound
matchXSound
(@NotNull org.bukkit.Sound sound) Deprecated.useof(Sound)
instead.static XSound
of
(@NotNull org.bukkit.Sound bukkit) static @Nullable XSound.Record
Just an extra feature that loads sounds from strings.@Nullable org.bukkit.Sound
Deprecated.useXModule.get()
static @Nullable XSound.Record
play
(@Nullable String sound, Consumer<XSound.SoundPlayer> soundPlayer) A short handy method to play a sound from configs.void
play
(@NotNull org.bukkit.Location location) Plays a normal sound in a location.void
play
(@NotNull org.bukkit.Location location, float volume, float pitch) void
play
(@NotNull org.bukkit.entity.Entity entity) Plays a normal sound to an entity.void
play
(@NotNull org.bukkit.entity.Entity entity, float volume, float pitch) record()
static void
stopMusic
(@NotNull org.bukkit.entity.Player player) Stops all the playing musics (not all the sounds)void
stopSound
(@NotNull org.bukkit.entity.Player player) Stops playing the specified sound from the player.static XSound[]
values()
Deprecated.Methods inherited from class com.cryptomorin.xseries.base.XModule
equals, get, getNames, hashCode, name, setEnumName, toString
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface com.cryptomorin.xseries.base.XBase
friendlyName, isSupported, or
-
Field Details
-
REGISTRY
-
AMBIENT_UNDERWATER_LOOP
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
-
BLOCK_ANVIL_BREAK
-
BLOCK_ANVIL_HIT
-
BLOCK_ANVIL_LAND
-
BLOCK_ANVIL_PLACE
-
BLOCK_ANVIL_STEP
-
BLOCK_ANVIL_USE
-
BLOCK_BEACON_DEACTIVATE
-
BLOCK_BEACON_POWER_SELECT
-
BLOCK_CHEST_CLOSE
-
BLOCK_CHEST_OPEN
-
BLOCK_FIRE_AMBIENT
-
BLOCK_FIRE_EXTINGUISH
-
BLOCK_GLASS_BREAK
-
BLOCK_GRASS_BREAK
-
BLOCK_GRASS_STEP
-
BLOCK_GRAVEL_BREAK
-
BLOCK_GRAVEL_STEP
-
BLOCK_LADDER_STEP
-
BLOCK_LAVA_AMBIENT
-
BLOCK_LAVA_POP
-
BLOCK_LILY_PAD_PLACE
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
-
BLOCK_NOTE_BLOCK_BASEDRUM
-
BLOCK_NOTE_BLOCK_BASS
-
BLOCK_NOTE_BLOCK_BELL
-
BLOCK_NOTE_BLOCK_CHIME
-
BLOCK_NOTE_BLOCK_FLUTE
-
BLOCK_NOTE_BLOCK_GUITAR
-
BLOCK_NOTE_BLOCK_HARP
-
BLOCK_NOTE_BLOCK_HAT
-
BLOCK_NOTE_BLOCK_PLING
-
BLOCK_NOTE_BLOCK_SNARE
-
BLOCK_NOTE_BLOCK_XYLOPHONE
-
BLOCK_PISTON_CONTRACT
-
BLOCK_PISTON_EXTEND
-
BLOCK_PORTAL_AMBIENT
-
BLOCK_PORTAL_TRAVEL
-
BLOCK_PORTAL_TRIGGER
-
BLOCK_SAND_BREAK
-
BLOCK_SAND_STEP
-
BLOCK_SLIME_BLOCK_BREAK
-
BLOCK_SLIME_BLOCK_FALL
-
BLOCK_SLIME_BLOCK_HIT
-
BLOCK_SLIME_BLOCK_PLACE
-
BLOCK_SLIME_BLOCK_STEP
-
BLOCK_SNOW_BREAK
-
BLOCK_SNOW_STEP
-
BLOCK_STONE_BREAK
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
-
BLOCK_STONE_STEP
-
BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
-
BLOCK_WATER_AMBIENT
-
BLOCK_WET_GRASS_PLACE
-
BLOCK_WET_GRASS_STEP
-
BLOCK_WOODEN_BUTTON_CLICK_OFF
-
BLOCK_WOODEN_BUTTON_CLICK_ON
-
BLOCK_WOODEN_DOOR_CLOSE
-
BLOCK_WOODEN_DOOR_OPEN
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
-
BLOCK_WOOD_BREAK
-
BLOCK_WOOD_STEP
-
BLOCK_WOOL_BREAK
-
BLOCK_WOOL_HIT
-
BLOCK_WOOL_PLACE
-
BLOCK_WOOL_STEP
-
ENTITY_ARMOR_STAND_BREAK
-
ENTITY_ARMOR_STAND_FALL
-
ENTITY_ARMOR_STAND_HIT
-
ENTITY_ARMOR_STAND_PLACE
-
ENTITY_ARROW_HIT
-
ENTITY_ARROW_HIT_PLAYER
-
ENTITY_ARROW_SHOOT
-
ENTITY_BAT_AMBIENT
-
ENTITY_BAT_DEATH
-
ENTITY_BAT_HURT
-
ENTITY_BAT_LOOP
-
ENTITY_BAT_TAKEOFF
-
ENTITY_BLAZE_AMBIENT
-
ENTITY_BLAZE_DEATH
-
ENTITY_BLAZE_HURT
-
ENTITY_CAT_AMBIENT
-
ENTITY_CAT_EAT
-
ENTITY_CAT_HISS
-
ENTITY_CAT_HURT
-
ENTITY_CAT_PURR
-
ENTITY_CAT_PURREOW
-
ENTITY_CHICKEN_AMBIENT
-
ENTITY_CHICKEN_EGG
-
ENTITY_CHICKEN_HURT
-
ENTITY_CHICKEN_STEP
-
ENTITY_COW_AMBIENT
-
ENTITY_COW_HURT
-
ENTITY_COW_STEP
-
ENTITY_CREEPER_DEATH
-
ENTITY_CREEPER_PRIMED
-
ENTITY_DONKEY_AMBIENT
-
ENTITY_DONKEY_ANGRY
-
ENTITY_DONKEY_DEATH
-
ENTITY_DONKEY_HURT
-
ENTITY_DRAGON_FIREBALL_EXPLODE
-
ENTITY_ENDERMAN_AMBIENT
-
ENTITY_ENDERMAN_DEATH
-
ENTITY_ENDERMAN_HURT
-
ENTITY_ENDERMAN_SCREAM
-
ENTITY_ENDERMAN_STARE
-
ENTITY_ENDERMAN_TELEPORT
-
ENTITY_ENDER_DRAGON_AMBIENT
-
ENTITY_ENDER_DRAGON_DEATH
-
ENTITY_ENDER_DRAGON_FLAP
-
ENTITY_ENDER_DRAGON_GROWL
-
ENTITY_ENDER_DRAGON_HURT
-
ENTITY_ENDER_DRAGON_SHOOT
-
ENTITY_ENDER_EYE_LAUNCH
-
ENTITY_ENDER_PEARL_THROW
-
ENTITY_EVOKER_AMBIENT
-
ENTITY_EVOKER_CAST_SPELL
-
ENTITY_EVOKER_DEATH
-
ENTITY_EVOKER_FANGS_ATTACK
-
ENTITY_EVOKER_HURT
-
ENTITY_EVOKER_PREPARE_ATTACK
-
ENTITY_EVOKER_PREPARE_SUMMON
-
ENTITY_EVOKER_PREPARE_WOLOLO
-
ENTITY_FIREWORK_ROCKET_BLAST
-
ENTITY_FIREWORK_ROCKET_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LAUNCH
-
ENTITY_FIREWORK_ROCKET_TWINKLE
-
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
-
ENTITY_FISHING_BOBBER_SPLASH
-
ENTITY_FISHING_BOBBER_THROW
-
ENTITY_GENERIC_BIG_FALL
-
ENTITY_GENERIC_DRINK
-
ENTITY_GENERIC_EAT
-
ENTITY_GENERIC_EXPLODE
-
ENTITY_GENERIC_SMALL_FALL
-
ENTITY_GENERIC_SPLASH
-
ENTITY_GENERIC_SWIM
-
ENTITY_GHAST_AMBIENT
-
ENTITY_GHAST_DEATH
-
ENTITY_GHAST_HURT
-
ENTITY_GHAST_SCREAM
-
ENTITY_GHAST_SHOOT
-
ENTITY_GHAST_WARN
-
ENTITY_HORSE_AMBIENT
-
ENTITY_HORSE_ANGRY
-
ENTITY_HORSE_ARMOR
-
ENTITY_HORSE_BREATHE
-
ENTITY_HORSE_DEATH
-
ENTITY_HORSE_EAT
-
ENTITY_HORSE_GALLOP
-
ENTITY_HORSE_HURT
-
ENTITY_HORSE_JUMP
-
ENTITY_HORSE_LAND
-
ENTITY_HORSE_SADDLE
-
ENTITY_HORSE_STEP
-
ENTITY_HORSE_STEP_WOOD
-
ENTITY_HOSTILE_BIG_FALL
-
ENTITY_HOSTILE_SMALL_FALL
-
ENTITY_HOSTILE_SPLASH
-
ENTITY_HOSTILE_SWIM
-
ENTITY_ILLUSIONER_AMBIENT
-
ENTITY_ILLUSIONER_CAST_SPELL
-
ENTITY_ILLUSIONER_DEATH
-
ENTITY_ILLUSIONER_HURT
-
ENTITY_ILLUSIONER_MIRROR_MOVE
-
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
-
ENTITY_ILLUSIONER_PREPARE_MIRROR
-
ENTITY_IRON_GOLEM_ATTACK
-
ENTITY_IRON_GOLEM_DEATH
-
ENTITY_IRON_GOLEM_HURT
-
ENTITY_IRON_GOLEM_STEP
-
ENTITY_ITEM_BREAK
-
ENTITY_ITEM_FRAME_ADD_ITEM
-
ENTITY_ITEM_FRAME_BREAK
-
ENTITY_ITEM_FRAME_PLACE
-
ENTITY_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_ITEM_PICKUP
-
ENTITY_LEASH_KNOT_BREAK
-
ENTITY_LEASH_KNOT_PLACE
-
ENTITY_LIGHTNING_BOLT_IMPACT
-
ENTITY_LIGHTNING_BOLT_THUNDER
-
ENTITY_LINGERING_POTION_THROW
-
ENTITY_MAGMA_CUBE_DEATH
-
ENTITY_MAGMA_CUBE_DEATH_SMALL
-
ENTITY_MAGMA_CUBE_HURT
-
ENTITY_MAGMA_CUBE_HURT_SMALL
-
ENTITY_MAGMA_CUBE_JUMP
-
ENTITY_MAGMA_CUBE_SQUISH
-
ENTITY_MAGMA_CUBE_SQUISH_SMALL
-
ENTITY_MINECART_INSIDE
-
ENTITY_MINECART_RIDING
-
ENTITY_MULE_CHEST
-
ENTITY_MULE_DEATH
-
ENTITY_MULE_HURT
-
ENTITY_PIG_AMBIENT
-
ENTITY_PIG_DEATH
-
ENTITY_PIG_SADDLE
-
ENTITY_PIG_STEP
-
ENTITY_PLAYER_ATTACK_STRONG
-
ENTITY_PLAYER_BIG_FALL
-
ENTITY_PLAYER_BURP
-
ENTITY_PLAYER_HURT
-
ENTITY_PLAYER_LEVELUP
-
ENTITY_PLAYER_SMALL_FALL
-
ENTITY_PLAYER_SPLASH
-
ENTITY_PLAYER_SPLASH_HIGH_SPEED
-
ENTITY_PLAYER_SWIM
-
ENTITY_POLAR_BEAR_AMBIENT_BABY
-
ENTITY_SALMON_HURT
-
ENTITY_SHEEP_AMBIENT
-
ENTITY_SHEEP_SHEAR
-
ENTITY_SHEEP_STEP
-
ENTITY_SILVERFISH_AMBIENT
-
ENTITY_SILVERFISH_DEATH
-
ENTITY_SILVERFISH_HURT
-
ENTITY_SILVERFISH_STEP
-
ENTITY_SKELETON_AMBIENT
-
ENTITY_SKELETON_DEATH
-
ENTITY_SKELETON_HORSE_AMBIENT
-
ENTITY_SKELETON_HORSE_DEATH
-
ENTITY_SKELETON_HORSE_HURT
-
ENTITY_SKELETON_HURT
-
ENTITY_SKELETON_STEP
-
ENTITY_SLIME_ATTACK
-
ENTITY_SLIME_HURT_SMALL
-
ENTITY_SLIME_JUMP
-
ENTITY_SLIME_JUMP_SMALL
-
ENTITY_SLIME_SQUISH
-
ENTITY_SLIME_SQUISH_SMALL
-
ENTITY_SNOW_GOLEM_AMBIENT
-
ENTITY_SNOW_GOLEM_DEATH
-
ENTITY_SNOW_GOLEM_HURT
-
ENTITY_SNOW_GOLEM_SHEAR
-
ENTITY_SNOW_GOLEM_SHOOT
-
ENTITY_SPIDER_AMBIENT
-
ENTITY_SPIDER_DEATH
-
ENTITY_SPIDER_STEP
-
ENTITY_TNT_PRIMED
-
ENTITY_TROPICAL_FISH_FLOP
-
ENTITY_VILLAGER_AMBIENT
-
ENTITY_VILLAGER_DEATH
-
ENTITY_VILLAGER_HURT
-
ENTITY_VILLAGER_NO
-
ENTITY_VILLAGER_TRADE
-
ENTITY_VILLAGER_YES
-
ENTITY_VINDICATOR_AMBIENT
-
ENTITY_VINDICATOR_DEATH
-
ENTITY_VINDICATOR_HURT
-
ENTITY_WITHER_AMBIENT
-
ENTITY_WITHER_DEATH
-
ENTITY_WITHER_HURT
-
ENTITY_WITHER_SHOOT
-
ENTITY_WITHER_SPAWN
-
ENTITY_WOLF_AMBIENT
-
ENTITY_WOLF_DEATH
-
ENTITY_WOLF_GROWL
-
ENTITY_WOLF_HOWL
-
ENTITY_WOLF_HURT
-
ENTITY_WOLF_PANT
-
ENTITY_WOLF_SHAKE
-
ENTITY_WOLF_STEP
-
ENTITY_WOLF_WHINE
-
ENTITY_ZOMBIE_AMBIENT
-
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
-
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
-
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
-
ENTITY_ZOMBIE_DEATH
-
ENTITY_ZOMBIE_HORSE_AMBIENT
-
ENTITY_ZOMBIE_HORSE_DEATH
-
ENTITY_ZOMBIE_HORSE_HURT
-
ENTITY_ZOMBIE_HURT
-
ENTITY_ZOMBIE_INFECT
-
ENTITY_ZOMBIE_STEP
-
ENTITY_ZOMBIE_VILLAGER_CONVERTED
-
ENTITY_ZOMBIE_VILLAGER_CURE
-
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
-
ENTITY_ZOMBIFIED_PIGLIN_ANGRY
-
ENTITY_ZOMBIFIED_PIGLIN_DEATH
-
ENTITY_ZOMBIFIED_PIGLIN_HURT
-
ITEM_FLINTANDSTEEL_USE
-
ITEM_TRIDENT_RIPTIDE_2
-
ITEM_TRIDENT_RIPTIDE_3
-
MUSIC_DISC_11
-
MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
-
MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
-
MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
-
MUSIC_NETHER_BASALT_DELTAS
-
UI_BUTTON_CLICK
-
WEATHER_RAIN
-
AMBIENT_CAVE
-
ENTITY_EXPERIENCE_ORB_PICKUP
-
AMBIENT_BASALT_DELTAS_ADDITIONS
-
AMBIENT_BASALT_DELTAS_LOOP
-
AMBIENT_BASALT_DELTAS_MOOD
-
AMBIENT_CRIMSON_FOREST_ADDITIONS
-
AMBIENT_CRIMSON_FOREST_LOOP
-
AMBIENT_CRIMSON_FOREST_MOOD
-
AMBIENT_NETHER_WASTES_ADDITIONS
-
AMBIENT_NETHER_WASTES_LOOP
-
AMBIENT_NETHER_WASTES_MOOD
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
-
AMBIENT_SOUL_SAND_VALLEY_LOOP
-
AMBIENT_SOUL_SAND_VALLEY_MOOD
-
AMBIENT_UNDERWATER_ENTER
-
AMBIENT_UNDERWATER_EXIT
-
AMBIENT_WARPED_FOREST_ADDITIONS
-
AMBIENT_WARPED_FOREST_LOOP
-
AMBIENT_WARPED_FOREST_MOOD
-
BLOCK_AMETHYST_BLOCK_BREAK
-
BLOCK_AMETHYST_BLOCK_CHIME
-
BLOCK_AMETHYST_BLOCK_FALL
-
BLOCK_AMETHYST_BLOCK_HIT
-
BLOCK_AMETHYST_BLOCK_PLACE
-
BLOCK_AMETHYST_BLOCK_RESONATE
-
BLOCK_AMETHYST_BLOCK_STEP
-
BLOCK_AMETHYST_CLUSTER_BREAK
-
BLOCK_AMETHYST_CLUSTER_FALL
-
BLOCK_AMETHYST_CLUSTER_HIT
-
BLOCK_AMETHYST_CLUSTER_PLACE
-
BLOCK_AMETHYST_CLUSTER_STEP
-
BLOCK_ANCIENT_DEBRIS_BREAK
-
BLOCK_ANCIENT_DEBRIS_FALL
-
BLOCK_ANCIENT_DEBRIS_HIT
-
BLOCK_ANCIENT_DEBRIS_PLACE
-
BLOCK_ANCIENT_DEBRIS_STEP
-
BLOCK_ANVIL_DESTROY
-
BLOCK_ANVIL_FALL
-
BLOCK_AZALEA_BREAK
-
BLOCK_AZALEA_FALL
-
BLOCK_AZALEA_HIT
-
BLOCK_AZALEA_LEAVES_BREAK
-
BLOCK_AZALEA_LEAVES_FALL
-
BLOCK_AZALEA_LEAVES_HIT
-
BLOCK_AZALEA_LEAVES_PLACE
-
BLOCK_AZALEA_LEAVES_STEP
-
BLOCK_AZALEA_PLACE
-
BLOCK_AZALEA_STEP
-
BLOCK_BAMBOO_BREAK
-
BLOCK_BAMBOO_FALL
-
BLOCK_BAMBOO_HIT
-
BLOCK_BAMBOO_PLACE
-
BLOCK_BAMBOO_SAPLING_BREAK
-
BLOCK_BAMBOO_SAPLING_HIT
-
BLOCK_BAMBOO_SAPLING_PLACE
-
BLOCK_BAMBOO_STEP
-
BLOCK_BAMBOO_WOOD_BREAK
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
-
BLOCK_BAMBOO_WOOD_DOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_DOOR_OPEN
-
BLOCK_BAMBOO_WOOD_FALL
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
-
BLOCK_BAMBOO_WOOD_HIT
-
BLOCK_BAMBOO_WOOD_PLACE
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_BAMBOO_WOOD_STEP
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
-
BLOCK_BARREL_CLOSE
-
BLOCK_BARREL_OPEN
-
BLOCK_BASALT_BREAK
-
BLOCK_BASALT_FALL
-
BLOCK_BASALT_HIT
-
BLOCK_BASALT_PLACE
-
BLOCK_BASALT_STEP
-
BLOCK_BEACON_ACTIVATE
-
BLOCK_BEACON_AMBIENT
-
BLOCK_BEEHIVE_DRIP
-
BLOCK_BEEHIVE_ENTER
-
BLOCK_BEEHIVE_EXIT
-
BLOCK_BEEHIVE_SHEAR
-
BLOCK_BEEHIVE_WORK
-
BLOCK_BELL_RESONATE
-
BLOCK_BELL_USE
-
BLOCK_BIG_DRIPLEAF_BREAK
-
BLOCK_BIG_DRIPLEAF_FALL
-
BLOCK_BIG_DRIPLEAF_HIT
-
BLOCK_BIG_DRIPLEAF_PLACE
-
BLOCK_BIG_DRIPLEAF_STEP
-
BLOCK_BIG_DRIPLEAF_TILT_DOWN
-
BLOCK_BIG_DRIPLEAF_TILT_UP
-
BLOCK_BLASTFURNACE_FIRE_CRACKLE
-
BLOCK_BONE_BLOCK_BREAK
-
BLOCK_BONE_BLOCK_FALL
-
BLOCK_BONE_BLOCK_HIT
-
BLOCK_BONE_BLOCK_PLACE
-
BLOCK_BONE_BLOCK_STEP
-
BLOCK_BREWING_STAND_BREW
-
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
-
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
BLOCK_CAKE_ADD_CANDLE
-
BLOCK_CALCITE_BREAK
-
BLOCK_CALCITE_FALL
-
BLOCK_CALCITE_HIT
-
BLOCK_CALCITE_PLACE
-
BLOCK_CALCITE_STEP
-
BLOCK_CAMPFIRE_CRACKLE
-
BLOCK_CANDLE_AMBIENT
-
BLOCK_CANDLE_BREAK
-
BLOCK_CANDLE_EXTINGUISH
-
BLOCK_CANDLE_FALL
-
BLOCK_CANDLE_HIT
-
BLOCK_CANDLE_PLACE
-
BLOCK_CANDLE_STEP
-
BLOCK_CAVE_VINES_BREAK
-
BLOCK_CAVE_VINES_FALL
-
BLOCK_CAVE_VINES_HIT
-
BLOCK_CAVE_VINES_PICK_BERRIES
-
BLOCK_CAVE_VINES_PLACE
-
BLOCK_CAVE_VINES_STEP
-
BLOCK_CHAIN_BREAK
-
BLOCK_CHAIN_FALL
-
BLOCK_CHAIN_HIT
-
BLOCK_CHAIN_PLACE
-
BLOCK_CHAIN_STEP
-
BLOCK_CHERRY_LEAVES_BREAK
-
BLOCK_CHERRY_LEAVES_FALL
-
BLOCK_CHERRY_LEAVES_HIT
-
BLOCK_CHERRY_LEAVES_PLACE
-
BLOCK_CHERRY_LEAVES_STEP
-
BLOCK_CHERRY_SAPLING_BREAK
-
BLOCK_CHERRY_SAPLING_FALL
-
BLOCK_CHERRY_SAPLING_HIT
-
BLOCK_CHERRY_SAPLING_PLACE
-
BLOCK_CHERRY_SAPLING_STEP
-
BLOCK_CHERRY_WOOD_BREAK
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
-
BLOCK_CHERRY_WOOD_DOOR_CLOSE
-
BLOCK_CHERRY_WOOD_DOOR_OPEN
-
BLOCK_CHERRY_WOOD_FALL
-
BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
-
BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
-
BLOCK_CHERRY_WOOD_HIT
-
BLOCK_CHERRY_WOOD_PLACE
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_CHERRY_WOOD_STEP
-
BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
-
BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
-
BLOCK_CHEST_LOCKED
-
BLOCK_CHISELED_BOOKSHELF_BREAK
-
BLOCK_CHISELED_BOOKSHELF_FALL
-
BLOCK_CHISELED_BOOKSHELF_HIT
-
BLOCK_CHISELED_BOOKSHELF_INSERT
-
BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
-
BLOCK_CHISELED_BOOKSHELF_PICKUP
-
BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
-
BLOCK_CHISELED_BOOKSHELF_PLACE
-
BLOCK_CHISELED_BOOKSHELF_STEP
-
BLOCK_CHORUS_FLOWER_DEATH
-
BLOCK_CHORUS_FLOWER_GROW
-
BLOCK_COBWEB_BREAK
-
BLOCK_COBWEB_FALL
-
BLOCK_COBWEB_HIT
-
BLOCK_COBWEB_PLACE
-
BLOCK_COBWEB_STEP
-
BLOCK_COMPARATOR_CLICK
-
BLOCK_COMPOSTER_EMPTY
-
BLOCK_COMPOSTER_FILL
-
BLOCK_COMPOSTER_FILL_SUCCESS
-
BLOCK_COMPOSTER_READY
-
BLOCK_CONDUIT_ACTIVATE
-
BLOCK_CONDUIT_AMBIENT
-
BLOCK_CONDUIT_AMBIENT_SHORT
-
BLOCK_CONDUIT_ATTACK_TARGET
-
BLOCK_CONDUIT_DEACTIVATE
-
BLOCK_COPPER_BREAK
-
BLOCK_COPPER_BULB_BREAK
-
BLOCK_COPPER_BULB_FALL
-
BLOCK_COPPER_BULB_HIT
-
BLOCK_COPPER_BULB_PLACE
-
BLOCK_COPPER_BULB_STEP
-
BLOCK_COPPER_BULB_TURN_OFF
-
BLOCK_COPPER_BULB_TURN_ON
-
BLOCK_COPPER_DOOR_CLOSE
-
BLOCK_COPPER_DOOR_OPEN
-
BLOCK_COPPER_FALL
-
BLOCK_COPPER_GRATE_BREAK
-
BLOCK_COPPER_GRATE_FALL
-
BLOCK_COPPER_GRATE_HIT
-
BLOCK_COPPER_GRATE_PLACE
-
BLOCK_COPPER_GRATE_STEP
-
BLOCK_COPPER_HIT
-
BLOCK_COPPER_PLACE
-
BLOCK_COPPER_STEP
-
BLOCK_COPPER_TRAPDOOR_CLOSE
-
BLOCK_COPPER_TRAPDOOR_OPEN
-
BLOCK_CORAL_BLOCK_BREAK
-
BLOCK_CORAL_BLOCK_FALL
-
BLOCK_CORAL_BLOCK_HIT
-
BLOCK_CORAL_BLOCK_PLACE
-
BLOCK_CORAL_BLOCK_STEP
-
BLOCK_CRAFTER_CRAFT
-
BLOCK_CRAFTER_FAIL
-
BLOCK_CREAKING_HEART_BREAK
-
BLOCK_CREAKING_HEART_FALL
-
BLOCK_CREAKING_HEART_HIT
-
BLOCK_CREAKING_HEART_HURT
-
BLOCK_CREAKING_HEART_IDLE
-
BLOCK_CREAKING_HEART_PLACE
-
BLOCK_CREAKING_HEART_SPAWN
-
BLOCK_CREAKING_HEART_STEP
-
BLOCK_CROP_BREAK
-
BLOCK_DECORATED_POT_BREAK
-
BLOCK_DECORATED_POT_FALL
-
BLOCK_DECORATED_POT_HIT
-
BLOCK_DECORATED_POT_INSERT
-
BLOCK_DECORATED_POT_INSERT_FAIL
-
BLOCK_DECORATED_POT_PLACE
-
BLOCK_DECORATED_POT_SHATTER
-
BLOCK_DECORATED_POT_STEP
-
BLOCK_DEEPSLATE_BREAK
-
BLOCK_DEEPSLATE_BRICKS_BREAK
-
BLOCK_DEEPSLATE_BRICKS_FALL
-
BLOCK_DEEPSLATE_BRICKS_HIT
-
BLOCK_DEEPSLATE_BRICKS_PLACE
-
BLOCK_DEEPSLATE_BRICKS_STEP
-
BLOCK_DEEPSLATE_FALL
-
BLOCK_DEEPSLATE_HIT
-
BLOCK_DEEPSLATE_PLACE
-
BLOCK_DEEPSLATE_STEP
-
BLOCK_DEEPSLATE_TILES_BREAK
-
BLOCK_DEEPSLATE_TILES_FALL
-
BLOCK_DEEPSLATE_TILES_HIT
-
BLOCK_DEEPSLATE_TILES_PLACE
-
BLOCK_DEEPSLATE_TILES_STEP
-
BLOCK_DISPENSER_DISPENSE
-
BLOCK_DISPENSER_FAIL
-
BLOCK_DISPENSER_LAUNCH
-
BLOCK_DRIPSTONE_BLOCK_BREAK
-
BLOCK_DRIPSTONE_BLOCK_FALL
-
BLOCK_DRIPSTONE_BLOCK_HIT
-
BLOCK_DRIPSTONE_BLOCK_PLACE
-
BLOCK_DRIPSTONE_BLOCK_STEP
-
BLOCK_ENCHANTMENT_TABLE_USE
-
BLOCK_ENDER_CHEST_CLOSE
-
BLOCK_ENDER_CHEST_OPEN
-
BLOCK_END_GATEWAY_SPAWN
-
BLOCK_END_PORTAL_FRAME_FILL
-
BLOCK_END_PORTAL_SPAWN
-
BLOCK_FENCE_GATE_CLOSE
-
BLOCK_FENCE_GATE_OPEN
-
BLOCK_FLOWERING_AZALEA_BREAK
-
BLOCK_FLOWERING_AZALEA_FALL
-
BLOCK_FLOWERING_AZALEA_HIT
-
BLOCK_FLOWERING_AZALEA_PLACE
-
BLOCK_FLOWERING_AZALEA_STEP
-
BLOCK_FROGLIGHT_BREAK
-
BLOCK_FROGLIGHT_FALL
-
BLOCK_FROGLIGHT_HIT
-
BLOCK_FROGLIGHT_PLACE
-
BLOCK_FROGLIGHT_STEP
-
BLOCK_FROGSPAWN_BREAK
-
BLOCK_FROGSPAWN_FALL
-
BLOCK_FROGSPAWN_HATCH
-
BLOCK_FROGSPAWN_HIT
-
BLOCK_FROGSPAWN_PLACE
-
BLOCK_FROGSPAWN_STEP
-
BLOCK_FUNGUS_BREAK
-
BLOCK_FUNGUS_FALL
-
BLOCK_FUNGUS_HIT
-
BLOCK_FUNGUS_PLACE
-
BLOCK_FUNGUS_STEP
-
BLOCK_FURNACE_FIRE_CRACKLE
-
BLOCK_GILDED_BLACKSTONE_BREAK
-
BLOCK_GILDED_BLACKSTONE_FALL
-
BLOCK_GILDED_BLACKSTONE_HIT
-
BLOCK_GILDED_BLACKSTONE_PLACE
-
BLOCK_GILDED_BLACKSTONE_STEP
-
BLOCK_GLASS_FALL
-
BLOCK_GLASS_HIT
-
BLOCK_GLASS_PLACE
-
BLOCK_GLASS_STEP
-
BLOCK_GRASS_FALL
-
BLOCK_GRASS_HIT
-
BLOCK_GRASS_PLACE
-
BLOCK_GRAVEL_FALL
-
BLOCK_GRAVEL_HIT
-
BLOCK_GRAVEL_PLACE
-
BLOCK_GRINDSTONE_USE
-
BLOCK_GROWING_PLANT_CROP
-
BLOCK_HANGING_ROOTS_BREAK
-
BLOCK_HANGING_ROOTS_FALL
-
BLOCK_HANGING_ROOTS_HIT
-
BLOCK_HANGING_ROOTS_PLACE
-
BLOCK_HANGING_ROOTS_STEP
-
BLOCK_HANGING_SIGN_BREAK
-
BLOCK_HANGING_SIGN_FALL
-
BLOCK_HANGING_SIGN_HIT
-
BLOCK_HANGING_SIGN_PLACE
-
BLOCK_HANGING_SIGN_STEP
-
BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_HEAVY_CORE_BREAK
-
BLOCK_HEAVY_CORE_FALL
-
BLOCK_HEAVY_CORE_HIT
-
BLOCK_HEAVY_CORE_PLACE
-
BLOCK_HEAVY_CORE_STEP
-
BLOCK_HONEY_BLOCK_BREAK
-
BLOCK_HONEY_BLOCK_FALL
-
BLOCK_HONEY_BLOCK_HIT
-
BLOCK_HONEY_BLOCK_PLACE
-
BLOCK_HONEY_BLOCK_SLIDE
-
BLOCK_HONEY_BLOCK_STEP
-
BLOCK_IRON_DOOR_CLOSE
-
BLOCK_IRON_DOOR_OPEN
-
BLOCK_IRON_TRAPDOOR_CLOSE
-
BLOCK_IRON_TRAPDOOR_OPEN
-
BLOCK_LADDER_BREAK
-
BLOCK_LADDER_FALL
-
BLOCK_LADDER_HIT
-
BLOCK_LADDER_PLACE
-
BLOCK_LANTERN_BREAK
-
BLOCK_LANTERN_FALL
-
BLOCK_LANTERN_HIT
-
BLOCK_LANTERN_PLACE
-
BLOCK_LANTERN_STEP
-
BLOCK_LARGE_AMETHYST_BUD_BREAK
-
BLOCK_LARGE_AMETHYST_BUD_PLACE
-
BLOCK_LAVA_EXTINGUISH
-
BLOCK_LEVER_CLICK
-
BLOCK_LODESTONE_BREAK
-
BLOCK_LODESTONE_FALL
-
BLOCK_LODESTONE_HIT
-
BLOCK_LODESTONE_PLACE
-
BLOCK_LODESTONE_STEP
-
BLOCK_MANGROVE_ROOTS_BREAK
-
BLOCK_MANGROVE_ROOTS_FALL
-
BLOCK_MANGROVE_ROOTS_HIT
-
BLOCK_MANGROVE_ROOTS_PLACE
-
BLOCK_MANGROVE_ROOTS_STEP
-
BLOCK_MEDIUM_AMETHYST_BUD_BREAK
-
BLOCK_MEDIUM_AMETHYST_BUD_PLACE
-
BLOCK_METAL_BREAK
-
BLOCK_METAL_FALL
-
BLOCK_METAL_HIT
-
BLOCK_METAL_PLACE
-
BLOCK_METAL_STEP
-
BLOCK_MOSS_BREAK
-
BLOCK_MOSS_CARPET_BREAK
-
BLOCK_MOSS_CARPET_FALL
-
BLOCK_MOSS_CARPET_HIT
-
BLOCK_MOSS_CARPET_PLACE
-
BLOCK_MOSS_CARPET_STEP
-
BLOCK_MOSS_FALL
-
BLOCK_MOSS_HIT
-
BLOCK_MOSS_PLACE
-
BLOCK_MOSS_STEP
-
BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
-
BLOCK_MUDDY_MANGROVE_ROOTS_FALL
-
BLOCK_MUDDY_MANGROVE_ROOTS_HIT
-
BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
-
BLOCK_MUDDY_MANGROVE_ROOTS_STEP
-
BLOCK_MUD_BREAK
-
BLOCK_MUD_BRICKS_BREAK
-
BLOCK_MUD_BRICKS_FALL
-
BLOCK_MUD_BRICKS_HIT
-
BLOCK_MUD_BRICKS_PLACE
-
BLOCK_MUD_BRICKS_STEP
-
BLOCK_MUD_FALL
-
BLOCK_MUD_HIT
-
BLOCK_MUD_PLACE
-
BLOCK_MUD_STEP
-
BLOCK_NETHERITE_BLOCK_BREAK
-
BLOCK_NETHERITE_BLOCK_FALL
-
BLOCK_NETHERITE_BLOCK_HIT
-
BLOCK_NETHERITE_BLOCK_PLACE
-
BLOCK_NETHERITE_BLOCK_STEP
-
BLOCK_NETHERRACK_BREAK
-
BLOCK_NETHERRACK_FALL
-
BLOCK_NETHERRACK_HIT
-
BLOCK_NETHERRACK_PLACE
-
BLOCK_NETHERRACK_STEP
-
BLOCK_NETHER_BRICKS_BREAK
-
BLOCK_NETHER_BRICKS_FALL
-
BLOCK_NETHER_BRICKS_HIT
-
BLOCK_NETHER_BRICKS_PLACE
-
BLOCK_NETHER_BRICKS_STEP
-
BLOCK_NETHER_GOLD_ORE_BREAK
-
BLOCK_NETHER_GOLD_ORE_FALL
-
BLOCK_NETHER_GOLD_ORE_HIT
-
BLOCK_NETHER_GOLD_ORE_PLACE
-
BLOCK_NETHER_GOLD_ORE_STEP
-
BLOCK_NETHER_ORE_BREAK
-
BLOCK_NETHER_ORE_FALL
-
BLOCK_NETHER_ORE_HIT
-
BLOCK_NETHER_ORE_PLACE
-
BLOCK_NETHER_ORE_STEP
-
BLOCK_NETHER_SPROUTS_BREAK
-
BLOCK_NETHER_SPROUTS_FALL
-
BLOCK_NETHER_SPROUTS_HIT
-
BLOCK_NETHER_SPROUTS_PLACE
-
BLOCK_NETHER_SPROUTS_STEP
-
BLOCK_NETHER_WART_BREAK
-
BLOCK_NETHER_WOOD_BREAK
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
-
BLOCK_NETHER_WOOD_DOOR_CLOSE
-
BLOCK_NETHER_WOOD_DOOR_OPEN
-
BLOCK_NETHER_WOOD_FALL
-
BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
-
BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
-
BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
-
BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
-
BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
-
BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
-
BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
-
BLOCK_NETHER_WOOD_HIT
-
BLOCK_NETHER_WOOD_PLACE
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_NETHER_WOOD_STEP
-
BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
-
BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
-
BLOCK_NOTE_BLOCK_BANJO
-
BLOCK_NOTE_BLOCK_BIT
-
BLOCK_NOTE_BLOCK_COW_BELL
-
BLOCK_NOTE_BLOCK_DIDGERIDOO
-
BLOCK_NOTE_BLOCK_IMITATE_CREEPER
-
BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
-
BLOCK_NOTE_BLOCK_IMITATE_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
-
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
-
BLOCK_NYLIUM_BREAK
-
BLOCK_NYLIUM_FALL
-
BLOCK_NYLIUM_HIT
-
BLOCK_NYLIUM_PLACE
-
BLOCK_NYLIUM_STEP
-
BLOCK_PACKED_MUD_BREAK
-
BLOCK_PACKED_MUD_FALL
-
BLOCK_PACKED_MUD_HIT
-
BLOCK_PACKED_MUD_PLACE
-
BLOCK_PACKED_MUD_STEP
-
BLOCK_PALE_HANGING_MOSS_IDLE
-
BLOCK_PINK_PETALS_BREAK
-
BLOCK_PINK_PETALS_FALL
-
BLOCK_PINK_PETALS_HIT
-
BLOCK_PINK_PETALS_PLACE
-
BLOCK_PINK_PETALS_STEP
-
BLOCK_POINTED_DRIPSTONE_BREAK
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BLOCK_POINTED_DRIPSTONE_FALL
-
BLOCK_POINTED_DRIPSTONE_HIT
-
BLOCK_POINTED_DRIPSTONE_LAND
-
BLOCK_POINTED_DRIPSTONE_PLACE
-
BLOCK_POINTED_DRIPSTONE_STEP
-
BLOCK_POLISHED_DEEPSLATE_BREAK
-
BLOCK_POLISHED_DEEPSLATE_FALL
-
BLOCK_POLISHED_DEEPSLATE_HIT
-
BLOCK_POLISHED_DEEPSLATE_PLACE
-
BLOCK_POLISHED_DEEPSLATE_STEP
-
BLOCK_POLISHED_TUFF_BREAK
-
BLOCK_POLISHED_TUFF_FALL
-
BLOCK_POLISHED_TUFF_HIT
-
BLOCK_POLISHED_TUFF_PLACE
-
BLOCK_POLISHED_TUFF_STEP
-
BLOCK_POWDER_SNOW_BREAK
-
BLOCK_POWDER_SNOW_FALL
-
BLOCK_POWDER_SNOW_HIT
-
BLOCK_POWDER_SNOW_PLACE
-
BLOCK_POWDER_SNOW_STEP
-
BLOCK_PUMPKIN_CARVE
-
BLOCK_REDSTONE_TORCH_BURNOUT
-
BLOCK_RESPAWN_ANCHOR_AMBIENT
-
BLOCK_RESPAWN_ANCHOR_CHARGE
-
BLOCK_RESPAWN_ANCHOR_DEPLETE
-
BLOCK_RESPAWN_ANCHOR_SET_SPAWN
-
BLOCK_ROOTED_DIRT_BREAK
-
BLOCK_ROOTED_DIRT_FALL
-
BLOCK_ROOTED_DIRT_HIT
-
BLOCK_ROOTED_DIRT_PLACE
-
BLOCK_ROOTED_DIRT_STEP
-
BLOCK_ROOTS_BREAK
-
BLOCK_ROOTS_FALL
-
BLOCK_ROOTS_HIT
-
BLOCK_ROOTS_PLACE
-
BLOCK_ROOTS_STEP
-
BLOCK_SAND_FALL
-
BLOCK_SAND_HIT
-
BLOCK_SAND_PLACE
-
BLOCK_SCAFFOLDING_BREAK
-
BLOCK_SCAFFOLDING_FALL
-
BLOCK_SCAFFOLDING_HIT
-
BLOCK_SCAFFOLDING_PLACE
-
BLOCK_SCAFFOLDING_STEP
-
BLOCK_SCULK_BREAK
-
BLOCK_SCULK_CATALYST_BLOOM
-
BLOCK_SCULK_CATALYST_BREAK
-
BLOCK_SCULK_CATALYST_FALL
-
BLOCK_SCULK_CATALYST_HIT
-
BLOCK_SCULK_CATALYST_PLACE
-
BLOCK_SCULK_CATALYST_STEP
-
BLOCK_SCULK_CHARGE
-
BLOCK_SCULK_FALL
-
BLOCK_SCULK_HIT
-
BLOCK_SCULK_PLACE
-
BLOCK_SCULK_SENSOR_BREAK
-
BLOCK_SCULK_SENSOR_CLICKING
-
BLOCK_SCULK_SENSOR_CLICKING_STOP
-
BLOCK_SCULK_SENSOR_FALL
-
BLOCK_SCULK_SENSOR_HIT
-
BLOCK_SCULK_SENSOR_PLACE
-
BLOCK_SCULK_SENSOR_STEP
-
BLOCK_SCULK_SHRIEKER_BREAK
-
BLOCK_SCULK_SHRIEKER_FALL
-
BLOCK_SCULK_SHRIEKER_HIT
-
BLOCK_SCULK_SHRIEKER_PLACE
-
BLOCK_SCULK_SHRIEKER_SHRIEK
-
BLOCK_SCULK_SHRIEKER_STEP
-
BLOCK_SCULK_SPREAD
-
BLOCK_SCULK_STEP
-
BLOCK_SCULK_VEIN_BREAK
-
BLOCK_SCULK_VEIN_FALL
-
BLOCK_SCULK_VEIN_HIT
-
BLOCK_SCULK_VEIN_PLACE
-
BLOCK_SCULK_VEIN_STEP
-
BLOCK_SHROOMLIGHT_BREAK
-
BLOCK_SHROOMLIGHT_FALL
-
BLOCK_SHROOMLIGHT_HIT
-
BLOCK_SHROOMLIGHT_PLACE
-
BLOCK_SHROOMLIGHT_STEP
-
BLOCK_SHULKER_BOX_CLOSE
-
BLOCK_SHULKER_BOX_OPEN
-
BLOCK_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_SMALL_AMETHYST_BUD_BREAK
-
BLOCK_SMALL_AMETHYST_BUD_PLACE
-
BLOCK_SMALL_DRIPLEAF_BREAK
-
BLOCK_SMALL_DRIPLEAF_FALL
-
BLOCK_SMALL_DRIPLEAF_HIT
-
BLOCK_SMALL_DRIPLEAF_PLACE
-
BLOCK_SMALL_DRIPLEAF_STEP
-
BLOCK_SMITHING_TABLE_USE
-
BLOCK_SMOKER_SMOKE
-
BLOCK_SNIFFER_EGG_CRACK
-
BLOCK_SNIFFER_EGG_HATCH
-
BLOCK_SNIFFER_EGG_PLOP
-
BLOCK_SNOW_FALL
-
BLOCK_SNOW_HIT
-
BLOCK_SNOW_PLACE
-
BLOCK_SOUL_SAND_BREAK
-
BLOCK_SOUL_SAND_FALL
-
BLOCK_SOUL_SAND_HIT
-
BLOCK_SOUL_SAND_PLACE
-
BLOCK_SOUL_SAND_STEP
-
BLOCK_SOUL_SOIL_BREAK
-
BLOCK_SOUL_SOIL_FALL
-
BLOCK_SOUL_SOIL_HIT
-
BLOCK_SOUL_SOIL_PLACE
-
BLOCK_SOUL_SOIL_STEP
-
BLOCK_SPAWNER_BREAK
-
BLOCK_SPAWNER_FALL
-
BLOCK_SPAWNER_HIT
-
BLOCK_SPAWNER_PLACE
-
BLOCK_SPAWNER_STEP
-
BLOCK_SPONGE_ABSORB
-
BLOCK_SPONGE_BREAK
-
BLOCK_SPONGE_FALL
-
BLOCK_SPONGE_HIT
-
BLOCK_SPONGE_PLACE
-
BLOCK_SPONGE_STEP
-
BLOCK_SPORE_BLOSSOM_BREAK
-
BLOCK_SPORE_BLOSSOM_FALL
-
BLOCK_SPORE_BLOSSOM_HIT
-
BLOCK_SPORE_BLOSSOM_PLACE
-
BLOCK_SPORE_BLOSSOM_STEP
-
BLOCK_STEM_BREAK
-
BLOCK_STEM_FALL
-
BLOCK_STEM_HIT
-
BLOCK_STEM_PLACE
-
BLOCK_STEM_STEP
-
BLOCK_STONE_BUTTON_CLICK_OFF
-
BLOCK_STONE_BUTTON_CLICK_ON
-
BLOCK_STONE_FALL
-
BLOCK_STONE_HIT
-
BLOCK_STONE_PLACE
-
BLOCK_SUSPICIOUS_GRAVEL_BREAK
-
BLOCK_SUSPICIOUS_GRAVEL_FALL
-
BLOCK_SUSPICIOUS_GRAVEL_HIT
-
BLOCK_SUSPICIOUS_GRAVEL_PLACE
-
BLOCK_SUSPICIOUS_GRAVEL_STEP
-
BLOCK_SUSPICIOUS_SAND_BREAK
-
BLOCK_SUSPICIOUS_SAND_FALL
-
BLOCK_SUSPICIOUS_SAND_HIT
-
BLOCK_SUSPICIOUS_SAND_PLACE
-
BLOCK_SUSPICIOUS_SAND_STEP
-
BLOCK_SWEET_BERRY_BUSH_BREAK
-
BLOCK_SWEET_BERRY_BUSH_PLACE
-
BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_AMBIENT
-
BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS
-
BLOCK_TRIAL_SPAWNER_BREAK
-
BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER
-
BLOCK_TRIAL_SPAWNER_DETECT_PLAYER
-
BLOCK_TRIAL_SPAWNER_EJECT_ITEM
-
BLOCK_TRIAL_SPAWNER_FALL
-
BLOCK_TRIAL_SPAWNER_HIT
-
BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER
-
BLOCK_TRIAL_SPAWNER_PLACE
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
BLOCK_TRIAL_SPAWNER_SPAWN_MOB
-
BLOCK_TRIAL_SPAWNER_STEP
-
BLOCK_TRIPWIRE_ATTACH
-
BLOCK_TRIPWIRE_CLICK_OFF
-
BLOCK_TRIPWIRE_CLICK_ON
-
BLOCK_TRIPWIRE_DETACH
-
BLOCK_TUFF_BREAK
-
BLOCK_TUFF_BRICKS_BREAK
-
BLOCK_TUFF_BRICKS_FALL
-
BLOCK_TUFF_BRICKS_HIT
-
BLOCK_TUFF_BRICKS_PLACE
-
BLOCK_TUFF_BRICKS_STEP
-
BLOCK_TUFF_FALL
-
BLOCK_TUFF_HIT
-
BLOCK_TUFF_PLACE
-
BLOCK_TUFF_STEP
-
BLOCK_VAULT_ACTIVATE
-
BLOCK_VAULT_AMBIENT
-
BLOCK_VAULT_BREAK
-
BLOCK_VAULT_CLOSE_SHUTTER
-
BLOCK_VAULT_DEACTIVATE
-
BLOCK_VAULT_EJECT_ITEM
-
BLOCK_VAULT_FALL
-
BLOCK_VAULT_HIT
-
BLOCK_VAULT_INSERT_ITEM
-
BLOCK_VAULT_INSERT_ITEM_FAIL
-
BLOCK_VAULT_OPEN_SHUTTER
-
BLOCK_VAULT_PLACE
-
BLOCK_VAULT_REJECT_REWARDED_PLAYER
-
BLOCK_VAULT_STEP
-
BLOCK_VINE_BREAK
-
BLOCK_VINE_FALL
-
BLOCK_VINE_HIT
-
BLOCK_VINE_PLACE
-
BLOCK_VINE_STEP
-
BLOCK_WART_BLOCK_BREAK
-
BLOCK_WART_BLOCK_FALL
-
BLOCK_WART_BLOCK_HIT
-
BLOCK_WART_BLOCK_PLACE
-
BLOCK_WART_BLOCK_STEP
-
BLOCK_WEEPING_VINES_BREAK
-
BLOCK_WEEPING_VINES_FALL
-
BLOCK_WEEPING_VINES_HIT
-
BLOCK_WEEPING_VINES_PLACE
-
BLOCK_WEEPING_VINES_STEP
-
BLOCK_WET_GRASS_BREAK
-
BLOCK_WET_GRASS_FALL
-
BLOCK_WET_GRASS_HIT
-
BLOCK_WET_SPONGE_BREAK
-
BLOCK_WET_SPONGE_DRIES
-
BLOCK_WET_SPONGE_FALL
-
BLOCK_WET_SPONGE_HIT
-
BLOCK_WET_SPONGE_PLACE
-
BLOCK_WET_SPONGE_STEP
-
BLOCK_WOODEN_TRAPDOOR_CLOSE
-
BLOCK_WOODEN_TRAPDOOR_OPEN
-
BLOCK_WOOD_FALL
-
BLOCK_WOOD_HIT
-
BLOCK_WOOD_PLACE
-
BLOCK_WOOL_FALL
-
ENCHANT_THORNS_HIT
-
ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
-
ENTITY_ALLAY_AMBIENT_WITH_ITEM
-
ENTITY_ALLAY_DEATH
-
ENTITY_ALLAY_HURT
-
ENTITY_ALLAY_ITEM_GIVEN
-
ENTITY_ALLAY_ITEM_TAKEN
-
ENTITY_ALLAY_ITEM_THROWN
-
ENTITY_ARMADILLO_AMBIENT
-
ENTITY_ARMADILLO_BRUSH
-
ENTITY_ARMADILLO_DEATH
-
ENTITY_ARMADILLO_EAT
-
ENTITY_ARMADILLO_HURT
-
ENTITY_ARMADILLO_HURT_REDUCED
-
ENTITY_ARMADILLO_LAND
-
ENTITY_ARMADILLO_PEEK
-
ENTITY_ARMADILLO_ROLL
-
ENTITY_ARMADILLO_SCUTE_DROP
-
ENTITY_ARMADILLO_STEP
-
ENTITY_ARMADILLO_UNROLL_FINISH
-
ENTITY_ARMADILLO_UNROLL_START
-
ENTITY_AXOLOTL_ATTACK
-
ENTITY_AXOLOTL_DEATH
-
ENTITY_AXOLOTL_HURT
-
ENTITY_AXOLOTL_IDLE_AIR
-
ENTITY_AXOLOTL_IDLE_WATER
-
ENTITY_AXOLOTL_SPLASH
-
ENTITY_AXOLOTL_SWIM
-
ENTITY_BEE_DEATH
-
ENTITY_BEE_HURT
-
ENTITY_BEE_LOOP
-
ENTITY_BEE_LOOP_AGGRESSIVE
-
ENTITY_BEE_POLLINATE
-
ENTITY_BEE_STING
-
ENTITY_BLAZE_BURN
-
ENTITY_BLAZE_SHOOT
-
ENTITY_BOAT_PADDLE_LAND
-
ENTITY_BOAT_PADDLE_WATER
-
ENTITY_BOGGED_AMBIENT
-
ENTITY_BOGGED_DEATH
-
ENTITY_BOGGED_HURT
-
ENTITY_BOGGED_SHEAR
-
ENTITY_BOGGED_STEP
-
ENTITY_BREEZE_CHARGE
-
ENTITY_BREEZE_DEATH
-
ENTITY_BREEZE_DEFLECT
-
ENTITY_BREEZE_HURT
-
ENTITY_BREEZE_IDLE_AIR
-
ENTITY_BREEZE_IDLE_GROUND
-
ENTITY_BREEZE_INHALE
-
ENTITY_BREEZE_JUMP
-
ENTITY_BREEZE_LAND
-
ENTITY_BREEZE_SHOOT
-
ENTITY_BREEZE_SLIDE
-
ENTITY_BREEZE_WHIRL
-
ENTITY_BREEZE_WIND_BURST
-
ENTITY_CAMEL_AMBIENT
-
ENTITY_CAMEL_DASH
-
ENTITY_CAMEL_DASH_READY
-
ENTITY_CAMEL_DEATH
-
ENTITY_CAMEL_EAT
-
ENTITY_CAMEL_HURT
-
ENTITY_CAMEL_SADDLE
-
ENTITY_CAMEL_SIT
-
ENTITY_CAMEL_STAND
-
ENTITY_CAMEL_STEP
-
ENTITY_CAMEL_STEP_SAND
-
ENTITY_CAT_BEG_FOR_FOOD
-
ENTITY_CAT_DEATH
-
ENTITY_CAT_STRAY_AMBIENT
-
ENTITY_CHICKEN_DEATH
-
ENTITY_COD_AMBIENT
-
ENTITY_COD_DEATH
-
ENTITY_COD_FLOP
-
ENTITY_COD_HURT
-
ENTITY_COW_DEATH
-
ENTITY_COW_MILK
-
ENTITY_CREAKING_ACTIVATE
-
ENTITY_CREAKING_AMBIENT
-
ENTITY_CREAKING_ATTACK
-
ENTITY_CREAKING_DEACTIVATE
-
ENTITY_CREAKING_DEATH
-
ENTITY_CREAKING_FREEZE
-
ENTITY_CREAKING_SPAWN
-
ENTITY_CREAKING_STEP
-
ENTITY_CREAKING_SWAY
-
ENTITY_CREAKING_UNFREEZE
-
ENTITY_CREEPER_HURT
-
ENTITY_DOLPHIN_AMBIENT
-
ENTITY_DOLPHIN_AMBIENT_WATER
-
ENTITY_DOLPHIN_ATTACK
-
ENTITY_DOLPHIN_DEATH
-
ENTITY_DOLPHIN_EAT
-
ENTITY_DOLPHIN_HURT
-
ENTITY_DOLPHIN_JUMP
-
ENTITY_DOLPHIN_PLAY
-
ENTITY_DOLPHIN_SPLASH
-
ENTITY_DOLPHIN_SWIM
-
ENTITY_DONKEY_CHEST
-
ENTITY_DONKEY_EAT
-
ENTITY_DONKEY_JUMP
-
ENTITY_DROWNED_AMBIENT
-
ENTITY_DROWNED_AMBIENT_WATER
-
ENTITY_DROWNED_DEATH
-
ENTITY_DROWNED_DEATH_WATER
-
ENTITY_DROWNED_HURT
-
ENTITY_DROWNED_HURT_WATER
-
ENTITY_DROWNED_SHOOT
-
ENTITY_DROWNED_STEP
-
ENTITY_DROWNED_SWIM
-
ENTITY_EGG_THROW
-
ENTITY_ELDER_GUARDIAN_AMBIENT
-
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
-
ENTITY_ELDER_GUARDIAN_CURSE
-
ENTITY_ELDER_GUARDIAN_DEATH
-
ENTITY_ELDER_GUARDIAN_DEATH_LAND
-
ENTITY_ELDER_GUARDIAN_FLOP
-
ENTITY_ELDER_GUARDIAN_HURT
-
ENTITY_ELDER_GUARDIAN_HURT_LAND
-
ENTITY_ENDERMITE_AMBIENT
-
ENTITY_ENDERMITE_DEATH
-
ENTITY_ENDERMITE_HURT
-
ENTITY_ENDERMITE_STEP
-
ENTITY_ENDER_EYE_DEATH
-
ENTITY_EVOKER_CELEBRATE
-
ENTITY_EXPERIENCE_BOTTLE_THROW
-
ENTITY_FIREWORK_ROCKET_SHOOT
-
ENTITY_FISHING_BOBBER_RETRIEVE
-
ENTITY_FISH_SWIM
-
ENTITY_FOX_AGGRO
-
ENTITY_FOX_AMBIENT
-
ENTITY_FOX_BITE
-
ENTITY_FOX_DEATH
-
ENTITY_FOX_EAT
-
ENTITY_FOX_HURT
-
ENTITY_FOX_SCREECH
-
ENTITY_FOX_SLEEP
-
ENTITY_FOX_SNIFF
-
ENTITY_FOX_SPIT
-
ENTITY_FOX_TELEPORT
-
ENTITY_FROG_AMBIENT
-
ENTITY_FROG_DEATH
-
ENTITY_FROG_EAT
-
ENTITY_FROG_HURT
-
ENTITY_FROG_LAY_SPAWN
-
ENTITY_FROG_LONG_JUMP
-
ENTITY_FROG_STEP
-
ENTITY_FROG_TONGUE
-
ENTITY_GENERIC_BURN
-
ENTITY_GENERIC_DEATH
-
ENTITY_GENERIC_EXTINGUISH_FIRE
-
ENTITY_GENERIC_HURT
-
ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
-
ENTITY_GLOW_ITEM_FRAME_BREAK
-
ENTITY_GLOW_ITEM_FRAME_PLACE
-
ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_GLOW_SQUID_AMBIENT
-
ENTITY_GLOW_SQUID_DEATH
-
ENTITY_GLOW_SQUID_HURT
-
ENTITY_GLOW_SQUID_SQUIRT
-
ENTITY_GOAT_AMBIENT
-
ENTITY_GOAT_DEATH
-
ENTITY_GOAT_EAT
-
ENTITY_GOAT_HORN_BREAK
-
ENTITY_GOAT_HURT
-
ENTITY_GOAT_LONG_JUMP
-
ENTITY_GOAT_MILK
-
ENTITY_GOAT_PREPARE_RAM
-
ENTITY_GOAT_RAM_IMPACT
-
ENTITY_GOAT_SCREAMING_AMBIENT
-
ENTITY_GOAT_SCREAMING_DEATH
-
ENTITY_GOAT_SCREAMING_EAT
-
ENTITY_GOAT_SCREAMING_HURT
-
ENTITY_GOAT_SCREAMING_LONG_JUMP
-
ENTITY_GOAT_SCREAMING_MILK
-
ENTITY_GOAT_SCREAMING_PREPARE_RAM
-
ENTITY_GOAT_SCREAMING_RAM_IMPACT
-
ENTITY_GOAT_STEP
-
ENTITY_GUARDIAN_AMBIENT
-
ENTITY_GUARDIAN_AMBIENT_LAND
-
ENTITY_GUARDIAN_ATTACK
-
ENTITY_GUARDIAN_DEATH
-
ENTITY_GUARDIAN_DEATH_LAND
-
ENTITY_GUARDIAN_FLOP
-
ENTITY_GUARDIAN_HURT
-
ENTITY_GUARDIAN_HURT_LAND
-
ENTITY_HOGLIN_AMBIENT
-
ENTITY_HOGLIN_ANGRY
-
ENTITY_HOGLIN_ATTACK
-
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_HOGLIN_DEATH
-
ENTITY_HOGLIN_HURT
-
ENTITY_HOGLIN_RETREAT
-
ENTITY_HOGLIN_STEP
-
ENTITY_HOSTILE_DEATH
-
ENTITY_HOSTILE_HURT
-
ENTITY_HUSK_AMBIENT
-
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
-
ENTITY_HUSK_DEATH
-
ENTITY_HUSK_HURT
-
ENTITY_HUSK_STEP
-
ENTITY_IRON_GOLEM_DAMAGE
-
ENTITY_IRON_GOLEM_REPAIR
-
ENTITY_LLAMA_AMBIENT
-
ENTITY_LLAMA_ANGRY
-
ENTITY_LLAMA_CHEST
-
ENTITY_LLAMA_DEATH
-
ENTITY_LLAMA_EAT
-
ENTITY_LLAMA_HURT
-
ENTITY_LLAMA_SPIT
-
ENTITY_LLAMA_STEP
-
ENTITY_LLAMA_SWAG
-
ENTITY_MINECART_INSIDE_UNDERWATER
-
ENTITY_MOOSHROOM_CONVERT
-
ENTITY_MOOSHROOM_EAT
-
ENTITY_MOOSHROOM_MILK
-
ENTITY_MOOSHROOM_SHEAR
-
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
-
ENTITY_MULE_AMBIENT
-
ENTITY_MULE_ANGRY
-
ENTITY_MULE_EAT
-
ENTITY_MULE_JUMP
-
ENTITY_OCELOT_AMBIENT
-
ENTITY_OCELOT_DEATH
-
ENTITY_OCELOT_HURT
-
ENTITY_PAINTING_BREAK
-
ENTITY_PAINTING_PLACE
-
ENTITY_PANDA_AGGRESSIVE_AMBIENT
-
ENTITY_PANDA_AMBIENT
-
ENTITY_PANDA_BITE
-
ENTITY_PANDA_CANT_BREED
-
ENTITY_PANDA_DEATH
-
ENTITY_PANDA_EAT
-
ENTITY_PANDA_HURT
-
ENTITY_PANDA_PRE_SNEEZE
-
ENTITY_PANDA_SNEEZE
-
ENTITY_PANDA_STEP
-
ENTITY_PANDA_WORRIED_AMBIENT
-
ENTITY_PARROT_AMBIENT
-
ENTITY_PARROT_DEATH
-
ENTITY_PARROT_EAT
-
ENTITY_PARROT_FLY
-
ENTITY_PARROT_HURT
-
ENTITY_PARROT_IMITATE_BLAZE
-
ENTITY_PARROT_IMITATE_BOGGED
-
ENTITY_PARROT_IMITATE_BREEZE
-
ENTITY_PARROT_IMITATE_CREAKING
-
ENTITY_PARROT_IMITATE_CREEPER
-
ENTITY_PARROT_IMITATE_DROWNED
-
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
-
ENTITY_PARROT_IMITATE_ENDERMITE
-
ENTITY_PARROT_IMITATE_ENDER_DRAGON
-
ENTITY_PARROT_IMITATE_EVOKER
-
ENTITY_PARROT_IMITATE_GHAST
-
ENTITY_PARROT_IMITATE_GUARDIAN
-
ENTITY_PARROT_IMITATE_HOGLIN
-
ENTITY_PARROT_IMITATE_HUSK
-
ENTITY_PARROT_IMITATE_ILLUSIONER
-
ENTITY_PARROT_IMITATE_MAGMA_CUBE
-
ENTITY_PARROT_IMITATE_PHANTOM
-
ENTITY_PARROT_IMITATE_PIGLIN
-
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
-
ENTITY_PARROT_IMITATE_PILLAGER
-
ENTITY_PARROT_IMITATE_RAVAGER
-
ENTITY_PARROT_IMITATE_SHULKER
-
ENTITY_PARROT_IMITATE_SILVERFISH
-
ENTITY_PARROT_IMITATE_SKELETON
-
ENTITY_PARROT_IMITATE_SLIME
-
ENTITY_PARROT_IMITATE_SPIDER
-
ENTITY_PARROT_IMITATE_STRAY
-
ENTITY_PARROT_IMITATE_VEX
-
ENTITY_PARROT_IMITATE_VINDICATOR
-
ENTITY_PARROT_IMITATE_WARDEN
-
ENTITY_PARROT_IMITATE_WITCH
-
ENTITY_PARROT_IMITATE_WITHER
-
ENTITY_PARROT_IMITATE_WITHER_SKELETON
-
ENTITY_PARROT_IMITATE_ZOGLIN
-
ENTITY_PARROT_IMITATE_ZOMBIE
-
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
-
ENTITY_PARROT_STEP
-
ENTITY_PHANTOM_AMBIENT
-
ENTITY_PHANTOM_BITE
-
ENTITY_PHANTOM_DEATH
-
ENTITY_PHANTOM_FLAP
-
ENTITY_PHANTOM_HURT
-
ENTITY_PHANTOM_SWOOP
-
ENTITY_PIGLIN_ADMIRING_ITEM
-
ENTITY_PIGLIN_AMBIENT
-
ENTITY_PIGLIN_ANGRY
-
ENTITY_PIGLIN_BRUTE_AMBIENT
-
ENTITY_PIGLIN_BRUTE_ANGRY
-
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PIGLIN_BRUTE_DEATH
-
ENTITY_PIGLIN_BRUTE_HURT
-
ENTITY_PIGLIN_BRUTE_STEP
-
ENTITY_PIGLIN_CELEBRATE
-
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PIGLIN_DEATH
-
ENTITY_PIGLIN_HURT
-
ENTITY_PIGLIN_JEALOUS
-
ENTITY_PIGLIN_RETREAT
-
ENTITY_PIGLIN_STEP
-
ENTITY_PIG_HURT
-
ENTITY_PILLAGER_AMBIENT
-
ENTITY_PILLAGER_CELEBRATE
-
ENTITY_PILLAGER_DEATH
-
ENTITY_PILLAGER_HURT
-
ENTITY_PLAYER_ATTACK_CRIT
-
ENTITY_PLAYER_ATTACK_KNOCKBACK
-
ENTITY_PLAYER_ATTACK_NODAMAGE
-
ENTITY_PLAYER_ATTACK_SWEEP
-
ENTITY_PLAYER_ATTACK_WEAK
-
ENTITY_PLAYER_BREATH
-
ENTITY_PLAYER_DEATH
-
ENTITY_PLAYER_HURT_DROWN
-
ENTITY_PLAYER_HURT_FREEZE
-
ENTITY_PLAYER_HURT_ON_FIRE
-
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
-
ENTITY_PLAYER_TELEPORT
-
ENTITY_POLAR_BEAR_AMBIENT
-
ENTITY_POLAR_BEAR_DEATH
-
ENTITY_POLAR_BEAR_HURT
-
ENTITY_POLAR_BEAR_STEP
-
ENTITY_POLAR_BEAR_WARNING
-
ENTITY_PUFFER_FISH_AMBIENT
-
ENTITY_PUFFER_FISH_BLOW_OUT
-
ENTITY_PUFFER_FISH_BLOW_UP
-
ENTITY_PUFFER_FISH_DEATH
-
ENTITY_PUFFER_FISH_FLOP
-
ENTITY_PUFFER_FISH_HURT
-
ENTITY_PUFFER_FISH_STING
-
ENTITY_RABBIT_AMBIENT
-
ENTITY_RABBIT_ATTACK
-
ENTITY_RABBIT_DEATH
-
ENTITY_RABBIT_HURT
-
ENTITY_RABBIT_JUMP
-
ENTITY_RAVAGER_AMBIENT
-
ENTITY_RAVAGER_ATTACK
-
ENTITY_RAVAGER_CELEBRATE
-
ENTITY_RAVAGER_DEATH
-
ENTITY_RAVAGER_HURT
-
ENTITY_RAVAGER_ROAR
-
ENTITY_RAVAGER_STEP
-
ENTITY_RAVAGER_STUNNED
-
ENTITY_SALMON_AMBIENT
-
ENTITY_SALMON_DEATH
-
ENTITY_SALMON_FLOP
-
ENTITY_SHEEP_DEATH
-
ENTITY_SHEEP_HURT
-
ENTITY_SHULKER_AMBIENT
-
ENTITY_SHULKER_BULLET_HIT
-
ENTITY_SHULKER_BULLET_HURT
-
ENTITY_SHULKER_CLOSE
-
ENTITY_SHULKER_DEATH
-
ENTITY_SHULKER_HURT
-
ENTITY_SHULKER_HURT_CLOSED
-
ENTITY_SHULKER_OPEN
-
ENTITY_SHULKER_SHOOT
-
ENTITY_SHULKER_TELEPORT
-
ENTITY_SKELETON_CONVERTED_TO_STRAY
-
ENTITY_SKELETON_HORSE_AMBIENT_WATER
-
ENTITY_SKELETON_HORSE_GALLOP_WATER
-
ENTITY_SKELETON_HORSE_JUMP_WATER
-
ENTITY_SKELETON_HORSE_STEP_WATER
-
ENTITY_SKELETON_HORSE_SWIM
-
ENTITY_SKELETON_SHOOT
-
ENTITY_SLIME_DEATH
-
ENTITY_SLIME_DEATH_SMALL
-
ENTITY_SLIME_HURT
-
ENTITY_SNIFFER_DEATH
-
ENTITY_SNIFFER_DIGGING
-
ENTITY_SNIFFER_DIGGING_STOP
-
ENTITY_SNIFFER_DROP_SEED
-
ENTITY_SNIFFER_EAT
-
ENTITY_SNIFFER_HAPPY
-
ENTITY_SNIFFER_HURT
-
ENTITY_SNIFFER_IDLE
-
ENTITY_SNIFFER_SCENTING
-
ENTITY_SNIFFER_SEARCHING
-
ENTITY_SNIFFER_SNIFFING
-
ENTITY_SNIFFER_STEP
-
ENTITY_SNOWBALL_THROW
-
ENTITY_SPIDER_HURT
-
ENTITY_SPLASH_POTION_BREAK
-
ENTITY_SPLASH_POTION_THROW
-
ENTITY_SQUID_AMBIENT
-
ENTITY_SQUID_DEATH
-
ENTITY_SQUID_HURT
-
ENTITY_SQUID_SQUIRT
-
ENTITY_STRAY_AMBIENT
-
ENTITY_STRAY_DEATH
-
ENTITY_STRAY_HURT
-
ENTITY_STRAY_STEP
-
ENTITY_STRIDER_AMBIENT
-
ENTITY_STRIDER_DEATH
-
ENTITY_STRIDER_EAT
-
ENTITY_STRIDER_HAPPY
-
ENTITY_STRIDER_HURT
-
ENTITY_STRIDER_RETREAT
-
ENTITY_STRIDER_SADDLE
-
ENTITY_STRIDER_STEP
-
ENTITY_STRIDER_STEP_LAVA
-
ENTITY_TADPOLE_DEATH
-
ENTITY_TADPOLE_FLOP
-
ENTITY_TADPOLE_GROW_UP
-
ENTITY_TADPOLE_HURT
-
ENTITY_TROPICAL_FISH_AMBIENT
-
ENTITY_TROPICAL_FISH_DEATH
-
ENTITY_TROPICAL_FISH_HURT
-
ENTITY_TURTLE_AMBIENT_LAND
-
ENTITY_TURTLE_DEATH
-
ENTITY_TURTLE_DEATH_BABY
-
ENTITY_TURTLE_EGG_BREAK
-
ENTITY_TURTLE_EGG_CRACK
-
ENTITY_TURTLE_EGG_HATCH
-
ENTITY_TURTLE_HURT
-
ENTITY_TURTLE_HURT_BABY
-
ENTITY_TURTLE_LAY_EGG
-
ENTITY_TURTLE_SHAMBLE
-
ENTITY_TURTLE_SHAMBLE_BABY
-
ENTITY_TURTLE_SWIM
-
ENTITY_VEX_AMBIENT
-
ENTITY_VEX_CHARGE
-
ENTITY_VEX_DEATH
-
ENTITY_VEX_HURT
-
ENTITY_VILLAGER_CELEBRATE
-
ENTITY_VILLAGER_WORK_ARMORER
-
ENTITY_VILLAGER_WORK_BUTCHER
-
ENTITY_VILLAGER_WORK_CARTOGRAPHER
-
ENTITY_VILLAGER_WORK_CLERIC
-
ENTITY_VILLAGER_WORK_FARMER
-
ENTITY_VILLAGER_WORK_FISHERMAN
-
ENTITY_VILLAGER_WORK_FLETCHER
-
ENTITY_VILLAGER_WORK_LEATHERWORKER
-
ENTITY_VILLAGER_WORK_LIBRARIAN
-
ENTITY_VILLAGER_WORK_MASON
-
ENTITY_VILLAGER_WORK_SHEPHERD
-
ENTITY_VILLAGER_WORK_TOOLSMITH
-
ENTITY_VILLAGER_WORK_WEAPONSMITH
-
ENTITY_VINDICATOR_CELEBRATE
-
ENTITY_WANDERING_TRADER_AMBIENT
-
ENTITY_WANDERING_TRADER_DEATH
-
ENTITY_WANDERING_TRADER_DISAPPEARED
-
ENTITY_WANDERING_TRADER_DRINK_MILK
-
ENTITY_WANDERING_TRADER_DRINK_POTION
-
ENTITY_WANDERING_TRADER_HURT
-
ENTITY_WANDERING_TRADER_NO
-
ENTITY_WANDERING_TRADER_REAPPEARED
-
ENTITY_WANDERING_TRADER_TRADE
-
ENTITY_WANDERING_TRADER_YES
-
ENTITY_WARDEN_AGITATED
-
ENTITY_WARDEN_AMBIENT
-
ENTITY_WARDEN_ANGRY
-
ENTITY_WARDEN_ATTACK_IMPACT
-
ENTITY_WARDEN_DEATH
-
ENTITY_WARDEN_DIG
-
ENTITY_WARDEN_EMERGE
-
ENTITY_WARDEN_HEARTBEAT
-
ENTITY_WARDEN_HURT
-
ENTITY_WARDEN_LISTENING
-
ENTITY_WARDEN_LISTENING_ANGRY
-
ENTITY_WARDEN_NEARBY_CLOSE
-
ENTITY_WARDEN_NEARBY_CLOSER
-
ENTITY_WARDEN_NEARBY_CLOSEST
-
ENTITY_WARDEN_ROAR
-
ENTITY_WARDEN_SNIFF
-
ENTITY_WARDEN_SONIC_BOOM
-
ENTITY_WARDEN_SONIC_CHARGE
-
ENTITY_WARDEN_STEP
-
ENTITY_WARDEN_TENDRIL_CLICKS
-
ENTITY_WIND_CHARGE_THROW
-
ENTITY_WITCH_AMBIENT
-
ENTITY_WITCH_CELEBRATE
-
ENTITY_WITCH_DEATH
-
ENTITY_WITCH_DRINK
-
ENTITY_WITCH_HURT
-
ENTITY_WITCH_THROW
-
ENTITY_WITHER_BREAK_BLOCK
-
ENTITY_WITHER_SKELETON_AMBIENT
-
ENTITY_WITHER_SKELETON_DEATH
-
ENTITY_WITHER_SKELETON_HURT
-
ENTITY_WITHER_SKELETON_STEP
-
ENTITY_ZOGLIN_AMBIENT
-
ENTITY_ZOGLIN_ANGRY
-
ENTITY_ZOGLIN_ATTACK
-
ENTITY_ZOGLIN_DEATH
-
ENTITY_ZOGLIN_HURT
-
ENTITY_ZOGLIN_STEP
-
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
-
ENTITY_ZOMBIE_DESTROY_EGG
-
ENTITY_ZOMBIE_VILLAGER_AMBIENT
-
ENTITY_ZOMBIE_VILLAGER_DEATH
-
ENTITY_ZOMBIE_VILLAGER_HURT
-
ENTITY_ZOMBIE_VILLAGER_STEP
-
EVENT_MOB_EFFECT_BAD_OMEN
-
EVENT_MOB_EFFECT_RAID_OMEN
-
EVENT_MOB_EFFECT_TRIAL_OMEN
-
EVENT_RAID_HORN
-
INTENTIONALLY_EMPTY
-
ITEM_ARMOR_EQUIP_CHAIN
-
ITEM_ARMOR_EQUIP_DIAMOND
-
ITEM_ARMOR_EQUIP_ELYTRA
-
ITEM_ARMOR_EQUIP_GENERIC
-
ITEM_ARMOR_EQUIP_GOLD
-
ITEM_ARMOR_EQUIP_IRON
-
ITEM_ARMOR_EQUIP_LEATHER
-
ITEM_ARMOR_EQUIP_NETHERITE
-
ITEM_ARMOR_EQUIP_TURTLE
-
ITEM_ARMOR_EQUIP_WOLF
-
ITEM_ARMOR_UNEQUIP_WOLF
-
ITEM_AXE_SCRAPE
-
ITEM_AXE_STRIP
-
ITEM_AXE_WAX_OFF
-
ITEM_BONE_MEAL_USE
-
ITEM_BOOK_PAGE_TURN
-
ITEM_BOOK_PUT
-
ITEM_BOTTLE_EMPTY
-
ITEM_BOTTLE_FILL
-
ITEM_BOTTLE_FILL_DRAGONBREATH
-
ITEM_BRUSH_BRUSHING_GENERIC
-
ITEM_BRUSH_BRUSHING_GRAVEL
-
ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
-
ITEM_BRUSH_BRUSHING_SAND
-
ITEM_BRUSH_BRUSHING_SAND_COMPLETE
-
ITEM_BUCKET_EMPTY
-
ITEM_BUCKET_EMPTY_AXOLOTL
-
ITEM_BUCKET_EMPTY_FISH
-
ITEM_BUCKET_EMPTY_LAVA
-
ITEM_BUCKET_EMPTY_POWDER_SNOW
-
ITEM_BUCKET_EMPTY_TADPOLE
-
ITEM_BUCKET_FILL
-
ITEM_BUCKET_FILL_AXOLOTL
-
ITEM_BUCKET_FILL_FISH
-
ITEM_BUCKET_FILL_LAVA
-
ITEM_BUCKET_FILL_POWDER_SNOW
-
ITEM_BUCKET_FILL_TADPOLE
-
ITEM_BUNDLE_DROP_CONTENTS
-
ITEM_BUNDLE_INSERT
-
ITEM_BUNDLE_INSERT_FAIL
-
ITEM_BUNDLE_REMOVE_ONE
-
ITEM_CHORUS_FRUIT_TELEPORT
-
ITEM_CROP_PLANT
-
ITEM_CROSSBOW_HIT
-
ITEM_CROSSBOW_LOADING_END
-
ITEM_CROSSBOW_LOADING_MIDDLE
-
ITEM_CROSSBOW_LOADING_START
-
ITEM_CROSSBOW_QUICK_CHARGE_1
-
ITEM_CROSSBOW_QUICK_CHARGE_2
-
ITEM_CROSSBOW_QUICK_CHARGE_3
-
ITEM_CROSSBOW_SHOOT
-
ITEM_DYE_USE
-
ITEM_ELYTRA_FLYING
-
ITEM_FIRECHARGE_USE
-
ITEM_GLOW_INK_SAC_USE
-
ITEM_GOAT_HORN_SOUND_0
-
ITEM_GOAT_HORN_SOUND_1
-
ITEM_GOAT_HORN_SOUND_2
-
ITEM_GOAT_HORN_SOUND_3
-
ITEM_GOAT_HORN_SOUND_4
-
ITEM_GOAT_HORN_SOUND_5
-
ITEM_GOAT_HORN_SOUND_6
-
ITEM_GOAT_HORN_SOUND_7
-
ITEM_HOE_TILL
-
ITEM_HONEYCOMB_WAX_ON
-
ITEM_HONEY_BOTTLE_DRINK
-
ITEM_INK_SAC_USE
-
ITEM_LODESTONE_COMPASS_LOCK
-
ITEM_MACE_SMASH_AIR
-
ITEM_MACE_SMASH_GROUND
-
ITEM_MACE_SMASH_GROUND_HEAVY
-
ITEM_NETHER_WART_PLANT
-
ITEM_OMINOUS_BOTTLE_DISPOSE
-
ITEM_SHIELD_BLOCK
-
ITEM_SHIELD_BREAK
-
ITEM_SHOVEL_FLATTEN
-
ITEM_SPYGLASS_STOP_USING
-
ITEM_SPYGLASS_USE
-
ITEM_TOTEM_USE
-
ITEM_TRIDENT_HIT
-
ITEM_TRIDENT_HIT_GROUND
-
ITEM_TRIDENT_RETURN
-
ITEM_TRIDENT_RIPTIDE_1
-
ITEM_TRIDENT_THROW
-
ITEM_TRIDENT_THUNDER
-
ITEM_WOLF_ARMOR_BREAK
-
ITEM_WOLF_ARMOR_CRACK
-
ITEM_WOLF_ARMOR_DAMAGE
-
ITEM_WOLF_ARMOR_REPAIR
-
MUSIC_CREATIVE
-
MUSIC_CREDITS
-
MUSIC_DISC_5
-
MUSIC_DISC_CREATOR
-
MUSIC_DISC_CREATOR_MUSIC_BOX
-
MUSIC_DISC_OTHERSIDE
-
MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_PRECIPICE
-
MUSIC_DISC_RELIC
-
MUSIC_DRAGON
-
MUSIC_END
-
MUSIC_GAME
-
MUSIC_MENU
-
MUSIC_NETHER_CRIMSON_FOREST
-
MUSIC_NETHER_NETHER_WASTES
-
MUSIC_NETHER_SOUL_SAND_VALLEY
-
MUSIC_NETHER_WARPED_FOREST
-
MUSIC_OVERWORLD_BADLANDS
-
MUSIC_OVERWORLD_BAMBOO_JUNGLE
-
MUSIC_OVERWORLD_CHERRY_GROVE
-
MUSIC_OVERWORLD_DEEP_DARK
-
MUSIC_OVERWORLD_DESERT
-
MUSIC_OVERWORLD_DRIPSTONE_CAVES
-
MUSIC_OVERWORLD_FLOWER_FOREST
-
MUSIC_OVERWORLD_FOREST
-
MUSIC_OVERWORLD_FROZEN_PEAKS
-
MUSIC_OVERWORLD_GROVE
-
MUSIC_OVERWORLD_JAGGED_PEAKS
-
MUSIC_OVERWORLD_JUNGLE
-
MUSIC_OVERWORLD_LUSH_CAVES
-
MUSIC_OVERWORLD_MEADOW
-
MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
-
MUSIC_OVERWORLD_SNOWY_SLOPES
-
MUSIC_OVERWORLD_SPARSE_JUNGLE
-
MUSIC_OVERWORLD_STONY_PEAKS
-
MUSIC_OVERWORLD_SWAMP
-
MUSIC_UNDER_WATER
-
PARTICLE_SOUL_ESCAPE
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_HUD_BUBBLE_POP
-
UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
-
UI_STONECUTTER_TAKE_RESULT
-
UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
-
UI_TOAST_OUT
-
WEATHER_RAIN_ABOVE
-
BLOCK_EYEBLOSSOM_CLOSE
-
BLOCK_RESIN_BRICKS_FALL
-
BLOCK_RESIN_BRICKS_STEP
-
BLOCK_RESIN_PLACE
-
ENTITY_CREAKING_TWITCH
-
BLOCK_EYEBLOSSOM_IDLE
-
BLOCK_RESIN_BREAK
-
BLOCK_RESIN_BRICKS_PLACE
-
BLOCK_RESIN_BRICKS_BREAK
-
BLOCK_EYEBLOSSOM_CLOSE_LONG
-
BLOCK_RESIN_FALL
-
BLOCK_RESIN_STEP
-
BLOCK_EYEBLOSSOM_OPEN
-
BLOCK_RESIN_BRICKS_HIT
-
BLOCK_EYEBLOSSOM_OPEN_LONG
-
ENTITY_WIND_CHARGE_WIND_BURST
-
MUSIC_OVERWORLD_JUNGLE_AND_FOREST
@XInfo(since="?", removedSince="1.21.3") @Deprecated public static final XSound MUSIC_OVERWORLD_JUNGLE_AND_FORESTDeprecated. -
BLOCK_TRIAL_SPAWNER_AMBIENT_CHARGED
@XInfo(since="?", removedSince="1.21.3") @Deprecated public static final XSound BLOCK_TRIAL_SPAWNER_AMBIENT_CHARGEDDeprecated. -
BLOCK_TRIAL_SPAWNER_CHARGE_ACTIVATE
@XInfo(since="?", removedSince="1.21.3") @Deprecated public static final XSound BLOCK_TRIAL_SPAWNER_CHARGE_ACTIVATEDeprecated. -
ENTITY_GOAT_SCREAMING_HORN_BREAK
@XInfo(since="?", removedSince="1.21.3") @Deprecated public static final XSound ENTITY_GOAT_SCREAMING_HORN_BREAKDeprecated. -
ITEM_BRUSH_BRUSH_SAND_COMPLETED
@XInfo(since="?", removedSince="1.20") @Deprecated public static final XSound ITEM_BRUSH_BRUSH_SAND_COMPLETEDDeprecated. -
ITEM_GOAT_HORN_PLAY
Deprecated. -
ITEM_BRUSH_BRUSHING
Deprecated. -
ENTITY_PARROT_IMITATE_WOLF
@Deprecated @XInfo(since="1.12", removedSince="1.15") public static final XSound ENTITY_PARROT_IMITATE_WOLFDeprecated. -
ENTITY_PARROT_IMITATE_POLAR_BEAR
@Deprecated @XInfo(since="1.12", removedSince="1.15") public static final XSound ENTITY_PARROT_IMITATE_POLAR_BEARDeprecated. -
ENTITY_PARROT_IMITATE_PANDA
@Deprecated @XInfo(since="1.12", removedSince="1.15") public static final XSound ENTITY_PARROT_IMITATE_PANDADeprecated. -
ENTITY_PARROT_IMITATE_ENDERMAN
@Deprecated @XInfo(since="1.12", removedSince="1.15") public static final XSound ENTITY_PARROT_IMITATE_ENDERMANDeprecated. -
MUSIC
A list of sounds that are labelled as "music" (usually longer than 30 seconds)- Since:
- 10.2.0
-
DEFAULT_VOLUME
public static final float DEFAULT_VOLUME- See Also:
-
DEFAULT_PITCH
public static final float DEFAULT_PITCH- See Also:
-
NAMESPACED_SOUND_PATTERN
-
RECORD_PATTERN
Just available as a proof of concept. The internal parser doesn't use RegEx.- Since:
- 10.2.0
-
-
Method Details
-
matchXSound
@NotNull @Deprecated public static @NotNull Optional<XSound> matchXSound(@NotNull @NotNull String sound) Deprecated.useof(String)
instead.Parses the XSound with the given name.- Parameters:
sound
- the name of the sound.- Returns:
- a matched XSound.
- Since:
- 1.0.0
-
matchXSound
@NotNull @Deprecated public static @NotNull XSound matchXSound(@NotNull @NotNull org.bukkit.Sound sound) Deprecated.useof(Sound)
instead.Parses the XSound with the given bukkit sound.- Parameters:
sound
- the Bukkit sound.- Returns:
- a matched sound.
- Throws:
IllegalArgumentException
- may be thrown as an unexpected exception.- Since:
- 2.0.0
-
of
-
of
-
values
Deprecated.UsegetValues()
instead. -
getValues
-
play
@Nullable public static @Nullable XSound.Record play(@Nullable @Nullable String sound, Consumer<XSound.SoundPlayer> soundPlayer) A short handy method to play a sound from configs. E.g.play("BURP, 1, 1", x -> x.forPlayers(player));
- Parameters:
soundPlayer
- The player used if the sound is corretly parsed. No need to callXSound.SoundPlayer.play()
- Since:
- 10.0.0
- See Also:
-
parse
Just an extra feature that loads sounds from strings. Useful for getting sounds from config files. Sounds are thread safe.It's strongly recommended to use this method while using it inside a loop. This can help to avoid parsing the sound properties multiple times. A simple usage of using it in a loop is:
Record record = XSound.parse(player, location, sound, false).join(); // Loop: if (record != null) record.play();
This will also ignore
none
andnull
strings.Format: [~]Sound@Category, [Volume], [Pitch]
Where~
prefix will play the sound at the location even if a player is specified. A sound played at a location will be heard by everyone around.Examples:
~ENTITY_PLAYER_BURP@MASTER, 2.5, 0.5 ENTITY_PLAYER_BURP, 0.5, 1 BURP, 0.5, 1 MUSIC_END, 10 ~MUSIC_END, 10 none (case-insensitive) null (~ in yml)
- Parameters:
sound
- the string of the sound with volume and pitch (if needed).- Since:
- 7.0.0
-
stopMusic
public static void stopMusic(@NotNull @NotNull org.bukkit.entity.Player player) Stops all the playing musics (not all the sounds)Note that this method will only work for the sound that are sent from
Player.playSound(org.bukkit.Location, org.bukkit.Sound, float, float)
and the sounds played from the client will not be affected by this.- Parameters:
player
- the player to stop all the sounds from.- Since:
- 2.0.0
- See Also:
-
parseSound
Deprecated.useXModule.get()
Parses the XSound as aSound
based on the server version.- Returns:
- the vanilla sound.
- Since:
- 1.0.0
-
stopSound
public void stopSound(@NotNull @NotNull org.bukkit.entity.Player player) Stops playing the specified sound from the player.- Parameters:
player
- the player to stop playing the sound to.- Since:
- 2.0.0
- See Also:
-
play
public void play(@NotNull @NotNull org.bukkit.entity.Entity entity) Plays a normal sound to an entity.- Parameters:
entity
- the entity to play the sound to.- Since:
- 1.0.0
-
play
public void play(@NotNull @NotNull org.bukkit.Location location) Plays a normal sound in a location.- Parameters:
location
- the location to play the sound in.- Since:
- 2.0.0
-
play
public void play(@NotNull @NotNull org.bukkit.entity.Entity entity, float volume, float pitch) -
play
public void play(@NotNull @NotNull org.bukkit.Location location, float volume, float pitch) -
record
- Since:
- 10.0.0
-
of(String)
instead.